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Project Proposal Alex Wysota VM 470 - 01

Project Proposal

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Project Proposal. Alex Wysota VM 470 - 01. “Music expresses that which cannot be put into words and that which cannot remain silent.” - Victor Hugo . Context. Music is an essential component throughout the world of electronic gaming - PowerPoint PPT Presentation

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Page 1: Project Proposal

Project Proposal

Alex WysotaVM 470 - 01

Page 2: Project Proposal

“Music expresses that which cannot be put into words and that which cannot remain silent.”

- Victor Hugo

Page 3: Project Proposal

Context• Music is an essential component throughout

the world of electronic gaming

**All images in this presentation were found using the Google Image Search engine

Page 4: Project Proposal

Context (cont.)

• In 2005, music transformed from just background noise with the creation of Guitar Hero

• Instead of creating ambience, music became a staple feature of the game

Page 5: Project Proposal

Context (cont.)

• Following the creation of Guitar Hero, similar games began to debut with their own takes on Red Octane and Harmonix’s original concept

Page 6: Project Proposal

Project Proposal

• For my project, I plan on making music the true focal point of the game

• The objective of the game is to get to the end of the level while avoiding any obstacles along the way

Page 7: Project Proposal

Project Proposal (cont.)

• What makes the game so unique is the interface and gameplay– i.e. obstacles can grow or shrink based on the

rhythm of the track– First perspective will be utilized in order to provide

an immersive experience in the visualization of sound in a 3D environment.

Page 8: Project Proposal

Storyboard

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Page 15: Project Proposal

Software Required• Models/Assets

– Autodesk Maya– Adobe After Effects CS6

• Textures– Adobe Photoshop

• Gaming Engine– Unity 3D

• Sound Design– AVID– Audacity

• Software Training (all using Lynda.com)– Unity 3D 3.5 Essential Training– Game Prop Creation in Maya

Page 16: Project Proposal

Production Schedule

• February 24th

– Have all assets modeled and imported (including title/end credits, icons, etc.) into Unity 3D game environment

– Have original music score and sound effects created

– Complete Unity 3D 3.5 Essential Training

Page 17: Project Proposal

Production Schedule (cont.)

• April 7th

– Import music score/sound effects into Unity 3D– Continue/finish creating physical environment

within Unity 3D– Start/continue scripting in Java within Unity 3D

• April 29th

– Finalize scripting for game– Present project to class

Page 18: Project Proposal

Future Plan(s)

• If all goes according to plan…– Create several more variations of levels– Create a sellable app/game across several

platforms that could incorporate one’s personal music library