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People all over the world use the media everyday, whether it's using a computer, watching TV, talking on the phone or listening to the radio, media is a way to communicate. How does media influence violence?
Citation preview
Presented by Veronica Tanya Sarahi and Diana
Violence Input in Children through Media
People all over the world use the media everyday whether
its using a computer watching TV talking on the phone or
listening to the radio media is a way to communicate
How does media influence violence
The increase of violence on television and music lyrics has corresponded with a great increase in aggressive
thoughts and violent crimes over the past decades especially in teens
It is believed that the cause and effect relationship exists between
media violence and real life violence
The Effects of Violence in Media
bull Teens listen to an average of 40 hours of music per week
bull Lyrics have become increasingly explicit particularly with reference to drugs sex sexual violence etc
bull American Statistics show (in music lyrics) that 47 of mothers with children in public schools believe that violent messages in music contribute ldquoa great dealrdquo to school violence
bull 66 of 13-17 year olds believe violence in music is partly responsible for violent crimes
Music Statistics
Children 12 years and under committed murder robber larceny-theft and forcible rape that showed evidence of specific reenactments of actions in movies Throughout the past 30 years violence in the media has increased and so has violence in our society among young peopleResearchers followed 329 subjects over 15 years and found that those exposed to violent television shows were much more likely to later be convicted of a crimeExamples Jackass The Simpsons Jersey Shore Family Guy Angry Birds etc
Movies and Television Shows
Genre of Acts of Violence
Cartoons 471Movies 221
Music Videos 123TV Dramas 69
Tabloid Reality shows 58Soap Operas 34
Promos for TV Shows 265Toy Commercials 188
Commercials for Films 121News 62
Sitcoms 52
18 hour TV-guide Broadcast Study (1992)The networks and most popular cable channels were monitored for
purposeful behavior involving physical force or weapons against other individuals
Ex They found that the average childrenrsquos animated movies contains 95 minutes of violence
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
People all over the world use the media everyday whether
its using a computer watching TV talking on the phone or
listening to the radio media is a way to communicate
How does media influence violence
The increase of violence on television and music lyrics has corresponded with a great increase in aggressive
thoughts and violent crimes over the past decades especially in teens
It is believed that the cause and effect relationship exists between
media violence and real life violence
The Effects of Violence in Media
bull Teens listen to an average of 40 hours of music per week
bull Lyrics have become increasingly explicit particularly with reference to drugs sex sexual violence etc
bull American Statistics show (in music lyrics) that 47 of mothers with children in public schools believe that violent messages in music contribute ldquoa great dealrdquo to school violence
bull 66 of 13-17 year olds believe violence in music is partly responsible for violent crimes
Music Statistics
Children 12 years and under committed murder robber larceny-theft and forcible rape that showed evidence of specific reenactments of actions in movies Throughout the past 30 years violence in the media has increased and so has violence in our society among young peopleResearchers followed 329 subjects over 15 years and found that those exposed to violent television shows were much more likely to later be convicted of a crimeExamples Jackass The Simpsons Jersey Shore Family Guy Angry Birds etc
Movies and Television Shows
Genre of Acts of Violence
Cartoons 471Movies 221
Music Videos 123TV Dramas 69
Tabloid Reality shows 58Soap Operas 34
Promos for TV Shows 265Toy Commercials 188
Commercials for Films 121News 62
Sitcoms 52
18 hour TV-guide Broadcast Study (1992)The networks and most popular cable channels were monitored for
purposeful behavior involving physical force or weapons against other individuals
Ex They found that the average childrenrsquos animated movies contains 95 minutes of violence
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
The increase of violence on television and music lyrics has corresponded with a great increase in aggressive
thoughts and violent crimes over the past decades especially in teens
It is believed that the cause and effect relationship exists between
media violence and real life violence
The Effects of Violence in Media
bull Teens listen to an average of 40 hours of music per week
bull Lyrics have become increasingly explicit particularly with reference to drugs sex sexual violence etc
bull American Statistics show (in music lyrics) that 47 of mothers with children in public schools believe that violent messages in music contribute ldquoa great dealrdquo to school violence
bull 66 of 13-17 year olds believe violence in music is partly responsible for violent crimes
Music Statistics
Children 12 years and under committed murder robber larceny-theft and forcible rape that showed evidence of specific reenactments of actions in movies Throughout the past 30 years violence in the media has increased and so has violence in our society among young peopleResearchers followed 329 subjects over 15 years and found that those exposed to violent television shows were much more likely to later be convicted of a crimeExamples Jackass The Simpsons Jersey Shore Family Guy Angry Birds etc
Movies and Television Shows
Genre of Acts of Violence
