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POSTGRADUATE DIPLOMA IN BUSINESS
APMG 8119: DIGITAL ENTERPRISE
2014
Group: ISO
Truong Dinh Thanh Thu
Valaphone Sisouvong
Kounjairhtong Insiri
>>APMG 8119: DIGITAL ENTERPRISE
1. Discuss culture of real virtuality in context of online food retail
Countdown: largest grocery retail enter online grocery retailing in New Zealand which allows shopping from anywhere, anytime, guaranteed quality with instant shopping list with home delivery and pick up options.- Customer behavior: Many shoppers will still place a high value on the in-store experience
- bricks-and-mortar stores => Changing in customer mind, replace traditional shopping by online shopping.
- Competitive price: Encourage customers to purchasing only by offering lower prices than in-store shopping.
- Delivery: focus on providing high-quality service, whether delivery or pick up.- Co-operate online and in-store shopping => convenient for customers
Challenges:- Customers cannot choose the fresh foods as they always do in-store shopping: fresh vege
or fruits, or choosing long expire date.- Delivery: Can’t afford immediate need and fill-in. Poor produce and perishable quality,
which is the signature item for consumers- Competitive price: In a highly competitive and price sensitive market, paying delivery
fees will be unacceptable to many customer segments>>APMG 8119: DIGITAL ENTERPRISE
2. How is value created in marketspace and how is this different to the marketplace?
3 elements of value creation: content, context, and infrastructure
>>APMG 8119: DIGITAL ENTERPRISE
Single-layer strategy:
Content (information service-based, life-style fulfillment):
• 24 hours accessible on website and mobile application
• Shopping list
• Recipes: cost calculation, required ingredients
• Specials: my specials mailer, price lockdown
• Refundable: quality issue, wrong order or prices
• Check points on One Card
• Barcode scan
3. What are the competitive advantages and disadvantages of this type of retailing business model?
>>APMG 8119: DIGITAL ENTERPRISE
Advantages Disadvantages
Valuable:
• time saving• 24/7 accessibility• CSR
Costly to imitate:
• already does: gift card, fuel discount, score collection, better price, security
Rare:
• a content can be access in different context• Enhance marketspace by marketplace (location, facility)
Non Substitutable:
• New World• Pack n Save
Reference:
• Prahalad, C. K., & Ramaswamy, V. (2004). Co-creation experiences: The next practice in value creation. Journal of Interactive Marketing (John Wiley & Sons), 18(3), 5-14.
• Rayport, J. F., & Sviokla, J. J. (1994). Managing in the marketspace. Harvard Business Review, 72(6), 141-150.
• Alba, J., & Lynch, J. (1997). Interactive home shopping: Consumer, retailer, and manufacturer incentives to participate in electronic marketplaces. Journal of Marketing, 61(3), 38-53.
>>APMG 8119: DIGITAL ENTERPRISE