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OOMPA Lecture 14
Exam solutions Together demo Introduction to C++
Together
Together ( http://www.togethersoft.com ) Model-build-deploy tool Creation, editing of UML diagrams Synchronization between UML diagrams and source
code GoF patterns JAVA, C++, C## Free limited version available at http://www.
togethercommunity.com/
Demo ..\..\..\..\Together5.5\bin\Together.exe
Exam
Master solution available on course webpage Evaluation scheme will be available Exam results by November 2nd, 2001 Grading
22 out of 38 betyg 3 26 out of 38 betyg 4 30 out of 38 betyg 5
Question 1
Question 1: (1) Abstract methods havea. No program code in the subclass FALSEb. Program code in the defining class FALSEc. Program code in the subclasses CORRECTd. No program code in the defining class CORRECTe. (b) and (c)f. (c) and (d)g. (a) and (b)Correct answer : f
Question 2
Question 2: (1) An association is a. A straight line in a class diagram FALSE b. Represented by a noun that describes the interaction
FALSE c. A relationship between instances of classes CORRECT d. A relationship between classes FALSE e. (a) and (d) f. (b) and (c)
Correct answer: c
Question 3
Question 3: (1) Aggregation a. Means an object is built of other objects
FALSE b. Means an object contains other objects
CORRECT c. Is always of multiplicity 1-* FALSE d. Is “is a kind of” relationship FALSE e. (b) and (c) f. (a) and (d) Correct answer: b
Question 4
Question 4: (1) Which of the following statements are true for statechart diagrams
a. An event is caused by a transition. FALSE b. An object has to be in exactly one state at a time.
CORRECT c. A state is a condition needed for a transition to occur.
FALSE d. In a transition one or more attributes change their value.
MAYBE e. (a) and (c) f. (b) and (d) Correct answer: f , but b also counts as a correct answer since
changing state does not necessarily means that the object changes its attributes, but for example it could simply change the control flow.
Question 5
Question 5: (1) Generalization is a. building objects from parts FALSE b. a “has a”-relationship FALSE c. a “is a kind-of” relationship CORRECT d. realized by means of inheritance CORRECT e. realized by means of composition FALSE f. (a) and (b) g. (c) and (d) h. (a) and (e) i. (a), (b) and (e) Correct answer: g
Question 6
Question 6: (1) Polymorphism a. requires abstract classes FALSE b. is realized by means of static binding FALSE c. is realized by means of dynamic binding CORRECT d. enables subclasses to override the method of a
superclass CORRECT e. (a),(c) and (d) f. (a) and (c) g. (c) and (d) h. (b) and (d) Correct answer: g
Question 7
Question 7: (4) Which of the following phrases best describe the design patterns in the list. Match 10 out of 14 phrases with the 10 concepts below.
a. Proxy- Provide a placeholder for another object to control access to it.
b. Adapter- Convert the interface of a class into another interface clients expect.
c. Low Coupling- Supports low dependency and low impact of change.
d. Composite - Lets clients treat individual and group of objects uniformly.
e. Factory Method - Lets a class defer instantiation to subclasses.
f. Abstract Factory - Provide an interface for creating families of related objects without specifying their concrete classes.
g. Singleton - Provides global access to a unique instance
Question 7
h. Observer- When one object changes its state the state of dependant objects is synchronized.
i. Expert - A class that has the information necessary to fulfill a responsibility.
j. Pure Fabrication - Assign responsibilities to an artificial class to support high cohesion and low coupling.
k. Controller - An object responsible for receiving or handling system events.
l. Strategy - Define a family of algorithms and make them interchangeable.
m. Façade - Provide a unified interface to a set of interfaces in a subsystem.
n. Mediator - An intermediate object that decouples other objects.
Question 8
Question 8: (2) Describe in two sentences what is the difference between object oriented analysis and design.
OO analysis is concerned with finding and describing objects or concepts in the
problem domain. what needs to be done. defining the problem/requirements (do the right
thing) OO design is concerned with
defining software objects and how they collaborate how is it done conceiving a solution to the problem (do the thing
right)
Question 9
Question 9: (2) What is (usually) the multiplicity (1..*, *..*, etc.) of the following associations?
a. Brother is sibling of sister *-* b. Child is a descendant of parent 1..*-2 c. Person is married with person 0,1-0,1 d. Twin is sibling of twin 1-1 e. Student attends course *-* or *-1..* f. Flight flies to airport *-1 or *-* g. Order contains items 1-1..* h. Customer purchases product *-* or 0,1-*
Question 10
Question 10: (2) Describe in two sentences the roles of inception and elaboration within the unified process.
Answer: Inception is a feasibility study which envisions the product scope, approximate vision and business case. Elaboration generates a refined vision, iterative implementation of core architecture, resolution of high risks, identification of most requirements and scope. (see Larman pages 35 and 109).
Question 11
Question 11: (1) In the unified process requirements are described by
a. Design model FALSE b. Domain model FALSE c. Use case model CORRECT d. (a) and (b) e. (a) and (c) f. (b) and (c) Correct answer: c
Question 12
Question 12: (1) Extreme Programming advocates
a. continuous integration CORRECT b. a sequential, linear lifecycle FALSE c. Refactoring CORRECT d. (a) and (b) e. (a) and (c) f. (b) and (c) g. (a), (b) and (c) Correct answer: e
Question 13 Question 13: (8) A vending machine offers two different products A and B.
