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Industrial Design, Interaction design
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P T L
O FI
R O O
YIPI
NG
KO
NG
2013
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201
5
yiping's
PORTFOLIO 2
ABOUT EDUCATION
EXPERIENCE
SKILLS
INTERESTS
ENTREPRENEURSHIP
Zhejiang University, College of Biosystems Engineering and Food Science Bachelor of Engineering in Pursuit Science Class / Expected in Jun. 2016
Zhejiang University, International Design Institute (IDI) Bachelor of Engineering in Industrial Design (double major) / Expected in Jun. 2016· Core Courses: Ergonomics and Innovation Design, Computer Aided Industrial Design, Innovative Design of Service, Business Process Design, User Experience and Product Innovative Design
Chiba University & IDIBusiness organization member Sept.2013· Business model innovation for one 3D bone printng company· Service fl ow design for the company
Fangda Intelligent Control, LTD & IDI Project Leader Jul.2015· Innovated an intelligent planting box with App· Realized intelligent control of planting box
Technische Universiteit Eindhoven & IDI Project leader Jul.2015 - Aug.2015 · Developed a keyboard chair to make people who sit for long time more active· Cooperated with designers in Philips for the product development
SONY & IDI Marketing planner Dec. 2015· Designed service that make use of physical exercise eliminate haze· Redefi ned fi tness center with environmentally friendly business model
LanguageTOFEL iBT : 104 Reading 29, Listening 28, Speaking 23, Writing 24
DesignAdobe Photoshop, Adobe Indesign, Rhinoceros, Keyshot, Adobe After Effect, Adobe Illustrator
Offi ceMicrosoft Offi ce, Mac OS, Windows OS
ProgrammingProcessing, Matlab, Arduino, HTML5
Table Tennis (won the silver medal )Photography (dancing club photographer)
Hangzhou Liankong Technology CO., LTD.Chief Designer Dec.2013-Jun2014· Brand Design for the company · Contributed to Energy-saving Electric Heating System
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CONTENTPART 1 PRODUCT // AUPIO //// Two more tasks //
PART 2 USER // Keymove //// Imaging Experience in 2020 //
Be an observer and transformer of life
PART 3 PRODUCT, USER INTERACTION // B-Green //// Moment //// Two more tasks //
PART 4 OTHERS // Two exhibitions //// Sketching //
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PRODUCT
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AUPIODisk top audio specially designed for piano music
Personal workNov.2015
This project was directed by chief designer of YAMAHA, which was part of a course work. It aimed at designing personalized audio for different users, which is also the main focus of YAMAHA. I selected users who enjoy piano solo and designed AUPIO for them. This product not only matches with piano style but also brings users with immersive experience as if they are in front of the stage.
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CONCEPT GENERATION
Music appreciation is sometimes quite a personal activity. With the deeper understanding of music, musicians tend to view their instruments as part of themselves, thus the instruments should be specially designed for them. It is the same with audio. Disk top audio is the most common media through which individuals appreciate their styles of music. In this project, I tried to design personal disk top audio for specifi c type of music - piano solo played by Ludovico Einaudi. I analysed his most typical pieces of piano solo and designed my disk top audio - AUPIO. The following are the designing concept generation.
In un'altra vita
Nuvole Bianche
Una Mattina
Solo play in spotlight
Quiet night and dark stage
Airy sound like water drops
Solo play in spotlight
Quiet night and dark stage
Airy sound like water drops
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AUPIOPROTOTYPEThe prototype was made with density foam and hot-melt cutter. First, I drew the outline of the audio on a board, then cut the board with knife and fit i t onto a density foam. Then the foam was cut with hot-melt cutter to make the basic shape of the product. Finally, the coarse model was polished for details. And the final prototype was connected to music playing devices.
