Percussion and Max- A Collection of Short Works for Solo Percussi

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    University of Iowa

    Iowa Research Online

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    Percussion and Max: a collection of short works forsolo percussion and live electronics

     Andrew Tierauf University of Iowa

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    PERCUSSION AND MAX: A COLLECTION OF SHORT WORKS FOR SOLO

    PERCUSSION AND LIVE ELECTRONICS

     by

    Andrew Thierauf

    An essay submitted in partial fulfillment ofthe requirements for the Doctor of Musical

    Arts degreein the Graduate College of

    The University of Iowa

    May 2015

    Essay Supervisor: Professor Daniel Moore

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    Copyright by

    ANDREW THIERAUF

    2015

    All Rights Reserved

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    Graduate CollegeThe University of Iowa

    Iowa City, Iowa

    CERTIFICATE OF APPROVAL 

    D.M.A. ESSAY 

    This is to certify that the D.M.A. essay of

    Andrew Thierauf

    has been approved by the Examining Committeefor the essay requirement for the Doctor of Musical Arts degreeat the May 2015 graduation.

    Essay Committee:

    Daniel Moore, Essay Supervisor  

    David Gompper  

    Lawrence Fritts 

    Jennifer Iverson 

    William LaRue Jones 

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    ii

    To my parents, who have no idea what I am doing but trust me nonetheless

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    iii

    ACKNOWLEDGMENTS

    I would like to thank all those who have helped, and are helping me on my journey. I

    would like to thank those on my committee for their time, support, and wisdom. I have learned a

    great deal from each through academic courses, rehearsals, and performances that will stay with

    me for a long time. I would like to especially thank Dan Moore for allowing me the freedom to

    choose my own path and helping me along the way. I have had some fantastic experiences at the

    University of Iowa and I am truly grateful for the opportunities afforded me here.

    I have had the pleasure to be taught by some fantastic individuals who have given so

    much encouragement. I am so fortunate to have had Bob Browning and Chris Zerges as music

    teachers in high school; their musicianship, passion, and humor will stay with me forever. I am

    grateful to have studied with such a genuine musician and person as Rusty Burge.

    To be sure, I would be nowhere without the unending love and support from my parents.

    From beginning band concerts in fifth grade to graduate recitals and beyond, they sat through

    many performances and I could not be happier to have them in the audience. They are truly

    amazing people who inspire me everyday.

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    PUBLIC ABSTRACT

    The combination of solo percussion with live electronics is one of the newest genres of

    music today. An outgrowth of the instrument and fixed media genre, live electronic music

    combines a musician on stage performing with a computer or other technology performing real-

    time processes. This document is a collection of five works scored for percussion and the

    computer program Max intended for the collegiate level. In addition, there are explanations and

    schematics of the patches to help the performer learn how to use Max. This document could

    serve as supplemental material for an undergraduate percussion curriculum to help students gain

    experience performing with live electronics.

    Most students in university music departments are not exposed to technology unless they

    seek it out themselves. This may cause many student instrumentalists to be hesitant to play works

    with technology. However, as performing with electronics becomes more common, music

    students without this experience are at a disadvantage. Basic knowledge of audio equipment,

    having experience using a microphone, sound recording, and other technical know-how is

    essential to becoming a successful performer in a contemporary setting. Being able to perform

    with electronics creates new opportunities for repertoire, collaboration, and performance.

    Many universities are starting new programs dedicated to interdisciplinary studies such as

    digital humanities. These collaborative efforts bring together musicians, dancers, writers, visual

    artists, computer scientists, and others to create new work. Music students who have some

     background in performing and working with electronics could be a part of these collaborative

    efforts and help produce compelling, original work.

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    LIST OF FIGURES

    Figure 1 – Configuring the Foot Switch Max Patch ..................................................................... 18 Figure 2 – Different Appearances of Max, MSP, and Jitter ......................................................... 20  Figure 3 – Object and Argument .................................................................................................. 20 Figure 4 – Triggering Messages in Order ..................................................................................... 22

     

    Figure 5 – Float Numbers vs. Integers Max Patch ........................................................................ 23 Figure 6 – Max Window ............................................................................................................... 24 Figure 7 – Audio Status Window.................................................................................................. 25 Figure 8 – Tambourine Dream Max Patch ................................................................................... 30 Figure 9 – Sirens Max Patch ......................................................................................................... 33 Figure 10 – Wooden Blossoms Max Patch ................................................................................... 37 Figure 11 – The Seafarer Max Patch ............................................................................................ 41 Figure 12 – The Universe Expanded Max Patch .......................................................................... 46 Figure A1 – Recommended Configuration ................................................................................... 52 Figure C1 – Tambourine Dream Max Patch ................................................................................. 55 Figure C2 – Tambourine Dream Max Patch Detail ...................................................................... 56

     

    Figure C3 – Tambourine Dream Max Patch Detail ...................................................................... 56 Figure C4 – Tambourine Dream Max Patch Detail ...................................................................... 57 Figure C5 – Tambourine Dream Max Patch Detail ...................................................................... 58 Figure D1 – Sirens Max Patch ...................................................................................................... 59

     

    Figure D2 – Sirens Max Patch Detail ........................................................................................... 60 Figure D3 – Sirens Max Patch Detail ........................................................................................... 62 Figure D4 – Soundfiles Subpatcher .............................................................................................. 63 Figure D5 – Soundfiles Subpatch Detail ...................................................................................... 64 Figure E1 – Wooden Blossoms Max Patch .................................................................................. 65 Figure E2 – Pedal Subpatcher ....................................................................................................... 65 

    Figure E3 – Tempo Subpatch ....................................................................................................... 66 

    Figure E4 – Events Subpatch ........................................................................................................ 67 Figure E5 – One Subpatcher ......................................................................................................... 68 Figure E6 – One Subpatch Detail ................................................................................................. 69 Figure E7 – Delayblooms Subpatch ............................................................................................. 70 Figure E8 – Two Subpatch ........................................................................................................... 71 Figure E9 – Two Subpatch Detail ................................................................................................. 72 Figure E10 – Three Subpatch ....................................................................................................... 73 Figure F1 – The Seafarer Max Patch ............................................................................................ 74 Figure F2 – Event Trigger Subpatch ............................................................................................. 74 Figure F3 – Events Subpatch ........................................................................................................ 75 

    Figure F4 – Events Subpatch Detail ............................................................................................. 75 

    Figure F5 – Events Subpatch Detail ............................................................................................. 76 Figure F6 – Events Subpatch Detail ............................................................................................. 77 Figure F7 – Pitch Change Subpatch.............................................................................................. 77 Figure F8 – Events Subpatch Detail ............................................................................................. 78 Figure F9 – Echo Very High and Very Low Subpatch ................................................................. 78 Figure F10 – Events Subpatch Detail ........................................................................................... 79 Figure F11 – Events Subpatch Detail ........................................................................................... 80 

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    Figure F12 – Events Subpatch Detail ........................................................................................... 80 Figure F13 – Room Filter Subpatch.............................................................................................. 81 Figure F14 – Events Subpatch Detail ........................................................................................... 81 Figure F15 – Loops Ascending Subpatch ..................................................................................... 82 Figure F16 – Loop Subpatch......................................................................................................... 83 

    Figure F17 – Filter Subpatch ........................................................................................................ 84 

    Figure G1 – The Expanding Universe Max Patch ........................................................................ 85 Figure G2 – Expanding Universe Max Patch Detail .................................................................... 86 Figure G3 – Events Subpatch ....................................................................................................... 87 Figure G4 – Event Control Subpatch ............................................................................................ 87 Figure G5 – Looperase Subpatch .................................................................................................. 88 Figure G6 – Expanding Subpatch ................................................................................................. 88 Figure G7 – Expanding Subpatch Detail ...................................................................................... 89 Figure G8 – Expanding Subpatch Detail ...................................................................................... 90 Figure G9 – Expanding Subpatch Detail ...................................................................................... 90 Figure G10 – The Expanding Universe Detail ............................................................................. 91 

