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Rethinking Services A user-centred approach Org anisa t i o n Use r Se r vice Org anisa t i o n Use r Se r vice

Rethinking Services - Dublin · volumes per day from irate customers who are impacted by the loss of flexibility in the service. She and her staff find it difficult to get any other

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Rethinking Services

A user-centred approach

Organisation

User

Service

Organisation

User

Service

About This Booklet

02 01

This booklet questions our approach to services

and advocates a user-centred approach. It has

4 sections:

Why rethink Services?

About Service Design

The Service Design Toolbox

References and Appendix

This booklet was produced by Una McGrath while on assignment at The

Studio in Dublin Ci ty Council .

Contact [email protected] or s tudio@dublinci ty.ie

?

SD

Contents

04 03

The Service Design Toolbox • Brainstorming………………………………………………………………56

• Business Model Canvas………………………………………………..58

• Context Interviews………………………………………………………60

• Customer Journey Map………………………………………………..62

• Desktop Walk-through…………………………………………………63

• Expectation Maps………………………………………………………..64

• Five Whys…………………………………………………………………….65

• In the User’s Shoes………………………………………………………66

• Observation of Users……………………………………………………67

• Role Play………………………………………………………………………68

• Scenario Building…………………………………………………………69

• Service Blueprint………………………………………………………….70

• Six Thinking Hats………………………………………………………….71

• Storyboards…………………………………………………………………72

References and Appendix References…………………………………………………………………………….74

An Inventory of Dublin City Council Services………………………….76

?

SD

Contents

Why Re-think Services? Why we Need Good Services……………………………………………………………..08

The Problem with Services – Organisation-centric vs. User centric…...10

The Problem with Services – Staff Morale………………………………………...12

What Happens when Customers get Angry……………………………………....14

The Limits of Operational Efficiency…………………………………………………..16

Who Designs the Service?.....................................................................18

Bad User Experiences– Examples……………………………………………………...20

The Customer Says…………………………………………………………………………….26

Dublin City Council Services……………………………………………………………...28

The Voice of the Customer in Dublin City Council……………………………..30

Questions to Ask……………………………………………………………………………… 32

About Service Design Introducing Service Design……………………………………………………………….36

Service Design – an analogy……………………………………………………………..38

Service Design – key principles………………………………………………………...40

The Service Design process……………………………………………………………….42

1. Set up Project……………………………………………………………………………….44

2. Understand…………………………………………………………………………………..46

3. Develop Ideas and Solutions………………………………………………………...48

4. Test……………………………………………………………………………………………...50

5. Specify/ Implement/ Review………………………………………………………...52

Why Re-think Services?

06 05

?

Why We Need Good Services

08 07

Good, customer-oriented services must be a priority for any

organisation with a services remit. Why?

Because services are a key means to connect with and build

trust and satisfaction among customers, citizens and

stakeholders - or lose it.

Because the service interface is the key space in which

impressions are made in the eyes of service users.

Because the service experience will let the user know

whether or not they have been well-considered.

Because years of investment in delivering good cost-

efficient services can be undone by a bad service

experience.

Services build trust.

Or break trust.

It takes years to build …

and seconds to break

The Problem With Services

10 09

Successful service delivery results from balancing user

satisfaction of expectations, staff happiness and operational

efficiency.

Most service organisation start out with the best of

intentions. However service organisations, and especially

government, have traditionally arranged its service delivery

around its own organisational structure rather than around

the needs of the service- user.

This can often mean that the service user (who could be

you) can find themselves experiencing a disjointed service

and having to jump through complicated hoops, in order to

meet an apparently straightforward request.

This is typically because several pieces of the service have

been developed separately by different departments or,

worse, by different agencies.

Organisations design services but they

don’t use them. Users do

Organisation-centric vs. user-centric

The Problem With Services

12 11

A poor service experience is bad news not just for the user but also

for the service provider and for the staff providing the service. This is

especially evident at the front-line where the brunt of dissatisfaction

unfolds and customer trust begins to unravel.

This sets up a negative interaction between service users and staff. If

the problem is at the front-line, or the job the user needs done,

cannot be resolved easily due to poorly integrated service elements,

or unanticipated needs, staff frustrations builds. Staff morale then

begins to unravel.