Product A costs 4 SEK, product B 6 SEK. The customer inserts one coin at a time into the slot. The machine accepts coins in denominations of 1, 5 or 10 SEK. The machine displays the amount available for purchasing products. The machine has three buttons, button A to dispense product A, button B to dispense product B and button C to obtain change. At any time the customer can press button C to collect her change or amount paid, even if no purchase occurred previously. The customer can press buttons A and B at any time, but the machine only dispenses the corresponding product if the current amount paid is equal to or exceeds the product price. It is possible to make multiple purchases with one payment by using the remaining amount for another purchase (for example inserting a 10 SEK coin and purchasing product A twice and obtain 2 SEK change or for example inserting a 5 SEK coin, purchasing product A, inserting another 5 SEK coin and purchasing product B).
a. Draw a state diagram for the vending machine. b. Draw a system sequence diagram for a scenario in which the customer
inserts two 5 SEK coins, purchases product B and collects her change. Illustrate the information or product the vending machine shows or dispenses to the customer.
Question 13 State-Diagram
States : Idle, Coins Inserted, Product A dispensable, Product A & B dispensable
Events : insert coin, button A, button B, return button
Actions : dispense A, dispense B, return change
Question 13
Idle
CoinsInserted
Product Adispensable
Product A or Bdispensable
[total amount < 4 SEK] insert 1 SEK coin
insert1 SEK coin
[total amount < 6 SEK] 1 SEK coin
[total amount >= 6 SEK] insert coin
return button/return change
insert 5 SEK coin
insert10 SEK coin
[total amount >= 4 SEK < 6 SEK] insert coin
insert coin
insert 5 or 10 SEK coinreturn button/
return change
return button /return change
Question 13
Idle
CoinsInserted
Product Adispensable
Product A or Bdispensable
[amount >= 1 SEK < 4 SEK]button A / dispense A
[amount >= 6 SEK]button A or button B /
dispense A or B
[amount >= 1 SEK and< 4 SEK]button A or button B/
dispense A or B
[change=0 SEK] button A/dispense A
[amount >= 4 SEK and < 6 SEK]button A or button B /
dispense A or B
[amount = 0 SEK]button A or button B /
dispense A or B
Question 13
Customer:System
insert(5 SEK)
insert(5 SEK)
show amount
show amount
dispenseB()
product B, show amount
getchange()
change due, show amount
Question 14
Question 14: (4) Draw the collaboration diagram that corresponds to the following sequence diagram
:ClassA :ClassB :ClassC
foo()bar()
gnu()
plop()clack()
oink()nop()wul()
Question 14
:ClassA :ClassB
:ClassC
foo()-> 1:bar()->2:oink()->
1.1: gnu() v 1.2: plop() v 2.1: nop() v
1.3:clack()<-
2.1.1: wul() ^
Question 15
Question 15: (8) Draw a domain model as a UML class diagram, containing concepts, generalizations, named associations with multiplicity (composition and aggregation where applicable) and attributes for the following domain. The task is to design a software that helps you keep track of your collection of audio CDs. One distinguishes between two different types of releases, namely maxi-CDs and album CDs. Each release (album or maxi-CD) contains one or several recordings, a recording is a particular song performed by a particular artist, for example the album “Hot Rocks” by the Rolling Stones contains recordings of the songs “Time is on my side”, “Heart of Stone”, “Play with Fire” etc. Each recording has a playing time, for example “Time is on my side” has a playing time of 5:23. The same recording might occur on different releases, for example the original studio album and a “best-of” album..
Question 15
The same or a different artist might perform the same song in different recordings, for example the song “American Pie” by Don Mc Lean and Madonna or “Sympathy for the Devil” in a live and a studio version by the Rolling Stones. One distinguishes between solo artists (e.g. Madonna) and bands composed of artists, for example Paul McCartney, John Lennon, Ringo Starr and George Harrison are members of the Beatles. An artist can occur on different recordings in different roles, either as a solo artist or a band member, for example Sting as a solo artist or as a member of the band Police. A song has a title and is composed by one or several composers, for example the song “Hey Jude” is composed by Paul Mc Cartney and John Lennon. Each release has a title, release date, music label and a playing time that is calculated as the accumulated playing time of the recordings on the release. A release is usually associated with one particular solo artist or band, for example the album “Abbey Road” with the Beatles. Still, this is not always the case for example in case of movie sound tracks or events such as Woodstock, which feature a number of different artists on the same release
Question 15
Artist+name
Solo Artist Band
Release+year+label+/playing time
Album Maxi-CD
members
Recording+duration
Song+title
Composer+name
composes1..* 1..*
records1
1..*
features
1
1..* contains1..*
1..*records
1..*0,1
Concepts: composer, song, recording, release, artist, solo artist, band, album, maxi-CD
Differences between JAVA and C++
C++ uses pointers instead or in addition to JAVA references
C++ also uses references but in a different way than JAVA
C++ has no garbage collection, which means that objects created with new have to be destroyed with delete in order to avoid memory leaks
JAVA is an interpreter language (virtual machine), portable across platforms (byte code is somehow between assembler code and source code)
C++ programs need to be compiled separately for each target platform.
Additonal Features of C++
Pointers Operator overloading Template methods and classes Multiple inheritance Standard Template Library (container classes)
Hello World
#include <iostream> // input-output library
int main() // function main
{
cout << ”Hello World” << endl; // standard output stream
}
Output Using Cout
• The identifier cout is actually an object. It is predefined in C++ and corresponds to the standard output stream.• A stream is an abstraction that refers to a flow of data.• The operator << is called the insertion or put operator and can be cascaded (like arithmetic operators +,-,*,/)• It directs the contents of the variable to the right to the object to the left.
standard output device
coutvariable/constant<<
string str=”Hello world”;int i=8;cout << str << endl; // endl inserts a new line cout << ”i=” << i << endl; // cascade operator <<
Input Using Cin
• The object cin is predefined in C++ and corresponds to the standard input stream.• The >> operator is called the extraction or get operator and takes the value from the stream object to the left and places it in the variable on its right. • The stream represents data coming from the keyboard
standard input device
cin variable>>
int temperature;cout << ”Enter temperature in Celsius: ”;cin >> temperature;
Library Functions
• Many activities in C/C++ are carried out by library functions.• These functions perform file access, data conversion and mathematical computations.