    Figure G11 – Pitch Set Subpatch .................................................................................................. 92 

    Figure G12 – Expanding Subpatch Detail .................................................................................... 93 

    Figure G13 – Filter Subpatch with Band Pass Filter .................................................................... 94  Figure G14 – Filter Subpatch with Oscillator ............................................................................... 95 Figure G15 – Events Subpatch Detail ........................................................................................... 96 Figure G16 – Tapseg Subpatch ..................................................................................................... 96 Figure G17 – Playloop1 Subpatch ................................................................................................ 97 Figure G18 – Segment Subpatch .................................................................................................. 98 Figure G19 – Expansion Stages Subpatch .................................................................................... 99 Figure G20 – Loop Expansion Stage 1 ......................................................................................... 99

     

    Figure G21 – Expand Audo File2 Subpatch ............................................................................... 100 

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    1

    Chapter 1: Introduction

    Background Information

    The combination of solo percussion with live electronics dates back to 1939 with

     Imaginary Landscape No. 1 by John Cage.1 Since then there have been many pieces composed

    for electronics and percussion but it is still a relatively new genre. As the field of computer

    science advances, the technology used to create and perform music also develops. Faster

     processors, smaller computers, and more integration between performer and computer make

     performing with electronics easier for the performer and possibly more compelling for the

    audience. Though solo percussion and electro-acoustic music have co-existed for several

    decades, they have only recently become so common as to be programmed on student recitals. In

    2001, the Percussive Arts Society International Convention Focus Day presented a session titled

    “Wired for Percussion,” that featured works using electronics. Then in 2013 and in 2014, PASIC

    included an extra daylong session dedicated to electronic music including numerous

     performances, demonstrations, and clinics. At the time of this writing, there are relatively few

     performers who can be found regularly using interactive technology. However, the computer

     programs composers use to create these works are becoming more reliable and easier to use in

     performance.

    Most composition departments at major universities have an electronic music studio and

    most utilize programs such as Max,2 yet the study of electronics are often omitted from the

    curricula of instrumental studios in these same schools. Though not the only software available,

    Max is arguably one of the most popular programs used by composers for live electronic music.

    1 Peter Manning, Electronic and Computer Music, 4th ed. (New York: Oxford University

    Press, 2013), 41.

    2 Max, also known as Max/MSP and Jitter, is distributed by the company Cycling ’74.

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    This unique computer software allows composers to create a patch or graphic interface that a

     performer can then use in conjunction with other devices such as a microphone and foot pedals

    or other triggers. Using Max or other programs in a live performance gives more expressive

    control to the performer than fixed media works, which have a set duration. The idea, though, is

    not to abandon fixed media practices but rather empower the performer’s musicality and

    interpretation.

    Classically trained musicians are often hesitant to play live electronic music for a variety

    of reasons – established large body of repertoire, negative attitude toward electronic music,

    aesthetics, lack of experience or accessibility to name only a few. However, percussionists are

    often more inclined to perform with electronics due to the similarity in sounds, the relatively

    small repertoire that exists for percussion, and experience in experimental music, i.e. works of

    Cage, Varese, etc. If composers can use Max effectively to create works that are musical,

    expressive, engaging, and perhaps most importantly glitch free, then other musicians might

    choose to perform them.

    Purpose

    The purpose of this document is to help percussionists unfamiliar with technology

     perform works for percussion and live electronics through a hands-on, progressive approach.

    Students may then be emboldened to perform other repertoire in the genre and create their own

    works with Max.

    Description of Project and Limitations

    This project consists of five original works for percussion and Max based on specific

    techniques found in the current repertoire, starting with simple techniques such as using a pedal

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    to start a sound file, then moving towards more complex interactions with the computer. This

    document describes the necessary equipment and explains how to use it in each work. Each

    composition is scored for a different instrument: tambourine, timpani, marimba, snare drum, and

    vibraphone respectively. In addition, each patch is described in detail with schematics and

    illustrations to explain how the program works.

    This collection of works only addresses the program Max and its use with percussion

    instruments. The compositions are at an undergraduate collegiate level. It is not within the scope

    of this document to include in depth discussions of the hardware needed to perform the works

    such as microphones, speakers, and digital audio converters, however brief descriptions are

    included. All patches in this document were created using Max 6. At the time of writing, Max 6

    Runtime was the current version hence all examples use Max 6 graphics. Max 6 and later

    versions of Max are able to run the patches in this document, however Max 5 or earlier may not.

    Related Literature

    A search of World Cat revealed that there are no etude books currently available that

    cover performing works for percussion and Max. Several articles in Percussive Notes mention

    Max and percussion but only one is specifically dedicated to the topic. The Percussive Arts

    Society Technology Committee is currently collecting scores for percussion and electronics to be

    entered into a searchable catalog. There was also a call for scores from the University of

    Wisconsin-Whitewater that included works written for percussion and Max in 2005.3 Though

    only a handful of solos for Max and percussion turn up in a search of World Cat there are

    numerous unpublished works listed on programs from past percussion conventions and past

    electronic music conventions. As an example there were five works scored for electronics and

    3 “Call for Scores,” Percussion News July 2005: 12.

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     percussion during the 2007Society for Electro-Acoustic Music in the United States conference4 

    and seven in the 2009 conference.5 

    J. B. Smith, percussion professor at Arizona State University, wrote an article for

     Percussive Notes specifically mentioning Max. In the article he discusses the flexibility of the

     program, being useful in pedagogy, developing new works, and performing works for outdated

    technology.6 He begins by explaining how the program uses a graphic interface to create patches

    that can do various processes including sound file playback, audio recording, and real-time audio

     processing. One use he gives of Max is to preserve older electronic pieces whose equipment

    needs have become obsolete or cumbersome, such as pieces with tape recorders that require an

    extra audio engineer. Dr. Smith describes how he set up a Max patch to work with Daniel

    Levitan’s Can’t See the Forest…music (1971) scored for speaker, wine glass, and multi-track

    recorder. Another use is to make works that use looping foot pedals and other pedal effects, like

     Nigel Westlake’s Fabian Theory, more easily played by eliminating the outboard gear and using

    only Max. This article has many compelling arguments for the use of Max both in performance

    and pedagogy, however it is limited to a short article.

    There are several shorter articles, from 2001 to the present, that mention the use of Max

    with percussion, most discussing concerts incorporating live electronics. Other articles are about

    specific performers who use Max in their concerts, specifically Fernando Rocha from Brazil and

    Joby Bergess from England both of whom have given clinics and performances at past PASICs.

    4 “2007 SEAMUS Program,” http://www.music.iastate.edu/seamus/main.html

    5 “2009 SEAMUS Program,” http://seamus.sweetwater.com/wp-content/uploads/seamus_2009_program.pdf

    6 J. B. Smith, “Max/MSP: A Software Tool for Percussionists,” Percussive Notes 46 no 6(2008): 64-69.

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    important for students to know. Method of Movement , published in 1979 by marimba virtuoso

    Leigh Howard Stevens, is one example of supplemental pedagogical material. The book explains

    how Stevens holds four mallets and includes detailed pictures and explanations of how the hands

    should function. Professors who use a different grip would not necessarily need to be proficient

    using this technique but could still discuss musicality and expression.

