26
0 White Paper Probabilistic Approach to Provisioning of Resources for Delivery of Interactive TV Synopsis This paper discusses how to provision network and computer resources needed to provide the services delivered by streaming multimedia platform. Using this information, network operators can now estimate the cost-benefits of implementing centralized interactive services with Interactive TV streaming processor. A detailed proprietary spreadsheet model was developed on the basis of this paper. The foundation for this model is discussed. By: Amos Kohn

Probabilistic Approach to Provisioning of ITV - Amos K

Embed Size (px)

Citation preview

Page 1: Probabilistic Approach to Provisioning of ITV - Amos K

0

White Paper

Probabilistic Approach to Provisioning of Resources for Delivery of Interactive TV

Synopsis

This paper discusses how to provision network and computer resources needed to provide the services

delivered by streaming multimedia platform. Using this information, network operators can now estimate

the cost-benefits of implementing centralized interactive services with Interactive TV streaming

processor. A detailed proprietary spreadsheet model was developed on the basis of this paper. The

foundation for this model is discussed.

By: Amos Kohn

Page 2: Probabilistic Approach to Provisioning of ITV - Amos K

Table of Contents

Introduction ..................................................................................................................................... 1

System Architecture .................................................................................................................... 1

Analysis Approach ...................................................................................................................... 2

User Behavior ................................................................................................................................. 3

Peak Usage .................................................................................................................................. 3

Application Usage ....................................................................................................................... 4

Impact of User Interactivity ........................................................................................................ 5

Data Packaging ............................................................................................................................... 5

MPEG Characteristics ................................................................................................................. 5

Frame Rate .................................................................................................................................. 6

Statistical Multiplexing ............................................................................................................... 6

Display Area for Streaming Media ............................................................................................. 7

Bit Rate Generation......................................................................................................................... 7

Forward Path Data Transport ...................................................................................................... 9

Return Path Data Transport .......................................................................................................... 10

Overview ................................................................................................................................... 10

Motorola .................................................................................................................................... 10

Processing Requirements .............................................................................................................. 12

Validation ...................................................................................................................................... 14

Financial Model ............................................................................................................................ 14

Key Issues ................................................................................................................................. 14

Views ........................................................................................................................................ 14

ROI Calculations ....................................................................................................................... 14

Typical Results.............................................................................................................................. 15

Conclusions ................................................................................................................................... 16

Need for Model ......................................................................................................................... 16

How Often Is the Peak Exceeded? ............................................................................................ 17

Overall Model Uncertainty ....................................................................................................... 17

Appendix A ................................................................................................................................... 18

Appendix B ................................................................................................................................... 20

Page 3: Probabilistic Approach to Provisioning of ITV - Amos K

1

Introduction

Digital delivery of TV content offers a fundamental change in the way the industry should view a

“channel.” Instead of one channel equals one service, digital transmission offers the concept of

one channel equals N services. Since an interactive TV channel is a limited resource for most

network operators, they must deploy a delivery method that can provide the most services to their

subscribers at the least cost.

A comparison for effective utilization of a TV channel is the revenue obtained from Video on

Demand (VOD). Each movie consumes 3.75 Mbps of bandwidth and generates approximately

$4 over a two-hour period. This represents $2 per channel per hour in revenue. Thus, making a

channel available for interactive content needs to generate more than $2 per hour in direct plus

indirect benefits to make business sense.

The model developed on the basis of this paper estimates the specific computer and network

resources needed to deploy Interactive TV streaming processor as well as the expected cost and

revenue.

System Architecture

As illustrated in Figure 1, the interactive TV platform is comprised of Set-top Box proxy

Headend processor servers, an Interactive TV Operation Manager, and a small software module

that is downloaded into the set-top box. The main function of the software downloaded to the set-

top box is to collect keystrokes generated by the user and forward this data to the headend. The

headend processes the signals and returns an MPEG-2 stream to the set-top box where it is

decoded and displayed on the subscriber’s TV.

Internet

IP BackboneEdge QAM

Interactive TV

Operation Server

Set-top Proxy

MPEG and Media

Processor

MPEG/IP to

QAM Modulator

MSO

Back Office

Return Path

Equipment

MPEG/UDP/IP

SPTS’s

Data

Router

Headend Primary HUB

RF

Co

mb

ine

r

Settop Box

MP

EG

& A

ud

io

Ele

me

nta

ry Stre

am

HFC Network

RF

RF

Settop Box

OOB & Return

Path Equipment

Local

Interactive

App Server

UD

P/IP

Pa

ckets

OoB Data

HF

C D

istribu

tion

Ne

two

rk

Firewall

Application

Server

OoB Data

Figure 1: End-to-End System Architecture

More services

per channel

offer higher

revenue

potential per

channel.

Uniform

content

programming

for display

on any set-

top box.

Page 4: Probabilistic Approach to Provisioning of ITV - Amos K

Interactive TV streaming processor supports any WEB content, browser plug-ins, and

executables. It employs a software approach to processing real-time digital MPEG video and

audio. By supporting variable bit rate encoding, session switching, and load balancing, each set-

top box extender can support about 24 simultaneous sessions for the situation we considered.

Any content or application type is encoded by the Interactive TV streaming processor system to

MPEG video and digital audio streams. These streams are converted from elementary streams

into multiple unicast Single Program Transport Streams (SPTS) and then encapsulated into IP

packets for transport over an IP network to regional headends or distribution HUBs.

Interactive TV streaming processor also supports multiplexed program transport streams and

QAM modulation where MPEG streams are directly taped into the cable distribution plant. The

software downloaded into the set-top boxes satisfies three important requirements: a) it can reside

in any set-top box, b) it requires a small memory footprint, and c) it sends user keystrokes back to

the headend.

Analysis Approach

This paper is divided into the following areas:

User behavior: The average user is characterized in terms of how many use each

application and how many minutes per day they use that application. This information is

used to estimate peak simultaneous usage which establishes the design condition.

Data packaging: The approach THE DELIVERY SYSTEM uses to package MPEG

images onto the network is discussed. Frame rate, compression, and multiplexing are key

issues. Understanding these issues helps optimize bandwidth utilization.

Bit rate generation: The bit rate for each application is determined by understanding the

behavior and characteristics of MPEG and by measuring key parameters during test runs

of the application. The resulting data provides the basis for a model of the traffic

generated by the headend and transported through the network.

Forward path data transport: To familiarize the reader with the key configuration issues,

the path from the headend to the set-top boxes is reviewed.

Return path data transport: The user interacts with the headend through the “return

path” network. Keystrokes from the subscriber’s remote control are captured by the set-

top box and then transported through the return path back to the headend. Although this

traffic is relatively small, it requires analysis to achieve a good user experience.

