34
Inclusive Practices in Instructional Design Patricia Dyjur 274114 Historical and Theoretical Foundations Of Educational Technology February 14, 2004

Inclusive Practices in Instructional Designetad.usask.ca/802papers/dyjur/dyjur.pdfPatricia Dyjur 2 2 In this paper, I will explore the area of inclusive practices in instructional

Embed Size (px)

Citation preview

Inclusive Practices in Instructional Design

Patricia Dyjur

274114

Historical and Theoretical Foundations

Of Educational Technology

February 14, 2004

Patricia Dyjur

2

2

In this paper, I will explore the area of inclusive practices in instructional design.

I will discuss why inclusive design in important for marginalized groups, and

how it benefits all learners. Finally, I will note some strategies that instructional

designers and other educators can use to make the learning environment more

inclusive.

What is Inclusive Design?

Inclusive design is “a process that results in inclusive products or environments

which can be used by everyone regardless of age, gender, or disability” (Centre

for Education in the Built Environment, 2003). The concept of inclusive design

has been evolving. In much of the literature it also addresses race, socioeconomic

status, education, culture, and language. Inclusive design is an approach to

designing products that address the needs of as much of the audience as

possible. Other terms that are used in a context similar to inclusive design are

‘design for all’, designing for diversity, and ‘respect for people’ (Centre for

Education in the Built Environment, 2003).

Inclusive design is based on the premise that certain groups of people are

discriminated against or disadvantaged at certain times (Centre for Education in

the Built Environment, 2003). With regard to educational environments, this can

happen in a multitude of ways, from the physical limitations of the classroom, to

more implicit factors such as cultural bias. Thus, inclusive design involves

careful planning to engage all learners, and a critical examination of the learning

environment to determine if anyone is excluded.

Working towards the goal of inclusive design requires that education be

equitable, not necessarily equal. Academic standards are not lowered, but certain

adaptations may be made. Learners do not receive identical instruction; they

Patricia Dyjur

3

3

may start at different points, use different materials, and be assessed in different

ways. Equity means that the instruction meets the learners’ needs (McAllister,

2002).

Although the terms ‘universal design’ and ‘inclusive design’ are sometimes used

interchangeably in the literature, many people assign them separate meanings.

Universal design can be defined as “the design of products and environments to

be usable by all people, to the greatest extent possible, without the need for

adaptation or special design” (Connell et. al., 1997 ). It is often used more

narrowly than inclusive design, to denote accessibility issues for people with

physical, cognitive, or perceptual disabilities. Inclusive design, on the other

hand, takes a user-centred approach, encompassing factors such as age, gender,

experience and ethnicity (Personal communication, Katy Campbell, Feb. 2, 2004).

Since differing ability is a learner characteristic, I will include universal design

issues as one part of inclusive design. Universal access is an aspect of universal

design, with an emphasis on information and communication technology

(Coleman, 2003).

My understanding of inclusive design is one that includes universal design

principles. It also advocates inclusion of social factors, such as language and

culture, and other learner characteristics, such as age. In my paper, I will address

some of the major issues regarding inclusive practices in education, and

strategies that instructional designers can use to make the learning environment

more inclusive.

Why is Inclusive Design Important?

All education is grounded in a social framework, based on certain assumptions.

When certain educational decisions are made, the door is closed to other options.

Patricia Dyjur

4

4

As content is selected, other content is excluded; instructional designers and

educators are constantly making decisions about what will be learned and how,

methods of learner assessment, and many other factors that affect the learning

environment. Currently, many educational decisions reflect the dominant culture

perspective. The curriculum and teaching environment tend to reflect a middle

class, Eurocentric approach to education: no surprise, as teachers tend to be

middle class, and curriculum construction is a design task performed by humans

with particular social and cultural traits.

Basing their comments on Ralph Tyler (1949), Cervero and Wilson (1994) assert

that

Objectives are a matter of choice, and they must therefore be considered

value judgments of those responsible for the school…After all the

information is collected about what might be taught in an educational

program, the values of those who are responsible for the program

determine what is actually taught. (p. 163).

When designing instruction for the mainstream, certain groups tend to be

discriminated against or disadvantaged. Often the instructional bias is not

obvious, but hidden under a blanket of inertia (“We’ve always done it this way”)

and even good intentions (“This is the best education possible”). Some educators

take the hegemonic view that their way is naturally best for the learners,

regardless of who those learners are.

Some practices are hidden under a veneer of neutrality, not even recognized as

privileging some learners while discriminating against others. It is not only

through the curriculum that learners can be disadvantaged. Classroom policies

and practices can work against some students. Learning activities and student

Patricia Dyjur

5

5

assessment techniques are often seen as value-neutral; yet, the learner’s gender,

age, ability, culture, language, religion, and social class can all have a significant

impact on how he or she learns (Barajas & Higbee, 2002).

Inclusive practices in instructional design are important because they ask us to

question whose needs are being served in the education process. Inclusive design

is user-centred, placing the needs of the learners at the heart of this question.

Gender, age, culture, socioeconomic status, and many other factors affect a

person’s learning experience. Therefore, instruction that is inclusive will

accommodate a wide range of learner needs, not just those that match the

instructional designer’s or educator’s.