    Similarly, this document is intended to be a supplemental method book explaining how to

     perform with Max. Works for percussion and Max are becoming more common especially on

    collegiate recitals. Pieces such as Prime Ordinals by Jim Casella, Mare Tranquillitatis by Mark

    Berry, both available through TapSpace publications, as well as Music for Snare Drum and

    Computer , Music for HiHat and Computer , and Music for Cajon and Computer  all by Cort Lippe

    are becoming popular. Max can also be used to perform tape pieces as demonstrated in the first

     piece, Tambourine Dream. The goal of this document is to provide a sequential pedagogical

    approach that will aid students who are interested in performing with electronics develop a basic

    understanding of the program. With this understanding and experience they could then continue

    to perform more repertoire for percussion and live electronics or perhaps compose original

    works.

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    Chapter 2: A Brief History of Percussion and Electronics

    A brief discussion about the development of electronics and percussion will serve to

    contextualize the works in this document. This chapter is not meant to be a complete history of

    electronic music but will summarize the path of electroacoustic music and highlight moments of

    intersection with percussion. There are several authors who have written much more detailed

    historical accounts of electroacoustic music such as Joel Chadabe, Peter Manning, and Thom

    Holmes.

    Electronic music and percussion have followed similar lines of development. Although

     percussion is one of the oldest instrument groups, composers only recently began writing for solo

    and chamber percussion groups. The first compositions for the modern percussion ensemble, that

    is, an ensemble that uses Western notation, were written around 1930. In the same way, the

    repertoire of electronic music has only recently begun to develop. In a paper presented by

    Fernando Rocha at a percussion conference at the University of California San Diego, he

    suggested that electronic music and percussion offer composers new timbre options – the “all-

    sound” world of Varèse and the Futurists.7 The development of both percussion and electronic

    music are subject to hardware advancements; electronic music with regard to technological

    changes, and percussion with regard to instrument development. But it is also often the

    imagination of composers, like Edgard Varèse, that spurs advancements. In 1936, Varèse wrote:

    Moreover, the new musical apparatus I envisage, able to emit sounds of any number offrequencies, will extend the limits of the lowest and highest registers, hence new organizations of

    the vertical resultants; chords their arrangements, their spacings – that is, their oxygenation … The

    7 Fernando Rocha and D. Andrew Stewart, “Collaborative Projects for Percussion andElectronics,” (paper presented at Roots and Rhizomes: Seventy-Five Years of Percussion Music,San Diego, California, February 21-24, 2007)

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    never-before-thought-of use of the inferior resultants and of the differential and additional sounds

    may also be expected. An entirely new magic of sound!8 

    Electronic music, or as some refer to it, electroacoustic or acousmatic music, began at the

    turn of the twentieth century with Thaddeus Cahill’s Telharmonium, patented in 1896.9 This

    massive device used telephone cables to transmit sounds from the machine to the audience.

    Though most of the repertoire performed were light classics, other composers saw the beginning

    of a new era in which new tunings could arise allowing an infinite number of tones to the octave.

    In his book, Sketch of a New Aesthetic of Music, Ferrucio Busoni lauds the Telharmonium and

    wonders about music of the future – new timbres, tunings, and methods of listening. He also

    mentions that it will take a new audience to appreciate these advancements.10 

    The first documented examples of live percussion with electronics come from John Cage

    and his Imaginary Landscapes. The first Landscape (1939) is scored for cymbal, piano,

    amplified coil, and variable speed records along with two audio technicians who control the mix.

    The audience would be in another room where the dancers of Merce Cunningham’s company

    would perform to the transmitted sounds.11 Cage’s later Landscapes incorporated the

     percussionists as on-stage performers. Credo in US  (1942) is another example of percussion with

    live electronics – scored for electric buzzer and record player. Cage instructs the performers to

    choose a record, in this case a 33 1/3 RPM LP record, of a great symphonic work such as

    8 Edgard Varèse, “new Instruments and New Music,” The Liberation of Sound  ed. ChouWen-chung Perspectives of New Music, v. 1 (Fall-Winter 1966), 11-19.

    9 Thom Holmes, Electronic and Experimental Music: Technology, Music, and Culture.4th ed. (New York: Routledge, 2012) 45.

    10 Paul Sanden, Liveness in Modern Music (New York: Routledge, 2013) 93.

    11 Ibid. 95.

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    Antonin Dvo! ák’s New World Symphony and have it play during the performance indicating in

    the score when to change the volume.

    The first electronic music studios were founded in Paris and Cologne. Pierre Schaeffer,

    an electronic engineer at Radiodiffusion Télévision Française, was a pioneer in electronic music

    and founder of the Groupe de Recherches Musicales (GRM) in 1948.12

     He would record the

    sounds of trains, boats, and ambient noises of cities then manipulate the tape in different ways –

    changing playback speed, reversing sounds, and cutting off the attacks of notes. This genre of

    electronic music became known as musique concrète.13 Soon after in Cologne, Herbert Eimert,

    Dr. Werner Meyer-Eppler, Robert Beyer, and Fritz Enkel started an electronic music studio in

    1951 under the auspices of the West German National Radio dedicated to producing

    elektronische Musik  – music produced exclusively by electronic oscillators and recorded onto

    magnetic tape.14 The process often involved several sine-wave oscillators sounding at the same

    time to create complex sounds, known as additive synthesis.15 In the first few years, the engineer/

    composers of each studio worked using different means: those in Paris used sampled audio as

    compositional material while the Cologne studio opted to use sounds they created often in a

    serial manner.16  Though the two studios were founded on opposing philosophies of electronic,

    the composers soon began using both techniques in their works. For example, Stockhausen uses

     prerecorded sounds of a boy’s voice, musique concrète, along with additive synthesis,

    12 Thom Holmes, Electronic and Experimental Music, 87.

    13 Peter Manning, Electronic and Computer Music, 20.

    14 Ibid. 40.

    15 Ibid. 37.

    16 Nick Collins and Julio d’Escrivan, eds. Cambridge Companion to Electronic Music.(Cambridge: Cambridge University Press, 2007) 26.

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    elektronische Musik in the work  Gesang der Jünglinge (1955-56). Other important studios

    developed in Italy and America. Most notable was the Columbia-Princeton Electronic Music

    Center formed by Vladimir Ussachevsky, Otto Leuning, Roger Sessions, and Milton Babbitt,

    which was the home of the RCA Mark II synthesizer.17 

    Shortly after the founding of these studios, in 1952, one of the first tape and instrument

    works was premiered, Musica su due Dimensioni. It was composed by Bruno Maderna and

    scored for flute, percussion, and tape.18  Soon after this premier, composers began writing more

    tape pieces with instruments. In 1954, Edgard Varèse wrote, Déserts, perhaps the first work for

    orchestra and tape.

    19

     One of the most revered tape pieces even today is Stockhausen’s Kontakte 

    (1960), scored for piano, percussion, and a four-channel tape created using sound generators,

    modifiers, and other analog devices.

    Composers were also experimenting with tape recorders in performance. One of the first

    compositions was Mauricio Kagel’s Transicion II  (1959). This work is written for a piano and

     percussionist playing the inside of the piano with the aid of two technicians using tape recorders.

    One tape recorder would record sounds as they occurred during the performance and then play

    the tape back later in the work. The other tape would have prerecorded sounds consisting of

    material that would be played by the live performers later in the piece. This technique brings

    together past, present, and future.20 Stockhausen also used tape recorders in Mikrophonie I  

    17 Peter Manning, Electronic and Computer Music, 95.

    18 Otto Leuning, “Origins,” The Development and Practice of Electronic Music, eds. JonAppleton and Ronald Perera (New Jersey: Prentice-Hall Inc., 1975), 13.

