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New Super Mario Bros. 2: Gold Edition
1 Important Information
Getting Started
2 Introduction
3 Main Menu
4 Save Files
5 Saving Data
6 Internet
Controls
7 Basic Controls
8 Actions
9 Mario's Power-Ups
10 Power-Up Controls
Starting the Adventure
11 Map Screen
12 Action Screen
13 How to Play
14 Items and Course Features
Local Play
15 Co-op Play
StreetPass
16 Coin Rush
17 StreetPass Records
18 Information-Sharing Precautions
SpotPass
19 Data and Notifications
Troubleshooting
20 Support Information
1 Important Information
Please read this manual carefullybefore using the software. If thesoftware will be used by children,the manual should be read andexplained to them by an adult.
Also, before using this software,please select in the HOME Menuand carefully review content in"Health and Safety Information." Itcontains important information thatwill help you enjoy this software.
You should also thoroughly readyour Operations Manual, includingthe "Health and Safety Information"section, before using this software.
Please note that except whereotherwise stated, "Nintendo 3DS™"refers to all devices in theNintendo 3DS family, including theNintendo 3DS, Nintendo 3DS XL,and Nintendo 2DS™.
Your Nintendo 3DS system and thissoftware are not designed for use withany unauthorized device or unlicensedaccessory. Such use may be illegal,voids any warranty, and is a breach ofyour obligations under the UserAgreement. Further, such use maylead to injury to yourself or others andmay cause performance issues and/ordamage to your Nintendo 3DS systemand related services. Nintendo (as wellas any Nintendo licensee or distributor)is not responsible for any damage orloss caused by the use of such deviceor unlicensed accessory. Except asauthorized, copying of any Nintendosoftware is illegal and is strictlyprohibited by domestic andinternational intellectual property laws."Back-up" or "archival" copies are notauthorized.
Nintendo respects the intellectualproperty of others, and we askNintendo 3DS software ContentProviders to do the same. Inaccordance with the Digital MillenniumCopyright Act in the US, the ElectronicCommerce Directive in the EU, andother applicable law, we have adopteda policy of removing, in appropriatecircumstances and at our solediscretion, any Nintendo 3DS softwarethat appears to infringe anyone else'sintellectual property. If you believeyour intellectual property rights arebeing infringed, please visitwww.nintendo.com/ippolicy to view thefull policy and understand your rights.
Important Information
© 2012 Nintendo.Trademarks are property of theirrespective owners. Nintendo 3DS isa trademark of Nintendo.
CTR-P-BMAE-00
2 Introduction
In this game, you control Mario™ inhis quest to rescue PrincessPeach™. Mario will need all his skillsto overcome both obstacles andenemies as he makes his waythrough each world. For an addedchallenge, try to collect as manycoins as you can along the way!
New Super Mario Bros. 2: GoldEdition includes course packs 1-10, which were previously onlyavailable for separate purchase.
3 Main Menu
Configure controls and theSpotPass™ feature settings(page 19).
Options
Play three randomly selectedcourses back-to-back, collecting asmany coins as you can. You canexchange Coin Rush records withother players via the StreetPass™feature.
Coin Rush (pages 16-17)
Team up with another player viaLocal Wireless.
Co-op Play (page 15)
Solo Play
◆ represents the total numberof coins you've collected whileplaying this game (page 14).
Use / to select anoption, then press to confirm.Press to go back astep.
4 Save Files
Delete All Save DataTo delete all save data, wait forthe Nintendo 3DS logo todisappear after launching thegame, then press and hold +++.
Delete the selected save file.
DeleteCopy the selected save file.
Copy
To start from thebeginning, selectNew Game. Tocontinue from a savedgame, select theappropriate save file.
Warning: Deleted data cannot berecovered.
5 Saving Data
◆ Data received via SpotPass (page19) will be saved to the SD Card.
Data will be saved automaticallywhen it is received.
StreetPassSpotPass
◆ Coins collected by Mario™ andLuigi™ are added to the TotalCoin tally and savedautomatically.
In Co-op Play, the player controllingMario can save the game by usingthe same methods as Solo Play.
Co-op Play
Only additions to Total Coins willbe saved. Game progress, lives,items (page 12), etc., will not besaved.
For Luigi Players
This game saves your progress atdifferent points depending on thegame mode.
