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1
2016 List of Categories (V5)
A Print
B Outdoors
C Design
D Film
E Radio & Audio
F Cyber
G Crafts
H Media
I Promo & Activation
J Integrated
P.2
P.4
P.7
P.8
P.11
P.12
P.17
P.18
P.21
P.23
Kam Fan Awards
Print Kam Fan
Outdoors Kam Fan
Film Kam Fan
Radio & Audio Kam Fan
Cyber Kam Fan
Media Kam Fan
Promo & Activation Kam Fan
Integrated Kam Fan
Grand Kam Fan
Special Awards
Client Award
Students’ Award
Agency of the Year
International Award
P.24
P.25
Organized by:
2
A Print - not including Poster
A 1 Print Single
A-1. Public Transport and Utilities
Buses, MTR, power, water etc
A-2. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
A-3. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
A-4. Pharmaceutical Products
A-5. Electronics
Mobile phones, cameras, TV, office electronics, etc.
A-6. Automotive
Cars, motorbikes, bikes, trucks, etc.
A-7. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
A-8. Household products
White goods, furniture, cleaning products, pet food, stationery, etc.
A-9. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
A-10. Supermarket & Restaurants
A-11. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
A-12. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
A-13. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
3
A-14. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
A-15. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising
A-16. Charity, Pro bono and Public service
A 2 Print Campaign (A-17.)
Campaign submitted should be composed of 2 or more different executions of the Print Single.
4
B Outdoors
B 1 Poster Single
B-18. Public Transport and Utilities
Buses, MTR, power, water etc.
B-19. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
B-20. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
B-21. Pharmaceutical Products
B-22. Electronics
Mobile phones, cameras, TV, office electronics, etc.
B-23. Automotive
Cars, motorbikes, bikes, trucks, etc.
B-24. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
B-25. Household products
White goods, furniture, cleaning products, pet food, stationery, etc.
B-26. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
B-27. Supermarket & Restaurants
B-28. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
B-29. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
B-30. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
5
B-31. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
B-32. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising
B-33. Charity, Pro bono and Public service
B 2 Poster Campaign (B-34.)
Campaign submitted should be composed of 2 or more different executions of the Poster Single.
B 3 Outdoors Single (Including MTR, bus shelter, bus body, billboards etc.)
B-35. Public Transport and Utilities
Buses, MTR, power, water etc.
B-36. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
B-37. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
B-38. Pharmaceutical Products
B-39. Electronics
Mobile phones, cameras, TV, office electronics, etc.
B-40. Automotive
Cars, motorbikes, bikes, trucks, etc.
B-41. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
B-42. Household products
White goods, furniture, cleaning products, pet food, stationery, etc.
B-43. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
B-44. Supermarket & Restaurants
6
B-45. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
B-46. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
B-47. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
B-48. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
B-49. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising
B-50. Charity, Pro bono and Public service
B 4 Outdoors Campaign (B-51.)
Including MTR, bus shelter, bus body, billboards etc. Campaign submitted should be
composed of 2 or more different executions of the Outdoor Single.
B 5 Ambient (B-52.)
Non-standard and free-form outdoor advertising that responds relevantly to the ambience.
Including special build, non-standard advertising using vehicles or in transit sites, digital
screens and non-formatted digital outdoor.
B 6 Field Marketing (B-53.)
Live advertising and events including stunt, demonstrations, branded performance,
consumer and audience participation interactive games and events
B 7 Point of Sale (B-54.)
All point of purchase advertising including stickers, flyers, signage, promotional giveaways
and multiple items on display in the environment.
7
C. Design
All submitted entries must have been developed in accordance to a specific client brief and
executed in its final version. Original and final materials will be required, along with all standard
documents/proofs needed for verification. Single Only.
C1 Corporate Identity:
C-55A. New or redesign of logos
C-55B. Development and application of logos in stationery
C2 Posters, film exhibition, events, concerts, sponsorships (C-56.)
C3 Flyers, Tickets, Cards, invitations and other greetings (C-57.)
Greetings or invitations sent physically or electronically to a private person
C4 Offline Publications (C-58.)
Design of annual reports, marketing brochures, catalogues, press kits, books, calendars etc.
C5 Broadcast design and digital design (C-59.)
Channel branding, program branding, idents, website intros, etc
C6 Packaging design (C-60.)
C7 Brand Environments and space design: (C-61.)
Retail environment, seasonal displays, pop-up stores, showrooms, concept stores,
installation, public space, exhibition etc.
C8 Promotional Items (C-62.)
