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integration through computationacadia 2011 _proceedings
Compu ta t i ona l l y, t he re ex i s t s i gn i f i can t po ten t i a l s t o i n t eg ra te pe r i od i c ( r epea t i ng )
and ape r i od i c ( non - repea t i ng ) t esse l l a t i ons i n a rch i t ec tu r a l app l i ca t i ons . Wh i l e
exp lo r a t i on o f two-d imens iona l and t h ree -d imens iona l t esse l l a t i ons appea r i n
h i s t o r i ca l l y s i gn i f i can t wo r ks , t oday, h i ghe r-d imens iona l t esse l l a t i ons a re capab le
o f be i ng gene ra ted compu ta t i ona l l y wh i ch may be use fu l i n va r i ous a rch i t ec tu r a l
app l i ca t i ons . Th i s pape r, a co l l abo ra t i on be tween an a rch i t ec t and ma thema t i c i an ,
e xp lo res t hese p rocesses and po ten t i a l s . I n s i gh t s w i l l be o f f e r ed i n t o t h i s ea r l y
s t age exp lo r a t i on r ega rd i ng t he c rea t i on and use o f h i ghe r-d imens iona l geome t r i es
f o r a r ch i t ec tu r a l app l i ca t i ons—such as pa t t e r n i ng , vo l ume t r i c desc r i p t i ons , and
modu l a r assemb lages .
Keywo rds
D ig i t a l A rch i t ec tu re , Ma thema t i cs i n A rch i t ec tu re , H ighe r-D imens iona l Ob jec t s i n
A rch i t ec tu re , Des ign Compu ta t i on and Ma thema t i cs
Potentials for Multi-dimensional Tessellations in Architectural Applications
David Celento
Pennsylvania State University
Edmund Harriss
University of Arkansas
ABSTRACT
309
Fig. 1
Fig. 2
Fig. 3
1 Introduct ion
Given t he h i s t o r i c uses o f t esse l l a t i ons i n a rch i t ec tu re , we exam ine t he po ten t i a l s
f o r t he use o f h i ghe r d imens iona l ma thema t i cs and compu ta t i on i n a rch i t ec tu r a l
app l i ca t i ons . W i t h i nc reas i ng compu ta t i ona l powe r, we wonde r i f h i ghe r-
d imens iona l t esse l l a t i ons o f f e r use fu l o r mean i ng fu l poss ib i l i t i e s i n a r ch i t ec tu re , f o r
such t h i ngs as su r f ace pa t t e r n i ng , spa t i a l o rgan i za t i ons , and modu l a r assemb l i es .
The r eade r i s assumed to be f am i l i a r w i t h a rch i t ec tu r a l p r i nc ip l es , bu t l e ss so w i t h
advanced ma thema t i ca l t heo r y ; t hus , we beg i n w i t h a b r i e f i n t r oduc t i on t o t he
h i s t o r i ca l con tex t f o r pe r i od i c , non -pe r i od i c , and ape r i od i c t esse l l a t i ons , o f f e r i ng
some use fu l de f i n i t i ons and i ns i gh t s . Fo l l ow ing t h i s , we i n t r oduce t he p rope r t i e s
o f h i ghe r-d imens iona l geome t r i es . We conc l ude by r e v i ew ing t he r esea rch t ha t
has been pe r f o rmed and o f f e r specu l a t i ons on poss ib l e a rch i t ec tu r a l app l i ca t i ons .
