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Pirate Dice Rules Final
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7/14/2019 Pirate Dice Rules Final
http://slidepdf.com/reader/full/pirate-dice-rules-final 1/6
Basic Game Rules
Objective:Pirate Dice is a game or 2 to 4 adventurous buccaneers, who will race through the rolling seas in search o losttreasure. Win by being the frst to claim the treasure!
Components: • 20CommandDicein4playercolors • 4ShipDicein4playercolors • 6double-sidedBoards(includingStartingShoalsandTreasureCove)
• 4PlayerShields(withQuickReferencesononeside) • 4PlayerMats • 16Tokens(2TreasureTokens,8SkullTokensand6DoubloonTokens) • 1TreasureDie • Rules
CommandDice
ShipsWheel
StartingShoalsMap
TreasureCoveMap
Bellcolumn Anchor
PlayerMat
Spacefor“LockedDie”
Setup:Each Player Starts With:1ShipDie-Indicatesaplayer’scurrentposition,orientation,andhitpointsremaining.5CommandDice-RolledandplacedonthePlayerMattoschedulemovementorders.1PlayerMat-WhereCommandDiceareplacedtoscheduleaship’smovements.1PlayerShield-Preventspeekingandisloweredtoindicatewhenaplayer’sshipisunderrepair. *DoubloonTokenscanbeusedinfuturevariants/expansions.
TreasureDie
ShipDie
*
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In the Center o the Table:Place3MapTilesarrangedinan“L”shapetocreatetheplayingarea-twoknowntiles(StartingShoalsandTreasureCove)andplaceonerandomlychosentilefromtheremainingmapsbetweenthem.PlaceaTreasureTokenontopofthe“X“inTreasureCove.
Starting Position:Players“rollo”withtheirShipDicetoestablishthestartingplayer.Indescendingorder,playerschoose
letteredlocationsonStartingShoalstoplacetheirships—facinginthedirectionoftheirchoosing.Eachplayer’sdieisplacedwiththe“6”showingontop,indicatingnodamage...yet.
Play:
Navigating your ShipEachplayer’sShipDieindicatestheirpositiononthemap,facingorientation,andcurrenthitpointsremaining.eveCommandDiceareusedtoschedulesailingorderstomovetheShipDieduringeachturn.eCommandDicesymbolsindicatedirectionalmovementsfortheships(e.g.forward,backwards,turns,driing).SeeQuickReferencesformoredetails.
Phase 1: Roll and PlaceAllplayersrolltheirCommandDiceinsecrettoseewhatcommandstheycanplaceontotheirPlayerMats.ePlayerMatisdividedintofourcolumnscalled“Bells”.EachBellmayonlyholdonedie,placedontooneofthreelocations:Ship’sWheel,Anchor,orLocked.Aerplacing one or moredice,playersmaythenre-rolltheirremainingdiceandcontinueplacinguntilfourdiceareplaced.Once a die has been placed, it may not be changed.
•IfadieisplacedonaShip’s Wheel,thenthecommandonthatdiewillbeexecuted. •IfadieisplacedonanAnchor,thenthecommandonthatdiewillbeignoredandtheshipwilldonothingforoneBell. •DicearenotplacedinLockedspaces,butmaybemovedtherewhentheshiptakesdamage.Moreaboutlockeddicelater(seepage3).
You have 5 Command Dice and only 4 Bells -aernishingplacement,onediewillremain.
Example:Samrollsandgetsallleturns.He’dreallyrathernotturnle,sohechoosesoneofhisdiceandplacesitonanAnchorinBell2(soastobeignored),andre-rollshisremainingdice.HenowseescommandsthatheishappierwithandllstheShip’sWheelslotsforBells1and3fromthisroll.Nothingelseinterestshim,sohere-rollshisremainingtwodice,choosesoneandplaceshislastcommandontheShip’sWheellocationinBell4.
Players must wait until all players fnish Phase 1 beore proceeding together to Phase 2.
