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Ravin [email protected]
www.dgp.toronto.edu/~ravin
Physics, projection, piles, and pens: user interfaces in the post GUI era.
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DGP lab
• Since 1968• 6 faculty: 3 HCI, 3 Graphics• ~50 graduate students, ~5 postdocs• Several tech/admin staff
My group:• 15 graduate students, 2 postdocs
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Projects• BumpTop: Desktop with Physics and Piles (CHI 2006)
• Hybrid pointing (UIST 2006)
• Handheld projector interaction (UIST 2006)
• Volumetric Display Interaction (UIST 2004, UIST 2006, AVI 2006)
• Mnemonic rendering (UIST 2006)
• Under the table interaction (UIST 2006)
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Physical vs. GUI Desktops
• GUIs lack rich expressiveness• Casual but meaningful placement• Loose vs. rigid organization
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Physically Inspired Desktop
• Enrich desktop metaphor with real world characteristics • Support casual organization, Piling• Pen centric
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Support for Piling
• Ethnographic studies of office organization(Malone 83, Whittaker et al. 01)
• Filing• Cognitively difficult, multiple categories• Premature, duplicate filing
• Piling• Lightweight, easy to maintain• Deferred classification• Reminds, accessibility of recent information
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Related Work• Ethnographic Studies of Office Organization
• Malone 1983• Whittaker et al. 2001
• Piling in GUIs• Mander et al. 1992• Presto 1999• DynaPad 2004
• Physically Inspired Interfaces• WebBook, Web Forager 1996 • Beaudouin-Lafon 2001• Fold’n’Drop 2004• 3D Paper-flyer metaphor 2003
• 2½D, 3D Spatial Organization• Data Mountain 1998• Task Gallery 2000
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Design Goals
• Realistic Feel• Disable Physics as Necessary• Tangible, Paper-like Icons• Optimize for Pen Interaction• Discoverability
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Video Demonstration
• Object Movement• Pile Interaction• Paper-like Icons• Arbitrarily sized objects• Beyond Physics
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LassoMenu
• Fluid selection and parameter adjustment in one stroke
• Advantages:• Avoids tricky gestures, memorization• Doesn’t interrupt flow with pen lift, etc.
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Real and Virtual Piles
• Items pulled out for emphasis
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Pressure
• Trigger interaction with PressureLock• Pressure Cursor States:
0% Pressure 75% Pressure 100% PressurePressureLock
Hollow cursor,indicates functionality
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Piling in GUIs
• We significantly expand on previous designs• Pile-pile, intra-pile interaction• Emphasize discoverability• Pile widgets• Integrate browsing advances • Transition to pile• Physical simulation
(Mander et al. 92) DynaPad 2004Presto 1999
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Addional Interaction Techniques
• Manipulation• Sort, Delete, Move• Emphasize contents• Insertion: Tossing, Drag’n’Cross
• Paper-like Icons• Crease, Crumple, Pin up• Enlarge, Reduce size• Shelving
• Arbitrarily sized objects• Beyond Physics
• Enforcing Axis Alignment• Hierarchical Piles
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Initial User Evaluation• 12 participants (5 female, 7 male)• 1 hr videotaped think-aloud sessions
• Simulated tasks
• Realistic Feel• Novices found realistic techniques empowering• Playfully rearranging, balancing items
• Optimize for Pen Interaction• Crossing “smoother”, more realistic• Crossing deteriorated at screen edges• Drag’n’Cross troublesome
• Discoverability• All users discovered interaction techniques• Improved repetition of tasks
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Some Next Steps
• Convey meta-data as physical attributes• Other physics: fields, magnets, cloth• Beyond reality?• Deployable applications
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Hybrid Pointing
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Hybrid Pointing
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Hybrid Pointing Evaluation
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Handheld Projectors
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Prototype
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Video
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Volumetric Displays
• Points illuminated in true 3D
• 360° viewing angle
• Available commercially
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Implementation - Display
• Perspecta Spatial 3D System • 10" spherical image
• 198 2D slices, 768x768 each
• 24Hz refresh rate
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Implementation – Finger Tracking
• Vicon motion tracking system• 5 Cameras
• Tracked 5mm markers• Real Time, 120Hz, sub mm precision
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Issues & Assumptions
• Objects within arm’s reach
• Objects inside enclosure
• Direct link between input and display
• Volumetric display as exclusive platform
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Video
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Acknowledgements
• DGP Lab members• John Hancock
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Prior Physically-Inspired Interfaces
• Windows as paper
Beaudouin-Lafon 2001
WebBook, Web Forager 1996
3D Paper flyer metaphor 2003 Fold’n’Drop 2004
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Prior Spatial Organization
• Benefit of 2½ D, 3D spatial memory
Data Mountain (1998) Task Gallery (2000)