2 Context
I t i s we l l known t ha t t he use o f r epea t i ng ( pe r i od i c ) pa t t e r ns have se r ved du rab l e
r o l es i n many cu l t u r es—pa r t i cu l a r l y t hose o f ea r l y G reek , Roman , Japanese ,
Ch i nese , and I s l am ic wo rks ( F igu res 1 -3 ) . These pa t t e rns have been l a rge l y
composed o f two-d imens iona l and t h ree -d imens iona l geome t r i es t ha t t esse l l a t e
i n e i t he r r epea t i ng ( pe r i od i c ) o r non - repea t i ng ( non -pe r i od i c ) pa t t e r ns , w i t h
t he f o rme r be i ng t he dom inan t s t r a t egy due t o t he i r ease o f v i sua l i z a t i on and
cons t r uc t i on . I n bo th o f t hese s t r a t eg i es , t i l i ng i s ach i eved t h rough t he use o f a
l im i t ed numbe r o f p ro to t i l e s ( F igu res 1 , 2 ) .
Non -pe r i od i c t i l i ngs a re an o ld concep t , and no t pa r t i cu l a r l y i n t e res t i ng t oday f r om
a ma thema t i ca l po i n t o f v i ew. I n t he 1960 ’s a new concep t eme rged , ape r i od i c
t i l i ngs , t ha t we re h i gh l y o rde red bu t no t pe r i od i c . T i l e s used t o make t hese
ape r i od i c pa t t e r ns w i l l neve r f i t i n t o a pe r i od i c t i l i ng howeve r t hey a re a r r anged .
The f ac t t ha t t h i s i n t e res t i ng p rope r t y i s e ven poss ib l e was d i scove red by R .
Be rge r a s t uden t o f Hao Wang who was cons ide r i ng “Wang Dom inoes ” , o r squa res
w i t h co l o red edges ( F igu re 3 ) .
Be rge r ’s i n i t i a l so l u t i on , howeve r, had ove r 10 ,000 t i l e s and i s l i t t l e mo re t han a
t heo re t i ca l cu r i os i t y. The numbe r o f ape r i od i c t i l e s was r educed by Be rge r h imse l f
[ 104 t i l e s ] , Dona ld Knu th [ 92 t i l e s ] , and R . Rob inson [6 t i l e s ] . The mos t f amous
examp le , was f ound by Roge r Pen rose who b roke away f r om us i ng squa re t i l i ngs
t o cons ide r f i v e - f o l d s ymmet r y, and managed to f i nd an examp le w i t h j us t two t i l e s
( F igu re 4 , l e f t ) . I t i s s t i l l an open p rob l em whe the r one s i ng l e ape r i od i c t i l e e x i s t s ,
t he so -ca l l ed “E i ns te i n ” p rob l em (de r i ved f r om the Ge rman ph rase f o r ‘ one t i l e ’ ) ,
a l t hough an examp le was f ound r ecen t l y i f you a l l ow t i l e s w i t h mo re t han one pa r t
by Soco l a r and Tay l o r ( 2010 ) .
I f a co l l ec t i on o f shapes canno t t i l e pe r i od i ca l l y t he na tu r a l ques t i on a r i ses how
i t can be shown t ha t i t t i l e s a t a l l . The Pen rose t i l i ng , a l ong w i t h a l l t he ea r l y
e xamp les , used a p rocess ca l l ed subs t i t u t i on (Bonne r 2003 ; C romwe l l 2009 ) . Fo r
ou r pu rposes i n s t udy i ng h i ghe r-d imens iona l t i l i ngs , a d i f f e r en t me thod d i scove red
by t he Du tch ma thema t i c i an de B ru i j n i s pe rhaps o f i n t e res t ( 1981 ) . He showed t ha t
t he Pen rose t i l i ng can be cons t r uc ted as a p l ana r s l i ce o f a l a t t i ce o f h ype rcubes
i n 5 -d imens ions . Th i s me thod , ca l l ed t he Canon i ca l p ro j ec t i on me thod , i s qu i t e
gene ra l—an i n t e r sec t i ng f l a t p l ane i n any d imens ion o f space can be used to
gene ra te a 2D t i l i ng ( F igu re 4 , r i gh t ) , wh i l e an i n t e r sec t i ng cu r ved su r f ace wou ld
c rea te a 3D t i l i ng ( F igu re 5 ) .
