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P O R T F O L I O
EVA-NINA KUNZE INDUSTRIAL DESIGN
P O R T F O L I O
eva-n
ina.ku
nze@
web.d
e
DESIGN VISION
CONSULTANCY CONTEXT RESEARCH
DESIGNING EXPERIENCE
POETIC DESIGN
PHOTOGRAPHY
PRODUCT DESIGN FURNITURE DESIGNDESIGN FOR INTERACTION
DESIGN RESEARCHETHNOGRAPHY
LIG
HT B
EA
DS for PH
ILIPS
SOFT PREVENTION - LIGHT BEADS Graduation project - Vision in Product Design Philips Design , Philips Research
SELF-INDUCTIVE
INTERACTION
LURING INTOINTERACTION
DESIGNING SOFT PREVENTION
When touched, each bead measures skin conductance and reflects the stress-level in the amount of lighting up. The beads fade out, leaving a green afterglow in the material. The person moves along the chain as a hand-toy until reaching a relaxed state, where the beads don’t light up anymore, thereby creating a relaxing and enchanting ritual.P O R T F O L I O
ENCHANTMENT
CARING FOR YOURSELF
Light B
eads process im
pressions
context research: observational-, research- & literature input - general theme vision generative user session
vision in product design - context factors, product- & interaction visions
generation of design ideas interactions Aufforderungscharakter design refinement
prototype building user testing & evaluationP O R T F O L I O [email protected]
WINNER ALESSI DESIGN COMPETITION 2004 Selected out of 127 Designs by TU Delft Jury & Selected out of 17 designs by Alberto Alessi
PROXIMITY & CARE
CARING GESTURES
LIQUID MOTION
OBJECT D’ART
LIQ
UID
for AL
ESSI
W A T E R I N G C A N - Main idea: Proximity & Care.
Traditional watering cans with their long nozzles imply a gestus of distance towards the flowers or plants. By making the new design a ‘hold-in-hands’, it implies a notion of proximity. The resulting gestus while slightly bending towards the flower, standing near to it, is a loving and caring gestus.
A further aim was to make a watering can that should be aesthetically pleasing so that you don’t have to hide it. For this purpose, it is also multifunctional and can serve quite well as a vase for flowers or just stand for itself.
Watering Can ‘Liquid’ (stainless steel; colour: shiny silver)
This watering can plays with its content. It mimicks the flowing motion and the glistening of water. The flowing is directed to the tip, where the water will be poured out.
P O R T F O L I O [email protected]
Watering Can ‘LIQUID’
KEYWORDS!
+Grad projevtl gameprinter driver for Ocemaybe not: voting casesmall Optician - globec+c-police post?
HOME OFFICE FURNITURE Table ‘GREEDY SPACE’ PROTOTYPE PRODUCTION IN GUANGZHOU, CHINA 2006
Presented at HONG KONG POLYTECHNIC UNIVERSITY, SCHOOL OF DESIGN 2006
Shown at FURNITURE FAIR MILAN 2006, ‘TUTTO BENE PAVILLION’
GR
EE
DY
SPAC
E TA
BL
E Milan
Salone Internazionale del Mobile
Table ‚Greedy space’ Designing from Vision This table contains boxes, which will slide out of the table surface when tapped. It enables people to indi-vidualize their working space and quickly store away their working things, preserving their order, e.g. when the table needs to be used for dinner. The arrangement of the boxes, forming a nice mountain pattern when they are all out, also allows nice presentation of food or objects.Themes: ‘Greedy space’ and ‘Be your own boss in your home office.’
P O R T F O L I O [email protected]
OWN BOSS
CLASH OF INTERESTS
GREEDY SPACE
PRESERVING
ASSIGNING LIGHTS
PAPER WEIGHT
STILL LIFE
Home Office Furniture - STONE LAMP
STON
E L
AM
P Milan
Salone Internazionale del Mobile
Stone-lamp Designing from Vision The idea behind this lamp is to be able to assign light spots to areas where needed. It also plays with the metaphor of paperweights. When the lamps are grouped, the stones also build a nicely-light still-life.