Instructional designers can make a difference in the world through their efforts,

and the ways they shape the educational environment for the learners (Personal

communication, Katy Campbell, Dec. 13, 2003). Cervero and Wilson (1994) state

that

As social beings with interests and values, planners do care about and are

committed to bringing about a certain kind of world through their efforts.

Planners are always affecting the world in a particular direction and

closing off other directions (p. 163).

They note that this is where a planner’s ethical values are so crucial. They can

choose to plan for the needs of diverse cultural groups, or not. They can consider

the interests of the learners, or not. Instructional designers can not only affect the

design and development of instruction, they can play an influential role with

other educators, by encouraging them to use inclusive practices.

Patricia Dyjur

6

6

As I was reading over the information for this paper, I tried to keep this quote in

mind:

The literature has paid so much attention to the technical information and

skills that planners need that many people believe, even in the face of

daily experience that teaches them otherwise, that their primary role is

that of a technical consultant, artfully managing the planning process with

a repertoire of strategies and techniques. Although this is clearly is one

role that planners play, it sells the complexity of their practice far short.

For, as planners negotiate interests, they also play the role of social activist

(as they deal with ethical questions) and political organizer (as they deal

with questions of power) (Cervero & Wilson, 1994, p. 170).

Inclusive practices involve more than having a well-stocked toolbox of strategies

and ideas. By using inclusive practices, instructional designers and educators are

advocating for a fair learning environment for all students.

Universal Design

For the purposes of this paper, I will consider ‘universal design’ to refer to

accessibility issues for people with disabilities. Universal design for learning is

based on the premise that instruction should include alternatives to make it

accessible to a diversity of needs. Instruction that is delivered one way to all

learners will not address every learner’s needs. Additionally, any method of

presenting information that aids learning for some people will be problematic for

others (ERIC Clearinghouse on Disabilities and Gifted Education, 2001). For

example, any visual materials I used with my class hopefully benefited most of

my students; however, I knew they would add nothing to the instruction for my

Patricia Dyjur

7

7

blind student. The Center for Applied Special Technology has identified three

principles of universal design for learning: providing flexible means of

representation, expression, and engagement. I’ll elaborate on each one in turn.

Providing flexible means of representation involves finding alternative ways of

delivering the instruction to suit the needs of the learner. Printed text can be a

barrier for students with learning disabilities or low vision, but print in digital

form can be altered in size, shape, or color to suit the learner. With the right

technology, it can be delivered orally to blind users. Audial presentation is

preferred by some people, but meaningless for deaf people. Oral information

with captions meets the needs of most learners. Similarly, graphics and text are

stronger than just one mode of presentation. Some learners may have a slight

impairment that isn’t readily apparent, but affects their learning nonetheless.

Flexible means of representation can help these learners to access the content

(ERIC Clearinghouse on Disabilities and Gifted Education, 2001). For example,

my older son has a low-level hearing loss that goes unnoticed for the most part.

He sometimes doesn’t catch what is said in a noisy classroom or gymnasium.

Multimodal presentation helps him (and others) to understand the instruction.

The second principle of universal design for learning is to provide flexible means

of expression. Writing with pencil and paper can be a painful exercise for

students who have poor fine motor skills, or have difficulty spelling words.

Using the computer to write can overcome many barriers: enlarged keyboards

and spell checkers can be most helpful. Oral presentations can overcome motor

barriers for some, but are problematic for others. Because we want learners to

develop in all areas, not just where they are strong, creating multimedia

presentations can be an excellent tool (ERIC Clearinghouse on Disabilities and

Gifted Education, 2001).

Patricia Dyjur

8

8

The third principle of universal design for learning, providing flexible means of

engagement, recognizes that learners have individual differences in

developmental experience, abilities, and motivation (ERIC Clearinghouse on

Disabilities and Gifted Education, 2001). Instruction should provide an

appropriate balance between support and challenge, based on learner needs.

Some learners will require more scaffolding than others to engage the material.

Finding a balance between novelty and familiarity can also keep the learner

engaged. The optimum amount of repetition, familiarity, randomness, and

surprise in the instruction is an individual preference. Again, presenting the

instruction in more than one way, such as graphic, text, and orally, can lead to

deeper engagement. Having a flexible curriculum with some learner choice and

control is another strategy to promote engagement. Students with differing

abilities make decisions about their own learning (ERIC Clearinghouse on

Disabilities and Gifted Education, 2001). In Saskatchewan, the adaptive

dimension could help fulfill this goal.

How Universal Design has Affected Education

In education, universal design has meant a shift in how we think about teaching

and learning in some basic ways. First of all, people are not ‘disabled’ so much as

having a variation in ability. Their skills fall along a continuum of abilities with

regard to physical, psychological, and mental abilities, and this variation can

change over time and according to context (Fletcher, 2002). A second aspect to

universal design for learning is that it aims to modify the instruction for all

learners, not just those with varying abilities. As a result, the instruction is

strengthened for all learners (Fletcher, 2002). Thirdly, universal design guidelines

expand on the choice of curriculum materials to include digital and online

resources as well as texts. Additionally, universal design for learning takes a

different approach to ‘disability’, viewing it not as something to be fixed, but as

Patricia Dyjur

9

9

differently abled. As a result, it is the curriculum that must be fixed to become

flexible enough to accommodate all learners (Rose, Sethuraman, & Meo, 2000).

