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This is my professional portfolio as interactive product designer & researcher
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ROBERT HUITEMAPRODUCT DESIGN PORTFOLIO
ROBERT HUITEMAINDUSTRIAL DESIGN PORTFOLIO
RESU
ME
SPID
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AM
EW
ilgje
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AC
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AC
ES O
F U
SEU
nive
rsit
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Sou
ther
n D
enm
ark
KU
CH
IST
IK D
ESIG
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S
WA
KEB
OA
RD B
OAT
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AM
E CO
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cal U
nive
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GA
RA
GE
BO
XST
IKD
ESIG
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S
ELEM
ENTS
OF
NAT
URE
Uni
vers
ity
of S
outh
ern
Den
mar
k
MEM
O P
LATE
Uni
vers
ity
of S
outh
ern
Den
mar
k
ROBERT HUITEMA
RESUME
Personal Details
Name Huitema, R.
Usual name Robert
Address Langesteeg 12
Postal code 4011 JS Zoelen
Telephone number: 0657541235
E-mail [email protected]
Online portfolio www.roberthuitema.nl
Date of birth 02-02-1989
Place of birth Buren
Gender Male
Nationality Dutch
Civil state Unmarried
Education
2011 – 2013 University of Southern Denmark: Master Product Design
2012 4 week course BCE International Entrepreneurship Program -
Tilburg University
2007 – 2011 Technical University of Eindhoven: Bachelor Industrial Design
2001 – 2007 RSG Lingecollege Tiel: Gymnasium (pro!le Nature & Health)
Work Experience
2011 - 2013 Owner Stik Design I/S
2011 - 2013 Main operator of lasercut machines at the University of South Denmark.
2012 - 2013 Teaching assistant at the University of South Denmarkfor the subjects :
Mechanical and electrical engineering course
2009 - Present Outdoor sports instructer
2005 – 2008 Gardener, assistent garden designer.
Extra curricular activities
2013 Organized 4 week workshop “Introduction into Arduino”
2012 Winner BCE Challenge Summer School 2012
2012 Organized and presented Grand Opening of Entrepreneur Factory Sonderborg
2011 Organized 1 day workshop “Cardboard Modelling”
2010 Organized 1 day workshop “how to use electronics in your prototype”
2010 Desingning and building a wakeboard boat
2008 Parents day commission study association Lucid
Skills and Languages
Computer Software Microsoft Windows and O"ce
3D Design Software SolidWorks, Rhinoceros, Google SKetchup
2D Design Software Adobe Photoshop, Illustrator, InDesign, Flash, Corel Draw, Eagle PCB Layout
CNC Software Winpc-nc, Filou NC, VLS lasercut software
Video Edit Software Adobe Premiere, Final cut Pro
Animation Software Adobe Flash
Electronic Prototyping PCB design, microcontrollers (Atmega, PIC), custom sensor development
Prototyping handcrafting (wood, di#erent metals, plastics), lasercut expert, cnc
milling
Languages Dutch (very good), English (good), German (moderate)
Programming Languages Java, Processing, Arduino, Actionscript 2.0, Actionscript 3.0
Interests
Boats and aquatics, old cars
Designing and modelling
Sports (cycling, wakeboarding, longboarding, indoor climbing, running)
During my time in Denmark one of my student proj-
ects pulled a lot of attention. Together with Thijs
Roumen I decided to take this project further and we
started our design company called Stik Design I/S.
Our main focus was working out ´Kuchi´ to a level
where we could sell it as a product.
Kuchi is a digital service that can be added to an existing attraction - it takes an exit-
ing photo of a person during the activity, and o�ers this person to share this photo
for free on his or her personal Facebook page. The photo is stamped with a logo of
the company and results in positive promotion through social media.
With this project we managed to get to the last round of a Danish Innovation Competition, unfortunately we
did not win but we did meet our �rst big customer and test platform (Danfoss Universe A/S - a mid sized Danish
theme park) and our mentor / investor (owner of Acon A/S) . We developed the Kuchi system to a level where
it was used intensively in Danfoss Universe. Later on we had promising meetings with the Efteling (a big Dutch
theme park), Multimar Wattforum (North Sea museum in North Germany). Eventually two more systems were
deployed at two outdoor companies (Holland evenementen groep, Wilgje Buitensport).
Initial Student Project - A physical
version of the popular mobile
device game Fruit Ninja. Players
would need to aim as fast as possi-
ble the Wii-mote to the popping up
fruits boxes.
The Innovation is found in the
fact that the machine o�ers the
opportunity to Twitter the
physical game results to a play-
er’s followers.
SECOND ITERAITION.A hit-the-mushroom game where the game results could be twit-tered. This prototype served as part of the pre-sentation in a Danish In-novation Award.
1
2
LASER ENGRAVED SIGN
IMP
LEMEN
TATION
Ho
lland
Evenem
enten
Gro
ep
Attachment of
camera system
to the Free Fall
Tower
UP
LOA
D P
OIN
TD
anfo
ss Un
iverse A/S
This is a screenshot
of how a photo
made by our Kuchi
system looks after it
is shared by a user of
the Segway track at
Danfoss Universe.
This photo alone received 8
comments and 16 likes,
meaning it was seen by sever-
al hundred people, promot-
ing the park.
