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PROJECT AURA
RESOURCES SCHEME
1.1 VERSION
Tomato
100 u. /10sc
Cook
Tomato Salad
Amount of units needed for the crafting / unitary price.
Name and pic of the item.
The building where it is produced.
Name and pic of the blueprint.
Result of the production.
key
Project AURA – Resources Scheme 1
Project AURA – Resources Scheme 2
INDEX:
1. Profiles in Project Aura: 3 2. Packs Content: 4 3. Constructions Cost
1. Eco 5 2. Cosmos 6 3. Neo Industrial 7 4. Conservatives 8 5. Corporative Buildings 9 6. Workshops 11
4. Supply Chain 1. Organics 12 2. Organics II 13 3. Plastics 14 4. Metals 15 5. Generator Components 16 6. Ships 17 7. Automated Ships (Drones & Zeppelin) 18 8. Technology 19 9. Chemical 20 10. Infrastructure 21 11. Toolkits 22
Director Pilot Versatile Recycler Farmer Artisan Operator Heavy Operator Technician Scientist Sanitarian Programmer
Project AURA – Resources Scheme 3
*Compatible with any profile.
Neutral: White influence to promo: Aligned with Conservatives Corp. Magenta influence to promo: Aligned with Conservatives Corp. Green influence to promo: Aligned with Neo Industrial Corp. Yellow influence to promo: Aligned with Cosmos Corp. Blue influence to promo:
Indicated by dashed lines the compatible profiles are:
Profiles in Project AURA Work positions have an ideal profile to be developed, it is indicated in the next pages with the helmet representative of the profile on top of the building. This way, farmer profile will be ideal for the Greenhouse; heavy operators for Electro Refinery, etc. If you place a worker in an ideal position, he wins a morale bonus, on the other hand, if the place is inappropriate he receives a morale penalty. However, there are also compatible profiles with no effect on morale.
*Your colonists will gain experience while developing their tasks assigned. When reaching level 10, they are ready to promote to next rank and to do so you will need influence of the color of the Corporation they are aligned to. So: Green influence to promo a farmer, Blue influence to promo a scientist, etc..
Versatile Any
Recycler Operator
Artisan Technician
Programmer Researcher
Project AURA – Resources Scheme 4
Packs Content:
Construction 1200 Alpha Prefab
2000 Iron Ingot
250 Steel Ingot
1 Electronic System
Energy 1 Amplifier Q1
1 Accumulator Q1
1 Maintenance Toolkit
1 Energy Toolkit
Explorer
2 Alpha Shields
Healing*
100 Apple Juice
Farmer 3000 Water Ration
100 Strawberry Seed
Food 100 Corn Bread
100 Shiitake
Researcher* 1 Invention Doc
1 Core Invention Doc
*Healing pack also includes 100 treatment points for Hydration/Nutrition/Morale.
*Researcher pack may contain additional colored core documents.
Project AURA – Resources Scheme 5
Buildings Materials Required:
ECO BUILDINGS:
Botanic Garden
Fungi Greenhouse
Cereal Greenhouse
2000 Prefab Module Alpha
2000 Iron Ingot
1 Electronic Equip
Vegetables Greenhouse
Fruit Greenhouse
1000 Prefab Module Alpha
1000 Iron Ingot
1 Electronic Equip
Desalination Plant
600 Polymer Alpha
Recycling Plant Seaweed Farm
Seaweed Fattening
1 Control Panel
200 Polymer Beta
Drying Seaweed
1 Control Panel
400 Polymer Beta
1 Control Panel
600 Polymer Alpha
2 Control Panel
400 Polymer Alpha
Recycling Plant
Assembly Plant
Desalination Plant
2 Control Panel
Botany Lab
Project AURA – Resources Scheme 6
NEO INDUSTRIAL BUILDINGS:
Prefab Factory Electro Refinery
500 Polymer Gamma
Plastics Factory Assembly Tunnel
