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OUTLINE :
ProcessTechnologies
A. What Are Process Technologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
A. What Are Process Technologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
1. Galbraith, definition, “the systematic application of scientifics or other organized knowledge to practical tasks.”
2. Importance of Practice and Feedback
3. Organization of This Chapter
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
Programmed Instruction
Programmed Tutoring
Personalized System of Instruction
Learning Centers
A. What Are Process Technologies
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
Cooperative Learning
Games
Simulation
Simulation Games
A. What Are Process Technologies
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
OUTLINE :
ProcessTechnologies
B. Application For Individual Instruction
C. Application For Small-Group Instruction
D. Application For Large-Group Instruction
Mastery Learning
Programmed Teaching
A. What Are Process Technologies
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040
Introduction
In Chapter One, we provided a definition to technology that differentiated between hard technologies products such as computers and satelites – and soft technologies-process or ways of thingking about problem. In This chapter focuses on technology as a process.
Galbraith, definition, “the systematic application of scientifics or other organized knowledge to practical tasks.”
The behaviorist perspective propose that individuals learn what they do – that is, learning is a process of trying various behaviors and keeping those that lead to favorable results.
Cognitivists propose that learners build up and enrich their mental schemata when their minds are actively engaged in struggling to remember or apply some new concept or principle.
The sociopsychological perspective stresses the importance of interpersonal communication as the social basis for knowledge acquisition
Importance of Practice and Feedback
Organizing of This Chapter
1. Application for Individual Instructiona. Programmed instructionb. Programmed tutoringc. Personalized system of instructiond. Learning centers
2. Application for Small-Group Instructiona. Cooperative learningb. Gamesc. Simulationd. Simulation games
3. Application for Large-Group Instructiona. Mastery learningb. Programmed teaching
Advantages Limitation
Self PacingPractice and feedba
ckReliableEffective
Program DesignTediousLack of Social Inter
raction
Programmed Instruction
Application :
Developed by B.F. Skinner.
Skinner’s initial inventions vere elaborate machines that would mechanically present chunks, of “frames”, of information; wait for a response to be written or a button to be pressed; then compare the response with the correct answer. If the answere was correct, the machine would display the next frame. Research and practical experience soon indicated, however, that students learned just as well when the sequence - information, question, response, answer – was presented in book form.
Linear Branching
1
2
3
4
5
6
1
2 2a
33a
4
5
6
7
6a
7a
Programmed Instruction
Advantages
Self Pacing
Programmed Instruction
Programmed instruction allows individuals to learn at their own pace at a time and place of their
choice
Advantages
Practice and feedback
Programmed Instruction
It requires the learner to participate actively in the
learning process and provides immediate feedback for each
practice attempt
Advantages
Reliable
Programmed Instruction
This technology provides a reliable form of learning, in that
the instructional routine is embodied in print so that it can
be mass produced and experienced by many people in
exactly the same form.
Advantages
Effective
Programmed Instruction
Hundreds of research studies compare programmed
instruction with conventional instruction.
Limitation
Program Design
Programmed Instruction
Some programmed materials are poorly designed and have little
value
Limitation
Tedious
Programmed Instruction
The repetition of the same cycle and plowing through an endless series of small steps taxes the attention span and patience of
many students. It can be tedious.
Limitation
Lack of Social Interraction
Programmed Instruction
Most programmed materials are meant to be used by one individual at the time.
Advantages Limitations
Self-pacingPractice and feedba
ckReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
Application :
Programmed Tutoring
Programmed tutoring is a one-to-one method of instruction in which the responses to be made by the tutor are programmed in advance in the form of carefully structured printed instructions.
Advantages Limitations
Self-pacingPractice and
feedbackReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
Programmed tutoring shares with programmed instruction
the characteristic of individualized pacing.
Advantages Limitations
Self-pacingPractice and
feedbackReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
The use of a live tutor as a mediator adds immensely to the
flexibility of the feedback system, and it adds another major
advantage over printed self-instructional material by
employing social reinforces in the form of praise rather than just
simple knowledge of result.
Advantages Limitations
Self-pacingPractice and
feedbackReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
Compared with unstructured tutoring, programmed
tutoring has higer reliability because there is a
predetermined pattern to the tutor’s action.
Advantages Limitations
Self-pacingPractice and
feedbackReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
The effectiveness of programmed tutoring has
been well established through the evaluation studies carried out by its originator, Douglas
Ellson.