Presented at HONG KONG POLYTECHNIC UNIVERSITY, SCHOOL OF DESIGN 2006 Shown at FURNITURE FAIR MILAN 2006, ‘TUTTO BENE PAVILLION’
P O R T F O L I O
v
Home Office Furniture - CRANE LAMP
CONSTRUCTION SITE
HOME WORK
CR
AN
E L
AM
P Milan
Salone Internazionale del Mobile
P O R T F O L I O [email protected]
MINIATURE DAY
Crane lamp Designing from Vision
This lamp plays with the metaphor of work as a construction site, citing the metaphor of a crane.In the process of working in the home office, the person can create a miniature artificial day, regulating the light intensity from much light to fewer light and thereby forming a gradual transition from a work - to home atmosphere.
Presented at HONG KONG POLYTECHNIC UNIVERSITY, SCHOOL OF DESIGN 2006
Shown at FURNITURE FAIR MILAN 2006, ‘TUTTO BENE PAVILLION’
WINNING PITCH - Design Vision for the City of Rotterdam
Design guidelines & vision for street furniture, street lights and spacial planning
for npk design
P O R T F O L I O [email protected]
DE
SIGN
VISIO
N for C
ity of Rotterdam
& npk
The vision mural & related movie represent the vision in a symbolic manner. They were created from photographic material taken at onsite visits. The mural represents key aspects of the city’s character and a vision to enhance & complement this character on a human scale with a focus on awareness & invit-ingness to people, green in the city and embracing diversity. The vision contained guidelines for the form language of street furniture & spacial planning and sets of material properties for each area.
Rotterdam
project research impressions
some onsite findings &
icons
P O R T F O L I O
NID
EC
KE
R &
CO
RE
77SN
OW
BO
AR
D D
ESIG
N C
OM
PET
ITIO
N 09
Awarded NOTABLE ENTRY NIDECKER & CORE 77 SNOWBOARD DESIGN COMPETITION 2009
http://www.core77.com/nidecker2009/#126 P O R T F O L I O
SnowflakeInteraction
TangibleIntangibility
NON RIMUOVERE - DO NOT REMOVE
NID
EC
KE
R &
CO
RE
77SN
OW
BO
AR
D D
ESIG
N C
OM
PET
ITIO
N 09
Awarded NOTABLE ENTRY NIDECKER & CORE 77 SNOWBOARD DESIGN COMPETITION 2009
http://www.core77.com/nidecker2009/#131 P O R T F O L I O
SnowflakeInteraction
TangibleIntangibility
Paveman
NID
EC
KE
R &
CO
RE
77SN
OW
BO
AR
D D
ESIG
N C
OM
PET
ITIO
N 09
Awarded 2 NOTABLE ENTRIES NIDECKER & CORE 77 SNOWBOARD DESIGN COMPETITION 2009
http://www.core77.com/nidecker2009/#131 http://www.core77.com/nidecker2009/#126 P O R T F O L I O
SnowflakeInteraction
TangibleIntangibility
NOTABLE ENTRY
NOTABLE ENTRY
DE
ND
RIT
E Bicycle-stand
Bicycle-stand Dendrite
This bicycle-stand is designed for pureness and simple elegance - the hooks are thereby a logical continuation of the stem.P O R T F O L I O [email protected]
NAV
EL
hospital light
P O R T F O L I O [email protected]
NAVEL is a concept for a hospital wall light which provides direct and indirect light.
LO
GT
IME
TW
ISTE
R
LOGTIME TWISTER poetic reflection device
Awarded MICROSOFT DESIGN COMPETITION TU DELFT 2005 AWARD FOR OUTSTANDING ACHIEVEMENT Shown at EXHIBITION ‘DESIGN IN DELFT’ 2005
The Logtime twister Designing from VisionTheme: against subjective acceleration of time.The idea behind the logtime twister is to give things that escaped your attention during your daily life back to you in a poetic and mysterious way. We tried out a series of interactions and ways to display content and found that air-projection while pulling rubber-strings was the most magic one. The final object will use LEDs on the chords to create the images.The interaction metaphor is ‘snowflake interaction’ - Revealing hidden structures while catching a ‘snowflake’.
