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GM’ S M ISCELLANY : R AGING S WAN P RESS D UNGEON D RESSING A S YSTEM - N EUTRAL R ESOURCE

RAGING SWAN PRESS GM’S MISCELLANY … contents of GM’s Miscellany: Dungeon Dressing are Open Game Content as defined in the Open Gaming License version ... 214 Title: GM's Miscellany:

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Page 1: RAGING SWAN PRESS GM’S MISCELLANY … contents of GM’s Miscellany: Dungeon Dressing are Open Game Content as defined in the Open Gaming License version ... 214 Title: GM's Miscellany:

 

                     

GM’S MISCELLANY: RAGIN G SWA N PRES S

DUNGEON DRESSING A SY S T E M -NE U T R A L RE S O U R C E

Page 2: RAGING SWAN PRESS GM’S MISCELLANY … contents of GM’s Miscellany: Dungeon Dressing are Open Game Content as defined in the Open Gaming License version ... 214 Title: GM's Miscellany:

GM’S MISCELL ANY : DUNGEON DRESSING Tired  of  dungeons  lacking  in  verisimilitude?  Want  to  add  cool  little  features  of  interest  to  your  creations  but  don't  have  the  time  to  come  up  with  nonessential  details?  Want  to  make  your  dungeons  feel  more  realistic?  Then  GM’s  Miscellany:  Dungeon  Dressing  is  for  you!  This  gigantic  compilation  comprises  all  34  instalments  in  the  line  as  well  as  scores  of  riddles,  new  material  and  design  essays  by  Creighton.      GM’s  Miscellany:  Dungeon  Dressing  presents  loads  of  great  features  to  add  to  your  dungeon.  Designed  to  be  used  both  during  preparation  or  actual  play,  GM’s  Miscellany:  Dungeon  Dressing  is  an  invaluable  addition  to  any  GM's  armoury!  

 Design:   Ben   Armitage,   Alexander   Augunas,   Aaron   Bailey,   John  

Bennett,   Creighton   Broadhurst,   Jeff   Erwin,   James   Graham,  Brian   Gregory,   Eric   Hindley,   Ben   Kent,   Thomas   King,   Greg  Marks,   Andrew   J.  Martin,   Jacob  W.  Michaels,   Julian   Neale,  Chad   Perrin,   David   Posener,   Brian   Ratcliff,   Pierre   van  Rooden,  Liz  Smith,  Josh  Vogt  and  Mike  Welham  

Development:  Creighton  Broadhurst  and  Thilo  Graf  Editing:  Creighton  Broadhurst  ,  Thilo  Graf  and  Aaron  T.  Huss  Cover  Design:  Creighton  Broadhurst  Layout:  Creighton  Broadhurst  Interior   Art:   Joe   Calkins,   Paul   Daly,   Folkard,   Jeff   Freels,   Rick  

Hershey,   Edward   Burne   Jones,   Claudio   Pozas,   Bradley   K.  McDevitt,   William   McAusland,   Matt   Morrow,   Arthur  Rackham,   V   Shane,   Frank   Walls   and   Maciej   Zagorski   (The  Forge  Studios).  Some  artwork  copyright  Paul  Daly,  used  with  permission.   Artwork   ©   2008   Jeff   Freels,   used   with  permission.   Some  artwork   from  Fantasy   Filler  Art   copyright  Rick  Hershey,  All  Rights  Reserved.  Some  artwork  by  Claudio  Pozas,   copyright   Expeditious   Retreat   Press,   used   with  permission.   Some   artwork   copyright   William   McAusland,  used  with  permission.  Frank  Walls,  Standard  Stock  Art   Issue  Monster  Mix  By  Empty  Game  Studios  Publishing.    

Thank   you   for   purchasing   GM’s   Miscellany:   Dungeon   Dressing;  we  hope  you  enjoy  it  and  that  you  check  out  our  other  fine  print  and  PDF  products.    

 Published  by  Raging  Swan  Press  

July  2014  ISBN:  978-­‐0-­‐9928513-­‐6-­‐1  

 ragingswan.com  

[email protected]  