Cartoons 471Movies 221
Music Videos 123TV Dramas 69
Tabloid Reality shows 58Soap Operas 34
Promos for TV Shows 265Toy Commercials 188
Commercials for Films 121News 62
Sitcoms 52
18 hour TV-guide Broadcast Study (1992)The networks and most popular cable channels were monitored for
purposeful behavior involving physical force or weapons against other individuals
Ex They found that the average childrenrsquos animated movies contains 95 minutes of violence
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
bull Teens listen to an average of 40 hours of music per week
bull Lyrics have become increasingly explicit particularly with reference to drugs sex sexual violence etc
bull American Statistics show (in music lyrics) that 47 of mothers with children in public schools believe that violent messages in music contribute ldquoa great dealrdquo to school violence
bull 66 of 13-17 year olds believe violence in music is partly responsible for violent crimes
Music Statistics
Children 12 years and under committed murder robber larceny-theft and forcible rape that showed evidence of specific reenactments of actions in movies Throughout the past 30 years violence in the media has increased and so has violence in our society among young peopleResearchers followed 329 subjects over 15 years and found that those exposed to violent television shows were much more likely to later be convicted of a crimeExamples Jackass The Simpsons Jersey Shore Family Guy Angry Birds etc
Movies and Television Shows
Genre of Acts of Violence
Cartoons 471Movies 221
Music Videos 123TV Dramas 69
Tabloid Reality shows 58Soap Operas 34
Promos for TV Shows 265Toy Commercials 188
Commercials for Films 121News 62
Sitcoms 52
18 hour TV-guide Broadcast Study (1992)The networks and most popular cable channels were monitored for
purposeful behavior involving physical force or weapons against other individuals
Ex They found that the average childrenrsquos animated movies contains 95 minutes of violence
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
Children 12 years and under committed murder robber larceny-theft and forcible rape that showed evidence of specific reenactments of actions in movies Throughout the past 30 years violence in the media has increased and so has violence in our society among young peopleResearchers followed 329 subjects over 15 years and found that those exposed to violent television shows were much more likely to later be convicted of a crimeExamples Jackass The Simpsons Jersey Shore Family Guy Angry Birds etc
Movies and Television Shows
Genre of Acts of Violence
Cartoons 471Movies 221
Music Videos 123TV Dramas 69
Tabloid Reality shows 58Soap Operas 34
Promos for TV Shows 265Toy Commercials 188
Commercials for Films 121News 62
Sitcoms 52
18 hour TV-guide Broadcast Study (1992)The networks and most popular cable channels were monitored for
purposeful behavior involving physical force or weapons against other individuals
Ex They found that the average childrenrsquos animated movies contains 95 minutes of violence
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
Genre of Acts of Violence
Cartoons 471Movies 221
Music Videos 123TV Dramas 69
Tabloid Reality shows 58Soap Operas 34
Promos for TV Shows 265Toy Commercials 188
Commercials for Films 121News 62
Sitcoms 52
18 hour TV-guide Broadcast Study (1992)The networks and most popular cable channels were monitored for
purposeful behavior involving physical force or weapons against other individuals
Ex They found that the average childrenrsquos animated movies contains 95 minutes of violence
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
At the age children begin to play video games they have not quite developed the ability to distinguish
between what is reality and what is not
This can cause young children to act upon the violence they have viewed on television video games
and such not knowing that what they are doing is wrong or inappropriate
Video Games
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
bull 1999 Columbine High School shootingbull Two young men who committed this crime were said to
have been extreme video game fanatics
bull 1997 Michael Carneal from Kentucky shoots three of his classmates bull ldquoMichael Carneal clipped off nine shots in a 10-second period
Eight of those shots were hits Three were head and neck shots and were kills That is way beyond military standard for expert marksmanship This was a kid who had never fired a pistol in his life but because of his obsession with computer games he had turned himself into an expert marksmanrdquo
Exampleshellip
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
httpvideo-game-addictionorg
wwwlimitvorgindexhtm
Chrysalis Family Counseling Center(951) 782-9616
4145 Ninth StreetsRiverside CA 9250
Resources
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
Grade 7-8Standard 1 Essential Concepts13S Describe how the presence of weapons increases the risk of serious violent injuries
bull History Students will compare and contrast the weapons used during the earlier historical periods and present day
Standard 2 Analyzing Influences22M Analyze techniques that are used to pressure someone to engage in or be a target of violent behavior
bull Language Arts Students will analyze the comprehension skill of propaganda as they analyze how media influences violence through commercials music movies television
Standards
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography
bull httpwwwpsychologyiastateedufacultycaaabstracts2000-200403ACEpdf
bull httpwwwpsychologicalscienceorgpdfpspipspi43pdfbull http
wwwhsphharvardedunewspress-releasesarchives2000-releasespress05232000html
bull httpallpsychcomjournalviolentmediahtmlbull http
wwwmedia-awarenesscaenglishparentsmoviesconcernsviolence_moviescfm
Bibliography