1
[Normandy] Utah Beach - The fall of W5. Setup order 1 x4 2 x6 3 x2 4 x3 5 x1 6 x1 7 x11 8 x11 9 x12 10 x8 11 x1 Exit n°2 Le chalet rouge Mur antichar Uncle red Tare Green E/8 F/8 B/8 C/8 CanonnièreSoemba HMS Enterprise Historical Background 06th of June 1944 - La Madeleine. At 05h45 AM, in "la grande dune", the German strongpoint W5, under the command of Leutnant Arthur Jahnke, had already sustained two air bombardments when the Allied navy opened fire, once again it was the hell on the place. During this new bombardment, Landing crafts full of assault troops were approaching the beach. The 4th US Infantry Division landed on sectors "Uncle Red" and "Tare Green", followed by amphibious tanks of the 70th Tank Battalion and engineers units. The resistance of the German strongpoint was not so heavy because of the destruction of most artillery pieces. So, at 10h00 AM, W5 was captured and the road was opened (Exit n°2). General Theodore Roosevelt ordered to his troops to advance inland to make the junction with paratroopers of 82nd and 101st US Airborne Division. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Allied player [United States] : 6 command cards, you move first. Axis player [Germany] : 4 command cards. Conditions of Victory 6 medals. For the Allied player, use "Exit" token rules to the hex "Exit n°2". Special Rules - Use "Air Strike" rules for the Allied player (Actions 3). - Use "Combat Engineer" rules for the two Allied units with badge (Troops 4). - Use "Destroyer" rules (Troops 12) and "Landing Craft" rules (Troops 15). - Antitank wall is impassable for tanks. Only an engineer unit can remove it with the same procedure than demining. Use "Sea Wall" rules (Terrains 12). -Use "Special Weapon Asset", "Anti-Tank Weapon late war", "Mortar late war" and "Machine-guns late war" rules (SWAs 4, 5, 6 & 7) to the Axis units with badges. - The "Air Power" card is forbidden to the Axis player. Discard it and take another card on the pile. Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc. Produced with permission, for non-commercial use only.

[Normandy] Utah Beach

  • Upload
    others

  • View
    3

  • Download
    0

Embed Size (px)

Citation preview

Page 1: [Normandy] Utah Beach

[Normandy] Utah Beach - The fall of W5.

Setup order

1 x4

2 x6

3 x2

4 x3

5 x1

6 x1

7 x11

8 x11

9 x12

10 x8

11 x1

Exit n°2

Le chalet rouge

Mur antichar

Uncle red Tare Green

E/8 F/8 B/8 C/8

CanonnièreSoemba HMS Enterprise

Historical Background06th of June 1944 - La Madeleine.At 05h45 AM, in "la grande dune", the German strongpoint W5, under the command of Leutnant Arthur Jahnke, hadalready sustained two air bombardments when the Allied navy opened fire, once again it was the hell on the place.During this new bombardment, Landing crafts full of assault troops were approaching the beach. The 4th US InfantryDivision landed on sectors "Uncle Red" and "Tare Green", followed by amphibious tanks of the 70th Tank Battalion andengineers units. The resistance of the German strongpoint was not so heavy because of the destruction of most artillerypieces. So, at 10h00 AM, W5 was captured and the road was opened (Exit n°2). General Theodore Roosevelt ordered tohis troops to advance inland to make the junction with paratroopers of 82nd and 101st US Airborne Division.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

BriefingAllied player [United States] : 6 command cards, youmove first.Axis player [Germany] : 4 command cards.

Conditions of Victory 6 medals. For the Allied player, use "Exit" token rules tothe hex "Exit n°2".

Special Rules- Use "Air Strike" rules for the Allied player (Actions 3).- Use "Combat Engineer" rules for the two Allied unitswith badge (Troops 4).- Use "Destroyer" rules (Troops 12) and "Landing Craft"rules (Troops 15). - Antitank wall is impassable for tanks. Only an engineerunit can remove it with the same procedure thandemining. Use "Sea Wall" rules (Terrains 12).-Use "Special Weapon Asset", "Anti-Tank Weapon latewar", "Mortar late war" and "Machine-guns late war"rules (SWAs 4, 5, 6 & 7) to the Axis units with badges.- The "Air Power" card is forbidden to the Axis player.

Discard it and take another card on the pile.

Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc.Produced with permission, for non-commercial use only.