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    ___ _ __ ___ _ _ \_ _(_)_ _ __ ___ ___ / _ _ \___ _ _ __(_)__ _ _/ '_ ' \/ _/ -_) / _ \ _ _/ -_) '_(_-< / _` _ _ ___\__\___ \___/_ _ \____ /__/_\__,_

    _ __ _ _ ___ __ __ _ / /___ ___________(_)___ _____ / (_) /_/ /_ (_)___ / / / __ `/ ___/ ___/ / __ \/ ___/ / / / / __/ __ \/ / __ \

    / / / /_/ / / / / / / /_/ / / / / / / /_/ / / / / / / /__/__/\__,_/_/ /_/ /_/\____/_/ __/__/_/\__/_/ /_/_/_/ /_/

    ---------------------------------------------------------------Prince of Persia: Warrior Within WalkthroughFor the Playstation 2/PC/GC/XboxFinal VersionCopyright 2004 - 2006 YuGiOhFm2002 & YuGiOhAngel([email protected])([email protected])(Please Read the FAQ Section at the bottom)(before emailing one of us or both of us.)(Please add Game Name or Guide Name in Subject)

    (to let us know which game you need help with.)First Created on : 12/2/04Last Updated on : 1/13/06

    ---------------------------------------------------------------

    @@@@@@@@@@@@@@@@@Table of Contents@@@@@@@@@@@@@@@@@

    I. Legal Info

    II. Introduction

    IIa. Controls

    III. Walkthrough

    Prelude: "Tutorial"

    Chapter 01: "Wreckage"

    Chapter 02: "The Ruined Fortress"

    Chapter 03: "First Steps in the Past"

    Chapter 04: "The Fortress Rebuilt"

    Chapter 05: "A Damsel In Distress"

    Chapter 06: "Fate's Dark Hand"

    Chapter 07: "A Helping Hand"

    Chapter 08: "The Key and the Lock"

    Chapter 09: "The Towers"

    Chapter 10: "The Water Maiden"

    Chapter 11: "Water and Gardens"

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    Chapter 12: "The Second Tower"

    Chapter 13: "Clockworks And Gears"

    Chapter 14: "The Door is Open"

    Chapter 15: "The Empress"

    Chapter 16: "The Long Way Home"

    Chapter 17: "You Cannot Change Your Fate"

    Chapter 18: "A Throne And a Mask"

    Chapter 19: "The Face Of Time"

    Chapter 20: "A Second Chance"

    Chapter 21: "Mirrored Fates"

    Chapter 22: "The Race To The Throne"

    Chapter 23: "The Death Of A Prince"

    IV. Video Gallery

    V. Artwork Gallery

    VI. Weapons Gallery

    VII. Frequently Asked Questions

    VIII. Life Upgrades Frequently Asked Questions w/ Diagrams

    ============================I. Legal info=================================This document may not be altered, copied, published, sold nor reproduced forprofit in any way shape or form without advance permission from me. Use ofthis guide on any other web site or as a part of any public display isstrictly prohibited. If you steal any part of this Guide, FAQ, you will bepunished to the full extent of the law. Plagiarism is illegal, and I reallydetest it. If you do Email us for our permission, We have nearly no problemsin allowing you to post it on your site as long as full credit is given tous (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting offof Gamers/Users to access it directly or indirectly in any way shape orform. However, you may print this document out if it is for your own personaluse. If you see a site using this without our permission let us know.==========================================================================

    &&&&&&&&&&&&&&&&II. Introduction&&&&&&&&&&&&&&&&

    This walkthrough is finally complete game/story wise. The directions in thisguide are based off of the position of the camera. I try to be as specific asI can when possible or at least try to have you facing the correct directionto see what I am talking about. I am not specific with fighting because thegame gives you plenty of directions on that subject. This walkthrough now

    covers getting all 9 life upgrades and 6 (Glove, Hockey Stick, Pink Flamingo,Teddy bear, Glowing green/yellow Sword and the "Water Sword") out of the 6special weapons (The Water Sword is in the category even though it is not

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    listed with the others because of having to do a specific task in order toget it). It also now covers unlocking 50 of the 50 artworks. You may want touse the Search Ctrl + F and search for whichever chapter/Save title (listedon the table of contents) you are at to find the section you need. I added tothe FAQ section for this update and Yes, we have finally updated the artworkdiagrams which show all 50 artworks corresponding with the numbering on thewalkthrough itself. Please check the FAQ section near the bottom of this

    walkthrough before emailing and also only email us if you have the retailversion (purchased from a store). For those with the non-retail, unfinishedand/or copied version you should purchase the game if you want to completeit.

    I must warn you that we made a very large change to this walkthrough tocorrect a problem with the directions that seemed to have caused some peopleto run into a glitch with those directions (dahaka Hole glitch to be moreexact). We never ran into this problem so it didn't seem like a problem tous. We have not had time to test how these changes might affect the game (asin cause other glitches) but we are assuming you should still be ok withthese changes. If you are a new player just starting the game and using this

    guide we recommend when you reach the Optional Objective for Artwork #9 to dothat one at your own risk and save perhaps before even attemtping it becausewe are not sure if the Dahaka hole glitch will get you or not from doing thatObjective at that point in the game. If you were using our walkthroughpreviously or currently are using it the only biggest change we made was anArtwork numbering change. If you are trying to go for 100% completion (as incollecting everything first time through with this guide) I recommend thatyou may want to restart your game and follow this updated version of thisguide (If you didn't get Artwork #40 with the previous version of this guideyet you will probably miss it using this version of the guide). If you arenot worried about getting everything just continue where you left off on thisguide as most of the guide was left the way it was and it should not affectyou too much unless you have already gotten life upgrade #9 of course.

    ================== IIa. Controls ==================

    L1 & L2 R1 & R2 v v_____ _____/ L R \

    _/ ______________________ \_/ _ \ / ^ \/ \ Select Start / /_\ \

    Directional _ v _ \ ___ / __ _ Pad ---> _> / \

    (D-Pad) ^ /____ ___ _____\__ \_/ \ _ / __ \ ___ / __ \ \/ /\ / / \ \_______/ / \ \ /\ //\______/ \______/\/ /\ \__/ / \ \__/ /\ \/ / \ / \ / \ \/ / \___/ \_____/ \ \/ / ^ ^ \ \/ / \ \\ / Left Analog Stick Right Analog Stick\ /

    \____/ (L3) (R3) \____/

    Gameplay Controls

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    Left Analog Stick = Move the PrinceRight Analog Stick = Move CameraR3 (Push down on Right analog stick) = Reset Camera viewTriangle = Secondary Weapon attack/Vault over enemiesCircle = Pick-up/Throw Secondary weapon/Drop downSquare = Attack

    X = Action (Jump/Roll)Select = Map (not accessible at beginning of game)Start = Pause/MenuL2 = Alternate view (Landscape Camera)R2 = Look (First person View)L1 = Hold Down L1 to Rewind Time (only when you have the time power) Tap L1to slow down time (when you have the time power to do so)R1 = Special Actions (Run along walls, Run up walls, Push/Pull,Swing on poles, Drink water and Blocks during a fight

    @@@@@@@@@@@@@@@@@@@@III. Walkthrough @

    @@@@@@@@@@@@@@@@@@@

    Intro Movie

    ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\

    Prelude: "Tutorial"

    ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\

    Area 1: Ship

    1. Fight off the Minions attacking you with the various methods that the gamegives you. I figure you can handle fighting off minions (I will only begiving you directions on where to go and some tips on the Mini/main bosses).

    2. Once you have defeated all of them head to your left (the Prince's right)side of the screen/boat.

    Scene

    3. Drink some water if you need to (with R1). Go straight into the room aheadand kill off the minions in here in the same way with a pillar you can use inthis fight to your advantage. You can also just avoid them and continue on.

    4. Once you have defeated them leave through the other door in this room.

    5. Drink more water if you need to (ewww salty water). Follow this hallwaypast the water spraying in through the side of the ship.

    Scene

    6. You now need to take care of a few more minions here or just avoid themand make your way down the burning left side of the ship.

    Scene

    7. "Boss Battle: "Woman in Black (Shahdee)"

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    This battle seems tougher then what it actually is. All you need to dois hold the block button (R1) to block all of her attacks. After she does aupward thrust with her swords she will do a single slash attack. She willpause for a moment after that single slash move. This is your time to attackand slash her a few times. After you slash her two or three times go back toblocking her attacks. Wait for the single slash attack after the upwardsthrust attack and then slash her again when she pauses. Keep this up until

    her health bar (at the bottom of the screen) is almost 1/3rd gone. You don'thave to only attack her after she does the single slash attack you can attackher anytime she pauses for a moment. It just seems she is more vulnerableafter the single slash attack. If you see her block your attack quicklypush block because right after she blocks your attack she will hit you.

