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Defenders of the Faith for D&D – Saints to some, heretics to others. ©-Note by author Andrè M. Pietroschek: private use for non-profit roleplay granted to all readers, all other rights reserved. Making money with my ideas remains expressively forbidden, until I get my share. I contemplated two ways to attempt this. First, playing the smart-mouth (wanna-be) trying to outmatch the rulebooks where any mistakes makes one look double as idiotic. It wouldn't help to reach my goal here. Second, the attempt to use the rulebook as it is, to make easy application and understanding of the idea and concept possible to all roleplayers who know the basic D&D. Idiotic to work out an exclusive prestige class I would label in example: Renaming feats, claiming they are your unique idea. This is crucial, especially for a lot of authors inspire me to write again instead of reading them. I wouldn't have believed how much they lack knowledge of the books as experience how those are used. Or so it seemed to me. Inventing feats, abilities or classes, which the official product line already includes. Same on races, if it just looks different, it is a sub race and a minor change of stat boni does really not make another “my special race” dabbling necessary. Classes. Around fifty percent (I mean 99% but don't admit it for being diplomatic) are complete bullshit. They are nothing that the standard classes do not get done as well, or often even better. Understand the rulebook before you try to outmatch it? Complete incompetence when it comes to team play. That's a serious deficiency when it comes to pen & paper role-playing games. I don't tell you why for I intend to partake in “Dark Secrets of game guiding – the wicked schemes of D&D game-masters as the game-mistresses” or some such. Of course with 15 years of field experience, an average of two roleplays per week guided or joined by me in those years, I should make sure that I fulfil myself all the four points above. That's quite a spiritual truth among our kind, not even the best of us is ever really perfect. Yet some of us are damn good and deserve their due. Michael Mearls did quite a nice work on the “Crusading footpad” in his “The quintessential rogue”. I playtested the idea when I found certain ... Andrè be friendly, lie again, they don't want to realize how obvious their own mistakes are... minor and not really important breaches in the humble application of D&D rules. Or something similar. If you open this in PDF look above the text! There is usually a percentage number to see with a - & + next to it. Click that – or + and it zooms the file, so even small writing can become pretty big. Makes reading easier.

My Prestige Class - Defenders of the Faith for D&D

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Page 1: My Prestige Class - Defenders of the Faith for D&D

Defenders of the Faith for D&D – Saints to some, heretics to others.

©-Note by author Andrè M. Pietroschek: private use for non-profit roleplay granted to all readers, all other rights reserved. Making money with my ideas remains expressively forbidden, until I get my share.

I contemplated two ways to attempt this. First, playing the smart-mouth (wanna-be) trying to outmatch the rulebooks where any mistakes makes one look double as idiotic. It wouldn't help to reach my goal here. Second, the attempt to use the rulebook as it is, to make easy application and understanding of the idea and concept possible to all roleplayers who know the basic D&D.

Idiotic to work out an exclusive prestige class I would label in example:

● Renaming feats, claiming they are your unique idea. This is crucial, especially for a lot of authors inspire me to write again instead of reading them. I wouldn't have believed how much they lack knowledge of the books as experience how those are used. Or so it seemed to me.

● Inventing feats, abilities or classes, which the official product line already includes. Same on races, if it just looks different, it is a sub race and a minor change of stat boni does really not make another “my special race” dabbling necessary.

● Classes. Around fifty percent (I mean 99% but don't admit it for being diplomatic) are complete bullshit. They are nothing that the standard classes do not get done as well, or often even better. Understand the rulebook before you try to outmatch it?

● Complete incompetence when it comes to team play. That's a serious deficiency when it comes to pen & paper role-playing games. I don't tell you why for I intend to partake in “Dark Secrets of game guiding – the wicked schemes of D&D game-masters as the game-mistresses” or some such.

