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1 Project 3 Part 1: The Sleeping Barber problem Use semaphores and mutex variables for thread synchronization You decide how to test your code!! We’re not providing the sample output for this one! Part 2: The Gaming Parlor problem Use monitors and condition variables for synchronization Avoid deadlock when handling resource requests Sample output given in handout

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Project 3. Part 1: The Sleeping Barber problem Use semaphores and mutex variables for thread synchronization You decide how to test your code!! We ’ re not providing the sample output for this one! Part 2: The Gaming Parlor problem Use monitors and condition variables for synchronization - PowerPoint PPT Presentation

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1

Project 3

Part 1: The Sleeping Barber problem Use semaphores and mutex variables for thread

synchronization You decide how to test your code!!

• We’re not providing the sample output for this one!

Part 2: The Gaming Parlor problem Use monitors and condition variables for

synchronization Avoid deadlock when handling resource requests Sample output given in handout

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CS 333Introduction to Operating Systems

Class 8 - Scheduling

Jonathan WalpoleComputer Science

Portland State University

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Process state model

New ProcessReady

Blocked

RunningTermination

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CPU scheduling criteria

CPU Utilization – how busy is the CPU?

Throughput – how many jobs finished/unit time?

Turnaround Time – how long from job submission to job termination?

Response Time – how long (on average) does it take to get a “response” from a “stimulus”?

Missed deadlines – were any deadlines missed?

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Scheduler options

Priorities May use priorities to determine who runs

next Dynamic vs. Static algorithms

• Dynamically alter the priority of the tasks while they are in the system (possibly with feedback)

• Static algorithms typically assign a fixed priority when the job is initially started.

Preemptive vs. Nonpreemptive Preemptive systems allow the task to be

interrupted at any time so that the O.S. can take over again.

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Scheduling policies

First-Come, First Served (FIFO) Shortest Job First (non-preemptive) Shortest Job First (with preemption) Round-Robin Scheduling Priority Scheduling Real-Time Scheduling

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

Arrival Times of the Jobs

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 0 2 2 6 1 3 4 4 5 4 6 5 7 5 8 2 10

Total time taken,from submission to

completion

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First-Come, First-Served (FIFO)

Start jobs in the order they arrive (FIFO queue) Run each job until completion

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 0 3 2 2 6 1 7 3 4 4 5 9 4 6 5 7 12 5 8 2 10 12

Total time taken,from submission to

completion

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Same Job Mix

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 0 2 2 6 1 3 4 4 7 4 6 5 9 5 8 2 1

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Shortest Job First

Select the job with the shortest (expected) running time Non-Preemptive

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 0 3 2 2 6 1 7 3 4 4 7 11 4 6 5 9 14 5 8 2 1 3

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Shortest Remaining Time

Preemptive version of SJF

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Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Same Job Mix

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 0 2 2 6 7 3 4 4 0 4 6 5 9 5 8 2 0

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Shortest Remaining Time

• Preemptive version of SJF

0 5 10 15 20

Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 0 3 2 2 6 7 13 3 4 4 0 4 4 6 5 9 14 5 8 2 0 2

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Round-Robin Scheduling

Goal: Enable interactivity Limit the amount of CPU that a process can

have at one time.

Time quantum Amount of time the OS gives a process before

intervention The “time slice” Typically: 1 to 100ms

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Ready List:

Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

0 5 10 15 20

Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

Ready List:

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Round-Robin Scheduling

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Arrival Processing Process Time Time 1 0 3 2 2 6 3 4 4 4 6 5 5 8 2

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Round-Robin Scheduling

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Arrival Processing Turnaround Process Time Time Delay Time 1 0 3 1 4 2 2 6 10 16 3 4 4 9 13 4 6 5 9 14 5 8 2 5 7

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Round-Robin Scheduling

Effectiveness of round-robin depends on The number of jobs, and The size of the time quantum.

Large # of jobs means that the time between scheduling of a single job increases

Slow responses

Larger time quantum means that the time between the scheduling of a single job also increases

Slow responses

Smaller time quantum means higher processing rates but also more overhead!

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Scheduling in general purpose systems

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Priority scheduling

Assign a priority (number) to each process Schedule processes based on their priority Higher priority processes get more CPU time

Managing priorities Can use “nice” to reduce your priority Can periodically adjust a process’ priority

• Prevents starvation of a lower priority process• Can improve performance of I/O-bound processes

by basing priority on fraction of last quantum used

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Multi-Level Queue Scheduling

Multiple queues, each with its own priority. Equivalently: each priority level has its own ready

queue Within each queue...Round-robin scheduling. Simplist Approach:

A Process’s priority is fixed & unchanging

CPU

High priority

Low priority

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Multi-Level Feedback Queue Scheduling Problem: Fixed priorities are too restrictive

Processes exhibit varying ratios of CPU to I/O times.

