New Bloodhound Car Tutorial

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    F1 in Schools Tutorial 2A Step by Step Guide

    To

    Designing a

    Bloodhound CarIn

    SolidWorks

    There are10Achievement

    Points to Collec t

    During This Tutorial!

    Requirements: SolidWorks Student Edition or SolidWorks Design Kit

    You are advised to complete Bloodhound tutorial 1

    before attempting this tutorial.

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    Information for F1 in Schools Coordinator:

    Welcome to our new range of F1 in Schools (SolidWorks) Tutorials!

    In writing these tutorials, we have tried to look at this projec t from your perspective and in the

    following ways:

    You are busy subject teacherswhose main priority is your core- curriculum area. You know little about SolidWorksand know it can be a HUGE undertaking to know all

    there is to know about any CAD package.

    You want to feel confident to answer student questions and will not undertake thesetutorials in front of a class until you are ready to do so.

    If the above scenario sounds familiar, we are relieved! It means we have understood your needs

    and have aimed these tutorials in exactly the right direction. We hope the above three issues

    have been resolved as follows:

    We know how busy you are!These tutorials have been written with the hope that you can

    simply hand them out / give yourself some space / let the students explore and discoverfor themselves / making progress at YOUR pace.

    We have aimed these tutorials at those with no CAD experience at all.Secondly, neitheryou or your students need to know all there is to know about SolidWorks for the following

    reasons:

    1. There simply is not enough time to do so.

    2. You dont need to.

    3. Both you and your students would die of boredom and feel you were either

    achieving nothing or were achieving far too slowly to remain interested.

    We have reduced each tutorial down to a manageable chunkfor both you and your

    students to read / attempt / attempt again / attempt again with your own ideas ratherthan ours.

    Summary and Suggested Approach

    As a suggested starting point (and without wanting to teac h you how to suck eggs) we suggest

    the following:

    The whole group work through the booklets,regardless of chosen areas of responsibility intheir F1 in Schools team. This will surprise you when you hear students wishing to change

    their roles, having found the software easier or harder than they anticipated! The

    ACHIVIEMENT POINTS can be used by you as a reward system.

    Save / repeat / save again / repeat again.This should be repeated until the students are

    correcting their own errors and drawing their own ideas rather than ours. You may thenwish to assign the role of Team Design Engineer having seen who is most capable.

    As with all of our support materials, we welcome your feedback. This is the only way we know

    we are meeting your needs as F1 in Schools coordinators.

    With regards,

    Don Sankey

    F1 in Schools UAE

    D. Sankey 2010 Page 1

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    For Your Information

    We will now show you how to draw a Bloodhound Car

    using the BALSA-WOOD block which you have already

    drawn in Bloodhound Tutorial 1.

    1. OPEN THE BLOCKwhich you have drawn from the Bloodhound Tutorial 1

    booklet.

    2. GO TO THE FEATURES TAB AND SELECT THE EXTRUDED CUT TOOL then

    select the face of the block as shown below

    3

    select this face

    of the block

    1Open the

    FEATURES TAB tofind EXTRUDED

    CUT TOOL

    2

    When you see this

    message..

    3. CHANGE THE VIEW TO FRONTand THE DISPLAY TO WIREFRAMEas shownbelow

    1 2

    4. SELECT THE SPLINE TOOLas shown below

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    5. Using the SPLINE TOOL, draw a shape similar to the one below, c licking

    the mouse at each point

    Click on last pointthen pressEscapeKeyto exit spline

    Click on the lineat approximate

    location

    6. SELECT SPLINE TOOL / CREATE ANOTHER SPLINEas shown below

    Click on last point

    then pressEscapeKeyto exit spline

    Click on the lineat approximate

    location1

    You haveUSED THE

    SPLINE TOOL!

    STOP ANDSAVE YOUR

    WORK!

    SAVE YOUR WORK / start a new drawing and try repeating everything you havedone so far.without looking at your tutorial pages!

    D. Sankey 2010 Page 3

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    7. SELECT THE LINE TOOL as shown below

    8. ZOOM IN TO THE FRONT OF THE SKETCH THEN CONNECT THE END POINTS

    OF BOTH SPLINES

    Click end point

    1

    Click end point

    3

    Press Escape Key

    2

    To Zoom In:Position the mouse at the point

    where you want to zoom and roll

    the mouse wheel with your finger

    9. SELECT ZOOM -TO -FITso your drawing is in the middle of the screen

    2

    You haveDESIGNED THE

    FRONT OF YOURCAR! STOP AND

    SAVE YOURWORK!