Cognitive Accessibility in Universal Design

Universal design aims to create products and environments that are accessible to

people with cognitive challenges as well as physical ones. Cognitive accessibility

is “the super layer of strategies and methods that help any learner or user

understand or cognitively integrate the interface and content” (Roberts, n.d.). In

that regard, designing for cognitive accessibility helps all the learners to access

the content.

Design strategies for cognitive accessibility include things that organize the

content in a way that makes sense for the learners. Using advanced organizers,

sequencing of content, and chunking information for better retention increase

cognitive accessibility (Roberts, n.d.). Other strategies include building

prerequisite skills before introducing new ones, and progressing from concrete to

abstract ideas (McAllister, 2002). When evaluating web sites for cognitive

accessibility, consistency in layout is critical. Menus should be located in the

same spot on each page. If they move around, the user has to re-discover how to

navigate different pages of a site.

Universal Access

Griffith University (2004) offers some basic guidelines for people who want to

make their web site more accessible to people with perceptual challenges. First of

all, provide information about the accessibility of the site, to alert learners as to

how the materials are presented, icons and signposts that have been used, and

the technology needed to access the site. This information should be readily

available. Accessibility is also increased through textual descriptions of non-print

items, such as audio or video components. Web builders will want to be careful

Patricia Dyjur

10

10

with using color. Ensure there is enough contrast between colors by printing out

a page in black and white, and don’t rely on color as the only way to distinguish

something. Language usage is particularly important: state the information in the

clearest way possible. Spell out all abbreviations and acronyms the first time they

are used, even common ones such as days of the week. Last of all, make sure that

downloadable documents are fully accessible or available in alternate formats.

For example, audio and video content in a PowerPoint presentation can be

problematic. (Griffith University, 2004).

Learner Characteristics and Inclusivity

Gender

As instructional design is a human activity performed by people who are

gendered, and hold certain social values, the education they design is not a

value-free, scientific fact, but a human construct. Some gender issues may be

fairly obvious, such as the use of exclusionary language (I just loved the quote

from Cunningham (1986), who is advocating for a constructivist and semiotic

approach to educational research: “There are no good guys and bad guys, only

guys”.) (In Hlynka, 1991). Other issues, such as differences in learning styles, are

harder to recognize. Designers must actively examine their gender assumptions

so they can create instruction that is more gender-inclusive.

Gender bias in language usage involves more than exclusionary terms. Certain

types of jargon and cliches are favored more by males than females. The sports

metaphors and violent terms that are so pervasive in our culture speak more to

males than to females (Powell, 1997). The ways in which men and women tend to

discuss their ideas can differ, too. Men tend to ‘state the facts’. Women tend to

Patricia Dyjur

11

11

look for an interconnectedness of ideas, which can be perceived as weak by men

(Campbell, 1999).

It is not always girls who are disadvantaged in regard to language and literacy

issues. Females typically favor narrative forms of discourse, while males tend to

favor nonfiction, action and adventure. Narrative stories, however, tend to be

given more importance academically than forms of discourse favored by males.

Such preferences tend to put boys at a disadvantage in the early school years

(Newkirk, 2002). Instructional designers and other educators can address this

issue by providing flexibility in reading and writing assignments.

Learning theory literature states that learning styles may be influenced by

gender, especially for adults. Men tend to be autonomous or independent

learners. The majority of women, on the other hand, tend to learn in a relational,

connected, or interdependent way. Inclusive design practices acknowledge and

accommodate these different approaches to learning. (Campbell, 1999).

Since women have different learning preferences from men, we need to consider

how inclusive or gender-neutral learning environments can be designed. Also, if

a learning environment is structured to support relational and collaborative

learning, the question is whether or not that will put autonomous learners at a

disadvantage. According to standpoint theory, learning environments that

support the needs of previously marginalized groups provide better learning

opportunities for all people (Campbell, 2000).

An inclusive learning environment that supports gender preferences is one that

offers different ways to learn, and more than one form of representation; it offers

activities that are connected, relational, and holistic; it values feelings, intuitions,

and experiences as well as knowledge; and it offers learner control. Instructional

Patricia Dyjur

12

12

designers can play an important role in the creation of gender-balanced

instructional materials (Campbell, 2000).

Gender and technology. The internet and web-based courses have the

potential to offer diverse learning opportunities to students. According to

Campbell (2000), these new technologies can accommodate many learning styles,

preferences, and experiences; verbal, visual, and aural presentation of content

create environments that are more inclusive. With regard to instructional

technology, “constructivist approaches to learning design encourages the inter-

relatedness of perspectives, and supports relational ways of knowing and being

in the world, ways that may be preferred by women” (Campbell, 2000).

Technology holds the potential to be inclusive for a wider audience than ever

before.

In reality, though, technology is not yet gender-inclusive. Campbell (2000)

describes technology as androcentric in design, “reproducing and reinforcing

sexist gender stereotypes.” Procedural, linear thinking, competition, and

autonomous situations often typify computer environments, which differs from

many females’ preferred learning style. Factors that may exclude females from

technology are personal attitudes, anxiety, and motivation, access, socialization

and culture, learning context, learning design, the nature of the content, and

learning and cognitive style differences (Campbell, 2000).

