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Emerging Insights
On Education, Innovation, Technology and the Road Ahead
Mark David Milliron [email protected]
Emerging Insights
Completion Matters
Swirl and Blend
Upward Mobility is Possible
Get Serious about Play
Move from Social to Learning Nets
Take Action with Analytics
We Need to Get Ready
Completion Matters
“The American Dream is imperiled. Upward mobility, the contract between one generation of Americans and the next, is under siege.”
Completion Matters
• In U.S., Intergenerational poverty transmission is at its highest
• Education is the single biggest disrupter
• We’ve doubled our access to HE
• But half of all college students drop out before earning a credential
• About 60-80% of upper income students (top ½) complete, compared to 12% of lower-income students
Completion Matters
• By 2018, 63% of new jobs will require at least some postsecondary education
• 300,000 more Americans a year will need a postsecondary credential than currently project
• Overall education attainment is projected to decrease for the first time
Completion Matters
“ . . . Dropping out is not just quitting on yourself, it’s quitting on your country.”
Swirl and Blend
Swirl and Blend
• Gen Y online 28 % more than GenX, 50% more than Boomers
• Gen X, Y & Z virtually always connected
• Gen Y 50% more likely to send IMs than GenX
• Gen Y & Z are major mobile; Gen X big-time adopters
• Broadband Ubiquity
• Mobile Device Ubiquity
• Social Network Ubiquity
• From Fixed Media to Search Engines to Answer Engines
Swirl and Blend
Swirl and Blend
Face to Face Infrastructure
* Housing *Classrooms
*Lecture Halls *Labs
*Office Hours *Library
*Open Space
Online Infrastructure *Website *Learning Mgt Systems *Content Repositories *MOOCs *Social Networks *Mobile Apps
Activities
Lecture, Dialogic, Small Groups, Contextual Learning,
Simulations, Learning Communities, Project-Based Learning,
Self-Directed Learning, Collateral Learning
Swirl and Blend
Upward Mobility is Possible
Upward Mobility is Possible
Get Serious about Play
Get Serious about Play
• $25 Billion: typical US household with at least one gaming console, PC, or handheld
• Average gamer is 30 (has been playing for 12 years); 47% are women
• Average age of most frequent game purchaser: 35
• Fast growing cohort, over 50 (25% now)
• 33% play on Smart Phones, 25% on small handhelds
• 73% of games are E, T, or E10+
Get Serious about Play
From Social to Learning Nets
From Social to Learning Nets (CRS!)
Take Action with Analytics
Take Action with Analytics
•University of
Maryland
•Valencia College
•Purdue University
We Need to Get Ready
We Need to Get Ready
• Critical Learning
• Creative Learning
• Social Learning
• Courageous Learning
“In times of drastic change, it is the learners who inherit the future. The learned usually find themselves equipped to live in a world that no longer exists.” --Eric Hoffer
Courageous Learning
Emerging Insights
Completion Matters
Swirl and Blend
Upward Mobility is Possible
Get Serious about Play
Move from Social to Learning Nets
Take Action with Analytics
We Need to Get Ready