Of course with 15 years of field experience, an average of two roleplays per week guided or joined by me in those years, I should make sure that I fulfil myself all the four points above. That's quite a spiritual truth among our kind, not even the best of us is ever really perfect. Yet some of us are damn good and deserve their due.

Michael Mearls did quite a nice work on the “Crusading footpad” in his “The quintessential rogue”. I playtested the idea when I found certain ... Andrè be friendly, lie again, they don't want to realize how obvious their own mistakes are... minor and not really important breaches in the humble application of D&D rules. Or something similar.

If you open this in PDF look above the text! There is usually a percentage number to see with a - & + next to it. Click that – or + and it zooms the file, so even small writing can become pretty big. Makes reading easier.

Page 2: My Prestige Class - Defenders of the Faith for D&D

Maybe I just want a more simple solution which does not need the game guides to re-write half of the books they bought for any player who thinks a prestige class replaces him or her seeing a competent therapist.

Mistakes obvious to me:

● Undead are by far not the only evil creatures and not only good has faith and religion.

● Feats which are half-heartedly pasted in make no sense, it is our task to write them until the majority of players gets the meaning within the first 10 minutes.

● A prestige class either works to focus even more (like the weapon master) or to gift more flexibility (like blackguard may bring magic to fighters, or pale master helps mages to survive the average angry goblin with a club). Goblins rulez! Of course.

Concept: The defender of the faith should be handled as exclusive prestige class. The defender of the faith is never ever combined with any other prestige class. The defender of the faith is defined first, foremost and simplified all by his or her faith. Not knowledge_religion but Faith, which is the one skill which starts with this prestige class. Defender of the faith is not a job or field of study at university. It's about some people succumbing where others restrain from vice, zeal or hubris.

This prestige class is open to all races and all classes (including NPC classes like commoner, merchant or citizen) which are capable of believing in a higher power (from self-regulating ability of the universe to personified deity). The cliché Celtic warrior could be as much a defender of the faith as the Egyptian cleric of Set (because the others always quote this boring Osiris, Horus & Isis hogwash). A Christian peasant following the “deus vult” call is surely not a paladin, yet many paladin players could learn from the faithful peasantry quite a lot about dedication, self-reliance and why dabbling is not all it needs to gain some holy powers in my humble opinion. Same on Muslims, though I seem to have few readers who come from that cultures or religion. Now the Satanist who opposes the Christian god, could be as much a defender of the faith.

So it is not a club or guild to join for party & profit. Defenders of the faith usually come into existence when the competition launches one of those overwhelming assaults which brings the nice, rarely appreciated gifts of atrocities and suffering to the victims. It's an adult concept, no attempt to make anybody a paladin. Remember that realms like Ravenloft have more need for such a prestige class.

Or that there it can even increase the atmosphere or give a good reason why a party forms and cooperates instead of running away.

Page 3: My Prestige Class - Defenders of the Faith for D&D

Faith as a Skill: When one becomes a defender of the faith (should find a shorter name), at first level of this prestige class this class-skill is set by rolling 2d4. Take the higher result as the skill rank for Faith (ergo a maximum of 4 ranks at level 1). The only need of this class-skill is you or game guide roll it whenever no other skill would make sense in playing a defender of the faith or when the unique feats I try to define cannot be rolled with normal skills. The skill must be raised with at least 1 point on each level gain in this prestige class. Base it on Charisma or Wisdom.

Table Time:

Prerequisites: I could say +4 base attack and skill ranks in... as the following feats. That is not true. A defender of the faith becomes a defender of the faith the moment a character decides to do it. Defending the faith when there is need has more meaning to my approach then reading a book about theology. There were illiterate yokels who never went to church, yet living faithful as there were corrupted clerics lacking any competence except making pedophiles or schizophrenic dabblers posture as holy people. For gaming purposes, let's guess one should have 3 levels in the primary class? Or the strong soul feat?

Skill -Points for a defender of the Faith: Handle them as if levels in the prestige class give the same number of points you would gain in your primary character class.