3 Higher Dimensional Mathematics
Fo r t hose no t f am i l i a r w i t h f ou r-d imens iona l ( and h i ghe r ) ma thema t i cs , t hese
t heo re t i ca l d imens ions may be exp lo red abs t r ac t l y and compu ta t i ona l l y, e ven
i f v i sua l i z a t i on i s no t eas i l y ach i eved i n t h r ee -d imens ions . Wo r t h no t i ng i s t ha t
t he f ou r t h d imens ion o f a 4D ma thema t i ca l space i s o f t en t hough t t o be t ime .
Th i s i s ac tua l l y i nco r r ec t . I n t h r ee -d imens iona l Euc l i d i an space , a po i n t has t h ree
va r i ab l es : X , Y, and Z . I n t he f ou r t h d imens ion , wh i ch i s s t i l l ( i n t heo r y ) Euc l i d i an ,
form, geometry and complexity
Fig. 4
Fig. 5
Figure 1. Seikaiha pattern used for both historical
Japanese kimonos and ancient Chinese maps to
denote oceans (image from paperdemonjewelry.
wordpress.com)
Figure 2. Ceramic tile mosaic, Vakil mosque,
Shiraz, Iran, built in 1187 AH (photo by Richard
Henry, used with permission)
Figure 3. The current record holder for “Wang
Dominoes”, 13 tiles that can tile the plane
aperiodically (Kari 1996; Culik 1996)
Figure 4. On the left, 2D Penrose tiling with straight
edges (note that either of the tiles could also tile
periodically) On the right, a Canonical Projection
of a 5D hypercube lattice intersected with a flat
plane to create a similar 2D Penrose tiling. (image
by authors)
Figure 5. Two Penrose tiles and a patch made from
them using a technique often employed by M.C.
Escher - No matter how the shapes are assembled
a periodic patch will never appear - This provokes
the (as yet unanswered) question as to whether
higher dimensional lattices of such complexity are
similarly possible and/or useful (image by authors)
310
integration through computationacadia 2011 _proceedings
a point has four var iables. This same rule holds true for even higher dimensions—a f i f th-
dimensional point has f ive var iables, a sixth-dimensional point has six, and so forth.
Despite the impossibi l i ty of stat ical ly visual iz ing objects with dimensions greater than
three, we can computat ional ly generate these abstract structures and visual ize var ious
2D intersections with planes, or 3D t i l ings on various surfaces. Mathematicians began
this process in the 19th century and soon considered their subject to be the study of
abstract ion i tself, rather than simply abstract ions direct ly made from the world. A simple
example is seen using the concept of volume. In one dimension this is the same as length.
So we have a l ine of length L. In two dimensions we have a square with an area of L2.
Continuing to three dimensions we now have a cube with volume L3. In higher-dimensional
space, we can simply continue this sequence. A 4D-cube, often cal led a tesseract, would
thus have volume ( i f one could cal l i t a volume) of L4, and so forth for higher dimensions.
To make four dimensional structures visible in three dimensions we use tr icks simi lar to
when we use 2D drawings (on paper or a computer screen) to visual ize 3D models that we
intuit ively understand. This process can be compared to the shadow that a 3D wire frame
object casts on a f lat surface. Just as the f lat shadow of a 3D object is not the object
i tself, the 3D “shadow” of a 4D object is not the object i tself, but merely one stat ic view
of i t (Figures 6, 7).
Whi le we cannot stat ical ly represent higher dimensional geometr ies in our three-
dimensional world with any degree of intuit ive understanding, descript ions of 4D objects
are often suggested rather successful ly through animations that show what appears to be
a transforming shape. However, the shape is not transforming; rather, i t is simply rotat ing
in this higher-dimensional space. As such, the length of one side (L) of a 4D object always
remains unchanged, even i f i t appears to be growing or shrinking in these rotat ional
animations. The result ing forms and t i l ings, from the project ions of hypercube latt ices in
higher dimensions are cal led zonotopes (Ziegler 1995; Eppstein 1996; Towle 1996)
4 Architectural Potent ia ls of 4D Tessel lat ions
Given the potential for 4D objects to tessel late, along with the fact that wireframe
project ions of 4D objects onto a surface are possible, we ask the question whether three-
dimensional surfaces could, i f intersected with four-dimensional objects, provide useful or
meaningful results for architectural purposes.
