Practice Rings Darts.pdf

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    Pro Games Pack InstructionsPro Games Pack Instructions

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    Overview & EquipmentThe Darts Pracce Rings are a revoluonary aiming device for darts. We have all

    experienced the frustraon of scoring 100 and then 21 - playing well for a day and

    struggling for a week.

    The Darts Pracce Rings are proven to help with consistency, aiming and grouping.

    This is not a miracle cure and you will not be successful overnight - as with any sport

    you have to put a bit of work into it.

    Playing with the Darts Pracce Rings will help darts players at all levels to improve

    their game. Its also a fun way to learn!

    In the Pro Games Pack you will nd 10 Progress Charts - used to measure a players

    improvement and progress, 4 sets of dierent sized rings, 1 Target Caddy and

    1 Instruconal DVD.

    1) The Pro Ring - 10mm

    2) The Semi-Pro Ring - 15mm

    3) Advanced Ring - 30mm

    4) Improved Ring - 45mm

    5) Beginner Ring - 60mm

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    Pro Games PlayA player chooses a ring and pins it over a target area of the

    dartboard. Aiming and throwing darts through the ring will

    improve overall sighng and grouping of the darts.

    A novice player may start with the Beginners Ring (number

    5) and will progress down through the ring sizes, unl

    reaching the Pro Ring (number 1).

    A darts professional may choose to use the Semi-Pro Ring

    (number 2) or the Pro Ring (number 1) in specic areas of

    the board, over doubles or trebles.

    Progress ChartsPlayers can record their progress using the paper Progress

    Charts provided. Pin a Progress Chart to any quadrant on

    the dartboard. Throw 21 darts, aiming for a specic area

    on the chart do this before you start using the Darts

    Pracce Rings. Make sure you sign and date the ProgressChart and put it to one side.

    Following approximately 3 weeks of connuous use of the

    Darts Pracce Rings, take a new Progress Chart and pin it

    to the same quadrant as previously. Again, throw 21 darts.

    Compare the progress you have made with the rst chart.See for yourself how much these really work!

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    LetsP

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    GroupPlay

    Level Two:The Advanced Game. All players start with Ring number 3 - the Advanced

    Ring - and are able to choose to go up in size to the Improved Ring or down in size to

    the Semi-Pro Ring.

    Level Three:The Pro game. All players start with Ring number 2 - the Semi Pro Ring

    - and are able to choose to go up in size to the Advanced Ring or down in size to thePro Ring.

    To Play:

    Firstly, players choose the level of game they will be playing; Level 1, 2 or 3.

    Secondly, each player takes it in turn to throw 1 dart at the bulls eye. The player who

    lands their dart closest to the bull will begin their turn rst. The second closest will

    have their turn second etc.

    Player 1 throws the dart with his (or her) opposite hand in order to determine the

    next players starng ring posion. If for example you are le handed you will useyour right hand to throw this rst dart and vice versa if you are right handed.

    This is a game for up to 4 players.

    There are three levels to this game;

    Level One:The Beginner Game. All players start

    with Ring number 4 - the Improved Ring. This is the

    second largest ring of the set. This enables players to

    choose to go up in size to the Beginner Ring or down

    in size to the Advanced Ring.

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    This throw is merely to posion the locaon of the other players target ring. Player 2

    does the same thing to determine the posion of Player 3s target ring. This connues

    unl the nal player throws to determine the posion of Player 1s target ring.

    The opponents ring is posioned around the dart and must be completely within the

    playing area of the dartboard. If 2 darts land in the same place or cause an overlap of

    rings, the second dart must be thrown again.

    Once all players target rings are in place, the rst player aims (using his preferred

    throwing hand this me) to land his darts in his own target ring to score points.

    If a player gets 1 dart out of 3 through their own ring they score 1 point.

    If a player gets 2 darts out of 3 through their own ring they have a choiceto either;

    Take 2 points Or

    Chose to move their ring or an opponents ring to another locaon on

    the dartboard.

    If a player gets 3 darts out of 3 through their own ring they have achoice to;

    Take 3 points

    Elect to change their ring to a larger ring making it easier for them

    to score

    Elect to reduce an opponents ring to a smaller ring - the next ring

    size down.

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    Alternavely a player can aim for an opponents target ring.

    For every dart a player throws through an opponents ring, a point will be deducted

    from that opponents score.

    If a player gets 3 darts through their opponents ring they can either;

    Knock 3 points o that opponents score

    Change the opponents ring to a smaller or bigger ring

    Elect to change their own ring up a size, or down a size to a smaller ring.

    The 6 Dart Bonus: If a player throws 3 darts through their own ring and elects to take

    the points, then throws another 3 darts through their own ring on their next turn

    again, taking the points, they will get a 6 dart bonus! Not only will they receive the 3

    points from each turn for geng 3 darts through their ring, but they will receive an

    addional 3 points for geng 6 consecuve darts through their own ring earning

    them a total of 9 points in just two turns.

    The game can be played to achieve any

    predetermined score of an even number

    (e.g. 22, 32, 42. 52, 102 etc).

    To win the game, a player must win by a clear

    2 points. For example; if both players are on 51

    points and the game is being played to get

    52 points, to win the game a player must get 53

    points. The rst player to reach the determined

    score wins the game!

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    20to3LetsP

    lay A player mounts any sized ring on the 20 pointtarget area so that the top of the ring is on top of

    the double 20 point target area.

    The player rst throws a dart through the ring.

    The ring is then unpinned allowing it to drop

    down onto the dart. The ring is then re-pinned

    into posion and the dart is removed.

