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Preparation: How to get ready • Knowledge of the rules • Equipment • Conditioning / Appearance • Pre-game / Post-game

Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

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Page 1: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Preparation: How to get ready

• Knowledge of the rules

• Equipment

• Conditioning / Appearance

• Pre-game / Post-game

Page 2: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Knowledge of the Rules

• Obtain a copy of the current rules!– Canadian Rule Book for Touch Football 2001-03– Case book (1998-99)– Colloquial Rules to the HTFL

• Rosters/ Eligible players/ 7 to start

• 5 plays vs. 3 minute rule

• Overtime

• Multiple Objectionable Conducts

Page 3: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Equipment• Uniform/Sweater• 3 whistles and flags• 3 beanbags

– (two red and one yellow)

• Scorepad and pen• 14 pilons• Watch with countdown timer• Triplicate roster sheet• Rule book!

# Name Points Int. Sacks TDpass Name Points Int. Sacks TDpass

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17Halftime//Final Score // Halftime//Final Score //

REFEREE:__________ TEAM LINESMEN:____________

GAME COMMENTS:

Halifax Hearld Sports: 426-2812Daily News Sports: 468-1222Rick Rivers 455-2877Greg O'Brien 221-2293

Page 4: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Remembering the Rules

• It is a challenge to commit to memory all of the distances for penalties.

• So don’t! Use one of these!TOUCH FOOTBALL OFFICIALS REF CARD

DISTANCE PENALTIES 5 Yards Time Count Violation Illegal Procedure Offside Minor Objectionable Conduct Minor Personal Foul Minor No Yards 10 Yards Delay of Game Illegal re-entry/ Substitution Illegal Use of Hands No Yards/Restraining Zone

Obstruction Pass Interference Remote Zone Objectionable Conduct* 15 Yards Personal Foul 25 Yards Major Foul & player ejection Variable Offside Pass ball brought back to spot where pass began Pass Interference Target Zone automatic 1st down for the non offending team at spot of foul * if the violation is felt to be of serious nature, the player may be ejected

Muf Muffed Onside Pass: The ball is a loose ball and may be picked up by Team A. If the pass strikes the ground before the Team A receiver the ball is dead. (16.5.1)

Extended Ball: The ball is considered to be the most forward point of the ball carrier’s torso at the instant the touch is made. Ball extension is a FLAG PLAY. (10.12.1)

Time Outs: Use of a time out to check the proper application of a rule is only charged as a team time out if the rule was properly applied. The team will receive a 10 yard delay-of-game penalty. If the rule was not properly applied, the Referee will correct the application & the time out is charged as an Official’s Time Out. (11.3.4) Deliberately Grounding the Ball: The down or convert attempt is not repeated. Ball spotted at point of release by the passer. (24.3.3) Conduct Fouls: A personal or major foul may be applied as a live or dead ball foul at the option of the non-offending team when a player is attempting to: a) pass b) punt c) catch the ball in the target area or d) recover a muffed ball. (24.11.2) made by Brian Nicholson for MTFL 2003

Page 5: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Conditioning/Appearance

• Good positioning is key to make good calls.– Peak Physical Conditioning is a must!– A good ref is alert and surveys the entire scene.

Look Sharp – Feel Sharp – Be Sharp!Look Sharp – Feel Sharp – Be Sharp!

Page 6: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Pre-Game / Post Game

• Be ready 15 minutes before the game.– Set cones/ inspect field

• Ready your “crew”– Flags/ Whistles/ Jobs

• Pre-game conference– Roster

– Coin Toss

– Jewlery/Obj. Conduct etc.

• Collection of equipment– Cones/ Whistles/ Flags

• Recording the score– distribution of copies to

teams

• Recording game comments

• Calling the score to media

• Sheets are paystubs!– DON’T LOOSE THEM!

Page 7: Preparation: How to get ready Knowledge of the rules Equipment Conditioning / Appearance Pre-game / Post-game

Mechanics of Officiating