Poor staff morale begins to impact the quality of service delivery.

Thus the organisation is then being impacted negatively by both user

and staff frustrations. No amount of operational efficiency in

individual service elements will ever fix this.

Making the leap to see the service through the customer’s eyes is a

difficult one. Staff have a job to do within the organisation, and their

concern is usually with delivering their part of the service, within

their zones of practice. But without the user view, the service ends

up being inefficient because it ends up by not providing what is

required or valued by users, or, by providing the wrong things.

A strategy addressing end-to-end service delivery from the

perspective of the customer, as well as the provider itself, is a means

of reversing this state of affairs.

Service staff are also impacted by service

-user frustrations. This affects morale. The

organisation then has two problems

Staff Morale

What Happens When Customers

Get Angry?

14 13

‘The top five emotions when measuring customer

satisfaction are: anger, happiness, frustration, annoyance

and disappointment. We’re dealing with powerful stuff

here!

The service you get or the service you don’t get creates an

experience. This experience determines if you engage with

a brand or not.

Will you recommend this to your friends? …Do you have

sympathy and respect for the people who work at this

place?’

(http://www.hatchandbloom.com/)

A happy customer will tell 8-10 people.

An unhappy customer will tell 10-20

people.

A customer who is very unhappy will tell as

many as 40 people about their terrible

experience.

- Len Wong, Operations Manager Toyota

The Limits of

Operational Efficiency

16 15

An efficiency process that looks primarily at things like

digitisation, process re-engineering, back-office

rationalisation and restructuring, at the expense of

understanding user needs, risks neglecting the relationships

with users that are so important in building trust and

satisfaction. Operational efficiency is a goal, but it is not the

whole picture. An ‘operationally efficient’ service is

inefficient if it does not, in the end, service the actual needs

and priorities of users at the point of delivery.

If user needs are not understood and pulled together by the

organisation, how can it ever provide an integrated service

or services? The context of services, the services themselves

and the needs of users are in a constant state of continuous

change. Services need to be able to adapt to this change and

remain in continuous dialogue with users to understand

changing needs, to communicate service changes and to

maintain positive engagement.

If you review business processes only, you can make some

improvement in your services. However, in the other

direction, the effect is even stronger: if you carefully

examine the services you deliver first, you will automatically

align your processes better to the services.

Optimisation in one area can

result in sub-optimisation overall

Service

Delivery

Channels

Technology

Governance

&

Measurement

BudgetFunctions

& Structure

relationships

ORGANISATIONAL

CAPABILITY

Business

models &

processesPeople

Service users

Over-focus

here Vs.

here

Who Designs The Service?

18 17

The biggest mistake that large organisations make is to

assume that they know what their service users and

customers want.

Instead, involving service users and stakeholder at the

design or review stage, irons out problems upfront. It

ensures that both provider- and user-needs and constraints

in the equation are understood by both parties. This sets up

a stronger provider-client relationship.

The biggest mistake that large

organisations make is to assume they know

what their service users and customers

want.

Bad User Experiences

20 19

Joe uses The Bank’s services via an ATM machine to get money. He also

uses The Bank to lodge his cheques by filling out an express lodgement

form in-branch. The Bank recently ‘optimised’ their processes by

digitising the express lodgement service. Joe can now lodge his cheques

in a dedicated ATM-like machine.

However, here is the service experience from a user-perspective:

Example 1

A simple user

walk-through

upfront before

implementation

spots simple

errors that impact

behaviour

Sequence 1 ATM withdrawal Sequence 2 ATM cheque lodgement

Card in

Pin

Confirm

Return card

Receipt

Joe puts in his card

He enters his pin

He confirms the amount

The machine returns his card

The machine gives his money

The machine prints a receipt

Joe walks away

Card in

Pin

Confirm

Receipt

Return Card

Joe puts in his card

He enters his pin

The machine scans his cheque and Joe

confirms amount

The machine prints his receipt

Joe walks away

The machine returns his card

√ Success!

x Failure!

Joe leaves without his card!