Even the way in which many computer work spaces is designed tends to favor

males’ preferences over females’ preferred style of working (Campbell, 2003).

Many workspaces are organized in strict military rows, sometimes with dividers

between computers to eliminate distractions and interaction. Girls, who tend to

favor social learning, could be put off by such as arrangement. A computer

environment that is more responsive to their preferences could have computers

Patricia Dyjur

13

13

grouped together to facilitate interaction. Computer workspaces tend to have

harsh lighting and a clinical look, not very appealing to most girls.

Instructional designers and educators can help to correct the imbalance, though.

Campbell (1999) offers some suggestions for making technology more accessible

to females, including:

• Required computer classes at all age levels

• Group projects

• Use of computers in humanities and social science content areas

• Learning with computers as opposed to about them

• Same sex groupings and classes

• Female role models

Suggestions for software include:

• No competitive arcade-style games

• Evaluate for bias in language, graphics, and design

• Emphasis on social values and ethics

• Constructivist design, multiplicity of perspectives

• Collaborative exercises

• Open-ended assignments (Campbell, 1999).

The reasons for gender bias in technology may be complicated and

interconnected, but improvements can be made through a concerted effort.

Gender-inclusive design. According to Knupfer (1997), it can be difficult to

recognize, analyze, and explain when instruction is gender-biased. Obvious

gender biases, such as language that is exclusionary, are fairly easy to identify.

Hidden gender bias can involve how the learning is structured, what is

Patricia Dyjur

14

14

neglected, and how the design reflects the needs of females and males. Knupfer

(1997) asserts that

the field of instructional design has been shaped by male influences for

many years, and it will take many years to correct some of the inequitable

practices that have resulted from individual and collective practice within

a social system that perpetuates gender bias (p. 32).

Inclusive design practices can help to point the way.

Culture

Culture has a huge impact on learning. McLoughlin (2001) states that it pervades

learning, with respect to factors such as language and semantics, learning style

differences, and educational values. When planning the learning environment,

instructional designers should assess whether the needs of culturally diverse

learners are being addressed. Considering the multicultural nature of Canadian

society, this is an important issue in most learning environments.

Before discussing culture and inclusive design, I will discuss three terms that

frequently appear in the literature: culture, diversity, and pluralism. Culture can

be defined as “the sum total of ways of living, including values, beliefs, aesthetic

standards, linguistic expression, patterns of thinking, behavioral norms, and

styles of communication” (Powell, 1997, p. 15). Culture is not the same as

ethnicity, which implies a person’s historical heritage determined by birth, such

as Belgian, Japanese, or Italian (Powell, 1997). A person can have a certain ethnic

background that he or she does not identify with culturally: social practices, not

biology, are the basis for culture. For example, while my father looks like a

visible minority to many people, culturally he is Polish. He identifies with Polish

culture, and spoke Polish as his first language.

Patricia Dyjur

15

15

Diversity means variety, or difference. This term is often used with a descriptive

modifier, to identify the kind of difference, such as culture. As a stand-alone

term, diversity often refers to variety in a number of aspects, such as culture,

race, gender, religion, language, and socioeconomic status (Powell, 1997).

However, diversity can include less obvious differences, such as age, sexual

orientation, education, personality, learning style, and physical attributes

(Kincaid & Horner, 1997). Educators and instructional designers may also be

interested in diversity of special educational needs, such as visually impaired, or

different lifestyles, such as rural or urban (Powell, 1997).

A term that is similar to diversity, pluralism refers to variety. Powell (1997) notes

that “Pluralism is the condition in which cultural groups are able to maintain

their collective associations while retaining membership in a macro society” (p.

15). Cultural pluralism implies that different groups of people retain their

cultural, racial, language and religious connections, as opposed to being

assimilated into mainstream society. According to Branch (1997), educational

technologists can use plurality of the learners’ preferences, backgrounds, and

experiences to make instruction more meaningful and contextualized.

It is vital for instructional designers to consider culture when planning;

otherwise, they will plan the learning from an ethnocentric standpoint.

Hegemony is the preconceived notion that one’s own way of doing things is the

best way; people sometimes think this way without realizing it. It can be difficult

to plan for cultural groups other than one’s own, but instructional designers

need to plan for more than the dominant culture perspective. Educators tend to

emphasize mainstream knowledge and values, which can be quite different from

the values, experiences, language, and learning style of many of the learners. An

example of this is how critical thinking and discussion are allowed and

Patricia Dyjur

16

16

encouraged in our society. In many other cultures, though, students show

respect to the teacher by agreeing with him or her. Even expressing an opinion is

discouraged (Bates, 2001). Students who are accustomed to such a learning

environment may struggle with collaborative learning.