    19 Leuning, “Origins,” 18-19.

    20 David Ernst, The Evolution of Electronic Music (New York: Schirmer Books, 1977)153.

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    (1964) in which percussionists play a tam tam with multiple implements in various beating areas

    to create a wealth of different timbres. The tape recorders then amplify and electronically filter

    those sounds.21 

    During the 1960s several improvisatory, electronic music ensembles formed in Europe

    and America. In Cologne, Stockhausen had assembled several performers to play his music. In

    Rome there were two competing ensembles, the Gruppo di Improvisaziono Nuova Consananza

    and Musica Electronica Viva (MEV) – the latter made up of American expatriates including

    Frederick Rzewski. Cornelius Cardew set up the Scratch Orchestra in England and Robert

    Ashley and Gordon Mumma founded the Sonic Arts Union in America. These ensembles wrote

    their own music and experimented with various kinds of theatrics and sound production. Many

    of these ensembles incorporated electronic as well as acoustic instruments. The improvisers in

    MEV often attached contact microphones to found objects to expand their timbrel palette.

    Though the members of the MEV, Scratch Orchestra, and the Sonic Arts Union were often

    conservatory-trained musicians, they began democratizing music by allowing and encouraging

    audience participation in concerts.22 In December of 1967, the University of California Davis

    and Mills College produced the first Festival of Live Electronic Music.23 Also during the 1960s,

     percussion virtuoso, Max Neuhaus, recorded several works incorporating electronics such as,

    Earl Brown’s four systems, Bussotti’s Couer pour Batteur , and Cage’s Fontana Mix-Feed .

    21 Gordon Mumma, “Live-electronic Music,” The Development and Practice of Electronic Music, eds. Appleton and Perera (New Jersey: Prentice-Hall Inc., 1975), 299.

    22 Robert Adlington, ed. Sound Commitments, (New York: Oxford University Press,2009), 110.

    23 Gordon Mumma, “Live-electronic Music,” 299-300.

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    During the 1960s and 70s, voltage-controlled synthesizers that used transistors allowed

    composers and performers to more quickly and accurately create music through sine wave

    oscillators. The invention of transistors decreased the size of components and voltage-controllers

    allowed for precise manipulation of sound.24 These new synthesizers were more compact and

     portable than previous electronic devices increasing their potential to be used in performance.

    Robert Moog, one of the first and most well known audio engineers, developed the Moog

    Synthesizer in 1966.25  John Chowning, working at Stanford, conducted research using

    frequency modulation to mimic musical instruments.26 This opened up a new avenue for

    musicians and it soon found its way into popular music. In 1983, Yamaha began manufacturing

    the DX series of synthesizers that were portable and used MIDI controls.27

     MIDI, or Musical

    Instrument Digital Interface, was developed in 1982 by a coalition of several companies

    interested in codifying a communications protocol for musical electronic devices, such as

    synthesizers.28 The MIDI language allows computers, controllers, interfaces, and synthesizers to

    communicate regardless of the manufacturer of each component. The Yamaha synthesizers were

     just the beginning of what have come to be known as MIDI controllers. Common percussion

    MIDI controllers include the MalletKat and DrumKat by Alternate Mode and the XyloSynth by

    Wernick. As synthesizers were developing in the 1970s, Max Mathews, working at Bell

    24 Thom Holmes, Electronic and Experimental Music, 161-162.

    25 Manning, Electronic and Computer Music, 102.

    26 Ibid. 195.

    27 Ibid. 281.

    28 Ibid. 267.

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    Laboratories in New Jersey, was developing computer-assisted synthesis.29 This was the

     beginning of computer music and paved the way for programs such as Pro Tools, Ableton, and

    Max/MSP.

    Composers continued to write many tape pieces and works with tape recorders during

    the 1970s and 80s. Mario Davidovsky’s Synchronisms No. 5 (1974) has become an important

    work for percussion ensemble and tape. James Tenney wrote deus ex machine in 1982 for tam

    tam and tape delay system, somewhat similar to Stockhausen’s Mikrophonie I . In 1984, Javier

    Alvarez wrote one of the seminal works for percussion and tape, Temazcal . Scored only for

    maracas, the tape part moves from various manipulated bell like sounds and other electronic

    sounds to a folk melody at the end. The percussionist has some freedom with several ad lib parts

     but there are also moments that must by synchronized with the tape. Another work for tape

    recorder is Space Model (1992) by Marta Ptaszynska, which requires multi-track recording and

     playback abilities.

    During the last quarter of the 20th century Max Mathews, along with many other

    engineers at Bell Labs, continued to develop computer based music synthesis. Starting with the

    MUSICn series, consisting of MUSIC1, MUSIC2, and continuing through MUSIC 11, Mathews

    used IBM computers to create music electronically.30 He eventually developed GROOVE which

    used knobs and buttons to control the music synthesis as opposed to using a programming

    language.31 Others also developed their own computer music programs such as Music Mouse by

    29 Ibid. 187.

    30 Nick Collins and Julio d’Escrivan eds., Cambridge Companion to Electronic Music,58.

    31 Peter Manning, Electronic and Computer Music, 207-208.

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    Laurie Spiegel and the programs M and Jam Factory by Joel Chadabe.32 IRCAM, in France,

    continued research in computer music and in 1988 developed the 4X, a computer peripheral that

    could process an audio signal in real-time. This was not feasible on earlier computers because

    they did not have enough processing power.33 Miller Puckette, also working at IRCAM,

    developed a program later named Max (named for Max Mathews) as a language to control the

    4X. After much research and experimenting, the company Cycling ’74 came out with Max/MSP

    in 1999 and has since added Jitter, a video-editing program. Other software that was created and

    is being developing concurrently with Max includes Pure Data, Supercollider, ChucK, and

    Csound.

    Although live interactive music is relatively new, there are already works for percussion

    and Max that have become common repertoire, such as 6 Japanese Gardens by Kaija Saariaho,

     Music for Hi Hat and Computer  and Music for Snare Drum and Computer  both by Cort Lippe,

    and Prime Ordinal by Jim Casella.

    Though still in its infancy when compared to other genres, electronic music has taken

    over especially in popular music. Electronic instruments are as common as acoustic instruments,

    hence the need for composers to call for “acoustic” guitar or “electric” bass to be clear what

    instrument is intended. Though the music being produced in popular music is much different

    than that of Stockhausen, the technology and techniques musicians and sound engineers use

    today are results of early electronic music experiments. In fact one could argue that almost, if not

    all, popular music is electronic music due to the production, distribution, and consumption of

     popular music via electronic means. There is, however, a clear distinction between music in

    32 Nick Collins and Julio d’Escrivan, eds. Cambridge Companion to Electronic Music,92-93.

    33 Peter Manning, Electronic Computer Music, 232.

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    Academia and popular music – the former pushing electronic music to the fringe and the latter

    using electronic music to entertain. For music students today, it is imperative to have a basic

    understanding of electronics and music technology regardless of their intended careers.

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    Chapter 3: Getting Started

    This chapter will explain what the performer will need in terms of hardware and

    software. In order to perform the works in this document the performer needs a laptop with Max

    Runtime available for free from Cycling ’74 to run the patches written for these works 34, a digital

    audio interface, powered speakers, a microphone, a foot pedal, and all assorted cables. An in-

    depth discussion of these items is not within the scope of this document, however a brief

    explanation of the devices is included as well as a recommended set up in Appendix A.

    The laptop should be able to run Max Runtime. The requirements can be found at the

    Cycling ‘74 website, though almost all newer computers, manufactured within the past five

    years, are well equipped to run the program. To perform the works in this document the

     performer needs only to download Max Runtime.35 In order to alter existing patches or create

    new ones, the full version of Max is required. Another option is to use the open source program

    Pure Data, also created by Miller Puckette, to create new works. It is almost identical to Max

    with the exception that objects have different names. Max will be discussed in more detail later

    in this document.