Product   Identity:  All   trademarks,  registered  trademarks,  proper  names  (characters,  deities,  artefacts,  places  and  so  on),  dialogue,  plots,   storylines,   language,   incidents,   locations,   characters,  artwork   and   trade   dress   are   product   identity   as   defined   in   the  Open  Game  License  version  1.0a,  Section  1(e)  and  are  not  Open  Content.    Open   Content:   Except  material   designated   as   Product   Identity,  the   contents   of   GM’s   Miscellany:   Dungeon   Dressing   are   Open  Game   Content   as   defined   in   the   Open   Gaming   License   version  1.0a   Section   1(d).   No   portion   of   this   work   other   than   the  material  designated  as  Open  Game  Content  may  be  reproduced  in  any  form  without  written  permission.  The  moral  right  of  Ben  Armitage,   Alexander   Augunas,   Aaron   Bailey,   John   Bennett,  Creighton  Broadhurst,  Jeff  Erwin,  James  Graham,  Brian  Gregory,  Eric   Hindley,   Ben   Kent,   Thomas   King,   Greg   Marks,   Andrew   J.  Martin,   Jacob   W.   Michaels,   Julian   Neale,   Chad   Perrin,   David  Posener,  Brian  Ratcliff,   Pierre   van  Rooden,   Liz   Smith,   Josh  Vogt  and  Mike  Welham   to   be   identified   as   the   authors   of   this  work  has  been  asserted  in  accordance  with  the  Copyright  Designs  and  Patents  Act  1988.  ©Raging  Swan  Press  2014.    Pathfinder   is   a   registered   trademark   of   Paizo   Inc.,   and   the  Pathfinder   Roleplaying   Game   and   the   Pathfinder   Roleplaying  Game  Compatibility   Logo   are   trademarks  of   Paizo   Inc.,   and   are  used   under   the   Pathfinder   Roleplaying   Game   Compatibility  License.   See   http://paizo.com/pathfinderRPG/compatibility   for  more  information  on  the  compatibility  license.    Compatibility  with  the  Pathfinder  Roleplaying  Game  requires  the  Pathfinder   Roleplaying   Game   from   Paizo   Inc..   See  http://paizo.com/pathfinderRPG   for   more   information   on   the  Pathfinder   Roleplaying   Game.   Paizo   Inc.   does   not   guarantee  compatibility,  and  does  not  endorse  this  product.  

 To  learn  more  about  the  Open  Game  License,  visit  

wizards.com/d20.    

Page 3: RAGING SWAN PRESS GM’S MISCELLANY … contents of GM’s Miscellany: Dungeon Dressing are Open Game Content as defined in the Open Gaming License version ... 214 Title: GM's Miscellany:

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C O N T E N T S

Contents  .......................................................................................  2  About  the  Designers  .....................................................................  3  

D U N G E O N D E S I G N Things  To  Know  About  A  Dungeon  ...............................................  8  The  Dungeon’s  Purpose  ................................................................  9  Dungeon  Design  ..........................................................................  10  Dungeon  Ecology  ........................................................................  11  Dungeon  Dressing  .......................................................................  12  Dungeon  Physicality  ...................................................................  13  Principles  of  Megadungeon  Design  ............................................  14  Alternate  Dungeons  ....................................................................  16  

D U N G E O N D R E S S I N G Altars:  Characteristics  &  Appearance  .........................................  18  Altars:  Dressing  &  Features  ........................................................  20  Archways:  Characteristics  &  Appearance  ...................................  22  Archways:  Dressing  &  Features  ..................................................  24  Bridges:  Characteristics  &  Appearance  .......................................  26  Bridges:  Dressing  &  Features  ......................................................  28  Captives:  Adventurers  ................................................................  30  Captives:  Merchants  &  Their  Train  .............................................  32  Captives:  Evil  Humanoids  ...........................................................  34  Captives:  Hooks,  Complications  &  Opportunities  .......................  35  Ceilings:  Characteristics  &  Appearance  ......................................  36  Ceilings:  Dressing  &  Features  .....................................................  38  Chests:  Characteristics  &  Appearance  ........................................  40  Chests:  Dressing  &  Features  .......................................................  42  Concealed  Doors:  Characteristics  &  Appearance  .......................  44  Concealed  Doors:  Dressing  &  Features  ......................................  46  Corpses:  Characteristics  and  Appearance  ..................................  48  Corpses:  Monsters  ......................................................................  50  Corpses:  Humanoids  ...................................................................  51  Corpses:  Adventurers  .................................................................  52  Doom  Paintings:  Characteristics  &  Appearance  .........................  54  Doom  Paintings:  Dressing  &  Features  ........................................  56  Doors:  Characteristics  &  Appearance  .........................................  58  Doors:  Dressing  &  Features  ........................................................  60  Double  Doors:  Characteristics  &  Appearance  ............................  62  Double  Doors:  Dressing  &  Features  ............................................  66  Dungeon  Entrances:  Characteristics  &  Appearance  ...................  68  Dungeon  Entrances:  Dressing  &  Features  ..................................  70  Dungeon  Entrances:  Secret  Entrances  ........................................  72  Dungeon  Names:  Naming  Conventions  ......................................  73  Dungeon  Names:  Table  A  (Type  of  Complex)  .............................  75  Dungeon  Names:  Table  B  (Descriptor)  .......................................  76  Dungeon  Names:  Table  C  (Subject)  ............................................  78  Dungeon  Names:  Table  D  (Proper  Names)  .................................  79  Dungeon  Names:  Table  E  (Parts  of  a  Dungeon)  ..........................  80  Floors:  Characteristics  &  Appearance  .........................................  81  

