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’n app a day ‘n App a Day games for math and science education Utrecht, August 22, 2014 Vincent Jonker, Freudenthal Institute, Utrecht University

’n app a day ‘n App a Day games for math and science education Utrecht, August 22, 2014 Vincent Jonker, Freudenthal Institute, Utrecht University

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’n app a day

‘n App a Day

games for math and science education

Utrecht, August 22, 2014Vincent Jonker, Freudenthal Institute, Utrecht University

’n app a day

Games for Math & Science

1. n app a day

2. Flow

3. Apps, Mini-games, serious games

4. Game Portals

5. Research

6. Central concepts

7. Sensor 'games'

8. Final remarks

’n app a day

N APP A DAY?

part 1

’n app a day

Games

• Application• Applet• App

’n app a day

Application

• Programming in Pascal

’n app a day

Applet

• www.rekenweb.nl / www.wisweb.nl• Digital Math Environment

• written in java• (also in flash)

’n app a day

App

• Today everything is an app

• 'Shall I app you?'

’n app a day

’n app a day

’n app a day

’n app a day

Let's play

’n app a day

Shooting balls

’n app a day

This was a game? Why?/Why not?

’n app a day

FLOW

part 2

’n app a day

Flow

’n app a day

http://www.fisme.science.uu.nl/en/wiki/index.php/Flow

’n app a day

’n app a day

APPS, MINI-GAMES, SERIOUS GAMING

part 3

’n app a day

hardware

• online on your pc• online on your phone• downloaded to your pc• downloaded to your phone• downloaded to your game console

’n app a day

’n app a day

So much to choose

’n app a day

Mini-games

• casual games• maybe only 10 minutes of play• 'one screen'

’n app a day

Hit the balloon / Throw dart

http://www.fisme.science.uu.nl/toepassingen/28230/

’n app a day

addition

http://www.novelgames.com/en/spgames/mathlines/

’n app a day

multiplication

’n app a day

decimals/fractions

http://mrnussbaum.com/deathdecimals/

’n app a day

problem solving

’n app a day

’n app a day

In the Netherlands we see Dutch publishers putting money into games for education

’n app a day

Serious game

• Mini-games• Massive multiplayer online games (MMO)• Epistemic games

’n app a day

MMO

• Radix Endeavor

• http://education.mit.edu/projects/radix-endeavor

’n app a day

Radix Endeavor

’n app a day

’n app a day

Radix Endeavor

• video• http://www.youtube.com/watch?

feature=player_embedded&v=1pYr3R3BTVU

’n app a day

Epistemic games

• a game related to a real life situation

• Land Science

’n app a day

Land Science

• Land Science is a virtual internship in which high school students assume the role of interns at a fictitious urban planning firm, Regional Design Associates. The primary task of interns at Regional Design Associates is to propose a rezoning plan for the city of Lowell that takes into account the demands of various community groups.

’n app a day

• These groups champion diverse causes, including housing, jobs, pollution control, wildlife protection, waste disposal, and others.

• video• http://edgaps.org/gaps/projects/land-science/

’n app a day

• Shaffer, D. W. (2006). How computer games help children learn. New York: Palgrave Macmillan.

• Hatfield, D., Sowatzke, E., Nulty, A., Nash, P., & Shaffer, D. W. (2008). Epistemic Games. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/314/paper314.pdf

’n app a day

GAME PORTALS (FOR MINI-GAMES)

part 4

’n app a day

Game portals

• Addicting Games• Arcademic Games• Big Fish Games• Conceptispuzzles• Coolmath games

• Math Playground• Mr Nussbaum• PBS kids

• etc.

’n app a day

Categories of games

• Strategy• Shooting• Sports• Action• Puzzle• Girl

’n app a day

Pick a portal and a game

• Work in groups of 3 to 4• Choose a game• Play for about 10 minutes• Do a proposal how to implement this in your

classroom.

’n app a day

RESEARCH

part 5

’n app a day

Research

Recent PhD research• Kolovou, A. (2011)• Bakker, M. (2014)

’n app a day

Using mini-games for learning multiplication and division: a

longitudinal effect studyFIsme Scientific Library, nr. 83.

Bakker, M. (2014)

’n app a day

Mathematical problem solving in primary school

FIsme Scientific Library, nr. 66. Kolovou, A. (2011) 200 pp.

’n app a day

Tips

• Gee, J. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.

• Salen, K., & Zimmerman, E. (2004). Rules of Play. Game design fundamentals. Cambridge, Massachusetts: MIT Press.

’n app a day

MIT Education Arcade

• http://education.mit.edu

• Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Obstacles, opportunities

’n app a day

U-Gate

• Utrecht Center for Game Research and Technology

• www.u-gate.nl

’n app a day

Freudenthal institute

• www.freudenthal.nl

’n app a day

other reading• Wijers, M., & Jonker, V. (2010). MobileMath: a location-aware game for

mathematics. In E. Brown (Ed.), Location-based and contextual mobile learning: a report from the STELLAR Alpine Rendez-Vous workshop series (pp. 20-22). Nottingham: University of Nottingham: Learning Sciences Research Institute (LSRI).

• Wijers, M., Jonker, V., & Kerstens, K. (2008). MobileMath: the Phone, the Game and the Math. Paper presented at the 2nd European Conference on Games Based Learning, Barcelona, Spain.

• Jonker, V., & Wijers, M. (2008). Th!nklets for mathematics education. Re-using computer games characteristics in educational software. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/550/paper550.pdf

’n app a day

CENTRAL CONCEPTS

part 6

’n app a day

Central concepts

• Flow• Narrative• Levels• Rules• Microworld

’n app a day

SENSOR GAMES

part 7

’n app a day

the tablet/phone as a sensor

• GPS• Sound• Light• etc.

’n app a day

MobileMath

http://www.fisme.science.uu.nl/en/wiki/index.php/MobileMath

’n app a day

Apple Healthbook

’n app a day

LuxMeter

’n app a day

Create an activity

’n app a day

FINAL REMARKS

part 8

’n app a day

www.freudenthal.nl

• collection of materials• part of it is games

belangrijk:javaflashHTML5iOSAndroidWindows

’n app a day

’n app a day

A thought

• If games get really 'serious', will they still be games?

the games-in-education paradox

’n app a day

thanks

[email protected]