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Power, USB
Glass with rainy pattern
Audio
Spotlight
Logo
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TASK 1 - VOLTeamwork with Mi Sun, Boning GaoNov.2015
This task was directed by designer of Shimadzu. Shimadzu had a problem that the fire extinguishers in its newly built research center looked quite ugly. So we designed a box for the fi re extinguishers in order that it looks better and be more convenient to use.
TASK 2 - LINE AND SURFACEPersonal workDec.2015
This task was directed by Hideichi Misono, general designer of Toyota. This was part of a course work. In this task I tried to create 3D lines and surface that appear on a car. First, I drew the side view and plan view of a curve. Then the 3D curve was made accordng to the two views. Next, I designed two surface that cross the created the line.
Key Factors Good looking Easy to use when fi re Easy to check
Fit in the research center
Good looking Easy to use when fi re Easy to check
Fit in the research center
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PORTFOLIO 10
USER
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PORTFOLIO 11
Interactive keys that make office life more active
Teamwork with Ruifeng Chen, Qiongyi Pan, IrisJul.2015 - Aug.2015
This project was cooperated between TU/e and IDI. It was a designing summer school. We explored experiential design landscapes and business process design in this project. Aimed at changing the lifestyle of office workers, we designed a product named Keymove. The main concept of the product is to integrate interactive technology into normal office life and make it more active. I was the team leader and participated in all the process.
KEYMOVE
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RESEARCH & USER UNDERSTANDINGFirst, we did research about people's sitting habit. The result suprised us that sitting has taken the most time of people's life. So, we want to make a change. We did stakeholder mapping to understand people's experience in offi ce. And we found that the main reasons for them to sit for long time are no time, no interest, no energy and no idea for what to do.
WHY NOT LEAVE YOUR CHAIRS
NO TIMENO INTERESTNO ENERGYNO IDEA
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Reseach & User Understaning
Brainstorm & Design
Prototype Making & Testing
Final Product &Business Design
How long people sit everyday
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BRAINSTORM &PROTOTYPE MAKINGWe did brainstorm with key words. The ideas were voted and the keyboard chair was selected. An prototype chair was made with three pressure sensors connected to three keys on thee keyboard. User can press the sensor instead of the keys to type. The technology was realised with Arduino.
Sensor
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TESTING & DATA COLLECTIONMany people participated in the test. They were asked to type some words with the keyboard chair, and after that each of them did a subjective assessment about the product. The results of the total test is shown below. We made further improvements based on these results.
ResultsPreference for position
Frequency of usage
Comfort of usage
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Above is the product improve system. It describes how the product can be improved according to data collected from tests.
> >
> > >
> >
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Input Action Change Output1 Output2
$$$
Manufacture
Staff
Offer Keymove to users
Use Keymove
Target company
Health insurance
Purchase Keymove
Provide health insurance
Be more active while working
Be in a high mood while working
Build new relationship with co-workers
Promote more people to use Keymove
More profi t$Healthier staff
High effi ciency
Better atmosphere
Better lifestyle
Manufacture:Improvement of productMore profi t
Staff:HealthierMore earning
Target company:More profi tBetter atmosphere
Health Insurance:More profi tMore service
Hire Provide Keymove Cooperate
Cooperate
FINAL PRODUCTEverything can be a keymove
With the data collected from the test, we found that the preferences for the positions and the keys vary largely from people to people. Therefore, fi nally we made the keyboard chair into a broader concept that everything can be a keymove. People just need to put the sensor of a key on an object and turn it into a key. Keymove becomes part of daily life.
BUSINESS DESIGN
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IMAGINGEXPERIENCE OF 2020Images with texture for children to touch the nature
Team work with Ruifeng Chen, Kaiqi Dai, Yiqiao LinNov. 2015
This project was directed by designers from Nikon. It was a course work. Our team explored how imaging experience will be like in the year 2020 based on the most advanced technologies. Based on the concept generated, we designed product for targeted users. I participated in the brainstorm and contributed to persona and scenario making.