1 Control Panel
400 Polymer Alpha
Plastics: Sorting Assembly Tunnel
2000 Prefab Module Gamma
4000 Iron Ingot
4 Electronic Equip
Plastics: Grinding
Plastics: Fusion
Electro Refinery
1 Electronic Equip
Chemical Plant
800 Prefab Module Beta
1600 Iron Ingot
2 Electronic Equip
500 Polymer Gamma
1 Electronic Equip
Prefab Factory
Project AURA – Resources Scheme 7
COSMOS BUILDINGS:
Entertainment Centre
Art Museum
Industrial Kitchen
Bakery Oven
Flour Mill
Library
Cantin
Cinema
Natural Museum
Video games Room
800 Prefab Module Beta
2000 Bronze Ingot
1 Electronic Equip
1 Automation
2000 Prefab Module Alpha
2000 Iron Ingot
1 Electronic Equip
Juice Squeezer
Industrial Kitchen
1200 Prefab Module Alpha
1200 Iron Ingot
1 Electronic Equip
Bakery
Distillery
1600 Prefab Module Alpha
1600 Iron Ingot
1 Electronic Equip
Care Center
Care Center
800 Iron Ingot
2 Electronic Equip
800 Prefab Module Beta
Pharmaceutical Plant
1200 Iron Ingot
2 Electronic Equip
1200 Prefab Module Beta
Tech Lab
Research Lab
1 Control Panel
Programming Lab
400 Polymer Alpha
Residential
Hostel
1 Control Panel
400 Polymer Alpha
250 Steel Ingot
2 Control Panel
1200 Prefab Module Alpha
Residential Block
1000 Steel Ingot
1000 Bronze Ingot
2000 Prefab Module Beta
Apartment Building
1 Electric Transformer
1000 Steel Ingot
1 Electrum Ingot
2000 Prefab Module Gamma
State
1 Electric Transformer
Project AURA – Resources Scheme 8
CONSERVATIVES BUILDINGS:
Seaworm Farm Omega Hangar Delta Hangar Alpha Hangar
Alpha Hangar
Ship Factory
Ship Factory
2000 Prefab Module Alpha
2000 Iron Ingot
4 Electronic Equip
400 Polymer Alpha
Delta Hangar
1000 Prefab Module Alpha
1000 Iron Ingot
1 Electronic Equip
1 Control Panel
Omega Hangar
1200 Prefab Module Beta
1200 Iron Ingot
1 Electric Transformer
400 Polymer Beta
Seaworm Fattening
400 Polymer Beta
1 Control Panel
Meat Processing
2 Control Panel
(*)
(*) Each type of Hangar requires its type of ship to operate.
Alpha Ship Delta Ship Omega Ship
2200 Aluminium Ingot
1 Control Panel
1 Investigation Violet Doc
1100 Titanium Ingot
2 Electronic Equip
1 Core Violet Doc
1800 Titanium Ingot
1 Electric Transformer
2 Core Violet Doc
(*) (*)
9
1600 Prefab Module Beta
2400 Iron Ingot
2 Electronic Equip
CORPORATIVE BUILDINGS 1:
Eco Style
Eco Style
800 Prefab Module Gamma
2000 Electrum Ingot
Tidal Power
Eco Infra
Neo Industrial Corp.
Industrial Style
Auxiliary Workshop
Industrial Infra
Eco Corp.
1600 Prefab Module Beta
2400 Iron Ingot
2 Electronic Equip
1200 Polymer Alpha
1 Automation
2 Electronic Equip
Waste Treatment Plant
500 Prefab Module Beta
1 Automation
500 Iron Ingot
1 Electric Transformer
400 Prefab Module Alpha
400 Iron Ingot
1 Electronic Equip
1 Automation
1 Electronic Equip
400 Prefab Module Alpha
1 Automation
400 Iron Ingot
1 Electronic Equip
Pumping Tower
400 Prefab Module Beta
1 Automation
1 Electric Transformer
Maintenance Drone Tower
400 Prefab Module Alpha
400 Iron Ingot
1 Electronic Equip
Eco Style
800 Prefab Module Gamma
2000 Electrum Ingot
1 Automation
1 Electronic Equip
Weather Drone Tower
(*) 1000 Aluminium Ingot
1 Electronic Equip
1 Automation
1 Investigation Violet Doc
(*) Drone Towers will require also their specific drone.
(*)
10
1600 Prefab Module Beta
2400 Iron Ingot
2 Electronic Equip
CORPORATIVE BUILDINGS 2:
Cosmos Style
Cosmos Style
800 Prefab Module Gamma
2000 Electrum Ingot
Supercomputer
Cosmos Infra
Conservatives Corp.
Conservatives Style Conservatives Infra
Cosmos Corp.
