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University of Pennsylvania ScholarlyCommons Undergraduate Humanities Forum 2005-6: Word & Image Penn Humanities Forum Undergraduate Research Fellows April 2006 Redux: Graphic Novels Detached from Words Connie Yang University of Pennsylvania Follow this and additional works at: hp://repository.upenn.edu/uhf_2006 2005-2006 Penn Humanities Forum on Word & Image, Undergraduate Mellon Research Fellows. URL: hp://humanities.sas.upenn.edu/05-06/mellon_uhf.shtml is paper is posted at ScholarlyCommons. hp://repository.upenn.edu/uhf_2006/17 For more information, please contact [email protected]. Yang, Connie, "Redux: Graphic Novels Detached from Words" (2006). Undergraduate Humanities Forum 2005-6: Word & Image. 17. hp://repository.upenn.edu/uhf_2006/17

Redux: Graphic Novels Detached from Words · Redux: Graphic Novels Detached from Words Abstract I wanted to create a sequence of events through visual narration, namely pages out

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Page 1: Redux: Graphic Novels Detached from Words · Redux: Graphic Novels Detached from Words Abstract I wanted to create a sequence of events through visual narration, namely pages out

University of PennsylvaniaScholarlyCommons

Undergraduate Humanities Forum 2005-6: Word &Image

Penn Humanities Forum Undergraduate ResearchFellows

April 2006

Redux: Graphic Novels Detached from WordsConnie YangUniversity of Pennsylvania

Follow this and additional works at: http://repository.upenn.edu/uhf_2006

2005-2006 Penn Humanities Forum on Word & Image, Undergraduate Mellon Research Fellows.

URL: http://humanities.sas.upenn.edu/05-06/mellon_uhf.shtml

This paper is posted at ScholarlyCommons. http://repository.upenn.edu/uhf_2006/17For more information, please contact [email protected].

Yang, Connie, "Redux: Graphic Novels Detached from Words" (2006). Undergraduate Humanities Forum 2005-6: Word & Image. 17.http://repository.upenn.edu/uhf_2006/17

Page 2: Redux: Graphic Novels Detached from Words · Redux: Graphic Novels Detached from Words Abstract I wanted to create a sequence of events through visual narration, namely pages out

Redux: Graphic Novels Detached from Words

AbstractI wanted to create a sequence of events through visual narration, namely pages out of a graphic novel.However, I wanted it to have personal meaning to every person who explored this project, to make it their ownnarration and not any one else’s. To that extent, I made all the pages interchangeable. The twelve layouts eachbear unique designs using imagery that is generic enough to have appeared in many graphic novels. Trees,cityscapes, feathers, and motion lines are motifs that are used time and time again. They ground thestorytelling in a stage, and the lines and angles of the panels help the story flow from one to the next.

Comments2005-2006 Penn Humanities Forum on Word & Image, Undergraduate Mellon Research Fellows.

URL: http://humanities.sas.upenn.edu/05-06/mellon_uhf.shtml

This presentation is available at ScholarlyCommons: http://repository.upenn.edu/uhf_2006/17

Page 3: Redux: Graphic Novels Detached from Words · Redux: Graphic Novels Detached from Words Abstract I wanted to create a sequence of events through visual narration, namely pages out

Undergraduate Humanities Forum Mellon Research Fellowship Paper Connie Yang

1

Redux Graphic Novels Detached from Words

Connie Yang, College ‘06

University of Pennsylvania

2005-2006 Penn Humanities Forum on Word & Image Undergraduate Humanities Forum Mellon Research Fellow

Final Project

Artist Statement April 2006

Page 4: Redux: Graphic Novels Detached from Words · Redux: Graphic Novels Detached from Words Abstract I wanted to create a sequence of events through visual narration, namely pages out

Undergraduate Humanities Forum Mellon Research Fellowship Paper Connie Yang

2

I wanted to create a sequence of events through visual narration, namely

pages out of a graphic novel. However, I wanted it to have personal meaning to

every person who explored this project, to make it their own narration and not any

one else’s. To that extent, I made all the pages interchangeable. The twelve layouts

each bear unique designs using imagery that is generic enough to have appeared in

many graphic novels. Trees, cityscapes, feathers, and motion lines are motifs that

are used time and time again. They ground the storytelling in a stage, and the lines

and angles of the panels help the story flow from one to the next.

The pages can be placed on a “storyboard” with 8 slots, allowing the viewer

to chose the images and the order. Below each of those is a smaller slot to allow a

line of text to caption the image. There are dozens of lines of text to chose from,

all of them generic phrases that have been used in graphic novels, comics, and the

type. Lines like “You’re on your own, kid,” and “Ka-POW!” illustrate some of the

action that could be occurring in the page layouts.

It’s a celebration of the storytelling masters who use the graphic novel as

their medium, requiring skills in both art and word. It is a form I highly respect,

and I hope it continues progressing in people’s minds as a valid and highly

regarded form of communication.

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