Processors: Set-top Box proxy Headend processor server processing requirements vary

significantly from one application to the other. This section discusses how test data is

used to estimate the number of Set-top Box proxy Headend processor server needed to

produce the MPEG image streams.

Financial results: With a model of the required computer and network resources, the

model can compute the capital cost of a deployment. ROI, cash-flow, and other financial

parameters are also computed.

A detailed analysis of the return path for Motorola is presented in Appendix A.

The model developed is presented in Appendix B.

Determine

what services

the typical

user is likely

to choose.

Understand

how the

data flows

through the

network.

Compute the

resources

needed,

associated cost,

and then

perform

financial

analysis.

Page 5: Probabilistic Approach to Provisioning of ITV - Amos K

The focus in the remainder of this paper is to discuss each of these bulleted topics in detail.

User Behavior

Peak Usage

A delivery system must be designed to handle reasonably likely demands from subscribers. The

system should satisfy the demands most of the time, but not all the time, because to do so is

unnecessarily expensive. For example, if 500 households are connected to one node, the node

needs to provide acceptable quality of service to the subscribers who are likely to use the service

at the busiest time. It is not necessary to design the system to service 500 simultaneous users

because that is very unlikely to occur. However, a peak of 5 (i.e., 1%) simultaneous users might

be a reasonable number for provisioning purposes. If more users try to connect, the system

should either degrade gracefully or deny further logons.

To gain further insight into the concept of peak simultaneous users, consider the following

assumptions: 500 users randomly log onto the system throughout the day and each user is active 5

minutes per day. In this case, there would be an average of 1.7 (=500*5/[24*60]) people logged

on simultaneously. What is the peak utilization in this case? A Poisson model, which is the

workhorse of queuing theory, estimates the number of simultaneous users at the 95-percentile

(two standard deviations) to be about 5 people which is 1% of the 500 subscribers.

From the previous paragraph we can infer the meaning of peak usage as the value that is

exceeded no more than 5% of the time. From the ratio of 5/1.7, we can also infer that the peak is

approximately 3 times the average value. These are useful numbers to keep in mind when

performing a provisioning analysis and they are fundamental to our model.

We reviewed data from one of Interactive TV Operation Manager’s customer sites where

Interactive TV streaming processor is installed on a free trial basis. We found the peak usage to

be 0.89% of the subscribers who had signed up for the Interactive TV streaming processor

service. The average log-on time was 17 minutes. If each subscriber logged on once every three

days (i.e., 5 minutes per day on the average), the measured data are close to the Poisson model

discussed in the previous two paragraphs.

Figure 2 provides further insight into the usage pattern at a typical site. This figure shows the

number of simultaneous sessions over five minutes intervals. The average number of

simultaneous sessions is 13 and the maximum is 29; thus, the peak-to-average is 2.2.

Figure 2: Five Minutes Averages of Number of Sessions for a Typical 24 hour Period

Peak and

average

utilizations are

related by a

Poisson

model.

Peak

simultaneous

usage

establishes the

key design

condition.

Page 6: Probabilistic Approach to Provisioning of ITV - Amos K

Figure 3 shows the number of simultaneous sessions for two hour averages over the period of a

month. The average is 11 and the maximum is 24; thus, the peak-to-average is 2.2.

Figure 3: Two Hour Averages of Number of Sessions for a Month Period

We believe that the peak-to-average represents the behavior of the user population while the

average logon time is a reflection of the user’s satisfaction with the products. There is good

reason to believe that increasing customer satisfaction (i.e., increasing logon time) will result in

more revenue. Thus, the network operators do not mind adding capacity to satisfy increasing

average demand, but they prefer to minimize buying spare capacity to satisfy peak demand.

The above discussion provides justification that the peak-to-average is a practical concept

because it has a relatively stable value. Furthermore, since the average value from one day to the

next is quite repeatable, it validates the use of peak simultaneous usage as a percent of the number

of subscribers because it is a fairly constant value. Another observation is that the Poisson model

presented above appears to be conservative relative to the observed data.

Application Usage

The model asks the system operator to estimate the total number of subscribers, the take rate for

the services from each content provider, and the number of minutes per day that the average

subscriber might use these applications. With this information, the model computes the average

number of simultaneously active users. By using the peak-to-average approach presented in the

previous section, the peak number of simultaneous users is computed.

To determine the resources consumed during peak conditions, two alternative approaches are

available:

If the processor and bandwidth requirements are known, these values can be specified as

inputs.

If the plug-ins used to render the applications are known, the model can use this

information to compute the processor and bandwidth requirements.

Since many content providers offer a bundle of applications, it is necessary to either specify a

bundle average resource requirement as estimated by the content provider, or to ask the network

operator to specify their estimate of usage pattern for individual portions of the bundle.

Interactive TV streaming processor employs variable bit rate algorithms to produce MPEG video

and AC3 audio streams. The output bit rate is directly affected by the degree to which the user

interacts with the application. For instance, applications that have higher screen update rates will

produce higher bit rates when encoded, and the applications that use persistent audio will

generate higher bit rates then the ones that use intermittent audio.

Page 7: Probabilistic Approach to Provisioning of ITV - Amos K

Since users will run a number of applications during their sessions, at any given point in time the

accumulated output bit rate will be defined by the application mix across all active sessions. By

estimating the application mix and the number of simultaneous sessions, we estimate the output

bit rate.

To represent the impact of the wide range of resources required by the different applications, we

group the applications into categories based on the plug-ins that are used. These categories allow

us to establish the relationship between the media the applications are built with and the expected

output bit rate. Using this approach, we estimate the bit rate for any given application mix. This

approach reduces the overall uncertainty in the results compared to an approach that only uses

average bit rates and CPU values.

The model computes the average resource requirements per Interactive TV Operation Manager

subscriber based on take rate, multiplied by the length of time the average user spends with each

application, multiplied by the resources associated with the selected applications. The results are

representative estimates of both processor and bandwidth requirements.

Impact of User Interactivity

An active user produces more keystrokes than slow users. This has an impact on the traffic on

the return path. This is modeled by estimating the average rate of keystrokes associated with

each application.

All applications are interactive in the sense that they can be started, stopped, and terminated by

user interactions. Many applications (particularly games) have the added feature of users sending

keystrokes back to the Headend processor server to move the applications forward. Thus, slow

users consume fewer resources than fast users. We used data obtained from what we believed

was a representative tester.

Data Packaging

Interactive TV streaming processor packs the MPEG streams tightly by using a combination of

compression, multiplexing, low frame rate, and small display area. We found that the average

session generates approximately 523 Kbps of video plus audio. This is 14% of the 3.75 Mbps

bandwidth required by a VOD stream through a dedicated channel. This shows that Interactive

TV streaming processor is lean in its use of bandwidth. The following explains how this is

accomplished.