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    10. SELECT THE LINE TOOL/ create a closed shape by CLICKING ON THE

    POINTSas shown below. There should be 8 in total

    Make sure your

    blue lines surround

    the wedge-shaped

    block!

    11. CHANGE THE VIEW TO ISOMETRICas shown below

    Hello

    12. SELECT ACCEPT to finish the sketch

    13. CHANGE DIRECTION 1 TO THROUGH ALLas shown below CHECK

    DIRECTION ARROWso direc tion is going INTOthe block as below andCLICK TO EXTRUDE CUT THE SKETCH

    1

    3

    D. Sankey 2010 Page 5

    Make sure this

    direction arrow is

    pointing TOWARDSTHE BLOC K!

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    14. CHANGE DISPLAY STYLE TO SHADED and see the result below

    15. SELECT THE EXTRUDE CUT TOOL

    3

    You haveSHAPED THE FRONT

    OF YOUR CAR!

    STOP ANDSAVE YOUR

    WORK!

    16. EXPAND THE FEATURE TREE shown below and then SELECT THE TOP

    PLANE

    Expand this

    Feature tree

    1

    2

    Select the

    Top Plane

    17. CHANGE THE VIEW TO TOPand THE DISPLAY TO WIREFRAME

    For Your InformationWe are now looking downonto the TOP of your car

    as we are about to draw

    the shape from the TOP or

    PLAN VIEW

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    18. SELECT THE LINE TOOL / SELECT THE FOR CONSTRUCTION OPTION AS

    SHOWN BELOW

    19. CREATE A HORIZONTAL LINEthrough the middle of the car as shown

    below

    Line Tool

    1

    For Constructi

    1

    Click to start

    1

    4

    You haveDRAWN A

    CONSTRUCTIONLINE!

    Click and pressEscape Key to

    finish

    2

    2

    20. SELECT THE CIRCLE TOOL and CREATE THE CIRCLE AS SHOWN BELOW

    1Click here for the

    center of the circle

    Click and press Escape

    Key to finish

    2

    21. SELECT SMART DIMENSIONand ADD A 15m m DIMENSION TO THE C IRCLE

    AS SHOWN BELOW

    D. Sankey 2010 Page 7

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    22. Using the SPLINE TOOL, draw a shape similar to the one below, c licking

    the mouse at each point

    Click on last point

    then pressEscapeKeyto exit spline

    Click on the lineat approximate

    location

    23. SELECT YOUR SPLINE / HO LD DOWN CTRL KEY / SELECT THE CIRCLE / ADD

    A TANGENT RELATION BETWEEN THEM AS SHOWN BELOW

    D. Sankey 2010 Page 8

    5

    You haveCREATED ATANGENT!

    Select spline

    1

    3

    Select Tangent and

    press Escape Key

    Hold down CTRL

    key and select

    circle

    2

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    24. SELECT THE LINE TOOL/ create a closed shape by CLICKING ON THE

    POINTSas shown below. There should be 6 in total

    Click on last point

    then pressEscapeKeyto end line

    25. SELECT THE MIRROR ENTITIES TOOL / CLICK THE MIRROR ABOUT BOX THEN

    SELECT THE HORIZONTAL CONSTRUCTION LINE as shown below

    2

    1

    3

    Select centre line

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    26. SELECT THE ENTITIES TO M IRROR BOX THEN SELECT EACH O F THE 5

    STRA IGHT LINES AND 1 SPLINE OF THE SHAPE YOU HAVE DRAWNas shown

    below

    27. We now need to delete the small circle at the front of the car. CLICKTHE CIRCLE TO SELECT IT and press delete. SELECT YESwhen asked the

    question shown below and SELECT ACCEPTto finish the sketch

    Click OK to mirror the

    shape3

    As you select each

    of the drawn lines

    they will be

    repeated below th

    centre lineas showhere

    2

    1

    6

    You haveUSED MIRROR

    ENTITIES!2

    STOP ANDSAVE YOUR

    WORK!1

    28. Change the Direction 1 to THROUGH A LL,tick Direction 2 and change

    the setting to THROUGH A LL.Click OK to extrude the sketch

    29. CHANGE VIEW TO TRIMETRICclick mouse somewhere in the

    drawing area and below is the result

    2

    3

    1

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    7

    You have

    COMPLETED

    THE TOP SHAPE!

