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PLAYER'S3 ROLEPLAYINGGAMECORERULES MikeMearlsBruceR.Cordell.RobertJ. Schwalb CREDlTS Design Mike Mearls (lead),Bruce R.Cordell, Robert J.Schwalb Additi onalDesign RobHeinsoo,James Wyatt Development Stephen Schubert (lead), Jeremy Crawford, Peter Schaefer,Rodney Thompson AdditionalDevelopment Andy Collins, Stephen Radney-MacFarland Editing Jeremy Crawford (lead). Michele (arter, CalMoore Additional Editing TorahCottrill, MirandaHorner Managing Editing KimMohan Director of 0&0 R&D ilnd Book Publishing BillSlilvicsek 0&0 Creative Manager Christopher Perkins 0&0 Oesign Manager James WY'llt 0&0 Developme nt andEditing Manager Andy Collins 0&0 Senior ArtDirector Jon Schlndehette 610 lSH4000001EN 917654321 Flr51Printing: U.S, (ANADA.ASIA,PACiFIC. " l ATIN AMUle,. WIzards of the LLC PO_BO>!701 M..ch 1010 ISS ..')18-0-7869-51905 Renton WA98051-0107 '-800324-6496 Art Director KateIrwin Cover Illustration Michael Komarck Graphic Designe r LeonCortel, Keven Smith, Eml Tanjl Interior Illustrations RalphBeisner,EricBelisle,KeremBeylt. Wayne England, Jason A.Engle, Carl Frank,Randy Gallegos, Adam Gillespie. RalphHorsley, Roberto Marchesi , Jake Masbruch,Jlm Nelson, William O'Connor, Hector Ortiz. Shane Nltuche. WayneReynolds, Chris Seaman, JohnStanko, Matias Tapia, Beth Trott , Francis Tsal , Eva Widermann, Sam Wood, Ben Wootten, Kieran Yanner D&DBrand Team liz Schuh, JesseDecker, Kierln Chase,Laura Tommervlk. Shelly Mal.lanoble, MartinDurham Publishing Production Specialist Chrlstopher Tardiff PrepressManager JefrersonDunlap Imaging Technici an Travis Adams, AshleyBrock ProduCl lon Manager Cynda Callaway Game rul es based on the original& DRAGONSrules created by E,Gary Gygax andDave Arneson. and the lat er editions byDavid Cook (2nd Edltion); JonathanTweet, Monte Cook. Skip Williams, RichardBaker. and Peter Adkison (3 rdEdition);and RobHeinsoo, Andy Collins, and James Wyatt (4th Edition), EUROPEANHEADQUARTERS HnbmUKl. d CaswellWay Newport. C_m NP9 OYH CR[AT BRITAI N Pi..... koo9.111I"WIZARDS OF TH(COAST. BUCIUM Induwlaloan1 1702 C' OOtBljg;oo,den Iklglum +1l.07D.Bl177 Dunpon.".0&0, d20. dlD Systtm. W.:,""", Or1M.COAST. """"w, .. V.... I.PI,?"",', U.....tbook.0.."8""" Maud. Cukk. Manu"l.Os.- O In.ldo,.11 atlter of , t..:Coast p,oduct.andtltei' lolt". aftof WI1a,d. of the CoaStIn'MU.S.A.ando. ho, '''''nltln. AllWlza,d."nd . hot a.twl>>'1: lib....w' thortor a,. pr ...... rty ofWin,d. of I'" Coast llC. Thl. nultrl.1ll. prOltUtd under It..: copy""'t ....... oIthotSt.le. 01 A""",I< ... Any reproducllon 01 -...da1.td uw 01 t'"or a'l"""rk 'O.firstfound the gate. thoughhe later wished hehad not.Toun. whose mind hungered tounderstand allthings, awoke Ihe sleeping gate, And a third. nameless god. who fearedno danger and doubted aUauthority. distracted the guardian so that allthree gods could catch a glimpsethrough theLiving Gate. The three gods left. changed by the knowledge they had gained and linked by a terrible secret. and swore nc"er to scek the gafeagain or share \\hat they had lIfe. you also scek out fragments of the Li ving Gate thaI ha\e not yCIawakened to sentience. and YOlidestroy them as well.hoping to reduce the number of shardmind ..that \\i11exist in the future. Most Shard are evil. and many are demted 10,"eclla. Associated Skills: Arcana. Intimidate C H APTER!IC',aTIhe techniques of the \en geance warriors oflhe githzcrai. Youhaw learned 10 make assaults decisively. purqua res of you gnin abOllus to all defenses against lpportunity attacks. rhe bonus equal ..rour \Visdom modifler. In addition. each ally within 5 squares of you gains a"2bonus to Insight checks andPerception checks. Youalso gain the ardenl alacrity power. Mantle oflatiOI1: Youand each ally within 5 squares ofrou gain a to damage rollsfor oppor !till it}anacks. The bonu ..your ConstillUioli modifier. In addition. each ally within 5 .. qua res of you gains a-2 bonus to Diplomacy checks and Intimidate checks. Youalso gain the ardent oulmae power. ARDENTSURGE Yougain the (1Tt1ellIsurae power. Your adl'anced emo tional state Isinspirational. motivating your allies and helping themto recOI'erfrominjuries. PSIONICAUGMENTATION "hrough dlsclpllllCand careful study. you have mastered a form of psionicmagiCthat ofTers greater versatility than other characters cOlllmand. Youknow abroad array of atwillpowers. each of which is a con dUillhrough which you can pour as much or as little psionic energy as youchoose. You channel psioniC cnerg)into a resen'oir of personal power-repre-sented in the gamc as power pOint .. -that you can use to augmenl your at-will attack powers. replacing the encountcr attack powcrs Ihat other characters use. Becausc of Ihls class feature. youacquire and usc pcmers in a slightl)diITcrcntmanner fromhow most other classcs do. At-Will Attaek Powers: At1stIncl. ,ou choose t\\O at-\I illattack powers and one dailypower from your class. but you don't start with any encoun-ter attack powers from your class. Youcan instead augment your class atwill attack powers using poll-er points. Thesc powcr..havc the augment ablekeyword. Yougain new atwill attack powers fromthis class. instead of new encounter attack powers. as you increasc in lcwl. At3rd le\"el. you choose a !lew at-will attack pollcr fromthis class. At7th. 13th, 17th. 23rd. and 27th le'cl. youcan replace one ofyour at will attack powers \\ ith another one of your level or lower.Both pOWCI1imust beaugment able and from this class. Power Points: You star! \Iith 2 power points. You gain 2 additionalpowerat 3rd and 7th lel'el.1 additional power point at13th lewl. and 2 additional pollcr points at17th. 21st. 23rd. and 27th lel'el.If you gain power points fromanother source (such as your pamgon path). add them to your power point total. Youcan usc your power points to augment any augmentable powcr youhave,regardless of how you gained thepoll cr. Youregain all your powcr points when you take a short or an extended rest. levelAIWillAttack Power Points 1Choose twoGain2 3Choose oneGain2 (4total) 7Replace oneGain2 (6 total) 13Replace oneGain1 (7 total ) 17Replace oneGain 2 (9 total) 21Gain2 (11total) 13Replace oneGain 2 (13total) 27Replace oneGain 2 (15total) CREATINGANARDENT Ardents depend on Charisma more than other abilities. Constitution isimportant forpowers that impro\'c your allies' attacks, and \\'isdolllisimpor-tant if youwant toforIyour enemies' attacks. Youcan choose any powers you like, though man}' ardents favor one of the twobuilds described here. ARDENTOVERV1EW Characteristics:Youleadyourgroupfromthe front lines,mixingstrongmeleeattackswithequallystrong mental assaults. Your strikes can dismantle your enemies' defenses andmake themmore vulnerable to your allies' attacks.Inaddition.youcanprovokealliestoperform daring stunts andmaneuvers,helping them gainbetter positions, leap across the battlefield to dose with distant foes,or shrug off deadly afflictions. Religion:Ardentsgravitatetowardwildandunpre dictablegods.favoringthosewhorepresentwaror wilderness.KordandMeloraarethemostpopular, withmoreindependent ardents followingAvandra.Evil ardents findmuch to likeInBane and Cruumsh. Races: Humans, half-elves, andkalashtar are the most common ardents, though dragonborn, halflings. gnomes, andtieflingsalsoexcelInthisclass,havingthenatural charismaneeded to focustheir Inner strength. (IIt\PTFR2ChararllerClasses ENLIGHTENEDARDENT Youread your enemies' weaknesses and reveal them to your allies. and your keen inSighthelps your allies O\'ercolllc damaging elTecls.;\1ake Charisma your highest ability score. You should also consider ilwest ing in\\'isdoIllIO take ad,-antage of powers that confuse your enemies. A high Constitution not only grants you morc hitpalllls andincreases JOur Forti-tude. but It also lets ),ou employpowers normally used by euphoric ardenls. Your secondary roleis defender. and your leadership helps protect allies fromharm. Suggested Class feature: Mantic of Clarity Suggested Feat:Bolstering l\'lantic Suggested Skills: Bluff.Diplomacy. Heal. InSight Suggested At\Vi)1Powcrs:jocu5iJl8 srrike. psionic shield SuggestedDally Power: wormhole plwI8e EUPHORICARDENT Youtan scarcely contain the emotions that strain against your willlike a crashing tide. \\' hen you Illake your allacks, they floodOlll ofrou. increas-ing your allies' conndellce and washing away your cncmies' courage. Charisma shouldbe your highest ability score, followcdb)a high Constitution score to impro\'e those elTcClsthm raise rour allies' spirits and diminish your encmies' capabilities. If you\\"al1lto dh'Crslfy your powers. a high Wisdom can', hurt. but yOli !>hould also look toDexterity forinitimive checks and Reflex.Your sccondary role is striker. and your p o \ \ ' e r ~can augment your allies' attacks. Suggested Class Feature: Mantle of Elation SuggestedFeat: Ileartening Surge Suggested Skills: Athletics. Endurance.lntimi-date. Street wise Suggested AtWIIIPowers: demora/dnB strike.ire slrike Suggested Daily Power: batt/eborn acui!)' ARDENTPOWERS \Vhen you usc your ardent discipline....rou transmit your thoughts and emotions to those around you. These scnsations bleed into nearby creatures. either filling them with despair and pain or hope and vigor. Your powers arc accoJ11p.micdby visual Signs. can tained in a ionicmagic that ofTer ..greater than mher charaCiers command. Youknow 'f"Oadarray of at-willpuwcrs. each of which i ..a con-itthrough which youcan pour as much or as little mic energy as yOll choose. YOlLchannelpsionic aergy into a reservoir of personal power-repre-'nted in the game u!opower points-that YOllcan use augment ),our at-willaHack powers. replacing the .counter aHnek powers that other characters use. Becau'ic orlhis clal:!ommodifier_ Augment 2 Hit:2[WI+ Constitution modifier damage. Bull's StrenhB.lIIt ll"mmdAttack 1 \.111yourfoe bad/ os ifil ",cre (Il'ut1,.1HobU,!.HyI'nhllnc-!118 .