Upload
kardosdarkforge73
View
215
Download
0
Embed Size (px)
Citation preview
7/27/2019 Operation Good Wood
1/11
INTRODUCTION:
A MONSTROUS GLINT IN THE EYE
Like a lot of really, stupid ideas, this project was embedded
in my easily coerced mind by an outside influence - Chris
Das Reich Cornwall (who some readers may recall was
photographed for an earlier edition of WI at a re-creation
of Kursk) - when we were travelling back down from a
weekend 25mm Napoleonic game at the Wargames
Holiday Centre, in April 2005.
On a three- or four-hour car journey, the conversation can cover a wide
variety of topics, with which Im sure you are all familiar: periods we
have never tried but wouldnt mind having a go at; how to make nice
trees; Leipzig at one to one in 25mm in a gym that sort of thing. Now,
I had dabbled with WWII rules a while back, but, always havingmegalomaniac tendencies (wasnt that the name of a band?), never really warmed to them for anything more than an occasional
game. However, all that was to change when I bought a set ofCrossfire rules the lateral thinking aspect of no ranges or move rates
really appealed to me as much as it seemed to freak other people out. Then, fatefully, in that car in April, Chris remarked, Course,
with no real scale, or ranges, you could do a Crossfire game in any scale you
want. Hmmmmm, any scale you want, eh? The seed was sown, the scene was
set, eight months of my life was about to disappear
THE MONSTER IS CONCEIVED
Where to start? What to do? Well, we had a huge topic of discussion for the
final two hours of our journey! Me, being a rampant, almost nationalistic,
patriot (from henceforth this will be referred to as Rule 1) wanted a Britishforce not Allied, British and as late war is where my interests lie (such as
they are, Im more a Napoleonic buff Mr Siggins is right, it is the one true
period), 44 -45 beckoned. So, by the time The South loomed, it was
decided: a game set in Normandy, inland, with a British force, around the
Caen area, nice terrain opportunities (woods, built-up areas, fields, etc.), with
Above: Pak 40,Tamiya.
Right: B Squadron Firefly, Bouchain, of the Grenadier
Guards (tank byDragon, crew byDragon and Ultracast)
Below: Coldstream Guards Infantry Platoon, showing flanged
aluminium bases (figures by Dragon)
Bottom Right: An Opel Blitz pays a visit to the Boulangerie
(truck by Italeri, building and road scratch-built)
60
7/27/2019 Operation Good Wood
2/11
a well-dug-in, well-equipped enemy and a variety of interesting kit. But
what to do? Various books were read; Max Hastings (rather Nazi-cisstic,
but otherwise excellent) Overlord had an account of the British Guards
Armoured Division clashing with 21st Panzer and 12th SS Panzer, to the
South of Caen, around the towns of Cagny and Le Poirier, on the road to
Vimont. Guards Armoured, eh? Well, my father was a Coldstreamer, so
the infantry element was decided: a battlegroup based around an infantry
battalion of the Coldstream Guards with an armoured regiment of the
Grenadier Guards. (Later the division formed battlegroups with the
infantry and tanks of the same regiment, but not in the timeframe of this
game.) On top of this, some support and add-ons, 30 vehicles andaround 250 figures easy! A big table was obviously needed; a quick call to Gerry Elliot of the
WHC, a man always open to foolishness, secured his 30ft x 15ft behemoth, to fill with 1/35 scenery (bugger).
THE MONSTER IS BORN
Right. Build! Create! Paint! Dragon makes two suitable sets of British infantry, the Normandy set being the best (natch). Assembling,
converting and painting werent as bad as I hoped and the first
company of infantry came together in about a month or so. Next
came a painful decision: Rule 1 demanded Cromwell tanks for my
armoured element, and the Welsh Guards Armoured Recce
Regiment was so equipped, but there are certain images that shout
out Normandy for me: Typhoons, SS-smocked Germans, British
helmets covered in hessian tape camouflage, PZIVs with shtzenarmour, and columns of Shermans. The line armoured regiments
were equipped with Shermans, and the kits are a lot cheaper! I
took solace in the fact that some were British-designed Fireflies,
and began scouring the net; eBay came to the rescue, as I
discovered that no one really wants
dull Shermans: big, exciting German
Tigers command high prices, but
little Tommy cookers can be had
comparatively cheaply. This brings
me smoothly to Rule 2: I find very
disturbing the fawning adulation
some WWII gamers seem to have forall things German (and especially
SS). Sorry if that offends you, but its
a free country (which, incidentally, it
wouldnt have been if well, you
know).