Clothing, promotional gifts and samples, guerrilla marketing accessories, promotional items
and brand merchandise
8
D Film
D 1 TVC Film Single
Entry of this category is for films broadcasted on TV. Media schedule & placements are needed
as support.
D-63. Public Transport and Utilities
Buses, MTR, power, water etc.
D-64. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
D-65. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
D-66. Pharmaceutical Products
D-67. Electronics
Mobile phones, cameras, TV, office electronics, etc.
D-68. Automotive
Cars, motorbikes, bikes, trucks, etc.
D-69. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
D-70. Household products
White goods, furniture, cleaning products, pet food, stationery, etc.
D-71. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
D-72. Supermarket & Restaurants
D-73. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
D-74. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
9
D-75. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
D-76. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
D-77. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising)
D-78. Charity, Pro bono and Public service
D 2 TVC Film Campaign (D-79.)
Entry of this category is for films broadcasted on TV. Media schedule & placements are
needed as support. Campaign submitted should be composed of 2 or more different
executions of the TVC Film Single.
D 3 Other Screens / Non –TV Broadcast Film / Webisode Single (D-80.)
Entry of this category precludes entry into other categories or needs to be longer
execution and must be different version than TV. Films that ran on alternative screens but
NOT on TV i.e. online, in cinemas, lifts, taxis, in-store, transportation TV and outdoor TV.
D 4 Other Screens / Non –TV Broadcast Film / Webisode Campaign (D-81.)
Entry of this category precludes entry into other categories or needs to be longer
execution and must be different version than TV. Films that ran on alternative screens but
NOT on TV i.e. online, in cinemas, lifts, taxis, in-store, transportation TV and outdoor TV.
Campaign submitted should be composed of 2 or more different executions of the Other
Screens / Non –TV Broadcast Film / Webisode Single.
10
D 5 Social and Interactive Video
A single video execution that has never been broadcasted on television or other non-online
channels such as elevators, buses or in-store TV screens. Any aired TV commercial is not
eligible to enter unless it is a different edited execution of the original broadcast version.
The films/videos can be uploaded to any website (corporate site, mini-site or mobile site &
etc.), online portal (e.g.TVB.com or NextMedia ActionNews & etc) or Social Media channel
(e.g. Youtube, Vimeo, Facebook page & etc). Single only.
D-82. Social Video
Online videos specifically created for the internet or online social platforms that are intended
for widespread sharing. Entries will be evaluated on their creative excellence, execution,
levels of engagement, social reach and the creative use of social networks and activities to
its non-paid media related viral success.
D-83. Interactive Video
Online, interactive videos that have at least one of the following levels of interactivity:
conversational, customizable, narrative, and explorative. Entries will be evaluated on their
creative excellence, concept and execution.
11
E. Radio & Audio
E-84. Radio Single
E-85. Radio Campaign
E-86. Other Use of Audio Single
E-87. Other Use of Audio Campaign
12
F Cyber - Digital & Interactive & Mobile
F-1 Web Campaign (F-88.)
Online-only campaigns that consist of at least 2 web executions i.e. 1 website, 1
online video, 1 social post, etc. (If you would like to submit a single
website/microsite, please see B. Web Platforms)
F-2 Web Platform
Single executions, including microsites.
F-89A. Website
Long-term site destinations for a brand, product or service (i.e. AudiUSA.com,
CNN.com, etc.).
F-89B. Microsite
Creative short-term campaign sites made specifically to support a branded
campaign.
F-89C. Web Service / Apps
Client-server software applications and services provided to a target audience to
improve their experience and engagement with a brand.
F-3 Online Ad
Single executions of paid online desktop display advertising.
F-90A. Web Banner
Single desktop banner executions only.
A campaign of banners should be submitted under A. Web Campaign.
F-90B. Innovative Online Ad Solution
New/innovative technology or solution for online ads.
F-90C. Native Advertising
Strategic placement of brand content designed to match the format of a third
party’s own digital platform. Entries will be assessed on their consumer relevance
and ‘native’ presence (e.g. online advertorials, sponsored content, in-feed ads,
product placement, branded content, native video).
13
F-4 Social
Work with social thinking at its core, where levels of engagement, social reach and
the creative use of social networks result in a successful commercial effect. Creative
solutions that utilise social components / activity as a secondary element should not
be entered. The same entry can be submitted up to 3 times in this section.
F-91A. Social Business
Creative social activity that utilises the power of an online community to impact
business objectives and/or to enhance relationships with a brand, community or
consumers. This may include content, operations, intelligence, resourcing, sales,
product development and other aspects of the value chain.