MPEG Characteristics

Interactive TV streaming processor produces a compressed MPEG-2 stream consisting of two

types of frames:

I: Intraframe frames. These are encoded without reference to another frame.

P: Predictive frames are encoded using the previous frame as reference. P frames are

much smaller than I frames.

To achieve high compression, only the differences between successive frames are encoded

instead of the frames themselves. One image is constructed as a “prediction” based on the

previous image. To increase the compression, more P frames are used. To do that, the GOP

Understanding

MPEG

compression

helps you

select good

input

parameters.

Page 8: Probabilistic Approach to Provisioning of ITV - Amos K

(“Group of Pictures”), which represents the distance between I frames, is used. For example, if

GOP is 6, the video stream looks like: I P P P P P I P P P P P I P P . . .

Frame Rate

The frame rate and GOP are determined by the application developers. For the applications we

tested, 8 fps and 13 fps were typical. A GOP of 20 was used for all these applications. This low

frame rate is used because most of the screen images have no reference point in terms of

rendering speed (e.g., the images in game applications have no reference in terms of “live”

speed). The industry standard for movie delivery is 29.97 fps.

Statistical Multiplexing

The traditional approach to providing VOD is to allocate a fixed bandwidth (e.g., 3.75 Mbps)

channel to each stream to achieve high quality. However, an interactive application that uses

video transport as a delivery method does not need all the allocated bandwidth most of the time

because there are typically few changes in the images. For optimum utilization of the bandwidth,

compression is used to send several streams through the same bandwidth and “time-slice”

(statistically multiplex) several simultaneous streams.

Figure 4 shows conceptually how data from three sessions (green, gray, and orange) are

statistically multiplexed into a channel bandwidth that is less than the combined peak bit rate of

the incoming streams.

Figure 4: Squeezing of Offered Bit Rate into Limited Bandwidth

If several streams require high bandwidth at the same time, the multiplexer determines how to

deal with that need. It can delay frames by slicing (buffering) I frames into a few smaller frames,

it can drop frames, or it can instruct the encoder module on the Set-top Box proxy Headend

processor server to increase the compression rate or reduce the frame rate (future

implementation). Any of these actions is performed automatically based on pre-established

priorities.

By these mechanisms, Interactive TV streaming processor can operate at a high utilization of the

allocated bandwidth. It can run up to 90% of the allocated bandwidth, on the average, before

requesting additional bandwidth. As a result, our estimates of the needed QAM resources are

based on the average bit rate, plus a small amount (e.g., 10%) for headroom and 1 Mbps for

overhead.

If all the streams were movies, the multiplexing would need to be conservative in terms of

allocating bandwidth to ensure delivery of live motion. However, for data, games, and other

Low frame

rate is used to

regulate

output

intensity.

More streams

through fixed

bandwidth

results in

more services

at same cost.

Channel Bandwidth

Channel Bandwidth

Portion of frame delayed until next frame

Multiplexing

is used to

package the

MPEG

frames into a

small

bandwidth.

Page 9: Probabilistic Approach to Provisioning of ITV - Amos K

streams where live action is not involved, Interactive TV Operation Manager has adopted a less

resource-intensive approach. Most of the streams produced by Interactive TV streaming

processor consist of sequences of user interface images that do not have a reference with respect

to speed of display. Thus, the user experience will be good as long as the interactive

responsiveness of the system is comfortable to the user.

Display Area for Streaming Media

Streaming media applications delivered by Interactive TV streaming processor displayed on one

quarter of the available TV screen generate a video bit rate of approximately 600 Kbps. This

compares to 3.75 Mbps generated by regular VOD. This factor of 6 difference is primarily due to

Interactive TV Operation Manager’s frame rate being about half and the screen display area being

one quarter.

Bit Rate Generation

We measured the bit rates for many applications by packet capture. Inspection of the bit rates

generated by these services revealed the following.

Audio

Audio streams generated on Interactive TV streaming processor are encoded with 128 Kbps of

payload based on the Dolby standard. By selecting the mono option, the audio payload can be

reduced by 50%. When the audio stream is encoded, 5 Kbps of MPEG headers are added. When

the audio becomes a TCP/IP stream, an additional 15 Kbps of headers are added. The overall

result is a 148 Kbps audio stream when measured on an Ethernet LAN. Some applications have

intermittent audio wherein the audio stream temporarily stops when no sound is needed.

Video

Based on a combination of packet captures on the Ethernet network and understanding the

various plug-ins used to generate the applications that we investigated, we developed the results

in the Table 1.

Table 1: Overview of How Bit Rates Depend on Plug-ins for NTSC Deployments

Category Plug-ins Update Rate Interactive TV

Operation Manager

Frame Rate

Typical Bit Rate

Thick

plug-ins

for games

Media Player,

Quick Time,

Real Player,

executables

15 fps or 24 fps.

Steady 128 Kbps audio.

Limited to 13 fps.

Usually steady audio.

Video typically updates

¼ of the screen.

Video: 400 – 500 Kbps

Audio: 148 Kbps

Total avg: 550 Kbps

Thick

plug-ins

Same as

above.

Same as above. Same as above. Same as above.

Flash Macromedia’s

Flash Player

Between 0 to 30 fps

depending on application

developer.

Steady 128 Kbps audio.

Limited to 13 fps.

Usually steady video

and audio.

Video: 400 – 500 Kbps

Audio: 148 Kbps

Total avg: 570 Kbps

Thin Flash Macromedia’s

Flash Player

Between 0 to 15 fps

depending on application

developer.

Intermittent 128 Kbps

Limited to 8 fps.

Intermittent video and

audio.

Video: 0 – 250 Kbps

Audio: 0 - 148 Kbps

Total avg: 300 Kbps

To estimate

bandwidth

needs, it is

necessary to

determine bit

rate for each

plug-in.

Page 10: Probabilistic Approach to Provisioning of ITV - Amos K

audio.

Thin plug-

ins

HTML,

DHTML, Java,

JavaScript, …

Between 0 to 8 fps

depending on the

application.

Intermittent 128 Kbps

audio depending on app.

Limited to 8 fps.

Intermittent video and

audio.

Video: 0 – 250 Kbps

Audio: 0 to 148 Kbps

Total avg: 260 Kbps

Mixed

plug-ins

For example,

Flash and Java

Intermittent video and

audio.

Video: 0 – 500 Kbps;.