According to Powell (1997), our education system “reflects a cultural dictate

rather than a universal mandate” (p.8). We must recognize the cultural

differences that learners bring to the learning task as valuable assets, not

problems to overcome. He claims that “a culturally sensitive educator would

create learning experiences and environments with the realization that each

learner has a distinctive communication style, learning style, orientation, value

system, expectation, and norm which is culturally based and influenced”

(Powell, 1997, p.6). Cultural plurality can add richness to the learning

environment. It is not enough to just accept the cultural diversity of learners,

however. Instructional designers and educators must also incorporate the

students’ culture into instructional practices and relate the curriculum to student

experiences (Powell, 1997).

Designing for a certain cultural group is not inclusive; rather, it targets a certain

audience that may have been marginalized in the past. The learner analysis can

inform decisions about instructional strategies and preferred learning styles,

strengthening the instruction. Care must be taken not to overgeneralize about a

cultural group, as this can lead to stereotyping. To avoid making biased

assumptions, an instructional designer can learn about cultural preferences by

asking people from the target audience about their educational values and

preferred learning environment (Sheffield, 1997).

Cultural factors and the learning environment. A culturally sensitive designer

will examine many factors that could affect the learning environment:

Patricia Dyjur

17

17

• How does the classroom and instructor reflect cultural assumptions?

As a beginning teacher, I realized how arbitrary and culturally bound

it is to put students in rows of desks and assume they will learn best

this way.

• What are the learners’ views of time: It can be puzzling for teachers

with a Western notion of time, that is, valuing punctuality, to

encounter students who do not like to be slaves to the clock.

• What are the learners’ traditional means of communication? This can

vary between cultures; for example, Aboriginal and Inuit cultures have

a strong oral tradition. I have taught students whose families placed

little importance on reading and writing, in direct contrast to my own

emphasis on the value of literacy.

• How do the learners view competition? Values placed on competition

and collaboration are culturally bound.

• What is the learners’ locus of control? Different cultures have different

perspectives on the amount of control individuals have over

happenings.

• What are the learners’ preferred learning styles? A number of factors

could influence people’s preferences, including culture, gender, age,

and prior experience.

• What are the learners’ cognitive styles? Some studies indicate that

learners from different cultural groups may develop different

cognitive styles. Western education tends to favor abstract, conceptual

thought (Powell, 1997).

Educators and instructional designers might need to consider several other

factors when structuring a culturally inclusive learning environment, depending

on the context of the situation.

Patricia Dyjur

18

18

Learners who are from a different culture than the dominant Western

perspective may experience a variety of difficulties in learning situations. They

may be self-conscious of language differences, and therefore reluctant to

participate in oral discussions. Cultural differences in student and teacher roles

may inhibit them from speaking freely, disagreeing with the instructor, or asking

questions. Students may be uncertain about the expectations placed on them, and

may lack the cultural capital needed to participate in the learning (Schallert &

Reed, 2003/2004). Biggs (1999, in McLoughlin, 2001) classifies international

students’ learning problems into three categories: socio-cultural adjustment,

language issues, and teaching and learning issues relating to different

expectations and perspectives on learning.

Designing culturally sensitive material is not easily done, though; an

instructional designer or educator could unintentionally use something

culturally inappropriate for some of the learners. Reeves (1997) advocates

collaborating with members of the intended audience to prevent cultural

insensitivities in instruction. For example, heads and hands are commonly used

icons in multimedia, but some African cultures regard them as taboo images

(Reeves, 1997). Children’s software sometimes personifies animals, which is

culturally insensitive to Muslims (Reeves, 1997). Colors have different meanings

in different cultures. The Eurocentric notion of the study of science, something to

be dissected, segmented, measured, analyzed, deduced, and recorded, is

different from an Aboriginal view of nature: holistic, and to be understood

through experience (King, 1991).

Of course, groups of learners are rarely homogeneous. Instructional designers

and educators are usually challenged by a pluralistic learning group in which the

core pedagogical values of some students are inappropriate for others. According

Patricia Dyjur

19

19

to Reeves (1997), their job is not to design culturally neutral instruction, but to

use pluralism to build rich learning environments.

Instructional strategies for a multicultural audience. Given that no single

strategy will work for all learners, instructional designers and educators will

need to offer a choice of learning activities. Sheffield (1997) asserts that these

strategies can work well in a multicultural learning environment: mastery

learning, learning centres, peer tutoring, independent study, cooperative

learning, experiential learning, laboratory exercises, discussions, hands-on

materials, instructional games, field trips, and guest speakers. Because learners

from different cultural backgrounds may have different learning styles, they will

want to go about learning in a different way. For example, the social

constructivist learning theory is currently popular in the field of education.

Campbell (Personal communication, Katy Campbell, Dec. 13, 2003) asserts that a

collaborative learning environment is not ideal for everyone; people from

cultures that value competition and independence may not be comfortable in a

constructivist setting. In such cases it makes sense to give the option of working

independently.

Socioeconomic Status

While there is an abundance of literature on the effects of culture on learning, I

could find very little devoted specifically to the inclusion of a range of

socioeconomic status groups. Yet I know from experience that a learner’s

socioeconomic status impacts on how he or she regards education. Educators

tend to reflect their own middle-class values, which many lower socioeconomic

status learners cannot relate to. As a result, they are distanced from the learning.

Students from a lower socioeconomic status may be alienated from the

instruction in many different ways. The classroom environment and practices,

Patricia Dyjur

20

20

things under the teacher’s control, may be based on values that learners do not

share. Learners may not relate to the curriculum. The activities and examples

that the teacher chooses may not relate to the life experiences of students from a

lower socioeconomic status.