    Scene

    Keep up the same strategy of blocking and attacking her when she pauses. Itwill eventually show a close up view of both of them. When it does thatquickly push Square button until you repel her away from you. Keep pushingsquare after you push her away to get in a few slashes. Keep up the same

    blocking and attacking when she pause until you get her down to 2/3rd 's ofher health bar. If you really want this fight to go by fast use the fiveslash combo. Once you hit her three times in a row with your sword jumpat and over her and slash her when you are coming down behind her for anextra two slashes on her. Doing this move often will make this fight goby very fast. The five hit combo seems to only work best when you havehit three times in a row first because she pauses long enough for you tojump at and over her. You can use this on her when you fight her again later.

    Scene

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\

    Chapter 01: "Wreckage" (4%)

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\

    (Note: If you are wondering what the 4% by the chapter name is for. Wedecided we would add the rough percentage of the game you have now completedso far. This is not exact as the game does not tell but this will at leasttell you how far you are into the game. We based the numbers off of how manychapters/save names and by how long we felt each one roughly took.)

    ############################ Area: Beach - (Present) ############################

    Objective 1: Reach The Fortress Entrance (Present)

    (Note: I won't be giving the instructions that the game gives you forcontrols. I figure you can read those on your own. I will only be mentioningthe ones that I feel need to be mentioned. I will be mentioning some as Istart this walkthrough and slowly stop mentioning it because I figure youwill have learned or know the controls by then)

    1. Fight off the birds that start attacking you on this beach and then godrink some water where the waterfall is at (The waterfall is straight aheadif you are facing your back to the wrecked ship you started near). You can

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    also drink water from the ocean (shouldn't that be hurtful/harmful water?ewww salty water!!!)

    2. Head over to the stairs on the far left side of this beach (to the farleft when you are facing your back to the ship you started at). Smash openthe chest on the left side of the stairs to unlock Artwork #1 (Ship). Go upthe stairs and follow it to the right. Jump across the gap you come to and

    then climb up on the ledge up ahead. Go up the staircase here and jump acrossthis bigger gap. To your left you will see a Fountain. Use the Fountain (R1when near it) to save your game and regain health if you lost any.

    3. Go over to the ledge to the right of the fountain (when you are facing thefountain). Jump up onto the ledge and pull yourself up (X). Move along theserocks to your right until you reach a rock in your way. Drop down to hang onthe ledge (Circle) and shimmy to the right to get past the rock. Pullyourself back up (X) and then follow the path to your right. Jump across thegap you find here and you should see a ledge to climb up to the Prince'sLeft. Sidestep left along this ledge to the end of it. Hold left and jumpover the gap to then ledge to your left.

    4. Sidestep to the right and climb up onto the ledge above you. Sidestepright and go up the stairs you find here. Run up the wall (towards wall + R1)and climb up onto the top of the wall. Drop down to the stairs and drop offthe right side of the stairs onto a ledge. Run along the wall here to thePrince's Left (Along the wall + R1) to get to the next ledge and then followthis ledge around to the right to where some columns/pillars are. Jump ontothe lowest column and facing your back to the closest column/pillar. Jump tothat pillar (X) and face your back again to the next column/pillar. Jump tothat column/pillar and then jump again to climb up onto the ledge behindthe Prince. Smash open the chest to the Prince's right to unlock Artwork #2(Evil Crow). Follow the ledge to the Prince's left and roll (forward + X)into the small hole at the bottom of the doorway on your right.

    5. You will need to fight or avoid two minions here and once you havedefeated/avoided them take (circle) one of their weapons that they drop. Thisway you can either use the two weapons to fight with or you can throw(circle) the weapon you pick up at some future minion. Climb up the ledgethey were guarding and go up the stairs. You will need to run along the wallhere (Along the wall + R1) to get on the ledge in the distance. Climb up ontothe nest ledge and you will need to wall run along the wall to your right.Near the end of your wall run you will need to jump towards your left to landon a ledge. Fight or avoid the minions here and go through the big doors.they are guarding. Climb up the ledge up ahead and follow the stairs to yourright. You should see a gate up ahead.

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    Chapter 02: "The Ruined Fortress" (8%)

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    ######################################## Area: Fortress Entrance - (Present) ########################################

    Objective 2: Reach The Fortress Entrance (Present)

    1. Climb up onto the little ledge to the left of the gate and wall run up the

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    wall (towards the wall + R1). Climb up and drop down onto the other side ofthe gate. Go through the big doors up ahead.

    Scene

    You have now received the Spider Sword

    2. Fight or avoid the minions here and head back towards the gate you climbedover a moment ago. Look to your left when you get to the gate and you willsee an open doorway. Follow this path through the doorway to your left anduse the fountain to your left to heal or save.

    3. Jump or wall run across the gap to your right and then jump across the gapto the Prince's right. Go out of the doorway to your left.

    Scene

    4. Mini-Boss Battle: "Crowmaster"

    This guy is very easy just run towards him and while going towards him whenyou are next to him push X. This should cause you to jump over him. startslashing him as you are coming down on the other side of him. When he blocksyour attack just jump over him again and slash him more keep doing this untilhe eventually turns back into a few crows.

    Scene

    5. Head back towards the door you came out of and wall run up the wall toclimb up onto the ledge to the left of the door. Now a bit trickier of a moveRun up the wall to your left and before the prince does a back flip you needto jump to the ledge to your right. Continue to your right and wall run onthis wall to your left. When you reach the moss on the wall jump to your

    right to grab the column/pillar. Face the Prince's back to the nextcolumn/pillar to your right and jump to it. Face your back to the ledge thatthe Spooky Crow is on and Jump to that ledge.

    6. Mini-Boss Battle: "Crowmaster (Second Time)"

    Do the same as you did before by jumping over him and attacking him againuntil he turns into a few crows again. Try to keep him away from the wallsotherwise you will have a harder time attacking him.

    Scene

    7. Go to your right (your back should be facing towards the columns/pillarsyou came from) and wall run along the wall over the doorway to the nextledge across the way. Wall run back the way you came and you should grab anarrow ledge above the ledge you came from. Climb up on it and climb up ontothe next narrow ledge above it. Jump to your right to the column/pillar andface your back to the ledge to the right to jump to it.

    8. Mini-Boss Battle: "Crowmaster (Third Time)"

    Try to keep him away from the walls otherwise you will have a harder timeattacking him. Do the same as you did previously until you finally defeathim.

    9. Wall run up to the button on the wall to the right and go into the gatethat opened up.

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    Scene

    Note: If you have the Crowmasters sword you can make quick work of theminions in this next room attack them with secondary attack (with triangle)

    10. Wall run to the curtain to your right and it will automatically slide youdown it when you touch it. Fight or avoid the minions here. Face the wall

    that you came down and climb up onto the stone slab behind you. Run up thepillar to your left and then shimmy left. Climb up onto the ledge you reach.Follow this walkway straight and then to the right. Wall run along the wallto your left over the doorway and you should land on a narrow ledge. Dropdown (Circle) and shimmy to your left. When you reach the end drop down(Circle) twice. Follow the walkway behind you and wall run along the wall tothe right to get over the gap. Go through the doorway up ahead and go to yourleft. Be sure you have collected all the Artwork and picked up all theweapons you could to add to your weapons gallery before continuing on becauseyou don't want to come back through this portal again (I say this mainlybecause I have noticed that the game tends to get kind of glitchy when you goback through a portal that you really didn't need to go back through). Follow

    this path through a doorway of water. Use the fountain in this room toheal/save and then go farther into the room.

    Scene

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    Chapter 03: "First Steps in the Past" (12%)

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    ##################################### Area: Fortress Entrance - (Past) #####################################

    You now have the Recall Power. For those that are unsure what it does. Itrewinds time to help you incase you make a mistake, error, to redo ajump or simply to just redo something that might have caused damage thatyou could have easily avoided.

    (Note: DO NOT go back through this or any sand portals that you have justused before this seems to cause a sand portal glitch near the very end of thegame which will save with your game during the course of the game (the onlyexception to this rule is for the one you have to when you are getting the"Pink Flamingo" Weapon). I don't know if it is. I mention this because theonly time I ran into the sand portal glitch was backtracking through thesame portal I used previously. I made this walkthrough without backtrackingthrough any of the sand portals I used previously and did NOT run into theglitch (with the exception I mentioned a moment ago). So as a precaution besure to avoid going back through a sand portal you just used (even if byaccident) and follow this walkthrough and you should hopefully not run intomany of the glitches others run into. You still may run into some but thisshould help you avoid many of them. There are probably other factors forthese glitches but at least if you avoid what you aren't suppose to do inthe first place it should keep you fairly safe. We know this from experience

    after making the Sphinx and the Cursed Mummy game walkthrough that had quitea few major game stopping glitches as well.)

