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Most games are made out of 3 different elements.Not just monsters, blood, and guns, though those are great.
The rules or ‘verbs’ of the game. Jumping / Collecting / Lighting fires
DYNAMICSHow players use those rules. Spawn Camping / Plotting/ Lighting every game object on fire
MECHANICS
How the game makes the player feel.Zen / Challenged / Like a pyromaniac uber God
AESTHETICS
Designers create games with the Mechanics first.“The longer you hold the trigger, the bigger the flame!”
Can you think of games that fit these Aesthetic Goals?NARRATIVECHALLENGEFELLOWSHIP
SENSATION FANTASY
DISCOVERYEXPRESSIONSUBMISSION
Putting it all togetherYou want your players to feel challenged in a first person shooter, so you give them enemies, give them weapons and let them respawn when they die. Sniping, tanking, and camping are all examples of game Dynamics that come up in this scenario.
Based off of the MDA framework developed by
Robin Hunicke, Marc LeBlanc, Robert Zubek
http://www.cs.northwestern.edu/~hunicke/MDA.pdf