In the new service Joe walks away without his card because he has

become familiar with using a service that returns his card before

completing his intended job. The new service returns his card after his

intended job. So The Bank now has to process the returns of hundreds

of cards left by customers in machines on a daily basis!

Bad User Experiences

22 21

Mary works in a local authority. She processes rent rebates

for users. An internal ‘optimisation’ has directed that

cheques are now only issued on Wednesdays.

Mary now has to deal with significant client dissatisfaction.

She and her colleagues have to handle many significant call

volumes per day from irate customers who are impacted by

the loss of flexibility in the service. She and her staff find it

difficult to get any other work done.

Mary is extremely frustrated. She now actively resents users

and the calls, and feels switched off. This will eventually lead

to demoralisation as she cannot control the quality of her

work.

She feels that nobody asked for her input when considering

this change. If Mary finds another job she will take it.

Internal ‘optimisation’ can lead to sub-optimisation overall.

Internal ‘optimisation’ can lead to sub-

optimisation overall.

Example 2

Bad User Experiences

24 23

John runs a small business with just 1 employee and has to

do a tax return. He gets the form from Revenue. It has over

400 questions. Unlike a larger company, he cannot afford to

pay an accountant so he must complete the form himself.

He doesn’t understand many of the questions or if they

apply to him. He spends 5 days trying to understand what

Revenue needs while trying to keep his business afloat. He

cannot get the information he needs on their website and

has to call Revenue several times.

He cannot understand why Revenue did not consider the

needs of a small business owner when designing this

service.

Providers often design services without foreseeing their

negative impact on users.

Providers often design services without

foreseeing their negative impact on users

Example 3

26 25

The Customers Says...

Help me solve my problems by providing me with

information, advice, support and access to the

services I need

Please listen to what we and others tell

you about your service and build on this

to provide improvements

Tell me what to expect,

don’t give me false ideas

Treat me as an

individual, not a number

Don’t publish promises you

cannot keep

Don’t put me in a position where I have

to defend my basic rights in a situation

where I am vulnerable

Don’t view me as

the problem.

Don’t change the rules

without telling me

Dublin City Council Services

28 27

Dublin City Council is a service delivery organisation

providing up to 550 services to a variety of users – internal

customers, citizens, business and other agencies. A full

inventory of services is provided in Appendix 1.

The council has delivered great impacts in communities over

the years. Visible evidence can be seen in our communities

through local leisure centres, playgrounds, parks, libraries,

improved traffic management and innovative initiatives like

Dublin Bikes etc.

However public services are currently confronted with a

number of complex social challenges, while at the same

time, they must deal with a squeeze on government

resources. Workforce Planning and Croke Park have created

uncertainty and staff have had to deliver with less resource.

Councils have also lost key services and could lose more, or

gain new ones.

These factors risk to undo the trust and satisfaction built up

over years with users, citizens, businesses and other

stakeholders. However trust is also the one thing that

remains in council control. Services and the service-interface

are the means by which customer trust and satisfaction can

be built. This can be done by engaging and co-involving

users.

“Placing the customer at th

e

core of everything we do;

Maximising new and innovative service

delivery channels”

- Public Sector Reform

Agenda

The Voice of the User

in Dublin City Council

30 29

Who is closest to the customer in Dublin City Council?

It is the staff on the frontline, on the ground – receptionists, customer

service personnel, road maintenance crews, cleansing crews etc

Who makes decisions that affect customers/ citizens? -Management.

The further up the apex of the organisation, the further away from the

customer and the visibility of the user journey. This is problematic. It is

unfortunately typical of most large organisations.

Consultation is not enough especially if it happens after the plan has already

been drafted. If you were asked to put your service experience on a form or

an email, would you be able to capture it? If you are asked about it in a

forum outside the context of the service experience or after the service

event would you be able to articulate it?

“If I asked customers what they wanted, they would have said a faster horse”

- Henry Ford.

Users need to be engaged and co-involved in an on-going dialogue for

continuous service improvement.

“User insights can be challenging, demanding and uncomfortable for

organisations. However the most innovative service organisations see

beyond this. They view their service users as a resource or specialist network

to draw on for development ideas” (Heapy, Parker 2004).