\('ur 51I"1'u8t1!furrhl'r,juu ((In1"I'0(hcllemiesfllrtl!l'r oway ,>Te\"el1fin11multiple focs. AtWiII+ Augmentable, Psionic, Weapon Standard ActionMelee weapon One creilture Attack: Constitution vs. AC Hit:1[WIConstitution modifier dilmage, and youpush the tilrget 1 square. Augment 1 Special: Your reach increases by1 forthis attack. Augment2 Close blast3 Target:Eachenemy youcan see Inblilst Twisted EyeBattlemmd Attack 1 You.fIooJ II!emind of.\uur foewilhrslNII( enerK.\;bcfuddliny ilSI"ision lind diSlOrtinyits perctJ.tiou of nearbythreats. 8.1 tI!t flood10 (IIOrrCIlf. JOu ((In blindtI!1'Jot' wmplctcly. At-Will+ Augml:'ntabll:', Psionic. Weapon Standard ActionMl:'ll:'eweapon Target: One creature Attack: Constitution vs. AC Hit:1 [WI+ Constitution modifier damage. Untilthe end of your next turn. the tilrget tilkes a penalty to attack rolls equal to the number of your allies adjacent to it. Augment 1 Spec:.lal:When making an opponun!ty attack, youcan use this power inpiilce of amelee basIcattack. Augment 2 Hit:1 [WI+ Constitutionmodifier damage, and the tilrget Isblinded untilthe end of yournext turn. WhirllnDefenseBattlemmd Auack 1 Sl"IIdIlH10drfend your jriCllds, )"011offodl.lullrJOt'fO 8ct ilIa focus (In .\"IlU.By (hllllne!iIlHmore ro"'tr InlO -,uur ultucil. .I'OU (..til ,Il,trMI !I/Orl' opponents. AtWili+ Augmentable. Psionic, Weapon Standard ActionMelee weapon Target:One creature Attack: Constitution vs.AC Hit:1{W] + Constitution modifier damage, and youmark the target untilthe end of yournext turn. Augment 1 Effect:Whenever youuse your mind spike before thl:' end of yournext turn, the target of that power takl:'sextra damage equal to your Charisma modlfler. Augment 2 Close burst' Target: Eachenemy youcan see In burst LEVEL1 DAILYDISCIPLINES Allies to EnemiesBalllemind Atta[k 1 Your Llllacilrallil'S -,uur foe with a ,islml O(lt5 ullil'S betra)"-illy II./lie foeInsl!csout IIIa WUlpilllioll Noforl'reali.:inHirs mi5lakl'. Daily+ Charm,Psionic,Psychic, Weapon StilndardActionMelee weapon Target: One creilture Attack: Constitution vs. AC Hit:2[W]+ Constitutionmodifier ps),(hlc damage, and the target makes ameleebasic attack as a freeaction against a creature of your choice. Miss:Half dilmage. Aspect of Elevated HarmonyBattlemmd Attack1 Your t:\.,"'); 111010"uS you(l.{"ni"...tharmony of mind.00,1);(lnd 5rlr!/. /11tnb 5hllt, -,VIIure obit 10hl'(II.loumlf. dnd -,UII undl'r.. lmhlll"here 10 slrille )'Our tnl'my bt>St(In.!how10lessen II>blow,. Dally+ Healing,Polymorph, PSionic, Weapon Standard ActionMelee weapon Target: One creature Attack: Constitution vs.AC HIt:2[W]+ Constitution modifier damage. MIss:Half damage. Effect:Youcan spend ahealing surge. YOIIthen assume the aspect of elevated harmony untilthe end of the en-counter. While inthis aspect, you can usethe following augmentation with your battlemlnd at-willattack powers that are augmentable. This augmentationIsInaddition to the effecu that an at-willpower might have;this aug-mentation doesn't supersede them. Augment 1 Effect:Yougain temporary hitpoints equalto 5 + your Wl!>I:!ommodifier.In ilddition, choose a single creature hitbythe atwill attack. That creature takes extra dilmage equill to your Wisdom modifier. CH_"'I'TER1ClaSJl'J Psionic AnchorBattlemind Attack 1 \'011bind .Ill11r fot wilh(Illanchor of IlSionie enerBY 50 that y(lu candmwit b,lc/" to .HlUTside with ollly a 'houa111. Daily+ PsIonIc, Teleportation, Weapon Standard ActionMelee weapon Target: One creature Attack: Constitution vs,AC Hit:2[W] + Constitution modifier damage, As a free action at the end ofthe target's turn, you can teleport the target to as.quare adjacent to you (save ends), Miss:Half damage, Asa freeaction at the end of the target's next turn, youcan teleport the target to a square adjacent to you, Steel Unity StrikeBattlemmd Attack1 rOubeWlIlt one k'iln your weapon as .ltJUunlta5h adel'tl5lal iny alfack aaainS! )"Dur foe,lel11'in8 )"(!ur5eifin position 10 stril-r allain if.\"(!UT enemies flee. Daily+ Psionic, Stance, Weapon Standard ActionMelee weapon Primary Target: One creature Primary Attack: Constitution vs. AC Hit:3(W] + Conslitution modifier damage. Miss:Half damage, EffeionlC enerllY Ihdl \O'(1rl'SIheminds of Ihe jIXs -,VIIdlaUen8e. wmpdUn8 Ihelll I,) 1Il'I'nllldl you. Daily+ Psionic, SUnce, Weapon Sundard ActionMelu weapon Primary Target: One creature Primary Attack: Constitution vs.AC Hit:2fWl + Constitution modifier damage. Miss:Half damage. Effect: Youassume the beckoning stance. Untilthe sUnce ends. youcan make the following secondary attack. Opportunity ActionMelee1 Trigger: Anadjacent enemy marked by youmoves without shifting on itsturn Secondary Target: The triggering enemy Secondary Attack: Constitution vs.AC Hit:1 [Wj+ Constitution modifier damage. Atthe end of the secondary target's turn. youcan use a freeaction to pullthe secondary target a number of squares equal to its speed. Nightmare VortexBattlemmd Attack S 1'ou ytntr,ur a \or[IIbilil) .lrtt"UI'er, -Will+ AugmenUible,Psionic, Weapon Sondard ActionMelee weapon ....-zet: One creature Constitution \IS,AC 1 [WI+ Constitution modlfler damage, and squares acent to youand squares adjacent to your allies are "ICultterrain for the target until the end of your next m. .wrment 2 Hit:2[W[+ Constitution modlfler damage, and the target can't shiftuntil the end of your next turn. ".ugment 6 Hit:3[W[Constitutionmodifier damage, and the target ISImmobilized and grants combat advantage to your allies until the end of your next turn, Spring AssaultBanl emlml Attack 13 hanl as iron.allowing you10 shru,q off e\'l'fl rhedead/leSIb'o",s. At WiII+ Psionic Standard ActionPersonal Effect:Untilthe end of your next turn, rolla dl0 whenever youtake damage. On a 10 or higher.the damage isreo duced to O.OthelVllse. the damage Ishalved. Aspect ofIronGuardian Attack 10 the ITOnGuardian You IIIIO!ICfI.'dfHre ofirol1. SWllefiJJojoes and (rush in,qIhose jOlJlish ellvuah 10resist Jvur .1dnUlec, Daily+ Polymorph.Psionic, Weapon Standard ActionClosebursr1 Target: Each enemy youcan see Inburst Attack: Constitution vs. AC Hit:3[W[+ Constitution modlfler damage. and youknock the target prone. Miss:Half damage. Effect:Youassume the aspect of the Iron guardian until the end of the encoonter. While inthis aspect. you can usethe following augmentation with yoor battlemind at willattack powers that are augmentable. This augmen tation isinaddition to the effects that an atwill power mighthave; this augmentationdoesn't supersede them. Augment 1 Effect; Untilthe start of your next turn. you gain a +2 power bonus toAC,and any enemy adjacent to youthat fallsprone or starts itsturn prone takes damage equal to your Constitutionmodifler.Inaddition. choose a Single creaturehitby the at wlllattack. That creature takes extra damage equal 10 yourWisdom modifier. STEELEGO -This conl(>SI can end only ill your defeat. RPrerequisite: Battlemind. mind 5pikepower Confidence is wh)' you always win. Even when you are facedwith a setback. your resolvenc\'er wa\'ers, and you're certain you \\iII overcome ad,crsity no maner how severe. SOlllepeople mistake your con-fidenceforarrogance or foolishness. but yotlprove the truth of your words lime and again. showing your your might. YOllback lip your confidence wilh your psionic mastery. wrapping your soul. body. and mind in a barrier of willpower to deflect ally attack yOllface. whether itstrikes your body or mind. With this unwa\'crlng resolre. yOli Gill dismiss afOe'sstrikes. standing undaunted before ils best effurts 10hurt you. And with Ihis can train and study withom distraction.In )fie of Ihe-.emonasteries. speech is forbidden except ,.. one hour each day. Flurry of Blows: You gain the (ellleredjlurry of :>\\'5power. ;\IentalEquilibrium: Yougain a+lbonus 10For itude. This bonus increases to +2at11th le\eI and +3 .1111 st Inc!. MONKOVERV1EW Characteristics: Youusepowers that combine move-ment withpowerful strikes, allowing youto dart Inand out of battle without risking attack from your foes. Com-pared to other strikers, youarebetter at taking on small groups of enemies. Youhit,move, and fadeawaybefore your enemies can respond. Religion: Bahamut attracts monks who serve as cham-pionsof good.OthermonksrevereKord,seeinginhis battle prowess an example they can aspire to. Contempla-tivemonks devote themselves toloun,seeking to hone their minds and bring their entire beings into balance. A fewmonks forgodevotion to the gods, preferring to find strength Inrigorous adherence to their ascetic principles and the training needed to unlock their psionic powers. Races:Humansarethemostcommonmonksand master a greater variety of fighting styles thanmonks of otherraces.GlthzeralsocietyIsbuiltaroundmonastic communities. and many members of that race adopt the monk class.Elves are talented monks, since their aware-ness and agility are both useful tools Instudying monastic disciplines. STONEFIST The Stone Fisttradition is one of ph}sical mastery, rc!endess exercise. and athletic perfection.Its adher ellis seek to master their bodies. turning themsekes into Ihing \\capon'> capable of supernatural feats of strength. agility. and speed. Monks of the SlOneFist prefer to tandinthe most forbidding regions of the world- fromthe bitter cold of the tundra 10the edge of arumbling volcano-IO test their endurance day after day. Flurry of Blows: Yougain the scone fislflurr), of blolI'spower. Mental Bastion: YOIIgain a +1bonus toWill. Thi ..honus increases to +2 at11th leveland +3 .11 21 fromfhe I/roulI,l1tt'1()"" ,IVU.alld eachbcll )"ou drlil'ff 'rushesbtlllt' ,mdII1l'ldl. Encounter+ FullDiscipline,Implement. Psionic Attack Technique Standard ActionMelee touch Target: One creature Attack: Dexterity YS.ReHel( Hit:2d8 +Del(terlty modifler damage. andyoupush the target anumber of squares equal to your Strength modifier. Movement Technique MoveActionPersonal Effect:Youmake an Athletics check to jump with a +S power bonus. Youare considered to hilveiIrunning start. Where youland. each square adjacent to youbecomes difficultterrainuntilthe end of your nextturn. LEVEL9DAILYDISCIPLINES Crane DanceMonic Attack 9 rOIl sr,p10 rruch your fM$.measuring dlMr poslUre II11dfillitli1l8 SIaliCI'fO,Ie/ll"l'" JustIheriShr (Imouru of pOlI"er to sendlit"lIIlopplillfJ 0\"t'T. Daily+ Implement,Psionic Standard ActionMelee touch Target: One. two. three. or four creatures Attack: Dexterity YS.Reflex Hit:2d8 +Dexterity modlHer damage. and youknock the target prone. Miss:Half damage. Effect:Youshift2 squares after each attack. Relentless Hound TechniqueMonk Attack 9 YounlUkeu 'luick ,mack uyainsf your f(l{'.mllrkin8 illl'lllI u p.jlmi( tuy.