PART 1: THE MADNESS BEGINS! Words and Pictures by John Lander
1st left: An Opel
Blitz pays a visit to
the Boulangerie
(truck by Italeri,
building and road
scratch-built by the
author)
2nd left: Wittmans
Tiger amidst
Normandy
hedgerows Tamiya,
hedges byLast
Valley, Zimmeritting
by the author!)
Above: A
RevellTyphoon
buzzes Cagny
Left: Cadiz, a 75mm Sherman, among theNormandy bocage (tank by Tamiya, crew by
Ultracast, greenery by Last Valley)
Above: Cambrai, a Sherman, edges into
Cagny (tank and lampposts by Tamiya, trees by
Last Valley, roads and buildings scratch-built by
the author)
61
7/27/2019 Operation Good Wood
3/11
Now, the line between wargaming and modelling was being
blurred here as the three Firefly kits I had to make all required
the assembly of separate track links: three parts to each link, 85
links to a track, six tracks to make I cried, I actually cried.
Small parts were left off the tanks as I thought they would only
get broken off anyway, but I did make an effort to use the correct
divisional and regimental markings (see Rule 1) then covered
them in stowage, track links, hairnet camo (!) and mud made
from a mixture of brown Humbrol enamel, sand and sisal,
which, when highlighted, looks the mutts! These were crewed
with Ultracast, pixie-suited tankers, suitably named, and
finished with a matt varnish and a bristle aerial. I did these, three
kits at a time, to spread both cost and interest over the project as
a whole.
The infantry were causing me some basing problems: they have
a lot of very fragile gun barrels waving around, and other people
grabbing the figures to move them around would result in a
poke in the eye from me! This was solved by mounting them on
aluminium bases, four inches square for a section (not squad
see Rule 1) with half-inch flanges folded up on two sides to
move them, the flanges having green insulating tape on them toblend them in a bit. I placed four figures, not three as specified
in Crossfire, to a base as, well, it just looked better to me! The
German armour gave me a chance to try something new to me,
which I had previously considered something of a black art:
airbrushing. I borrowed a mates brush and compressor, bought
some Humbrol yellow, green and red-brown, and just dived in.
It was OK, actually, and with a bit of practice the PZIVs, StuGs
and Panthers looked great (you can tell, however, which one I
did first and which last!). A bit of foliage, mud and crew, and
they were done.
A bargain presented itself on the net in the shape of WittmansTiger. I bought it as he was attached to 12SS for this part of the
Normandy campaign. One fateful day I assembled it and,
glancing at the instructions for applying the Zimeritt coating,
thought to myself, That looks easy. Theres a day of my life
Ill never get back! Despite my self-imposed rules, I have to
say that it looked top cheese. Rule 2 dictates that an
embarrassment of German infantry is available from Tamiya,
Dragon and Zvezda, so cap-wearing, greatcoated line or
smocked SS were not a problem: eBay for bargains;
Netmerchants.co.uk for specifics and, it must be said, fantastic
service.
As I mentioned earlier, cab rank Typhoons epitomiseNormandy for me, but in 1/35? Surely not? I had a word with
myself, to the effect that not making one for reasons of insanity
was no longer an option. Revell provided, I built. A base was
made using some dowel and was given weight by melting down
some orrible, no-neck Napoleonic figures someone got me
from a bring n buy because they were cheap. The
manufacturer? Not saying, but Siggins would weep!
It was now October, and the game was set for Gerrys off
season at the start of December. Time was fast running out. I
had been putting off even thinking about the two towns I
planned to make, as Mick Sewell has set the bar so high on thebuildings front that I had to mentally prepare myself for mine
not to be as good (Rule 3: dont beat yourself up over a hobby
may be called for!). So, in the best traditions of me, I dived in,
using quarter-inch ply, and bits of cobbled sections and other
sundries from a model railway shop. All the buildings were
62
7/27/2019 Operation Good Wood
4/11
based on photos of Normandy, ensuring the room space they
contained was based on five-inch squares, or multiples thereof,
to enable an infantry section to fit comfortably. The town of
Cagny would be represented by four buildings, and a large
walled courtyard farm would do for Le Poirier. Cagny boasted a
large hotel, the Caf Rene (!) and two houses, plus a metalled
main street, with Tamiya lampposts and road signs, a fountain,
and WWII French posters from the net, scaled down, distressed
and stuck on the walls. Roofs were tiled with squares of card, in
ye olde Games Workshoppe style; the walls were all painted
with a paint/sand mix, highlighted and matt varnished. A bit of
battle damage, not overdone, finished them off. Some large road
sections were then knocked up from hardboard/paint/sand/
sawdust for the main drag through Cagny to Vimont. Well, that
took up October/November! S&A Scenics barbed wire and
matchsticks were used to make eight infantry base-sized wire
stands to further impede the British advance. In a last-minute
push with which Im sure other gamers will empathise, these
were finished the hour before I embarked on the drive to
Scarborough, the fumes ensuring I drove for four hours at
nothing oclock on that December morning with the windows
fully open!