F-91B. Social Purpose
Social initiatives designed to engage consumers through authentic, meaningful
experiences with clear proof of impact. Entries should harness the core values
and culture of the brand, product or service through focus on a wider social
purpose. These can also include, but is not limited to, not-for-profit social
responsibility initiatives.
F-91C. Response / Real-time Activity
Targeted and non-targeted social activity that utilises social platforms in order to
respond to world events, public affairs and other real-world, real-time activity in a
meaningful, often creative way, which may prompt social sharing. Also includes
1:1 or large scale conversational insight and responsive social listening.
F-91D. Co-Creation & User Generated Content
Social based activity designed to engage with a community/fans and encourage
them to contribute or collaborate with a brand initiative. Engagement may be
intended to drive long term value through collaborative interaction. Further
creative use and placement of content generated will also be considered.
F-91E. Influencer / Talent
Social initiatives or executions that utilise a celebrity, social ambassador, or social
influencer in order to engage with a specialised audience.
F-91F. Innovative Use of Social or Community
Creative utilisation or interpretation of existing or emerging social platform(s)
and/or social activity. Levels of engagement, social reach and the creative
strategy will all be considered.
14
F-91G. Content Placement
Content and editorial strategy and placement using social channels. The strategic
arrangement and curation of appropriate content that may either drive or enhance
a wider social campaign.
F-91H. Community Building / Management
Social activity that is designed to engage, build or maintain an online social
community that may result in an enhanced brand affinity. Community activity
(passive fans versus active fans), engagement levels and the appropriateness of
targeted conversation/communication directed at active/non-non active users will
all be considered.
F-91I. Use of Social Data & Insight
The creative interpretation of social data in order to target, engage or develop a
meaningful relationship with a specific audience or community. Insights gained
through the strategic application of data/analytics and associated targeting
methods will all be considered.
F-91J. Apps / Tools
Digital application or tool specifically designed for a social platform.
F-91K. Social Currency & Commerce
Social, often platform based initiatives that allow or encourage users/communities
to participate in social activity that may result in a direct sale. Entries may rely on
social currency or bartering alternatives (data, social currency, services, etc.) that
do not rely on a monetary exchange or payment.
F-5 Branded Games
Games specifically created for a brand (games that have not been specifically made
for a brand will not be accepted.)
F-92A. Web
Games specifically created to be used on online platforms used on desktop
PC/MAC.
F-92B. Social
Games created for online social platforms, or creative use of social platforms.
F-92C. Live Digital
Outdoor/offline digital games.
F-92D. Other Rich Media Games
Innovative/non-traditional/other digital games, including branded console games.
15
F-6 Branded Tech
Branded technology or digital solutions that have been utilised or harnessed in order
to enhance a brand.
F-93A. Tangible Tech
Digital product (large or small scale), utilities and tools that create brand value
between the product and consumer and enhance the users’ lifestyle or behaviour
(e.g. robotics, virtual reality, biotech, wearable tech, etc.)
F-93B. Spatial Tech
Digital demonstration in an outdoor/offline space e.g. installations, exhibitions,
interactive screens, etc.
F-93C. Digital Billboard
Outdoor/offline digital advertising.
F-7 Mobile
F-94A. Technology
The creative application of mobile technology to enrich a brand, product or service.
F-94B. Websites
Mobile / tablet / phablet specific websites or unique layout based on responsive
design, fully fluid or with mobile specific breakpoint. Please highlight what, if any,
mobile specific interface paradigms and metaphors are introduced to make it
uniquely mobile.
F-94C. Apps
Any application (native, hybrid, web based or pre-installed) for a mobile device
(smartphones, tablets etc.) or Smart TV that can be accessed via the web or
downloaded from app stores and other mobile software distribution platforms.
F-94D. Rich Media
Mobile banners, interstitials and other rich media designed for and played on a
mobile phone, smartphone, tablet or any other mobile device. Please show how
the ad was originally displayed on the mobile device.
F-94E. Games
Brand related games designed for and played on a mobile phone, smart phone,
tablet, Smart TV or any other mobile device.
16
F-8 Best Cyber Campaign (F-95.)
A campaign that demonstrates the best use of multiple digital, social media or mobile
channels and can be proven how its target audience are engaged throughout these
touch points in the cyber space. All entries are expected to have straddled at least three
different digital, social media or mobile channels in order to demonstrate their creativity
are encompassed these channels seamlessly. Offline campaign that only uses digital,
social, or mobile media as a secondary channel should not enter this category.