There can be a fear about managing customers’ expectations if consulted.

However if the customer is not well-considered, dissatisfaction can permeate

the relationship, while the corporate mission fails.

The further u

p the apex of th

e

organisation, th

e further away fro

m the

customer and the visibility

of the user

journey through services.

“User insights can be challenging,

demanding and uncomfortable for

organisations. However the most

innovative service organisations see

beyond this.” (Heapy, Parker 2004)

Questions to Ask

32 31

Do you design the service and

then ask users about the

appropriateness of the service

or do you get the users to help

you design it at the outset?

How do you know if

users are happy with

a service or quietly

unhappy? Do you engage

consistently with

customers who don’t

ring customer service

lines?

Who in the Council is

responsible for sourcing ‘user

intelligence’? How are they

connected to the management

of your organisation?

Have you mapped all the

touchpoints of your

service, that is, the point

where the user meets

the service?

Do job descriptions and

performance frameworks

recognise and reward

improving user

experiences of service?

Are you ready for

feedback even if it is

negative?

What are the feedback

loops from users to

frontline staff, to backend

staff and to management?

Are you benefitting

from the collective

wisdom of your

customers?

About

Service Design

34 33

SD

Introducing Service Design

36 35

Service Design is all about making the service you deliver

useful, usable and desirable for clients and efficient and

effective for organisations. During a Service Design project,

the citizens and stakeholders are involved along with staff

and management from all levels.

Having all of the involved parties contribute to the process

means joined-up thinking, a richer platform for solutions

and new ways of thinking. It means services are better

thought out, and this avoids problems later. It automatically

ensures broad support for decisions, which in turn leads to

greater effectiveness.

By involving frontline staff, they are stimulated to make

effective changes. They are taken seriously, which increases

their professional pride and their pleasure in their work. By

involving users, their needs are foreseen.

Service design is a method of listening properly, while

simultaneously being a method of working to reach

solutions relatively quickly and in a manner that is highly

visual and comprehensible for all.

Ideas and solutions get tested and re-tested in a rough low-cost

format so people can experience how they work. The aim is to make

any mistakes as early as possible. This avoids costly roll-outs that

then need re-work.

Service design adds value to services by standing out from the crowd

in excellence and ensuring great experiences for users and staff and

smooth effective operations for providers.

Service Design– An Analogy

38 37

Designing a Service is like staging a theatre play.

Actors = Service staff

Stage = The service space

Audience = Service Users

Props = The visible service elements E.g. signage

Play = The service experience.

Rehearsal = The testing of the Service Experience before

the real thing

But there are also backstage processes, organisation,

business and preparation.

Only when the front and backstage work together, will the

audience experience the service as working perfectly.

Only when the fro

nt and backstage work

together will t

he audience experience the

service as working perfectly.

Service Design– Key Principles

40 39

User-centred

Why? Because if the underlying needs of users are omitted, the service

fails them. Empathy with the people you are designing for and

feedback from these users is essential.

Co-operative and Participatory

Why? All service staff, stakeholders and users of services are the

experts of their own needs. It makes no sense to design services

without their involvement. Multi-disciplined experts, users and staff

that touch, or are affected by the service, make up the design team.

Service as journey

The service is read as a journey through touchpoints over time. This is

a set of interactions human-human, human-machine and machine-

machine. This is relevant pre-service, during service and post-service.

Make Visible

Since a service, unlike a product, is largely intangible, it needs to be

brought to life in a way that all parties can relate to and review.

Designers help do this.

Test Quickly

Testing early in a rough mock-up helps identify early what won’t work

and avoids costly mistakes.

Holistic

Always sees the wider context in which the service process takes

place. It is an integrated approach to service provision.

Excerpt from ‘D-School Bootcamp’ Stanford University

The Service Design Process

42 41

1. Set up Project

The need, objective and appetite for the project get explored, and a

programme of work gets agreed between staff, management and a

service design facilitator.

2. Understand.

The service is explored by a multi-stakeholder group. This could be

users, citizens, related agency representatives, suppliers, service staff -

frontline and back-end, management. Through successive facilitated

exercises, insights are gathered, and needs and issues get identified

and the service journey is described.