Phase 2: Move ShipsAereveryonehasplaced4diceontheirplayermats,itistimetorevealordersandcarrythemout.StartingwiththerstBell,eachplayerannouncesthenumberonthetop-lecorneroftheircommanddie.ecommandswith
thehighernumbersexecutebeforethelower-numbers.Forcommanddetails,seetheQuickReference.Allplayerswillsimultaneouslyevaluateandthenexecutetheircommands(fromhighnumbertolow)foreachBellbeforemovingtothenextBell.CompletethissameprocessforBells1,2,3and4.
1.eringingofaship’sbellisusedtomarkthepassageoftimeatsea.Watchesarenormallydividedinto8bells,but4bellsconstitutesa“HalfWatch”or“DogWatch”,whichisthedurationofasingleturninPirateDice.
2.Innauticalterms,wecallthata“Yacht”.See?
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Obstacles and PushingShipsmaynotmovethroughislands,reefs,othershipsoroedgesofthemap.Whenashipcollideswithamapobstacle(island,reef,ormapedge),theshipstops.Whenashipcollideswithanothership,theothershipispushedalonguntiltherstship’smovementiscompleted,oruntilthepushedshipcollideswithanobstaclethatpreventseithershipfrommovingfurther.
Map Efects: Whirlpools and Winds
AereveryonehasfollowedtheircommandsforaBell,thentheMapEectstakeplace.EveryshiponaWhirlpoolsquareisturned90degreesinthedirectionofthewhirlingarrows.Next,everyshiponaWindlocationismovedonesquareinthedirectionoftheWind-evenpushingotherships.
Phase 3: CannonfreAertheendofBell4,allshipcannonsrefrombothsidesofeveryshipsimultaneously-bothportandstarboard.Cannonballstravelinastraightlineuntiltheyhitanisland,amapedge,oraplayer’sship.Ifthecannonballshitaship,theydoonepointofdamagetotheship.
Bonus Cannonfre SomemovementsonCommandDicealsohaveringsymbols.eseprovidebothacommandand
BonusCannonre.Aerthecommandmovestheplayer’sship,thatshipimmediatelyresaroundof bonuscannonre,damaginganyshipsinthelineofre.
RammingDamagealsooccurswhenoneshipramsintoanotherathighspeed(eitheramove2ormove3command).Whenthishappens,notonlyistherammedshippushedalongthepathoftheothership,butitalsoreceivesonepointofdamage at the conclusion o the movement.
Damage and Locked DiceDamageisnotgood.Well,it’snotgoodforyoubutfeelfreetodishitouttoyouropponents.Whenashipreceivesdamage,theShipDiemustberotatedtoindicatehowmanyhitpointsremain.With5hitpointsremaining,yourshipcanmanagejustne…fornow.Butassoonastheshipisdownto4hitpoints,thedieinthefourthBellbecomes“locked”,andmovesuptotheopen“Lockedspace”onthePlayerMat.Nowthediemaynotbepickedupandrolledattheendoftheturn,andmaynotbemoved(unlesstargetedbyaRumBarrel).Onceyoudropto3hitpoints,yourthirdcommandalsobecomeslocked.Likewise,morecommandswilllockasyoudropto2,andALLofyourcommandswillbecomelockedwhenyoudropto1remaininghitpoint.
SinkingOnceyourshipdropsbelow1hitpoint,you’vesunkandyouimmediatelyremoveyourshipfromthemap.Butnomatter,youhaveshipsinreserve!Beforethestartofthenextturn,youmayplaceyourshipanywhereonthemaptilethatisclosertohomefromwhereyousank.Ifyousinkonthehomemap,thenplaceyourshiponanyunusedstartinglocation.Yourshipcomesbackwithonly5hitpointsinsteadofthefull6.
Repair your ship by Lowering Sails or a TurnIfyouhavetoomuchdamage,anddon’twantyourshiptocontinueinitswildcourse,youcanlowersailsattheendofPhase3.Beforeyoupickupormoveanydice,simplyannouncethatyouareloweringsailstorepairforaturnandthencoveryourplayermatwithyourplayershield.Yourshipwillnotexecuteanycommandsorrecannonsduringthenextturn,thoughyourshipwillstillbepushed,shot,andblownaboutbymapeects.Ifyousurvive,thenyouwillrepairthreehitpointsattheendoftheturn.