Audio: 0 to 148 Kbps

Total avg: 240 Kbps

Figure 5 shows the cumulative bytes flowing from an Set-top Box proxy Headend processor

server to a MUX for a typical instance of menu browsing. The plot to the right is an expansion of

10 seconds of data. The following features are of interest:

There are seven small (2 seconds) gaps caused by the tester taking short breaks. This

behavior justifies our approach of first determining the maximum bit rate that can be

associated with the service and then multiplying by the speed of user interactivity to

determine the effective bit rate.

The vertical sections of the “staircase” behavior are due to I frames that appeared every

2.5 seconds when the tester was working within one menu.

There is one I frame after every 19 P frames; i.e., GOP=20. Each I frame is

approximately 40 Kbytes while the P frames typically range between 500 bytes to 2,000

bytes.

The average throughput was 190 Kbps while the bit rate generated by the application

reached as high as 230 Kbps. This implies that the user’s degree of interactivity was 83%

(i.e., “thinking time” was 17%). Furthermore, 14% of that thinking time was made up of

the 7*2=14 seconds mentioned in the first bullet item listed above.

Figure 5: Example of Bit Rate Time Sequence for Typical Menu Browsing

Based on detailed analysis of packet captures from more than 20 applications for the four

categories of plug-ins we are dealing with, we developed the following model to estimate the total

bit rate per second:

(P + I / GOP) * fps + audio

Packet capture

provides a

view of the I

and P frames.

Page 11: Probabilistic Approach to Provisioning of ITV - Amos K

where P and I are parameters with the values shown in Table 2 and fps is the frame rate. GOP is

usually defaulted to 20 by Interactive TV streaming processor for NTSC deployments. Parameter

P is the impact of the P frames and I is the impact of the I frames. The audio values are computed

as average over a typical session. This model provides “high” estimates that include the margin

needed to account for the variability in the bit rates. A margin is needed to obtain a conservative

estimate of the QAM resources needed to deliver these streams.

Table 2: Bit Rate Model for Different Plug-ins

Category Frame

Rate

Parameter

P

Parameter

I

Video Bit

Rate; Kbps

Audio;

Kbps

Total;

Kbps

Thick plug-ins 13 16 350 436 113 549

Flash 13 16 350 436 130 566

Thin Flash 8 10 360 221 75 296

Thin plug-ins 8 10 330 209 50 259

Mixed plug-ins 8 10 330 209 24 233

Forward Path Data Transport

Figure 6 is an overview of the forward path of the delivery network. Engineering experience is

needed to determine a particular configuration. Interactive TV Operation Manager provides

recommendations based on discussions with their clients. Here are three common configurations.

Basic system transport: This is the easiest configuration to provision. All Set-top Box

proxy Headend processor servers, MUXs, and QAMs are installed at a central headend. The

services are generated, delivered, modulated, and taped onto the network at that location.

This results in the most efficient use of bandwidth because no long haul transport and third-

party QAM overhead are involved.

Figure 6: Overview of Forward Path Delivery of Interactive TV Operation Manager

Services

RF

QAM MUX Set-top proxy

Generation

Transport

Distribution

Content

IP IP IP

Set-top Proxy located at Headend.

MUXs may be at headend or may be distributed. MUX and QAM may be at same or different locations.

Content may be at headend and/or remote locations.

500 to 1,500 homes per Node.

If location of QAM is distributed, it is called “Edge QAM” and the location is a HUB. There may be many QAMs per HUB.

Transport is across IP network until images reach a QAM which converts them to RF signals for distribution through the cable network. Switches are used on IP network if distributed architecture is

involved. STXs encode the content into MPEG-2 images that are “packaged” by MUXs that send data to QAMs for modulation onto cable.

Page 12: Probabilistic Approach to Provisioning of ITV - Amos K

Transport stream over GigE: The MPEG images produced by the Set-top Box proxy

Headend processor server are delivered across a Gigabit Ethernet (GigE) infrastructure to an

“Edge QAM” located at remote distributed HUBs. Interactive TV streaming processor

supports many third-party QAM types and vendors.

Session transport over GigE infrastructure: This is the most general case in which any

number of streams is delivered across GigE networks to any number of distributed QAMs.

Each stream headed to a particular HUB can be transported in either of two ways:

o SPTS streams that consume a fixed bandwidth (approximately 1.0 Mbps) large

enough to accommodate the variable bit rate of a single MPEG session.

o MPTS streams that consume a partial or a full QAM rate to accommodate the

variable bit rate of multiple sessions. Interactive TV streaming processor can also

use the VOD model where it acquires a QAM rate of 7.5 Mbps (2*3.75) and use this

fix bandwidth for multiplexing multi sessions in variable bit rate. If more bandwidth

is required to accommodate additional Interactive TV streaming processor sessions,

increments of 3.75 Mbps can be added to the initial 7.5 Mbps bandwidth by sending a

bandwidth request inquiry to the session resource manager.

Return Path Data Transport Overview

Interactive TV streaming processor uses the return path network to transport interactive TV

keystrokes from the subscriber’s set-top box back to the network operator’s headend. The

subscriber sends keystrokes to the set-top box from a remote control or wireless keyboard. This

communication goes from the set-top box to the headend through the return path. Depending on

the return path technology and the network topology, the network operators only need to allocate

a small portion of the available return-path bandwidth capacity to interactive TV service. It is

important to estimate the return path traffic associated with typical use of the application to

adequately provision the requisite amount of return-path bandwidth.

Interactive TV streaming processor is deployed over several industry standard return path

systems: ALOHA (for Motorola), DAVIC (for Scientific Atlanta and DVB), and DOCSIS (both

US and Europe). Each system requires a different implementation analysis, with Motorola being

the most limiting in terms of available bandwidth.

Motorola

Figure 7 shows an overview of the return path for the Motorola system. The traffic on the return

path is generated as follows: A subscriber initiates traffic by pressing keys on a remote control

device. This creates payload packets that are carried by 65.5 bytes ATM cell transport from the

set-top box to a demodulator card (DM 1000). Up to seven payload packets can be carried by one

cell. These packets are repackaged into 76 bytes UDP/IP packets for transfer to the network

controller (NC 1500). The NC 1500 produces an acknowledgement for each of these packets.

The ACK goes through the out-of-band modulator (OM 1000) back to the set-top box.

Page 13: Probabilistic Approach to Provisioning of ITV - Amos K

Figure 7: Motorola Up-Stream System

The key performance parameters associated with Motorola are summarized in Table 3. Appendix

A contains a detailed discussion. The key throughput limitation is imposed by the ALOHA

network which is used to transport data from the set-tops to the DM cards. The maximum

theoretical throughput for each of these cards is 18% of their 256 Kbps capacity. The

recommended design limit is 13.5%. The effect is that each DM card can support a maximum of

33 keystrokes per second. If each user generates one keystroke per second, this implies that 33

users on the same node will reach the design limit of one DM card. To handle more simultaneous

users, the network operator can do one of two things: a) add a frequency to the existing cable

network by adding more DM cards to the existing infrastructure, or b) break the network into

more nodes.