Language usage is another way in which lower socioeconomic status learners

may not relate to the instruction. Teachers tend to expect the use of standard

English in their classrooms. Some students from a lower socioeconomic status

background are accustomed to speaking English in a non-standard way: they

have different language patterns, use slang, and assign different meanings to

words. Powell (1997) notes that:

For some children there is a discontinuity between home and school in

linguistic system, in orientation toward the use of language, and in the

form of social relations in which the language system is rooted. Many

teachers fail to understand and value these children’s linguistic system (its

content or potency); they are unaware of the demands they make when

they expect their pupils to operate in standard English (p.10).

Instructional designers and educators can make the learning environment more

inclusive by acknowledging the learners’ language usage as valuable. They can

also make the curriculum more relevant to lower socioeconomic status students

(the adaptive dimension may help in this regard), and include activities and

examples that relate to the students’ lives.

Inclusive Practices in Education: Principles, Guidelines, and Examples

of Educational Implications

Patricia Dyjur

21

21

The Center for Universal Design has created a set of guidelines for designers to

use in order to maximize accessibility (Connell et. al., 1997). These principles and

guidelines can be adapted and stretched to promote the larger domain of

inclusive design issues, such as gender and culture. I will briefly summarize each

principle, and offer some suggestions as to how it can inform educators and

instructional designers about inclusive practices in face-to-face and online

settings. No design can achieve complete inclusivity for all users (and this

naturally applies to any learning environment); designers can however create a

better product for as many people as possible (Connell et. al., 1997).

Principle One: Equitable Use

The principle of equitable use states that the design is useful to people with

diverse abilities. Instructional designers can strive for this through strategies

such as avoiding segregating or stigmatizing learners, and making the design

appealing to all learners (Connell et. al., 1997).

Examples of educational implications:

• Learning experiences are designed to be more concrete and relevant to

students

• Ensure learning is cognitively accessible

• The content recognizes diverse cultural values

• Multimodal presentation of information (text, graphic, oral,

kinesthetic) makes the instruction accessible for people with functional

limitations

• Different starting points for those with more or less prerequisite

knowledge

• Women, people with disabilities, people from diverse socioeconomic

and cultural backgrounds are visible in the course materials, including

Patricia Dyjur

22

22

graphics, examples, and reading resources. Value is placed on

diversity of contributions.

• Examine instruction (including mass media) for gender bias and

cultural stereotyping

• Do a thorough learner analysis to better understand the target

audience

• Modify the amount of scaffolding to suit the learner’s needs

• Allow for extra time on exams and assignments

• Low-technology learning aids may include things such as sticky notes,

highlighter pens, calculators, digital clocks, and note pads (McAllister,

2002).

Examples for educational technology:

• Ensure adequate contrast between text and background for people

with visual limitations

• Asynchronous communication allows people with motor impairment

to take as much time as needed to input a message

• Icons are an adequate size and easily distinguishable from the

background

Principle Two: Flexibility in Use

The design can accommodate a wide range of individual preferences and

abilities by providing a choice in methods of use, facilitating the user’s accuracy

and precision, and allowing the learner flexibility in pacing (Connell et. al., 1997).

Examples of educational implications:

• Design for different learning styles: choice of collaborative or

independent activities

Patricia Dyjur

23

23

• Flexible student assessment techniques, such as a presentation, paper

or portfolio

• Multiple pathways to reach an objective

• Flexible completion schedules

• Choice of learning activities, such as case studies, discussion, video

presentation, concept mapping, and so on

• Content from multiple perspectives

• Use a variety of learning resources that differ in interactivity level and

format

• Design goals based on learner strengths and weaknesses, with

assessment tied to individual skill level

Examples for educational technology:

• Provide a text equivalent for non-text items: alt tags for links, images,

and other graphical, video, or audio items

• Do not rely on color alone to convey information (for example, maps

that are color coded only will be useless to some viewers)

• Organize documents so they may be read without style sheets (Griffith

University, 2004).

• For data tables, identify row and column headers

• Asynchronous communication allows time for reflection

• Learner control of pacing

• Learners manipulate objects on-screen

• Provide links to supporting materials

• Modify size, shape, and color of digital text

• Audio and captions are better than just one format

Patricia Dyjur

24

24

Principle Three: Simple and Intuitive Use

This principle states that the design is easy to understand, regardless of the

learner’s experience, knowledge, or language skills. Guidelines to help achieve

this include eliminating unnecessary complexity, being consistent,

accommodating a wide range of literacy skills, arranging information according

to importance, and providing effective feedback (Connell et. al., 1997).

Examples of educational implications:

• Proper sequencing of information

• Chunking of information to promote cognitive accessibility

• Prompt, effective feedback (O’Connor, 1999)

• Use examples that are relevant to the learners

• Amount of scaffolding is appropriate for the learner

• Progress from concrete to abstract (McAllister, 2002)

Examples for educational technology:

• Consistency in web page design

• Divide solid blocks of information into smaller chunks

• Accurate descriptors of links

• Icons are simple, consistent, and concrete representations

• Glossary of essential terms

• Tutorials for prerequisite knowledge are available if needed

• Clear menu structure (Campbell, 1999)

Principle Four: Perceptible Information

The fourth principle states that the design communicates information effectively.

