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New Strategies for Innovation Support. PAXIS JOINT WORKSHOP. SALAMANCA, 23-24 June, 2005. PAXIS JOINT WORKSHOP. IMPLEMENTATION AND VALIDATION. Goals To assess the needs for new methods of obtaining knowledge (with help of TRACTOR e-learning portal and multimedia game) - PowerPoint PPT Presentation
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PAXIS JOINT WORKSHOP
SALAMANCA, 23-24 June, 2005
New Strategies for Innovation Support
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATIONGoals
To assess the needs for new methods of obtaining knowledge (with help
of TRACTOR e-learning portal and multimedia game)
To test the concept of TRACTOR e-learning portal TRACTOR and its
usefulness
To test the “Livetech MultiMedia Game” and its usefulness for making
business decisions in chosen target groups
Analyze the results of e-learning portal and multimedia game
concepts
To prepare of proposals for continuation of the project and its adoption
according to the needs of chosen target groups and authors of the
programme
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
Target Groups
TG 1: Students without business idea
We refer to university students or any other students, from any other kind of learning institutions, which are potential entrepreneurs and require specific knowledge and information to create a new business.
TG 2: Students with a business idea
We refer to potential entrepreneurs – “entrepreneurial learners” who participate rarely in a training or development phase, reqiure immediate support at validating their business idea, reqiure specific the knowledge and resources to create their new business.
TG 3: Young innovative start-ups (0-5)
We refer to entrepreneurs, who have already just started a business or that run a company from 0 – 5 years. They need to improve their managerial skills and to implement management procedures in order to consolidate their business project.
PAXIS JOINT WORKSHOP
PAXIS JOINT WORKSHOP
IIMPLEMENTATION AND VALIDATIONMPLEMENTATION AND VALIDATION
Implementation PlanImplementation Plan
Implementation plan included preparatory implementation activities and implementation phase
Preparatory implementation activities
Interviewing entrepreneurial and business advisors about the problems
faced by SME’s in the field of leadership, team work and communication.
The feed back obtained was a base for the preparation of the “Livetech
MultiMedia Game”
Organisation and implementation of workshops (TRACTOR e-learning
portal and “Livetech MultiMedia Game”) with all the three selected TGS.
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
Implementation Implementation PlanPlan
PAXIS JOINT WORKSHOP
Implementation activities
Testing the TRACTOR WEB PORTALPreparation of workshopsInterviewsAnalysis of obtained answers
Testing of “Lvetech MultiMedia Game”Preparation of workshopsInterviewsAnalysis of obtained answers
IMPLEMENTATION AND VALIDATIIMPLEMENTATION AND VALIDATI
Empirical ApproachEmpirical Approach
The partners agreed to use a similar implementation approach, taking into account The partners agreed to use a similar implementation approach, taking into account
individual operational characteristics.individual operational characteristics.
Common starting points: Animation of chosen target groups regarding TRACTOR project
Organisation and implementation of workshops about e-learning platform and multimedia game usefulness
Organization of individual discussions and presentations
Interviews with individuals from chosen target groups about regarding the e-learning and multimedia game concept with the purpose to spees –up the problem solving processes (often the most critical phase for young and innovative companies)
Analysis of answers obtained
Preparation of proposals derived from results obtained to be used for continuing upgrading
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
Preliminary implementation activitiesPreliminary implementation activities
Purpose of preliminary activities
To identify the interest and needs of the chosen target groups (students
Without business idea and students with business idea) regarding e-learning
And to acquire their views on TRACTOR e-learning portal.
There were 96 students participating (48 without business idea and 48 with
business idea), out of which 25 (26%) of them filled in the questionnaire.