Table 3: Key Performance Parameters for Motorola

Performance Parameter Comments

Return path data packets from set-

tops to DM cards.

524 bits in each packet. Low-end remotes allow max of 3

packets per second per user.

Capacity of return path cable per

DM card.

Max theoretical throughput of 256*18% = 46 Kbps. Max

throughput for design calculations: 13.5% = 34.56 Kbps

Return path Demodulator

RPD 2000

Each DM card supports 66 packets of 524 bits per second.

6 DM cards per RPD was standard. 8 cards are used in

newer versions.

Network Controller

NC 1500

Each NC 1500 supports up to 32 RPDs and a total of

50,000 users.

Out-of-Band Modulator

OM 1000

Each OM can support ~20,000 homes with data from

headend to set-tops at max speed of 2.048 Mbps.

Motorola has a

low capacity

return path that

requires attention

to details to

assure acceptable

solution.

Page 14: Probabilistic Approach to Provisioning of ITV - Amos K

Return Path Traffic

The bit rate through the return path depends on the speed by which the users press the buttons on

the remote controls and how fast the return path is able to carry the traffic. Unfortunately, it is

difficult to characterize the average user and it is just as difficult to measure this traffic and

compute meaningful aggregate values. Thus, we chose to take a conservative approach of

computing values that we believe are on the high end of what will be seen on the average. Table

4 summarizes our recommended values for a Motorola environment. These values are inputs to

the model; i.e., they can easily be changed.

Table 4: Suggested Keystroke Values for Motorola Environment

Category Keystrokes per second Resulting Bit Rate

Thick plug-ins; games 2 2096 bps

Thick plug-ins 0.25 262 bps

Flash 0.5 524 bps

Thin Flash 1 1048 bps

Thin plug-ins 0.5 524 bps

Mixed plug-ins 0.25 262 bps

Most applications that are rendered with thick plug-ins do not involve much interaction by the

subscribers; however, high-end games are noticeable exceptions. High-end games are typically

also associated with high user interactivity (i.e., as many keystrokes as the system allows). The

bit rates associated with these applications can be input as special cases.

Another issue is the effect of “stuffing” (i.e., more than one packet in one ATM cell) which

occurs when a subscriber presses the remote control buttons in rapid sequence. The effect is that

the network traffic does not increase beyond its capacity (e.g., 1.5 keystrokes/sec) but the speed

by which the application can move forward may increase by the degree of stuffing.

Processing Requirements

The model contains measured values of average Set-top Box proxy Headend processor server

processor consumption for more than 30 applications. It is not necessary to measure every new

application that comes available in the future. However, when a significant group of applications

are added, it is advisable to either ask the content provider or a tester to provide reasonably

accurate measurements of the resource requirements.

The test machine was a single motherboard, 2.4 GHz P4 processor. By testing many applications,

and by understanding the various plug-ins used to generate the applications that we investigated,

we developed the results in the Table 5. This table shows our extrapolation from the test

computer to the typical deployment Set-top Box proxy Headend processor server (3.2 GHz with

hyper-threading). In summary, we found the following:

Applications produced by high-end plug-ins (Media Player, Quick Time, Real Player and

Flash) consume the largest amount of processing resources. A substantial amount of

processing is needed to decode the original streaming format and then encode this into

MPEG format.

Most games on Interactive TV streaming processor use Flash as the plug-in. Flash

consumes a medium amount of processing resources; however, the developers have many

options to choose among to produce their applications. Furthermore, the developers can

To estimate

processor

needs, it is

necessary to

determine

processor

consumption

per

application.

Page 15: Probabilistic Approach to Provisioning of ITV - Amos K

stop both the video and audio streams while waiting for user inputs. Thus, Flash

applications have a wide statistical variation.

Applications developed with thin plug-ins consume the least amount of processing

resources due to the relatively simple format of the source.

The simple average CPU consumption for a single motherboard Set-top Box proxy

Headend processor server for the applications for which we had data was 12%.

Table 5: Processor Consumption For Different Plug-ins

Categories

Set-top Box proxy

HE processor

server

Processor

Consumption1

Estimated Average

Thick plug-ins; games 8% - 60% 30%

Thick plug-ins 8% - 60% 23%

Flash 13% 20% 17%

Thin Flash 5% - 20% 8%

Thin plug-ins 1% - 17% 7%

Mixed plug-ins 1% - 20% 4%

Note 1: Estimated for single motherboard 3.2 GHz processor with hyper-threading.

Figure 8 shows the Set-top Box proxy Headend processor server utilization for a single

motherboard processor as a function of time for an application written in HTML. The averaging

interval was 1 second. For the data in Figure 8, the average value is 4%.

Figure 8: Example of Set-top Box proxy Headend processor server Utilization as Function

of Time for a Typical Game

Looking at a plot like Figure 8, the session startup and session breakdown consume about 30% of

the CPU for about 5 seconds. By knowing the average length of time of the user sessions, as

discussed in the User Behavior section, we compute the contribution of these bursts in CPU

consumption.

To estimate the processor requirements for several simultaneous applications, ideally a

probabilistic aggregation of individual probabilities would be performed. In practice, that

is more effort than is warranted due to the high uncertainty in the data. Thus, we add the

average values and then assume a processor efficiency of 95%, and we allocate 35%

CPU Utilization as Function of Time

0

5

10

15

20

0 50 100 150 200 250 300

Time in seconds

% C

PU

uti

lizati

on

Information

about

variability in

processor

consumption

is needed.

Page 16: Probabilistic Approach to Provisioning of ITV - Amos K

“headroom” for variabilities and uncertainties to provide sufficient processor resources to

accommodate randomly changing resource needs.

Validation

We compared our results with tests where we added users until the users felt that their

applications slowed down due to cpu congestion. We chose 12 different applications; mostly

games rendered by thin-Flash plug-ins. The average number of simultaneous sessions for both

the tests and the model calculations were 12 for a double-motherboard Set-top Box proxy

Headend processor server. The standard deviation for the difference between the two tests was 2

sessions; i.e., 18%. This is consistent with the belief that the overall uncertainty in the data is

about 20%. Thus, we consider this to be a good validation of our approach.

Financial Model Key Issues

From the network operator’s point of view, the main business considerations associated with

deploying Interactive TV streaming processor are:

Financial: Is there a compelling return on the investment for this deployment? The

model developed on the basis of this paper provides calculations to help answer these

questions.

Network: What, if any, upgrades of the existing network are needed? Our model

provides information needed to make these decisions. Experienced engineers from both

Interactive TV Operation Manager and the network operator need to conduct joint

discussions to make final decisions.