#include <math> // includes the declaration file for // mathematical functions
int main(){ double x=3.14; cout << ”sin(3.14)= ” << sin(x) << endl;}
Header Files
• a header file contains the declaration of functions you want to use in your code• the preprocessor directive #include takes care of incorporating a header file into your source file• example:
#include <math>#include ”myprog.h”
• the brackets <> indicate that the compiler first searches the standard include directory which contains the standard C/C++ header files first• the quotation marks indicate that the compiler first searches for header files in the local directory• if you do not include the appropriate header file you get an error message from the compiler
Header and Library Files
myprog.Csomelib.h
myprog.h
#include <somelib>
#include ”myprog.h”
myprog.o
myprog
libm.a
user header file
compiler
linker
library header file
library fileobject file
executable file
Makefile A Makefile is a recipe for how to ”cook” a product The necessary operations are divided into single steps which
partially depend on each other Example: Change a flat tire on a carActions: get_jack, get_spare_tire, lift_car, remove_flat_tire,
attach_spare_tire, lower_car, stow_away_jack, stow_away_flat_tire, drive_away
Dependencies: lift_car : get_jack remove_flat_tire : lift_car attach_spare_tire : get_spare_tire stow_away_flat_tire : remove_flat_tire lower_car : attach_spare_tire stow_away_jack : lower_car drive_away : stow_away_flat_tire stow_away_jack
Makefile
lab1.Cmat.h
#include ”mat.h”
lab1.o
a.outlibm.a
user header file
compiler
linker
math library file
executable file
mat.C
compiler
mat.o object file
g++ –c lab1.C
g++ –c mat.C
source file
g++ lab1.o mat.o -lm
Makefile
Assume you have two source files mat.C and lab1.C from which you are supposed to create a program
a.outall: a.out# lab1.o depends on lab1.C and mat.h
lab1.o: lab1.C mat.h
g++ -c lab1.C
#mat.o depend on mat.C and mat.h
mat.o: mat.C mat.h
g++ -c mat.C
# a.out depends on lab1.o and mat.o
a.out: lab1.o mat.o
g++ mat.o lab1.o -lm
Makefile# define a variable CC for the name of the compilerCC=g++# define compiler flags for warnings and debuggingCCFLAGS=-Wall -g# define a variable OBJS for the objects needed to build
the programOBJS=mat.o lab1.o# overall targetall: a.out# explain for all cc source files how to build an object file%.o: %.C $(CC) $(CCFLAGS) -c $<a.out: $(OBJS) g++ $(OBJS) -lm
Passing by Value
• when passing arguments by value, the function creates new local variables to hold the values of the variable argument• the value of the original variable are not changed void f(int val) // the parameter val holds a local copy of the // variable argument{ val++;}
int x=4;f(x); // call function f passing x by valuecout << x; // x still has the value 4
Passing by Reference
• a reference provides an alias –a different name– for a variable• when passing arguments by reference the local variable is an alias for the original variable • the memory address of the variable is passed such that the function can access the actual variable in the calling program
void swap (int & a, int& b) // call by reference a,b are aliases{ int tmp; tmp = a; a = b; b = tmp;}int x=3; int y=5;swap(x,y); // call by reference : a,b are aliases for x,y
Const Parameters/Variables
• passing by reference is efficient when passing large data structures as it avoids copying the variable• a const reference guarantees that the function cannot modify the value of the passed argument• an attempt to change the value of a const variable or parameter is caught at compile time
void f( int& a, const int& b ) // argument b is constant{ const int c=8; // defines variable c as a constant a=5; // ok b=7; // error: cannot modify const parameter c=7; // error: cannot modify const variable}
Class Definition (Interface)
class Date // declares class name
{
private: // not visible outside the class
int day, month, year; // member data
public: // visible interface
Date(int d, int m, int y); // constructor
void add_year(int n); // add n years
void add_month(int n); // add n months
void add_day(int n); // add n days
void show_date(); // displays date
}; // do not forget the ; here !!!