3.Shouting“Kaboom!”atthispointisafreeexpansiononthebasegame.
4.Itisyoursecond-bestship,aerall.
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Skullduggery erearetwoveryspecialcommandsonsomeoftheCommandDice.eRumBarrelandAnchorcommandsareSkullduggerycommands,andareusedtointerferewiththemovementsofothers.When
youplacethem,youmustorientthearrowatthetopofthediesoitpointstotheplayeryouwishtotarget.
Anchor eAnchorforcesthetargetedopponent’sdieinthecorrespondingBelltobe
ignoredasifitwereplacedontheanchor.Soifyouropponentthoughthewas
turninglebeforechargingforward…well,insteadhejustchargesforward.
Rum Barrel eRumBarrelisabitmorewild,asitforcesthatopponenttore-rollthealready placeddie(evenifitislocked)andaccepttheresult,whethertheylikeitornot.
Te results could be benefcial, or they could be hilarious.
Deending against Skullduggery IfyoundyourselftargetedbyanumberofnefariousSkullduggeries,thenyouwillwanttoknowhowtodefendyourcrewagainstSkullduggery.IfyourollaRumBarrelorAnchorDie,youmaypointitsarrowtowardsyourself,ratherthananotherplayer.iswillprotectyoufromallSkullduggeryforthatBell,andallfutureBellsonthisturn.Italsohasanaddedbenet—itwillimmediatelyrepairyourshipforonepointofdamage.
Getting the TreasureerstpersontoendaBellonthetreasuresquarerecoversthetreasureandwins the game!Ifyouarethirstyformoreaction,thenconsiderplayingtheAdvanced“ReturntheTreasure”Game,wheretheholderofthetreasuremustnotonlyrecoverthetreasure,butalsoreturnittothehomeportonStartingShoals.
Advanced “Return the reasure” GameeAdvancedGameisforplayerswantingalongergameandanewchallenge.Note:gamelengthwillincrease,especiallywith4players.
Winning the Advanced GameWinbyendingaBellwiththetreasureinyourpossessionandyourshiponthehome“X”squareoftheStartingShoalstile;ORwinbybeingthelastplayerstillaoat.
Sinking “Tree Sinks, You’re Out!” Eachtimeaplayersinks,thatplayergainsaSkullTokentosignifythelossofaship.Aerlosingthreeships,thatplayerisoutofthegame.
Sinking with the reasureWhenaplayersinkswhileholdingthetreasure,thetreasuretokenisimmediatelyplacedonthemaplocationwheretheshipsank.
5.emoralofthestoryhereistoneverdrinkandsail.
6.Youprobablydeserveit.
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Placing Reserve ShipsPriortotherstrecoveryofthetreasure,players’replacementshipsareplacedinanyopensquareonthemaptileoneCLOSERtothestartingtilefromwheretheysank.However,aerthetreasurehasbeenrecoveredforthersttime,sunkenshipswillbereplacedonemaptileFURTHERfromthestartingtilefromwheretheysank.
reasurePicking up the TreasurePlayerspickupthetreasurewhentheirshipendsaBellonthesamemaplocationwiththetreasure.Tosignifythis,theplayertakestheTreasureToken.
Claiming and Using the Treasure Die
Attheendoftheturn,theplayerwiththeTreasureTokentakestheTreasureDie.eplayernowrollsandusesthisdielikeanyotherCommandDieduringthenextturn.Te priority o all commands on the reasure Die is considered to be zero.
Special Faces on the Treasure Dieetreasureisacursedtreasureanddoesn’tnecessarilywanttoberescued.WherenormalCommandDicehavehelpfulmovements,theTreasureDiegenerallyhascommandsthatareless-so.
2x Reverse iscommandoperatesasamulti-movebackwards.Itcancauserammingeects,justlikeamulti-moveforward.