    A digital audio interface connects the microphone and speakers to the computer.36 It

    transforms the audio signal into a digital signal using an analog to digital converter (ADC) and

    vice versa by means of a digital to analog converter (DAC). Often the audio interface connects to

    the computer via USB or FireWire. The interface needs at least two inputs and two outputs to

     perform all of the compositions in this document.

    34 The Max patches are online at http://www.andythierauf.com/max-patches.html

    35 https://cycling74.com/downloads/runtime/

    36 Recommended brands: MOTU and M-Audio

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    In lieu of using an audio interface, an XLR-USB converter or USB microphone could be

    used to connect a microphone directly to the computer.37 The audio from the earphone jack on

    the computer would then need to be routed through a mixer and into speakers. However, this

    method may limit the number of microphones that can be used, and the audio quality depends on

    the sound card in the computer.

    All of the works in this project require two speakers to produce a stereo sound field.

    There are several types of speakers that fall into some combination of powered or unpowered,

    and active or passive. Though powered, active speakers are recommended, any kind of speaker

    system will work. Budget, venue, and other factors may determine the specific amplification

    requirements.

    The first two works presented in this document do not use microphones. The third work,

    Wooden Blossoms, uses two while the last two compositions require just one microphone. Like

    speakers, there are many different types of microphones, and most will work.38 When using a

    microphone, make sure it is placed above the instrument and pointed towards the middle of the

     playing area.

    A USB foot switch is suggested to trigger events in these patches.39 While there are many

    different kinds of switches or pedals that will work, the Max patches need to be configured

     properly. Open the Max patch, “Configuring the Foot Switch” shown in Figure 1, and follow the

    instructions. Generally most human interface device (HID) foot switches act like a keyboard

    37 For example: Blue Icicle converter

    38 A common and reliable instrument microphone is the Shure SM-57

    39 For example: Delcom HID Products. Other HIDs are available through electronicsstores, often marketed to gamers or as handicap accessibility

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    outputting an ASCII40 number such as 32 for “enter” or 97 for the letter “b” on the keypad. Other

    HIDs send MIDI information, outputting 127 when activated and 0 when deactivated.41 For the

     patches in this document, if the HID outputs ASCII numbers then it should not output 32

    “spacebar” or 127 “delete/backspace” as those keys already have assigned functions. The

    “Configuring the Foot Switch” patch accepts both ASCII numbers and MIDI information.

    Figure 1 – Configuring the Foot Switch Max Patch

    40 ASCII, or American Standard Code for Information Interchange, is the numericalrepresentation of keyboard characters.

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    An Introduction to Max

    Max is an object based programming environment that allows the user to create patches,

    or programs, that control audio and visual processes. “Patches” get their name from the patch

    cords composers and engineers used (and still use) in synthesizers to connect components in

    order to achieve certain sounds and effects. Unlike other computer music programs like Csound

    and ChucK, there is no programming language per se, but instead uses an intuitive graphic user

    interface to create patches. A performer does not need to know how Max works but only how to

    interact with the computer, such as how and when to hit a certain trigger. The following chapters

    describe how to use a Max patch, explain many common objects, and provide examples of works

    for percussion and Max.

    Before delving into Max, a few basic functions and terms must be explained. The name

    “Max” is short for Max/MSP and Jitter – three programs in one. “Max” controls discrete

    messages and MIDI, “MSP,” controls audio signal in the program, and “Jitter” controls video

    signal. Although the three elements run within the same program, they each have unique traits

    illustrated in Figure 2. Max objects only connect to other objects and messages via gray colored

     patch cords. MSP objects send audio signal via yellow patch cords and have a “~” after their

    name, e.g. DAC~. Jitter objects send video signal via green patch cords and start with “jit.” e.g.

     jit.qt.movie.

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    Figure 2 – Different Appearances of Max, MSP, and Jitter

    “Objects,” found in Max, create connections that result in sound generation, sound

    manipulation, computations setting parameters for algorithms, and other procedures.

    “Arguments,” found after the name of an object, control the functional parameters. For example,

    in Figure 3 the cycle~ object produces a sine wave and the argument controls the frequency in

    Hz, here 440 Hz.

    Figure 3 – Object and Argument

    There are hundreds of objects in Max and programmers are constantly creating new objects to do

    new processes. The best way to figure out what an object does is to open its “helpfile patch” that

    explains what it does and how to use it. When writing patches, composers often copy the

    contents of the helpfile patch and paste it directly into a new patch. For composers, Max also has

    many tutorials; however this document will serve as a tutorial for performers who may not want

    to learn how to write patches but simply perform with Max. In addition to help files and tutorials,

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    there are forums on the Cycling ’74 website dedicated to helping new and experienced Max

    users troubleshoot issues.42 Many questions have answers in the forum archives and experienced

     programmers are quick to answer new questions. The forums also offer a space to share ideas

    and upcoming projects with fellow Max users.

    Messages appear in grey ovals and carry information that can change or be changed by an

    object. A common message in Max is the “bang” message. A bang is much like a dot in

    geometry - it happens at an exact time and has no length. Often a bang causes other things to

    happen. For example, if a sound file is playing and a stop message is “banged,” then the audio

    file will stop playing. Making sure all of the bangs happen in the correct order, also known as

    “scheduling” in Max, is an important aspect of the program. Figure 4 illustrates how scheduling

    works to play an audio file using an sfplay~ object. In this scenario, the audio file, named

    audiofile.aif, needs to be played at half speed. The button at the top sends a bang to the trigger

    object abbreviated “t” followed by the argument “b” three times. The “b” stands for bang and

    each “b” is correlated with an outlet – the left “b” with left outlet, the middle “b” with the middle

    outlet and the right “b” with the right outlet. When the trigger object receives a bang it then

    sends a bang out of each of its outlets in order from right to left almost simultaneously. Novice

    users may become frustrated when a patch does not work because the operations are happening

    in the wrong order. Here, the order is important because the speed at which the file is played and

    the audio file name need to be specified before the sfplay~ object can do anything. The trigger

    object in Figure 4 sends out bangs from right to left, first hitting the message “0.5” setting the

    speed, then “open audiofile.aif” selecting the audio file, and finally “1” activating sfplay~.

    42 https://cycling74.com/forums/

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    Figure 4 – Triggering Messages in Order

    In Max, punctuation and other syntax is critical – small details may cause drastically

    different outcomes. One of the most important differentiations to make is between an integer

    (abbreviated int) and a float number as demonstrated in Figure 5. An integer is a whole number

    without a decimal point whereas a float number is a number with a decimal point. Though

    seemingly insignificant at times it can mean the difference between a smooth decrescendo and an

    abrupt cut off. Opening the patch “Float Numbers vs. Integers” will demonstrate the differences.

    Clicking on the messages under “Using float numbers” create a smooth crescendo and

    diminuendo, while the messages under “Using integers” cause immediate starts and stops of the

    sound.

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    Figure 5 – Float Numbers vs. Integers Max Patch

    Comments are also useful in Max in order to remember or explain what is happening in a

     patch. Comments do not affect objects or messages and can be placed anywhere to explain what

    a certain object is doing, explain what numbers mean, or as a reminder for future uses. In Figure

    5 there are comments above each message explaining what they will initiate. Adding notes with

    text is very helpful, since Max patches can become complex and even the most advanced

     programmers may forget how a patch functions after spending some time away from it.

    Almost everything in Max is customizable including font size, background color, object

    size, and position. In order to make changes to a patch it must be unlocked by clicking on the

    small lock icon in the bottom left corner of the screen. However, it is best to have the patch

    locked when performing. Patches cannot be unlocked using the Runtime version, only with the

    full version of Max.