Class Implementation
void Date::Date(int d, int m, int y){ day=d; month=m; year = y;}
void Date::add_month(int n){ month+=n; year+= (month-1)/12; month = (month-1) % 12 + 1;}
Class Implementation
#include <iostream>
void Date::show_date() // Date:: specifies that show_date is a // member function of class Date{
cout << day << ”.” << m << ”.” << y << endl;}void Date::add_year(int n){ year+=y;}
void Date::add_day(int n){ ….}
Member Initialization two types of member initialization in class constructor
by initialization : members are initialized before the constructor is executed (necessary for data members tha have no default constructor)
by assignment : members are created per default constructor first and then a value is assigned to them
Date::Date(int d, int m, int y) : day(d), month(m), year(y){}
Date::Date(int d, int m, int y) // assignment initialization { day=d; month=m; year=y;}
Constant Member Functions
A member function that is declared as constant does not modify the data of the objectclass Date
{
int month() const; // const month() does not modify attributes of Date
void add_year(int n); // non-const add_year() modifies attributes of Date
};
int Date::month() const // defined as const
{ return month; }
int Date::add_year(int n)
{ year+=n; }
Constant Member Functions
A const member function can be invoked for const and non-const objects, whereas a non-const member
function can only be invoked for non-const objects Date somedate(12,17,1999);
const Date christmas(24,12,2001);
int i=somedate.month(); // ok
somedate.add_year(2); // ok
int j=christmas.month(); // ok month const member function
christmas.add_year(3); // error add_year non-const member
Lecture 15
C++ Multiple Inheritance Operator overloading Templates Pointers Dynamic memory allocation Standard Template Library
Containers Iterators Algorithms
Lecture Schedule
Mon 5/11/01 (Bjoern) VisualWorks/Smalltalk
Mon 12/11/01 (Frank) C++ Game playing (lab4) Course evaluation
Tue 20/11/01 (Bjoern) VisualWorks/Smalltalk
Inheritance
super class
Feature B
Feature A
subclass
Feature B
Feature A
Feature C
Feature D
Inheritance
class Date{ public: // visible outside class scope int Year(); … protected: // visible to sub-classes but hidden from rest of the world int day, month, year;};class DateTime : public Date{ public: int Hours(); … private: // only visible to class DateTime int hours, minutes};
Multiple Inheritance
base class A
Feature B
Feature A
subclass
Feature B
Feature A
Feature C
Feature D
base class B
Feature D
Feature C
Multiple Inheritance
class Date{ public: int Year(); private: int day, month, year;
};class Time{ public: int Hours(); private: int hours, minutes;};
Multiple Inheritance
class DateTime : public Date, public Time
{
public:
DateTime(int d, int m, int y, int h, int mi);
…
};
DateTime::DateTime(int d, int m, int y, int h, int mi)
: Date(d,m,y), Time(h, mi)
{
}
Ambiguity in Multiple Inheritance
class Date{ void add(int days);};class Time{ void add(int minutes);};Class DateTime : public Date, public Time {};
DateTime dt(13,2,1998,23,10);dt.add(3); // ambiguous -- will not compiledt.Date::add(4); // uses add of class Datedt.Time::add(5); // uses add of class Time
Ambiguity in Multiple Inheritance
class A { public: void F(); };
class B : public A { …};
class C : public A { …};
class D : public B, public C {};
D d;
d.F(); // ambiguous - won´t compile
class A
class B class C
class D
diamond shapedinheritance tree
Overloading Operator
Operator overloading is a useful feature of object oriented programming Operator overloading allows it to give normal C+
+ operators such as +,-,==,< additional meanings
It makes statements more intuitive and readable for example:
Date d1(12,3,1989);
Date d2;
d2.add_days(d1,45);
// can be written with the + operator as
d2=d1+45;
Operator Overloading
The name of an operator function is the keyword operator followed by the operator itself.class complex{ double re, im; // re and im part of a complex number public: complex (double r, double i) : re(r), im(i) {}; //constructor complex operator+(complex c); // operator function};complex c1(2.2,3.0); // instantiate complex c1complex c2(1.0,-4.5); // instantiate complex c2complex c3=c1+c2; // shorthand notation for c1 + c2complex c4=c1.operator+(c2); // explicit call
Overloading Unary Operators
class Date{ Date& operator++(); // prefix increment operator}Date& Date::operator++ (){ if (++day > days_in_month()) { day=1; if (++month > 12) {
month=1; year++; } } return *this;} Date d1(31,12,1999);++d1; // results in 1.1.2000
Overloading Unary Operators
class Date{ Date operator++(int); // postfix increment operator};Date Date::operator++ (int){ Date old(*this); if (++day > days_in_month()) { day=1; if (++month > 12) {
month=1; year++; } } return old;} Date d1(31,12,1999); Date d2;d2=d1++; // assigns 31.12.01 to d2, d1 becomes 1.1.2000
Overloading Binary Operators
class Date{ Date operator+(int days) const; };
Date Date::operator+(int days) const; { Date tmp=*this; // copy object for (int i=0; i < days; i++) ++tmp; return tmp; }
Date d1(1,4,1999);Date d2=d1+25; // results in 26.4.2000
Overloading Binary Operators
class Date{ Date& operator+=(int days); // must be reference as += modifies // the left hand argument};
Date& Date::operator+=(int days) // return type reference to object { for (int i=0; i < days; i++) *this++; return *this; // return reference to object }
Date d1(1,4,1999);d1+=25; // results in 26.4.2000
Overloading Relational Operators
class Date{ bool operator==(Date d) { return (day==d.day) && (month=d.month) && (year==d.year); }; bool operator<(Date d) { if (year < d.year) return true; else if (year==d.year) && (month < d.month) return true; else return (month==d.month) && (day < d.day); };};
Overloading Binary Operators
int Date::operator-(Date d) const { int days=0; if (*this > d) while (*this != ++d) days++; else while (*this != --d) days--; return days; } Date d1(24,4,1988);Date d2(13,3,1998);int diff = d1-d2; // diff = 42
Templates
A template is a place-holder for an arbitrary built-in or user-defined data type Templates make is possible to use one function or class to handle many different data types Function templates allow a parameter to assume an
arbitrary data-type Class templates allow a member data to assume an arbitrary data-type Templates are another example for polymorphism
Function Templates
int max(int a, int b) // one max function for int{ if (a>b)
return a; else
return b;}
double max(double a, double b) // max function for double{ if (a>b)
return a; else
return b;}
Function Templates
template <class Type> // class Type placeholder for concrete data type
Type max( Type a, Type b) // substitute templateType for concrete type
{
if (a>b) return a; else return b; // identical code
}
void main(){ int a=3, b=2; Date d1(17,5,1998); // assume operator > is defined for class
Date Date d2(23,6,1997); int c=max(a,b); // template T replaced with int char z=max(’f’,’q’); // template T replaced with char Date d3=max(d1,d2); // template T replaced with date}
Function Templates
template <class T>T max(T a, T b)
{ … };
int max(int a, int b){ … };