3. Develop Ideas and Solution

Working with the insights, needs and issues identified, ideas for

potential solutions are generated by the group.

4. Test

Ideas and potential solutions get mocked up by the group, are tested

to gather feedback and re-tested until they match expectation.

5. Specify / Implement / Review

Once the solution has been identified a service blueprint is developed

and the path to implementation of service changes gets defined and

agreed. The changes are implemented by staff and management and

the service is reviewed post-implementation.

These are the typical steps in a Service Design

project. This is not a linear process but can

repeat within stages, between stages and can

begin again at the end, after all stages, in a

process of continuous service improvement.

These stages are explored in the following

pages and reference will be made to a number

of tools that can be used in the process.

The tools are identified by the symbol

and are referenced and explained in

the ‘Toolbox’ section.

The Service Design Process

1. Set up Project

44 43

The process usually starts with staff, management and a service design

facilitator, not the customer. Staff and management need to

understand the potential benefit service design can bring to their

service, their organisation and their reputation. They need to

recognise if there exists a service issue (even if it is not yet clearly

articulated).

The trigger for a project could be market changes, a need for

differentiation, or a need for efficiency with less resource or to

increase value to clients.

They need to be open to a project that explores their service from a

customer viewpoint. They need to be open and ready for the changes

and feedback that may occur.

The Business Model Canvas can be used here to explore the service in

the context of the organisational goals and its operating environment.

The Customer Journey Map can be used to check staff knowledge of

user experience.

Common Concerns Notes

If we involve the user it

may create an

expectation or demand

or invite complaints

The process involving citizens is designed

to carefully manage user inputs

If it ain’t broke don’t fix

it

If a service is problem-free there is nothing

to fix but often the issues are hidden or

unspoken by users. You don’t know if you

don’t ask.

We have lost staff and

resources are tight

The intervention is typically small in scale

and will not require significant resource. It

is likely to improve staff morale because it

is a participative process. Staff feel valued

for their insights.

We are too busy to

review our services

Being too busy can be part of the service

problem. If there is no time to take stock,

we cannot be sure the service is

performing and cannot improve it.

Outsiders don’t

understand what we do

like we do

The staff service providers are indeed

experts. But they are not the only experts.

Users are experts of their own experience.

An outsider can see a service with fresh

eyes.

Sample Tools (See ‘Toolbox’)

The Business Model Canvas

Stakeholder Maps

The Customer Journey Map

Outcomes

Motivation to engage

Agreement to proceed

A programme of work

The Service Design Process

2. Understand

46 45

All the potential stakeholders that touch, or interact with, a service are

identified. This can include front- and back-end staff, management,

citizens, suppliers, competitors, peer agencies, government etc. From

these, a service design team is identified. The project team chosen

should ensure that internal and external knowledge is used to best

advantage so that implementation and buy-in can be assured.

The team is brought together to identify needs, issues and insights

from multiple perspectives that affect, or are affected by, the service.

Gaining a clear understanding of the situation from an existing or

potential user of the service is a key aim here.

Quantitative research and qualitative research may be used.

We map not just the functional interaction with the service but also

the emotional experience and the expectations. We map not only the

customer journey but also inputs, suppliers, processes and outputs of

service elements.

A variety of tools can then be used here to facilitate these interactions

and to further explore user needs.

It is important that the key information gets synthesised and

prioritised considering objectives and the service and organisation’s

strategy. This gives focus for the next stage of developing ideas. The

direction taken will only be as good as the facts it is based on.

Sample Tools (See ‘Toolbox’)

Customer Journey Maps

Observation of users

Context Interviews,

In the Users Shoes

Expectation Maps

Outcomes

A clear synthesis of the needs, issues, insights and

expectations identified by multiple players

A prioritisation of these needs, issues, insights and

expectations in line with strategy

A visualisation of the customer journey through the

existing service, the highs and lows

New views and understanding of the service by all parties

The Service Design Process

3. Develop Ideas and Solutions

48 47

This is the concept development stage. It is not a random

development of ideas but based clearly on the information, needs,

issues, insights and expectations captured in the previous phase. To

develop great services, different challenges need to be met with

innovative and sensible ideas, concepts and solutions, which are true

to the needs of users and organisations. Ideas should be made as

visual and tangible as possible.