We began our investigat ions with a simple system using Mathematica by Wolfram
Research. We consider a latt ice of cubes in some higher-dimensional Eucl idean space.
Figure 6. Projection of a surface of 4d cubes to a
2d plane (image by authors)
Figure 7 . Shadows of 3D cubes (on right) and
a “shadow” of a 4D cube (on left) - (image from
decoder.moy.su)
Fig. 7
Fig. 6
311
Within this space we consider a three dimensional subspace. Within this 3D space we
can place any object we want, from a simple plane to a highly complex NURBS surface.
To i l lustrate, in the famil iar world of three-dimensions we know we can approximate a 3D
sphere or 2D plane composed of 3D cubes (Figure 8).
Now consider things from the point of view of a computer. I t has no spatial understanding
beyond what we can describe. In order to make the above 2D pictures, the computer
looked at 3D points described by three integers, connects the points into cubes in a t i led
fashion, then cul ls the data that was behind the reference geometr ies (the sphere and the
plane) so we don’t see these cubes. Abstract ly, we can simply do the same thing with
points described by four (or more) integers. Accordingly, we can also consider a sphere
in four-dimensional space in much the same way we can think about a circle in three-
dimensional space.
We do have to be careful about some things, though. Think again about this circle. For the
purposes of visual izat ion, let ’s cal l this circle a “r ing”, simi lar to a piece of jewelry. I f this
r ing were drawn in a 2D plan view we acknowledge that the r ing has an “ inside” and an
“outside”, yet we can easi ly understand it as a 3D object. I f we l ived on a theoret ical two-
dimensional planet (one that lacked a third dimension), to go from a point inside the r ing to
a point outside the r ing, one must cross the boundary between inside and outside. I f this
r ing exists in 3D space (such as on our current planet), one can move from the inside to
the outside of the r ing—like a f inger that can be inserted into the r ing, or be moved to the
outside of the r ing—without having to physical ly penetrate the r ing i tself (or the boundary).
By extension, the same holds true of a sphere in 4D. Though we cannot picture 4D space,
a computer can understand 4D space as easi ly as i t does 3D space simply based on the
number of integers for a point. Thus, i f a sphere is described in 4D space, one could, in
theory, move from the inside to the outside without crossing the boundary in the same
fashion as our previous example with a r ing in 3D space.
Assuming this makes some sense, imagine a computer with a 4D model in i ts memory.
We now need to take that back to 3D so we can actual ly use it. To do this, as described
above, we can simply project a 4D object into three dimensions shown below (Figure 9).
You notice that the edges of the paral lelograms now go in four dif ferent direct ions. These
are the project ions of the edges of a 4D cube into 3D. Each pair of direct ions gives a
paral lelogram. In this case there is actual ly only one paral lelogram as the four direct ions
are symmetr ical, but i f the edge lengths of the object were not uniform, we might have
twelve dif ferent paral lelograms in the system.
In fact we could choose any four directions in space and then use this method to f ind an
approximation of a surface using those directions and the paral lelograms they generate.
We do not even need to stop at 4, we can choose any number of directions. The number of
dimensions that we need to use is the same as the number of directions (Figures 10, 11).
The process for creating useful data in 3D is worth describing for those interested in
experimentation. The projected 3D geometries created in Mathematica may be exported
as STL f i les, then imported into one’s desired modeling environment for manipulation.