1600 Prefab Module Beta
2400 Iron Ingot
2 Electronic Equip
1 Automation
1 Electronic Equip
400 Prefab Module Alpha
400 Iron Ingot
1 Electronic Equip
1 Automation
1 Electronic Equip
800 Prefab Module Beta
1 Electric Transformer
800 Iron Ingot
1 Zeppelin
400 Prefab Module Alpha
400 Iron Ingot
1 Electronic Equip
Conservatives Style
800 Prefab Module Gamma
2000 Electrum Ingot
1 Automation
1 Electronic Equip
1200 Polymer Alpha
200 Wiring
Rescue Drone Tower
1000 Polymer Gamma
1 Electronic Equip
1 Automation
1 Investigation Violet Doc
(*)
Zeppelin Tower
Police Drone Tower
Spying Drone Tower
1000 Aluminium Ingot
1 Electronic Equip
1 Automation
1 Investigation Violet Doc
(*) Drone Towers will require also their specific drone.
(*)
(*)
Zeppelin
Project AURA – Resources Scheme 11
WORKSHOPS:
Workshop
Maintenance Workshop
1800 Iron Ingot
1 Electronic Equip
1200 Prefab Module Alpha
Comfort Workshop
Organics Extraction
200 WP
Organic Garbage
Organics Recycling
Fertilizer
Seaweed
Fed Seaweed
Seaweed Drying
Seaweed Portion
Water Ration
ORGANICS
300 u. /2 sc
100 u. /1 sc
100 u. /1 sc
100 u. /2 sc
100 u. /2 sc
30 u. /1 sc
Extract seaweed 110 WP Seaweed
Extract Fungi 100 WP
Extract Flora 100 WP
Random Fungi
Random Flora
Extract Cereals 100 WP
Random Cereals
Extract Fruits 100 WP
Extract Vegs 100 WP
Random Fruits
Random Vegetables
With the proper technology you will be able to send your ships directly for these specialized extractions. Flora extraction average may success once every two times.
Seed x reparation
Seed/Spore
Farm Vegetable
*Damaged seed x
Water Ration
Vegetal x
Fertilizer
100 u. /15 sc
1000-3000 u. /1
1000-3000 u. /1
50 u. /10 sc
100 u. /2 sc
Seed extraction
Vegetal
Squeeze
Juice
*300-900 /10 sc
100 u. /15 sc
Grind
Flour
1 u. /1000 sc
Water
200 u. /1 sc
Concentrate
1 u. /800 sc
Fruit
Fungi
Bread
100 u. /15 sc
Water
100 u. /1 sc
Salt
10 u. /1 sc
Concentrate
*See Tech- Medicines
Cereal
See Tech- Medicines
Water
200 u. /1 sc
100 u. /10 sc
100 u. /10 sc
100 u. /10 sc
Bake
Farm Fruit
Farm Cereal
Farm Fungi
Veg Seeds
Fruit Seeds
Cereal Seeds
Fungi Spores
Compost Seaweed
Fertilizer
100 u. /1sc
Seaweed Fattening
Organic Garbage
100 u. /2 sc
Water Desalination
Water
100 u. /1sc
Salt
1 u. /1 sc
While you can obtain edible water from seaweed drying process, desalination plants are the main source for it.
100 u. /2 sc
100 u. /2 sc
100 u. /2 sc
100 u. /2 sc
100 u. /2 sc
300 u. /1 sc
Project AURA – Resources Scheme 12
Pilot Recycler
Farmer
Artisan
Farmer Farmer
Operator
Operator Operator
Operator
SUPPLY CHAIN:
Operator
ORGANICS II & Sea worms The Sea worm processing technology is a technology from the Conservatives Corp.
Organic Waste Recuperation
Fertilizer
Each time produced will give you: 2 u. fertilizer x tenant
Seaworm Extraction
200 WP
Seaworm (larvae)
300 u. /2 sc
SeaWorm (larvae)
Sea worm Fattening
100 u. /2 sc
Fed SeaWorm
100u. /4 sc
Sea worm Processing
SeaWorm Portion
100u. /4 sc
Fertilizer
100 u. /2 sc
SeaWorm Blubber
1 u. /20 sc
Project AURA – Resources Scheme 13
*Edibles based in Sweetbase
Bake Cake
*Several Dishes
*Edibles based in Fermentable
Distill
*Several Dishes
*Edibles based in Seasoning
Cook
*Several Dishes
*search new recipes and Improve them to produce dishes in a superior quality.