\\'itere il BI}(,s.you(tscore. Choose \\' isdom as yOUT next-highest score to increase the effects of your telekinetic abilities. Select powers Ihotallow youto reorder the battlefield and that make (he best use ofyollr high Intelligence and \\' lsdoll1scores. Suggested Class Feature:Focus Suggested Feat: Controlling Ad\'antage Suggested Skills: Arcana, l)ungeoneering. Insight, Perceptioll Suggested AtWillPowers: kineric rrend.force pllnch SuggestedDaily Power: teleklnefic anchor TELEPATHICPSION Asa telepathiCyoufocus on innuencing your ellemies' minds. Youchoose powers that persllade foestomistake friendforfoe,that crush minds in your psychic grip, and that take cormol of an enemy's will.Your attack powers usc Intelligence: make it your highest ability score. Powers tailored for rour build often use Charisma. so it .. hould be your sec ondbest score. Select powers that help you control your enemies andmake the bestuse of rour high Intelligence andCharisma scores. Suggested Class Feature: Telepathy Foclls SuggestedFeat: Precise .'lind Suggested Skills: Arcana, Bluff, Diplomacy, Insight Suggested At\Vill Powers: lIIelllor), hole.mind rhrusr Suggested Daily Power: men"'! mruma CII .\I' tlOR2I Chmi5il1[jIhl.' elU'11lies resilien(l.'.By Increllsil18Ihl' si;;e vJ Ih. .wu {Illlm-I-e2d6'" Intelligence modifier force damage, ilndyou ide rhe larget anumber squares equal to 3 + your Wisdommodifier. \Uss.;Half damage. and youslide the larget 1 square. MindBlastPsion Attack 9 ,.,b/05/ Ylmrfol's with !f Il./:lllirufa Jrbi/iltlfill8 rO'fcl. Encounter + Psionic Immediate InterruptPersonal Trigger. An effect dazes. dominates. or stuns you Effect:Youmake a saving throw against the triggering effect. If yousave,the triggering effect does"'t affect you. Sky HookPsion Utility10 \"011direct Jour ri'lekltlet/( focuson rOllr5f!f a"d raise )vllrs ... !f Ilito Ihe tlir. Daily + Psionic Minor ActionPersonal Effect:Untiltheend of the encounter. youhave a flyspeed equal to your speed (hover. altitude limitn LEYEL13AT WILL DISCIPLINES Concussion BurstPslon Att.dedicating themselves to crush ing who lIould against the gods. YOIlare one of theserUllcpric\t.';. YourrUllc-enhanced prayers harm those who injure your allie"Those foolenough to incite your linger soon learn the error of their ways. Dragonborn and minOlaur runepriests arc the moto a differeIlt sull of armor. MASTEROf THEFORGEPRAYERS Call of IronMaster of the ForgeAttack11 _\s YOIlSlrikc your JOt', you (1".,,1:,," "ilhin -,"Pllr alliN ",eapol15 and arlllor 1/'1'ilulornilabll' I'T(h111IIt C!f rrollTtion around you. Daily+ Divine, Zone Minor Action(lose burst 3 Effect: The IxIrstcreates a zone that lasts until the end of yourturn. When any enemy enters a square within the zone, Itsmove ends. Enemies can't be pulled. pushed. or slid to a square within the zone. Sustain Minor: The 20ne persists. Hounding ShieldRune Shield Attack 10 of Radiance Radiance wasill's ol"tr your fOf',(oolcsdn8 ina 8lcmnin8 shidd Ihllt whirls aroundIt. spoilinl:!focstlIlllcb. Dally+ Divine,Radiant. Weapon Standard ActionMelee weapon Target: One creature Primary Attack: Strength vs.A( Hit: 3[W] - Strengthmodifier radiant damage. Miss:Half damage. Effect: Youmark the target unlll the end of the encounter. Untilthe mark ends, youcan make the follOWingsecond-ary attack against Ihe target. Opportunity ActionMelee 1 Trigger: The target hits your ally Secondary Attack: Strength vs. Will Hit:S radiant damage. and the ally takes only half damage fromthe target"s attack. e li\PTER2CharacterClasses "J am the lislunins st rike, fhe earth'supheaval, the unr uly sea.I amthe bringer ofyour destruction:' CLASS TRAITS Role: Controller. Youare aprimalhunter who forges bonds withmysterious spirits to gain their aidin bringing down your prey. Depending on your choice of class features. youlean toward either defender or striker as a secondary role. Power Source: Primal. Through ancient ceremonies and whispered evocations. youcall on primal spiritS to lendtheir might to your cause. KeyAbilities: Wisdom. Strength. Dexterity Armor Proficiencies: Cloth, leather WeaponProficiencies: Simplemelee, simpleranged. military ranged Bonus to Derense:-lReflex,1 Will Hit Points at lst l evel: 12Constitution score Hit Pointsper l evel Gained: S Healing Surges per Day:7 + Constitution modifier Trained Skills:Nature.Fromthe class skills list below. choose three moretrained skills at 1st level. Class Skills: Acrobatics (Dex). Athletics (Str),Endur ance (Con).Heal (Wis).lnsight (Wis).Intimidate (Chal, Nature (Wisl, Perception (Wis). Stealth (Dex) ClassFeatures: Inevitable shot. Seeker'sBond Seekers are primal champions who scour the wilder-ncss in search of thosewho \\'ould clemI.'it.Versedin hunting techniques handed down through the ge n-erations. seekers combine thrown weapon and bow techniques with primal evocations. The combination allows seekers great rangein\\ hlch to del,,'er deadly attacks that confound and hamper their enemies. \Vhen a looses a missile, the primal spirits bound 10 it through ancient evocations are freed. sometimes a.sterrifying bea"ts and somel imes as nature's raw destructi\'e potential. a seeker. youarc both a hunter and a mystic. You attune yourself to the wilderness you call your home. but YOIlare equally tiedto the spirits that dwell in the worldaround you.With YOllrpeople's tradition., and whispered ad\ice fromthe spirits, yOllnavigate the wilds with case. athome in that em'ironment as anybea .. t. If an enemy appears, you havenothing to fear,bothyOllha\'e mastered your \\eapons and because the "pirits to whom you hU\cbound yourself add their savagemight to your attack ...\\!tether YOUll.'.CJighOlillg strikes. grasping vines, or spectral your enemies cannotstand against your assault. SEEKERCLASSFEATURES .:kcrs ha\'c t he following class features. ;'EVITABUSHOT .u. gain thc in('\'irable shot power. Voucan usc this I\\('f to call 011spirit" to !>Cndyour projectile hurling \\ard another enemy \,hell youmiss wilh a ranged lack. SKER'SBOND '>eelers develop special bonds with primal spirits h)' lIt-ring solemnto further the spirits' purposes. n exchange for these \'0\\ s.the bestow a mea- of their strength to aidtheir champiolls' cause. Choose onc oflhese options. Your choice proVides ixlnuses 10 certain seeker powers. as detailed in those DOwers. Bloodbond: Yougain the I!nWSillS spiritspower.In dddition, while ),011are nOIwearing hea\'y armor. you can usaminor action. Spirltbond: Yougain the spirits' r"bukepower. You also gain a +1bonus to attack rolls\\ith both light thrown and hcavy thrown weapons. ilnd when you make an attat:k by thro\\ ing a weapon \\ ith which have proficicnq. the \\-eaponreturns to your hand after the attack. In addition. while you arc not wearing hca\'y armor. you can lise your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC. CREATINGASEEKER \11seekers depend on Wisdom 10 commune with the spirits 10guide them and aidintheir attacks. Seekers bind thelllseke...with spirits through their Seeker's Bond.Bloodbond ami Spiritbond are the most common. and your choice corresponds with one of two seeker Hcgardless ofyollr particular bond. howevcr. you can choose whatever powers best help yOllto kcep your vow. PROTECTINGSEEKER The natural world stands in peril thanks 10numerous and widespread enemies. You spoke your vow and forgedabond with the primal spirits. swearing to safeguard the land fromharm. \\'isdom is your Illost important ahllity. so it !>houldbe your highest score. Strength adds weight 10 your attacks and punishes those enemies that dra\\100 close. Consider powers that conjure spirits to harry your enemies. Youlean toward defender as a secondary role. Suggested Class Feature: Spirit bond Suggested Feat: Spiritbolld Defense Suggested Skills: J leal. Jilsight.!\ature. Perception Suggested At-WillPowers: bitiJl8 swann, 8uardian harrier SuggestedEncounter Power: serpent arrow SuggestedDaily Power: spirit rider VENGEFULSEEKER Youhave \\ilne5scd nature's destruction and its plundt:r bycruel and careless mortals. No longer will JOu wait; \cngeance demands blood. A blood oath compels you 10 hunt down and destroy the world's enemies, and those \\ho it\\ illfindnomercy rrom you.is your most important ability, fol-lowcd by DexteritJ tohelp keep you one step ahead of your enemies and avoidtheir attacks. Youlean toward striker as a role. Suggested Class Feature: Bl00dbond Suggested Feat: BloodiedElusion Suggested Skills: Acrobatics. Athletics. Nature. Stealth Suggested At-WillPowers: bitirla swann. elemental spirits SuggestedEncounter Power:j1ickerh18 arroll' Suggested Daily Power: storm of spirit shards SEEKERPOWERS Yourpowers arc evocations gained fromthe bonds rOlLforge\\itl1primal spirits.Unlike most other COIl-trollers. youuscweapons to direct your spirit allies and theirwrath. launching arrows or throwing other ranged weapons into your enemies' midst. only to Walch your weapons explode in scorch-ing lightning or booming thunder. Your attacks can also herald the appearance of the spirits thcmseh'es, calling them forthto assail your enemies. SEEKEROVERV1EW Characteristics: Your arrows or thrown weapons loose primalpower when used. They might manifest as primal spirits hungering forrevenge or as ley winds or crackling lightnIng.Yourpowers controlyour enemies, interfering with their movement, holding themInplace, or injuring them for their actions. Also, your attacks might call forth spirits to worry your enemies and pursue them across the battlefield. Religion:likeotherprimalcharacters.seekersview theworld'sprimalspirits askindredandpartners.and they veneratethemmorethantheyworship thegods. Seekers who