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    Objective 2: Chase the Girl in Black (Past)

    Secondary Objective: Retrieve Life Upgrade #1

    1. You now want to follow the woman in black out the doorway of water. Followthis path straight and to your left will be a few spinning poles with verysharp edges on them. Avoid them and continue to the right. When you reach

    the gap up ahead you will need to wall run on either wall and time it justright to avoid the saw blades.

    2. Avoid or Fight the minion once you reach the other side of the gap andthen continue down this hallway and into the doorway.

    Scene

    3. Fight or avoid the Minions in this room. Climb up the column/pillar toyour left. Face the Prince's back to the pillar to your right and jump toit. Shimmy to your left and climb up. Smash open the box to unlock Artwork #3(Fortress Entrance). Follow this walkway to your left and wall run along the

    wall on your right. You should grab on to a narrow ledge at the end of yourwall run (you need to be hanging from it). Shimmy left along this ledge tothe other side and climb back up. Jump to your left and follow the walkwayhere to your left. Wall run along the wall that you come to and you willactivate a button. Keep doing the wall run until you slide down the curtain.Quickly go into the door you just opened to your left by activating thatbutton.

    4. Go down the stairs in this room and towards the doorway up ahead. Beforeyou go into that doorway wall run up the wall to your left. Climb up onto theledge. Wall run up the wall to the left and jump to the ledge to your rightat the peak of your wall run. Wall run along the wall to your left to getto the ledge that you can see the minions on in the distance. Fight the

    minions here and then once they are gone go to the left side of the bottompart of the stairs. You should find a button here behind some barrels. breakthe barrels and step on the button. Quickly make your way up the stairs (Jumpup to the railing to the right of the button you stepped on and climb over itto get onto the stairs faster) and roll up the stairs quickly. Roll into thesmall gap at the bottom of the wall to the right of the button on the upperpart of the wall.

    5. Wall run along the wall to your right to avoid the first two traps (justtime it right to make sure the pounding block doesn't get you). Wall runtwice the same way to avoid the next few traps. Wall run along the rightwall and jump to your left right before you reach the end of this wall.Quickly move forward to avoid being hit by the spikes that come out of theground. You should see a red symbol on the wall from here to your right. Wallrun along the wall on your left to avoid the blades and go over to where thatred symbol on the wall is at.

    Scene

    You now have Life Upgrade #1 (If you were low on health before getting thisyour health will fully recover).

    6. Go back the way you came without the worries of traps because they are nowdeactivated. Run up the wall to your left near the metal grating to open itand roll out of through that opening. Walk along the walkway to the right of

    the stairs and you should see some barrels near a pillar. Break them and thensmash open the chest to unlock Artwork #4. Go back to the metal grating andrun up the wall to the left of it to use the button here. Quickly go through

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    the doorway behind you. You should recognize this room because you were inhere a bit earlier. Wall run along the wall to the Prince's left and slidedown the curtain. Go to the opposite corner of the room and climb up thepillar you climbed up earlier. Face the Prince's back to the pillar to yourright and jump to it. Shimmy to your left and climb up. Follow this walkwayto your left and wall run along the wall on your right. You should grab on toa narrow ledge at the end of your wall run (you need to be hanging from it).

    Shimmy left along this ledge to the other side and climb back up. Jump toyour left and follow the walkway here to your left. Wall run along the wallthat you come to and you will activate a button. Keep doing the wall rununtil you slide down the curtain. Quickly go out the door again you justopened to your left by activating that button.

    7. Go down the stairs and head into the doorway straight ahead. Avoid thetwo spinning poles in front of you and then roll under the spinning pole toyour right. To the prince's Left you should see some spinning poles. Waitfor the correct timing when the two poles are spread far apart and quickly gobetween them. Use the Fountain to heal/save your game and then continue ondown this hallway.

    Scene

    8. You now have 2 Shadow minions to deal with up ahead. Deal with them thesame way you dealt with the Crowmaster or if you have a secondary weaponthrow it at them and it will be instant death if you hit one. Use block toavoid being hit by projectiles that they throw. Once you have dealt with themgo up the long staircase.

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    Chapter 04: "The Fortress Rebuilt" (16%)

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    ################################ Area: Central Hall - (Past) ################################

    1. Fight or avoid the Minions at the top of the stairs and follow the hallwayto the left through the doorway up ahead. Wall run to avoid the blade at thetop of the stairs and jump across the gap ahead to land on a narrow ledge.Climb up (X) to the highest narrow ledge that you can and then shimmy to theright. Drop down to the lowest narrow ledge at the end and jump to the ledgeto your right. Fight or avoid the minion here and then wall run past theblade traps. Continue down this hallway and out of the door at the end ofthis hallway.

    Scene

    2. Fight or avoid the minions in this large room and climb up the 3 rockledges on your left (Use the fountain to heal/save your game on the far sideof the room if you need it before climbing up those ledges).

    3. Jump to the column/pillar to your left and then face the Prince's back tothe column/pillar to the Prince's right before jumping to it. Face the

    Prince's back to the column/pillar to the Prince's left and jump to that one.Face the Prince's back to the lower rock ledge near it and jump to it. Run upthe wall (R1) to your right to get up onto the higher ledge. Wall run along

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    the wall to the Prince's left and jump to the balcony you can see in thedistance to the right. Once you are on the balcony, watch out for the minionthat will more then likely charge at you.

    4. Go down the hallway he was guarding and avoid the spinning pole to yourleft while jumping across the gap. Avoid the next spinning pole and jumpacross the next gap. Go down the ladder you find here and drop down at the

    bottom of it. Time your wall run over this next gap using either wall toavoid being hit by the spinning poles going up and down over the center ofthe gap. Get onto the ladder that you find and you will see some spinningpoles here. Slide down the ladder by holding down at the correct time toavoid being hit by them. When you reach the bottom of the ladder jump towardsthe wall directly behind you. You should land on a narrow ledge here.Sidestep right and when you reach the middle of the narrow ledge on yourright jump to the ladder behind you (to your left). Go down this ladder tothe bottom and Fight or avoid the minions here.

    #################################### Area: Southern Passage - (Past) #

    ###################################

    1. Quickly make your way down this hallway to avoid becoming a pin cushionand use the fountain to your left to heal/save your game. Continue down thishallway timing it just right to quickly go down this hallway avoiding thespikes that come out of the ground and roll under the spinning pole. Turn toyour left and make your way past the spinning poles here along the right sidewhen the spinning pole on your right is closest to you. Go out the doorway atthe end of this hallway.

    Scene

    2. Fight or avoid the minions here and you should see on the far side of this

    room a pole over a platform on the right along this walkway you are on.Before you jump to that pole look to your left and you need to jump acrossthe gap on the far side of the room or wall run along the wall to the left ofthe doorway that the woman went into. Smash open the chest that is found hereto Unlock Artwork #5. Now jump back across or wall run back across and gojump up and grab the pole. Swing on the pole (R1) towards the pole that ishigher up to your left. Jump to that pole when the prince is swinging towardsit and then shimmy to your right along this pole. Face your back towards theledge you see to your right with the minion on it. Face towards that ledgeand swing/jump towards it. Climb up and fight or avoid the minion here.

    3. Walk along this narrow beam to your right. When you reach the balcony onthe other side you will see a pole above the balcony on the left. Jump uponto that pole and swing towards the pole to your left. Jump to that pole andthen jump to the wall to your left. Jump off the wall to grab the beam toyour right. Climb up onto the beam and jump to the balcony on your right.Jump over and hang on the railing on the right side of this balcony and thecamera view should change. Jump to the beam on your left. Follow this beamaround to another balcony and jump to that balcony. Hang off the right sideof the balcony here and jump to the curtain to your right. Before you reachthe bottom of the curtain quickly jump to your left to another balcony.

    Scene

    4. Walk along the beam that the minion is on and slash her at the correct

    jump before she strikes and then slash her once to kill her (if you stillhave a secondary weapon you can just throw it at her before going out ontothe beam). When you reach the next balcony you will see a beam to your right.

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    Jump up to grab it and climb up onto it. Jump to the beam to your left andthen climb up onto that one. Jump off the wall to your left and then youshould grab the higher up beam to your right. Climb up onto that beam andjump to the balcony to your right. Fight the minions here and you should seea metal gate with a block behind it. Remember where this is as you will needit later on. For now hang off the railing on the right side of this balconyand jump to the beam to your left (you will have another minion on this beam

    to deal with). Follow this beam to the right and jump to the balcony to theright. Smash open the Chest here to unlock Artwork #6. Get back onto the beamyou were on previously and go over to where the pole is that it showed youwhen you first entered this room and jump up and grab it. This will open thedoor down below. Jump to the curtain near you to slide down and go into thedoor that is now open in front of you when you land.