    It is important to keep the objects organized and keep the flow of information clear from

    the top down. In some cases this becomes impossible but in general, knowing how the patch is

    designed to flow can make troubleshooting easier later. It is also essential to keep in mind that

    these patches will be used in a live performance situation and making reliable patches that have

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    fail-safes is critical. If something is not working, then the Max Window (Figure 6), found under

    the Window menu, may show the error in red.

    Figure 6 – Max Window

    In order for Max to communicate with the audio interface the correct audio driver must

     be selected. The Options menu includes the Audio Status where the Audio driver, input, and

    output can be changed (Figure 7). As a default, it is set to Core Audio with built in Microphone

    and built in output corresponding to the microphone and speakers in the computer. To use an

    audio interface, select the correct device in those categories. Each audio interface is different, but

    it should be listed in either the driver menu or the input or output device menus. Everything else

    in the Audio Status should be ready to use.

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    Figure 7 – Audio Status Window

    The following original compositions and patches expand on these basic concepts,

    introducing more objects that process sound in myriad ways. Though the patches become

     progressively complex, the interaction between the performer and computer remains relatively

    simple in that the only trigger in use is a foot switch. However, as the processes become more

    complex and algorithmic, the performer gains more expressive freedom, able to choose tempi,

     play out of time, and at times improvise. The performance instructions should be followed

    closely in order to avoid technical issues. Familiarity with the hardware builds confidence.

    Electronic works should be practiced similarly to a duet, learning one’s own part first then

     putting it together with the second player, in this case the computer.

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    Chapter 4: Original Compositions for Solo Percussion and Max

    Introduction to the Works

    This chapter contains five compositions scored for solo percussion and Max covering

    several different instruments and real-time music processing techniques. The first piece is for

    tambourine and fixed media, and demonstrates fundamental elements of Max. The second work,

    Sirens, for timpani, incorporates a foot switch to begin and end sound files allowing the

     performer more expressive possibilities. The third work, for marimba, utilizes microphones for

    live sound processing including digital delay. The Seafarer , for snare drum, also manipulates

    sound in real time such as changing the pitch and timbre of the recorded audio signal. The final

    work, The Universe Expanded, is a guided improvisation for vibraphone that incorporates

    looping and manipulated playback.

    A brief introduction, program note, performance directions, and a troubleshooting aid

    accompany each work. The introduction and program notes give background information about

    the piece while the performance directions and troubleshooting explain how to use the Max

     patch. Detailed explanations and schematics of the Max patches are included in appendices to

    help students who want to learn more and build their own patches; however, they are not

    necessary to performing these works. The scores are in Appendix H.

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    Tambourine Dream – for Tambourine and Fixed Media

    Tambourine Dream serves as a fundamental Max patch on which the subsequent works

    in this collection build. Tambourine Dream could also be performed without Max since it uses

    fixed media but it introduces some basic functions of the program. This also familiarizes the

     performer with the scenario of playing with electronic sounds, a duet between the instrument and

    computer. Since this patch can play any sound file on a computer, it could be used to perform

    any standard fixed media and percussion repertoire, such as Temazcal  by Javier Alvarez,43 

    Garage Drummer by James Campbell,44 and EDGE (corrugated box) by Bruce Hamilton.45 

     Program Note

    Tambourine Dream explores the secret life of the be-jingled frame drum. Though the

    tambourine and its ancestors have a long, fascinating history they are now relegated to the back

    of the orchestra with little hope of being seen. Although some composers have chanced to

    explore the musicality and virtuosity of the tambourine, by and large it remains underappreciated

    at best. Percussion students scoff at the thought of practicing the tambourine when such grand

    and instruments as the marimba and snare drum must be mastered – not to mention the hallowed

    timpani. The tambourine, it seems, is fated to the hands of the second, third, or even fourth chair

     percussionist, far beneath the proclivities of the principal player. For a moment though, the

    43 Javier Alvarez, Temazcal – for tape and amplified maracas (Black Dog Editions:London, 1984).

    44 James Campbell, Garage Drummer – multiple percussion solo with soundscape(HoneyRock: Everett, PA, 2005).

    45 Bruce Hamilton, EDGE (Corrugated Box) – for multiple percussion solo with tape(Non Sequitur Music Publishing: Bellingham, WA, 1991).

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    tambourine will show adept versatility and beautiful nuance in a through-composed stream of

    consciousness.

     Key Ideas and Performance Directions

    - Turning the DAC~ on and off, allowing the patch to send sound to the speakers

    - Selecting and playing an audio file from the computer

    - Adjusting the volume using sliders in the Max patch

    To perform this piece, first turn on the DAC~ by hitting the spacebar – notice an “x”

    appears in the toggle above the DAC~. Next, click the “open” message above the sfplay~ object.

    This will bring up a window to choose an audio file on the computer. Choose the audio file

    named, “Tambourine Dream.aif,” to be loaded into the sfplay~ object.

    The rightmost slider object, or gain~ object is the master volume control. When the patch

    is opened it is automatically set to 127, equivalent to 0 dB. 0 dB does not mean “no sound” and

    could be quite loud depending on the speakers. If the volume needs to be softer or louder, use the

    master volume slider to adjust the level. The number box below the slider shows the current

    volume level and can be duplicated if typed into the box above the slider. For example, if during

    a sound check the volume is too loud, move the slider down to the desired level, perhaps 100.

    Before the performance, after opening the patch and loading the sound file, type “100” into the

    number box directly above the master volume control slider to set the same level as from the

    sound check. To begin the audio file, press the play button on the playbar. The meters located

     below the sfplay~ object should be indicating the audio signal level via colored bars.

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    Troubleshooting  

    The Max Window (Figure 6) will report any issues that may occur. Text highlighted in red

    indicates an error. A possible error that could occur in this patch would be that an audio file was

    not loaded before pressing play. In that case, click the “open” message and select the appropriate

    sound file. The Max Window is helpful as long as the problem lies within the Max patch, but

    there are other possible technical issues that will not cause an error report.

    One common problem is a lack of sound coming from the speakers. Make sure the

    speakers have power and are on. The meters below the sfplay~ object will indicate if a signal is

     passing through. If there is no signal then there may not be a sound file loaded or the DAC may

     be off. Make sure the DAC is on and an audio file is loaded. If the meters indicate a signal is

     passing through but no sound is heard there are two places to check. First make sure the gain~

    objects are turned up and make sure the volume on the computer or mixer is also at an

    appropriate level. The second place to check is the Audio Status window (Figure 7). To check

    the audio status double click on the DAC~ object. This shows where the sound is being routed. If

    using an audio interface, it should be selected in the driver menu or possibly the input and output

    menus. It is important that the appropriate inputs and outputs are selected. If there is still an issue

    with sound, try closing Max and reopening the patch.

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    Figure 8 – Tambourine Dream Max Patch

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    Sirens – for Timpani and Max

    In this work, the performer uses a foot switch to start and stop sound files at various points

    in the score, a similar technique is found in 6 Japanese Gardens by Kaija Saariaho.46 Unlike

    traditional tape pieces that are fixed, using a foot pedal allows the performer to progress through

    the work at their own pace. There are two ways the patch plays audio files in this piece: looping,

    which creates ambient sounds through looped repetition of the electronics, and non-looping, in

    which the performer plays along with the electronics, as in a fixed media work.

     Program Note 

    Sirens is scored for timpani and the computer program Max. The performer controls the

    computer via a foot switch that triggers sound files. Unlike fixed media works, this piece gives

    the performer control over pacing and interpretation. There are moments when the performer is

    rhythmically independent of the recorded audio files and other times when the two are

    rhythmically aligned. The title alludes to both the modern concept of a storm warning and the

    ancient mythological beings who lured sailors to their death through mysterious songs. Both

    carry a sense of beauty and anxiety; the serenity of the calm before the storm undermined by the

    knowledge of what is to come.