Advantages Limitations
Self-pacingPractice and
feedbackReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
Programmed tutoring depends on the availability of volunteer
tutors. In school, tutoring is usually done by peers, older
students, or parents.
Advantages Limitations
Self-pacingPractice and
feedbackReliableEffective
Labor intensiveDevelopment cost
Programmed Tutoring
The success of programmed tutoring depends on the
design of the tutoring guides; their development requires an
investment of time and expertise.
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist commit
mentSelf-discipline
Personalized System of Instruction
Application :
Personalized System of Instruction
The Personalized System of Instruction (PSI), one of the best-known individualized instruction system, can be described as a template for managing instruction.
The esential idea of PSI is that the learning materials are arranged in sequential order and the student must demonstrate mastery of each unit before being allowed to move on to the next.
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist
commitmentSelf-discipline
Personalized System of Instruction
PSI allows students to progress at their own rate and to take full
responsibility for determining when, where, and how they study.
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist
commitmentSelf-discipline
Personalized System of Instruction
The main claim of PSI is that it prevents the “accumulation of
ignorance”. Student are not allowed to go on to advanced units until they
show that they have mastered the prerequisites.
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist
commitmentSelf-discipline
Personalized System of Instruction
The effectiveness of PSI has been documented in a large number of
studies comparing PSI and conventional versions of courses
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist
commitmentSelf-discipline
Personalized System of Instruction
PSI demands a great deal of time in planning and developing materials, since it is essentially an organizational framework
and does not come with a given set of materials.
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist
commitmentSelf-discipline
Personalized System of Instruction
The instructor adopting PSI must also be willing to adopt its behaviorist structure, including
specification of precise performance objectives,
derivation of tests from these objectives, and selection or
design of material that leads learners efficiently to those
objectives.
Advantages Limitation
Self-pacingMasteryEffective
Development costBehaviorist
commitmentSelf-discipline
Personalized System of Instruction
Dealing with the freedom of PSI can be a problem for students,
especially younger learners who may need practice in the required self-discipline.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent resonsibilit
yStudent isolation
Learning Centers
Application :
Learning Centers
Learning center with many station are found in business, industry, medical facilities, and the armed forces.
Learning centers are independent stations set up throughout the classroom where children can go to actually engage in some learning activity. Children choose the center they wish to work in and decide on the amount of time to spend there.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
Center encourage students to take responsibility for their own learning and allow them to learn at their own pace, thus minimizing the possibility
of failure and maximizing the likeihood of success.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
Learning centers provide for student participaton in the learning
experience, for student response, and for immediate feedback to
student response..
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
Learning centers allow the teacher to play more of a coaching role,
moving around the classroom and providing individual help to students
when they need it.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
The equipment and materials used in the center, entali costs.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
Teachers who manage learning centers must be very good at classroom organization and
management.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
Any form of independent study will be successful only insofar as
students are able and willing to accept responsibility for their own
learning.
Advantages Limitations
Self-pacingActive learningTeacher role
CostManagementStudent
resonsibilityStudent isolation
Learning Centers
Learning cnters need not be limited to individual student use; small groups can be assigned to work
together. If students do work alone, other provisions must be made to provide for the social dimension of
learning
Learning Together Model
Team-Assisted Individualization (TAI)
Computer-Assisted Cooperative Learning
Cooperative Learning
Cooperative Learning
Cooperative learning has gained momentum in both formal and nonformal education from two converging forces: first, the practical realization that life outside the classroom requires more and more collaborative activity, from the use of teams in the workplace to everyday social life, and second, a growing awareness of the value of social interaction in making learning meaningful.
Today’s notion of cooperative learning entails a deeper level of interaction, based on the principle that articulating and negotiating your ideas with others forces you to process information in a way that improves meaningfulness and retention. This new concept of cooperative learning can be defined as the instructional use of small groups so that students work together to maximize their own and each other’s learning.
Two particular formats will be elaborated as example of cooperative learning technologies: Johnson and Johnson’s Learning Together model and Slavin’s Team-Assisted Individualization (TAI)
Learning Together Model
Johnson and Johnson have determined that feedback about your performance-knowing what is working well and what is not – is a critical factor in successful learning.
Johnson and Johnson’s interdependent learning group, also known as the Learning Together model, requires four basic elements:
1. Positive interdependence.2. Face-to-face helpong interaction.3. Individual accountability.4. Teaching interpersonal and small-group skills.
Cooperative Learning
Team-Assisted Individualization (TAI)
Robert Slavin and his colleagues have developed a different format for cooperative learning, Team-Assisted Individualization (TAI), which was developed for mathematics instruction in grades three to six. TAI was specifically intended to avoid some of the problems encountered with individualized programmed instruction.
