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1/30/12
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CS160: User Interface Design Critique and In Class Brainstorm 01/30/12
Berkeley U N I V E R S I T Y O F C A L I F O R N I A
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EECS Colloquium Exploring the Universe with ���Interactive Art San Francisco artist and entrepreneur Scott Snibbe will present selections from twenty years of interactive exhibits, interactive art, and interactive music. He will show many examples of interactive media with technologies including computer vision, haptics, multitouch, and iPads, including recent work creating the first app album with Björk: Biophilia; and the recent interactive exhibits for James Cameron's movie Avatar. He will discuss the educational and societal benefits of interactivity; and the joys, challenges, and research involved in the creation and distribution of interactive media on the cutting edge of interactive technology.
Wed Feb 1, 4-5pm Soda 306
Sco* Snibbe
Due Today (before class) Individual Programming Assignment 1 Individual Design Exercise 1 ���Grades on bSpace soon…
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Group Project Constraints Must make use of Kinect in a non-trivial way
Think about why Kinect provides an appropriate interface��� Target specific users
Target specific applications
Must solve a real-world problem Not simply a game, especially if similar game already exists
Target user group cannot be overly broad College students is too broad a group
Can’t just implement a Media Browser
Groups 20 groups ���4-5 students per group ���You cannot change groups
!
GROUP B Lingbo Zhang [email protected]
Ken Yu
Yuki O'Brien [email protected]
Sherman Ng [email protected]
Alvin Chang [email protected]
!
GROUP A Raphael Townshend [email protected]
Chenkai Gao [email protected]
Jingwei QI [email protected]
Benjamin Coleman [email protected]
Shu-Chen Chen [email protected]
!
GROUP C Peter Beardshear [email protected]
Huan Do [email protected]
Kate Greenwood [email protected]
Minzhi Zhao [email protected]
Andrew Wun [email protected]
GROUP D Lichen Han [email protected]
Kaiyuan (Jack) Deng [email protected]
Adam Braman [email protected]
Camilo King [email protected]
Rohan Cribbs [email protected]
GROUP E Elena Gasparini
Danube Phan [email protected]
Rohan Ramakrishnan [email protected]
Timothy Zhu [email protected]
Danny Tan [email protected]
GROUP F Lu Cheng
Victor Kmita [email protected]
Eugenia Lee [email protected]
Jessica Miller [email protected]
Huyson Lam [email protected]
GROUP G Douglas Treadwell
Christopher Nguyen [email protected]
Kenny Shiu [email protected]
Sylvain Royer [email protected]
Raj Khare [email protected]
GROUP H Lida Wang
Matthew Leung [email protected]
Connie Guo [email protected]
Bernard Julve [email protected]
Can Zhang [email protected]
GROUP I Bhavik Singh
Kenneth Do [email protected]
Brennan Polley [email protected]
Samuel Zhu [email protected]
Joseph Schadlick [email protected]
GROUP J Paige Dunn-Rankin [email protected]
Dorcas Ashley Hsu [email protected]
Adib Kashem [email protected]
Jessica Chou [email protected]
Matthew Chan [email protected]
GROUP K Pedro Tanaka [email protected]
Jeffrey Yu
Sally Lee
Juan Banda Jr [email protected]
!GROUP L Benjamin Shapiro
Jessica Ho [email protected]
JinWoo Roh [email protected]
Kelvin Jie Lam [email protected]
!GROUP M Neel Rao
Omar Ali
WenJie Zhou [email protected]
Brandon Young [email protected]
!GROUP N Michael Greenwald
Xiaohan Zhang [email protected]
Rosette Su [email protected]
Jonathan Sulistio [email protected]
!GROUP O Mark Peng
Bei He
Yian Shang [email protected]
Eric Mao
!GROUP P Sahana Rajasekar
Robert Marks [email protected]
Ahmed Afifi [email protected]
Ritu Kiragi
!GROUP Q Jeremy Rios-Martinez [email protected]
Shuqun Zhang [email protected]
Arturo Wu-Zhou [email protected]
David Squeri [email protected]
!GROUP R Kurtis Freedland
Benjamin Le [email protected]
Jacob Rashoff [email protected]
Darren Sue [email protected]
!GROUP S Whitney Lai
Yu Gan
Erik Gui
Hywel Lo
!GROUP T Praneet Wadge
Tobit Narciso [email protected]
Varad Kishore [email protected]
Tamzid Islam [email protected]
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CS160 (Spring 2012) Project Groups
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Groups Peer assessment: your group members will evaluate your effort. Your grade can be (significantly) higher or lower than the group average. Take your commitment to your group seriously.
Due Monday Feb 6
Group Brainstorm Today aim for quantity (at least 50)
Later outside of class Select initial course project idea Specific target users ���(not students)
Be creative! If you already can find your ideas in an existing Kinect app, think harder/more specific.
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Due Mon, Feb 13 Individual Programming Assignment 2 Skeleton Tracking Gesture��� Submit: ��� code + video
Example: Public Transit Storyboard
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Critique this storyboard in two ways: 1) Formally (i.e., how well does the ���
storyboard itself convey the idea) 2) Content (i.e., critique the application���
idea itself)
Critique How to give & receive constructive criticism
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What is a critique? Show a project in progress through sketches and prototypes Solicit feedback from peers (small groups work best) History: Studio art education h!p://www.flickr.com/photos/pjchmiel/2972140234/
What is the point of a critique? Show off how great your project is.
Get honest reactions, ask for input on open questions.
Q: How is a critique different from a brainstorm?
h!p://www.flickr.com/photos/ crystiancruz/2353909834/
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Designer: Frame the discussion! State Explicitly: What would you like comments on? • Overall idea? • Specific interactions? • Usability? • Technical Feasibility? • Pixel-level graphic design?
Take a dispassionate stance (this is hard!) • Show alternatives where possible ���
(makes comparison easier)
Critic: How to avoid deaf ears Comments are about the design, not the designer. Point out positive aspects – be specific Not: “I like this, but…” Instead: “The layout effectively communicates the��� hierarchical nature of the data. However, …”
Ask for alternatives instead of offering solutions Not: “You should really change X” Instead: “Have you considered alternatives for X?”
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Next Time Task Analysis and Contextual Inquiry Don’t forget! Read, then write a comment on Google Form Group Brainstorm, Due Feb 6 Programming Assignment 2, Due Feb 13
IDEO’s Brainstorming Rules
1. Sharpen the Focus
2. Playful Rules
3. Number your Ideas
4. Build and Jump
5. The Space Remembers
6. Stretch Your Mental Muscles
7. Get Physical
Aim for quantity Hope for quality