Select Quick Save from the pausemenu on the map screen (page 11)to temporarily save your progressand end the game.
Quick Save
● This save data will be deletedafter restarting your game.
● After completing the game, youcan save whenever you like.
◆ After completing the game, youwill be able to save on the mapscreen whenever you want.
You can save your progress whenyou clear a tower or castle or whenspending Star Coins to open a newroute (page 11).
Solo Play
● Data can be lost due to useraction, such as repeatedlypowering off and on thesystem or removing the GameCard or SD Card while saving.Data loss may also be causedby poor connectivity, due todirt or dust in the system'sports. Please be aware that inthese cases data cannot berestored.
6 Internet
Nintendo Network is the name ofNintendo’s network service thatenables users to enj oy gamesand other content via theInternet.
This software supports NintendoNetwork.
● To protect your privacy, do notgive out personal information,such as last name, phone number,birth date, age, school, e-mail, orhome address whencommunicating with others.
● Friend codes are a part of asystem that allows you to playwith people you know. If youexchange friend codes withstrangers, there is a risk youcould share information withpeople you do not know orexchange messages that containoffensive language. We thereforerecommend that you do not giveyour friend codes to people youdon't know.
Protecting Your Privacy
◆ Refer to your Operations Manualfor information about connectingyour system to the Internet.
This software supports receivinggameplay data and notificationsvia SpotPass (page 19).
7 Basic Controls
Release the button to throw theobject.
Press and hold / and touch anobject
Pick up/throw objects
Do this twice in a row to performan even higher third jump!
/ (when landing after arunning jump)
Double/triple jump
/ (while pressing in thedirection of a wall, while slidingdown it)
Wall jump (in midair)
Ground pound
Crouch
Jump while dashing to maximizeyour jump height.
Press / while moving
Dash
Move
◆ The controls listed in thismanual are the defaultsettings.
You can change the controls inthe Options menu.
For the purpose of this guide, willbe used when explaining the game'scontrols. However, can also beused to control the game.
/
Jump/stomp
Jump on top of enemies to attackthem.◆ The height of your j ump
depends on how long youpress the button.
8 Actions
Enter pipe (toward pipe entrance)
There are a variety of other minoractions that aren't detailed here.
Enter door (in front of a door)
Slide (on a slope)You will attack anyenemies you collide withwhile sliding.
Swim/ (while underwater)
Grab ropeTouch the rope
Grab fence (in front of a fence)Hold / to movefaster.
Hit fence/ (while on fence)Attacks enemies on theother side of the fence.
9 Mario's Power-Ups
Mario and Luigi can pick up variousitems, such as the Super Leaf, totransform and gain new abilities.
SuperMush-room
Super Mario
Raccoon MarioSmall Mario
SuperLeafDamage
10 Power-Up Controls
◆ If you complete a course as GoldMario, you will turn into FireMario.
Press / to throw agold fireball. Hit blocks with goldfireballs to turn theminto coins. You'll also receive coinsfor hitting enemies.
Transform using a Gold Flower
Gold Mario
Press / to hurl afireball.
Transform using a Fire Flower
Fire Mario
◆ You will turn into Super Marioafter a short time.
Run into enemies todefeat them. You canalso smash throughpipes and blocks!
Mega Mario
Transform using a MegaMushroom
Dash to fill up the .When is lit up, press and hold/ to fly for a short time.
Fly
Transform using a Super Leaf
Press / to swing yourtail.Hold / in midair togently float down.
Raccoon Mario
◆ You can attack enemies with aground pound.
◆ You will lose a life upon takingany damage.
Mini Mario and Mini Luigican't defeat enemies byj umping on them, butthey can fit throughsmall spaces and run along thesurface of water!
Transform using a MiniMushroom
Mini Mario
11 Map Screen
Tower/castle
Receive items from Toad.
Toad house
Pay the amount of Star Coins onthe sign to open the path.
Star Coin sign
: Shows your current reserveitem (page 12).
Remaining lives
Collected Star Coins
Current world and course
Move Mario to the course you'd liketo play. You can use / to scrollthe map screen left and right.
Record of the most coinsyou've collected in this course
Courses
◆ Any courses you completeusing an Invincibil ity Leaffrom an Assist Block(page 13) will be marked witha .
(pulsing): Uncompletedcourse:Completed course:Unopened course
◆ Any Star Coins you collectbefore touching theCheckpoint Flag (page 13)will be marked with a untilyou complete the level.