     Key Ideas and Performance Directions

    - Using a foot switch to start and stop sound files

    To perform this work, first, type in the trigger number as discussed earlier in the

    document or open the Max patch, “Configuring the Foot Switch” and follow the instructions.

    46 Kaija Saariaho, Six Japanese Gardens – for percussion and electronics (ChesterMusic: London, 1995).

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    Pressing the switch advances the Current Event number box forward triggering the next sound

    file and/or stopping the previous sound file. The pedal remains inactive for a half-second after it

    is pressed to prevent accidental triggering.

     Next, drag the folder named “Sirens,” which contains the audio files, over the box

    marked “Drag Folder Here.” It is located towards the upper right corner of the patch. An “X”

    should appear in the box next to the words “Audio File Status” indicating that the files were

    loaded.

    Finally, set the master volume control to the appropriate level if necessary then press the

    space bar to turn the DAC on. If the Current Event number box is not at “0,” press Backspace (or

    Delete on Apple computers) to reset the counter. The patch is now ready.

    The score specifies when to press the foot switch with large circled numbers corresponding

    to the Current Event Counter on the screen. The computer should be in eyesight to make sure the

    event numbers correlate. Some of the triggered sound files are ambient while others are

    rhythmic. To practice the rhythmic sections, enter the corresponding number into the “start on

    event” box then the next trigger will start that particular sound file.

    Troubleshooting  

    First check the Max Window to see if there are any error messages. This will show if the

    sound files were not loaded prior to starting the piece. If there is an issue try reloading the sound

    files by dragging the “Sirens” folder back into the patch. It is important that none of the files

    within the folder are renamed.

    If the foot switch is not advancing the Current Event counter, check that the correct trigger

    number has been entered. To determine what trigger number the foot switch is sending, open the

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    “Configuring the Foot Switch” patch and follow the instructions.

    Make sure the DAC is on and audio files are loaded. If the meters do indicate a signal is

     passing through but no sound is heard there are two places to check. First make sure the gain~

    objects are turned up and make sure the volume on the computer or mixer is also at an

    appropriate level. The second place to check is the Audio Status window (Figure 7). To check

    the audio status double click on the DAC~ object. This shows where the sound is being routed. If

    using an audio interface, it should be selected in the driver menu or possibly the input and output

    menus. It is important that the appropriate inputs and outputs are selected. If there is still an issue

    with sound, try closing Max and reopening the patch.

    Figure 9 – Sirens Max Patch

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    Wooden Blossoms – for Marimba and Max

    In this composition, the Max patch uses digital delay with feedback creating textural

     backgrounds from the acoustic marimba sound inputs. Similar to the previous work this patch

    also uses event-triggering techniques. Digital delay is a process of continual recording and

     playback at a specified interval. Feedback is often added to the process to produce an echo effect

     by routing the delayed sound back into the digital delay. The feedback level determines the rate

    at which the subsequent iterations will decrease in amplitude or volume. For example, a feedback

    level of 10% produces iterations that are each one tenth the amplitude of the previous – a

    relatively short echo. On the other hand, a feedback level of 100% continues the iteration

    indefinitely with no decrease in amplitude – useful for looping. It is important to keep in mind

    that an amplitude greater than 1 causes the sound to increase in volume eventually causing

    distortion. There are a number of works that utilize a digital delay, such as Nigel Westlake’s

     Fabian Theory, for marimba, three toms, and delay pedal.47 Though scored for delay pedal,

     performers also use computer programs like Ableton Live or Max to create the digital delay and

    feedback.

     Program Note 

    Wooden Blossoms, scored for marimba and Max, follows the journey of the hero archetype.

    Our hero is a group of four notes that undergo a number of transformations beginning as a

    consonant, diatonic pitch set and gradually shifting to a dissonant collection. As the pitch set

    changes it also becomes engulfed in the electronic sound being captive to the rhythmic echo. The

    47 Nigel Westlake, Fabian Theory – for solo percussion (amplified marimba/ 3 tom toms)and digital delay (Rimshot Music: Australia, 1987 rev. 2003).

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    notes finally begin emerging, with more exuberance than before, breaking free from the

    electronic sound as a new pitch set.

     Key Ideas and Performance Directions

    - Using Max to create digital delay and feedback

    - Changing tempo settings for rehearsal purposes and expressive interpretation

    - Recording live sound with Max using microphones

    For this work, two microphones are needed – the first placed above the marimba pointing

    towards the lower end and the second pointing towards the higher end. The ADC~ object or

    analog-to-digital converter, located in the top left corner of the patch, routes the microphone

    inputs into the Max patch. To check that the microphones are going into the correct inputs, turn

    on the DAC~ and play the lowest note of the marimba. The left meter in the upper left corner of

    the patch should be showing audio signal more loudly than the right. Now play the highest notes

    and the right meter should indicate a stronger audio signal than the left. If the opposite happens

    then switch the microphone inputs in the audio interface.

    The meters under the ADC~ object will show how loud the incoming signal is via

    colored bars. Adjust the gain sliders so the loudest attacks reach the suggested level – a louder

    sound may cause clipping and distortion. It may also be necessary to adjust the gain of the

    individual microphones on the audio interface. Consult the user manual for information on how

    to adjust microphone levels.

    Digital delay inherently creates a rhythm determined by the delay time. In order to

    facilitate practicing and to give the performer more freedom of expression, the tempi can be

    changed in the main patching window under the words “Tempo I” and “Tempo II.” These are

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    also marked in the score to identify where the tempo changes.

    Once the levels for the microphones and the tempi have been set, the patch is ready. Like

    the previous works in this document the spacebar turns on the DAC and backspace or delete key

    resets the patch. The score is marked with large circled numbers to indicate when to press the

    foot switch.

    The beginning of the work, up to m. 45, does not need to be precisely in rhythm with the

    digital delay but should be close to the chosen Tempo I. Starting in measure 45, the low notes

    echo in the rhythm of quarter notes at the chosen Tempo II. The “pesante” sections should all be

    in time with the bass note echo. Meaures 64, 76-77, 86-87, and 95 are rhythmically free and

    should last between 8 to 15 seconds. These sections are recorded and subsequently layered on

    top of each other. At m. 104 the delay effect should be clearly audible and the following

    measures, up to m. 114, should be played in rhythm. From m. 114 to the end, the acoustic

    marimba part does not need to be aligned with the digital delay, yet should be in a similar tempo

    as the beginning, or slightly faster.

    Another challenge of performing with digital delay is the need to play slightly ahead of the

     beat due to the delay, or latency, inherent in audio interfaces. The speakers should be placed in

    front of the microphones, facing away from the performer to avoid feedback. The performer

    should use earphones to hear the electronic sound.

    Troubleshooting  

    First check the Max Window for any errors. Make sure the DAC is on before checking the

    volume levels. The meters next to the gain~ objects will indicate if there is an audio signal

    coming from the ADC~ or going to the DAC~. If there is no audio signal shown in the meters by

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    the ADC~, check if the audio interface is receiving any signal from the microphones. If there is

    no signal coming into the audio interface consult the user manual for trouble shooting advice. If

    the interface is indicating an audio signal from the microphones but not the Max patch then

    check the Audio Status window. Make sure the audio interface is selected in the driver menu or

    in the input and output menus. If the foot switch is not working, make sure the trigger key is on

    the correct number. To get the trigger key number, open the patch titled Configuring the Foot

    Switch and follow the instructions.