Below is shown a 17D surface projected to a 3D plane in which we used both Maya and
Rhinoceros (Figure 12). Rhinoceros provided useful diagnostics, indicating a val id mesh
and that the geometry did not have any: degenerate faces, zero edge lengths, duplicate
faces, disjoint pieces, or unused vert ices. Some attr ibutes are worth noting, the most
signif icant of which are some non-uniform face normals, signif icant differences between
face and vertex normals, and a mix of both surfaces and sol ids. These issues obviously
may require edit ing, depending upon one’s goals. For these, Maya proved convenient for
repair.
5 Architectural Potent ia ls
The abstract form we are considering is inf luencing architecture in several ways. As an
example, Foster and Partners’ Swiss Re building (dubbed, “The Gherkin”) in London uses
an approximation of a zonohedron to give its shape. A more direct example is Olafur
El iasson’s facade for Harpa, the new concert hal l in Reykjavik, Iceland. Although this does
form, geometry and complexity
Figure 8. 3D sphere (left) and 2D plane (right)
approximated by 3D cubes (image by authors)
Figure 9. A sphere (left) and plane (right)
approximated in a 4 dimensional space and then
projected to 3D (image by authors)
Figure 10. Wavy surface approximated in 7D and
projected to a 3D space (image by authors)
Figure 11. Negatively curved surfaces
approximated in 7D (left) and 15D (right), projected
to 3D (image by authors)
Figure 12. A 17D surface projected to 3D plane
(image by authors)
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
312
integration through computationacadia 2011 _proceedings
not consider dimensions higher than 3, it uses a periodic t i l ing of three dimensions by a
single shape. Intersections of this t i l ing with a plane create the side walls (Figure 13).
6 Conclusions
I f theoret ical mathematical explorat ions in mult i-dimensional space have been taking place
for at least a century, the obvious question is why has this work not received greater
attent ion in architectural venues? We propose two possible explanations, both of which
are no longer the l imitat ions they once were due to the inherent potentials of current
computat ional tools.
First, is the chal lenge of visual izat ion. Early mathematical work in mult i-dimensional space
involved cryptic and approximated drawings of stat ic rotat ions of higher-dimensional
objects. These were accompanied by complex notat ions which could only be readi ly
understood by mathematical ly advanced part ies. I terat ive drawings of mult i-dimensional
objects were both laborious and relat ively ineffect ive at communicating objects in mult i-
dimensional spaces, thus, they were rarely done. Today, a century later, computat ional
programs which permit robust explorat ions of mult i-dimensional space are now avai lable
to broad audiences outside the f ield of higher mathematics. These programs—when
combined with computat ional ly animated rotat ions of mult i-dimensional objects—allow
users the abi l i ty to better understand these non-intuit ive mult i-dimensional objects.
The second l imitat ion was the chal lenge of real izat ion. With manual means of production
defining most of the work product of the past century, physical ly achieving the complex
and non-intuit ive potentials of higher dimensional objects was even more chal lenging
than visual iz ing them. Quite simply, their ordering systems were dif f icult to describe,
let alone bui ld in physical space. Today, digital fabricat ion techniques permit the direct
use of computat ional data in numerous fabricat ion processes through a wide variety of
CNC (Computer Numeric Control led) equipment. CNC processes much more easi ly and
accurately enables the physical creat ion of mult i-dimensional objects intersected with
three-dimensional objects.
While the most obvious potential for these types of inquir ies is for surface assemblies and
pattern-making, there also appears to exist potentials for novel ordering and structural
systems which chal lenge Eucl idian norms. These require greater explorat ion. Given the
early nature of this act ive research project—along with the need to communicate stat ic
visual information that is non-intuit ive—the examples i l lustrated are somewhat simpl ist ic.
Our current trajectory is dedicated to explor ing signif icantly greater complexity. Further
work may be seen at www.designandmath.com. Part ies interested in further detai ls to
assist in their own experimentat ion are invited to contact the authors.
Fig. 13
Figure 13. Harpa Concert Hall in Reykjavik, by
Olafur Eliasson (image by authors)
313
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