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Emilia KniznerWestern Michigan University10/24/10
Principles of Behavior (P.O.B.) Terms:What they mean to you At K.A.C.
P.O.B. Terms at K.A.C.Why?
We (supervisors) tend to use P.O.B. terms frequently without making sure everyone understands what we are saying.
You may be familiar with the P.O.B. terms as they apply to the skinner box but we want you to understand how the terms apply to you at the K.A.C.
If you already understand all of the terms, then this is a great review- Practice makes perfect.
Reinforcer
Any stimulus, event, or condition whose presentation immediately follows a
response and increases the frequency of the response
ReinforcerAt K.A.C.
Tangibles- dolls, play-doh, DVD, trains, animals, pencils
Edibles- cookies, cake, fruit snacks, chips, m&m’s
Social- Hugs, tickles, “good”
ReinforcerAt K.A.C.
Important Things To Remember
No Descriptive Praise- If you are giving social praise to a non-verbal child, it is best to keep it to “good”.
Ex: “Good job putting your shoes on”
Ex: “Good job matching same”
Ex: “Good Job tracing line”
Reinforcer At K.A.C.
What may be aversive to you, could be functioning as a reinforcer for your child.
Ex: Negative attention such as yelling, saying no!, mean nasty looks
No attention throw something attention
Reinforcers can change often. It is important to make sure that the reinforcer you are using is still functioning as a reinfocer.
Aversive Condition
Any stimulus, event, or condition whose presentation immediately
following a response decreases the frequency of that response
Aversive ConditionAt K.A.C.
Procedure trialsEating lunch/snack Using the bathroomOver CorrectionPrompting (partial/full physical)Other children
Some of these things may not seem like they would be aversive. We may even think they are reinforcing. But it is important to remember that every child is different and what may function as a reinforcer for one child, could be extremely aversive to another.
Reinforcement-K.A.C.
No chipsPut bag in
lockerChips
In booth Trace Line Not in booth
Reinforcement
Escape
Punishment- K.A.C.
No “NO” Scream “NO”
Bob DVD Scream No Bob DVD
Punishment
Penalty
Extinction
Result that occurs when the reinforcement or escape contingency for a previously
reinforced response is stopped, causing the response frequency to decrease
Extinction- Skinner Box
Reinforcement
No Water
No Water
Press Lever
Water
No WaterPress Lever
Extinction
Extinction- K.A.C.
No Attentio
n
Throw cup
Attention
No Attentio
n
Throw Cup
No Attention
Reinforcement
Extinction
Prompt- K.A.C.A supplemental stimulus that raises the
probability of a correct response.
Type of Prompts: verbal, gestural, partial/full physical, visual, positional
SD- Discriminative Stimulus
A stimulus in the presence of which a particular response will be reinforced or
punished.
SD-Discriminative StimulusSkinner Box
Before
No Water
SD
Light OnAfter
Water
Sdelta
Light Off
Behavior
Press LeverAfter
No Water
SD- Discriminative StimulusK.A.C.
SD
“Touch Cup” After
Play-Doh
Behavior
Touch Cup
Before
No Play-Doh
Sdelta
“Touch Ball”
After
No Play-Doh
Sick Social CycleVictims Punishment Model
The perpetrator’s aversive behavior punishes the victim’s appropriate behavior.
And the victim’s stopping the appropriate behavior unintentionally reinforces that aversive behavior.
Sick Social CycleVictims Punishment Model
2 Contingencies
No aversive Cry
CryDemand
Given
Aversive Cry
Give Demand
No Demand Given
Tutor: Punishment Contingency
Child: Escape Contingency
Sick Social CycleVictims Punishment Model
Tutor: Hears aversive
disruption
Child: Tantrum
Tutor: Gives Demand
Child: Hears aversive demand
Tutor: Allow child to escape
demand
Child: Doesn’t hear aversive
request
Tutor: Doesn’t hear aversive
tantrum
Child: Does not disrupt
Behavior Trap
The process of adding a reinforcement contingency to increase the rate of behavior.
Then the behavior will frequently contact built-in reinforcement contingencies, and
those built-in contingencies will maintain that behavior
Behavior TrapAt K.A.C.- Structured Play
Typical play may not be reinforcing for children with Autism. Often they don’t play with toys the way they were intended.
Ex: Toy Car- put next to face and spin wheels
We can use the behavior trap to get these kids playing appropriately with the toys at K.A.C.
No M&MPush car up rampM&M
No ticklesput food in microwavetickles
Deprivation/Satiation Deprivation:
Withholding a reinforcer to increase relevant learning and performance.
Satiation: Consuming a substantial amount of a reinforcer temporarily decreases relevant learning and performance.
These two principles explain why we:
Keep the time with the reinforcer short
Give tiny portions of edible reinforcers
Superstitious Behavior
Behaving as if the response causes some specific
outcome, when it really does not.
Superstitious BehaviorK.A.C. CHILDREN
Unprompted Eye Contact- Tutor would close DVD and wait for eye contact. The child makes eye contact and says “Hija” at same time. Tutor reinforces eye contact. Child begins to say “Hija” frequently.
K.A.C. TUTOR
At Lunch- Child won’t eat food. The tutor starts talking to the child trying to comfort “ohh…it’s ok”, “It’s almost over”. The child takes a bite of food. The tutor begins to comfort child more frequently.
Rule to Live By
REINFORCE BEHAVIORNOT
PEOPLE
Don’t Say: I reinforced Suzy with the Play-Doh
Do Say: I reinforced Suzy’s imitation behavior with Play-Doh
Rule to Live ByDon’t Say Rule
With any nonverbal organismsDon’t Say:
ExpectsKnowsThinks
Figures outIn order to
Tries ToMakes the connection
AssociatesLearns that
ImaginesUnderstands
With Any OrganismsDon’t Say:
Wants
THANK YOUQuestions? Comments?