Instructional designers and other educators can aim for this goal through

Patricia Dyjur

25

25

strategies such as multimodal presentation of information, and ensuring

compatibility with a variety of techniques or devices used by people with

sensory limitations (Connell et. al., 1997).

Examples of educational implications:

• Provision of accessible formats based on the learner’s needs (such as

Braille, captioning, or synthesized speech)

• No puns, slang, or culture-specific terms

• Abbreviations and acronyms are spelled out in full the first time they

are used

• Avoid war terms and sports metaphors, which may exclude some

female learners (Campbell, 2000)

• Highlight main points

• Use advanced organizers

• Proper sequencing of information

• Chunking of information for better retention (Roberts, n.d.)

• Build prerequisite skills before introducing new ones

• Use information summaries for repetition and reinforcement

• Review is sufficient and cumulative (McAllister, 2002).

Examples for educational technology:

• Web sites comply with accessibility standards (Connell et. al, 1997).

• Directional cues are used

• Consistency in layout (Roberts, n.d.)

Patricia Dyjur

26

26

Principle Five: Tolerance for Error

The fifth principle states that hazards can be minimized through making the

most used elements most accessible and providing fail-safe features (Connell et.

al., 1997).

Examples of educational implications:

• Ensure that the learning environment is safe for people of all abilities

• Proper lighting and clear pathways are essential

• Encourage individual and group responsibility for safety issues

• Provide a supportive learning environment in which people feel

comfortable expressing ideas, including a difference in opinion

Examples for educational technology:

• Provide a navigation history

• Educate students about web safety

Principle Six: Low Physical Effort

This principle states that the design can be used comfortably and with a

minimum of fatigue through ways such as minimizing repetitive actions and

physical effort (Connell et. al., 1997).

Examples of educational implications:

• The building and classroom are accessible to people in wheelchairs

• Computer work stations suit the physical needs of the users, with

adaptations such as modified keyboards as needed

Examples for educational technology:

• Switch for physically disabled users (Roberts, n.d.)

Patricia Dyjur

27

27

Principle Seven: Size and Space for Approach and Use

This principle can be achieved through techniques such as providing a clear line

of sight for all learners, and having space for using assistive devices (Connell et.

al., 1997).

Examples of educational implications:

• Create learning environments that allow for individual physical

differences

• Ensure an adequate number of power outlets are available

• Arrange for proper storage of bulky learning resources (O’Connor,

1999).

Implementing principles of Inclusionary Practices

While these guidelines provide concrete ways in which instructional designers

and other educators can move closer to the goal of inclusive design, they are not

all easy to implement in real learning environments. Some things are difficult to

implement due to cost. For example, many older buildings are not accessible to

people in wheelchairs, and making them accessible would be a major expense.

Technology and equipment are expensive as well, so most institutions have to

carefully select what technology they need most, within budgetary constraints.

Many educators have large classes with a diversity of needs, and a lack of

planning time. They may not have training to work with special needs students,

nor a whole lot of support from special education staff. In reality, implementing

principles of inclusionary design is not always realistic.

As an example from my own teaching experience, one year I had a class with one

blind student and two others who had individual education plans. The other

twenty-one students had a typical range of skills and abilities for a grade one

Patricia Dyjur

28

28

classroom. I would routinely provide instruction in more than one format, alter

assignments, create tactile materials, and so on. However, I never really felt

finished. I never felt as if I provided for all the needs of all the kids in my class.

What educators can do through their efforts is move the instruction closer to the

ideal of inclusive design. Even if it cannot be completely achieved, that doesn’t

mean we don’t try. Professional development, such as conferences and in-service

workshops, can inform educators about special needs, individual preferences

and learner characteristics, and technology use. Peer and administrative support

can also be instrumental.

Conclusion

Instructional design is a human activity; the education is affected by the social

and cultural influence of those people who are involved in the design process. It

is not possible to create instruction that is completely inclusive. But instructional

designers can play an important role in ensuring that instruction reflects more

than the dominant culture perspective. Through learner analysis and an

examination of the learning environment, they can take a critical look at who the

instruction serves, and who is excluded.

If we see the instruction as a target, inside the circle are the people who are

‘included’: the instruction meets their needs. Outside of the circle are the learners

who are excluded from the instruction, for whatever reason: the learning is not

cognitively accessible, it is gender-biased, and so on. Consider the figure:

Included: the instruction meets their needs

Excluded: the instruction does not meet their needs (marginalized groups)

Patricia Dyjur

29

29

Instructional designers need to ask the question: whose needs and interests are

being served, and which people are marginalized from the instruction (Personal

communication, Katy Campbell, Dec. 13, 2003)? How can we widen the circle of

inclusion to serve previously marginalized groups: males and females, people

with functional limitations, those other than the dominant culture perspective?

Instructional designers can affect people’s lives through inclusive practices. The

lines of the circle may never be gone, but it can be expanded to include more

learners, improving the educational experience for everyone.