The questions addressed to the students without business idea were:
1 Would you be prepared to develop you own business idea with help of an expert?
2 What do you think about e-learning?
3 How do you imagine e-portal, which would help you with developing your business idea?
PAXIS JOINT WORKSHOP
PAXIS JOINT WORKSHOP
The questions addressed to the students with business idea were:
1 Have you ever tried to implement your idea to practice?
2 What do you think about e-learning?
3 How do you imagine e-portal, which would help you to “solve” your entrepreneurial difficulties?
Main conclusions:
The e-learning concept proved to be very useful for both target groups E-learning contents are certainly most useful for young and innovative
entrepreneurs The most interesting think is the link with entrepreneurial information from
different countries
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
Preliminary implementation activitiesPreliminary implementation activities
In the second part of preliminary implementation activities companies, entrepreneurs and business advisors answered questions regarding leadership, team work, communications and problems young companies are usually facing.
Purpose of preliminary activities
The purpose is to acquire their opinion and approaches they use in solving problems related with leadership, team work and communication.
8 out of from 280 companies and entrepreneurs and 18 out of 78 business advisors filled in the questionnaire.
PAXIS JOINT WORKSHOP
PAXIS JOINT WORKSHOP
The questions addressed to the chosen target groups were:
1 Which are your most common problems on the fields of leadership, teamwork and communication?
2 How do you solve them?
3 What is your opinion about e-learning and long distance learning?
Main conclusions:
Problems on this fields are basic problems that affect small and medium sized companies
Both chosen groups agree that there is a lack of this knowledge on these topics, especially the lack of practical methods and measures
They hope that e-learning platform and multimedia game will help them to overcome every day business problems
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
Implementation activities
Students without a business idea
Purpose
To get acquainted with the TRACTOR e-platform and multimedia game "Livetech
MultiMedia Game" - the tools that might be of a help in solving the problems of
leadership, team work and communication.
Total number of participants: 24
Perceived usefulness of the program
E-learning platform: Upgrading the classical method of acquiring the knowledge by using the e-learning
contents and tutors is very appropriate for the students without a business idea and with little or no practical experience
Most of the students involved are interested in constant use and upgrade of
the e-learning platform
Combined method of learning (e-learning in combination with classical
approach) represents a new quality, bigger autonomy and time savings for
the students
Concept has a big potential, because it doesn’t deal only with new ways,
methods and techniques of acquiring knowledge, information and data but it
also combines contents of business support contents as being developed in
different European environments. This is especially appropriate for students
without idea
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
IMPLEMENTATIONIMPLEMENTATION AND VALIDATIONAND VALIDATION
Implementation activities - Students without business idea
“Livetech Multimedia Game”
Multimedia game, which describes problems regarding leadership, team work and communication, is generally assessed and accepted as good. It is less important for this target group, because it solves problems, which occur in the already operating company
Learning and acquiring skills through the game and playing different roles is desired
PAXIS JOINT WORKSHOP
IIMPLEMENTATION AND VALIDATIONMPLEMENTATION AND VALIDATION
PAXIS JOINT WORKSHOP
Implementation activities - Students with business idea
Purpose
To get acquainted with TRACTOR e-platform and multimedia game “Livetech
MultiMedia Game” – the tools that might be of a help in solving the problems of
leadership, team work and communication, To check if contents are acceptable and
useful.
Total number of participants: 23
Perceived usefulness of the program
E-learning platform
E-learning concept is in comparison with preceding group, even more interesting
for this target group.
PAXIS JOINT WORKSHOP
Most of the future entrepreneurs are very interested to acquire the knowledge and test their entrepreneurial skills/ideas in such a way
They also wish to have permanent tutor and contents adjusted to their needs
E-learning contents need to be permanently upgraded and need to be practical
“Livetech MultiMedia Game”
Also multimedia game is assessed very well by this target group as very well,
because future entrepreneurs are facing (with their thoughts or in practice) with
similar problems as described in the game (searching for partners, employment,
leadership, organization etc.)
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
PAXIS JOINT WORKSHOP
Implementation activities - Young, innovative companies
Purpose
To get acquainted with TRACTOR e-platform and multimedia game "Livetech
MultiMedia Game" – the tools that might be of a help in solving the problems of
leadership, team work and communication. To check if the contents are acceptable
and useful.