Cooking
Pilot Farmer Farmer
Artisan
Artisan
Artisan
Sanitarian
Plastic Garbage
Plastics Recycling
Plastic Conglomerate
PLASTICS
Plastic Grinding
Plastic Flake A/B/G
Plastic Melting
Polymer A/B/G
Plastic Prefab
Prefab Module A/B/G
Plastic Sorting
Plastic Conglomerate A/B/G
300 u. /2 sc 100 u. /2 sc
Average of: 100 u. A /1 sc 30 u. B /2 sc 10 u. G /4 sc
100 u. A /1.05 100 u. B /2.1 100 u. G /4.2
100 u. A /1.1 100 u. B /2.2 100 u. G /4.4
100 u. A /1.25 100 u. B /2.5 100 u. G /5
Any of these: 100 u. A /1 100 u. B /2 100 u. G /4
Plastics Garbage-Alpha
110 WP
Plastic Grbge Alpha
Plastics Garbage-Beta
220 WP
Plastics Garbage-Gamma
440 WP
Plastic Grbge Beta
Plastic Grbge Gamma
With the proper technology you will be able to send your ships directly for the plastic qualities.
300 u. /1 sc
300 u. /2 sc
300 u. /4 sc
Plastics Garbage Recycling
100 garbage x -> 100 composite x
Plastics Extraction 200 WP
Plastic Garbage
100 u. /2 sc
Project AURA – Resources Scheme 14
Pilot Operator
Operator Operator H. Operator
Recycler
Metals extraction
200 WP
Metal Garbage
Recycling Metals
E-waste
Gadget x
Scraps: 25 Iron /1 7 Alum /2 2 Steel /3
1 Titanium /5
METALS Control Panel
Electronic Equip
Disassembly
Disassembly
Circuitry
Wiring
Assembly Control Panel
X refining
300 u. /2
20 u. /5
Scraps Avg. u.
2 u. /25
Avg. 5 u. /5
Avg. 5 u. /5
1 u. /600
Extract Iron 110 WP
Iron-Garbage
Extract Aluminum 220 WP
Extract Steel 330 WP
Aluminum-Garbage
Steel-Garbage
With the proper technology you will be able to send your ships directly for the above specialized extractions.
Extract Titanium 550 WP
Titanium-Garbage
Extract Copper 220 WP
Extract E-Waste 550 WP
Copper-Garbage
E-waste-Garbage
Extract Gadgets 275 WP
Gadgets-Garbage
10 u.
10 u.
10 u.
100 Copper /2 6 Tin /2
2 Silver /5 2 Gold /10
0.6 Platinum /20
Scraps Avg. u.
100 u. of any scrap source
Ingots: 100 Iron /1.05 100 Alum /2.1 100 Steel /3.15
100 Titanium /5.25
--- 100 Copper /2.1
100 Tin/2.1 100 Silver /5.25 100 Gold /10.5
100 Platinum /21
100 Ingots
Disassembly 10 u.
Copper Scrap
15 u. /2
Plastic Composiite Alpha
15 u. /1
10 u.
1 u. /100
Memory Device
1 u. /100
Assembly Memory Device
Used to Pogram Blueprints.*See Tech
5 u.
1 u.
Electronic Equip
Reinforced Wiring
Reinforced Wiring
10 u. /75
Beta Polymer
10 u. /2.2
Wiring
Wiring
100 u. /5
Alpha Polymer
Copper Scrap
200 u. /2
75 u. /1.1
Disasemble Reinf. Wiring
Copper Scrap
150 u. /2
Plastic Composiite Alpha
150 u. /1
Plastic Composiite Beta
100 u. /2
Electric Transformer
Electric Transformer
1 u. /10,000 Reinforced Wiring
Electronic Equip
50 u. /75
6 u. /600
300 u. /1
300 u. /2
300 u. /3
300 u. /5
300 u. /2
300 u. /5
Avg. 30 u. /25
Metal Garbage Recycling
Alloys:
*Most of the alloys –like steel- are recovered from the outside, but others like bronze, need to be produced in the Assembly Tunnel.
Alloy
Bronze
100 u. /2.1
90 Copper Ingot 10 Tin Ingot
100 u. /2.2
Metal Garbage
100 u. /2
15
100 u./*
90 GoldIngot 10 Silver Ingot
Electrum
100 u. /10
Pilot Recycler
H. Operator
H. Operator
Artisan
Prefab Gamma
500 u. /5
Copper Ingot
100 u. /2.1
Extract Rare Metals 550 WP
Silver, Gold, Platinum
Avg.