Floors:  Dressing  &  Features  ........................................................  84  Fountains:  Characteristics  &  Appearance  ..................................  86  Fountains:  Dressing  &  Features  ..................................................  88  Gates  &  Portals:  Characteristics  &  Appearance  .........................  90  Gates  &  Portals:  Dressing  &  Features  ........................................  92  Gates  &  Portals:  Location  ...........................................................  94  Goblin’s  Pockets  .........................................................................  97  Goblin’s  Pockets:  Utterly  Worthless  ...........................................  98  Goblin’s  Pockets:  Broken  &  Battered  .........................................  99  Goblin’s  Pockets:  Yummy  Nibbles  ............................................  100  Goblin’s  Pockets:  Shiny  Treasures  ............................................  101  Illumination:  Braziers  ...............................................................  102  Illumination:  Candelabra  ..........................................................  103  Illumination:  Fireplaces  ............................................................  104  Illumination:  Lanterns  ..............................................................  106  Illumination:  Magical  Lights  .....................................................  107  Illumination:  Torch  Sconces  .....................................................  108  Legends  ....................................................................................  109  Legends:  Lost  Treasures  ...........................................................  110  Legends:  Famed  Adventurers  ...................................................  112  Legends:  Dungeon  Features  .....................................................  114  Legends:  Dungeon  Inhabitants  .................................................  116  Legends:  Events  &  Deeds  .........................................................  118  Miscellaneous  Features:  Carpets  &  Rugs  .................................  120  Miscellaneous  Features:  Evidence  of  Previous  Explorers  .........  122  Miscellaneous  Features:  Graffiti  ..............................................  124  Miscellaneous  Features:  Junk  &  Rubbish  .................................  126  Miscellaneous  Features:  Locks  .................................................  128  Miscellaneous  Features:  Mirrors  ..............................................  130  Miscellaneous:  Strange  Atmosphere  ........................................  131  Miscellaneous:  Strange  Magical  Affects  ...................................  132  Miscellaneous:  Strange  Smells  .................................................  134  Miscellaneous:  Strange  Sounds  ................................................  135  Mundane  Chest  Contents:  Clothes  &  Possessions  ...................  136  Mundane  Chest  Contents:  Odds  &  Sundries  ............................  138  Mundane  Chest  Contents:  Priest’s  Chests  ...............................  139  Mundane  Chest  Contents:  Provisions  ......................................  140  Mundane  Chest  Contents:  Wizard’s  Chests  .............................  141  Pits:  Characteristics  &  Appearance  ..........................................  142  Pits:  Dressing  &  Features  ..........................................................  144  Pools:  Characteristics  &  Appearance  .......................................  146  Pools:  Dressing  &  Features  .......................................................  148  Portcullises:  Characteristics  &  Appearance  ..............................  150  Portcullises:  Dressing  &  Features  .............................................  152  Sarcophagi:  Characteristics  &  Appearance  ..............................  154  Sarcophagi:  Dressing  &  Features  ..............................................  156  Secret  Doors:  Characteristics  &  Appearance  ............................  158  Secret  Doors:  Dressing  &  Features  ...........................................  160  Stairs:  Characteristics  &  Appearance  .......................................  162  Stairs:  Dressing  &  Features  .......................................................  164  

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Statues:  Characteristics  &  Appearance  ....................................  166  Statues:  Subjects  (Personalities)  ...............................................  167  Statues:  Subjects  (Beasts  &  Monsters)  .....................................  168  Statues:  Statue  Dressing  ...........................................................  169  Strange  Growths:  Characteristics  &  Appearance  .....................  170  Strange  Growths:  Dressing  &  Features  .....................................  172  Tapestries:  Characteristics  &  Appearance  ................................  174  Tapestries:  Dressing  &  Features  ...............................................  176  Thrones:  Characteristics  &  Appearance  ...................................  178  Thrones:  Dressing  &  Features  ...................................................  180  Trapdoors:  Characteristics  &  Appearance  ................................  182  Trapdoors:  Dressing  &  Features  ...............................................  184  Walls:  Characteristics  &  Appearance  ........................................  186  Walls:  Dressing  &  Features  .......................................................  188  Wells:  Characteristics  &  Appearance  ........................................  190  Wells:  Dressing  &  Features  .......................................................  192    

R I D D L E S Designing  Riddles  .....................................................................  196  Using  Riddles  ............................................................................  197  Riddles:  Creatures  ....................................................................  198  Riddles:  Dragons  .......................................................................  199  Riddles:  Descriptive  ..................................................................  200  Riddles:  Game  Mechanics  ........................................................  202  Riddles:  Logic  &  Numbers  ........................................................  204  Riddles:  Objects  (Intangible)  ....................................................  205  Riddles:  Objects  (Tangible)  .......................................................  206  Riddles:  People  &  Jobs  .............................................................  207  Riddles:  Places  &  Locations  ......................................................  208  Riddles:  Miscellaneous  Groups  ................................................  209  Riddles:  The  Seven  Deadly  Sins  ................................................  212  Riddles:  The  Elements  ..............................................................  213  Riddles:  Wordplay  ....................................................................  214