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    Chapter 05: "A Damsel In Distress" (20%)

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    ##################################### Area: Sacrificial Altar - (Past) #####################################

    1. Go down the stairs in this hallway and hang off the edge at the end of thestairs. Drop down when you are above the curtain to slide down the curtain.Before you reach the bottom of the curtain jump to your right. Walk alongthis beam to the left (near the wall) and jump to the beam to your right. Nowjump to the beam to your right and then to the beam to your left. Jump to thehallway up ahead and move quickly to avoid the spikes coming out of the

    floor. Use the Fountain that you find around the corner to the left. Continuedown this hallway and out the doorway at the end of it.

    Scene (If you watch closely you will notice there is a chest nearthe doorway you enter that you will be getting later on.)

    2. "Boss Battle: "Woman in Black (Shahdee)"

    Go up to her and hit her a few times while she is distracted with stomping onthe hands of the unknown woman. Use the same strategy as you did before whenfacing her. There are two big differences here from the previous fightbecause she now kicks you clear across the room and you will want to avoidbeing kicked into the pit and second she seems to get distracted whenstomping on the unknown woman's hands. Try to keep her away from the Unknownwoman otherwise she will eventually make her fall and you will get the gameover screen. Just avoid her kicks as best you can and slash her every chanceyou get. She will sometimes do the powerful kick right after you hit her witha few slashes. Just back flip away from her while blocking to avoid thepowerful kick. When you get her 1/3rd of the way down on her health bar itshould show a close up of them. Quickly press square to push her off and thenslash her a few times. Go back to the same strategy again of blocking andthen slashing her when she pauses before back flipping away from her to avoidher kick. If you can get her on the far side of this platform and back awayfrom her she will sometimes start to ignore you and walk back towards theunknown woman. When she does this attack her to get a few cheap shots on her.

    You will get another close up of them half way through her life bar justrapidly push square to push her away. You will get one more close upwhen you reach half of half of the life bar. Just keep up the strategy until

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    she is defeated. I do recommend when facing her to always be backing up whenyou can/are not attacking her. this will also help you avoid being hit bythat powerful kick. You can also pull off a five hit combo again if you aregood enough at this time with your buttons. After you slash her three timeswith your sword jump at and over her (the same way you do the Crowmaster)and slash her two more times. That way only seems to work best if you getall three slashes in because she pauses long enough to jump over her. If you

    are real good you can get up to seven hit combo on her before she blocks.Also, if you happen to need more sand to fill up your sand tanks smash thelittle pots that are laying around. Some of those usually have sand to refillyour tanks with.

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    Chapter 06: "Fate's Dark Hand" (24%)

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    Scene

    Objective 3: Reach The Hourglass Chamber (Past)

    Secondary Objective: Retrieve Life Upgrade #2

    1. Head for the Statue at the top of the stairs behind you. Pull (R1) thestatue towards the stairs. This will open up a door behind the statue. Gointo that doorway and down the stairs to the right. To your right you willneed to move quickly through this hallway to avoid the spikes coming outof the floor and avoid the spinning poles. As you turn the next corner youwill see a spinning pole going up and down. Run at the correct time to avoid

    the spikes coming out of the floor and then roll under the spinning pole (Irecommend that you run along side of one of the walls and right after youroll under the spinning pole do a wall run to avoid the blades trap). Wallrun along the left wall of the gap to your right at the correct time to avoidthe spinning saw blade and when you turn the next corner near the blade trapyou will see the red symbol on the wall in the distance. Run towards the redSymbol at the correct time to avoid the spikes that come out of the floor andthen roll under the spinning poles. Go over to the Red symbol on the wall.

    Scene

    You now have Life Upgrade #2.

    2. Go back out the way you came now that the traps are deactivated. Go backout to where the statue is and smash open the Chest near to the left of thestairs to unlock Artwork #7. Go down the stairs in front of it. Climb up onthe rock ledge to your left and then up onto the ledge to your right. Jumpto the narrow ledge to your left and sidestep to your right. You need to jumpto the pole you see to your right and swing/jump from this pole to the narrowledge above the one you were on. Sidestep to the Prince's left and then jumpto the pole you see to your left. Swing/jump to the wall to your left andjump off that wall to the pole that is above the one you were swinging on.Turn yourself to face the wall to your left and swing/jump to the ledge yousee at the top of that wall on the left. Climb up and run up the wall to grabthe rope. Swing on the rope (R1) and release when you are near the beam

    you see up ahead to grab/land on it. Jump to the balcony near you and use thefountain you find here.

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    3. Facing the fountain go towards the broken walkway directly behind you.Hang off the edge and drop down to the little broken beam below you. Jump tothe broken beam to your right and follow the narrow ledge in front of you tothe right. Walk all the way out onto that narrow ledge to your right and jumpto the Prince's left and you should grab onto a narrow ledge near the wall.Sidestep left until your back is facing the pole to your left. Jump to thepole on your left and swing/jump to the narrow ledge to your left. Walk over

    to the narrow ledge that you can see higher up on the wall to your right andclimb up onto it. Jump up and grab the hole above you and shimmy to yourright.

    4. Climb up and then climb up onto the rocks on this balcony. Run up the wallto grab the rope higher up on the wall. Climb all the way up this rope andthen jump to the pole/lever you can see directly behind the Prince. This willshut the shutters that are near the rope. Jump back to the rope and slidedown the rope. Drop off the rope and wall run to the Prince's right to get tothe next balcony that those shutters were blocking. Run up the wall on thisbalcony to grab the rope. Swing on the rope and wall run towards the balconyup ahead. Go in the doorway to your right (If you are wondering what is the

    point of the button on the wall I will tell you in a moment). Once you gointo the middle of the room the female minions will start dropping from theceiling. You can fight, avoid them or use that button outside for them. Leadthem towards the wall with the button on it and when they are over the holesof the spiked floor run up the wall and hit the button this will raise thespikes to kill them instantly. It is up to you on how you want to deal withthem. You need to run up the wall on the right and grab the narrow ledge hereto continue on. Jump uap and climb up the next narrow ledge. Jump to the poleto your right and use that pole to swing/jump to the pole to your right. Turnyourself to face the higher pole to your left and swing/jump to that pole.Swing/jump to the hallway/ledge to your left and quickly run across thisfloor to avoid the spikes coming out of the floor. Run up the wall in frontof you to grab a narrow ledge. Jump up and climb up the narrow ledge above

    you. Jump to the pole directly behind the Prince and then swing/jump onto thewall that you just came from to jump off it to get up onto the higher poleabove you. Face yourself towards the wall you came from and do anotherswing/jump to the narrow ledge where the spinning pole is above. Shimmy tothe Prince's right and when you reach the end of this narrow ledge wait forthe spinning pole to be going away from you before you pull yourself up. Jumpto the ledge to your right and then sidestep to safety to the Prince's right.

    5. Follow this hallway here and when you turn the corner you will need towall run along the wall to the right while avoiding the saw blade to grab therope. You don't want to swing on this rope just let it become still and thenjump to the rope to your left. Swing on this rope and wall run to thehallway/ledge when the saw blade isn't in your way up ahead. Go around thecorner to your left and you will see a four spinning pole trap. Go betweenthe middle ones to avoid getting hit when getting by them. Go into thedoorway of water. Use the fountain here to heal/save your game.

    6. Run up the walls that have the buttons on them you may notice that somelight up and others only flash. You need to push them in a specific order. Ifthe button stays lit that means you hit the right one. If the button onlyflashes that means you hit the wrong one and will unlight any buttons you mayhave lit up. Try various combinations until you have lit up all of thebuttons. Go over to the sand portal to use it. These are random and that iswhy I don't have an easier answer for them.

    Scene

    You now have the Eye of the Storm power (it slows things down around you).

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    ####################################### Area: Southern Passage - (Present) #######################################

    1. Leave the Sand Portal room through the doorway of water and run past thespiked floor and spinning poles. Climb up the little ledge just past them and

    jump towards the wall under the little window in front of you. You shouldland/grab the narrow ledge here. Sidestep (or shimmy if your hanging) leftand drop down to a rectangular ledge. Jump to the ledge that you can seeto your right from here and then jump down to the lower ledge on your right.Hang off the edge and drop down to the narrow ledge. From that narrow ledgedrop down to the floor below. Go out through the opening to your right Breakopen the pots here if you need sand for the sand tanks. Push the button yousee on the floor and then tap L1 to slow down time. Quickly run and roll intothe doorway that is slowly closing at the far side of this room. After youhave gone through the door Fight or avoid the minions here and then drop intothe hole up ahead.