17
G. Crafts
Craft excellence in respective areas that brings alive the idea to its best. Crafts will not be
included in the tally, and not eligible to compete for Grand Kam Fan. Craft entries must be no
more than 5 items. Single only.
G 1 Print / Outdoor Crafts
G-96. Chinese Copy
G-97. English Copy
G-98. Art Direction
G-99. Illustration
G-100. Typography
G-101. Photography
G 2 Film / Radio & Audio Crafts
G-102. Chinese Copy
G-103. English Copy
G-104. Art Direction
G-105. Direction
G-106. Editing
G-107. Cinematography
G-108. Use of Original Music
The impact & success of original music compositions, created specifically for
film advertisements.
G-109. Sound Effect / Sound Design
The creative use of sound within film advertising. Technical excellence in
recording, mixing and the synthesis of samples & sound effects along with the
cohesion of the edit and its impact on the overall piece.
G-110. Animation / Special Effect
G 3 Digital / Cyber / Mobile Crafts
G-111. Interface & navigation (The interactive journey with a digital product or service.)
G-112. Animation/ motion Graphics, illustration and Graphic design, use/Curation of image(s).
(Creative application of photography, artwork, illustration, graphic, or other images.)
18
H. Media
H 1 Media Single
H-113. Best use of Print
H-114. Best use of Screens
Including TV, cinema, in-flight, and outdoor screens etc.
H-115. Best use of Outdoor
Traditional billboard or poster sites, bus shelters and transit advertising using standard
advertising space
H-116. Best use of Digital Platforms
Including websites, microsites, banner ads, instant messaging, email marketing, digital
POS, new technology, games, virtual worlds, downloadable applications including
screensavers, widgets etc. Any campaign using social media as the primary channel
should be entered in category H-109 Best use of Social Media
H-117. Best use of Mobile Devices
Mobile technology including smartphones, tablet computers, Bluetooth, SMS, MMS, WAP,
and mobile applications etc.
H-118. Best use of Social Media
Including viral advertising, blogs, social networking sites and applications, consumer
generated content
H-119. Best Digital Performance Base Marketing Strategy
Effectively maximizing search engine dynamics, expanding audience reach through
innovative platform targeting, includes search engine optimization and/or paid search
H-120. Best use of special events and stunt/live advertising
Including guerilla marketing, live events, shows, concerts & festivals, experiential events,
large and small scale stunts etc.
H-121. Best use of Branded Content & sponsorship
Including promotion of a brand’s value and position by going beyond traditional
advertising channels, and utilizing the generation of content. E.g. Seamless integration of
a product in a television program, or advertiser funded programming
19
H-122. Best use of Ambient
Effective use of the environment, which includes execution in bars & restaurants, such as
glasses, beer mats & ashtrays, petrol pumps, flyers, stickers, signage, tickets barriers, floor
media and other adaptations of exterior locations, signage, buildings or street furniture etc.
H-123. Best use of Audio
Radio, podcast and other audio technology
H 2 Media Campaign
Campaign submitted should be composed of 2 or more different executions.
H-124. Best use of Print
H-125. Best use of Screens (Including TV, cinema, in-flight, and outdoor screens etc.)
H-126. Best use of Outdoor
Traditional billboard or poster sites, bus shelters and transit advertising using standard
advertising space
H-127. Best use of Digital Platforms
Including websites, microsites, banner ads, instant messaging, email marketing, digital
POS, new technology, games, virtual worlds, downloadable applications including
screensavers, widgets etc. Any campaign using social media as the primary channel
should be entered in category H-116
H-128. Best use of Mobile Devices
Mobile technology including smartphones, tablet computers, Bluetooth, SMS, MMS, WAP,
and mobile applications etc.
H-129. Best use of Social Media
Including viral advertising, blogs, social networking sites and applications, consumer
generated content
H-130. Best Digital Performance Base Marketing Strategy
Maximizing search engine dynamics, expanding audience reach through innovative
platform targeting, includes search engine optimization and/or paid search
H-131. Best use of Special events and Stunt/live advertising
Including guerilla marketing, live events, shows, concerts & festivals, experiential events,
large and small scale stunts etc.
20
H-132. Best use of Branded Content & Sponsorship
Including promotion of a brand’s value and position by going beyond traditional
advertising channels, and utilizing the generation of content. E.g. Seamless integration of
a product in a television program, or advertiser funded programming
H-133. Best use of Ambient
Effective use of the environment, which includes execution in bars & restaurants, such as
glasses, beer mats & ashtrays, petrol pumps, flyers, stickers, signage, tickets barriers,
floor media and other adaptations of exterior locations, signage, buildings or street
furniture etc.