Artisan
Artisan
Artisan
METALS: Generator Components
Amplifier Q1-Core Assembly Amplifier
Q1
Electronic Equip
1 u. /600
Wiring
50u. /5
Assembly Amplifier
Q2 Reinforced
Wiring
4u. /75
Amplif. Q1
2u. /850
Assembly Amplifier
Q3
Gold Ingot
5 u. /10
Amplif. Q2
2 u. / 2,075
Assembly Amplifier
Q4 Platinum
Ingot
100 u. /20
Amplif. Q3
2 u. / 4,500
Assembly Amplifier
Q5 Electric
transformer
1 u. /10000
Amplif. Q4
2 u./ 11,000
Assembly Amplif.
core
Amplif. Q5
2 u./ 32,000
Accumulator Q1-Core Assembly
Accum. Q1
Electronic Equip
2 u. /600
Wiring
25 u. /5
Assembly Accum. Q2
Reinforced Wiring
8u. /75
Accum. Q1
2u. /1,325
Assembly Accum. Q3
Silver Ingot
10 u. /5
Accum. Q2
2 u. / 3,400
Assembly Accum. Q4
Gold Ingot
50 u. /10
Accum. Q3
2 u. / 6,950
Assembly Accum. Q5
Platinum Ingot
240 u. /50
Accum. Q4
2 u./ 14,900
Assembly Accum.
core
Accum. Q5
2 u./ 42,300
All the Generator Components are fabricated in the Assembly Tunnel.
1 u. Q1: 1,325 Q2: 3,400 Q3: 7,150 Q4: 15,700 Q5: 44,500 Q6: 91,000
1 u. Q1: 850 Q2: 2,075 Q3: 4,700 Q4: 11,800 Q5: 34,200 Q6: 70,400
Project AURA – Resources Scheme 16
H. Operator
Tin Ingot
50 u. /2.1
Tin Ingot
200 u. /2.1
Copper Ingot
25 u. /2.1
Copper Ingot
75 u. /2.1
SHIPS
Manufacture Alpha Ship
Alpha Ship
Aluminum Ingot
2200u. /2.1
Control Panel
1 u. /100
1u. /5,000
Titanium Ingot
25u. /5.25
Amplif. Q2
1u. / 2,075
Control Panel
1 u. /100
Manufacture Alpha Radar
Alpha Radar
1u. /2,600
Manufacture Alpha Shield
Alpha Shield
1u. /2,000
Titanium Ingot
30u. /5.25
Gamma Polymer
100u. /4.4 Manufacture Alpha Cargo
Alpha Cargo
1u. /1,500
Titanium Ingot
50u. /5.25
Accum. Q1
1u. / 1,325
Control Panel
1 u. /100
Manufacture Delta Ship
Delta Ship
Titanium Ingot
1,100 u. /5.25
Electronic Equip
2 u. /600
1u. /9,000
Titanium Ingot
20 u. /5.25
Amplif. Q3
1u. / 4,700
Control Panel
1 u. /100
Manufacture Delta Radar
Delta Radar
1u. / 3,350
Manufacture Delta Shield
Delta Shield
1u. /2,700
Titanium Ingot
75u. /5.25
Manufacture Delta Cargo
Delta Cargo
1u. /1,950
Titanium Ingot
40u. /5.25
Accum. Q2
1u. / 3,400
Control Panel
1 u. /100
Manufacture Omega Ship
Omega Ship
Titanium Ingot
1,800 u. /5.25
Electric Transformer
1 u. /10,000
1u. /22,000
Manufacture Omega Radar
Omega Radar
1u. /5,500
Manufacture Omega Shield
Omega Shield
1u. /4,300
Manufacture Omega Cargo
Omega Cargo
1u. /2,200
Alpha Omega Delta
Electronic Equip
1 u. /600
Electronic Equip
2 u. /600
Titanium Ingot
25u. /5.25
Amplif. Q2
1u. / 2,075
Electronic Equip
1 u. /600
Titanium Ingot
50u. /5.25
Accum. Q1
1u. / 1,325
Electronic Equip
1 u. /600
Titanium Ingot
30u. /5.25
Gamma Polymer
150u. /4.4
Electronic Equip
1 u. /600
17
H. Operator H. Operator H. Operator
AUTOMATED SHIPS: DRONES & ZEPPELIN
Manufacture Drone
Drone
Automation
1 u. /300
Aluminum Ingot
1,000u. /2.1
Electronic Equip
1 u. /600
1u. /3,200 Spying drone.
Maintenance drone.
Weather drone.
Rescue drone.
Police drone.