:Star Coins collected :Not yet collected
Star Coins (page 14)
◆ You can also pause the gameand display this menu during acourse (page 12), but theoptions will be different.
Pause MenuPress ( ) todisplay this menu. From here youcan continue, Quick Save, orreturn to the title screen.
Touch an icon to transportMario to that world.
World select
As you progress through thegame, Flying Gold Blocks willappear.
Flying Gold Block
Simple map:Current location
12 Action Screen
Coins collected
Time remaining
Score
You can store one extra power-up item at a time. To use it, justtap the icon.
Stored item
Your best coin record for thiscourse.
Total coins collected on thecurrent run through thecourse.
Star Coins (page 14)
A will appear each time youcollect a Star Coin.
Progress bar
:Current location:Checkpoint Flag (page 13):Goal (page 13)
13 How to Play
Defeat enemies and overcomeobstacles as you make your way tothe goal.
Checkpoint FlagTouch this flag to start at thispoint if Mario loses a life.
・If you play another course andthen return to this course, you'llhave to start from the beginning.
・If Small Mario touches aCheckpoint Flag, he will transforminto Super Mario.
GoalGrab the Goal Pole tocomplete the course. Thehigher Mario grabs on thepole, the more points you'llearn.
Game OverIf Mario loses all of his lives, it'sgame over. You can then restart withfive lives from your last save point.
If Mario loses five lives inthe same course, an AssistBlock will appear. Hit it torelease an Invincibility Leafand transform into WhiteRaccoon Mario.
Assist Block
Losing Lives
Mario will lose a life if he:・Takes damage as Small Mario or
Mini Mario・Falls into a pit・Runs out of time
14 Items and Course Features
CoinCollect 100 to earn an extralife.
Super StarWill make Mario invincible fora short time and will increasehis dash speed.
Star CoinEvery course contains threeof these. Once collected,they can be used to opennew paths on the mapscreen.
1-Up MushroomEarns Mario an extra life.
10-Coin BlockLooks like a normal block,but it produces coins whenhit.◆ If you hit this after it has
produced 10 or morecoins, it will turn into aGold Block.
Gold RingIf you touch this, all of theenemies in the course willturn gold for a short time.Gold enemies will producegold coins in various ways.
Gold BlockWhile wearing this, Mario willearn coins just by runningand jumping!◆ The block will disappear
after producing a certainnumber of coins, or if youare hit by an enemy.
Red POW BlockHit this to unleash ashockwave that destroysnearby blocks.
There are other items and coursefeatures not detailed here.
Red RingIf you touch this, eight redcoins ( ) will appear.If you collect all of the redcoins within the time limit, anitem will appear.
Switch BlockIf you step on it, variousenvironmental changes willoccur.
15 Co-op Play
This software supports multiplayergames via wireless communication.Using this feature, you can team upwith a friend to play through thegame as Mario and Luigi! Co-opPlay is a great way to collect coins,so try to work together to collect asmany as possible.
You Will Need:● One Nintendo 3DS system per
player● Each player must own the
software (New Super Mario Bros.2 or New Super Mario Bros. 2:Gold Edition)
Total coins collected (bothplayers)
❶ One player shouldselect Mario, andthe other playershould select Luigi.Follow the on-screen instructions to proceed.
Connection Procedures
❷ The player who chooses Mariothen selects a course to begin.
Course Screen
The player marked with is theleader. If you stray too far from theleader, you'll enter a bubble.
Co-op Play (Local Play)
Touch this to enter a bubble.
Bubble
Leader ( )
The game camerafollows the leader. Ifthe leader makes ablunder, is hit by aground pound, or is precededby the other player through apipe or door, the other playerbecomes the leader.
BubbleWhile in a bubble, Mario orLuigi will not take damage.Keep pressing buttons tofloat toward your partner.You must touch the other player topop the bubble and get back in theaction.
Even if you make a blunder, youwon't lose a life as long as oneplayer remains in the course. Theplayer who made a blunder willreenter the course in a bubble.Making blunders in the followingsituations will return you to the mapscreen:
Losing Lives
・Both players make a blunder atthe same time
・One player makes a blunder whilethe other is in a bubble
If both players enter a bubble at thesame time, you will be returned tothe map screen without losing a life.