Total number of participants: 56
Perceived usefulness of the program
E-learning platform
Concept of the e-learning platform is useful, however start-ups have more
annotations regarding additional contents (for example: preparation of business plan,
project leading) and they suggest variety of useful links to be added as well (e.g.
local entrepreneurial and EU programs
PAXIS JOINT WORKSHOP
Separately they are pointing out tutorship to be provided by qualified and experienced advisors
They are critical about the design and the contents of the web portal
“Livetech MultiMedia Game”
Recognition of the different problems through the game seems very interesting and appropriate to them
They agree that in practice it can be used only with the help of business advisors and mentors
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
PAXIS JOINT WORKSHOP
Implementation activities
Entrepreneurial advisors, mentors, representative of incubators
Purpose
To get acquainted with TRACTOR e-platform and multimedia game "Livetech
MultiMedia Game" – the tools that might be of a help in solving the problems
of leadership, team work and communication. To check if the contents are
acceptable and useful.
Total number of participants: 20
PAXIS JOINT WORKSHOP
Perceived usefulness of the program
E-learning platform
Business advisors and counsellors from incubators are interested in further development of the TRACTOR e-learning platform
Updating of data needs to be assured
They pointed out international aspect
They are also mentioning variety of different contents that would need to be added on the portal
“Livetech MultiMedia Game”
Multimedia game is interesting for all, because it provides support on informal
basis to the existing and potential entrepreneurs.
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
PAXIS JOINT WORKSHOP
IIMPLEMENTATION AND VALIDATIONMPLEMENTATION AND VALIDATION
Valuation
General evaluation of the TRACTOR project is good, in some cases very good because idea is proved to be interesting and useful. Beside it also includes the international dimension, which is of a vital importance for the future development.
Until this point advantages and disadvantages of TRACTOR e-learning platform and "Livetech MultiMedia Game" were defined in details.
Evaluations of work-shop participants, individual target group presentations, business advisors and partners in the project can be summed up in the following:
PAXIS JOINT WORKSHOP
Advantages:
Constant access to information and data about entrepreneurship in four countries (later on more)
Simple usage of presented contents for all target groups
Assurance of complementary services offered by advanced technology
Usage of innovative study methods on different topics, especially about leadership, team work and communication
Prepared e-learning concept
Possibility of using forums and chat-rooms
International network scheme
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
Valuation
Disadvantages:
Technical problems of the web portal
Content related differences that rise with creation of subjects and e-contents
Technical deficiencies of multimedia game that are getting annulled
Different levels of comprehending and obtaining new knowledge among users and project partners, which still stands for some conceptual disagreements
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATION
Recommendations for further development of the program
General guidelines for further development of TRACTOR project:
Web platform needs to be technically optimized and available in all four languages
Contents (portal, e-learning and multimedia) need to be adjusted to the needs of entrepreneurs and business support infrastructure
Additional contents need to be provided and performance of TRACTOR needs to be expanded to other countries and regions
Further development of the project preservation of close cooperation among existing partners and the involvement of the new ones need to be assured
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIONIMPLEMENTATION AND VALIDATIONConclusion
Despite broad layout of the project we can assert that it fully succeeded. It
contains international web portal and the e-learning contents layout, adjusted to
the target groups and even broader. Unique multimedia game simulates the
problems solving process on innovative and entertaining way. It helps the existing
and potential entrepreneurs to cope with entrepreneurship.
On the basis of the work done until now and assistance of external and internal
evaluations the following should be taken into consideration:
Abolishment of all technical and other defect of the project Provision of appropriate dissemination Provision of new e-learning and informational contents Provision of updating and transparency
In this way with the TRACTOR project deepening of cooperation among
entrepreneurs (which face different problems), counsellors, incubators and other
business support institutions will be possible.
THANK YOU!THANK YOU!
PAXIS JOINT WORKSHOP
IMPLEMENTATION AND VALIDATIOIMPLEMENTATION AND VALIDATIONN