int i1,i2,i3;i3=max(i1,i2);
char max(char a, char b)
{ … };
char c1,c2,c3;c3=max(c1,c2);
Date max(Date a, Date b)
{ … };
Date d1,d2,d3;d3=max(d1,d2);
one function templatein source file
argument type determines function instantiation
Class Templates Array.h
template <class Type> // template class Type
class Array // array of arbitrary data type
{
public:
Array(unsigned int sz);
Type& operator[](unsigned int i); // returns a reference to i-th element
Type operator()(unsigned int i); // returns the value of i-th element
private:
static int max_size=100;
unsigned int size;
Type array[100]; // placeholder for concrete data type
};
Class Templates Array.C#include ”Array.h”template class<Type> Array<Type>::Array(unsigned int sz) { if (sz > max_size)
size=max_size; else size=sz;}template class<Type> Type& Array<Type>::operator[](unsigned int i) { if (i<size)
return array[i];} template class<Type> Type Array<Type>::operator()(unsigned int i) { if (i<size)
return array[i];}
Class Templates
Array<double> x(20); // instantiates a double array of size 20
Array<Date> dates(10); // instantiates a Date array of size 10
Date christmas(24,12,2001);
x[10]=5.7; // operator [] returns reference can be used on rhs
dates[3]=christmas;
x[11]=x(10)+3.4; // operator () returns value can only be used on lhs
x[0]=1.2;for (int i=1; i<20;i++) x[i]=x(i-1)*1.2;for (int i=0; i<10;i++) dates[i]++; // increment all dates by one calendar day
Class Templates G++ has two compiler options
-fexternal-templates -fno-external-templates
The later compiler directive is the default one and you need to arrange for all necessary instantiations to appear in the implementation file (.C) for example in Array.C
#include Array.htemplate class<Type> Array<Type>::Array(unsigned int sz) {...}...template class Array<double>; // explictly instantiate Array<double>template class Array<Date>; // explictly instantiate Array<Date>
Pointers
Pointers Pointers and Arrays Pointers and function arguments Dynamic memory management New and delete
Pointers Pointers are used to:
Access array elements Passing arguments to functions when the
function needs to modify the original argument Passing arrays and strings to functions Obtaining memory from the system Creating data structures such as linked lists
Many operations that require pointers in C can be carried out without pointes in C++ using reference arguments instead of pointers, strings instead of char arrays or vectors instead of arrays
Some operations still require pointers, for example creating data structures such as linked lists and binary trees
Pointers Each variable in a program occupies a part of the
computer’s memory, for example an integer variable occupies 4 bytes of memory
The location of the piece of memory used to store a variable is called the address of that variable
An address is some kind of number similar to house numbers in a street that is used to locate the information stored in that particular variable
10101011000011111000100011100011
0x10540x10550x10560x1057
001110110x1058101111000x1059110011000x1060
int i; address of i
char c;address of cshort s; address of s
Pointer Variables
A pointer variable is a variable that holds address values
Each data type has its own pointer variable, pointer to int, pointer to double, pointer to char, …
C/C++ uses the address-of operator & to get the address of an variable
C/C++ uses the indirection or contents-of operator * to access the value of the variable pointed by
int i=17;
int* ptr; // defines a pointer to an integer variable
ptr= &i; // assign the address of x to pointer
cout << *ptr << endl; // prints contents of variable i
Pointer Variables
0x1054int i;
17int *ptr;
ptr=&i;
address of
cout << *ptr << endl;
contents
of
Pointer Variables
int v; // defines variable v of type intint w; // defines variable w of type intint *p; // defines variable p of type pointer to intp=&v; // assigns address of v to pointer pv=3; // assigns value 3 to v*p=7; // assigns value 7 to vp=&w; // assigns address of w to pointer p*p=12; // assigns value 12 to w
Using the indirection operator *p to access the contents of a variable is called indirect addressing
or dereferencing the pointer
Pointers and Arrays
There is a close association between pointers and arrays Arrays can be accessed using pointers The name of an array is also a constant pointer to the
data type of the elements stored in the array
int array[5] = { 23, 5, 12, 34, 17 }; // array of 5 ints
for (int i=0; i< 5; i++)
cout << array[i] << endl; // using index to access elements
for (int i=0; i< 5; i++)
cout << *(array+i) << endl; // using pointer to access elements
// array is of type pointer to integer
Pointers as Function Arguments
C/C++ offers three different ways to pass arguments to a function by value : void f(int x); by reference : void f(int& x); by pointer : void f(int* x);
In passing by value the function obtains only a local copy of the variable, so that changes to the local variable have no impact on the argument with which the function was invoked
In passing by reference and passing by pointer the function manipulates the original variable rather than only a copy of it
Pointers as Function Arguments
void swap( double& x, double& y){ double tmp=x; x=y; // access variable by its alias name y=tmp;}void swap( double* ptr1, double* ptr2){ double tmp=*ptr1; *ptr1=*ptr2; // de-referencing pointer *ptr2=tmp;}double a=3.0;double b=5.0swap(a,b); // call by reference to variables a andswap(&a, &b); // call by pointer using the addresses of a and b
BubbleSort
void bsort (double *ptr, int n) // pass pointer to array and // size of array as arguments to
bsort{
int j,k; // indices to array for (j=0; j<n-1; j++) // outer loop for(k=j+1; k<n; k++) // inner loop starts at outer if(*(ptr+j) > *(ptr+k)) swap(ptr+j,ptr+k);}double array[6] = { 2.3, 4.5, 1.2, 6.8, 0.8, 4.9 };bsort(array,n); // sort the array
Const Modifiers and Pointers
The use of the const modifier with pointers is confusing as it can mean two things const int* cptrInt; // cptrInt is a pointer to a const int
You can not the change the value of the integer that cptrInt points to but you can change the pointer itself
int* const ptrcInt; // ptrcInt is a constant pointer to int
You can change the value of the integer that ptrcInt points to but you can not change the pointer itself
Memory Management
In order to create an array in C/C++ you have to know its size in advance during compile time, in other words it has to be a constant
int size;
cout << ”Enter size of array : ”;
cin >> size;
int array[size]; // ERROR size has to be a constant Solution in C++, use vector class from the STL
which is expandable
Memory Management
Date* CreateDate() // allows the user to create a date object{
int day, month, year; char dummy; cout << ”Enter dd/mm/yyyy :”; cin >> day >> dummy >> month >> dummy >> year; Date date(day, month, year); return &date; // ERROR!! Scope of date ends with end of
function}Date *ptr;ptr=CreateDate(); // call CreateDate() to generate a new datecout << ”You entered ” << *ptr << endl; // variable to which ptr points no longer exist , segmentation
fault !!!