Views

To make it easy for system operators to begin the analysis, the following modular approach was

developed:

Customer view: A summary view that focuses on specifying information about the

subscribers and the applications offered to these subscribers. The calculations are

initially based on an aggregate model. As the engineering team refines the system

specifications, the accuracy of the results will improve.

Financial view: Information related to content subscription fees, advertising, software

license, and capital equipment costs.

Engineering view: Detailed information about bandwidth and processor requirements.

The inputs for this view are usually prepared by Interactive TV Operation Manager

engineering staff in cooperation with their customers.

ROI Calculations

From a business perspective, it is important to estimate the return on the investment. A payback

period of less than 18 months is a common expectation in the cable TV industry. The cumulative

cash flow plot below shows how much, and when, cash has to be provided.

System

operators focus

on financial

returns and

impact on their

network.

Different

views for

different

people.

Page 17: Probabilistic Approach to Provisioning of ITV - Amos K

Figure 9 shows an example of revenue, expenses, and cash flow. A provisioning case typically

begins at year 0 with a significant capital outlay representing the initial purchase of equipment.

Revenue starts at year 1 followed by increasing slope due to an expected growth in number of

subscribers. We also assign a growth factor to the expenses.

Figure 9: Example of Financial Projections

Projections never fully match reality. Thus, it is necessary to perform sensitivity analysis to

identify the key parameters that may affect the financial projections. The uncertainties in take

rate and length of time per application dominate the uncertainties in the financial results.

Revenue and expenses are approximately a linear function of the number of subscribers. The

primary non-linear effect is the potential cost of changing the cable plant (e.g., providing fiber

close to the subscriber homes). Although those costs cannot typically be justified only by the

benefits of interactive TV, a bundle of services might provide the necessary justification.

Typical Results

Figure 10 shows typical results produced by the model. These results are of interest to network

operators who are considering a Interactive TV streaming processor deployment. The focus is on

summarizing the key financial, subscriber, and resource results that are needed to make a decision

to proceed on a serious evaluation of Interactive TV streaming processor.

Figure 11 shows the key results related to the network traffic on the return path. This information

helps the network operators decide if the return traffic can be accommodated by the current

network, or if capacity expansion is required.

ROI considers

length of

payback, cash

flow, and

return on

investment.

Page 18: Probabilistic Approach to Provisioning of ITV - Amos K

Figure 10: Screenshots of Typical Summary Results

Figure 11: Screenshots of Typical Return Path Results

Conclusions

Need for Model

A provisioning model is a prerequisite for cost-effective roll-out of interactive TV. Our model

estimates the resources (Set-top Box proxy Headend processor servers, MUXs, QAMs, etc.)

needed to deliver the specified services and it computes the key financial numbers associated with

such deployments.

With a model, network operators can compare interactive TV products with other services in

terms of cost, revenue, and impact on their networks. For example, they can compute the cost of

installing Interactive TV streaming processor as well as the expected revenue per channel. They

A model

provides

insight,

illuminates

key issues,

and helps

estimate the

cost benefit of

deployment.

Page 19: Probabilistic Approach to Provisioning of ITV - Amos K

can also determine which services are consuming resources and compare that with their

individual revenue contributions.

How Often Is the Peak Exceeded?

There will occasionally (5% of the time) be situations where the peak simultaneous usage is

beyond the provisioned capacity. In those cases, the network will slow the users down so they all

can share the available resources. If too many people try to log on, Interactive TV streaming

processor will deny service.

If exceeding capacity 5% of the time is too frequent, the system operator can increase the peak-

to-average input parameter and then redo the calculations prior to concluding the provisioning

analysis.

Overall Model Uncertainty

The dominant uncertainty is associated with the user behavior. It is not known with certainty

what services the users will select, the length of time they will interact with these services, or the

intensity by which they will interact with these services. However, by analyzing user behavior

over time, these uncertainties can be reduced.

A major objective of our model is to reduce the uncertainties in the deployment decisions. In our

experience, a straightforward, aggregated approach, with no details in terms of application mix

and probabilities is associated with an accuracy in the range of -50% to +200%; i.e., if you

estimate number of Set-top Box proxy Headend processor servers to be 100, the reality I expected

to be somewhere between 50 and 200. However, with the model discussed in this paper, we

believe the uncertainties are reduced to the range of -20% to +30% for a given specification of

user behavior. Uncertainty in user behavior will obviously increase the overall uncertainty.

Uncertainties

are part of

any business

decision.

How

often are

design

conditions

exceeded?

Page 20: Probabilistic Approach to Provisioning of ITV - Amos K

Appendix A

Detailed Analysis of Motorola Return Path

This Appendix explains the upstream capacity limitations inherent in Motorola implementations.

Log-on Traffic

When a user activates a service, there is a rapid exchange of a few packets between the set-top

box and the Set-top Box proxy Headend processor server at the headend. Five packets are

transmitted from the set-top within a second or two. When many users log in at the same time,

several packets may stack together into a single cell that is transported through the upstream path.

RF Traffic between Set-Top Box and RPD

ATM adaptation layer 5 (AAL-5) is the method for delivering packets over the upstream network.

The ATM cell size in the return path, including the Aloha protocol headers, is 65.5 bytes (524

bits) instead of an ordinary 53 bytes ATM cell. If there are no packet collisions in the return path,

every key press transmitted from the set-top box will be contained in one cell of 524 bits. An

additional 524-bit packet is created when the button on the remote control is released. However,

when several users on the same RF network press keys at the same time, up to seven keystrokes

can be aggregated in one ATM packet. Likewise, if a user presses the remote control buttons in

rapid sequence, up to seven messages can be contained in one packet which would represent more

than 524 bits of information. For design purposes, we assume that 35% of the packets carry five

keystrokes. For the remote control device we tested, the time between the first and second packet

was about 300 ms.

The capacity of the network between set-top boxes and RPDs is 256 Kbps. The Aloha protocol

for transporting the packets provides a maximum throughput of 18% of the 256 Kbps available

capacity. In practice, 13.5% is the recommended maximum for design calculations. Loads

beyond this create high rates of collisions which decrease the effective throughput. So, for

planning purposes, each demodulator (DM) card can only accept 66 ATM cells per second. Since

one remote control button press followed by a release (this combination defines one keystroke)

produces two packets, the result is that a maximum of 33 keystrokes per second (worst case; i.e.,

no combined keystrokes) can be supported by each DM card. The DM cards convert the 65.5

byte packets into 76 bytes for transmission from the DM card to the network controller (NC),

which repacks them into 66 bytes UDP/IP packets for transmission across the application network

in the headend.