    STOP ANDSAVE YOUR

    WORK!

    30. Change the VIEW TO RIGHTand the display to SHADED WITH EDG ES

    31. SELECT FILLET

    32. FOLLOW THE NUMBERED C LICKING PATTERN BELOWto make a full radius

    on the front of the carSelect

    tick tofinish

    8

    76

    5

    4 3

    1

    2

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    33. CHANGE VIEW TO ISOMETRICand see the result below

    8

    You have

    CREATED AFILLET!

    STOP ANDSAVE YOUR

    WORK!

    34. SELECT FILLET TOOL / CONSTANT RADIUS / SET TO 5m m

    35. SELECT FULL PREVIEWthen SELECT ONE EDG E OF THE CARshown below

    2

    3

    4

    1

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    36. CLICK OK TO APPLY FILLETand see result below

    37. SELECT FILLET / ENTER 3mm / SELECT BOTTOM EDG E / SELECT OKsee result

    below

    STOP ANDSAVE YOUR

    WORK!Bottom edges should

    now be rounded or

    filleted

    9

    You haveCREATED

    FILLETED EDGES!

    1

    SAVE YOUR WORK / open the block again and try repeating everything you havedone so far.without looking at your tutorial pages!

    D. Sankey 2010 Page 13

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    38. SELECT EXTRUDED CUT

    39. Expand the feature tree shown below and SELECT FRONT PLANE

    40.CHANG E VIEW TO FRONTand display to WIRE FRAME

    41.SELECT THE LINE TOOL / FOR CONSTRUCTIONas shown below

    42.DRAW A LINE UNDER THE CARto act as the road surface as shown below

    D. Sankey 2010 Page 14

    Expand thisFeature tree

    2

    Select the

    Front Plane

    1

    Line Tool

    For Construction

    2

    Click and pressEscape Key to

    finish

    2

    Click to start

    1

    Adding the holes for the wheel axles

    1

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    43.SELECT THE CIRCLE TOOL / DRAW THE BACK WHEEL/ make sure the centre

    is not in the gas chamber!

    Do not worry about the sizeof the wheel or if it is not

    touching the road surface

    at this stage!

    3

    Click to

    position the

    centre

    1

    Click and pressEscape Key to

    finish

    2

    44.SELECT SMART DIM ENSION / ADD THE CORRECT DIM ENSION TO THE BACK

    WHEEL

    45.ADD A DIMENSION BETWEEN THE ROAD A ND THE CENTRE OF THE WHEEL

    D. Sankey 2010 Page 15

    Add this dimension.

    What size do you

    think it should be?

    1

    STOP ANDSAVE YOUR

    WORK!

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    46.REPEAT STEPS 43-45 for the front wheel

    47.DRAW A C IRCLE IN THE M IDDLE OF EACH WHEEL / 3m m DIAMETERas shown

    below

    48. ADD A TANGENT BETWEEN THE ROAD A ND THE BACK WHEELsee below

    and step 23 of this booklet to help you do this

    Hold down CTRL

    key and select

    back wheel

    2

    Select road line

    1

    Select Tangent and

    press Escape Key

    3

    You c an no w se lec t the roa d- line a nd m ove it up a nd d ow n until

    you f ind a po sit ion w here y ou a re ha pp y to p lac e the c en t re o f

    eac h whee l

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    49.SELECT AND DELETE BOTH OUTER-WHEELS AND THE ROAD SURFACE .When

    asked the question below, answer YES

    50. ACCEPT THE SKETCH/ Change Direction 1 to THROUGH ALL,and Direction

    2 to THROUGH A LL.Click OK to extrude the sketch

    51. CHANGE VIEW TO TRIMETRICc lick mouse somewhere in the drawing area

    and below is the result: your D-Type car body with axle-holes!

    NEXT TUTORIAL?.......Tutorial 3.Drawing an F1 Block in SolidWorks

    10

    You haveFINISHED THECAR BODY!

    SAVE YOUR WORK / open the block again and try repeating everything you havedone so far.without looking at your tutorial pages!

    STOP ANDSAVE YOUR

    WORK!

    D. Sankey 2010 Page 17