26
Random non-local Random non-local games games Andris Ambainis, Artūrs Andris Ambainis, Artūrs Bačkurs, Kaspars Balodis, Bačkurs, Kaspars Balodis, Dmitry Kravchenko, Juris Dmitry Kravchenko, Juris Smotrovs, Madars Virza Smotrovs, Madars Virza University of Latvia University of Latvia

Random non-local games

Embed Size (px)

DESCRIPTION

Random non-local games. Andris Ambainis, Artūrs Bačkurs, Kaspars Balodis, Dmitry Kravchenko, Juris Smotrovs, Madars Virza University of Latvia. Non-local games. Bob. Alice. a. b. x. y. Referee. Referee asks questions a, b to Alice, Bob; Alice and Bob reply by sending x, y; - PowerPoint PPT Presentation

Citation preview

Page 1: Random non-local games

Random non-local gamesRandom non-local games

Andris Ambainis, Artūrs Bačkurs, Andris Ambainis, Artūrs Bačkurs, Kaspars Balodis, Dmitry Kravchenko, Kaspars Balodis, Dmitry Kravchenko,

Juris Smotrovs, Madars VirzaJuris Smotrovs, Madars Virza

University of LatviaUniversity of Latvia

Page 2: Random non-local games

Non-local gamesNon-local games

Referee asks questions a, b to Alice, Bob;Referee asks questions a, b to Alice, Bob;Alice and Bob reply by sending x, y;Alice and Bob reply by sending x, y;Alice, Bob win if a condition PAlice, Bob win if a condition Pa, ba, b(x, y) (x, y)

satisfied.satisfied.

Alice Bob

Referee

a b

x y

Page 3: Random non-local games

Example 1Example 1

Winning conditions for Alice and BobWinning conditions for Alice and Bob (a = 0 or b = 0) (a = 0 or b = 0) x = y. x = y. (a = b = 1) (a = b = 1) x x y. y.

Alice Bob

Referee

a b

x y

Page 4: Random non-local games

Example 2Example 2Alice and Bob attempt to Alice and Bob attempt to

“prove” that they have a “prove” that they have a 2-coloring of a 5-cycle;2-coloring of a 5-cycle;

Referee may ask one Referee may ask one question about color of question about color of some vertex to each of some vertex to each of them.them.

Page 5: Random non-local games

Example 2Example 2Referee either:Referee either: asks iasks ith th vertex to both vertex to both

Alice and Bob; they win Alice and Bob; they win if answers equal.if answers equal.

asks the iasks the ith th vertex to vertex to Alice, (i+1)Alice, (i+1)stst to Bob, they to Bob, they win if answers different.win if answers different.

Page 6: Random non-local games

Example 3Example 3

3-SAT formula F = F3-SAT formula F = F11 F F22 ... ... F Fmm..Alice and Bob attempt to prove that they Alice and Bob attempt to prove that they

have xhave x11, ..., x, ..., xnn: F(x: F(x11, ..., x, ..., xnn)=1.)=1.

Page 7: Random non-local games

Example 3Example 3

Referee chooses FReferee chooses Fii and variable x and variable xj j F Fii..

Alice and Bob win if FAlice and Bob win if Fii satisfied and x satisfied and xjj

consistent.consistent.

F = FF = F11 F F22 ... ... F Fmm..

Alice Bob

Referee

i j

all xj, jFixj

Page 8: Random non-local games

Non-local games in quantum worldNon-local games in quantum world

Shared quantum state between Alice and Shared quantum state between Alice and Bob:Bob:Does not allow them to communicate;Does not allow them to communicate;Allows to generate correlated random bits.Allows to generate correlated random bits.

Alice Bob

Corresponds to shared random bits Corresponds to shared random bits

in the classical case.in the classical case.

Page 9: Random non-local games

Example:CHSH gameExample:CHSH game

Winning condition:Winning condition: (a = 0 or b = 0) (a = 0 or b = 0) x = y. x = y. (a = b = 1) (a = b = 1) x x y. y.

Winning probability:Winning probability:0.75 classically.0.75 classically.0.85... quantumly.0.85... quantumly.

A simple way to verify quantum mechanics.

Alice Bob

Referee

a b

x y

Page 10: Random non-local games

Example: 2-coloring gameExample: 2-coloring gameAlice and Bob claim to Alice and Bob claim to

have a 2-coloring of n-have a 2-coloring of n-cycle, n- odd;cycle, n- odd;

2n pairs of questions by 2n pairs of questions by referee.referee.

Winning probability:Winning probability: classically.classically.

quantumly.quantumly.

Page 11: Random non-local games

Random non-local gamesRandom non-local games

a, b a, b {1, 2, ..., N}; {1, 2, ..., N};x, y x, y {0, 1}; {0, 1};Condition P(a, b, x, y) – random;Condition P(a, b, x, y) – random;

Computer experiments: quantum winning probability larger than classical.