Throttling of Remote Control

Our testing, using a handheld remote control, showed that Motorola was not able to accept

keystrokes faster than once every 700 ms which throttled the number of packets to 3 per second

per set-top box. This is a limitation in the handheld remote control devices for Motorola set-top

boxes. Other input devices (e.g., keyboard and wired devices) are faster. The performance

limitations in the input devices are believed to be configurable.

Traffic through DM Cards

Based on the discussion in the previous paragraph, the maximum traffic generated by one user on

the Aloha network is 3 packets/sec * 524 bits/packet = 1.5 Kbps. Most users will be much slower

because they need time to read the screen. Thus, the expected traffic is more likely to be one-

Page 21: Probabilistic Approach to Provisioning of ITV - Amos K

third to one-half of the maximum (i.e., they may each generate 1 to 1.5 packets per second or 0.5

to 0.7 kbps). If we consider a situation where the peak number of simultaneous users is 2% of

500 households, this results in 15% to 22% of the available capacity for one DM card. In the

worst case, each DM card can serve a maximum of 22 simultaneous Interactive TV streaming

processor interactive TV users.

Traffic through Network Controller

On the path between the RPD and the NC, the network is running at 10 Mbps. If all active users

are generating the maximum number of keystrokes (3 packets/sec), that part of the network can

support 5,482 users:

10 Mbps / (3packets/sec * 76 bytes/packet * 8 bits/byte) = 5,482 users

This is such a high number that it will almost certainly not be a constraint.

The network controller (NC 1500) sends an acknowledgement back to the set-top box for each

packet it receives from the RPD. This ACK is carried in a 188 byte MPEG packet together with

other data and then modulated by the out-of-band modulator (OM 1000) and sent back to the set-

top box through the downstream path.. We estimate the incremental contribution for this packet

due to the ACK to be 94 bytes (=188/2). In addition to this traffic, the OM broadcasts a small

amount of network traffic associated with control, synchronization, and electronic program guide

data to all the households connected to the OM.

Traffic through Out-of-Band Modulator

Since each OM usually supports about 20,000 homes, the ACKs can add a noticeable amount of

traffic on the forward path on the out-of-band network. Each OM 1000 has a bandwidth of 2.048

Mbps. If we assume that 200 (i.e., 1% of the homes) simultaneous users are supported by one

OM, and if we assume they all are using the system at maximum speed, the bit rate generated by

the acknowledgements is 451 Kbps:

3 packets/sec * 94 bytes/ACK * 8 bits/byte * 200 simultaneous users = 451 Kbps

This represents 22% of capacity. Since most users do not interact at maximum speed, the traffic

will most likely be one-half or one-third of this value.

Page 22: Probabilistic Approach to Provisioning of ITV - Amos K

Appendix B

Model of Resource Utilization

This section presents the key formulas we use in the model resulting from this study. The focus

is on the essential issues. Various special cases and small effects are ignored in this paper to

avoid distracting the reader. Separate documentation exists for the spreadsheet implementation of

the model.

Inputs

P = peak to average value

N = # of Interactive TV Operation Manager subscribers (modified to be number of set-top boxes

when there are more than one set-top per home),

n = number of applications,

a1, a2, a3, …, an = applications (services) available for selection,

t1, t2, t3, …, tn = length of time (e.g., minutes) for each application per day per subscriber divided

by length of a day (e.g., 24*60),

r1, r2, r3, …, rn = take rate; i.e., percent of total Interactive TV Operation Manager subscriber that

subscribe to these applications,

Set-top Box proxy Headend processor server (ai) = Set-top Box proxy Headend processor server

requirement for rendering and encoding application ai on reference Set-top Box proxy Headend

processor server,

Forward.path.bit.rate(ai) = bit rate generated by Set-top Box proxy Headend processor server for

application ai for the forward path.

Forward Path Bit Rate

We have developed the following relationship between MPEG parameters and the resulting bit

rate as measured on an Ethernet wire between Set-top Box proxy Headend processor server and

MUX. All traffic is TCP/IP.

Typical size of I-frames: 45,000 to 60,000 bytes

Typical size of P-frames: 500 to 2,000 bytes

# of P-frames per I-frame = GOP -1 = 19

# of frames per second: usually 8 or 13

Audio bit rate (for NTSC): 148 Kbps but sometimes zero for apps with intermittents

audio, and

Estimated bit rate: Isize/Ifps + Psize/Pfps + audio

where:

Ifps = (# of I frames per second) / GOP

The actual traffic will be a little higher than this if the user switches between services because

such switching forces generation of more I-frames.

Page 23: Probabilistic Approach to Provisioning of ITV - Amos K

The frame sizes were determined by packet capture on a switch between the Set-top Box proxy

Headend processor server and MUX. The IP headers of 58 bytes should only be included when

the numbers are used to compute traffic on Ethernet. The headers are removed by the MUX. The

reduction in packet size by removing the headers is 7.5%.

Return Path Bit Rate

Return.path.bit.rate (ai) = bit rate associated with application ai for the return path produced by

the user clicking his remote control.

The upstream bit rate on the return path depends on the following factors:

The maximum speed that the system is willing to accept inputs from the user. As

discussed in this paper, 1.5 keystrokes per second (equivalent to 1,572 bps) is a common

upper limit. One keystroke is defined as one button press followed by one button release.

When the return path network is congested due to many simultaneous users or when the

user rapidly presses the buttons on their remote controls, the result is that up to 7

keystrokes can be packed in one ATM cell from the set-top to the RTD. We have

developed a flexible model that can be adjusted to relevant tests when available. On the

average, the effect is that the return traffic is reduced by about half compared to the case

where there is no packing.

Average Consumption per Active User

Average SET-TOP BOX EXTENDER SERVER processor consumption per Interactive TV

Operation Manager subscriber:

i=n

Average consumption of STB proxy Headend processor server = Σ [ri * ti * HE STB Proxy (ai)]

i=1

Average bit rate produced by Set-top Box proxy Headend processor server computers for

transport through the forward path per Interactive TV Operation Manager subscriber:

i=n

Average.forward.path.bit.rate = Σ [ri * ti * Forward.path.bit.rate(ai)]

i=1

Average bit rate produced by user interactions for transport through the return path between home

and RPD per Interactive TV Operation Manager subscriber:

i=n

Average.return.path.bit.rate = Σ [ri * ti * Return.path.bit.rate (ai)]

i=1

As discussed in the body of this paper, the return path traffic differs slightly, depending on what

part of the path we are dealing with, as a result of changes in packet size as the packets move

from the homes to the demodulator to the network controller.