do follow deities commonly worship Melora for her dominion over the forces of nature, Corellon (who is sometimes depicted as the founder of archery),Kord, or Sehanine_ Evilseekers sometimes follow Gruumsh or Zehir. Races:Elvesandshiftersarethemostcommon seekers,sinceboththeirnaturalinclinationstoward primalpaths and their Inherent abilities make them well matched with the capabilities of the class. Goliaths who favorrangedcombat sometimesbecomeseekers(pre-ferringthrownweaponsoverbowsor crossbows),and wilden seekers are also fairlycommon. CJ-{,\I'IIH1.CharacterClasses CLASSFEATURES Each seeker has the inevilable sholpower. Youalso have ei ther Ihe 1'1I(08i1l8 spirits or the spirils' rebuke power. depending on Ihe Seeker's Bond option you select. Encaging SpiritsSeeker Feature You c(lli ouProleClitl8 spirits 10han} your foes. Encounter + Primal Minor ActionClose burst 1 (2at 11 thlevel,3 at 21 5t level) Target: hch enemy Inburst Effect:Youpush each target1 square, and each target is sloweduntilthe end of your 11(')(1turn. Inevitable ShotSeeker Feature b'('t1!1s your I(lrBctducks Utldcr your sho[,the projfClilr lIIores onirs OWl!ro jlnd (lltolher ('nemy. Encounter+ Primal FreeActionPersonal Trigger: Youmissa creature with a ranged attack Effect:Youmake arangedbasic attack against an enemy within 5 squares of the creature youmissed, using a square Inthat creature's space as the attack's origin square. Special: Youregainthe use of this power when youspend an action point. Spirits'RebukeSeeker Featurt' YoudOO8r )'our t'l1I.'m,!"' auad:. and spirits coalesce around JUU 10punish your allllckl'T, Encounter + Primal, Weapon Immediate ReactionMelee weapon Requirement: Youmust be wielding alight thrown or a heavy thrown weapon. Trigger. Anenemy misses youwith a melee attack Target: The triggering enemy Effect: The larget takes1 [WI+ your Strength modifier damage, and youpush It 1square. LEVELIAT-WILLEVOCATIONS Btti nSwannSel'kerAtI.)(kI SfinJjlnJj splrll ill5Cc/s sWurm dround your enemr At WIII+ Primal, Weapon Standard ActionRanged weapon Target: One creature Attack: Wisdom vs. AC Hit:1 [WI+ Wisdom modifier damage. and the larget and each enemy adjacent to ittake a-2penalty to attack rollsunlillhe start of your next lurn. Level21:2[W]+ Wisdom modifler damage. Special: You can use this power as a ranged basic attack. CIIAP]EH11CharacterClassu Elemental SpiritsSeekerAll dtkI '!akinn Iheform craddinJj ice,si;:;:lin8liJlhl nill8. or Ihunderous storm. eit'lnenlal spirils shool ffJTlhfOdo your rnr,mh,mn. At WiII+ Primal, Weapon; Varies Standard ActionRanged weapon Target: One creature Special: Choose cold, fire.lightning, or thunder whenever youuse Ihlspower. Your choice determines the power's damage type. Attack: Wisdom vs.AC Hit:l !WI.Wisdommodifier damage of the chosen type. Untilthe end of your next turn. any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier. Level2l: 2[W[+ Wisdom modifier damage of the chosen type. Grappling SpiritsSl'ekef AUa! k 1 Spirlls (,fuplfrom )lmr w(',lpon, s('iziH8 your cnrm)' and impra. In811smOl'emeUl, AtWllI+ Primal, Weapon Standard ActionRanged weapon Target: One creature Attack: Wisdom vs,AC Hit:1[WI. Wisdom modifier damage. and the target is slowed and can't shiftuntil the end ofiu next turn. Level21:2[WI + Wisdom modifier damage. Special: Youcan uS('thispower as aranged basic attack. Guardian HarrierSeeker Alta(kI .-\mr'or spirit daws III your foe's faceunli!Ihr foerctfl'lIls. At WIII+ PrImal , Weapon Standard ActionMelee or Ranged weapon Requirement: Youmust beWielding a lightthrown or a heavy thrown weapon to make a melee attack with this power. Target:One creature Attack: Wisdom vs.AC Hit: 1 [WI+ Wisdommodifier damage. If the target doesn't endIts lurn at least 2squares away fromits starting position. IItakes damage equal to your Strengthmodifier. LeveI2T:21WI+ Wisdom modifier damage. Special: Youcan use this power as arangedbasic attack. Thorn Cloud ShotSt't"kl"rAttar k 1 Thorncol"t'r('J I'lnes sproUlup fromrhe ,qroulla llroundIhe en ('mI' IUU 5Iri/.o('. At WIII+ Poison, Primal, Weapon, Zone Standard ActionRanged weapon Target: One creature Attack: Wisdom vs. AC HIt: 1 fWl + Wisdom modlfler damage. The attack creates a zone Ina burst 1 centered on the targel. The zone lasts untilihestan of your next turn, Any creature Ihat ends itsturn within the zone takes poison damage equal to your Wisdom modifier, Level21:21WI+ Wisdommodifier damage. \EL1 ENCOUNTEREVOCATIONS ..acering ArrowSeeker AUack1 ,; Jlu511.primal morrs oJli././htiIIumil1ate your 111'8('1and th,l},' lII'drby. UKounter+ Primal, Weapon - ndard ActionRanged weapon w"get: One creature A.lUck:Wisdom vs.AC 1 rwJ ...1 d6 + Wiwommodlfler damage. Untilthe odof your next turn, the target can', benefit from (OVf'r. oct'.llment, or total com:ealment, and enemies take a 2 penalty 10 attack rolls while within1squares of the ")rget. Bloodbond: Enemies take the penalty while within a number of squ;ues of the target equalto 2+ your Dexterity modifier. Mischief SpiritsSeeker Attack1 'IINnQlllr ,pirit5 shimmer around your1\\ordmage. ),011provide a good mix of melee pro\\,c.,'i.battlefield control. andut ility.but you can't holdbllck wavcs of enemies quite as \\'ellas a full.fledgedsword mage can. ClASS TRAITS Role: Defender Power Source: Arcane Key Abilities: Intelligence. Strength. COll5titution Armor Profi clenci es: Cloth. leather WeaponProficiencles: Simplemelee, military light blades, military heavy blades, simpleranged Implements:lightblades, heavy blades Bonus to Oefense: +1Will HitPoints atlst l evel: 7.S HitPointsper l evel Gained: 3 Heali ng Surges per Day: 4 CIl ,\PTFR21ChartHlerClasses Cl ass Skill s:Arcana (Int).Athletics (Sir).Diplomacy (Cha). Endurance (Can), History (Int).lnsight (Wis), Intimidate (Cha) ClassFeat ures; Sword bond, Sword mage Aegis (hybrid) Hybrid Talent Options:Swordmage Warding CLASSFEATURES Hybrid s\\'ordmages h3\'e the following cla..'isfeatures. Sword bond: This class featurefunctions exactly as the sword mage class feature (FORGOITF:\'Player's Gilide. page 26). Sword mage Aegis (Hybrid): This class feature functions as the sword mage class feature(FORGOITEi\' R':Al.II,SPlayer's Guide.page 26), except that you call uscthe power thaI youchoose only once per encoun !Cr.However. youregain theuse of that power when its target drops to 0 hitpoints or when its mark is superseded by another mark. H YBRID TALENTOPTION If you take theHybrid Talent feat.you can select the fol lowing option. Swor d mage \ Va r d ing: This class feature functions exact!)as the sword mage class fealUre (J."ORt.OITL\RUL\IS Players Guide, page 26). SUGGESTEDCOMBINATIONS .,"losthybrid sword mages sacrifice some of their defense forgremer \crsatility. Combining the hybrid swordlllagc with thehybrid ",bard or psion ghes JOIi a great breadth of powers that share the same keJ abilit). If you're dedicated to Slaying in melee, consider adding the hybrid warlord. and put your Intell igence 10 good usc liSlIi:1ctician. Although the hybrid s\\'ordmage and the hybrid shaman might seem incompatible. the spi rit com-panion and the splrit'sfatlflS power giye a swordmage an extra option forbattlefield control that doesn't reqUire youto Slay Inthe forefront round. H YBRIDWARDEN To stand strong again!>tthe defilers of the nalUral world. you have buttres!>cd your primal tenacity with the capabi lities of another class. These capabilities might be other ways of channeling primal spirits. or you might ha\e decided that you can't count on the spirit!>for all your strength, As a h) brid \\ardcn. youcan still punishfoesfor attacking your allies.Ilo\\e\er, because youdh'ide your bet ween I \\' 0classes. youmust gi\'eup some of the class'!>innate durabilit) (inthe form of FontofUfe and Guardilln Might). ClASS TRAITS Rol e: Defender Power Source: Primal Key Abilities: Strength. Constitution. Wisdom Armor Proflclencles: Cloth. leather. hide: light shield. heavy shield WeaponProflclencles: Simplemelee. mllitary melee. simpleranged BonustoDefense: +1Fortitude or Will HitPointsat 1stlevel: 8.5 HitPoints perl evelGained: 35 Healing Surges per Day: 4.5 Class Skills: Athletics (Str).Dungeoneering (Wis). Endurance (Can). Heal (Wis). Intimidate (Cha). Nature (Wis). Perception (Wis) Class Features: Nature's Wrath (hybrid) Hybrid Talent Options: Fom ofUfe. Warden's ArmoredMight CLASSfEATURE Hybrid wardens have the following d a ! > ~feature. Nature's Wrath (Hybrid): This class feature functions as the warden class feature (Playds Hand-book2. puge153). except that yOllmark only one adjacent enemy when youuse the class feature's marking ability. HYBRID TALENTO PTIONS If you lake the Hybrid Talent feal.you can select one of the fol1o\\ ing options. Font of Life: This class feature functions exactly as the warden class feature (Player's Handbook2. page 153). \ Va rden 's Armor edMi ght: Yougain the Guard ian Might class feature (Player's Ilandbook 2.page 153). YOlial'io gain proficicncy with Icather armor, hide armor, light shields. andheavy shields. SUGGESTEDCoMBI NATIONS The fighter!\\ arden offcrs great durability and melee attacks, though this combination might need some help with AC:\Varden's Armored Might or fighter Armor Proflcienc), are good fixes. Adding the hybrid cleric gin!.'>the hybrid warden mcful healing powers: Wisdomis likely your second ar)' ability. Combining the hybrid warden \\ Ith the hybrid ranger Inc reases your damage output \\ ithout hurting YOllr AC too much. HYBRIDWARLOCK Youdra\\power from snippets of arcane lore \\rested~ from dll!