16 Coin Rush
This software uses StreetPass (localwireless communication) forexchanging Coin Rush records withother players.In Coin Rush mode, you'll playthrough three randomly selectedcourses back-to-back whilecollecting as many coins aspossible.At the end of your Coin Rush run,your coin record will be saved.These records can be shared withother players via StreetPass andchallenged to determine who's thebetter coin collector.
Activating StreetPass
◆ Select to activate StreetPassfor New Super Mario Bros. 2:Gold Edition. If this icon is notpresent, StreetPass has alreadybeen activated for this game.
Once you'vecleared World 1 inthe main game,select Coin Rushfrom the mainmenu. At thispoint, you'll be prompted to activateStreetPass. Once StreetPass hasbeen activated, you can select StartCoin Rush to start playing. SelectStreetPass Records (page 17) toaccess data that has been receivedfrom other players via StreetPass.
Coin Rush (StreetPass™)
To communicate using this feature,all players must activate theStreetPass feature for this software.
・Play three randomly selectedcourses from worlds that you'vecleared in the main game.
・The three courses must becompleted consecutively. If youlose a life, you will move on to thenext course (your coins will becarried over).
・The time limit is shorter than inSolo Play and Co-op Play.
・Touch a Checkpoint Flag, or graba time bonus to increase yourremaining time.
Coin Rush Rules:
Sharing RecordsSelect Save ThisRecord to set thisrecord for sharingwith other playersvia StreetPass.
◆ You can only set one record forsharing at a time.
◆ To exchange records, the otherplayer must also have StreetPassactivated.
17 StreetPass Records
Touch a Mii™ character icon to seeinformation about them and therecords they are sharing. Press tochallenge a record or add it to yourfavorites.
StreetPass Records
Mii information
If you clear the courses whenchallenging another player'srecord, you'll be able to viewthat player's Mii information andrecord details.
If you collect more coins thanthe person you are challenging,you will receive a Crown Coin
.
Record
If you beat someone else'srecord, you'll earn a reward!
You can challenge Coin Rushrecords received from other playersvia StreetPass. Complete the sameset of courses in the time allowed,and attempt to surpass their cointotal!
Mii icon
: Records newly received viaStreetPass.
: Records added to favorites.: Records you can't
challenge yet because youdon't have the requiredcourses.
● Records you receive caninclude courses you have notyet played.
● You can keep up to 15 rivalrecords at a time. Saving anymore than this will cause olderrecords to be replaced.
● Favorites will not be replacedby newly received records.
View your own record, orchallenge it to see if you can dobetter!
My Record
To deactivate StreetPass, open theSystem Settings, select DataManagement, and then selectStreetPass Management. Tap theicon for this software title, thenselect Deactivate StreetPass.
Deactivating StreetPass
◆ You can disable StreetPassfunctionality via ParentalControls. For moreinformation, refer to theNintendo 3DS OperationsManual.
18 Information-Sharing Precautions
User-generated content, or UGC, iscontent created by users, such asmessages, Mii™ characters, images,photos, video, audio, etc.
● Nintendo bears no responsibil itywhatsoever for any problems thatresult from the use of the Internet(for example, the sending ofcontent over the Internet, or thesending or receiving of contentwith others).
Information-Sharing Precautions
The extent of UGC exchangedepends on the software.
19 Data and Notifications
● Data received throughSpotPass is saved on SDCards. As a result, it isrecommended that you keepan SD Card inserted in yoursystem at all times.
Activating SpotPassThe game will prompt you toactivate SpotPass the first time youstart the game. SpotPass can bedeactivated at any time from the in-game Options (page 3). If SpotPass is active and the systementers Sleep Mode, it will stil lautomatically send and receive data.
- Accept the Nintendo 3DS ServiceUser Agreement
- Set up an Internet connection
Setup
Before you can use the SpotPassfeature, the following steps arerequired. For more information, referto the Nintendo 3DS OperationsManual.
This software supports the automaticdownload of SpotPass notificationsabout the global coin total andother Mario-related news via anInternet connection.◆ Your collected-coin data will
automatically be added to theglobal coin total.
Data and Notifications(SpotPass™)
Deactivating SpotPassTo deactivate SpotPass, tap Optionsfrom the main menu. Once in theOptions menu, tap the SpotPassbutton, and follow the on-screeninstructions.