Stay-Still-And-Fire iscommandgivesyourshiparoundof“bonuscannonre”,butdoesnotmoveyourship.
Stealing the TreasureInadditiontostealingthetreasurebysinkinganopponent,playersareabletostealthetreasurebyrammingintoopponentsathighspeed.Whenaplayerramsanopponentholdingthetreasure,theplayerstealstheTreasureTokeninsteadofcausingdamage.Ifmultipleramsoccuronthesameturn(orevenduringthesameBell),itispossiblefor
theTreasureTokentobepassedamongplayersmultipletimes.WhoeverhastheTreasureTokenattheendoftheroundgetstousetheTreasureDieduringthenextround.
Note:IfthisforcesaplayertoremovetheTreasureDiefromalockedlocation,thenthelockedBellisemptyuntilitislledonthenextturnandthedieplacedintoitwillimmediatelybecomelocked.
Winning with the TreasureTowinwiththetreasure,youmustendaBellonthehome“X”spaceoftheStartingShoals.
Beforetreasurerecovery
Aertreasurerecovery
MapTilewhere
yousank
MapTilewhereyousank MapTilewhere
youmayplace
MapTilewhereyoumayplace
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FAQ:
Q1)WhathappensifIrollaSkullduggeryinresponsetosomeoneelse’srumbarrel?Whodoesittarget?A1)Luckyyou!Youmaytargetanyonethatyoulike--includingyourself(which,don’tforget,willprotectyoufromfutureSkullduggeriesthisturnANDrepairapointofdamage).
Q2)Ifmultiplepeoplesinkonthesameturn,whogetstoplacerstbeforethestartofthenextturn?
A2)eplayerwhosankrstgetstoplacerst.However,ifmultipleplayerssankatthesamemoment(forinstance,intheend-of-turncannonre),thenplayershavearoll-owithanunplacedcommanddieinordertodeterminereplacementorder.
Q3)Whatarethedoubloontokensusedforinthegame?Idon’tseethemmentionedintherules.A3)eyareincludedforuseinvariantsandexpansionstothegame.
Q4)Ifawindpushesmeintoanotherplayer,causingthemtobepushedontoawindorwhirlpoolthemselves,dotheymoveaerwards?A4)No.Mapeectshappensimultaneously,andifaplayerwasnotonawindlocationwhenthewindbegantomoveships,thenitwillnotbemovedbywind.
Q5)Whatifwindisattemptingtopushtwoshipsintothesamelocation?Whogoesrst?A5)Havearoll-owiththeunplacedcommanddietodeterminewhichplayermovesrst.
Q6)IfIusearumbarreltodefendwith,doesitblockagainstananchor--eventhoughitisalowerprioritynumber?A6)Yes.isisaspecialcase,anditdoesdefendagainstananchor.
Cannonball Regatta Variant
emapontheothersideofStartingShoalsisnamed“CannonballRegatta”,andoersanewwaytoplay Pirate Dice:Voyage on the Rolling Seas.InCannonballRegatta,youwillraceyourfellowpiratesinalaparoundthebaytobersttoarrivebackatthedocksidetavern.Lastonetoarrivebuysthedrinks!
Winning erstpersontocompleteafullcounter-clockwiselapofthelocalseaandendaBellontheXofthestartingtilewins the game!
SetupPlacetheCannonballRegattamaponthetablewiththreeothermapstocreatea2x2square.egamethencontinuesaccordingtotheBasicGamerules.
Credits
Game Design:ClintHerronandSeanBrownArt and Graphics:HerwinWielink,RaymondTan,JakeStaines,SeanBrownKickstarter Community Map Contest Winners:BillGlasgow,MatthewL.Smith,C.R.VeatchSpecial Tanks:BrandonAllen,BrianT.Carpenter,BrianPiggins,CharlieMauck,BoardGamersofMichiana,thePrint-and-PlayandWerewolfcommunitiesonBoardGameGeek,andeveryonewhosogenerouslybackedthiseortonKickstarter.
Hugethankstoourfamilies,forsupportingusthroughoutthisentireeort.
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