TAI follow this pattern:1. Teaching group2. Team formation3. Self-instructional materials4. Team study5. Team scores and team recognition
Cooperative Learning
Computer-Assisted Cooperative Learning
Computer assistance can alleviate some of the logistical obstacles to using learning methods, particularly the tasks of managing information, allocating different individual responsibilities, presenting and monitoring instructional material, analyzing learner responses, administering tests, and scoring and providing remediation for those tests.
Group-oriented programs of this sort can also deal with the logistical problems of assisting a number of groups simultaneously, as is necessary in the single-computer classroom. The software manages a rotation of the teams so that there is little time lost waiting in line.
Cooperative Learning
A game is an activity in which participants follow prescribed rules that differ from those of real life as they strive to attain a challenging goal. The distinction between play and reality is what makes game entertaining.
Games
Attaining the goal usually entails competition – individual against individual, as in chess; group against group, as in basketball; or individual against a standard, as in golf (with “par” as the standard).On the other hand, striving to attain a challenging goal does not necessarily have to involve competition. Communication games, fantasy games, and encounter games exemplify a whole array of activities in which participants agree to suspend the normal rules of interpersonal communication to pursue such goals as self-awareness, empathy, sensitivity, and leadership development.
Games
Advantages Attractive Novel Atmosphere Time on task
Limitations Competition Distraction Poor design
Games
Simulation and Discovery Learning
Role Plays
Simulators
Advantages - Limitations
Simulations
A simulation is an abstraction or simplification of some real-life or process. In simulations, participants usually play a role that involves them in interactions with other people or with elements of the simulated environtment.
Simulations
Simulations
Simulation and Discovery Learning
One particular value of simulation is that it implements the discovery method as directly and clearly as possible.
In discovery learning, the learner is led toward understanding principles through grappling with a problem situation.
Through simulations, we can offer learners and human relation as well as in areas related to the physical sciences, where laboratories have long been taken for granted
Simulations
Role Plays
Role play refers to a type of simulation in which the dominant feature is relatively open-ended interaction among people. In essence, a role play ask someone to imagine that he or she is another person or is in a particular situation; the person then behaves as the other person would or in the way the situation seems to demand.
The purpose is to learn something aout another kind of person or about the dynanics of an unfamiliar situation.
Simulations
Simulators
One familiar example of a simulator is the flight trainer, a mock-up of the interior of the cockpit complete with controls and gauges..
Simulations
Advantages Realistic Save Simplified
Limitations Time-consuming Oversimplification
Applications
Cooperative Simulation Games
Simulation Games
A simulation game combines the attributes of a simulation (role playing, a model of reality) with the attributes of a game (striving toward a goal, specific rules).
Simulation Games
Simulation Games
ApplicationsInstructional simulation games are found in curriculum applications that require both the repetitive skill practice associated with game and the reality context associated with simulations.
Societal procsses (e.g., Ghetto, Democracy), cultural conflicts (e.g., Bafa Bafa), historical eras (e.g., Empire, Manchester), and ecological systems (e.g., Extinction) are popular topics.
Simulation Games
Cooperative Simulation Games
In recent years, sports psychologist and educational psychologist have developed new theories questioning the value and necessity of competition in human development. Cooperative games challenge the body and imagination but that depend on cooperation for success.
Mastery Learning
The mastery learning approach grows out of the theory that students differ in the amount of time needed to master each objective, not in their inherent ability to learn the subject matter.
They have developed a specific technology, known as Learning for Mastery (LFM), that incorporates specific procedure to implement mastery learning. The heart of LFM is the teach-test-reteach-retest cycle.
Programmed Teaching
Programmed teaching, also known as Direct Instruction, is an attempts to apply the principles of programmed instruction in a large-group setting.
Programmed teaching lessons are designed to generate high rates of responding by all students. To avoid inattention or mere imitation of other student’s responses, all are required to respond vocally at the same time, at a hand signal by the instructor. When the teacher detects an error, he or she follows the procedures specirfied in the protocol to correct and remediate the error.
Programmed teaching has been used successfully in numerous experimental programs in North America and many other parts of the world, including the Philippines, Indonesia, and Liberia in the primary grades.
Print References
Heinich, R., dkk. 1993. Instructional Media And Technologies For Learning. New Jersey. Prentice-Hall, Inc.
Terimakasih
@ Fransiskus Xaverius Wijaya Kusuma / 13705251040