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presented by
Ken Baldauf
COMPUTER LITERACYRELEVANT
TODAY
presented by
Ken Baldauf
COMPUTER LITERACYRELEVANT
TODAY
3 AXIOMS1. The “Intro Computer Course” can
be a relevant course for students.2. Everyone benefits from more
computing and technology in the curriculum.
3. It’s not just what we teach, it’s also how we teach it.
1. The “Intro Computer Course” can be a relevant course for students.
Computer Literacy RequirementRelevant circa 1997 @ FSU
• Basic familiarity with computer hardware, operating systems, and file concepts;
• working knowledge of a word processor or text editor and at least one other software application (e.g., spreadsheet, database, etc.);
• working knowledge of the World Wide Web (WWW) and electronic mail.
Computer Literacy Course (Intro Course)Relevant circa 1997 @ FSU
• Computer Concepts• Digital Technology• Hardware• Software• Internet• Networking
• Microsoft Windows• File management
• Microsoft Office• Word• Excel• PowerPoint• Access
• Web/Email
Computer Literacy Today
• Computer Concepts?• Microsoft Windows?• Microsoft Office?• Web/Email?
Do incoming students already know these topics and have these skills?
What is relevant?
A recent IDC study reveals that the top two skills employers look for in new hires are oral and written communication and Microsoft Office.
Computer Literacy Today
• Mac• Mobile Platforms• BYOD• Apps apps and apps• Cloud Computing• Online Collaboration• Social Media• Computer Security• Social Issues
What is new?
Including coverage of these technologies increases relevance!
OUTDATE IRRELEVANT
CONTENT
SKILLS TOO EASYFOR MOST
A shift is necessary.
NEW RELEVANTCONTENT
MORE CHALLENGINGSKILLS
RelevantComputer Literacy Today• Computer Concepts +
• Current events• Information security• Social issues• Mobile devices & apps
• Microsoft Windows + Mac• Microsoft Office +
• Office 365, Google Docs, online collaboration, mobile productivity
• Personal Info Management• Social media
• Soft Skills
+ remedial support
AXIOM #1The “Intro Course” will be relevant for students today so long as:1. it addresses contemporary skills
and content2. it challenges the majority of the
students.
2. Everyone benefits from more computing and technology in the curriculum.
BEYOND
One approach
Goal: Exposure to CS & Programming
1999 2016
• NSF Grant $5.2 Million• A new course under
development that seeks to broaden participation in computing and computer science
• Course to launch in Fall 2016• AP exam in May 2017• http://www.csprinciples.org/
Very different goal from computer literacy.
• National Research Council• Teaches three kinds of
knowledge: intellectual capabilities, foundational concepts, and skills that are essential for fluency with IT.
Competent use of a discipline-useful software package
The ability to perform simple transactions using the Web/Internet
Associated with each major is a required course(s) that provides instruction in the discipline-specific computer skills, and students passing this course(s) with a grade of “C–” or better will be considered to have completed the requirement.
Computer Literacy RequirementRelevant TODAY @ FSU
Another approach
Goal: Advanced Skills in Major SACSACCREDITED
Teaching Valuable Technology Courses
• CGS 2518 Spreadsheets for Business • CGS 2821 Intro to Website Design• CGS 2835 Web Development• COM 3332 Communication
Technologies• COP2258 Object-Oriented
Programming• DIG 3118 Digital Graphic Design
• DIG 3725 Game Design• IDC 3931 BIG DATA• GEO 4930 Geographic Information
Systems• LIS 4930 Social Media Management• LIS 4930 Mobile App Design
Over 2,000 student per semester enrolled.
Above and beyond Computer Literacy course enrollments!
AXIOM #3…
It’s not justwhat we teach, it’s alsohow we teach it.
Talkin’ about the iGeneration
“From iPods to smartphones to Facebook, today’s youth are more
plugged in than ever before, and it’s increasingly clear that they do not
respond to traditional teaching methods – textbooks and lectures – in
the same way as previous generations.” http://www.csudh.edu/psych/lrosen.htm
RELEVANCE!
http://www.teachemerge.com/
Blended Learning - combining online learning activities with face-to-face class meetingsFlipped Classroom- students acquire knowledge independently through online and/or group activities (rather than through lecture) allowing the teacher to serve as a facilitator and tutor during class timeActive Learning - places the focus of the responsibility of learning on the learnersProject-based Learning - students work in groups, under the guidance of the teacher, to solve problems or answer driving questions that have to do with real-life situationsCollaborative Learning - when two or more people learn or attempt to learn something togetherGamification - the use of games and competition as educational toolsOnline Learning Communities - utilizing social media to create online groups dedicated to achieving a shared learning objective
New Teaching Methods
Ken Baldauf | [email protected] | 850.645.8649 www.pic.fsu.edu, www.kenbaldauf.com @kenbaldauf on twitter, linkedin, and skype@kbaldauf on google+ and facebook
Questions?techminded.co