H-134. Best use of Audio
Radio, podcast and other audio technology
H-135. Best Small Budget Campaign (up to HK $0.5 M)
H-136. Best Integrated Media Campaign
Entries in this category MUST show that multiple types of media were used in the
campaign (e.g. Screens, Audio, and Outdoor). Entrants will be judged on how successfully
they have integrated the chosen media throughout the campaign, with emphasis placed
on how well the different types complement and build on each other.
H-137. Best use of Insights
Best use of data and analytics to come up with new perspective and insight that deliver
creative and effective media ideas, strategies or implementations. Entries must
demonstrate how data and analytics contributed to idea/ campaign.
21
I. Promo & Activation
The definition of Promo & Activation is designed to create immediate activation and/or offer for
the sales of a product or service. This may be effected using sampling, tie-ins, competitions,
events, in-store advertising events, exhibitions and other promotional vehicles, such as digital
media.
The same entry can only be entered a maximum of 3 times into Promo categories, if eligible.
Entrants are required to detail results to demonstrate campaign effectiveness.
I 1 USE OF PROMO & ACTIVATION
In these categories your work will be judged specifically on how the medium was used to evoke
consumer activation.
I-138. Use of Ambient (large and small scale)
Traditional outdoor/billboards and non-traditional ambient including, 3D and non-standard
shaped sites, ticket barriers, signage, wallscape, digital billboards, window clings, building
wrapping, executions that utilize a space or an existing permanent feature, helicopter
banners, etc.
Small Scale including, out-of-store sampling, glasses, beer mats and ashtrays, flyers,
stickers, signage, street teams, street art, street furniture and transit advertising
I-139. Use of Broadcast
Cinema, TV and radio
I-140. Use of Print / Point of Sale
Newspapers, magazines, trade journals
I-141. Use of Field Marketing
Including: short/one-off live pop up executions, street teams, publicity stunts, street stunts,
sport events, exhibitions, music festivals, fairs, trade shows, corporate entertainment, live
concerts, built stages
I-142. Use of Customer In-store Experience
Including: in-door temporary installations and displays, using samples, packaging, special
discounts, customer marketing, promotions, incentives, product demonstrations,
store-within-a –store, banners, posters
22
I 2 PROMO & ACTIVATION: DIGITAL & SOCIAL
I-143. Use of Digital Media
Including websites, microsites, search engines, banner ads, email marketing, digital POS,
branded content, New technology, games, augmented reality, virtual worlds, downloadable
applications including screensavers, widgets etc. (Submit appropriate photographs, video
and/or samples as support. Submit URL on online entry form).
I-144. Use of Mobile Marketing
Including Bluetooth, MMS, SMS, WAP, PDA, GPS, tablet, MP3 players, mobile games and
applications, QR codes, widgets, mobile marketing, other mobile communication.
I-145. Use of Social Media
Social networking sites, blogs, wikis, video-sharing sites, hosted services, etc.
23
J. Integrated
To be jointly submitted by Creative & Media Agencies, if both parties involved.
J-146. Best Integrated Campaign
(Entries should demonstrate diversified marketing activities that are integrated with at least
three different forms of advertising e.g. radio, TV, print, poster, outdoor, direct, digital, mobile,
DM, collateral etc. Entries will be evaluated on creative idea, design, response
mechanism, execution and use of media)
24
Kam Fan Awards
No Kam Fan Awards will be given to Client Award and Crafts
Print Kam Fan
(No entries required. Gold award winners from category A are eligible)
Outdoors Kam Fan
(No entries required. Gold award winners from category B are eligible)
Film Kam Fan
(No entries required. Gold award winners from category D are eligible)
Radio & Audio Kam Fan
(No entries required. Gold award winners from category E are eligible)
Cyber Kam Fan
(No entries required. Gold award winners from category F are eligible).
Media Kam Fan
(No entries required. Gold award winners from category H are eligible).
Promo & Activation Kam Fan
(No entries required. Gold award winners from categories I are eligible)
Integrated Kam Fan
(No entries required. Gold award winners from categories J are eligible)
Grand Kam Fan
(No entries required. All Kam Fan Awards winners are eligible)
25
Special Awards
1. Client Award
Awarded to the Boldest Client on use of Creativity or Media
(This Award is a distinguished honor given to the Best Advertiser of the year
recognized by the panel of Judges on the boldest use of Creativity or Media.
This award is given at the judges’ discretion and all work will be considered.
No entries required.)
2. Students’ Award
3. Agency of the Year
4. International Award