    Scene

    2. Facing the Prince's back to the place you just came down from and Wall runalong that wall you see to your right to grab onto the wooden beam. Climb uponto it and jump to the next wooden beam directly ahead of you. Walk alongthis beam to the left and jump to the rope that is on the wall near you.Swing on this rope and wall run from it to reach the pole you can see in thedistance to the left. Swing/jump to the next pole and from that poleswing/jump to the ledge to your left. Walk out onto the beam that is stickingout on this ledge and jump straight to grab onto a beam. climb up on it andwalk along it towards the pillar to the left. Jump to the pillar to grabthe crack in it and shimmy to your left. Jump to the curtain and slide downit. Before you reach the bottom of the curtain jump backwards to land on a

    beam. Walk to the right along this beam and then up and jump straight to thepole you can see in the distance. Shimmy down and right and then swing/jumpto the ledge you can see in front of you. Jump to the lower ledge to yourleft and go left. Fight or Avoid the Minions here and make your way to thefar side of this ledge. Climb up on the higher ledge to your right when youreach a door that is blocked by rubble. You should see a pillar to your rightand the wall on your left. Run up the wall or the pillar and jump before youdo the back flip. You need to jump back and forth between the pillar and walluntil you reach a open space in the pillar that you will hang from. Jump tothe opening in the wall to your left and then jump to the pillar and continueto wall jump between the pillar and wall to the higher opening on the pillar.Shimmy to the Prince's left until he goes around the corner of the pillar.Jump to the beam that you can see to your right near the opening that theDahaka made. Climb up on the beam (if you are hanging from it) and jump tothe narrow ledge below the hole that the Dahaka made. Jump and climb upthrough the hole that the Dahaka made and use the fountain to heal/save yourgame. Follow the hallway to your right and jump the gap up ahead to gooutside.

    Scene

    3. Boss Chase: "Dahaka Chase #1"

    Quickly run straight because the floor is collapsing behind you. Run aroundthe corner to the left and do a wall run on the wall to your left to get past

    the gap. Quickly go straight again and jump to the pole sticking out of thewall on your right. Swing/Jump quickly from this pole to the poles to yourright because the poles fall if you are on them too long. Jump to the ledge

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    on the right from the last pole.

    Scene

    4. Head straight and smash the barrels blocking your way. Go to your rightand up the stairs. Turn right at the top of the stairs and fight or avoid theminion here. Just walk straight off the ledge it was guarding and wall run

    along the wall to your left. Jump to the column/pillar while doing your wallrun right before you reach the brown area on the wall. Climb up thecolumn/pillar and then jump to the ledge you can see from here. Go into thedoorway on this ledge.

    Scene

    ######################################## Area: Fortress Entrance - (Present) ########################################

    5. Wall run on the wall to your right until you slide down the curtain. You

    should remember how to go through this room you land in. If not face the wallthat you came down and climb up onto the stone slab behind you. Run up thepillar to your left and then shimmy left. Climb up onto the ledge you reach.Follow this walkway straight and then to the right. Wall run along the wallto your left over the doorway and you should land on a narrow ledge. Dropdown (Circle) and shimmy to your left. When you reach the end drop down(Circle) twice.

    6. Boss Chase: "Dahaka Chase #2"

    Quickly follow the walkway behind you and wall run along the wall on theright to get over the gap. Go towards the end of this hallway.

    Scene

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    Chapter 07: "A Helping Hand" (28%)

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    7. Go over to the sand portal to use it.

    ##################################### Area: Fortress Entrance - (Past) #####################################

    1. Use the fountain here and then leave this room through the doorway ofwater. Follow this path straight and to your left will be a few spinningpoles. Avoid them and continue to the right. When you reach the gap up aheadyou will need to wall run on either wall and time it just right to avoid thesaw blades. Continue down this hall and through the doorway.

    Scene (If you go over to the grating that you saw the creature at you cansee another Chest you will be getting later on)

    2. Climb up the column/pillar to your left. Face the Prince's back to thepillar to your right and jump to it. Shimmy to your left and climb up. Followthis walkway to your left and wall run along the wall on your right. You

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    should grab on to a narrow ledge at the end of your wall run (you need to behanging from it). Shimmy left along this ledge to the other side and climbback up. Jump to your left and follow the walkway here to your left. Wall runalong the wall that you come to and you will activate a button. Keep doingthe wall run until you slide down the curtain. Quickly go into the door youjust opened to your left by activating that button.

    3. Go down the stairs and head into the doorway straight ahead. Avoid thetwo spinning poles in front of you and then roll under the spinning pole toyour right. To the prince's Left you should see some spinning poles. Waitfor the correct timing when the two poles are spread far apart and quickly gobetween them. Use the Fountain to heal/save your game and then continue ondown this hallway.

    4. Go up the long staircase and fight or avoid the minions at the top of thestairs. Follow the hallway to the left through the doorway up ahead. Wall runto avoid the blade at the top of the stairs and jump across the gap ahead toland on a narrow ledge. Climb up (X) to the highest narrow ledge that you canand then shimmy to the right. Drop down to the lowest narrow ledge at the end

    and jump to the ledge to your right. Wall run past the blade traps that arehere. Continue down this hallway and out of the door at the end of thishallway.

    ################################ Area: Central Hall - (Past) ################################

    Scene

    1. Jump over the gap on the far side of this big room and use the fountainto heal/save your game. Go up the stairs it showed you right near thefountain.

    ##################################### Area: Hourglass Chamber - (Past) #####################################

    1. After you turn the next corner you will need to time your rolls just rightto get past the spinning poles here and then a blade trap at the top of thestairs. When you turn the corner to the right you will see two spinning polesgoing up and down here. You need to time your wall run for when they arefarthest apart to get by them and over the gap. Roll past the blade trap atthe bottom of the stairs up ahead or just avoid it up to you. When you reachthe top of the stairs you will need to wall run on the wall to your left whenthe bottom spinning pole is going away from you. Near the end of your wallrun jump to the right to grab the ledge the bottom spinning pole is guarding.Quickly climb up to the higher ledge above you and sidestep to the Prince'sleft as close to the upper spinning pole as you can without getting hit byit. When you see the bottom pole passed you to the Prince's right quicklydrop down and shimmy to the Prince's left until you are safe. Drop down andwall run past the first blade trap. Roll past or avoid the next blade trapand go up the stairs to your right. Roll past the blade trap at the top ofthe stairs and then climb up the ladder you see here leaning against thewall. Jump to the lever to your right and use your slow time power (tap L1).Quickly go through the door that is closing. If you don't have sand left youcan still make it through the closing door just roll right before it isclosed. Use the fountain here to heal/save your game and then take notice of

    the circle on the floor. This circle tells you how many life upgrades youhave. You should have two lit up at this time. Go towards that circle on thefloor.

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    Scene

    You now have the Serpent Sword

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    Chapter 08: "The Key and the Lock" (32%)

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    Objective 4: Activate The Towers (Past)

    Secondary Objective: Retrieve Life Upgrade #3

    Third Objective: Retrieve Life Upgrade #4

    Fourth Objective: Retrieve Life Upgrade #5

    2. Face your back to the door you came in and go on the left side of thestaircase on the left to smash open a chest to unlock Artwork #8. Face thedoor you entered this room from and wall run up the wall on the left wherethe lever is at to open up the door. Go out of the door and head back to thelarge "Central Hall" room.

    ################################ Area: Central Hall - (Past) ################################

    1. Use the Fountain if you need to before you jump the large gap. Head for

    the flower/ball-shaped lock near the doorway on the far side of this room(the one it showed you in the scene earlier).

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    Chapter 09: "The Towers" (36%)

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    Scene

    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

    (Note: This Diagram is just to give you an idea of where you need to pointthe lever that comes out once you use the Sword/Key.)

    (Small Diagram of the Big Central Hall room)

    Fountain

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    N W-(_)-E S

    ()

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    see some spinning poles here. Slide down the ladder by holding down at thecorrect time to avoid being hit by them. When you reach the bottom of theladder jump towards the wall directly behind you. You should land on a narrowledge here. Sidestep right and when you reach the middle of the narrow ledgeon your right jump to the ladder behind you (to your left). Go down thisladder to the bottom and Fight or avoid the minions here.

    #################################### Area: Southern Passage - (Past) ####################################

    B. Make your way past the traps here in this hallway and go out of thedoorway at the end of this hallway.

    C. Fight or avoid the minions here and you should see on the far side of thisroom a pole over a platform on the right along this walkway you are on. Swingon the pole towards the pole that is higher up to your left. Jump to thatpole when the Prince is swinging towards it and then shimmy to your rightalong this pole. Face towards that ledge and Swing/Jump towards it Climb up

    on it and fight or avoid the minion here. Walk along this narrow beam to yourright. When you reach the balcony on the other side you will see a pole abovethe balcony on the left. Jump up onto that pole and swing towards the pole toyour left. Jump to that pole and then jump to the wall to your left. Jump offthe wall to grab the beam to your right. Climb up onto the beam and jump tothe balcony on your right. Jump over and hang on the railing on the rightside of this balcony and the camera view should change. Jump to the beam onyour left. Follow this beam around to another balcony and jump to thatbalcony. Hang off the right side of the balcony here and jump to the curtainto your right. Before you reach the bottom of the curtain quickly jump toyour left to another balcony. Walk along the beam that the minion was on whenyou were here the first time and cross over to the next balcony. When youreach the next balcony you will see a beam to your right. Jump up to grab it

    and climb up onto it. Jump to the beam to your left and then climb up ontothat one. Jump off the wall to your left and then you should grab the higherup beam to your right. Climb up onto that beam and jump to the balcony toyour right. Fight the minions here and you should see a metal gate with ablock behind it (you will need to come back here to use this block later forLife upgrade #9).