Patricia Dyjur

30

30

Resources

Barajas, H.L., & Higbee, J.L. (2002). Where do we go from here? Universal design as a

model for multicultural education. Retrieved January 20, 2004 from

http://www/gen.umn.edu/research/crdeul/rtf/CTAD/chapter_21.rtf.

Bates, T. (2001). International distance education: Cultural and ethical issues.

Distance Education, 22 (1), 122-136.

Branch, R.M. (1997). Educational technology frameworks that facilitate culturally

pluralistic instruction. Educational Technology, 37 (2), 38-41.

Campbell, K. (1999). Learner characteristics and instructional design. Retrieved

January 20, 2004 from

http://www.atl.ualberta.ca/articles/idesign/learnchar.cfm#part7.

Campbell, K. (2000). Gender and educational technologies: Relational

frameworks for learning design. [Electronic version]. Journal of Educational

Multimedia and Hypermedia, 9 (2), 131-149.

Centre for Education in the Built Environment (2003). An introduction to inclusive

design. Retrieved January 30, 2004 from

http://cebe.cf.ac.uk/learning/sig/inclusive/whatisinc.pdf.

Cervero, R.M., & Wilson, A.L. (1994). Planning responsibly for adult education: A

guide to negotiating power and interests. San Francisco: Jossey-Bass

Publishers.

Patricia Dyjur

31

31

Coleman, R. (2003). Inclusive design primer: Glossary of terms. Retrieved January 20,

2004 from http://idesign.wiredesign.net/pdfs/intro024.pdf.

Patricia Dyjur

32

32

Connell, B.R., Jones, M., Mace, R., Mueller, J., Mullick, A., Ostroff, E., et. al.

(1997). The principles of universal design. Retrieved January 20, 2004 from

http://www.design.ncsu.edu/cud/univ_design/principles/udprinciples

.htm.

ERIC Clearinghouse on Disabilities and Gifted Education (2001). Appendix: A

framework for universal design in curriculum development. Retrieved January

30, 2004 from http://www.cec.sped.org/osep/appendix.html.

Fletcher, V. (2002). Universal design, human-centered design for the 21st century.

Retrieved January 30, 2004 from

http://www.adaptenv.org/examples/humancentered.php?f=4.

Griffith University (2004). GFLS Accessibility Initiative: Information for educational

designers and academic staff. Retrieved January 30, 2004 from

http://www.gu.edu.au/text/ins/webdev/accessibility/mod03/content_

m03bod.htm.

Hlynka, D. (1991). Applying semiotic theory to educational technology. In D.

Hlynka & J. Belland (Eds.), Paradigms regained: The uses of illuminative,

semiotic and post-modern criticism as modes of inquiry in educational technology

(pp. 37-50). Englewood Cliffs, NJ: Educational Technology Publications.

Kincaid, T.M., & Horner, E.R. (1997). Designing, developing, and implementing

diversity training: Guidelines for practitioners. Educational Technology, 37

(2), 19-26.

Patricia Dyjur

33

33

King, C. (1991). Indian world view and time. In E.J. McCullough & R.L. Calder

(Eds.), Time as a Human Resource (pp. 183-187). Calgary: The University of

Calgary Press.

Knupfer, N.N. (1997). Gendered by design. Educational Technology, 37 (2), 31-37.

McAllister, C.J. (2002). Tips for creating an inclusive mathematics classroom using

universal design principles. Retrieved January 30, 2004 from http:// cstl-

.semo.edu/mcallister/mainpage/Tips%2520for%2520creating

%2520an%2520inclusive%2520mathematics%2520classroom.ppt

McLoughlin, C. (2001). Inclusivity and alignment: Principles of pedagogy, task

and assessment design for effective cross-cultural online learning. Distance

Education, 22 (1), 7-29.

Newkirk, T. (2002). Misreading masculinity: Boys, literacy, and popular culture.

Portsmouth: Heinemann.

O’Connor, B. (1999). Universal design principles and guidelines with examples of

educational implications. Retrieved January 30, 2004 from

http://www.gu.edu.au/text/ins/webdev/accessibility/modp3/content_

m03t02.htm.

Powell, G.C. (1997). On being a culturally sensitive instructional designer and

educator. Educational Technology, 37 (2), 6-14.

Powell, G.C. (1997). Understanding the language of diversity. Educational

Technology, 37 (2), 15-16.

Patricia Dyjur

34

34

Reeves, T.C. (1997). An evaluator looks at cultural diversity. Educational

Technology, 37 (2), 27-31.

Roberts, S. (n.d.). Instructional design and accessibility: Cognitive curb cuts.

Retrieved January 30, 2004 from

http://www.aect.org/Divisions/roberts.htm.

Rose, D., Sethuraman, S. & Meo, G. (2000). Universal design for learning.

[Electronic version]. Journal of Special Education Technology, 15 (2), 56-60.

Schallert, D., & Reed, J.L. (2003/2004). Intellectual, motivational, textual, and

cultural considerations in teaching and learning with computer-mediated

discussion. [Electronic version]. Journal of Research on Technology in

Education, 36 (2), 103-118.

Sheffield, C.J. (1997). Instructional technology for teachers: Preparation for

classroom diversity. Educational Technology, 37 (2), 16-18.