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Prototype critique
IMD07101: Introduction to Human Computer InteractionTom McEwan 2010/11
Structure• Tend towards Adult communication rather than
– Nurturing Parent– Controlling Parent– Free Child– Adapted Child
• In your existing groups– Each member present in 5 minutes to the others– Everyone note criticisms of usability and accessibility– Ask questions about People, Activities, Context, Technologies – eg who, what, where, and how– Decide which presentation has the best potential
• highlight usability and accessibility issues addressed– Refine those pages and prepare to present in second half
• One group (or individual) at a time – present to the class (5mins each). – Tell us
• for whom you are designing, • what their goals are, and • how your design helps
– Members of the class critique each presentation– Distinguish between their personal preferences, and objective criticisms that refer to some external benchmark
or principle
Criteria for criticising• Accessibility
– “This is for everybody” - when plainly it’s not
• PACT– Focus on features ... or benefits?– Focus on tasks/interactions ... or activities/goals
• Usability– Learnability– Effective
• Control/Feedback/Navigation• Safety
– Accomodating: Suitability/Style/Flexibility
Twelve Principles for good human-centred interactive systems design
• 1. Visibility• 2. Consistency• 3. Familiarity• 4. Affordance• 5. Navigation• 6. Control
• 7. Feedback• 8. Recovery• 9. Constraints• 10. Flexibility• 11. Style• 12. Conviviality