THE MONSTER WALKS
The British force consisted of an infantry battalion of three
companies, plus, at battalion level, an A/T company of 3 x 6pdr,
three-inch mortar, carrier platoon in two Bren carriers, and an
engineer platoon. The armoured regiment had three sabre
squadrons, each of two 75mm Shermans and a Firefly. This was
commanded by a headquarter squadron of a command Sherman,
complete with Scottie dog-armed colonel in the turret (well, he
is a Guards officer!) and a recce troop of two Honeys (not
Stuarts - see Rule 1). In addition, a squadron of the 2ndLifeguards with a Dingo and two Humber armoured cars
provided extra recce capability, as two Achilles 17pdr tank
destroyers did for heavier metal support. A company of the
divisions machine gun unit (three Vickers HMGs) with a 4.2-
inch mortar and Wasp flamethrower carrier filled out the
infantry close-support weapons. Finally, a 25pdr forward
observer and RAF ground liaison officer for the Typhoon meant
an end to the khaki! I went to lie down in a darkened room.
Girlfriend rang bell. I ate food.
The Germans had a less rigid organisation, as the grinding
attrition of Normandy had taken its toll. Elements of 21st Panzer
Division were represented by two companies of infantry, withhelp from an 81mm mortar, PAK 40, two HMGs and a
Nebelwerfer observer. Two PZIV Es provided tank support and
a 20mm flak gun to help stave off the attentions of the RAF.
12th SS had an under-strength company of two platoons, with
an HMG, in Hanomag 251s. No mortars or A/T guns were left,
but a very useful armoured force of two PZIV Hs, two
Panthers and two StuG IIIs were available, together with a
halftrack-mounted 20mm flak gun. Wittmans Tiger would
turn up randomly, driving to the sound of the guns, or if
someone told him there was a column of ambulances that
needed shooting up (see Rule 2)! A/T capability was provided
by an 88mm and a 75mm PAK 43- both utter monsters in 1/35,and deadly in Crossfire!
Phew, finished. But will it be as good to play as it is to look at?
Next time: The Game!
Picture Captions. From top left down.
Wittmans Tiger (Tamiya) amidst Normandy hedgerows (by Last Valley,
Zimmeritting by the author!)
A Panzer Grenadiers eye view of a Firefly (tank by Dragon)
British tank column laagers up in a Normandy village (vehicles and
figures by Tamiya andDragon, scenery scratch-built by the author)
Ill Met By Sunlight: Lifeguards recce squadron hammers up the Vimont
Road, with Typhoons in the far distance
Picture Captions. From top right down.
Guards Battalion commander confers with tankers in a Normandy village(Verlinden officers and tank by Dragon)
British tank column laagers up in a Normandy village (vehicles and figures by
Tamiya and Dragon, buildings and road scratch-built by the author)
12SS Panther advances through the bocage (tank by Tamiya, road
scratch-built by the author, bocage by Last Valley)
63
7/27/2019 Operation Good Wood
5/11
INTRODUCTION
In the last issue of WI I told of the eight months of work that
brought me to the Wargames Holiday Centre, on a freezing
Scarborough Sunday morning, with a car groaning under the
weight of assorted figures, vehicles, trees, buildings, aircraft,
roads oh, and some clothes for the three days! This game was
a huge step into the unknown as, I believe, we were stretching
the Crossfire ruleset to its limits: it could all be over in two
hours or it might take a week! I had invested a lot of time in this
and wanted it to be a great game.
We now come to that most dreaded of articles: the battle report.
Ill try to keep it flowing and, I hope, interesting. Ill try to
remember what happened. Did I take detailed notes as we went
along? Naaaa, too busy laughing and pointing!
