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Remote Work System for High School Students
Jason Yeung, B.A.Sc.
Bertha Konstantinidis, B.Sc.
http://www.ryerson.ca/pebbles
Ryerson University350 Victoria StreetToronto, Ontario
Canada M5B 2K3
Agenda
1. Introduction/motivation
2. PEBBLES for elementary students
3. Needs analysis Questionnaire Wizard of Oz simulation
4. High school PEBBLES
5. Concluding remarks
Introduction
Videoconferencing technology is widespread but not used (e.g. ICQ, MSN Messenger)
Seems difficult to setup, unreliable Interface design does not promote use Videoconferencing has perceived advantages
over text or audio only (Hirsh, Sellen, & Brokopp, 2005) More social interaction Follow conversation More resources available for interaction
Presence
The sense of “being there” (Sheridan, 1992) “Perceptual illusion of non-mediation” (Lombard
& Ditton, 1997) Psychological and technological factors
determine sense of presence Communication needs only require optimum
(rather than maximum) technology
Videoconferencing and Education Majority of videoconferencing technology
designed for professional settings Limited development of videoconferencing
technology specifically for educational settings Assumed that students will use the technology
like professionals do
PEBBLES
Providing
Education
By
Bringing
Learning
Environments to
Students
PEBBLES
Targeted at elementary age students Promotes social interaction Aids re-integration into classroom Friendly industrial design Commercialized
Limitations of PEBBLES
Works well for elementary students, but not for high school students
Industrial design and limited functionality not suited for high school students Rotary schedule impacts size
and portability of system Emphasis on group projects
promotes communication with peers at and outside of school
Research Objectives
Understand current behaviour, needs, and work practices of high school students
Determine functionality and design to extend elementary school version
Produce high school version
Current Practices and Behaviours 24 high school students were surveyed 5 main tasks identified:
Notetaking (primary activity identified by 92%) Group work (1-2 group projects assigned per week) Class participation Delivering presentations Exams/tests
75% communicate through email/chat when doing group work
Goals/Functions of High School PEBBLES
Goals
Communication Group work
Minimize classroom disruptions
Research
Functions
Real-time audio/video Tools for collaborating Workspace separate from
communication space Smaller size
Framework
Purpose is to confirm our initial hypothesis Observed students while they were asked to learn about and
complete a task on video production during half-hour sessions
Results of Study
2 out of 3 students found system easy to use Not reluctant to work with student using system
Difficulty monitoring 2 screens simultaneously Poor audio and video quality Instant messenger distracting Confusion with application sharing
Implications for Design
Use better quality cameras and microphones Simpler procedure for application sharing Communication and workspace screens remain
separate Instant messaging removed
High School PEBBLESCarrying Handle
Hand/Attention-Getting Device
Communication Screen
High QualityControllable Camera
WorkspaceScreen/Tablet
Weight: 40 lbs. (20 kg) vs. 140 lbs. (60 kg)
Concluding Remarks
Retained PEBBLES’ functionality Added new features for high school students’
needs Next steps
Further field studies in actual high school classroom setting
Improve industrial design
Acknowledgements
NSERC #184220-01 Student study participants Bertha Konstantinidis, Danny Lee, Jennie Cross,
Imran Hasan, and Quan Zhang.
Q&A
Jason Yeung - [email protected] Konstantinidis - [email protected]
http://www.ryerson.ca/pebbles