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Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc.

Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

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Page 1: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: In general, what do you see as the limitations on current DoD game-type training aids?

James H. KorrisPresident & CEOCreative Technologies Inc.

Page 2: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: How could game-type AI improve?

James H. KorrisPresident & CEOCreative Technologies Inc.

Page 3: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: How could massively parallel computing be accomplished on serious game platforms?

James H. KorrisPresident & CEOCreative Technologies Inc.

Page 4: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What role does bandwidth play?

James H. KorrisPresident & CEOCreative Technologies Inc.

Page 5: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: COL Tony Krogh of the National Simulation Center wrote on 2/6/12, “Most impacting is the near complete loss of SIM/STIM operators in the Mission Training Complexes and the Battle Simulation Centers in the schools and CoEs in the next two years.”

What role will AI have in replacing pucksters and SIM/STIM operators?

D. Ezra Sidran, Ph.D.Research ScientistRiverview Artificial Intelligence, LLC

Page 6: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What role will AI have in combat in the next five years? Ten years? Twenty years?

D. Ezra Sidran, Ph.D.Research ScientistRiverview Artificial Intelligence, LLC

Page 7: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What are the biggest failings of commercial computer game AI? What is the solution?

D. Ezra Sidran, Ph.D.Research ScientistRiverview Artificial Intelligence, LLC

Page 8: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What areas can AI assist the DoD?

D. Ezra Sidran, Ph.D.Research ScientistRiverview Artificial Intelligence, LLC

Page 9: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What are the biggest obstacles to greater implementation of AI at the DoD?

D. Ezra Sidran, Ph.D.Research ScientistRiverview Artificial Intelligence, LLC

Page 10: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What are some of the similarities and differences in the requirements AI must meet for DoD games in comparison to entertainment games?

Michael van Lent, Ph.D.CEO, President, Chief ScientistSoar Technology, Inc.

Page 11: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What ramifications do the differences have for the selection of AI technologies and the application of those technologies in DoD games?

Michael van Lent, Ph.D.CEO, President, Chief ScientistSoar Technology, Inc.

Page 12: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What are the biggest success stories in the application of AI to DoD problems and DoD games specifically?

Michael van Lent, Ph.D.CEO, President, Chief ScientistSoar Technology, Inc.

Page 13: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: If we ask the previous question about success stories again in 10 years what do you think the answer will be?

Michael van Lent, Ph.D.CEO, President, Chief ScientistSoar Technology, Inc.

Page 14: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What are the most significant short-term opportunities for leveraging virtual environments for military training and operations?

Scott Neal Reilly, Ph.D. Principal Scientist Charles River Analytics Inc.

Page 15: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What are the current obstacles, especially related to artificial intelligence, that need to be overcome for these opportunities to be realized?

Scott Neal Reilly, Ph.D. Principal Scientist Charles River Analytics Inc.

Page 16: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: How can we increase the speed and decrease the cost of developing new virtual environments and virtual agents for new missions and training needs?

Scott Neal Reilly, Ph.D. Principal Scientist Charles River Analytics Inc.

Page 17: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: How can we create agents that represent adversaries that provide realistic, adaptable behavior for training, mission rehearsal, and COA generation?

Scott Neal Reilly, Ph.D. Principal Scientist Charles River Analytics Inc.

Page 18: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: In training systems, the objective is to effectively increase the skills of the individual trainee. How can we use artificial intelligence techniques to both support the human trainers and to act as their agents in customizing the training experience to maximize training effectiveness?

Scott Neal Reilly, Ph.D. Principal Scientist Charles River Analytics Inc.

Page 19: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: Technologists tend to proceed from the assumption that more is better.  But how much AI is really needed in games?

Robert Franceschini , Ph.D. VP & Technical FellowSAIC

Page 20: Q: In general, what do you see as the limitations on current DoD game-type training aids? James H. Korris President & CEO Creative Technologies Inc

Q: What about the “validity” of AI for games?  Does it makes sense to release games without solid understanding of the correspondence of the AI to the real world?  How long are we willing to wait for validation data?

Robert Franceschini , Ph.D. VP & Technical FellowSAIC