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QUIDAM 2.0 BETA3D Paint Tools session
byPaolo Lamanna
m a k i n g t h e C r o w f a c e
1-To begin i play with the power Quidam«s tools to manipulate a standard head.
Images created by Paolo Lamanna for N-SIDED
2-I set the texture face base color with the standard panel in Quidam.So, i begin to paint directly on the model.
I paint usig standard brush and jump from UV mode to WIEW mode.
Images created by Paolo Lamanna for N-SIDED
3-I play with STRENGHT and SIZE brush parame-ters to perform the paint of the mask of character.
I dont want a clean paint because the mask is dirt and paint on face as a make up.
Images created by Paolo Lamanna for N-SIDED
4-Iswitch in real timetu UV paint to WIEW paint and paint and fill all areas from different angle.
Check the paint without cage mode.
Images created by Paolo Lamanna for N-SIDED
5-Zoom on face to make a red eyes detail.I use the SMUDGE tool to do the make up too much uniform and like an artistic-natural paint.
Finally i have work on the bump map and in realtime, directly on the model i softness some areas.
Images created by Paolo Lamanna for N-SIDED
6-Finish the painting i am start to play with the new illumination system.
I try some differnt ilumi-nations and play with new advanced raytracing parameters.
Images created by Paolo Lamanna for N-SIDED
7-Nice result!!Good atmosphere, just a little bit more ligth!
Images created by Paolo Lamanna for N-SIDED
8-For the final touch i have exported color map by Quidam to Photoshop and i have add some small datails like eyesbrown and some pores.I used the normal/bump map exported by Quidam to add more detail to color map in Photoshop.
Images created by Paolo Lamanna for N-SIDED
9-To complete the work i add theeyes and the hair, both standardprops of Quidam.This is a pure Quidam render.For the cover i add a little color correction in Photoshop.
Images created by Paolo Lamanna for N-SIDED