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This is a master missile weapons table for the Mythus - Dangerous Journeys system. It contains all the known missile weapons.
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MISSILE WEAPONS
Master Missile Weapons Chart by Type
Ranges
Point
Min.
Weapon
Sub-TypeWPTSFDT Dam. Price ROF Blank Short Medium Long Extreme PMPow Notes
Axe, HandAxe
5Y4C3D611011-48121162013--
Hammer
Axe
4Y4B3D63011-4812182015--
Blowgun
Blowgun
0N6P1D650/0.251Short Blowgun:
1-48121620----
Long Blowgun:
1-510152540--h,q
BoomerangBoomerang1Y5C/B4D64011-510204060----
Self (Short)Bow
3Y3P2D6100/31.51-102050701106h
Self (Medium)Bow
6Y4P3D6150/3.511-204010016022012hSelf (Long)Bow
9Y5P4D6300/411-30 (x6)60 (x5) 150 (x4)240 (x2)330 (x1) 18 h,j
Gulial (Pellet)Bow
5Y6B/P3D6175/511-153050801006h,k
Composite (Short)Bow
3Y3P2D6250/311-10205012018010hComposite (Med.)Bow
5Y4P3D6275/3.511-20 (x2)40 (x2)90 (x1)16024014h,m
Composite (Long)Bow
7Y5P4D6550/411-40 (x4)60 (x3)120 (x2)240 360 18 h,m
Foot (Long)Bow
9Y9P5D6450/61-70 (x7)80 (x5)160 (x3) 320 (x1) 440 16 h,nAclis
Club
5Y6B2D650--246------
Cho-Ko-NuCrossbow0N3P2D6300/121-51020305013h
Hand (Bolt)Crossbow7N2P2D6100/0.511-391521306hHand (Pellet)Crossbow6N2B4D3100/0.511-3151518276h,k
Hand (Stone)Crossbow5N2B3D3100/0.511-361215246h
Small (Bolt)Crossbow6N4B2D6150/111-153060901208hSmall (Pellet)Crossbow5N4B/P4D3150/511-153060801008h,k
Medium (Bolt)Crossbow7N6P3D6200/1.5 1-30 (x3)50 (x2)100 (x1)160 240 12 h,m
Large (Bolt)Crossbow8N7P4D6250/21/5 1-40 (x5)70 (x3)120 (x2)240 (x1)360 16 h,nRepeating (Pellet)Crossbow0N3B4D3300/521-71525408012h,k
Akyls
Darts
2Y3P2D6101--10203050----
Dart (Small)Darts
6Y1P2D3121-36121830----Rock
Darts
1Y1B2D3--21-4816 3264----
Dagger
Knife
2Y2P2D69021-2481220----
Knife (Small)Knife
3Y1P1D64521-246810----Knife (Large)Knife
3Y2P2D68521-3691215----
Knife, ThrowingKnife
3Y1P2+2D610021-48121620----
Bolas
Sling
6Y9B2D6701--1-510152512i,sClub
Sling
2Y4B2D62511-24610157--
Net (Weighted)Sling
0N9----1001-246810--f
Sling (Bullet)Sling
0Y8B/P4D65/6--5-25 (x2)75 (x2) 150 250 -- h,m,p,qSling (Stone)Sling
0Y8B3D65 --5-204080160----
Staff Sling (Stone)Sling
0Y6B6D625--10-205010015015--
Assago
Spear
5Y3P3D65011-51015203013--Harpoon
Spear
6Y7P3D612511-51015202515--
Javelin
Spear
4Y4P3D66011-48163264----
Javelin (Thonged)Spear
6Y6P3D66511-510204080----Javelin & AtlatlSpear
8Y8P4D68011-6 (x2)12 (x1)24 50 120--o
Spear (4'-6')Spear
0Y4P3D68511-481624326r
Spear (7'-9')Spear
0Y4P3D68511-369121512rThrowing Star (Sm)Throwing Star2Y1P2D3521-3691218--g
Throwing Star (Lg)Throwing Star3Y2P2D61021-48122436--g
NOTES
Sub-Area is the Combat, Hand Weapons K/S sub-area that pertains to the listed weapon.
WP is weapon points.
T column determines if the missile is a thrown weapon (Y) or not (N).
SF is Speed Factor, the higher the speed factor the slower the weapon.
DT is Damage Type. This can be Blunt, Cutting, Piercing, or Stunning.
Dam. represents the base damage of the weapon.
Price is the standard price of weapons of average quality. The number before the slash is the price of the weapon itself while the number after the slash is the price of one piece of ammunition for the weapon.
ROF is the Rate Of Fire, how many shots can be made with that weapon per CT.
Ranges are in yards with the listed numbers being the end of each range category. A --" as a range entry means the weapon does not have that range category. Thus point blank range for a small crossbow that fires bolts is up to 15 yards, short range is over 15 yards up to 30 yards, and the longest distance it can hit is an object 120 yards away; it is unable to hit any thing father than 120 yards away. There is no point blank range for a bola and an aclis does not have an extreme range and can only hit things up to 6 yards away.Min. PMPow is the minimum Physical Muscular Power a Persona must have to use the weapon.
(Footnotes A-Z and a-e are given in the Hand Weapons information.)f: If a successful strike is made, a target subject of up to 3x human size is entangled in the net and cannot free itself nor do anything for a time period as follows:
Strike Location is:
Non-Vital1 CT only
Vital
1+1D3 CTs
Super Vital1+2D3 CTs
Ultra Vital1+3D3 CTs
g: Against soft armor (leather, padded, studded leather), make the FAC roll to strike successfully against DR Difficult. Against hard armor the FAC roll is made at DR Extreme.
h: The number before the slash ( / ) is the price of the weapon, while the number after the slash is the price of the ammunition.
i: The attacker may opt to attempt entangling instead. So used, the bolas do no Physical damage but entangle the legs for a duration as follows. Note that bola thongs can be cut.
Strike Location is:
Non-Vital1D5 CTs
Vital
2D5 CTs
Super Vital3D5 CTs
Ultra Vital4D5 CTs
j: The weapon negates its Weapon Points in target subject armor up to Extreme Range. The number following an "x" is the multiplier to armor negation at that range.
k: The number after the slash is the cost for 20 units of ammunition.
(There is no footnote "l" -- lower-case L -- due to possible confusion with the number one "1".)m: The weapon negates its Weapon Points in target subject armor up to Medium Range. The number following an "x" is the multiplier to armor negation at that range.
n: The weapon negates its Weapon Points in target subject armor up to Long Range. The number following an "x" is the multiplier to armor negation at that range.
o: The weapon negates its Weapon Points in target subject armor up to Short Range. The number following an "x" is the multiplier to armor negation at that range.
p: Sling bullets do both Piercing and Blunt damage up to Medium Range, using whichever form of target subject armor protection is the lesser. Beyond that range damage is always Blunt. In addition, up to Medium Range a sling bullet negates 10 points of target subject armor. The number after the slash is the price for 12 lead sling bullets.
q: The number after the slash is the price for 12 blowgun darts.
r: Spears greater than 8' length are melee weapons only.
s: The weapon also requires a minimum PNSpd of 15 to use.