>t)'lames and primcval entitlcs, hut these secrets do not wholly define or limit your abilities. What keeps you fromfully cmbracing the pacts of< a warlock? Do ),011fear the price that such bargains might entail? Or have you not yet managedto pin down the final secret that would unlca'ih your arcane destiny? As a hybrid warlock. you command excellent dam-age.dealing abilit)" along with some cOlllrolpowers. but you must gh'e up some of the more notable features orthe class. including Pact Boon and Shado\\Walk. ClASS TRAITS Rol e: Striker Power Source: Arcane KeyAbilities: Charisma. Constitution. Intelligence ArmorProficiencies: Cloth. leather WeaponProfidencies: Simple melee. simpleranged Impleme nts:Rods. wands Bonus t oDefense: +1Reflex or Will Hit Points at 1st l evel:6 Hit Pointsper l evelGained: 2.5 Healing Surgesper Day: 3 Class Skills: Arcana (Int). Bluff (ha). History (Int). Insight (Wis).lntimidate (Cha), Religion (Int). Street wise (Cha). Thievery (Dex) ClassFeatures: Eldritch Pact (hybrid), Warlock's Curse (hybrid) HybridTalent Options:Prime Shot. Shadow Walk. Warlock PactBoon CLASSfEATURES a: >-J. Hybrid warlocks ha\'e the following clao;s features. EldrltchPact ( Hybrid): This class featurefunc tions as the warlock class feature(Players Ilandbook. page130). except that )"oudon't gain the atwill attack power or the Pact Boon granted by it. This means you meet prerequisites that require the pact you choose, and you can lise the benefits tailored foritin certain powers. Warlock 's Curse(Hyb ri d): This class feature functions ao;the warlock class feature (Player's Hand book.page131). except that you can deal the extra damage only when you hit a cursed enemy with a warlock power or a warlock paragon path power. CU.\I'TER2jCharaclll!rCI"HII!S HYBRID TALENTOPTIONS If youtake the Ilybrid Talent feat,you can select olle oCthe following option ... Pr imeShot: This featurefUllctions exact I) as the warlock class feature (Players Handbook.page 131). Shadow Walk: This class [ealure functions exactly as the warlock class feature (Player's Hand-book.page131). \Va rlock Pact Boon: Yougain thePact Boon associated with your EldrilchPact. To sclectthls option. lOUmust haw selected the at-willallack power as'>Ocialcdwith your pacLlfyou later retrain thatpower. you lose the benefit orlhis option. SUGGESTEDCOMBI NATIONS A sorcerer/warlock C3nbe apotent striker. with Cha-risma asthe highest ability score. Combining the warlock with the II'izard creates a synergistic powcr list. and the wizard's keyabil il). l ntelligence. is a good secondary abiUt)' forthe warlock. A combination of warlock and bard \wrks quite well. thanks 10 the abilit) score overlap oflhe two classes and the diversity ofthcir power selection. HYBRID WARLORD Youha\e combined your talent for command with other sL.iIls.rather than focllsing entirely on lead-ership.110\\and where did youcome to learn the intricacies of command? Did an carly stint in the mil-itary or tutelage atthe feet of a tribal leader inspire youto grasp the rcins of authority! Or have yOllonly rccently donned the mantle ofleadership? Asa hybrid warlord. youbring talents of combat leadership and healing to a group. although you up the COJllmanding Presence class feature. ClASS TRAITS Rol e:Leader Power Source:Martial Key Abilities: Strength, Intelligence. Charisma ArmorProficl encles: Cloth. leather. hide. chainmail: light shield WeaponProflcl enci es: Simplemelee. military melee, Simpleranged Bonus to Defense: +'Fortitude or Will Hit Points at 1stl evel: 6 HitPointsper l evel Gained: 2.5 Healing Surges per Day: 3.5 CHAP!101{2C h ..Clasoes Class Skill s: Athletics (Str).Diplomacy (Cha). Endur-ance (Con)Heal (Wis).History (Int), Intimidate (Ch.) Class Features:rnspirinBword (hybrid), Warlord leadership Hybrid Talent Options: Commanding Presence (hybrid). Warlord Armor Proficiency CLASSFEATURES I lybrid warlords have the follOWing class fealOres. Inspiring Word ( Hybrid): Yougain the warlord power ill5pirhl8 word(rlayer's Handbook.page1-1-5). The power functions ao;normal. except that you can use itonly oncc per encountt.'r. Warlord Leader ship: YOlichoose one oCthe fol-\owlng daecand understand their surroundings, and in so doing. youreshope the world according 10 your will. IMMORTALITY Youperfect your uuder\tanding of the great skein of existcnce andpiclure ilao;a 1>c1(:relnforcing and self-generating construct of conception and thought. It seems as if all the lesser minds in the universe make up one uni\ersalmlnd, whose perceptions expand once per age. Youdecide to contribute consciousl} 10 thaI expansion. Universe Mind: \\'ith a smile 011rour face. you expend all your p!>ionicpower in one dramatic nare. Your physkal form drops awa)'. a \'essel that has served ilspurpo!>e. YouImprint rour mind on the universe, becoming an eternal thought. a higher ideal. a meme Ihmwillfore\er reverberate through existence. \ Vhen your nalile is spoken, younotice. and if the need isgreat enough, youpro\' ide a crucial inSight.Finally. youknowall.sec all. and think all. GODMIND FEATURES Lay Barc the Mind (21st le\'el): Once pef C-Ilcounter. youcan LL!>Ca millor action to cause a single enemy you can sec tohave vulnerable 5 psy-chic untillhe end of the encounter. Startling InSight (24th level): After you usc your second\\ind. yOli can roll twice when youmake any attack rolls. saving Ihrows. skill checks. and abilil) check; andusc eUher resuit. This benefit lasts unlil the end of your next lurn. \Vellspring of Mental Power (30th le\"el): YOli gain 4 addilional power points. GODMIND PoWER RejuvenateMindGodmind Utility 16 lillhl cmlllhllcsirom youyourrllchinfCIlhc wl!cclil'c unam ,.;i,.us quisitesBenefit Warding Shard SwarmShardmlnd, shard swarm WatchfulRedoubt Zuwoth's Enlightened StepGithlerai +2 defenses when youuse shanhwann +' altack when youuse total defense Youdon't provoke fromenemies that havenot yet acted ArdentOthN PrerequisitesBenefit Bolstering Mantle ClarifiedInstincts ElatedEmotions Heartening Surge Mantle of Readiness Ardent Mantle Mantle of Clarity Mantle of Elation Ardent SUral' Ardent Mantle Spend healing surge, ally gains temporary hp or saving throw Mantle's bonus toInSight andPerception equal s Wi smodIfier Mantle's bonus to Diplomacy and Intimidate equals Conmodifier Increase ordent surgebonus to defenses Or attack.s by 1 Youandne.. rby .. Illes gain +1speed at start of combat BattlemlndOlher PrereqUIsitesBenefit Deceptive Mind Improved Speed of Thought lure of Iroll Punishing Spike Pursuing Step Bottle resilience Spt'ed of Ihoughl Mind spike Mind spike Blurred step +2to all defenses when using battlensillenu Your spt'ed of thoughtmovement increasesby2 squares Slide target of mind spike Mind spike Imposes-2penalty to target'sneld saving throw Triggering enemy grants combat advantage to you If adjacent MonkOther PrerequisitesBenefit Crashing Tempest Style Improved Monk Unarmed Strike Pointed Step Style Flurry of Blows Unarmed Combatant Flurry of Blows +2 to Flurry of Blows damage when wielding club Damage di e of your unarmed strike improves to 1d10 Attack from2 squares away when using spear withFlurry of Blows PsionOther Prerequisite5Benefit Controlling Advantage DiSCiplineAdept hchange Power Orbiting Object Precise Mind DisciplineFocus Send thoughts Far hand Add1square to forcedmovement if youhave combat advantage Use eachDisciplineFocus power twiceper encounter Transfer 1power point to allywhe using und thou8hts Sustain far hand for freeif target isadjacent or in your space +1 attack withunaugmented psionic at,wills after youhil with augmented psionic attack power RUII('priestOlhN PrerequisitesBenefit Rune of Eloquence Rune of Hope Rune of Vengeance Rune of Zeal Rune of mendIng Bonus to Bluff andDiplomacy equal to your number of rune feats Rune of mend!ns target also gains temporary hp Bonus to damage equal to your number of rune feats after you are firstbloodied Bonus to Athletics andEndurance equal to your number of rune feats SeekerOtht'r PrerequisitesBenefit Bloodied Elusion ImprovedInevitable Shot Inescapable Shol Splrltbond Defense Strengthened Bond BRUTALFEROCITY Bloodbond Inevitable shot Inevltoble shot Splrltbond Seeker's Bond Shift 1square whenbloodiedby any attack Inevitable shot attack ignores cover and concealment Inevitable shot targets enemy within 10 squares of missed target Use second windand grant bonus to defense to adjacent ally RegainSeeker's Bond power when firstbloodied B URDENOFGUARDIANSHIP Pre requisite: Minotaur, Ferocity racial trait Benefit : YOIIgain a +1honus tothe attack rolls and damage roll s of the melee basIc attack granted by your Ferocity. Prerequisite: \\'i1den, Nature's Aspect racia l trait 8enefit:\\'hen you use a Wi lden racia l power and an all) is\\ ithin 1 squares of yo II . you gain teillporar}hit points equal to 3 + your Constitution or \\'isdom modifier. t: H,\PTFR3C' h a r lHle rOp rl o n s BURDENOFR[JUVINATION Prerequisite: \VlIden. Nature's Aspect racial trait Benefit: \Vhen you use a wilden racial power. ),ou can spend 11healing surge 10allow olle unconsciolls all)you can sec to regain hitpoints as ilhe or she had spent a healing !ourgc. CASCADINGRUSH Benefit: \\' hcnc\'cr youpush a target with a bull rou can also push olle enemy adjacent to that larget1 S(luarc. The enemy can be adjacent 10 the largel either before or afler yourcsoke the bull rush. CLARIFIEDINSTINCTS Prerequisite: Ardent. i\lantle ofClarit)' class feature Benefit: The bOl1us 10Insight checks andPercep' tion checks grall(cd by your Mantle of Clarity equals your Wisdom modifier. Instead of +2. CLEANSETHEMADNESS Prerequisite: Shard mind or \\ildcn Benefit: Yougain a +2 bonus to damage rolls against aberrant creature ... Thc bonus increases to +-1 at11th leveland +6 at21 Sllen-I. CoMBATiNTUITION Benefit: \Vhene\'cr youmiss an enemy with a melee attack. you gain a +2 bonus to opportunity attack rolls against that cncmy until the start of your nextllLrn. CONTROLLINGADVANTAGI Prerequisite: Pslon Benefit: When YOllpull.push, or slide a target that isgranting combat ad\'antage to you. youcan increa .. e the distance of theforcedmovementby1 square. CRASHINGTIMP[ST STYLE Prerequisite: Monk. Flurry of Blows class feature Benefit: \Vhile youare wielding a club. you gain a +2 honm to damage dealt by your Flurry of Blows power. DAKSHA/'SBODY -MINDUNION Prerequisite: GithLcrai. ironmilldracial power Benefit: \Vhen you arcto an effect that a save can end. YOlican the me of your iron mind as an immediate interrupt to make a sa\'ing Ihro\\with a +5 bonus against that effect. instead of