ACTIVE TRACES OF USEMaster thesis project - 2013
I devoted my master thesis on researching how products can actively collect traces of use, with the goal to obtain more emotional value for its owner.
As example product I redesigned a wake-
board. The wakeboard is equipped with
sensors capable of detecting di!erent
tricks (grabs and spins) and according to
the di"culty level of the trick the board
will draw graphics on itself. Over time and
use the wakeboard develops a unique
decorative graphic pattern which relates
to the skill level of its owner.
1. o! the shelve 2. after "rst use 3. unique graphics /
trick pro"le
CONCEPT just ride it & create your own graphics
IN T
HE
WO
RK
SHO
P
Technology inside.
An array of sensors monitor
rotation in three axes, and
monitor where the board is
grabbed during a jump.
A drawing mechanism runs
up and down the board (cnc
based) and pushes a crayon
against the transparant top
sheet of the board to draw a
graphic from within.
Power is collected by means
of a solar panel and stored in a
series of long-life super ca-
pacitors.
Graphics.
Graphics appear where the
board is ‘grabbed’. Place,
length and angles of the ap-
pearing lines depend on the
place, duration of the grab
and if there was any rotation
of the board during the grab.
This will result in unique
graphics - created by its
owner- for every single
wakeboard.
GARAGE BOX- PROOF OF CONCEPTA prototype meant for communicative and explorative purposes - 2013
This prototype was built as part of a proj-ect for a client of Stikdesign I/S.
We received a request to build a prototype of a room
saving garagebox for housing associations. The proto-
type was mainly meant to convince investors and to
spot possible problems and opportunities.
An electric powered mechanism
pulls the car in (and out of) the
garage box after all occupants
have left the car outside of the
box.
This saves the space needed for
opening the doors inside the box.
Based on the interviews with Uni-
verse Fonden, a small company
located in Sønderborg, the goal
of this student project was to con-
struct a board game that will sim-
ulate a particular dilemma.
The discovered dilemma was about �nding the
optimum balance between a highly multidisci-
plinary design team and a non-multidisciplinary
team.
A team composed of members from di�erent dis-
ciplines is bound to have many discussions - gen-
erating insight and new opportunities - but is
moving slow while a design team made up of
people from a similar background is able to
move fast in decision making but may miss out
ELEMENTS OF NATUREA strategic multidisciplinary board game - 2011
MEMO PLATESyddansk Universitet - 2013
This project was proposed by me and was meant as an exploration for my master thesis topic. For this project I had the lead over three IT Product Design master students.
The initial idea was to create a product that would customize itself to its
owner without any deliberate input of the user. After several brainstorms
we decided to prototype a foodplate for babies / young children. The con-
cept was to integrate a small camera and display in the plate. The camera
takes a picture of the kid evert time it is used. This creates a photo album
over time showing how the kid is growing up. When the foodplate is found
to be too childish and abandoned, it is no longer a foodplate but becomes
a digital photo album to keep safe and look at when the kid has grown up.
3D MODEL RENDERING
PROTO
TYPE
HALO 3 GAME CONTROLLERA Halo Gaming Experience - 2009
This 5 week project was about designing, building and demonstrating a prototype of a game controller. The controller was going to be connected to a Xbox 360, and used to play Halo 3.
Our goal for this project was to design a button-less
controller, where the interactions would be based
based on the characteristics of the game.
INSPIRATION + PROCESS
The �nal result was a working prototype
with more intuative controls to execute cer-
tain functions in the game :
> Swapping between two guns in the game could be
achieved by rotating the controller 180° in your hands so
the other side of the controller would face forward.
> Hitting an opponent with your gun - called ‘melee’ -
could be done by thrusting the controller fast forward.
> To reload your weapon in the game a player would
need to pull out the side of the controller and click it
back in place as if he/she were to replace an empty gun
magazine.
Other aspects were tilting the controller to jump,
squeezing the controller to shoot, and the special light-
ing e�ects while shooting to �nish its futuristic look.
VIDEO
http://vimeo.com/56319833
For this project I was asked to ´upgrade´ an activity called the spider web game, which is a competitive two team game where individual players need to cooperate in order to win.
The old version of the game consisted of two frames with several wires across. Each team has to get every team
member through the mazes created by the wires. But when one of the wires is touched by a player, a point is
deducted from the team and this player has to try again.
The problem - In the old version of the game it was hard to judge for the game instructer when a wire was
touched or not by a player, often leading
to (big) frus trations for the players.
SPIDER WEB GAMEAn interactive game commisioned by Wilgje Buitensport - 2010
So there was a need for a system that would judge whether a wire was touched or not.
I redesigned the entire installation so it used a set of sensors to detect when a wire was
touched and connected this to an animated score board (Adobe Flash based) .
The result - a very engaging and fun game for the players, and an easy activity to lead
for the game instructor!
PC
THE GAME
WAKEBOARD BOAT DESIGNA hobby project
This project was
started out of my
passion for boats
and boat designing.
The idea was to create a stainless
steel wakeboard boat with an
open back end for easy getting in
and out of the boat with a wake-
board attached to your feet.
1 : 20 SCALE MODEL
“The only important thing about design is how it relates to people.”
— Victor Papanek