Dynamic Priorities Priorities are altered over time, as process behavior

changes!

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Multi-Level Feedback Queue Scheduling Problem: Fixed priorities are too restrictive

Processes exhibit varying ratios of CPU to I/O times.

Dynamic Priorities Priorities are altered over time, as process behavior

changes!

Issue: When do you change the priority of a process and how often?

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Multi-Level Feedback Queue Scheduling Problem: Fixed priorities are too restrictive

Processes exhibit varying ratios of CPU to I/O times.

Dynamic Priorities Priorities are altered over time, as process behavior

changes!

Issue: When do you change the priority of a process and how often?

Solution: Let the amount of CPU used be an indication of how a process is to be handled

Expired time quantum more processing needed Unexpired time quantum less processing needed

Adjusting quantum and frequency vs. adjusting priority?

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Multi-Level Feedback Queue Scheduling

n priority levels, round-robin scheduling within a level

Quanta increase as priority decreases Jobs are demoted to lower priorities if they do not

complete within the current quantum

CPU

High priority

Low priority

??

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Multi-Level Feedback Queue Scheduling

Details, details, details... Starting priority? Frequency of moving between priorities? How long should the time quantum be?

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Lottery Scheduling

Scheduler gives each thread some lottery tickets To select the next process to run...

The scheduler randomly selects a lottery number The winning process gets to run

Example Thread A gets 50 tickets Thread B gets 15 tickets Thread C gets 35 tickets There are 100 tickets outstanding.

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Lottery Scheduling

Scheduler gives each thread some lottery tickets. To select the next process to run...

The scheduler randomly selects a lottery number The winning process gets to run

Example Thread A gets 50 tickets 50% of CPU

Thread B gets 15 tickets 15% of CPU

Thread C gets 35 tickets 35% of CPU

There are 100 tickets outstanding.

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Lottery Scheduling

Scheduler gives each thread some lottery tickets. To select the next process to run... The scheduler randomly selects a lottery

number The winning process gets to run Example Thread A gets 50 tickets 50% of CPU

Thread B gets 15 tickets 15% of CPUThread C gets 35 tickets 35% of CPUThere are 100 tickets outstanding.

• Flexible• Fair• Responsive

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A Brief Look at Real-Time Systems

Typically real-time systems involve several steps (that aren’t in traditional systems)

Admission control All processes must ask for resources ahead of time. If sufficient resources exist, the job is “admitted” into

the system. Resource allocation

Upon admission... the appropriate resources need to be reserved for

the task. Resource enforcement

Carry out the resource allocations properly

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A Brief Look at Real-Time Systems

Assume processes are relatively periodic Fixed amount of work per period (e.g. sensor

systems or multimedia data) Allows for specification of requirements

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A Brief Look at Real-Time Systems

Two main types of schedulers...

Rate-Monotonic Schedulers Assign a fixed, unchanging priority to each process

based on its requirements specification No dynamic adjustment of priorities

Earliest-Deadline-First Schedulers Assign dynamic priorities based upon deadlines

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Rate Monotonic Schedulers

For preemptable, periodic processes (tasks)

Assigns a fixed priority to each task T = The period of the task C = The amount of processing per task period

In RMS scheduling, the question to answer is... What priority should be assigned to a given task?

Process P1

T = 1 secondC = 1/2 second / period

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Rate Monotonic Schedulers

P1

P2

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Rate Monotonic Schedulers

P1PRI > P2PRI

P2PRI > P1PRI

P1

P2

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Rate Monotonic Schedulers

P1PRI > P2PRI

P2PRI > P1PRI

P1

P2

Which is best?

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Rate Monotonic Schedulers

Assign shortest period tasks to the highest priorities

Admission control is difficult...

< 69% There is a standard formula> 69% It may be possible, but need to do more

complex analysis

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Rate Monotonic Schedulers

Assumptions: Processes complete (yield) within their period Independent processes Same CPU requirements per burst Other non-periodic processes have no deadlines Instantaneous preemption with no overhead

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Earliest Deadline First

When processes do not have periodic executionor constant CPU requirements...

When processes have deadline specifications...

Unlike RMS, EDF uses dynamic priorities (based upon earliest deadline first)(+) 100% processor utilization(-) Need to keep track of deadlines

Admission Control Just check to see if 100% processor utilization. Sum the Ci/Ti’s and see if less than or equal to 1 What about overhead?

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Quiz

What are the main tasks of the scheduler? What is the difference between preemptive and non-

preemptive scheduling? What is the advantage of a shorter scheduling

quantum? What is the advantage of a longer scheduling quantum? Why is feedback scheduling useful for interactive jobs? Are these scheduling policies subject to starvation?

Shortest Job First scheduling? Round Robin scheduling? First Come First Served scheduling? Priority scheduling? Earliest Deadline First scheduling?