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’n app a day
‘n App a Day
games for math and science education
Utrecht, August 22, 2014Vincent Jonker, Freudenthal Institute, Utrecht University
’n app a day
Games for Math & Science
1. n app a day
2. Flow
3. Apps, Mini-games, serious games
4. Game Portals
5. Research
6. Central concepts
7. Sensor 'games'
8. Final remarks
’n app a day
Applet
• www.rekenweb.nl / www.wisweb.nl• Digital Math Environment
• written in java• (also in flash)
’n app a day
hardware
• online on your pc• online on your phone• downloaded to your pc• downloaded to your phone• downloaded to your game console
’n app a day
Radix Endeavor
• video• http://www.youtube.com/watch?
feature=player_embedded&v=1pYr3R3BTVU
’n app a day
Land Science
• Land Science is a virtual internship in which high school students assume the role of interns at a fictitious urban planning firm, Regional Design Associates. The primary task of interns at Regional Design Associates is to propose a rezoning plan for the city of Lowell that takes into account the demands of various community groups.
’n app a day
• These groups champion diverse causes, including housing, jobs, pollution control, wildlife protection, waste disposal, and others.
• video• http://edgaps.org/gaps/projects/land-science/
’n app a day
• Shaffer, D. W. (2006). How computer games help children learn. New York: Palgrave Macmillan.
• Hatfield, D., Sowatzke, E., Nulty, A., Nash, P., & Shaffer, D. W. (2008). Epistemic Games. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/314/paper314.pdf
’n app a day
Game portals
• Addicting Games• Arcademic Games• Big Fish Games• Conceptispuzzles• Coolmath games
• Math Playground• Mr Nussbaum• PBS kids
• etc.
’n app a day
Pick a portal and a game
• Work in groups of 3 to 4• Choose a game• Play for about 10 minutes• Do a proposal how to implement this in your
classroom.
’n app a day
Using mini-games for learning multiplication and division: a
longitudinal effect studyFIsme Scientific Library, nr. 83.
Bakker, M. (2014)
’n app a day
Mathematical problem solving in primary school
FIsme Scientific Library, nr. 66. Kolovou, A. (2011) 200 pp.
’n app a day
Tips
• Gee, J. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
• Salen, K., & Zimmerman, E. (2004). Rules of Play. Game design fundamentals. Cambridge, Massachusetts: MIT Press.
’n app a day
MIT Education Arcade
• http://education.mit.edu
• Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Obstacles, opportunities
’n app a day
other reading• Wijers, M., & Jonker, V. (2010). MobileMath: a location-aware game for
mathematics. In E. Brown (Ed.), Location-based and contextual mobile learning: a report from the STELLAR Alpine Rendez-Vous workshop series (pp. 20-22). Nottingham: University of Nottingham: Learning Sciences Research Institute (LSRI).
• Wijers, M., Jonker, V., & Kerstens, K. (2008). MobileMath: the Phone, the Game and the Math. Paper presented at the 2nd European Conference on Games Based Learning, Barcelona, Spain.
• Jonker, V., & Wijers, M. (2008). Th!nklets for mathematics education. Re-using computer games characteristics in educational software. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/550/paper550.pdf
’n app a day
www.freudenthal.nl
• collection of materials• part of it is games
belangrijk:javaflashHTML5iOSAndroidWindows
’n app a day
A thought
• If games get really 'serious', will they still be games?
the games-in-education paradox