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TECHNOLOGY & BRAINSTORM We analyzed more than 80 advanced technlogies and grouped them. Based on the groups, we did brainstorm to explore imaging experience in 2020. For each idea, we tried to figure out its supporting technologies. Then we picked the best idea and designed product for targeted users.
Analyze more than 80 most advanced technologies and group them
Brainstorm on the imaging experience based on technologies
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This is a persona for a little girl
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For girls
For boys
For adults
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For girls
For boysFor boys
For adultsFor adults
PRODUCT DESIGN
The product was designed according to the requirements of our targeted user - Cherry. It allows her to touch the nature with vivid texture. The following are instructions about how it is used.
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SCENARIOCherry likes to go to the zoo with her father on weekends. She likes to have close relationship with animals and plants. However, sometimes she is not allowed to touch them. She was quite depressed about this. Then, one day, her father bought her a board. She can use it to veiw and touch the nature. All the pictures in the board have vivid texture. Cherry has found a new world to explore now.
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PRODUCT, USER INTERACTION
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Smart planting system for family
Teamwork with Jingwei Lin, Rui Chen, Yihe, WangAug. 2015-Sept. 2015
This was summer project directed by the CEO of Fang Da Intelligence Control. We explored how intelligence control technology could be applied to agriculture. We focused our attention on family planting. The current plant incubator was improved by us with mobille control, which make it possible that people can grow and sell their vegetables with their spare time. I was the team leader and focused on the UI design of the application and the plant incubator making.
Smart planting system for family
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CONCEPT This system allows people to use their spare time to grow vegetables. When they have extra products, they can also sell them through the application. Besides, users can share their experience online to encourage more people to grow vegetables and be green. The final aim is to create smart agriculture system for city.
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R: 179 G: 220 B: 215 #b3dcd7 R: 237 G: 139 B: 114 #ed8b72 R: 31 G: 31 B: 31 #1f1f1f
R: 215 G: 237 B: 234 #b7edea R: 251 G: 224 B: 203 #fbe0cd R: 208 G: 221 B: 206 #d0ddceR: 215 G: 237 B: 234 #b7edea R: 251 G: 224 B: 203 #fbe0cd R: 208 G: 221 B: 206 #d0ddce
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HOW TO BE GREEN
STEP1Sign up for an account
STEP2Purchase facilities, learn methods
Add to my collection
Check out
STEP3Take care of the vegetables by mobile control
STEP4Collect the vegetables for sale
Add one into the store
Search for buyers
Check for revenues
STEP5Share with friends and be green together
Add friends
Start Register Home
Personal Information
Planting Materials Market Revenue Friends Knowledge
Temp
Photo
Collection
Water Search Sell Manage Chat Search
CO2 Pay Income Share
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Lighting Select Ads Check Sell
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PROTOTYPE MAKINGA prototype of family incubator was made and contected to an app on the mobile phone. The conditions (light, humidity, temperature, nutrition) inside the incubator were successfully monitored and controlled through the application.
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Sensor Arduino Wify CloudThe outer sk in was designed wi th Chinese hollow pattern. This allows fresh air and natural light in.
The temperature and humidity sensors are attached to the inner face of the incubator.
All the sensors and water pump are connected to Arduino Platform, which sends information to computer.
The sys tem ana lyzes in fo rmat ion and controls the conditions inside the incubator. It also interacts with cloud platform under Wify.
Light
Camera
Sensor
Pump
Planting area
Arduino
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PORTFOLIO 25 yiping'sPORTFOLIO 25 yiping'sPORTFOLIO 25
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MOMENTA headset that selectively reduces noise
Personal workNov. 2014-Dec. 2014
This project was carried out by myself beyound class. I did a survey about people's attitute towards noise. Also, I interviewed some users about the active noise cancelling headsets(ANCH). The results of the survey indicated that the current ANCH needed to be improved and redesigned. Therefore, I designed a headset that can locate the position of the noise and cancel them selectively.