Aggregate Results

Total Set-top Box proxy Headend processor server requirements = P * N * Average.STB PROXY

SERVER.consumption * (1 + headroom) / (2 * efficiency)

Page 24: Probabilistic Approach to Provisioning of ITV - Amos K

This value is used to compute the number of Set-top Box proxy Headend processor servers

needed. The reason for dividing by 2 is to account for the testing being performed on a single

motherboard Set-top Box proxy Headend processor server while deployed Set-top Box proxy

Headend processor server have dual motherboards. Furthermore, the number of Set-top Box

proxy Headend processor server is scaled by knowing the clock speed of the deployment Set-top

Box proxy Headend processor server relative to that of the test Set-top Box proxy Headend

processor server. The estimates of number of Set-top Box proxy Headend processor servers are

rounded up to nearest integer.

Total bit rate produced by Set-top Box proxy Headend processor server computers for forward

path: Total.forward.path.bit.rate = P * N * Average.forward.path.bit.rate

This is the total aggregated bit rate produced by all simultaneous sessions in the forward

direction. In a distributed system implementation, this bit rate represents the total amount of

traffic introduced into the backbone.

To estimate the number of QAMs needed to support the generated forward bit rate, we first need

to select the QAM being used which is determined by the following table:

Bandwidth Constellation

64 256

NTSC (US) 6 MHz 27 Mbps 38.8 Mbps

PAL (Europe) 8 MHz 38.4 Mbps 51 Mbps

We subtract 1 Mbps for overhead and another 10% to account for bursting beyond average. We

then compute as follows:

Number of QAMs = Total.forward.path.bit.rate/effective.QAM.capacity

effective.QAM.capacity = (QAM.constellation – 1Mbps)*0.9

where QAM constellation is as shown in the table above.

The total upstream return path bit rate is as follows:

Total.return.path.bit.rate = P * N * Average.return.path.bit.rate

There are a few other components that need to be computed to represent a complete system.

Examples are: number of LANs, number of firewalls, etc. However, these issues are of minor

importance in the high-level discussion in this paper.

Cost

The total system price is determined by multiplying the computed number of Set-top Box proxy

Headend processor servers, MUXs, RPDs, and other devices by their respective prices and

summing the results.

Page 25: Probabilistic Approach to Provisioning of ITV - Amos K

Glossary

Aloha: A network transport protocol.

Application: A computer program producing display

on cable TV.

Bit rate: Bits per second of network traffic.

DAVIC: Digital Audio Visual Council (located in

Switzerland). DAVIC is creating the industry

standard for end-to-end interoperability of broadcast

and interactive digital audio-visual information, and

of multimedia communication.

Digital subscriber: Household that subscribes to

cable service and which has a connection that can use

digital signals.

DOCSIS: Data over Cable Interface Specification.

An industry standard that defines how cable modems

communicate over a cable television line.

Ethernet: Networking of computers in a LAN using

copper cabling. Ethernet can handle 10Mbps, 100

Mbps, or 1Gbps and can be used to connect almost

any kind of computer.

Frame Rate: Number of updates of TV screen per

second.

GigE: Gigabit Ethernet network.

GOP: Group of Pictures; distance between I

frames.

Headend: Electronic control center -- generally

located at the antenna site of a cable TV system --

usually including antennas, preamplifiers, frequency

converters, demodulators, modulators and other

related equipment which amplify, filter and convert

incoming broadcast TV signals to cable system

channels.

HFC: Hybrid Fiber Coax cable.

HUB: Location in the cable network where the signal

is changed from digital to RF.

I frames: Intraframes in video streams; i.e., reference

frames. They usually contain a large number of bytes.

IR: Infrared. Used to send signals from a handheld

remote control device to a set top box.

IRR: Internal rate of return on investment.

iTV: Interactive TV.

Keystroke: One press followed by one release of a

button on a remote control. The press and the release

create one data packet each.

LAN: Local area network.

MPEG: Moving Picture Experts Group. Standard for

digital video and audio compression.

MPTS: Multiple Program Transport Stream.

MUX: Multiplexer.

NC: Network controller.

Node: Location in the cable network where coax

cable splits into branches.

OM: Out-of-band modulator.

OOB: Out-of-band.

Payback period: Time to generate revenue equal to

the cost of capital equipment.

Peak simultaneous usage: Maximum number of

homes that simultaneously use a service during a

period of 5 minutes. To avoid once-in-a-lifetime

situations, the peak is that case that occurs no more

than 5% of the time.

Poisson model: Statistical model to represent

processes of random arrivals.

QAM: Quadrature amplitude modulation. Modulates

an MPEG bit stream onto a cable for transmission to a

cable TV.

RF: Radio frequency.

ROI: Return on investment.

Router: Network device for routing traffic based on

IP address.

RPD: Return path demodulator.

Service: A computer program producing display on

cable TV.

Session: The activity resulting from one user being

connected to an Set-top Box proxy Headend

processor server. Number of sessions is equal to

number of users logged on.

SPTS: Single Program Transport Stream.

Stream: Data flowing across a network associated

with one user being connected.

STB PROXY SERVER: Processor that run in a

remote server behalf of a Set-top Box.

Subscriber: Household that is paying for service of

interest.

Switch: Network device for routing traffic based on

IP address.

Take rate: Percent of subscribers who are paying for

specific services; in this case Interactive TV

Operation Manager services.

TCP: Network protocol to transport data across a

network. TCP is “reliable” in the sense that lost

packets are resent if they are not acknowledged by the

receiver.

VOD: Video on demand.

UDP: Network protocol to transport data across a

network. UDP does not require acknowledgement. WAN: Wide Area Network.

Page 26: Probabilistic Approach to Provisioning of ITV - Amos K

About the author

Amos Kohn was Vice President of Solutions Engineering at ICTV Inc. until 2006. He has more then 15

years of multi-national executive management experience in convergence technology development,

marketing & business strategy and solutions engineering at Telecomm and new media emerging

organizations. Prior to joining ICTV Inc., Amos Kohn held a senior position at Liberate Technologies and

Golden Channels.

.

About Interactive TV Streaming Processor

The Interactive TV streaming processor platform enables network operators to deliver interactive content

and applications, including animation, high-fidelity audio and full-motion video, to any digital set-top

box. Using headend-based processors and the existing digital plant, Interactive TV streaming processor

removes set-top box and middleware constraints on the delivery of interactive multimedia content and

allows interactive TV that cannot be matched by satellite solutions.

With Interactive TV streaming processor application Servers, digital subscribers can interact with

multimedia applications developed with standard PC, Web, and Java tools using existing set-top boxes

and remote controls. Interactive TV streaming processor supports the latest versions of HTML,

JavaScript, Java, Windows Media Player, Flash, RealPlayer and QuickTime, enabling network operators

to provide subscribers with an array of content and applications.