Skills: The same as in your primary class, no amnesia or change by logic. Plus appendix?

Armour & Weapons: Same as your primary class, gain a weapon focus though! I decided that strong faith is most suiting the Will save so it gets highest priority here. This will be a nice way to balance certain classes, while others grow stronger. Further remember, that i.e. a monk class character does not get his +3 monk save & +3 defender of faith points! If your primary class saving throw bonus is lower you get the bonus from table.

Page 4: My Prestige Class - Defenders of the Faith for D&D

Otherwise the bonus only grows on proper level, so the monk example here would grow from it's +3 to +4 when making the 4th level as a defender of the faith, or making levels until a monk gets it in the own primary class.

Feats like strong soul or bull-headed work as usual for they have nothing to do with the character class, they are individual.

Base Attack:

What is true about other class based boni remains true. If your base attack is at +4 as a fighter, you either have to make more levels as a fighter or become defender of the faith level 5 to gain the +5 base attack. Sounds dumb? Some players added both of them all the time.

While the defender of the faith does not gain bonus attacks, they are comparably good with the one attack per round they can make. If you are a fighter with two attacks, you have the higher bonus as handled by most game guides. You won't lose feats or benefits by joining a prestige class. Usually.

Feats: Only those gained under feats & innate abilities on the table above. For other feats continue your life in your primary character class.

Bless weapon. This feat will be continuous, improving. At level one a defender of the faith can bless a weapon of his or her choice, making it deal holy damage and being considered a +1 weapon as with the cleric spell of equal name. Some speak prayers, some pray silently, others yell about wrath and darkness. Anyway a defender of faith can do this once per day. On level 4 it will be possible twice per day, giving 1d6 additional holy (the good)/negative (the evil)/magical(druidism as neutral) damage and being considered a +3 weapon. And so forth. Game guides usually know how to handle it.

Blessed. This feat will be continuous, improving. The character is under effect of a blessing permanently. Choose a cleric spell equal in level to the level in this prestige class. It works until you lose your faith. On deathbed you can bless your successor of choice. Example: On level one a spell like bless may work on you until you lose your faith. On level two or three (have no rulebook around) you could say its the effect of a chant as described under cleric spells. Don't overdose it.

Lay on Hands: Healing as the paladin spell once per prestige class level each day. May heal self or same aligned others on game guide decision?

Page 5: My Prestige Class - Defenders of the Faith for D&D

Sense Undead: Make an intuit direction roll with your faith skill to become aware of undead. Remember even an evil necromancer looks like food to ghouls jumping from ambush. Zombies never complained about a Druids taste either.

Shrouded Soul: Mortals can no longer read you (Sense Motive) or your alignment or use divination without problems. Same on scrying & spying spells and rituals. Per 5 ranks in faith skill the difficulty of such rolls is raised by 1d4. The gods or nature (the source of your faith) shields you from watchful eyes of the enemy and the curious & so forth (et cetera).

Sense enemies of thy faith: A defender of the faith knows they can't eradicate all the opposition in the world on their own. Rolling faith as skill like intuit direction the defender knows (by DC range upwards): I improvise here with no rulebook at hand

● DC 12 If there are enemies of his or her faith around. ● DC 16 Roughly how intense the presence is (how much danger)● DC 20 What intent the enemies of the faith have probably● DC 22> What classes and levels they have, plus minus 1

The difficulty should be raised if the enemies have ways of camouflage or i.e. The Shrouded Soul by their own deity/faith.

Shield of Faith: There is a spell with this name. You get it's benefits until you lose your faith, means they are added and work 24 hours per day until you violate faith or die.

Spell Resistance 10, later 20: Your magic resistance is set to 10 at prestige class level 3 and 20 at prestige class level 7. Most mortals (except monk above level 11) have zero otherwise.

Keen Senses: Like the elven feat, the faith purifies your mortal shell, giving you improved clarity of mundane senses with all benefits and hindrances.