Memory Management The new operator in C++ can be used to create objects on the heap that are
”alive” after returning from a function Objects allocated in dynamic memory are called heap objects or to be ”on
free store” and have a permament existence
Date* CreateDate() // allows the user to create a date object{
int day, month, year; char dummy; cout << ”Enter dd/mm/yyyy :”; cin >> day >> dummy >> month >> dummy >> year; Date *tmpptr = new Date(day, month, year); return tmpptr; // returns pointer to heap object} Date *ptr;ptr=CreateDate(); // call CreateDate() to generate a new datecout << ”You entered ” << *ptr << endl; // ok, ptr refers to heap object
Memory Management
New can also be used to allocate blocks of memory
The delete operator is used to release the memory allocated with new once it is no longer needed
#include <cstring>
char *str =”This is an old C-style string”;
int len=strlen(str); // computes the length of str
char *ptr; // create a pointer to char
ptr = new char[len+1]; // set aside memory string + ’\0’
strcpy(ptr,str); // copy str to new memory
cout << ”ptr=” << ptr << endl;
delete [] ptr; // release ptr’s memory
New Operator in Constructors
class String // user-defined string class{ private: char* str; // pointer to block of characters public: String(char* s) // one-argument constructor { int length=strlen(s); // length of string argument str = new char[length+1]; // allocate memory strcpy(str,s); // copy argument to it } ~String() // destructor { delete [] str; } void Display() { cout << str << endl; }};String mystring=”This is my string of Type String”; mystring.Display();
Pointers to Objects
Pointers can point to objects as well as to built-in data types
Date date; // define a named Date object
date.Set(12,3,1996); // set the date
date.Display(); // display the date
Date *dateptr; // define a pointer to a Date object
dateptr=new Date; // points to new Date object
dateptr->Set(9,12,1999); // set date using -> operator
dateptr->Display(); // display date
(*dateptr).Display(); // works as well but less elegant
Linked List Example A linked list is composed of a chain of
elements (links). Each element contains some data and a pointer to the next element in the list.
In a double linked list, each element also contains a pointer to its predecessor.
nextdata
Element Element Element
nextdata
nextdata
Element Element Elementnextprevdata
nextprevdata
nextprevdata
Linked List Examplestruct link // one element of list{ int data; // data item link *next; // pointer to next element};class linklist{ private:
link* first; // pointer to first link public:
linklist() { first = NULL;} // no argument constructor void push_back(int d); // add new element to the end of list int pop_back(); // delete last element and return data value void push_front(int d); // add new element to the front of list int pop(); // delete first element and return data value
void display(); // display all elements in list}
Linked List Example
void linklist::push(int d) // add data item at the front
{
link* newlink = new link; // create a new link
newlink->data = d; // assign new data d
newlink->next=first; // it points to the next link
first = newlink; // now first points to this link
}
Linked List Exampleint linklist::pop() // remove element at the front{ int tmp_data = first->data; link* tmp=first; first=first->next; delete tmp; // free storage return tmp_data;}int linklist::pop_back() // remove element at the end{ link* tmp=first; while (tmp->next != NULL) tmp=tmp->next; int tmp_data = tmp->data; delete tmp; // free storage return tmp_data;}
Linked List Example
void linklist::push_back(int d) // add data item at the end{ link* newlink = new link; // create a new link newlink->data = d; // assign new data d newlink->next = 0; // points to nil link* tmp=first; if (tmp == NULL) // empty list
first=newlink; else { while (tmp->next!=NULL) tmp=tmp->next; tmp->next=newlink; // it points to the next link }}
Linked List Example
void linklist::display() // display all links
{
link* tmp=first; // set ptr to first link
while(tmp != NULL) // until ptr points beyond last link
{
cout << current->data << ” ”; // print data
current=current->next; // move to next link
}
}
Linked List Exampletemplate <class T>struct link // one element of list{ T data; // data item link *next; // pointer to next element};template <class T>class linklist{ private:
link* first; // pointer to first link public:
linklist() { first = NULL;} // no argument constructor void push(T t); // add data item (one link) T pop(); void display(); // display all links}
Linked List Exampletemplate <class T>void linklist<T>::push(T t) // add element at the front{ link* newlink = new link; // create a new link newlink->data = t; // give it data d newlink->next=first; // it points to the next link first = newlink; // now first points to this link}template <class T>void linklist<T>::display() // display all links{ link* current=first; // set ptr to first link while(current != NULL) // until ptr points beyond last link { cout << current->data << ” ”; // print data current=current->next; // move to next link } }
Standard Template Library
The standard template library (STL) contains Containers Algorithms Iterators
A container is a way that stored data is organized in memory, for example an array of elements.
Algorithms in the STL are procedures that are applied to containers to process their data, for example search for an element in an array, or sort an array.
