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Requirements for Describing Various Pop Culture Resources
@ICADL 2019 MAGIC Workshop
Kazufumi Fukuda (Ritsumeikan University)Kinugasa Research Organization, Ritsumeikan University
Ritsumeikan Center for Game [email protected]
Ritsumeikan Center for Game Studies
• Founded in 2011• 16,000 resources• RCGS Collection -Prototype- https://collection.rcgs.jp/
FIG. Cataloging gamesFIG. Owned video games FIG. RCGS Collection
Background
• A huge number of published Manga, Anime and Game (MAG) resources• These cultures are deeply involved and widely spread•Media mix (Steinberg 2015)• Transmedia Storytelling (Jenkins 2006)
Related Materials• Various types of
materials of MAG works• How can we define
requirements for cataloging?
FIG. Exhibition at The Strong Museum of Play
Product / Singleton
• Related materials are not only products.
• They were generated during the creation process. • e.g. Genga (original pictures), Cell pictures, Video Game Proposal, Specification, Minutes ... etc.
FIG. Screen Image Spec and Minutes of “Galaxian” at 3G Exhibition
Research Purpose
• We are in the process of rebuilding “Media Art Database”• https://mediaarts-db.bunka.go.jp/• The general catalog for manga, anime, game and media art that is
maintained by Agency for Cultural Affairs.• Development of the Integral ID system and the Data Model • The new version will be published soon (in 2019 ?).
• This research discusses about the requirements to develop a metadata schema for the related materials
FIG. Media Art Database Logo
Research Progress
• Interviews with domain specialists1. Archivist from Animation Studio – June 3th, 20192. Researcher from Manga Museum – July 26th, 20193. Archivist from Animation Studio – September 13th,
20194. Developer from Video Game Company – Soon…
Problems of Cataloging Materials
• The progress of digitization is only limited due to copyright issues• Less of cataloging experts• It takes time to complete cataloging• The classification of related material is formalized for each
domain
Assumed Requirements for Describing Related Materials• Owned Materials can be registered• A Simple metadata schema for the various resources description• To define “Collection Class”• For providing access of non-cataloged resources
• Relationships with the work/agent authority of MAG • Non of data integration for Inter-institutional items• Classify the type of materials by the field
Data Model (Draft)• MAG (Manga, anime, and
video game themselves) are described by FRBR model (IFLA 1998)• Related materials are
described by each actual items• The “Collection” Class is
defined for providing access• Collection aggregates Items of
MAG and the related materials.
Descriptive Element (Draft)[Mandatory]IDtypelabelnameprovideraccessRightslicense
[Mandatory if can]volumeNumberissueNumberdatePublisheddateCreatedhasPartisPartOfimageproviderUrl
[Recommended]creatorpublisherformat
[Optional]seriesNamealternativeversioncontributoractorextentinLanguagecountryOfOriginidentifierrelatedWorkkeywordsdescriptiontableOfContentsource… etc.
Points of Discussion
• These are the overview of the metadata specification for related materials• I would like to discuss the following topics:
1. Comments for the results.2. Do you have any requests for search / identify related
materials?3. How kind of metadata scheme could be improve
knowledge of cataloging of the community?
Bibliography
• IFLA. 1997. “Functional Requirements for Bibliographic Records Final Report.” https://www.ifla.org/publications/functional-requirements-for-bibliographic-records, (accessed 2019-10-31)• Jenkins, Henry. 2006. Convergence Culture: Where Old and New
Media Collide. New York, NY, USA: NYU Press.• Steinberg, Mark. 2012. Anime’s Media Mix: Franchising Toys and
Characters in Japan. Univ of Minnesota Pr.