gaining the normal effect of iron mind. ('Il ,\PTFR 'iI CharacterOplionf DEADLYDRAW Bcnefit: "\"henc\'er youpull or slide an enemy 10 a square adjacent 10 yOIl. you gain combat ad\alllage against that enemy until the end ofyour nexi Him. DECEPTIVEMIND Prerequisite: Battlcmind, baule fesilienn'power Benefit: You gain a +2 bonus to allwhile your baule resilience is in effect. DIRECTEDBULLRUSH Bcnefit: \Vhencvcr youhit a target with a bull rush, YOllcan slide that target father than push it. DISCIPLlN[ADIPT Prerequisite: I'slon, DiSCiplineFocus class fealure Benefit: YOtlcan cach power granted by your DisciplineFocus twiceper encounter. ELATID EMOTIONS Prerequisltc: Ardent. J\lantle of Elation class feature Benefit: The bonus toDiplomacy checks and Intimidate checks granted by your ,\Iantle ofElalion equals your Constitution modifier. instead of +2. EXCHANGEPoWER Prerequisite: Pslon. Sl'fUilholJ8ht5 power Benefit: \\' hen rou me send tllOlJt/hts 10 delh'er amessage to an ally who has power points. you can transferIpower point of yours tothat ally. FOCUSEDMIND Benefit: YOtlgain a +4 feat 10 savingagaimt dUling effects Crituals ('\'en ifyOll don', ha\-c the Ritual Ca .. tcr fcat. GRAZINGSHOT Prerequisite: 11th bel Benefit: Ifyoll m i s ~with a ranged basic allack thar doet'nce or Wisdom modifier to the resistance granted by your Crystalline ;\Iind. HEALING FRAGMENTS Prerequisite: 11th Ic\'el. shardmind, Telepathy racial trait Benefit: Whenever you spend a healing surge, cach ally within your telepathy range regains hit points equal 10 yom Wisdom modirler. IMPROVEDARDENTSURGE Prerequisite:11th level. ardent. ardenl surse power Benefit: The target of your ardent sureI' regains additional hitpoints equa I to your Charisma modifler. INEVITABLEVOLLEY Prerequisite: 1 I th Ic\'el. seeker. inM'ilable shot power Benefit: \Vhen youuse your inel'ilabll.' shot, you can make two ranged basic attacks instead of one. each against a different target. IRONHANDS Prerequisite: 11th level. Wis13. githzerai. iron mind racialpower Benefit: While your iron mind is in eiTecl. you gain a bonus equalto your \Visdom modifier tomelee damage rolls. CIIAPJJ. J{11Char,"lerOption5 LIBERATINGTELEPORT Prerequisite: 11th lc\c1 Benefit: Ifyolltclepon on your turn. you gain a +2 fealbonus to saving throws at the end of that turn. LINEBREAKER Prerequisite:11th level.battlcmind. Slleed of rhoLlShlpo\\ er Benefit: \Vhen yOlluo;eyour speed of/houShl. rou can emer an enelllY's space. Doing so ends the1ll00'e memoYoumu!otthcn slide the enemy 1 square. OPPORTllNISTlCWITHDRAWAL Prerequisite:11th levcl Benefit: \Vllile youarc adjacent to an enemy granting comb:!tadvantage \0 you. yOllr moyemenl docsn'tprovoke opportunity all:!cks fromthat enemy. OPPORTUNITYSIDESTEP Prerequisite:11 th level Benefit: \Vhcn youhit with an opportunity attack. you can shift1 square as a freeaction. OVER WHELMINGCRlTlCAL Prerequisite: 11th le\c1 Benefit: \ Vhellever you score a criticalhit. YOLI al'io knock the targetprone. PREDICTIVE DEFENSE Prerequisite: 11th le\'el. p'iion Benefit: \Vhenncr )Ollhit an enemy with a psionic :IIwill attack power that isunaugmented. )ou gain a +2 bonus to aii defenses againstlllelee atlacb until the end of your nextlUrtl. PRIMAL EYE Prerequisite:11thlevel. scck("f Benefit: Youaddyour Dexterity or Intelligence modifler to dumage rolls when youmake ranged basie attacks. PSIONICREJUVENATION Prerequisite: 11th k\cl. shardmind. Psionic Aug mentation class feature Benefit: \\hen you use your second wind. YOLI also regain1 po\\cr point. PUNISHINGREBUKE Prerequisite: 11th le\'cl. seeker. spirifs' rebuke power Benefit: Your spirifs' rebukedealsJ IWI extra damage. REPELCHARGE Prerequisite: 11th level Benefit: \\'henc\'cr an enemy a charge allack against you. you call make a melee basic altack against that enemy as an opportunity action. ROLLWITHIT Prerequisite:11thlevel Benefit: \\' hene\"cr an enemy pulls, pushes. or slide!> you. you can shift1 square as a free action at the end orthe forcedmovement. RUNEOf ESCAPE[RUN[] Prerequisite: 11thIc\'cl.runepricsI Benefit: \\'hencver an ally within 5 squares of you lIseshis or her secondwind, Ihillally can me a free action to shift anumber ofsqulITcs equal tothe number of rune feats rOllhave. RUN[ or TORMENTIRuNl Prerequisite: 11th Ie"el. runcpriest BeneOt: \\' hcnc\'cr an enemy within5 squares ofyotl fails a sa\ing throw againit an effect caused by your runcpricst powers. (hat enemy takes damage equal to the number of rune feats yOlIhave. SECRETor ESCAPE Prerequisite: I11h Ind wilden Benefit: Once per day \Ihcn you drop to 0 hit poims or fewcr and don't die. you can teleport to a square adjacellIto an all}' within10 "'Iuares ofyou. SHAREDDANGERSENSE Prerequisite: 11th lele!. githzerai Benefit: Allies within 5 squares ofyou gain a +2 racialbonus to initiative checks. SHIELD MASTERY Prerequisite:lIth bTl. proficiency wilh light shields or heal'}, shields Benefit: \\'hile wielding a shield with which you haveproficiency. your shield bonus also applies to ),our ];orlitude. SIMPLEPRECISION Prerequisite: 11th le\-cJ,monk Benefit: \Vhenever you hit\lith a monk aI-will attack power or a melee basic attack. you gain a +1 bonus to attack rollsforIhe attack techniques of your monk m-will attack powers until the end of your ne;..1 turn. STARBLADEFWRRY Prerequisite: 11 th ICI'el,monk.Ilurry ofnlows class feature Benefit: When rou use your Hurry orBlolI's power. you can add a single target within 5 squares ofrol! by throWing a dagger or a ,Iluriken that you hale Inhand. Doing so doesll', promke opportunity attacks. STE[LREBUKE Prerequisite: 11th leH'1.battlemind. milld spike power Benefit: \\' hen you damage a larget with your mind spike, cnemies adjaccnt tothe target takepsychic damage equal to your \\' hdom or Charisma modifier. TARGETINGFORCE Prerequisite: 11th Inel. psion Benefit: \Vhen you immohili7e or restrain a largel with apsionic power. you gain a +2bonus to the next anack roll youmake lI'ilh a forcepo"er againslthal larget before the end ofyour ncxtturn. VICIOUSFEROCITY PrereCluisite:11th Incl. minot:lur, Ferocity racial trait Benefit: \Vhencl'er youwould make the melee basic attack granted by your Ferocity. youcan substi tute any at-will attack youknOllforthe basic attack. WID[NEDMANTLE Prerequisite:11 th ICl'el. ardent. Ardent ;\Iantle class feature Benefit: The radius of your Ardent ,,"1anlle incrca!.e!.to10. WIND'S FORTUNES Prerequisite: 11th levcl. githl.erai. Shifting For-mnes racial trait BeneOt: \Vhen you use yourFortunes. you can insteadteleport the number of "'Iuares you would hal'c shilled. 'NRATH or DEFEAT Prerequisite: 11th lel'el,runcprlest. Wrathful Ilammer feature Benefit: \Vhen youdrop to 0hit points or fewer. you canlisean immediate interrupt tomake a melee basic attack with a +2bonus tothe attack roll. ("'I \ P TFH1Cltar."""r0",lon5 EPICTIERFEATS real" inthis section are available 10 characters orlls! level or higher who meet the fems' other prerequisites. ADAMANTINEMIND Prerequisite: 21st level, githl.crai, iranmindracial power Benefit: \Vhen you usc your irOIlmind. you gain a +4bonus to all deft:nses.instead of +2. BURDENOFVISION Prerequisite: 21st 1e\'el, wilden, Nature's Aspect raclaitrait Benefit: \\,henc\'cr youusc a wilden racial po\\cr, you gain blindsight 10 until the end of your next turn. CENTEREDMASTER Prerequisite: 21st level,monk. centered j1urry of bloll'spo\\cr Benefit: Your celllered }lurry ofb/oll's can slide each target 2 squares. instead of I. CHAMPIONOFNATURE Prerequisite: 21st level. wilden. Nature's Aspect racial trail Benefit: \Vhcnc\,cr youreach a milestone. choose anaspect of nature available to youbut thai youarcn't manifesling, Youcan usethat aspcct's racial po"er a!>well'b Ihe Plmcr of your currcnt aspect, Youcan't me this featto choose thc !>amc a!>pel.:!more than once before your next extended r e ~ 1 . CLARIFYINGPRESENCE Prerequisite: 21st le\'el. shardmlnd, Telepathy racial trait Benefit: When any ally within your telepathy range makes a saving throw against an elleet that daLc!>or stuns, hc or shc can rolltwice and usc either result. CLEAVINGAXE Prerequisite: 21st le\'el Benefit: Once per round when you reduce any cnem)to 0hitpoints with an axe, yOIicanmake a melee basic altack as a free action. DUT AIM Prerequisite: 21stlc\cI Benefit: \ "hene\'er you usc a bow or a crossbow to make a ranged bask attack against AC. you can make the attack against Renex instead, DEVOURINGDEMAND Prerequisite: 21st level, battlemind, ooltlemind's demand power Benefit: \Vhen you augmcllI battlernind's demand. youcan target up to three creature ..in the burst, f:HAPTfR1ChllrllcterOpt;on5 ENDANGERINGOUTRAGE I)rerequisite: 21stle\'cI, ardent. ardent outra8e power Benefit: Each enemy affected by your ardent Qutra8e has vulnerability to alldamage until the end of your next turn. The vulnerability equals your Constitution modifier. EpICALACRITY Prerequisite: 21 st le\'el, ardent, ardellf alacril), power Benefit: Each ally affected by your ardelll alacril), can shift half his or her speed. instead of 1 square, INEVITABLEACCURACY Prerequisite: 21st level. seeker, inevitable shot power Benefit: \Vhen you usc your illevitable shot and don't hit with it. you regain the use of the po\\'er, IRONBODY Prerequisite: 2lstlevel. WlsU. githLerai. iron lIIind racial power Benefit: \"hile your irOlllllilld Isineffect. rou gain resistance 10 aJIdamage equal to your \\'isdom modifier. LONGSTEP Prerequisite: 21st level Benefit: \ "henner you shift. youcan shift 1 addi tional square. MYTHIC SENSES I'rerequisite: 21st le\el, minotam Benefit: \Vhen yourollinitiati\'e, rou can substi tute a Perception check for )"our inilialh'e check. PEERLESSREACTION Prerequisite: 21 st level. gith7erai, irolllllilld racialpower Benefit: \"hen you arc hit by an atlack. you can expend the use ofyour irOIlm!!111as an immediate Interrupt to use your second wind. Instead ofgaining ironmind's normal effect. PSVCHICBASTION Prerequisite: 21 st level, psion Benefit: \Vhenever youscore a critical hit \\jlh a psionic psychic power, you