Gift of the God: A full-bore defender of the faith who lived his or her faith that dedicated has been accepted as worthy by the proper god/nature. The defender of the faith can at this level decide to benefit by “take 10+ranks in his or her faith class-skill” three times per day, no matter on what is to be rolled.

Example: A faithful soul confronts the noble count Wittenberg, Satanist warrior & arch-villain, high lord of perversion and cock-sucking crap-head of the year. The faithful soul is gifted by the gods and has a faith of 16 ranks.

Page 6: My Prestige Class - Defenders of the Faith for D&D

The faithful soul decides to “take 26” as his attack roll to hack this freaky abomination into pieces instead of just rolling his attack roll as usual. Further he “takes 26” on the saving throw against the smell of Wittenberg's infernal underwear and planar silk-socks.

Notes

First, until the character has spell-casting ability from his primary class (i.e. is a Druid, cleric, sorcerer, wizard or bard, ranger or paladin at proper level) it is not available.

I worked to make this a prestige class possible to all character classes and hint in how to handle my own approach.

Playing a rogue, dear Mr. Mearls: I wonder why you feel disturbed about the undead immunity to back-stabbing when all it needs is a scroll like “magic weapon” or “bless weapon” or perhaps a crossbow bolt with a glass head filled with holy water and so on? It is not the rogue who fails, but those who are not capable to fill the role as I guess. And in most worlds without use_magic_device there is stuff like flintlock pistols or bombs, acid or alchemist fire.

Even level one peasants and commoners found ways to deal with certain menaces.

Recommended inspirational reading:

The song lyrics of “I believe” and “Defender” by Man'O'War and “Believe” from the Streets album by Savatage. The lyrics can be read gratis online (type the words into a search field of a search engine & press Enter). I didn't suggest listening to the music for metal is not pleasant to all people.

My witch-hunter “poem”? Available gratis at www.e-stories.org/ (Witch's Wake version) or at www.writing.com (temporal account) in the original version.

I worked this up after I remembered that rituals and occult paraphernalia are in the official D&D product line clearly part of so called “arcane” magic, while faith and cleric spells belong to “divine” magic. Blessings, innate abilities and minor miracles make my approach a notch less “puny-poor wizard copy”, I hoped. Would [email protected] appreciate a copy of this? Maybe I remember to email them? I did.

Page 7: My Prestige Class - Defenders of the Faith for D&D

Appendix

Use_Faithful_Device

Ability: Charisma

Classes: Defender of the Faith

Prerequisite: Faith skill 4 ranks

Untrained: No

Of course you can rule that you just allow "Use_Magic_Device".

Use: Use_Faithful_Device allows to make use of cleric & druid scrolls, items and relics which are of compatible faith, yet not available without Use_Magic_Device skill. It works by the same game mechanics and is simply a more restricted (to faith) version (piss-poor copy, as promised) of the original.

Example: A good guy may find scrolls and relics of good and perhaps once in a while neutral faith which can be handled by faithful souls. As much may the evil (it's always the opposition to be called heretics) soul apply evil or neutral relics & scrolls. Neutrals may feel set back, yet usually have less enemies and heretics to struggle against. A Druidic relic or scroll may only by proper alignment and in a proper (story suiting) situation ever be handled by clerical figures as the other way around, balance instead of overdose?

Check: Precisely like Use_Magic_Device, just that it only works with cleric and druid magic. No arcane magic ever, to speak straight.

Use: Success on a DC defined by game guide to make use of cleric & druid scrolls, items and relics

The good news:First, I can & will die. That's what many find easing their souls. Second, I only attempted a practical approach to “roleplay living faith” instead of talking about religious cliché topics. Third, there are plenty of people who offer all I exclude. Yes, lots of real world religions, fantasy religions and knowledge_religion pseudo-implemented into the official product line (which I will never belong to anyway). See? So much good news around these days... I never had faith in me as “an author”.