    D. Face away from that block behind the bars and hang off the railing of thebalcony in front of you. Shimmy to the Prince's left all the way and you needto jump to the beam that leads to the pole switch. When you are standing onthe small beam that is facing the curtain jump to the curtain and go into thedoor you land in front of. Make your way past the traps like you did before.Use the fountain you find if you want or else just go out of the doorway tothe right of the fountain (if you are facing the fountain).

    ##################################### Area: Sacrificial Altar - (Past) #####################################

    E. Smash open the chest to the Prince's right to unlock Artwork #9. Youshould be facing the front of the chest right now. Climb up on the 2 rockledges to your right and wall run along the wall on the left. You will grab anarrow ledge when you run into the pillar. Climb up on the narrow ledge aboveyou and then climb up onto the next narrow ledge above you. Sidestep rightuntil your on the other side of this pillar and then jump to the narrow ledge

    on the side of the pillar to your right. Sidestep right around the corner ofthis pillar and then jump to the platform that you fought Shahdee (the womanin black) on. Climb up the rock ledge in front of you. Jump to the narrow

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    ledge on the pillar in front of you and sidestep to your right. You need tojump to the pole you see to your right and swing/jump from this pole to thenarrow ledge above the one you were on. Sidestep to the Prince's left andthen jump to the pole you see to your left. Swing/jump to the wall to yourleft and jump off that wall to the pole that is above the one you wereswinging on. Turn yourself to face the wall to your left and swing/jump tothe ledge you see at the top of that wall on the left. Climb up and run up

    the wall to grab the rope. Swing on the rope and release when you are nearthe beam you see up ahead to grab/land on it. Jump to the balcony near youand use the fountain you find here if you want. Facing the fountain gotowards the broken walkway directly behind you. Hang off the edge and dropdown to the little broken beam below you. Jump to the broken beam to yourright and follow the narrow ledge in front of you to the right. Walk all theway out onto that narrow ledge to your right and jump to the Prince's leftand you should grab onto a narrow ledge near the wall. Sidestep left untilyour back is facing the pole to your left. Jump to the pole on your left andswing/jump to the narrow ledge to your left. Walk over to the narrow ledgethat you can see higher up on the wall to your right and climb up onto it.Jump up and grab the hole above you and shimmy to your right. Climb up and

    then climb up onto the rocks on this balcony. Run up the wall to grab therope higher up on the wall. Climb all the way up this rope and then jump tothe pole/lever you can see directly behind the Prince. This will shut theshutters that are near the rope. Jump back to the rope and slide down therope. Drop off the rope and wall run to the Prince's right to get to the nextbalcony that those shutters were blocking. Run up the wall on this balcony tograb the rope. Swing on the rope and wall run towards the balcony up ahead.Go in the doorway to your right. You need to run up the wall on the right andgrab the narrow ledge here to continue on. Jump up and climb up the nextnarrow ledge. Jump to the pole to your right and use that pole to swing/jumpto the pole to your right. Turn yourself to face the higher pole to your leftand swing/jump to that pole. Swing/jump to the hallway/ledge to your left andquickly run across this floor to avoid the spikes coming out of the floor.

    Run up the wall in front of you to grab a narrow ledge. Jump up and climb upthe narrow ledge above you. Jump to the pole directly behind the Prince andthen swing/jump onto the wall that you just came from to jump off it to getup onto the higher pole above you. Face yourself towards the wall you camefrom and do another swing/jump to the narrow ledge where the spinning pole isabove. Shimmy to the Prince's right and when you reach the end of this narrowledge wait for the spinning pole to be going away from you before you pullyourself up. Jump to the ledge to your right and then sidestep to safety tothe Prince's right. Follow this hallway here and when you turn the corner youwill need to wall run along the wall to the right while avoiding the sawblade to grab the rope. You don't want to swing on this rope just let itbecome still and then jump to the rope to your left. Swing on this rope andwall run to the hallway/ledge when the saw blade isn't in your way up ahead.Go around the corner to your left and you will see a four spinning pole trap.Go between the middle ones to avoid getting hit when getting by them. Go intothe doorway of water. Use the Sand Portal that is here.

    ####################################### Area: Southern Passage - (Present) #######################################

    F. Leave the Sand Portal room through the doorway of water and run past thespiked floor and spinning poles. Climb up the little ledge just past them andjump towards the wall under the little window in front of you. You shouldland/grab the narrow ledge here. Sidestep (or shimmy if your hanging) left

    and drop down to a rectangular ledge. Jump to the ledge that you can seeto your right from here and then jump down to the lower ledge on your right.Hang off the edge and drop down to the narrow ledge. From that narrow ledge

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    drop down to the floor below. Go out through the opening to your right Breakopen the pots here if you need sand for the sand tanks. Push the button yousee on the floor and then tap L1 to slow down time. Quickly run and roll intothe doorway that is slowly closing at the far side of this room. After youhave gone through the door Fight or avoid the minions here and then drop intothe hole up ahead. Facing the Prince's back to the place you just came downfrom and Wall run along that wall you see to your right to grab onto the

    wooden beam. Climb up onto it and jump to the next wooden beam directly aheadof you. Walk along this beam to the left and jump to the rope that is on thewall near you. Swing on this rope and wall run from it to reach the pole youcan see in the distance to the left. Swing/jump to the next pole and fromthat pole swing/jump to the ledge to your left. Walk out onto the beam thatis sticking out on this ledge and jump straight to grab onto a beam. climb upon it and walk along it towards the pillar to the left. Jump to the pillar tograb the crack in it and shimmy to your left. Jump to the curtain and slidedown it. Before you reach the bottom of the curtain jump backwards to land ona beam. Walk to the right along this beam and then up and jump straight tothe pole you can see in the distance. Shimmy down and right and thenswing/jump to the ledge you can see in front of you. Jump to the lower ledge

    to your left and go left. Fight or Avoid the Minions here and make your wayto the far side of this ledge. Climb up on the higher ledge to your rightwhen you reach a door that is blocked by rubble. You should see a pillar toyour right and the wall on your left. Run up the wall or the pillar and jumpbefore you do the back flip. you need to jump back and forth between thepillar and wall until you reach a open space in the pillar that you will hangfrom. Jump to the opening in the wall to your left and then jump to thepillar and continue to wall jump between the pillar and wall to the higheropening on the pillar. Shimmy to the Prince's left until he goes around thecorner of the pillar. Jump to the beam that you can see to your right nearthe opening that the Dahaka made. Climb up on the beam (if you are hangingfrom it) and jump to the narrow ledge below the hole that the Dahaka made.Jump and climb up through the hole that the Dahaka made and use the fountain

    to heal/save your game if you need to. Follow the hallway to your left andfollow this hallway until you reach a hole that the Dahaka made during theDahaka Chase #1. Climb up the little rock blocks to the left of the hole andwall run up the wall on the left side of the hole to hang from a narrowledge. Shimmy all the way to the Prince's right and then climb up when youreach a ledge. Turn to your right and wall run along the wall on your left toget over the gap and onto the next ledge. Turn to your right and make yourway along this high ledge with the flag poles on it and drop down to theledge that the Dahaka Chase #1 ended on. Roll into the hole in the wall andfollow this hallway to the right up some stairs. Turn right at the top of thestairs and fight or avoid the minion here. Just walk straight off the ledgeit was guarding and wall run along the wall to your left. Jump to thecolumn/pillar while doing your wall run right before you reach the brown areaon the wall. Climb up the column/pillar and then jump to the ledge you cansee from here. Go into the doorway on this ledge.

    ######################################## Area: Fortress Entrance - (Present) ########################################

    G. Wall run on the wall to your right until you slide down the curtain. Youshould remember how to go through this room you land in. If not face the wallthat you came down and climb up onto the stone slab behind you. Run up thepillar to your left and then shimmy left. Climb up onto the ledge you reach.Follow this walkway straight and then to the right. Wall run along the wall

    to your left over the doorway and you should land on a narrow ledge. Dropdown and shimmy to your left. When you reach the end drop down twice. followthe walkway behind you and wall run along the wall on the right to get over

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    the gap. Go into the doorway of water at the end of this hallway and then usethe Sand Portal here.