gain a +4 bonus to all defenses until the end ofyour next turn. RAPIDREGENERATION Prerequisite: 21st 1c\cI Benefit: \Vhile you hOl\eregeneration, the value of the regeneration increases by an amount equal to your Constitution modifier. EPIC TIERFEATS Any ClassPrC'rl' quisill'SBenefit Adamantine Mind Burden of Vision Champion of Nature Clarifying Presence Cleaving Axe OehAim IronBody long Step Mythic Senses Peerless Reaction Rapid Regeneration Rejuvenating Shardswarm Secret of Enduri"g Vigor Superior Initiative Telepathic Sustenance Uncanny Scent Vicious Stomp Githzeral , iron mInd Wilden, Nature's Aspect Wilden, Nature's Aspect Shardmind, Telepathy Githurai, iron mind Minotaur Glthl.erai, Ironmind Shardmind, shard .sworm Wilden Shard mind, Telepathy Minotaur, trained InPerception Minotaur, 8orin8 chofa" +4 defenses Instead of +2 when using iron mind Gainbiindsight after using racialpower Gain additional aspect power after reaching milestone Dazed or stunned ally Intelepathy range rolls saving throw twice Make free melee basic attack after reducing foeto 0hp with axe Basic attack with bow or crossbow is against Reflex instead of AC Gainresistance to all damage while using ironmind Add1square to any shift you make Substitute Perception check forInitiative check Expendiron mind to use second windafter you are hit Add your Con modifier to any regeneration you possess Also spend healing surge when youuse shord sworm Spend healing surge when reduced to 0hp or fewer l l day +8bonus toinitiative checks Allies in telepathy range don't need to breathe Ignore all concealment of creatures within2squares, detect invisible creatures wthout Perception check Free meleebasic attack against foeknockedprone by gorins chorse Ardl'ntOIl1('rPrl'rl'quisttl'sBenefit Endangering Outrage EpicAlacrity ArdIn! outros, Ardlnlolocrity Ardent oLttroge gives enemies vulnerability to damage Ardent olocrity allows allies to shift half their speed BattirmindOtl1l.'rPrt'r('quisitrsBenefit Devouring Demand Vengeance Spike Bottlemind's demand Mind spike Target three creatures with augmented bottlemind's demand +2to additional .illlacks against target damagedby mind spike MonkOther Prl're-quisitesB('nefit Centered Master Stone FistMaster Unarmed Mastery C,nUred flurry of blows Stone flst flurry o/blows Unarmed Combatant Slide targets 2squares Instead of 1with centered flurry a/blows Targets of stone fist flurry o/blows grant combat advantage for next attack Crit on 19-20 when makIng melee attack with unarmed strike PsionOlhl'( Pre(l'quisitesBenefit Psychic Bastion Resilient Shield +4 defenses after you cTitwith psionicpsychic power Resist10 allafter you crlt with psionic forcepower Rum'priestOlher PrerequisitesBenefit Rune of Battle Rune of HealthRune 0/ mending Adjacent aliy gains free attack after youcril with runepriest power Other allies in rune of mendlnSburs tregain hitpoints S('('kerOII1('rPrNl'quisttl'sBenefit Inevitable Accuracy Ruthless Price SpirltbondInevitable shot EncoglnS spirits Spirit's rebuke use of power after missed Inevitable shot attack Emosins spirits immobilizes targets instead of slOWing Targeu by spirit's rlbuke also knocked prone REJUVENATI NGSHARDSWARM Pre requisite:21st Ic\el, .. hardmind, shard swarm racial power Benefit : \ "hellyOli lisc your shard swann. you can .. pend a healing R ESILIENTSHI[LD Prerequisite: 21stle\'el, pslon Benefit : \\' henc\'er you score a criticalhi t wit h a thionic forcepower, )'011gai n resist10 to all damage until the end of your Il ext turn. (II jC h anlc l erOpri o n s RUNEOf BATTLE[RUNE] Prerequisite:2lstlen!l. runcpriest Benefit: \Vhcnc\,cr youscore a criticalhit with a runepricsl power, one nlly adjacent to I he target can make a melee basic attack again..-' that target as a free action. The ally gains a bonus to the attack rolland the damage roll equal to the number ofrllne feats you have. RUNEOf HEALTH[RUNE] Prerequisit e:21s1 rUllcpriest. rum' of mend-illtj power Benefit: Eachall}. other than the target, in the burst of your rune of lI1endil18regains hit points equal to 3 + the number ofrllne feat .. youhaw. RUTHLESSPRICE I)rerequisitc: 21 stlc\ d. seeker. el1Cfl9il1a spirits power Benefit: Whell youusc your enca8irljJ spirits. you can immobiliLc any orthe targets, instead of slowing them. SECRETOf ENDURINGVIGOR Prerequisite: 2lsllnci. wilden Benefit: Once per day when you drop to 0hit points or fewer. you can spend a healing surge as an immedltlle internlpt. CIIA!' 1l:.1{3CharacterOptiolls SPIRITBONDOUTRAGE Prerequisite: 21seeker, spirits' rebuke power Benefit: Targels damaged by your spirits' rebuke also ftlllpronc. STONEFISTMASTER Prerequisite: 21 SIlevel.mOil k.stone fist flurry of blowspower Benefit: Each wrgel of your 5tonefislflurry ofblo\\'5 grant' combtll advunwge forthe next attack against it before the end of rom next tllrn. SUPERIORINITIATIVE Prerequisite: 2lsllc\'cI Benefit: Yougain a +8featbonus toinitiath'e checks, TELEPATIIICSUSTENANCE Prerequisite:IC"el, shard mind. Telepathy racial trait Benefit: Allies within your telepathy range don't need to breathe. UNARMEDMASTERY Prerequisite: 21st level.monk. Unarmed Com batant c1tlssfeature Benent: \Vhene\,cr youmake tlmelee attack with your mOil k unarillcd SI rike. you ctln score a crilictll hit on arollof \9-20. MULTI ClASSFEATS NamePrerequisitesBenefit Demanding Talent Di sci plined Talent Fervent Talent Con 13 Int13 Cha13 Battlemind: Skll1training,battlemind'sdemand 1!encounter Pslon: Skll1training, one lstlevel atwll1power 1!encounter Ardent: Skilltraining. ardent surse 1!day MonasticDi scipl eDex13Monk: Skilltraining, oneFl urry of Blows power 1!encounter Primal Sharpshoot er Student of Divine Runes Wl s 13 Str 13 Seeker: Nature skill , Inevitable shot 1!day, one lst level alwlllpower 1!encounter Runepriest: Religion skill , rune of mfmdlns1!day Psionic Compl ement Psioni c Conventi onali st Psioni c Dabbler See text See text See text Swap augmentable atwillpower and power points forencounter power Swap augmentable atwillpower for augmentable atwillpower of new class Swap encounter power for augmentabl e atwillpower, gainpower points U NCANNYSCENT Pre requi sit e: 21st level.minotaur. trained in Percept ion Benefit : You ignore Concealmelll a ndt01a1con cealment when attacking that are withi n 2 squa res of you. Youalso don't need10makePercep tioll chec ks to deTermineIhe locat ion ofin\'isible creatures that are within 2 squares of you. VENGEANCESPIKE Prerequis ite:21st level. baulemind , milia spike power Benefit:When you damage a target wit h your milia spikl'. you ga ina +2bonus 10 attack roll!>against thai ta rget u nt il the endof your ne}( 1 Tu rn. V ICIOUSSTOMP Prerequis ite: 21 st level , minotaur, 8orill8 chaT8e racialpower Benefit:" ' he n youknock a target prone \\ il h your 8orirl8 charsI', you ca n make a melee basic ullack agai nst the targel as a free action. MULTICLASSFEATS The following mlli liciassfeat s all ow you to dabble in the classes presented In Ihi s book. See pages 208 and209 of lhePlayer'S Hall dbookfor rules on mll hiclassi ng. CLASS-SPECIFICFEATS If you lake a Illuhiclass feat, you count as a member of lhal class for thepurpose of meeti ng prerequisiles. DEMANDINGTALENT IMULTICLASSBATTLEMINDJ Prerequisite: Con13 Benefit: You gain trai ning in one from the battl emind 's class skill s lis!. Once per encounter. you can useIhe batflemi"a".s aemand power. but the mark lasts until the end of your ne}( ( turn. DISCIPLINEDTALENT IMULTICLASSPSION] Prer equis ite:1m13 Be nefit:Yougain training in one skillfromIhe psionsclass !>klii s list. Choosc oll e1stle"el pslon atwl llattack power. Youcan use t hat power once per encounter. and you can't augment It . In addition. you can wieldpsiol1implements when using psionpowef'i andp!>ion paragon path powers. FERVENTTALENT[MULTICLASS A RDENT] Pre requi sit e: Cha13 Benefit: You gai n tra ining in one fromthe ardent's class ski lls lis!. Onceper day. you canusethe arclent"s arat'IIISUr81' power. MONASTICDISCIPLE IMULTICLASSMONK] Pre requi s ite:Dex13 Bene fit : You ga intraining inone skill from the monk's class skills list. Choose one of the monksFlurry of Blow'ipowers. You canusethat power once per encountcr. In addition. you can wieldmonk implements "hen using monk powers andmonk paragon pat h powers. PRIMAL SHARPSHOOTER IMULTICLASSSEEKER] Prerequisite: Wis13 Be nefit:Yougain tra ini ng in Nature. Onceper day. you ca n use the seekers illel"ilable sltor power. You don'tregain the uscof t hat power when you spend an acti on point. Choose oneI .. eeker atwillattack power. You can lise thatpower onceper encounter. SnlDENTOFDIVINER UNES IMULTICLASSRUNEPRI ESTJ Prerequis it e: Str13 Be nefit: Yougain trai ning in Heligion. Once per da), you ca n use the runepriest"s rulll' of ml'Ildill8power. C HAPIER"1Oplions PoWER-SWAP FEATS Because the ardent. the battlcmind. and the p.'!iion don', ha\'e enCOullter attack pmwrs, the power-swap fealNO\' icePower in the Players Handbook doesn't do an) thing when those classes are imohcd. The follow-ing power-swap feats arc alternatiH's for characters who mulUc!ass illlo or out of c1asSt'.'