    The posion of the ring will eventually move down the board, where the process is

    repeated unl the ring is posioned at the boom, in the double 3 point target area.

    At this point the game has nished.

    The player can see how many darts it takes to get the ring from double 20 to double3. They can aim to reduce the number of throws required with improved accuracy.

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    Eliminator LetsP

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    Each player will throw a total of 3 darts at the ring.

    If a player does not get any of their 3 darts through the ring, they will lose a life.

    If a player throws 3 of their darts though the ring, they will gain a life. However, youcan only get a life back if you have 2 lives or less.

    All the players take their turn at the number 1 ring, then the ring is moved to the

    number 2 posion on the board.

    The Beginners Ring, number 5, will be used for numbers 1, 2, 3 and 4 on the board.

    Ring number 4 will be used for numbers 5, 6, 7 and 8 on the board.

    Ring number 3 will be used for numbers 9, 10, 11 and 12 on the board.

    Ring number 2 will be used for numbers 13, 14, 15 and 16 on the board.

    Ring number 1 will be used for numbers 17, 18, 19 and 20 on the board.

    Each player starts with 3 lives, there is no limiton the amount of players. The player who lands

    their dart closest to the bull goes rst.

    Start with the Beginners Ring, ring number 5,

    and pin this between the double and treble

    on number 1.

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    The players play around the board from number 1 to number 20.

    If there is no winner when the players reach number 20, the game resets and starts

    again from number 1, using the next ring size down.

    The Improved Ring, number 4 will be used for numbers 1,2,3, 4 on the board.

    The game connues going around the board, reducing the rings unl there is a only

    one player le they are the winner!

    If at any point in the game a ring moves as a result of being hit by a dart, the ringmust stay in that posion unl the player has thrown all 3 of their darts.

    At this point they can remove their darts and return the ring to its original posion.

    If a ring comes o the board, it may be replaced immediately.

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    KillerRingsLetsP

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    The objecve of the game is to kill o your opponents by throwing darts through their ring.

    Players start with a total of 3 lives, this is the maximum number of lives each player

    can possess at any one me.

    Each me a player throws a dart through an opponents ring, the player loses a life.

    Each me a player throws a dart through their own ring, they gain a life.

    To determine who goes rst:

    Player 1 throws a dart with their opposite hand to determine the starng point

    for player 2.

    Player 2 does the same for player 3s starng point.

    Player 3 does the same for player 4s starng point.

    Player 4 will do the same to determine player 1s starng point.

    The player who lands their dart nearest to the bull goes rst.

    Up to four players can play Killer Rings.

    There are 5 levels of play. The easiest game isthe Beginners Game which uses ring size 5.

    The hardest game is the Pro Game which uses

    ring size 1. Once the level of play has been

    selected, all players will use the same sized

    number ring.

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    To begin play:

    Before any player can start killing o other players they must rst land a dart in their

    own double. For example if a players ring is posioned over both the 20 and 1secon of the board, the number in which the players rst dart (the dart that

    determined the posion of the ring) landed will be the number of the double

    which the player needs to hit.

    Once a player lands a dart in their corresponding double they begin killing.

    A killer can aim for any

    one of his opponents rings,

    regardless of whether they

    are themselves a killer

    or not.

    A player is out once they

    have lost all 3 lives.

    The sole remaining player

    wins the game.

    For more informaon on

    The Darts Pracce Rings and to

    download replacement Progress Chartsplease visit: www.dartspraccerings.com

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    1 - When you rst get your Darts Pracce Rings you should start by compleng a Progress Chart; this

    will help plot your progress as the weeks go by. Ensure that you put the date on the back of the chart.

    2 - Start o using the Beginner Ring (number 5). As you get beer and your ability increases, move down

    a ring size. Dont forget to go at your own pace.

    3 - Dont be afraid to use more than one ring at a me. You can use several rings around the board,

    especially over the targets you struggle with.

    4 - Pracce the Pro Target game 20 to 3. This will help you to throw your darts straight, and in a

    consistent manner.

    5 - Put the rings in selected places like the treble 20 and treble 19. Try pung the Pro Ring (number 1)

    on the doubles e.g. double 20, double 10, double 16 or double 8.

    6 - Pracce your checkouts with the rings. For example, 109: place a ring over treble 19, a ring over the

    single 12 and the Pro Ring (number 1) over the double 20. For 132: place a ring over treble 20, a ring over

    treble 16 and the Pro Ring (number 1) over double 12. This will really help your nishing.

    7 - The Progress Chart can be used anywhere on the board, not just the 5, 20 or 1. Use it on the 7, 19, 3 orthe 1, 18, 4. Move the chart around the board to become procient on any part of the board.

    8 - Put the Advanced Ring (number 3) on the number 1 between the double and treble. Throw 3 darts

    through the ring, then move the ring to the number 2 and do the same. Repeat this process through all of

    the numbers - 3, 4, 5, 6 etc, up to 20. Keep score of how many darts you get through the rings. If you get

    all 3 darts through all of the numbers, the maximum you will score is 60. See how well you do and keep a

    record of this. Each me you play, try and improve on your previous score. You can also do this with the

    Semi-Pro Ring (number 2) over the doubles and trebles.

    9 - When you play in your local pub or in a darts tournament, imagine that the rings are on the board.

    This will really help to maintain your grouping and aiming.

    10 - I feel this is the most important p I can give you - Rome was not built in a day.

    To be good at any sport you need to pracse and have dedicaon. You only get out of darts what you put

    in. If you regularly use the Darts Pracce Rings, I guarantee

    that you will improve your game 100%.

    Good luck!

    Eric Bristows Top Ten Tips