Planes Walker

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  • 7/28/2019 Planes Walker

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    Planes Walker

    FeatLife link- requires white gain life equal to the damage you deal

    Haste- require red- you have +20 initiative and may draw a weapon for a free action

    Morbid- requires black- if a creature has died this encounter your abilities deal 1d6 more damage

    Rampage- requires green- get +1 to attack rolls and defenses for each adjacent enemyFlash- require blue- you choose your position in the initiative order

    Absorb- requires artifact- damage you take is reduced by your wisdom modifier

    Armor proficiency plate

    White - str, int

    Artifact- int, wis

    Armor proficiency hide(red)

    leather(green)Red- str, dex

    Green- dex, wis

    Armor proficiency cloth

    Blue- cha, int

    Black- int, con

    A planes walker has a small plane that is the source of their power

    When a planes walker moves he teleports his move distance

    To start as an artifact based planes walker you must be a constructAll planes walkers have a pet that develops as you level

    Military weapons

    Pets

    White-angel

    Blue-fairy?Black-zombie/skeleton

    Red-goblin

    Green-wolf/troll/tree folk

    Artifact-small construct/myrLvl one powers

    Mystic blast

    At-will range 10

    Single targetDeal 4 + class feature stat mod damage to target

    Soul chain

    At-will burst 6

    Single target

    Deal 1d6+class feature stat mod damage to target creature. Creatures adjacent to the target take classfeature stat mod damage if they move 2 or more spaces away from the target of this spell.

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    Boomerang

    At-will range 10 + into mod

    Single target

    Hit move target creature 3 spaces

    Holy strength

    At-will melee2W+ class feature stat mod damage. You or an ally Gains con modifier temp hit points

    Lightning boltAt-will range 10

    Single target

    Hit 1d8+ class feature stat mod damage

    Armor or the Wire-wood

    At-will burst 3Single ally in the burst

    +3 to defenses. +3 weapon damage

    Volcanic Fallout

    At-will blast 3

    All targets in the blastHit deal 1d4+class feature stat mod damage to all targets in the blast. -2 to all defenses of hit targets

    Death by a thousand stings

    At-will range 6Single target

    1d4+ class feature stat mod damage to target. Gain half that in life

    ENCOUNTER

    Lava Ax (red)Encounter range 8

    Single target

    Hit 1d10+ dex mod damage. Target take 5 ongoing fire damage. Save ends

    Volcanic hammer (red)

    Encounter melee

    Single targetHit deal 1d12+ str mod damage. The target is proned

    Bewilder (blue)Encounter range 10

    Single target

    Hit 1d6+ int mod damage. Target is weakened until the end of your next turn

    Unsummon (blue)

    Encounter range 6

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    Single target

    Hit target cannot act on its next turn

    Abunas chant (white)Encounter range 8

    Reaction single ally

    When an ally is hit he may spend a healing surge

    Coordinated Barrage (white)

    Encounter meleeSingle target

    [1W]+ str mod. Adjacent allies may make a basic melee attack verses the target.

    Essence Feed (black)

    Encounter range 6

    Single targetHit 1d8+ int mod damage. Gain half the damage that is dealt in hp. Create 3 nether spawn minions.

    Sacrifice 3 nether spawn take an extra action. If you have a nether spawn when you are hit it takes the

    damage instead.

    Pain barbs (black)

    Encounter range 8

    Single targetHit you lose 1d3+3 hp. Target take 1d12+ con modifier damage

    Black you lose 3 hp instead

    Nurture (green)

    Encounter burst 6

    You or single ally in burst

    Spend a healing surge, gain surge value + wis modifier.Green the healing surge is not consumed

    Hail storm (green)

    Encounter burst 5

    Enemies in burst

    Hit 1d8+ dex mod damage to enemies in the burst.

    Ghost flame (artifact)

    Encounter range 10Single target

    Hit 1d12+ wis mod damage.

    Defense matrix (artifact)

    Encounter area burst 5 within 5

    All allies in area

    All allies in the burst have +3 on all defenses(artifact) defense matrix also provide magic resist 5

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    DAILY

    Unstoppable strikes (blue)Daily weapon

    Single target

    Hit [1W] + int mod damage. Until the end of your next turn if you score any critical hit deals anadditional 3d6 damage.

    Leaf arrows (green)Daily range 10

    1 or 2 targets

    2d10+ wis mod damage. 1d10 to each target if two creatures are attacked

    Ball lightning (red)

    Daily range 10

    Single target3d8 +dex mod damage.

    Doomblade (black)Daily burst 6

    Single target

    1d12+ con mod damage. If the target dies this turn doomblade is not expended

    Saltblast (white)

    Daily close blast 3

    Creatures in blast1d8 + str damage. Creatures hit by saltblast are flanked until the end of the turn.

    Pain spike (artfact)Daily range 15

    Single target

    1d10+ int mod damage. Target takes10 ongoing psionic damage.Secondary 5 ongoing damage after first successful save.

    Hysterical blindness (blue)Daily range 10 blast 3

    All enemies in blast

    Hit 1d6+ cha damage. All enemies in the blast are blinded until the end of the turn.

    Devine armor (white)

    Daily burst 5

    Prevent all damage dealt to allies until the end of your next turn

    Goblin grenade (red)

    Daily range 10 burst 2Enemies in burst

    3d10+ str mod damage. Your pet is killed.

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    Ironwood barbs (green)Daily melee

    Single target

    Hit 2d6+ dex mod damage. The target immobilized

    Devour in shadow (black)

    Daily range 5Single target

    Hit 1d10+ int mod damage. If in low light conditions devour in shadow deals 2d6 extra damage.

    Quitus spike (artifact)

    Daily range 8

    Single target

    Hit target is bloodied. If the target is elite or higher it takes 2d10 damage

    Lvl 2 powers