!ithm ha\'e the Psionic Augmentation class feature. PSIONICCONVENTIONALIST IMULTlCLASSENCOUNTER] Prerequisite: 4th level. any class-specific multi-class featfora class Ibm doesn't huycthe Psionic Augmentation class feature.Psionic Augmentation class featuTe Benefit: YOIIcan swap aile of your ilugmentable at-willattack powers foran encounter attack power orthe same level or lower fromthe class youmulti-classed into. Youlose a Ilumber of power points based on the lcvelof tile at-willallack power: level1-10, 2 power points: le"el11 -20,4- power points: and le\'el 21-30,6 power points_ PsIONICCoMPLEMENT IMULTICLASSENCOUNTER] Prerequisite: 4th le\'el. any class-spccinc muhiclass featfora thathas the Psionic Aug-mentation class feature,Psionic Augmentation class feature Benefit: Youcan swap one of your augmentable ai-will attack powcrs for an allgmclllable at-will allack power ofthc same level or lower from the class you Illultlclassed into.Youcan use that power once per cncounter. PSIONICDABBLER IMULTICLASSENCOUNTER] Prerequisite: 4th level. an)' class that doesn't have thePsionic Augmcntatlon class feature_ any class-specWc mulliclasl>featfora that has the Psionic Augmentation class feature Benefit: Youellll swap one of your encounter attack powers for an augmentableat-will attack power of the sameorlower from the class you lIluhiclasscdInt o_Youca nuse that power once per encounter. Yougain anumber of power poilUS ba'ied onthe Ic\'cl of the at-will attack power: levcll-IO_ 2 power points: Icvel1120,4 power points: andb-el 21-30,6 powerCI-IAPTFR3Charact .. r0IJlion s PARAGONMULTICLASSING This section expands on the paragon multiclassing rules on page 209 ofthc Player's Hanllbook. Qualifying: To qualify forparagon lIlulticlassing. you Inust ha\c amultlclass cncounter, a 1Il1iiticlass utilit}',and amulticlass daily feat,regardless of those feats' names. The threefeats mmt be forthe same class. Psionic Augmentation: If either of your classes has thc Psionic Augmentation class lCature and you choose paragonIlluhiclassing, the benefits you gain at11th ]e\-cl are diflercntfromthose notedinthe Player's whercas the benefits you gain at 12th leveland20th Incl are theIf your nrst and .. econd classes both have the Augmentation class feature_ at11th le"el you gain 2power poillts and an at-willattack power of 71llle\'el or lower frolll your second class_ Ifrou rnrst class has the Psionic Augmentation class featurc and your second class doesn-t have it_at 11th le\'el YOllgain an at-will attack power from your second cla5s as wcll as an encounter attack power of 7th Inc! or lower from that class. If your nrst class docsn-t ha'-e the Psionic Augmen-tation class feature and your second class does have it_atlith Icvel YOlilosc one at-will attack power from your first class but gain 2power points and an at-will attack power of 7th level or lower from your second class. -- --_._. __ ._._- - -- --.-.-._--_._- - --.-.-.-SUPER10RlMPLEMENTS Formed of exol ic materials and createdming magical crafting techniques, superior implements enhance a wielder's magic.Despite their magical origin, supe-r ior Implements aren't magic item" per \e, but like non-superior implements. they can be enchanted with theEnchant !\ IagicItem rilUal.Fach type of superior implclllcllI has one or morc properties that enhance ils wielder's attack powers. such as granting impro\'ed accuracy or increasing forcedmovement. These properties are comparable totheproperties that mally weapons ha\'c. WIELDINGA SUPERIORIMPLEMENT Youneed the Superior lmplcmem Training feat (page 183) to gain the benefits of a spccinc superior imple-ment.lfyou wield a superior implemem and don', ha\'c the featrorit, you don't gain the benefits orits properties, but you can usc it as anorlllalimplement type, assuming ,You'reabletouseImplements of that type. SUPERIORIMPLEMENTS Holy SymbolsPriteWeightProp(>rti('s Accurate symbol251Accurate Astral symbol181Di st ant . (radi ant) Warding symbol111Shielding, unstoppable Wrathful symbol131Empowered cd t, undeniable OrbsPriceWeightProp('rties Accurate orb3.1Accurate Crystalorb171Energlled (psychi c), undeniable Greenstone orb171Energized (acid), unstoppable Petrified orb251Energized (force), forceful RodsPriceWeightProperties Accurate rod251Accurat e Ashen rod111Energlled (fire), unerri ng Deathbone rod111Energized (necrotid, undeniable Defiantrod181Energized (radiant), shielding St4lffsPriceWeightPropertil"S Accurate staff ,. Accurat e Guardian staff13 Enuglled IforUI. shielding Mindwarp staff " Distant. ener&izedpsyc:hkl Quickbeam st aff15 Ene'llzedthunder", TomesPriceWeightProperties Echotome15lDistant, unerring Forbidden tome15lDeadly,unstoppable Unspeakable tome15lEmpoweredcrit, undeniable TotemsPriceWeightProperties Accurate totem ,. , Accurate Farseeing totem ,. 1Deadly,dist ant Icicl etotem151Empowered crit, energiled (cold) Storm t otem181Energized (thunder), unstoppable WandsPriceWeightProperties Accuratewand ,. Accurate Cinder wand18Empowered crit, energized (fire) Dragontooth wand18Deadly, unerring Rowan wand15Distant, energlled (lightni ng) READINGTHETABLE An entry inthe Superior Implement, table contains the rollowing inrormat ion, Name: The superior implement's name isinthe left hand column. Price: The superior implement's cost in gold pieces. Magic superior implements Include this cost. \ Veighl: The superior implement's weight in pounds. Proper ties: The superior implement's properties. SUPERIORIMPLEMENTPROPERTI ES A superior implement's propert ies apply only to attacks made with the implement. They affect only implement powcrs. c\'cn ir animplement can be used 10 make wcapon attacks. Accurate: You gain a +l bonus to attack rolls made with an accurate implement. Deadly: YOligain a +1bonus to damage rolls made with a deadly impleme nt. The bonus increases to +2 at11 th level and +3at21stlevel. Distant : The range of your area andranged attack powers increases by 2 when they're used through a distantimplement. EmpoweredCril : When you score a crilical hit with an empowercd cril implement. the attack deals Id 10 extra damage. The extra damage increases to 2d 10 at11th level and 3d 10 al21st 1e\'el. Energized: \ \'hen youlISCan attack power through an energized implement. you gain a +2 bonus to damage rolls if the power has the keywordthat matches the implement's damage type. The bOllus Increases \0 +3at11 th le\'el and +4 at 21r U.\PTFR30",jOIl5 .... Z " < Forceful: Whene\'er youpull. push. or slide a target with an attack power using a forcefulimple-melli, the distance of the forced increases by1 square, Shielding: Whenever )'ouhit at least one target with an aHad'I>o\\er using a shielding implement, yOll gain a +1 .. hicld bonus to AC and Reflex untillhe starl of your next turn. Undeniable: Yougain a +1 bonus to attack rolls against Willwhen attacking with an undeniable implement. Unerring: YougaIna +1bonus 10aHack rolls againslReflexIIhell attacking Ilith an unerring implemenl. Unstoppable: Yougain a +1bonus to aHackrolls againslfortitudc when attacking with an unslop-pable implement. C Ii.\I'Il-. K3CharacterOplions SUPeRIORIMPLEMENT DESCRIPTIONS Holy Symbols: Ana('cural(' symbol is can'ed wilh symbol .. of power that channel divine energy more preci .. ely. Ana... tral symbol is crafted of solidi-fiedmist fromthe ASlral Sea and glows with a faint sihw)' light. r\ warding s)'mbol has proleclh'e glyphs carved 11110ils adamantin(' surface, A wrathful S)mbolls made fromblack iron mined in Chernoggar and engraved withrunes of dh-ine fury. Orbs: Anaccurate orb ismade of clear blown glass.with tiny runes engral-ed aroundits equator. A crystal orb looks similar. but has a faceted surface and might appear In any color. A greenstone orb is carved froma heal'), metallk that has an affinilY foracid magiC. A petrified orb ismade from petrified wood. Rods: Anaccurate rod ismade froma shaft of slll'er.bound with golden bands. An ashen rod i meam you ignore the -2 pcnahy to attack rolls when youattack a target that has concealment as are"lIltof dim light ami the -5penalty to attack rolls when youattack atargctthathas total con cealmentaresult of darknes.... dazed [condition]:\\'hile youare dazed. you can take either a standard. a move, or aminor action on your turn. Youcan sti lltake freeactions. but you can't tah' immediate or opportunity actions. YOlltl lso grant combat advantage and can't nank. CiLO!'!'.\I{Y deafened Iconditionl : While you are deafened. ynu can't hear. and youtake a -10 penalty to Perception checks. dominated Icondit ion]:While youare dominated. you colntlake ilLlions.Instead. the dominating creature choose...a !>ingle actionfor rou to take on your turn: a .. tandard, amove. or aminor action. The only powers itCilnmake you use are atwill powers. YOlialso grant combat ad\'antage and can'tnank. dying [conditlon[ : Dropping to 0 hit points or fewer cuu.,e,> youtohavethis condition. which ends if youregain hit points. \\'hile yOliarc dying. you are ullconsciuu ...andIllustmake death saving throws. Sec aho "l)calh andDying: Prayer's Handbook, page 295. Sec also unconscious. elemental[origin]: Flemcntal creatures are nath'e to theI:.IcmelltalChaos. extra damage:Many powers and other effects grant the ability to deal extra damage. Extra damage is alway..in addition 10 other damage. This means an atlack that deals no damage. suchas the wizard power sleep. cant dear extra damage. fear IkeywordJ:An effeLltypc. See also page 217. fey [or iginJ:Fey creatures are native to theFc}wild. nre (keywordJ: A damage t)PC (page 215). ny s peed: If you have any speed. you can fly a number of.,quarcs up to that as a mO\'e act Ion. To remain intlte air. rou lTlustmove at least2 .. quare., during rour turn. or you crash at the end of your turn. While nying. you can't shih or makc opportunity attacks. and rou crash if lOll areknocked prone. See also "Flying: DutiBeoti 1\ ICls/('rs Guide. page 47. force[keyword]: A damage type (page 215). full discipline]keyword]: An effect type. Sec also page 217. grab: Seeand "Grab:' Player's Hamlboo/.:. page!>288 and290. half damage: When apower or another effcct deals half damage. appl}allmodifiers to the damage. includingand \'ulnerabilities. and then divide the damage inhalf. healing [keyword]:An effect type. See also page217. heavily obscured: A measure of visibi li ty and a type of Ob.,cllredtcrrain. Youhmetotal conceal-ment when YOllare inaheavily obscured square, although you ha\e only concealment against an encmy adjacent to you.Exwnple5:Ileavy fog.smoke, or foliage. Contrast withlightly obscured and totally obscured. helpless Icondition]: While youore helpless. grant combat ad\'antage and can he the target of a coup de grace (Playerspage288). h idden: \Vhen youare hidden from an enemy, you areand invisible to that enemy. Younor mally use the Stealth skill to becollle hidden. Sec "Iso invisible. hindering terrain: A type of terrain that hinders creatures, IIsually by damaging them. [xmnples: Pits.la\a. and deep \\aler.Youcan make a "