Iterators are a generalization of the concept of pointers, they point to elements in a container, for example you can increment an iterator to point to the next element in an array
Containers, Iterators, Algorithms
Container
AlgorithmIterator
Container
Iterator
Algorithm
Objects
Iterator
Iterator
Algorithm
Algorithms use iterators to interact with objectsstored in containers
Containers
A container is a way to store data, either built-in data
types like int and float, or class objects The STL provides several basic kinds of containers
<vector> : one-dimensional array <list> : double linked list <deque> : double-ended queue <queue> : queue <stack> : stack <set> : set <map> : associative array
Sequence Containers
A sequence container stores a set of elements in sequence, in other words each element (except for the first and last one) is preceded by one specific element and followed by another,
<vector>, <list> and <deque> are sequential containers In an ordinary C++ array the size is fixed and can not change during run-time, it is also tedious to insert or delete elements. Advantage: quick
random access <vector> is an expandable array that can shrink or grow in size, but still has the disadvantage that inserting or deleting elements in the middle is
costly as it requires to copy chunks of memory
Sequence Containers
<list> is a double linked list (each element has points to its successor and predecessor), it is quick to insert or delete elements but provides no random access (e.g. return 5th element in list) <deque> is a double-ended queue, that means one can insert and delete elements from both ends, it is a kind of combination between a stack (last in first out) and a queue (first in first out) and
constitutes a compromise between a <vector> and a <list>
Associative Containers
An associative container is non-sequential but uses
a key to access elements. The keys, typically a number or a string, are used by the container to arrange the stored elements in a specific order,
for example in a dictionary the entries are ordered
alphabetically.
Associative Containers
A <set> stores a number of items which contain keys The keys are the attributes used to order the items, for example a set might store objects of the class Person which are ordered alphabetically using their
name A <map> stores pairs of objects: a key object and an associated value object. A <map> is somehow similar to an array except instead of accessing its elements with index numbers, you access them with indices of an arbitrary type. <set> and <map> only allow one key of each value, whereas <multiset> and <multimap> allow multiple identical key values
Vector Container
12 7 9 21 13
int array[5] = {12, 7, 9, 21, 13 };vector<int> v(array,array+5);
v.begin();
12 7 9 2113
v.push_back(15);
12 7 9 21…
15
12 7 9 21 15
v[3]
0 1 2 3 4
v.pop_back();
Vector Container
#include <vector>
#include <iostream>
vector<int> v(3); // create a vector of ints of size 3
v[0]=23;
v[1]=12;
v[2]=9; // vector full
v.push_back(17); // put a new value at the end of array
for (int i=0; i<v.size(); i++) // member function size() of vector
cout << v[i] << ” ”; // random access to i-th element
cout << endl;
Constructors for Vector A vector can be initialized by specifying its size and a prototype element or by another vector
vector<Date> x(1000); // creates vector of size 1000,
// requires default constructor for Date
vector<Date> dates(10,Date(17,12,1999)); // initializes
// all elements with 17.12.1999
vector<Date> y(x); // initializes vector y with vector x
vector<int>
array_
Iterators
Iterators are pointer-like entities that are used to access individual elements in a container. Often they are used to move sequentially from
element to element, a process called iterating through a container.
17
4
23
12
size_ 4
vector<int>::iterator
The iterator corresponding tothe class vector<int> is ofthe type vector<int>::iterator
Iterators The container member functions begin() and
end() return an iterator to the first and past the last element of a container
vector<int> v
array_ 17
4
23
12
size_ 4
v.end()
v.begin()
Iterators
One can have multiple iterators pointing to different or identical elements in the container
vector<int> v
array_ 17
4
23
12
size_ 4i3
i1
i2
Iterators
#include <vector>#include <iostream>vector<int> v; // initialize empty vector v.push_back(13);v.push_back(9);v.push_back(8);vector<int>::iterator iter=v.begin(); // iterator for class
vector// define iterator for vector and point it to first element of vcout << ”first element of v=” << *iter; // de-reference iteriter++; // move iterator to next elementiter=v.end()-1; // move iterator to last element
Iterators
int max(vector<int>::iterator start, vector<int>::iterator end)
{
int tmpmax=*start;
while(start != stop)
{
if (*start > tmpmax)
tmpmax=*start;
++start;
}
return tmpmax;
}
cout << ”max of v = ” << max(v.begin(),v.end());
Iterator Categories Not every iterator can be used with every
container for example the list class provides no random access iterator
Every algorithm requires an iterator with a certain level of capability for example to use the [] operator you need a random access iterator
Iterators are divided into five categories in which a higher (more specific) category always subsumes a lower (more general) category, e.g. An algorithm that
accepts a forward iterator will also work with a bidirectional iterator and a random access iterator input
output
forward bidirectionalrandomaccess
For_Each() Algorithm
#include <vector>
#include <algorithm>
#include <iostream>
void show(int n)
{
cout << n << ” ”;
}
int arr[] = { 12, 3, 17, 8 }; // standard C array
vector<int> v(arr, arr+4); // initialize vector with C array
for_each (v.begin(), v.end(), show); // apply function show
// to each element of vector v
Find() Algorithm#include <vector>
#include <algorithm>
#include <iostream>
int key;
int arr[] = { 12, 3, 17, 8, 34, 56, 9 }; // standard C array
vector<int> v(arr, arr+7); // initialize vector with C array
vector<int>::iterator iter;
cout << ”enter value :”;
cin >> key;
iter=find(v.begin(),v.end(),key); // finds integer key in v