    Scene

    ##################################### Area: Fortress Entrance - (Past) #

    ####################################

    H. Leave this room through the doorway of water. Follow this path straightand to your left will be a few spinning poles. Avoid them and continue to theright. When you reach the gap up ahead you will need to wall run on eitherwall and time it just right to avoid the saw blades. Continue down this halland through the doorway. Climb up the column/pillar to your left. Face thePrince's back to the pillar to your right and jump to it. Shimmy to your leftand climb up. Follow this walkway to your left and wall run along the wall onyour right. You should grab on to a narrow ledge at the end of your wall run(you need to be hanging from it). Shimmy left along this ledge to the otherside and climb back up. Jump to your left and follow the walkway here to your

    left. Wall run along the wall that you come to and you will activate abutton. Keep doing the wall run until you slide down the curtain. Quickly gointo the door you just opened to your left by activating that button. Go downthe stairs and head into the doorway straight ahead. Avoid the two spinningpoles in front of you and then roll under the spinning pole to your right. Tothe Prince's Left you should see some spinning poles. Wait for the correcttiming when the two poles are spread far apart and quickly go between them.Use the Fountain to heal/save your game and then continue on down thishallway. Go up the long staircase and fight or avoid the minions at the topof the stairs. Follow the hallway to the left through the doorway up ahead.Wall run to avoid the blade at the top of the stairs and jump across the gapahead to land on a narrow ledge. Climb up to the highest narrow ledge thatyou can and then shimmy to the right. Drop down to the lowest narrow ledge at

    the end and jump to the ledge to your right. Wall run past the blade trapsthat are here. Continue down this hallway and out of the door at the end ofthis hallway. You are now at the Big Central hall room again.

    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective 1: Long Description/Directions @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

    3. Point the Handle towards the Fountain (N on the Diagram above). Go over tothe ball/flower shaped lock from the handle and look over the edge on yourright near the lock. Drop down on that small square shaped ledge and thecamera view should change. Drop off the edge on your left to hang on theedge. Jump to the wall to your left and then push jump again to jump back tothe wall you were hanging on. Keep jumping back and forth until you reach thebottom (you are basically doing a downward wall jump). You will be doing thattype of wall jump quite a few times in this game so get good at it. Once youreach the bottom drop off the ledge on the left side and drop down to anotherledge down below. Wall run along the wall to the Prince's right. When you areat the end of the wall run jump to the wall to the right and then jump backto the wall you were wall running on. Keep jumping back and forth doing theupward wall jump until you reach the ledge on the right. Wall run along thewall on the Prince's left and near the end of this wall run jump to the wallto the right and then back to the wall you were on. Keep jumping back andforth between the walls to do the downward wall jump until you reach one ofthe ledges at the bottom. If you land on the ledge on the left Jump to the

    ledge on the right. Once you are on the ledge nearest to the doorway sidestepto the Prince's right and go into the doorway here. When you turn the cornerto the right you will see quite a few spinning poles here. Time it just right

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    and run along the left side to avoid the pole on the right. Roll to yourright under the pole going up and down and then rung past the remaining twopoles. Go around the corner to your left and avoid the blade trap on eitherside when you see the pole closest to you just starting to come towards you.Use a wall run right as you are going past the blade trap. If you do thisjust right you can wall run past the first spinning pole and just let go ofwall run (R1) before you reach the next pole. Quickly roll under that pole

    and go around the corner to the end of the hallway.

    Scene

    You now have Life Upgrade #3.

    4. Head back out the way you came now that there are no longer any trapshere. When you get out of the doorway go to your left. Climb up onto theledge here and jump to the ledge to your right. Face the wall on your rightand wall run up it. During the wall run jump and then jump again off theother wall back and forth (doing the upward wall jump) until you reach thetop where the handle is in this large room.

    (Note: The next set of directions are to get you to the Garden tower path. IFyou want to do the Mechanical one first you can but when you return afteractivating the Garden tower as the second tower be sure to move the handlein this Big Central Hall room back to the Mechanical Tower position to avoida rather bad glitch. The glitch it causes is not exactly a glitch but morelike a problem because later on in the game you will be exiting out of theMechanical Tower to the Big Central Hall room and if the handle was not movedyou won't have a path to get down to the Big Central Hall room with thehandle.)

    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

    (Small Diagram of the Big Central Hall room)

    Fountain

    N W-(_)-E S ()

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    W = When the handle is pointing in this direction it opens up the path to theMechanical/Gear Tower

    N = When the Handle is pointing in this direction it opens up the path to the3rd Life upgrade

    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

    5. Turn the Handle Clockwise (E on the Diagram). Climb up on the ledge nearyou to your right (if you are facing in the direction of the fountain). Goaround the corner of this ledge to your left and wall run along the wall onyour left. Jump to the narrow ledge on your right near the end of the walland then sidestep all the way to the right. Climb up to the narrow ledgeabove you and then jump to the narrow ledge behind the Prince on the right.Climb up onto the higher narrow ledge and then sidestep to the Prince'sright. Jump to the narrow ledge behind the Prince to the left and then climbup to the big ledge above you. You should now see the doorway to your right.Before you go into that doorway climb up on the ledges in front of the Princeand smash open the chest to Unlock the Artwork #10.

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    Chapter 10: "The Water Maiden" (40%)

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    ############################### Area: Garden Hall - (Past) ###############################

    1. Go into the doorway and watch out for the blade traps around the cornerto your left. Avoid them (I usually just roll past the ones I can't wall runpast) and Drop down into the hole up ahead and follow the hole until youreach the end. Smash open the chest you find here to Unlock Artwork #11. Goback the way you came and wall run/climb back up to the wooden platform youwere on. Step on the button now and quickly slow down time. Make your wayaround the corner to the right and when you reach the wall up ahead Irecommend wall running along the wall on your right when you turn the cornerto the left (just to make sure you make it to the next platform). Wall run upthe left or right wall (it doesn't matter) and jump when you are at the peakof the wall run to grab a pole/pipe. Shimmy right/or left (towards the buttonin the distance) depending on which way the Prince is facing. Swing/jumpto the pole in front of the button and then swing/jump to the button on thewall. Quickly slow down time and land on the now retractable platforms belowyou. Quickly make your way across them to your left and then to your right.Use the Fountain you find here on your left to heal/save your game.

    2. Once you have done that head into the room at the end of this hallwayaround the corner.

    Scene

    (Note: To get rid of the minions in this next area quickly knock them orthrow into one of the pools of water surrounding the Water Maiden statuedoing this will instantly kill them when they touch the water)

    3. Quickly look up to Prince's left before the minions get to you and youshould see a ladder. Fight off the minions and face the wall of the doorway

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    that you came in that is near the ladder (the wall with that bright light onit). Wall run up the wall and jump to the ladder. Before you do this go tothe far left of the room (if your back is facing the doorway you entered) andsmash open the chest here to unlock Artwork #12 (the chest is hidden in thebushes to the left of the pool of water). Now go to the wall and jump to theladder. Move to the right or left to get the Prince on the correct side ofthe ladder (with the Prince's back facing towards you) and climb all the way

    up the ladder.

    4. Mini-Boss Battle: "Crowmaster (Fourth Time (Optional))"

    Do the same as you did before by jumping over him and attacking him until heturns into a few crows again.

    5. Climb up the ladder here on this ledge.

    6. Mini-Boss Battle: "Crowmaster (Fifth Time (Optional))"

    Do the same as you did before by jumping over him and attacking him until he

    turns into a few crows again.

    7. You should see a rope from here to your left (if your back is facing theladder you just climbed up. Wall run along the wall to the rope and thenwall run along the wall towards the ledge that the Crowmaster is on. Beforethe end of the wall run jump to the ledge that the Crowmaster is on.

    8. Mini-Boss Battle: "Crowmaster (Sixth Time (Optional))"

    Do the same as you did before by jumping over him and attacking him until heturns into a few crows again.

    9. Once you have defeated him face your back to the wall you did your wall

    run on and you now need to wall run along the wall in front of you to theright. When you are near the end of your wall run jump to the pole to yourright. Swing/Jump to the doorway to your right. Go into the doorway and thenjump across the gap in front of you to the narrow ledge. Drop down to thenarrow ledge below you and then sidestep all the way left. Keep dropping downuntil you reach the floor below. Turn around and fight or avoid the minionhere.

    ########################## Area: Garden - (Past) ##########################

    10. Wall run up the far wall and climb up onto the narrow ledge. Climb up twomore narrow ledges and then sidestep right all the way. Climb up on thenarrow ledge above you and then side step right to go around the corner.Climb up onto the narrow ledge above you and then jump to the ledge that thePrince's back is facing. Use the Fountain you find here on your left toheal/save your game.

    11. Go out of the doorway to your left.

    Scene

    12. Turn the handle you find here counterclockwise until it opens up a door.Go through the doorway and cross over the bridge. Go up the stairs to your

    left and you should see directly in front of you a wall with a lever on it.(the same kind of lever you used at the hourglass chamber to leave it).Before you do anything with that fight all the minions here. Now before you

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    use the lever go over to the stairs you came up on and face your back tothem. Go to the far right corner of this area and hang off the railing here.