Alice Bob

Referee

a b

x y

Page 12: Random non-local games

XOR gamesXOR games

For each (a, b), exactly one of x = y and x For each (a, b), exactly one of x = y and x y is winning outcome for Alice and Bob.y is winning outcome for Alice and Bob.

Page 13: Random non-local games

The main resultsThe main results

Let n be the number of possible questions Let n be the number of possible questions to Alice and Bob.to Alice and Bob.

Classical winning probability pClassical winning probability pclcl satisfies satisfies

Quantum winning probability pQuantum winning probability pqq satisfies satisfies

Page 14: Random non-local games

Another interpretationAnother interpretation

Value of the game = pValue of the game = pwinwin – (1-p – (1-pwinwin).).

Quantum advantage:

Page 15: Random non-local games

Comparison Comparison

Random XOR game:Random XOR game:

CHSH game:CHSH game:

Best XOR game:Best XOR game:

Page 16: Random non-local games

Methods: quantumMethods: quantum

Tsirelson’s theorem, 1980:Tsirelson’s theorem, 1980:Alice’s strategy - vectors uAlice’s strategy - vectors u11, ..., u, ..., uNN, ||, ||

uu11|| = ... = ||u|| = ... = ||uNN|| = 1.|| = 1.

Bob’s strategy - vectors vBob’s strategy - vectors v11, ..., v, ..., vNN, ||, ||

vv11|| = ... = ||v|| = ... = ||vNN|| = 1.|| = 1. Quantum advantageQuantum advantage

Page 17: Random non-local games

Random matrix questionRandom matrix question

What is the value of What is the value of

for a random for a random 1 matrix A?1 matrix A?

Can be upper-bounded by ||A||=(2+o(1)) N √N

Page 18: Random non-local games

Lower boundLower bound

There exists u:There exists u:

There are many such u: a subspace There are many such u: a subspace of dimension f(N), for any f(N)=o(N).of dimension f(N), for any f(N)=o(N).

Combine them to produce uCombine them to produce uii, v, vjj::

Page 19: Random non-local games

Classical resultsClassical results

Let n be the number of possible questions Let n be the number of possible questions to Alice and Bob.to Alice and Bob.

TheoremTheorem Classical winning probability p Classical winning probability pclcl

satisfiessatisfies

Page 20: Random non-local games

Methods: classicalMethods: classical

Alice’s strategy - numbers Alice’s strategy - numbers uu11, ..., u, ..., uNN {-1, 1}. {-1, 1}.

Bob’s strategy - numbers Bob’s strategy - numbers

vv11, ..., v, ..., vNN {-1, 1}. {-1, 1}.Classical advantageClassical advantage

Page 21: Random non-local games

Classical upper boundClassical upper bound

If AIf Aijij – random, A – random, Aijijuuiivvjj – also random. – also random. Sum of independent random variables;Sum of independent random variables; Sum exceeds 1.65... N √N for any uSum exceeds 1.65... N √N for any u ii, v, vjj, with , with

probability o(1/4probability o(1/4nn).). 44NN choices of u choices of uii, v, vjj.. Sum exceeds 1.65... N √N for at least one of Sum exceeds 1.65... N √N for at least one of

them with probability o(1).them with probability o(1).

Page 22: Random non-local games

Classical lower boundClassical lower bound

Given A, change signs of some of its rows so Given A, change signs of some of its rows so that the sum of discrepanciesthat the sum of discrepancies is is maximized, maximized,

Page 23: Random non-local games

Greedy strategy

Choose u1, ..., uN one by one.

1 -1 -1 ... 1

... ... ... ... ...

1 1 -1 ... -1

k-1 rows that are already chosen

2 0 -2 ... 0

-1 1 1 ... 1

1 -1 -1 ... -1

Choose the optionwhich maximizesagreements of signs

Page 24: Random non-local games

Analysis

On average, the best option agrees with fraction of signs.

-1 1 1 ... 1

2 0 -2 ... 0

1 -1 -1 ... -1

Choose the optionwhich maximizesagreements of signs

If the column sum is 0, it always increases.

Page 25: Random non-local games

Rigorous proof

Consider each column separately. Sum of values performs a biased random walk, moving away from 0 with probability in each step.

-1 1 1 ... 1

2 0 -2 ... 0

1 -1 -1 ... -1

Choose the optionwhich maximizesagreements of signs

Expected distance from origin = 1.23... √N.

Page 26: Random non-local games

Conclusion

We studied random XOR games with n questions to Alice and Bob.

For both quantum and classical strategies, the best winning probability ½.

Quantumly:

Classically: