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Author: Marika Ika Wato CyberEmpathy ISSUE 9 Cyber Art
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CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Source of Image: http://www.creativeapplications.net/featured/captives-cg-geological-formations-as-life-size-unfinished-sculptures/
Marika Ika Wato
Quayola’s Virtual Materia
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Marika Ika Wato
Quayola’s Virtual Materia
Abstract:
"Captives (1)" is an audiovisual sculpture installation by Quayola presented in the MU
Gallery in Eindhoven (Netherlands) between 19.10 and 12.22.2013. The installation consists
of the physical and digital sculptures; the latter are presented in the form of animation. The
sculptures from the "Captives" series combine the features of the figurative representations
with the computer generated geometric forms that mimic the natural geological phenomena.
Independent film and video artist, book app designer.
Creative director of CyberEmpathy – Visual and
Media Studies Academic Journal.
PhD student in the fields of design and cultural
studies at Academy of Fine Arts in Krakow.
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
"Captives (1)" by Quayola is a modern interpretation of the "Prigioni" by Michelangelo,
and the “non finito” technique used in it (meaning the keeping of the raw parts of the natural
material giving the impression of a partially unfinished work).
Figure 1. "Prigioni" by Michelangelo, 1513-1534
The installations title "Captives" ("Prisoners") refers to the famous Michelangelo speech
about the sculptural presentations somehow "trapped" in the solid of the material:
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
"The greatest artist has no conception which a single block of marble does not
potentially contain within its mass, but only a hand obedient to the mind can
penetrate to this image.”1 (Michelangelo)
The sculptures from the "Captives" series combine the features of the figurative
representations with the computer generated geometric forms that mimic the natural
geological phenomena.
The first part of the installation consists of three physical sculptures depicting the
consecutive phases of the "emergence" of the statue from the solid of the original material.
The first sculpture is monolithic, rustic cuboid. The second sculpture is a transition phase
between the cuboid and the statue "emerging" from it. The third sculpture is completely
deprived of the cuboid form; it precisely defines the composition of the statue, but does not
determine its final appearance. The statue is intentionally incomplete.
1 Cf. Anthony Blunt, "Michelangelo's Views on Art" in Readings in Art History, vol. II, ed. Harold
Spencer, p. 116
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Figure 2. "Captives (1)" by Quayola, 2013
The sculptures are made of polystyrene foam (High-Density EPS). They arose in result of
the mechanical process using the computer-controlled milling machines (CNC Milling). The
second part of the "Captives (1)" installation consists of a series of the digital sculptures
presented in the form of animations displayed on the vertically disposed rectangular screens
(of frame type). The use of the computer animation technique exposes the dynamic nature of
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
the process of transformation of the solid of original material into a statue, which in front of
the viewer undergoes the never-ending change.
Figure 3. "Captives (1)" by Quayola, 2013
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Qauyola moves the "non finito" method to the virtual ground. He does not try, however, to
imitate the visual-sculptural effect obtained in the case of a handicraft. The artist makes
rather a conscious transposition of this method, exposing the sculptural possibilities offered
by 3ds modeling.
Figure 4. "Captives (1)" by Quayola, 2013
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
The very process of the formation of the sculpture is fundamentally different from that of
the real carving of a solid of material. Quayola does not try to emerge the sculptures from the
established at the outset spatial form. He does in reverse. The statue inspired by the
"Prigioni" series of Michelangelo, the artist places in a block, which in the next phase of work
he gradually "deconstructs". That deconstruction involves not only the "emergence" of the
statue, but above all, it gives a possibility to expose a full range of effects of the computer
modeling.
In terms of the origin, the pieces of sculptures from the "Captives (1)" series are
completely contrary to the idea lying behind the creation of the "Prigioni" series of
Michelangelo, which is their primary inspiration. Looking at the works of Quayola, we get the
impression of the visual fraud, the consequence of which is to put the viewer in the order of
"simulation and simulacra"2. Moreover, the simulation is revealed by the artist himself,
presenting the documentaries at the exhibition in Eindhoven that accurately elucidated the
mechanical way of creation of the physical sculptures, as well as the method of generation of
the digital sculptures. This action demonstrates the importance, which Quayola attaches to
the nature of the creative process, raising it to the level of a component of the artwork.
The confrontation with the works from the "Captives (1)" series of Quayola puts us in the
face of two worlds: the physical and the digital, generating the disturbing question about the
nature of the virtual matter. In the "Captives (1)" the virtual matter enters the physical world,
2 J. Baudrillard, "The simulation and simulacra"
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
becoming not only a visual ornament, but a rightful physical being - tangible, knowable
through the senses. The purely geometric nature of the virtual matter in the case of the works
from the "Captives (1)" series becomes a simulation of the transformations of organic origin.
The topic of the visual matter is not undertaken by Quayola for the first time. In the
audiovisual installation, aptly titled "The Matter", the artist presents “a continuous dynamic
articulation of a solid, pure block of matter, from the simplest primitive forms to the highest
details of geometric complexities… from the unpredictable grace of geological processes to
the perfection, beauty and precision of man made crafts.”3 The work is inspired by the
sculpture "The Thinker" by Rodin, and the installation consists of a large-format, vertical
screen, which presents a computer-generated animation. Similarly, in a series of the previous
works inspired by the paintings of the ancient centuries ("The Loss", "The Topologies")
Quayola transforms the visual matter using the computer effects into the pulsating geometric
tissue. However, only in the work "Captives (1)" from 2013, the artist achieved the effect of
crossing the border of the virtuality and the audio-visuality, offering the recipient the
opportunity to get the spatial and sensual experience of the computer-generated work and,
therefore, in my opinion, this very work of Quayola is worth the special attention of the
contemporary audience.
3 http://www.quayola.com/matter/
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Figure 5. "Matter" by Quayola, 2012
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Figure 5. "The Loss # 4" by Quayola, 2011
Bibliography:
1. http://www.quayola.com/
2. http://www.quayola.com/captives-1/
3. http://www.quayola.com/matter/
4. http://www.creativeapplications.net/featured/captives-cg-geological-formations-as-
life-size-unfinished-sculptures/
5. J. Baudrillard, "The Simulation and Simulacra" ed. Sic!, Warsaw 2006.
CyberEmpathy - Visual and Media Studies Academic Journal ISSUE 9 2014 Cyber Art ISSN 2299-906X
Quayola’s Virtual Materia/ M.I. Wato. CyberEmpathy: Visual Communication and New
Media in Art, Science, Humanities, Design and Technology.
ISSUE 9 2014/2015. Cyber Art.
ISSN 2299-906X. Kokazone.
Mode of access: Internet via World Wide Web: www.cyberempathy.com