P O R T F O L I O [email protected]
SnowflakeInteraction
TangibleIntangibility
LOGTIME TWISTER poetic reflection device
Awarded MICROSOFT DESIGN COMPETITION TU DELFT 2005 AWARD FOR OUTSTANDING ACHIEVEMENT Shown at EXHIBITION ‘DESIGN IN DELFT’ 2005
LO
GT
IME
TW
ISTE
R
POEM CREATED WITH THE TWISTER
POEM ON THE LOGTIMER
P O R T F O L I O
THE LOGTIMER
This device which is part of the Logtime Twister collects random impressions from words spoken by or around a person in a day and collects close-up images in the moment of a word-capture.It also carries the poem created from playing with those word-image combinations on the twister device. The poem is con-structed of the five chords most pulled during the interaction with the twister and stays for another day for further reflection.
THE TWISTER (see previous page):
Playfully reveals impressions collected during the day: It shows snowflakes which contain a word-image combinationwhich is revealed upon catching this flake on a chord. While playing with the words and images on the chords of the twister, the person can reflect the day and create a poem.
GENERATIVE USER - SESSION
The interface design plays with the metaphor of a pa-per-roll as a core icon for payment. That way it creates the impression of a continua-tion of the screen input to the actual print-out. and gives the device a strong identity.
INT
ER
FAC
E D
ESIG
N for npk design
P O R T F O L I O [email protected]
Interface design mobile pay-terminal for npk design
NEW PRINTER DRIVER
COMPANY PROJECT for Océ Nederland
NATURAL MAPPING
INTUITIVE USAGE &
ONE-GLANCEOVERVIEW
OFFICE PRINTER QUEUE PROGRESS
NATURAL WORKFLOW
ONE SCREEN DESIGN
ACCORDINGTO USAGE
PRIN
TE
R D
RIV
ER
for OC
É
Project prototyping and usability testing Design for cognitive ergonomy and intuitive understanding
‘Printer driver’ - offering logical user guidance, fixed positions (better recall) & natural mapping (intuitive usage). This is a complete redesign of a printer-driver using radical changes in conceptualization in order to make it intuitively understandable, easy to acces and quick and senseful to use and remember.
P O R T F O L I O [email protected]
INT
ER
FAC
E D
ESIG
N m
obile comm
unication deviceP O R T F O L I O [email protected]
Interface designmobile touchscreen household steering device
sleeping mode-personalization ‘handprints’
clay ink
drag & drop
sliding
ssnow
real previewremaining timesliding main
ALIAS MAYA
P O R T F O L I O [email protected]
USER TESTINGPRESENTATIONS MULTISENSORY DESIGN
FUR
TH
ER
SKIL
LS &
PRO
JEC
TS
DESIGN FOR CHILDRENS’ PLAY & LEARNING
GENERATIVE SESSIONS
WORKSHOPS & BRAINSTORMING
DESIGN VISION & STORYTELLING
PROTOTYPING, COMPUTERDRAWING
CREATIVE SESSIONS CAD SOLIDWORKS
SENSITIZERS & CULTURAL PROBES
P O R T F O L I O
awaiting here and there queens of the ashes/ veil unveil
PHO
TOG
RA
PHY
Papers and Talks
“How to get rid of boredom in waiting-time gaps of terminal systems”International Conference on Affective Human Factors Design, Singapore 2001.
“How to make online systems more appealing”43rd Congress of the German Psychological Society, Berlin, 2002
TH
ESIS PSY
CH
OL
OG
Y &
PUB
LIC
ATIO
NS
Presented at INTERNATIONAL CONFERENCE ON AFFECTIVE HUMAN FACTORS DESIGN, SINGAPORE 2001 & DGP (German Society of Psychology) CONFERENCE, BERLIN, 2002.
Thesis Psychology
‘How to implement hedonic quality into an online shopping-terminal.’
Test of the effect of three types of fillers onto user mood, usage and system rating on usability, hedonic quality and appeal.
P O R T F O L I O
P O R T F O L I O
Eva-Nina KunzeDe Clercqstraat 105 III
1053 AH AmsterdamThe Netherlands
Tel.+31 [email protected]
cv: eva-nina.kunze.de/cv_kunze.pdfportfolio: eva-nina-kunze.de/kunze.pdf THANK YOU !