    Figure 10 – Wooden Blossoms Max Patch

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    The Seafarer – for Snare Drum and Max

    The Seafarer  uses filters and digital delay with feedback to manipulate the pitch and

    timbre of the acoustic sound. There are many different types of filters but this work uses mostly

     bandpass filters. A bandpass filter changes the timbre of a sound by allowing only specified

    frequencies, or a band, to pass through, isolating and removing various harmonics. Bandpass

    filters have two parameters that affect the sound – the center frequency and the Q, or curve. The

    center frequency is the most prominent frequency allowed to pass through. The curve or Q

    determines the width of the frequency band around the center frequency. A very narrow Q can

    isolate one frequency (the center frequency) whereas a wide Q allows many frequencies through,

    only altering the timbre of the sound slightly. The patch utilizes both fixed and constantly

    changing center frequencies and Qs.

    Pitch is manipulated by constantly changing the delay time, a phenomenon better known as

    the Doppler effect. If the delay time decreases, the pitch ascends and vice versa. A chorus pedal,

    a common effect used on electric guitars, uses this same principal. Often a chorus effect is used

    to give a “shimmery” sound by adding several different iterations of the sound each being

    slightly different in pitch. This work uses a chorus effect but with much larger pitch variations

    than commonly found in popular music.

    Algorithms in the patch control the processes that change the pitch and timbre of the sound.

    The algorithms take inputs and transform them into outputs using a specified mathematical

    expression. For example, one algorithm determines the center frequency for a bandpass filter by

    adding 100 to a given random input and the Q by dividing an input by 1000 then adding 0.2 to

    the resultant. Random number generators provide inputs within a predetermined range for the

    algorithms creating unique realizations for each performance. The computer then has a guided

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    improvisation whereas the live performer has a specified score.

    Another technique used toward the end of the piece requires live feedback from the

    speakers to the microphone. This technique, taken directly from Alvin Lucier’s work I am sitting

    in a room, causes the performing space to become a resonant filter. Other filters within the patch

    take out high frequencies that could become over powering.

    The performer uses a foot switch to trigger events though it may not be evident that a new

    event has started immediately. Due to the random processes, the performer should listen to the

    computer part while playing to be as expressive as possible. Composer Cort Lippe has a number

    of works for percussion instruments and Max in a similar configuration such as Music for Snare

     Drum and Computer , and Music for Hi-Hat and Computer .48

     

     Program Note 

    The snare drum is often the first instrument a percussionist learns to play, whether as a

    single entity or as part of a drum set. Though an important part of ensembles, the snare drum is

    not often seen as a solo instrument. As some composers have discovered, the beauty of the snare

    drum lies in the many nuanced sounds of the head, rim, and even the sticks. In The Seafarer , the

    computer expands the pitch and timbre of the acoustic drum sound through processes of filtering

    and digital delay. The sound processing algorithms are somewhat random allowing the performer

    to take liberties with the score – exploring the sounds as they happen.

     Key Ideas and Performance Directions

    -  Performing with algorithmic processing with unpredictable qualities

    48 The scores and patches are available on his website:http://www.music.buffalo.edu/faculty/lippe/compositions#nav

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    Only one microphone is needed, placed anywhere above the drum and pointed towards

    the center of the head. The acoustic part and electronic part do not rhythmically align and so in-

    ear monitors are not necessary. After the microphone level has been set, the patch is ready. The

    score indicates when to press the pedal but pacing is left to the performer. Random number

    generators control most of the processes and therefore each realization is similar yet unique.

    Circled numbers in the score indicate when to press the foot switch. Any empty measure

    indicates that the performer may take time to allow the processed sounds to fade away slightly

     before beginning again. The times will vary due to the randomness of the algorithms. The ending

    “room filter” event should be sound checked so as not to be too loud yet still allowing the

    microphone to pick up sound from the speakers. If the “room filter” event does become

    overpowering, the next event quickly lowers the amplitude to zero. 

    Troubleshooting  

    First check the Max Window for any errors. Make sure the DAC is on before checking the

    volume levels. The meters next to the gain~ objects will indicate if there is an audio signal

    coming from the ADC~ or going to the DAC~. If there is no audio signal shown in the meter by

    the ADC~, check if the audio interface is receiving any signal from the microphone. If there is

    no signal coming into the audio interface consult the user manual for trouble shooting advice. If

    there is an indication of a signal on the interface but not on the Max patch, then check the Audio

    Status window. Make sure the audio interface is selected in the driver menu or in the input and

    output menus. If the foot switch is not working, make sure the trigger key is on the correct

    number. To get the trigger key number, open the patch titled Configuring the Foot Switch and

    follow the instructions.

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    Figure 11 – The Seafarer Max Patch

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    The Universe Expanded – for Vibraphone and Max

    This composition is a guided improvisation, that is, the performer is given certain

     parameters from which he or she will extemporize. For example, at the beginning the computer

    displays note names that the performer may play in any order, octave, and rhythm. The formal

    structure of the work is also predetermined as ABA.

    The A sections consist of undulating sound clouds generated by sine and triangle wave

    oscillators as well as sound files passing through very narrow bandpass filters. The center

    frequencies of the filters and the frequencies of the oscillators are slightly out of tune with

    tempered pitches. The computer displays the pitch names of the tones within the sound clouds

    and the performer improvises using those notes. To create the sounds the computer randomly

    chooses four pitches, an octave for each, and a slight deviation in frequency all based on an

    algorithm. Pitch options for the computer expand as the work progresses, beginning only with

    “B” and ending with all twelve pitches. The acoustic sound and electronic sound produce beating

     patterns due to the slight differences in frequency.

    In the B section, the performer records small rhythmic cells that are then looped. The

    loops are stretched and compressed changing the length and pitch creating a rich tapestry of

    chaotic sounds. The performer continues to improvise until deciding to end the looping section

    and begin the final A section – a retrograde process of the beginning in which the pitch options

    for the computer change from all twelve pitches to only “B.”

    The vibraphone is ideal since it has the ability to sustain a relatively pure tone and to be

    staccato, both qualities necessary for an effective performance. However, due to the

    improvisatory nature of the work, it could be performed by any instrument or combination of

    instruments.

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     Program Note 

    The title is an homage to Laurie Spiegel, one of the many women who made significant

    contributions to computer music. The work uses oscillators and filters to create waves of sound

    that crash over the vibraphone. The pitches of the acoustic vibraphone blend and interact with the

    electronic tones; slight differences in frequencies create various beating patterns. The energy

    increases as the performer records short segments that repeat with small variations. The speed of

    the segments is then varied expanding the frequency range of the electronic sounds. The score is

    a guided improvisation giving the performer freedom of interpretation. Though scored for

    vibraphone, any instrument could perform this work.

     Key Ideas and Performance Directions

    - Performing a guided improvisation with parameters given by the computer.

    - Recording into a buffer to create loops

    - Changing speeds of recorded samples to change pitch and length

    Before playing, drag the audio file titled “The Universe Expanded.aif” onto the dropfile

    object in the top left of the main patching window. Then set the level of the microphone(s) if

    needed.

    At the beginning of the work, the computer plays swells of four pitches while displaying

    the note names on the screen. The performer then improvises on those notes, beginning sparsely

    with long sustaining tones and moving towards more energetic gestures. As time progresses the

    computer adds different pitches, starting with the note B and ending with the aggregate. The

     performer should improvise in a way that leaves space for the vibraphone and electronic sounds

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    to interact.

    Once the computer has reached all twelve pitches (two minutes into the piece) an X will

    appear in the toggle box under the words Loop Ready. At this point the performer starts

    recording samples to be looped. Keeping the vibraphone pedal up is recommended to produce

    clear rhythmic patterns.

    Recording loops can be difficult as the slightest variance i