MEET THE GANG, COZ THE BOYS ARE HERE
My erstwhile colleagues for this venture were Chris Das Reich
Cornwall, Dave The Cravat Kenyon, Gerry The Guvnor Elliot,
and me. Mike Just Mike Ingham would drop in to
comment/abuse/laugh/point/etc. as he saw fit. I took the role of
umpire, as I had planned hidden set-ups, minefields, Typhoon
strikes, and so on. Dave would be the British player, with Chris and
Gerry portraying the dastardly Hun. The table was as follows (see map): Cagny to the east of off-table Caen, and a large
wooded/broken ground area to the west of Cagny; a long, wooded ridge overlooking the Vimont road, with Le Poirier to the south-
west of Cagny. The secret ofCrossfire is to break up really long lines of sight (no range restrictions, remember) so I spent some time
just tweaking woods (oo-er!) to close these off. The Germans had two four-stand barbed-wire lines, three mined areas and twobunkers, one housing a PAK38 and the other an HMG; these could be positioned anywhere on the board the German player wished.
YOU WANT TO PUT THAT WHERE?!
Dave was banished to Gerrys garden as the
German set-up was revealed. A company of the
125th Panzer Grenadier Regiment from 21st
Panzer Division would occupy Cagny, with
another in Le Poirier. The Cagny garrison would
be further bolstered by two short 75mm PzIVs
(from the 100th Panzer Regiment) hidden in the
woods at each end of town, and the NebelwerferFOO on the roof of the hotel, giving a good line of
sight (LOS) to the approaches to the town. The
20mm AA gun was situated in the walled orchard
to the rear of the town, to help if the RAF decided
to alter the architecture with 60lb rockets.
Above and Right: 12th
SS move up through
Normandy bocage (PzIV
by Italeri, Panthers by
Tamiya and Dragon,
hedges by Last Valley,
roads by the author)
Right: Panthers of 12th
SS emerge f rom L e
Poirier woods to engage
the Grenadier Guards
Armoured Regiment
(Panthers by Dragon/
Tamiya, woods by Last
Valley)
22
7/27/2019 Operation Good Wood
6/11
7/27/2019 Operation Good Wood
7/11
BRITISH
PAK Bunker
MG Bunker
Le MessnilFrmental
To Caen
To Vimont
To Frnouville
Le Poirier
Cagny
27'
15'24
7/27/2019 Operation Good Wood
8/11
guns and mortar support moved east, swung south and inched
its way two platoons up, one back, in textbook style covered
by the leading tanks, to the outskirts of Cagny. The Germans
were holding fire, but a Nebelwerfer FOO had other plans
The Guards of C Company continued a slow advance into the
bocage hedges on the outskirts of Cagny, coming face to face
with a concealed PzIV from 21st Panzer, which let fly,
suppressing the lead section. The initiative won, the Panzer
shelled the lead section again, gaining another suppression and
therefore a kill. An MG42 in an upstairs window opened up,
suppressing the second section, while a platoon crossfire from
the hotel suppressed the third, and removed it outright a second
later. A heartfelt Oh, pants signalled the British dilemma
perfectly. Another burst from the HMG missed, passing the
initiative to the British. Dave moved a Sherman from C
Squadron to cover the withdrawal of the survivors of the lead
platoon, only for a hidden PAK 40 anti-tank gun to roll double
six, and well and truly wallop it, Cadiz buying the dirt farm.
The remaining men of the company all dived for cover and the
attack stalled.
A section had gained line of sight to the town, forcing Chris to
place eight stands of barbed wire along the front of Cagny; this
was not going to be easy. Meanwhile, the FOO couldnt believe
the amount of targets for his battery of Nebelwerfers. I had
decided that the werfers hit everything on a three-foot board,
with four dice, deducting for cover, and coming in after a dice
roll over three, then D10 minutes later; but they only hit the
target board on the nine or ten of a D10, the remaining one to
eight corresponding to one of the boards around it. Deadly, but
very inaccurate. As umpire, I rolled secretly for the time delay,
so neither side knew when the moaning minnies would arrive;
in this case, it was a delay of only four minutes. Chris rolled forthe board that would be hit, knowing only a roll of one would
mean a friendly fire incident. The curse that is anything but a
one duly struck and, along with another British section, a
Vickers team and a platoon commander, the PAK40 was
knocked out. Ignoring his role, Chriss words were more Anglo
Saxon than Teutonic, with not a Dummkopf to be heard!