Manufacture Zeppelin
Zeppelin
Automation
1 u. /300
Gamma Polymer
1,000u. /4.4
Electronic Equip
1 u. /600
1u. /5,300 Zeppelin
Project AURA – Resources Scheme 18
H. Operator
H. Operator
TECHNOLOGY
Research
Program Blueprint Green/Blue/Yellow/Magenta
Blueprint Green/Blue/Yellow/Magenta
Memory Device
Invention Document
Document Green/Yellow/Blue/Ma
genta
1 u. / 100
*20% 1 u. / 500
Influence doc Green/Yellow/Blue/Magenta/VR
1u./ 500
Core Research
Core Invention Document
Core Document Green/Yellow/Blue/Magenta
1 u. / 1,000
*20% 1 u. / 2,500
Produce color blueprints convertible into any usable blueprint of the same color/sector.
What is the color produced by directors will depend on the kind of blueprints.
1 u.
Program Automation
Automation An automation program required to build infrastructure kind of buildings.
1 u. / 100
Influence Research
1 u. / 300
1 u. /300
10 u.
2 u.
*Productions with a Research Document as input mat increase the final product value by an extra 100sc; being core will increase by 500sc.
Memory Device
1 u. / 100
Project AURA – Resources Scheme 19
Scientist
Programmer
Programmer
Invention Core Invention Doc
1 u. / 2,500 5 u.
Core Document Green/Yellow/Blue/Ma
genta
1 u. / 1,000
*As the counter part to Invention, you will also be able to reverse engineer a Core Invention Doc, to transform it into a Core Doc of any color.
CHEMICAL
Extract Active Ingredient
Fungi Active
Ingredient
1 u. /1000 100 u. /10
Craft Supplement
Supplement of a color
100 u. /20 Concentrate
1 u. /800
Craft Medicine
Medicine
1 u. /1000
Treatment Refills treatment bars for the colony.
Medicine for Biodefence
100 u. / 20
Craft MedicineX
Chemistry
Dome Compounds
10 u. /90
Gold/Platinum Ingot
Aluminum/Tin/Iron Ingot
*Chemical plant to produce compounds is a module from the Electro Refinery Building.
Project AURA – Resources Scheme 20
Sanitarian
Sanitarian
H. Operator
INFRASTRUCTURE
An extra energy production source.
ENTERTAINMENT Entertainment buildings will bring morale to the entire colony (instead of just their tenants, as the residential modules do) and there can be several sources: music, art, gaming…
Vestige Extraction 200 WP
Conservatives’s tracking technology allow to gather vestiges: remains from the 21st century. That knowledge will unlock enterainment buildings.
Recover part of the raw mats. generated by processes on the
same platform.
Improve research generated by colony.
Underwater salvaging.
Spying drone.
AUTOMATED BUILDINGS Automatic buildings won’t take up more than a few squares of your platforms, will run on their own and will require no workers -no Org chart inside-. However, to build them you will need an automation program, produced in the Programming Lab.
Maintenance drone.
CORPS STYLING Monuments to corps to earn reputation with them!
Entertainment buildings from 21st Century: Music, Art, Literature,
Cinema, Biodiversity, Videogames
Weather drone.
Rescue drone.
Police drone.
1 u. /750 sc
Comfort Item Extraction
200 WP
Comfort Item
100u. /6 sc
COMFORT
25 Daily Comfort points
Zeppelin Comfort
Item
100 u.
Project AURA – Resources Scheme 21
Pilot
Reduces the maintenance waste of buildings on the same platform
WORKSHOPS: Toolkits All the Toolkits are fabricated in the Workshops.
Manufacture Maintenance Toolkit
Maintenance Toolkit
Iron Ingot
300u. /1.05
1u. /1,065
Maintenance & Energy
Manufacture Core Maintenance Toolkit
Maintenance Core Toolkit
1u. /5,850
Manufacture Energy Toolkit
Energy Toolkit
1u. /1,950
Manufacture Core Energy Toolkit
Energy Core Toolkit
1u. /13,750 Electric
Transformer
1 u. /10,000
Manufacture Comfort Toolkit
Comfort toolkit
Steel Ingot
100u. /3.15
1u. /1,065
Comfort
Manufacture Core Comfort Toolkit
Comfort Core toolkit
1u. /5,900
Electronic Equip
2 u. /600
Aluminum Ingot
1,000u. /2.1
Steel Ingot
500u. /3.15
Project AURA – Resources Scheme 22
Technician Technician