Mythus - Master Missile Weapons Chart by Type

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This is a master missile weapons table for the Mythus - Dangerous Journeys system. It contains all the known missile weapons.

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MISSILE WEAPONS

Master Missile Weapons Chart by Type

Ranges

Point

Min.

Weapon

Sub-TypeWPTSFDT Dam. Price ROF Blank Short Medium Long Extreme PMPow Notes

Axe, HandAxe

5Y4C3D611011-48121162013--

Hammer

Axe

4Y4B3D63011-4812182015--

Blowgun

Blowgun

0N6P1D650/0.251Short Blowgun:

1-48121620----

Long Blowgun:

1-510152540--h,q

BoomerangBoomerang1Y5C/B4D64011-510204060----

Self (Short)Bow

3Y3P2D6100/31.51-102050701106h

Self (Medium)Bow

6Y4P3D6150/3.511-204010016022012hSelf (Long)Bow

9Y5P4D6300/411-30 (x6)60 (x5) 150 (x4)240 (x2)330 (x1) 18 h,j

Gulial (Pellet)Bow

5Y6B/P3D6175/511-153050801006h,k

Composite (Short)Bow

3Y3P2D6250/311-10205012018010hComposite (Med.)Bow

5Y4P3D6275/3.511-20 (x2)40 (x2)90 (x1)16024014h,m

Composite (Long)Bow

7Y5P4D6550/411-40 (x4)60 (x3)120 (x2)240 360 18 h,m

Foot (Long)Bow

9Y9P5D6450/61-70 (x7)80 (x5)160 (x3) 320 (x1) 440 16 h,nAclis

Club

5Y6B2D650--246------

Cho-Ko-NuCrossbow0N3P2D6300/121-51020305013h

Hand (Bolt)Crossbow7N2P2D6100/0.511-391521306hHand (Pellet)Crossbow6N2B4D3100/0.511-3151518276h,k

Hand (Stone)Crossbow5N2B3D3100/0.511-361215246h

Small (Bolt)Crossbow6N4B2D6150/111-153060901208hSmall (Pellet)Crossbow5N4B/P4D3150/511-153060801008h,k

Medium (Bolt)Crossbow7N6P3D6200/1.5 1-30 (x3)50 (x2)100 (x1)160 240 12 h,m

Large (Bolt)Crossbow8N7P4D6250/21/5 1-40 (x5)70 (x3)120 (x2)240 (x1)360 16 h,nRepeating (Pellet)Crossbow0N3B4D3300/521-71525408012h,k

Akyls

Darts

2Y3P2D6101--10203050----

Dart (Small)Darts

6Y1P2D3121-36121830----Rock

Darts

1Y1B2D3--21-4816 3264----

Dagger

Knife

2Y2P2D69021-2481220----

Knife (Small)Knife

3Y1P1D64521-246810----Knife (Large)Knife

3Y2P2D68521-3691215----

Knife, ThrowingKnife

3Y1P2+2D610021-48121620----

Bolas

Sling

6Y9B2D6701--1-510152512i,sClub

Sling

2Y4B2D62511-24610157--

Net (Weighted)Sling

0N9----1001-246810--f

Sling (Bullet)Sling

0Y8B/P4D65/6--5-25 (x2)75 (x2) 150 250 -- h,m,p,qSling (Stone)Sling

0Y8B3D65 --5-204080160----

Staff Sling (Stone)Sling

0Y6B6D625--10-205010015015--

Assago

Spear

5Y3P3D65011-51015203013--Harpoon

Spear

6Y7P3D612511-51015202515--

Javelin

Spear

4Y4P3D66011-48163264----

Javelin (Thonged)Spear

6Y6P3D66511-510204080----Javelin & AtlatlSpear

8Y8P4D68011-6 (x2)12 (x1)24 50 120--o

Spear (4'-6')Spear

0Y4P3D68511-481624326r

Spear (7'-9')Spear

0Y4P3D68511-369121512rThrowing Star (Sm)Throwing Star2Y1P2D3521-3691218--g

Throwing Star (Lg)Throwing Star3Y2P2D61021-48122436--g

NOTES

Sub-Area is the Combat, Hand Weapons K/S sub-area that pertains to the listed weapon.

WP is weapon points.

T column determines if the missile is a thrown weapon (Y) or not (N).

SF is Speed Factor, the higher the speed factor the slower the weapon.

DT is Damage Type. This can be Blunt, Cutting, Piercing, or Stunning.

Dam. represents the base damage of the weapon.

Price is the standard price of weapons of average quality. The number before the slash is the price of the weapon itself while the number after the slash is the price of one piece of ammunition for the weapon.

ROF is the Rate Of Fire, how many shots can be made with that weapon per CT.

Ranges are in yards with the listed numbers being the end of each range category. A --" as a range entry means the weapon does not have that range category. Thus point blank range for a small crossbow that fires bolts is up to 15 yards, short range is over 15 yards up to 30 yards, and the longest distance it can hit is an object 120 yards away; it is unable to hit any thing father than 120 yards away. There is no point blank range for a bola and an aclis does not have an extreme range and can only hit things up to 6 yards away.Min. PMPow is the minimum Physical Muscular Power a Persona must have to use the weapon.

(Footnotes A-Z and a-e are given in the Hand Weapons information.)f: If a successful strike is made, a target subject of up to 3x human size is entangled in the net and cannot free itself nor do anything for a time period as follows:

Strike Location is:

Non-Vital1 CT only

Vital

1+1D3 CTs

Super Vital1+2D3 CTs

Ultra Vital1+3D3 CTs

g: Against soft armor (leather, padded, studded leather), make the FAC roll to strike successfully against DR Difficult. Against hard armor the FAC roll is made at DR Extreme.

h: The number before the slash ( / ) is the price of the weapon, while the number after the slash is the price of the ammunition.

i: The attacker may opt to attempt entangling instead. So used, the bolas do no Physical damage but entangle the legs for a duration as follows. Note that bola thongs can be cut.

Strike Location is:

Non-Vital1D5 CTs

Vital

2D5 CTs

Super Vital3D5 CTs

Ultra Vital4D5 CTs

j: The weapon negates its Weapon Points in target subject armor up to Extreme Range. The number following an "x" is the multiplier to armor negation at that range.

k: The number after the slash is the cost for 20 units of ammunition.

(There is no footnote "l" -- lower-case L -- due to possible confusion with the number one "1".)m: The weapon negates its Weapon Points in target subject armor up to Medium Range. The number following an "x" is the multiplier to armor negation at that range.

n: The weapon negates its Weapon Points in target subject armor up to Long Range. The number following an "x" is the multiplier to armor negation at that range.

o: The weapon negates its Weapon Points in target subject armor up to Short Range. The number following an "x" is the multiplier to armor negation at that range.

p: Sling bullets do both Piercing and Blunt damage up to Medium Range, using whichever form of target subject armor protection is the lesser. Beyond that range damage is always Blunt. In addition, up to Medium Range a sling bullet negates 10 points of target subject armor. The number after the slash is the price for 12 lead sling bullets.

q: The number after the slash is the price for 12 blowgun darts.

r: Spears greater than 8' length are melee weapons only.

s: The weapon also requires a minimum PNSpd of 15 to use.