IF YOU GO DOWN TO THE WOODS TODAY
With the attack on Cagny stalled for the moment, Dave sent the
recce troop of two Honeys into the woods to the west of Cagny
to start an outflanking manoeuvre. The carrier platoon and A/T
company lent their support, with the 6pdrs unlimbering along ahedge line to cover the back of the wood. No fire was
forthcoming, so the carrier platoon skirted the wood and moved
on to the next, only to receive an 88mm shell from Le Poiriers
PAK43. Sledgehammers and nuts sprang to mind, as the carrier,
and its complement, were totally destroyed. With initiative
gained, the 88 had a pop at one of the Honeys, and missed. The
other end of the wood was hidden from further 88-related
attentions, so the remaining two sections of the carrier platoon
debussed and hunkered down in the wood. This action drew the
attention of a hidden PzII, which fired at the leading section,
suppressing it. The German players had carried out their
deployment well: with overlapping fields of fire and obviousroutes covered, this was going to be bloody going for the Brits!
Gerry, deciding that the best form of defence etc., and with the
British on the back foot, sent a company of 12th SS in 251
halftracks, with two Panthers, two PzIVs and a 20mm flak, in a
column to the ground between Cagny and Le Poirier, to link up
25
7/27/2019 Operation Good Wood
9/11
the German defences. This movement brought a hopeful parp
from the surviving Humbers Besa machine gun, which
promptly suppressed the leading SS section. With a three foot-
square board full of deploying infantry, halftracks and armour,
Dave begged for an opportunistic Typhoon pilot to spot this. I
rolled, but to no avail.
Taking advantage of an unexpected initiative win, Dave moved
B Squadron up to the woods and carefully inched his Shermans
round it, avoiding the 88mms lane of ouch. Ever the
fool/optimist/master tactician, and against the practice of the era,
Dave led with the Firefly, only to advance too far and receive a
75mm present from a lurking Panther, which glanced off the
frontal armour (diaries of the time always mention the smell
inside a tank this sort of thing cannot have helped!). Pushing
its tommy cooker luck, Bouchain squared up to the Panther
and let it have a 17pdr poke in return. This missed. It now had to
be played out, and, with neither side backing off, misses,
bounces all were suffered, with both Dave and Gerry getting
more anxious and tension rising. Bouchain finally had the last
word and destroyed the Panther, to much cheering from Dave
and, it must be said, me. (Impartial umpire? See rules 1 and 2 inlast months instalment!) This victory left the flank of a PzIV
open to the same Firefly, which it duly brewed up. Realising that
Bouchain was probably pushing its luck, Dave pushed it even
further, destroying a 251 and shooting up its infantry; then its
crew reversed out of harms way to have tea and, no doubt,
congratulate themselves.
YOU DIRTY RAAAT
With the 6pdrs covering, the flank of Cagny was secured, so the
British 25pdr observer called in a smoke mission just beyond the
barbed wire covering the approach to the town. Under cover ofthis, the battalions engineers set about clearing a path and,
despite the attentions of a sniper, this was achieved. The
engineers withdrew no doubt with a jerked thumb and an Over
to you, mate and the infantry of C Company, Coldstream
Guards, readied themselves for the assault.
More smoke was laid, and the company set off down the lanes
cleared in the wire, covered by the guns of 21st Anti-tank
Regiments Achilles tank destroyers. The Firefly of C
Squadron inched around to flank Cagny, with the other
remaining Sherman trundling up to the edge of the main street to
draw some fire away from the infantry. This it did, to a welcome
mat of two Panzerfausts. Both missed. Covered by the 75mm ofthe Sherman, the infantry attacked the hotel and first house, the
Shermans HE helping to clear the way. After about two hours
close-in fighting, the hotel and house were cleared. With
Corunna of C Squadron knocking out a 21st Panzer PzIV, the
eastern flank of the town was looking cleared: good work, fella!
An over-zealous Achilles moved to flank the next building and
was promptly brewed by a hitherto hidden StuG and the Firefly,
next initiative, by a Panzerfaust. Oooooo, not so good!
Chris and Gerry had also slipped in a platoon of 12th SS to
reinforce the garrison; these wasted no time in counter-attacking
and ejecting the British from their tenuous hold of the firsthouse. This heralded a time of attack and counter-attack, finally
broken by a Wasp flamethrower carrier braving Panzerfaust
alley, as the main street had become known, to help eject the
Germans to the rear of the town. This was shaping up to be a
great game!
26
7/27/2019 Operation Good Wood
10/11
7/27/2019 Operation Good Wood
11/11