    13. Drop down and pull yourself up onto this narrow ledge and sidestep toyour left. Smash open the chest here to unlock Artwork #13. Sidestep rightalong the narrow ledge and jump to the wall that the Prince's back is facing.Jump back and forth between the walls until you reach the railing you were

    hanging on a moment ago. Go over the railing and directly in front of you(behind the wall with that lever I mentioned earlier) there is a chest tosmash open to unlock Artwork #14.

    14. There is one more thing to do before using that lever. Go back to wherethe stairs are you got here with and face the Prince's back to them. Head tothe Prince's left along the wall here and on your left you will see a gap inthe railing near the wall. Hang off of that little gap in the railing anddrop down to the narrow ledge below you. Hang off of this narrow ledge andshimmy to your right all the way. Drop down to the narrow ledge below you andthen to the ledge below you. Face the gap to your right and wall run alongthe wall on the Prince's Left. Go into the doorway here and around the corner

    to the left. Go near the narrow ledge on your right and sidestep left alongit. Drop down to the narrow ledge below you and then sidestep to the Prince'sleft all the way. Jump to the narrow ledge to your right (behind the Prince)and then drop down to the narrow ledge below it. Sidestep all the way to thePrince's Left and then drop down to the next narrow ledge. Drop down fromthis ledge to the ledge below. Turn around and follow the ledge to the left.Jump to the pole and Swing/jump to the ledge up ahead. Go to the Prince'sleft and sidestep all the way to the left along the narrow ledge. Drop downto the narrow ledge below and then sidestep to the left again. Jump to thenarrow ledge to your right (behind the Prince) and then drop down to thenarrow ledge below you. Sidestep left and drop down to the next narrow ledge.Sidestep left again and drop down. Drop down to the floor and follow thehallway here. Watch out around the corner for the Sword blade trap. I

    recommend either slowing down time and getting by them at the correct timeor rolling past them. Around the next corner you will have a spinning poleand blade trap to deal with. Do the same as before by using the slow downtime and rolling past these traps. Around the next corner is a bit tougher.You will need to avoid two spinning poles and a sword blade trap. Use theslow down time and make your way past the traps rolling past the sword bladesif you need to. Quickly roll past the blade trap and then the spinning polearound the next corner. Now all you need to do is head for the red symbol onthe wall.

    Scene

    You now have Life Upgrade #4.

    15. Make your way out of here the same way you got in and then use that leveron the wall. Slow down time and run to the left and climb up onto the pillarthat the lever raised. Wall run up the wall here to grab a narrow ledge.Jump to the beam to your left (behind the Prince). Follow the beam to theright and jump to the beam you can see from here. Go straight to the pillarand sidestep to the left all the way. Jump to the pole to your left (behindthe Prince) and then swing/jump to the narrow ledge to your left. Sidestepleft and then follow the beam to the left. Sidestep to the left when youreach another pillar and follow the beam you see here on your left to theleft. Jump to the pole that is over the lever you used to get up here withand then swing/jump to the tree branch to your left. Follow the tree branch

    to the left and then jump to the rope on the wall. Swing on the rope and wallrun to the pole that you can see along this wall up ahead. Swing/Jump to thenarrow ledge up ahead and then shimmy all the way to your right. Jump to the

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    beam on your left and walk over onto the ledge.

    16. Mini-Boss Battle: "Crowmaster (Seventh Time (Optional))"

    Do the same as you did before by jumping over him and attacking him until heturns into a few crows again.

    17. Near the doorway he was guarding you should see a pillar with a littleledge on it. Climb up onto that ledge and jump up to the narrow ledge. Shimmyall the way to your left and then pull yourself up. Jump and climb up to theledge above. Jump the gap to your right where you can see the CrowMaster at.

    18. Mini-Boss Battle: "Crowmaster (Eighth Time (Optional))"

    Do the same as you did before by jumping over him and attacking him until heturns into a few crows again.

    19. Wall run up the wall he was guarding and jump to the pole switch. Youhave now lowered a bridge in the distance. Jump back across the gap and go

    across that bridge. Go behind the box here and push (R1) the box across thebridge and onto the button. Go back down the same way you got up here to meetup with the CrowMaster again.

    20. Mini-Boss Battle: "Crowmaster (Ninth Time (Optional))"

    Do the same as you did before by jumping over him and attacking him until heturns into a few crows again.

    21. Go to the door you opened up and turn the handle you find here clockwiseuntil it clicks into place.

    Scene

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    Chapter 11: "Water and Gardens" (45%)

    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^/( )\/( )\/( )\/( )\/( )\/( )\/( )\/( )\

    1. Go down (as in move the prince towards you) and drop down to a ledge herecontinue to go down and drop into that little water way. Drink the water ifyou need it and then jump up to the narrow ledge on the wall to the left.Shimmy left all the way along this ledge and then drop down to the ledge itends above. Walk along the beam to the left (take notice of the cracked wallon the other side of the beam you will be back here later for it) and halfwayalong it you will see a rope on the wall at the top of the screen. Jump tothe rope and slide down to the bottom of it. Drop down to the area below andturn the handle clockwise to open up the door you got here with. Use theFountain you find here on your left to heal/save your game.

    2. Jump across the gap near the fountain to the narrow ledge and make yourway back down the narrow ledges to the area below.

    ############################### Area: Garden Hall - (Past) #

    ##############################

    3. Make your way across to the other side and make your way up the narrow

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    ledges. When you reach the door at the top hang off the edge and shimmy tothe Prince's Left. Drop down onto the curtain and the Prince will use it toget down to the ground safely.

    4. Fight off all the minions and birds that show up to attack you and thenturn the first handle that is closest to you clockwise twice until it clanksinto place (it should be facing the pillar). Go to the next handle near you

    and turn that one counter clockwise twice (it should be facing the previoushandle you turned).

    Scene

    5. Go to the next handle you can see from this one on the other side of theroom and turn it clockwise twice (it should be facing towards the finalhandle you have not used yet). Go to the final handle and turn it clockwiseonce (it should be facing towards the wall).

    (Note: Incase you have no clue why you moved those handles it is because youwere making the water flow from the pool of the water maiden to the statues

    in the back part of this area. This made the water flow out of those statuesto push down some large switches to open the door at the center of the area.)

    Scene

    6. Go up the stairs to where the water maiden statue is and head to the leftand go into the door that you opened up. As you go around the corner to theleft you will see on your right a narrow ledge high on the wall. Wall run upthat wall to grab that narrow ledge and then sidestep left all the way. Jumpup and hang on the narrow ledge above you. Shimmy to your left all the wayand then climb up onto the narrow ledge. Jump and grab the ledge above youand climb up onto it. Slash the crow that comes at you and then jump to theledge to your right (behind the Prince). Sidestep on this ledge all the way

    to the Prince's left and then climb up two narrow ledges above you. Jump tothe ledge to your left (behind the Prince) and follow the hallway to thedoorway of water. Go in and use the Fountain you find here toheal/save your game. Activate the Sand Portal here the same way you didpreviously and then use the Sand Portal.

    Scene

    ################################## Area: Garden Hall - (Present) ##################################

    You now have the Breath Of Fate Power attack.

    7. Leave this room through the doorway of water. Fight or Avoid the minionsin this hallway (I found a good way to get rid of them all you need to do isjump over them (Triangle) and either throw them or push them towards thedoorway of water for an instant death for them). Go around the corner of thehallway to the left and jump across the gap to the narrow ledge. Drop down tothe lowest narrow ledge and then jump to the narrow ledge to the left. Dropdown to the narrow ledge below it and sidestep to the right all the way. Dropdown to hang off this narrow ledge and shimmy right. Drop down to the narrowledge below and sidestep right. Drop down to the floor below and fight oravoid the minion here. Follow this hallway out to the right to a verydifferent water maiden area.

    8. When the Prince first makes a remark about the vegetation here look toleft and you should see a block. Climb up on it and wall run up the wall

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    here. At the peak of your wall run jump and you should grab the narrow beam.Climb up onto the beam and jump to the beam up ahead. Walk along this beamjump straight ahead for another beam. Follow this beam to the Prince's rightuntil you can jump to a ledge that is above the doorway of the water maidenarea. Fight or avoid the minion(s) here and sidestep along the narrow ledgeyou see to your left (when you first jumped to this ledge). Climb up to thehighest narrow ledge. Shimmy to the left and pull yourself up onto the ledge

    where the minions are. You will now meet some new Camouflaged Minions. Takecare of the same way you would the normal ones (I recommend just throwingthem off the ledge). Wall run along the wall to your left and you shouldgrab a tree branch at the end of your wall run. Walk long this tree branchto the left and when you reach the end of it jump to the crack in the wall toyour left. Sidestep to the Prince's right and then drop down to the treebranch below. Walk along the beam to the right and then drop down to thebeam under the end of the branch. Walk along this beam an