if (iter != v.end()) // found the element
cout << ”Element ” << key << ” found” << endl;
else
cout << ”Element ” << key << ” not in vector v” << endl;
Find_If() Algorithm
#include <vector>
#include <algorithm>
#include <iostream>
Bool mytest(int n) { return (n>21) && (n <36); };
int arr[] = { 12, 3, 17, 8, 34, 56, 9 }; // standard C array
vector<int> v(arr, arr+7); // initialize vector with C array
vector<int>::iterator iter;
iter=find_if(v.begin(),v.end(),mytest);
// finds element in v for which mytest is true
if (iter != v.end()) // found the element
cout << ”found ” << *iter << endl;
else
cout << ”not found” << endl;
Count_If() Algorithm
#include <vector>
#include <algorithm>
#include <iostream>
Bool mytest(int n) { return (n>14) && (n <36); };
int arr[] = { 12, 3, 17, 8, 34, 56, 9 }; // standard C array
vector<int> v(arr, arr+7); // initialize vector with C array
int n=count_if(v.begin(),v.end(),mytest);
// counts element in v for which mytest is true
cout << ”found ” << n << ” elements” << endl;
List Container
A list container is a double linked list, in which each element contains a pointer to its
successor and predecessor. It is possible to add and remove elements at
any location in the list Lists do not allow random access but are
efficient to insert new elements and to sort and merge
lists
List Container
12 7 9 21 13int array[5] = {12, 7, 9, 21, 13 };list<int> li(array,array+5);
7 9 21
12 li.push_front(8);
12 7 9 21
…
15
li.pop_front();
12 7 9 2113
li.push_back(15);
12 7 9 21…
15
li.pop_back();
8
7 12 17 21 23
li.insert()19
Sort & Merge Sort and merge allow you to sort and merge
elements in a container#include <list>
int arr1[]= { 6, 4, 9, 1, 7 };
int arr2[]= { 4, 2, 1, 3, 8 };
list<int> l1(arr1, arr1+5); // initialize l1 with arr1
list<int> l2(arr2, arr2+5); // initialize l2 with arr2
l1.sort(); // l1 = {1, 4, 6, 7, 9}
l2.sort(); // l2= {1, 2, 3, 4, 8 }
l1.merge(l2); // merges l2 into l1
// l1 = { 1, 1, 2, 3, 4, 4, 6, 7, 8, 9}, l2= {}
Functions Objects Some algorithms like sort, merge, accumulate can
take a function object as argument. A function object is an object of a template class
that has a single member function : the overloaded operator ()
It is also possible to use user-defined functions instead of pre-defined function objects
#include <list>
#include <functional>
int arr1[]= { 6, 4, 9, 1, 7 };
list<int> l1(arr1, arr1+5); // initialize l1 with arr1
l1.sort(greater<int>()); // uses function object greater<int>
// for sorting in reverse order l1 = { 9, 7, 6, 4, 1 }
Function Objects The accumulate algorithm accumulates data over
the elements of the containing, for example computing the sum of elements
#include <list>
#include <functional>
#include <numeric>
int arr1[]= { 6, 4, 9, 1, 7 };
list<int> l1(arr1, arr1+5); // initialize l1 with arr1
int sum = accumulate(l1.begin(), l1.end() , 0, plus<int>());
int sum = accumulate(l1.begin(), l1.end(),0); // equivalent
int fac = accumulate(l1.begin(), l1.end() , 0, times<int>());
User Defined Function Objects
class squared _sum // user-defined function object
{
public:
int operator()(int n1, int n2) { return n1+n2*n2; }
};
int sq = accumulate(l1.begin(), l1.end() , 0, squared_sum() );
// computes the sum of squares
User Defined Function Objects
template <class T>
class squared _sum // user-defined function object
{
public:
T operator()(T n1, T n2) { return n1+n2*n2; }
};
vector<complex> vc;
complex sum_vc;
vc.push_back(complex(2,3));
vc.push_back(complex(1,5));
vc.push_back(complex(-2,4));
sum_vc = accumulate(vc.begin(), vc.end() ,
complex(0,0) , squared_sum<complex>() );
// computes the sum of squares of a vector of complex numbers
Associative Containers
In an associative container the items are not arranged in sequence, but usually as a tree structure or a hash table.
The main advantage of associative containers is the speed of searching (binary search like in a dictionary)
Searching is done using a key which is usually a single value like a number or string
The value is an attribute of the objects in the container
The STL contains two basic associative containers sets and multisets maps and multimaps
Sets and Multisets#include <set>string names[] = {”Ole”, ”Hedvig”, ”Juan”, ”Lars”, ”Guido”}; set<string, less<string> > nameSet(names,names+5);// create a set of names in which elements are alphabetically// ordered string is the key and the object itselfnameSet.insert(”Patric”); // inserts more namesnameSet.insert(”Maria”);nameSet.erase(”Juan”); // removes an elementset<string, less<string> >::iterator iter; // set iteratorstring searchname; cin >> searchname;iter=nameSet.find(searchname); // find matching name in setif (iter == nameSet.end()) // check if iterator points to end of set cout << searchname << ” not in set!” <<endl;else cout << searchname << ” is in set!” <<endl;
Set and Multisets
string names[] = {”Ole”, ”Hedvig”, ”Juan”, ”Lars”, ”Guido”, ”Patric”, ”Maria”, ”Ann”};
set<string, less<string> > nameSet(names,names+7);set<string, less<string> >::iterator iter; // set iteratoriter=nameSet.lower_bound(”K”); // set iterator to lower start value ”K”while (iter != nameSet.upper_bound(”Q”)) cout << *iter++ << endl;
// displays Lars, Maria, Ole, Patric
Maps and Multimaps
A map stores pairs <key, value> of a key object and associated value object.
The key object contains a key that will be searched for and the value object contains additional data
The key could be a string, for example the name of a person and the value could be a number, for example the telephone number of a person
Maps and Multimaps
#include <map>string names[]= {”Ole”, ”Hedvig”, ”Juan”, ”Lars”, ”Guido”, ”Patric”,
”Maria”, ”Ann”};int numbers[]= {75643, 83268, 97353, 87353, 19988, 76455,
77443,12221};map<string, int, less<string> > phonebook;map<string, int, less<string> >::iterator iter;for (int j=0; j<8; j++) phonebook[names[j]]=numbers[j]; // initialize map phonebookfor (iter = phonebook.begin(); iter !=phonebook.end(); iter++) cout << (*iter).first << ” : ” << (*iter).second << endl;cout << ”Lars phone number is ” << phonebook[”Lars”] << endl;