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INVESTIGATIONIt is often the case that when we are doing our work, noise from the outside world keeps on disturbing us. Aimed at fi nding out more about this problem, I carried out an investigation about it to see how serious it is and how people are dealing with it. The questionaire is shown on the left and the results are listed below.
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Exposure to noise <=1h 2-10h >=11h
When At work Studying Travel
Where Street School Mall
Normal earphones Long line of the product make it inconvenient to use. Also, it can not prevent any noise.
A c t i v e N o i s e C a n c e l l i n g Headset It can prevent the noise but this prevention is not selective. Besides, its too heavy to wear.
Earplug
This is just a physical prevention of noise. It is not comfortable and easy to lose.
Results
What products they use
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PORTFOLIO 28 yiping'sPORTFOLIO 28
REDESIGN OF ACTIVE NOISE CANCELLING HEADSET
Based on the survey, I fi gured out three key factors for a good product to deal with noise. Then, I did the sketch and modeling of the headset - Monment.
Easy to wear
Selective Comfortable
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PRODUCT & TechnologyHuman ear is a complicated organ and it receives limited range of sound. Sounds of different spectrums gives people different feelings. Usually, human voice and music are desired and needed. But it is always diffi cult to get pure voice or music.
By swiping on this screen, user can control the volume of selected noise
We can see from the chart above that noise that has similar spectrum with human voise is more disturbing. Thus, our product should be able to recognize sound with very specifi c characristcs in order that similar sound can be seperated. Current technologies such as Wavelet transform theory might be applied.
When turned on, the two tiny projector can project interactive map on any flat surface. User can view different sound sources and their volume
User can select which noise to manege
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TASK 1 SCREEN OR KEYResearch work 2014.Mar - 2014.May
Although most of the market share has been taken by touch screen mobile phone, traditional key mobile phone still has its targeted users. Besides, problems of touch screen often occur, such as low sensitivity and low accuracy. So I designed this experiment to compare the two types of mobile phone from ergonomic point of view.
Musculi fl exor pollicis brevis (MFPB)
Musculi interossei dorsales (MID)
Prepare First Test Break Second Test
1. Sterilize, Wash2. Apply electrodes
Type with Sony Xperia Z
Sit stillRelax hands
Type with Nokia E63
8min 3min 2min 3min
Debug equipment Test and record myoelectricity
Collect subjectiveevaluation
Test and record myoelectricity
Experiment Process
TASK 2 SMART TEMPERATURE SYSTEMTeamwork with Xuhui Liu, Chao Ye, Keji ZhouDec.2013 - Jun.2014
I cooperate with students from electrical engineering and computer science in this program. Aimed at saving energy, we developed a system that controls heating system automatically. I mainly focused on the system design and the interaction design.
The system developmentThis system was developed in Biomedical Instrument Laboratory with the help of research faculty.
Screen Key Screen Key
MID MFPB
This is the result of myoelectricity. Muscle load of MID is lower than MFPB. For each muscle, key typing is signi f icant ly harder than screen typing.
1 2 3 4 5 6
Key
Screen
This is the re lat ive error rate of typing. Key typing error rate is slightly higher than screen typing.
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OTHERS
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WOODEN CHAIR EXHIBITIONTeamwork with 40 studentsMay.2014 - Jun.2014
We worked as a team and designed 20 wooden chairs, including mine. The process includes designing, measuring, wood cutting, connecting and polishing. Finally , we made an exhibition for our chairs.
IDI EXHIBITIONTeamwork with 40 studentsJun.2014 - Jul.2014
This exhibition was held for International Design Institute to show what students are doing in IDI. We defi ned ourselves as designers solving pain spots in life.
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SKETCH 2014
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Course work of Design Thinking & Expression May. 2014
T N O
H KU
A Y !
YIPI
NG
KO
NG
2013
-
201
5