Participants are led using various techniques from blue-sky thinking to

focussed solutions to map ideas against the service journey and

processes.

In this stage a lot of post-its are used. There are good reasons for this.

Firstly, it helps people get ideas from inside their heads onto boards so

all thoughts can be shared and considered. Secondly, it is a flexible

medium that helps to group and connect ideas.

Sample Tools (See ‘Toolbox’)

Brainstorming

The Five Whys

Six Hats (De Bono)

Scenario Building

Storyboards.

Outcomes

A set of workable ideas and solutions ready for testing

The Service Design Process

4. Test

50 49

Testing is a critical part of the service design process because it allows

one to identify potential service errors upfront at little or no cost.

The most promising ideas and solutions from the previous stage are

made tangible in a way that users can relate to and give feedback. This

requires a cyclical process of test, improve, refine until the solution

meets user expectations.

This usually involves developing mock-ups quickly and cheaply. Early

mock-ups may involve simple sketches, storyboards or photo

sequences. This could be developed further into a rough 3D model on

the desktop. This enables a birds-eye walk through the service, a

scenario to be played out, or a sketch of how some of the interface

could look. Later mock-ups will look more realistic.

This purpose of this kind of visualisation is to make sure that all team

members are talking about the same thing rather than different

pictures and expectation in each person’s mind.

The team gets to observe how the user relates to the mock-up in a

simulated environment or in the actual service delivery location. They

experience the idea with customers, stakeholders or professionals in

order to improve the solutions before they are realised.

Sample Tools (See ‘Toolbox’)

Desktop Walk-through

Roleplay

Outcomes

Clarity about what is needed

A basis for service specification

The Service Design Process

5. Specify / Implement / Review

52 51

After refining the solution, this allows the team to develop a final

service blueprint. In the same way that a product has detailed design

drawings, the service blueprint specifies the service details. This

means every detail that is needed to plan, specify and roll out a service

is recorded.

To realise a service, it needs to be clear what the concept and purpose

is and how different components link into each other.

A business plan or The Business Model Canvas can be used in

conjunction with the blueprint to understand and to direct how the

service system will work and the impact on the organisation and the

market.

Training and service guidelines are developed to ensure that staff can

put the service plan into action. Briefings, service specifications,

templates and role specifications ensure consistent touchpoints and

experience.

The process does not end with implementation. Services should be

under continuous review in a process of continuous service

improvement.

Sample Tools (See ‘Toolbox’)

Service Blueprint

Business Model Canvas

Outcomes

Service Blueprint

Service Guidelines

Business Plan

Roll-out plan

The Service Design

Toolbox

54 53

Brainstorming

56 55

The purpose of brainstorming is to draw out as many ideas

as possible, and as rich a range as possible, from a diverse

group of people.

Certain rules normally apply to ensure maximum benefit

from the session:

Focus on quantity – participants should contribute a large

quantity of ideas without too much thinking. Quality will

come later.

Withhold criticism – participants refrain from criticising

either their own or others’ ideas until later in the session. By

suspending judgement people feel free to generate unusual

ideas.

Welcome unusual ideas – unusual ideas can come from

using fresh perspectives and suspending limits. This can

open up fresh possibilities.

Combine and Improve ideas – people build on other

people’s ideas and combine them.

The Business Model Canvas

58 57

The Business Model Canvas is a powerful tool used by

organisations and entrepreneurs to work collaboratively to

describe, analyse, design or tweak new or existing business

models. It can be used in any sector, public or private.

The canvas consists of nine sections which represent the key

building blocks of a successful business model:

Key Partners

Key Activities

Value Proposition

Customer Relationships

Customer Segments

Key Resources

Cost Structure

Channels

Revenue Streams

Teams can work in roundtable with the canvas to generate

possibilities under each of the nine sections and clarify

existing and potential new business or focus areas.

It can help departments or organisations see themselves as

a service-focussed business and can bring clarity to

strengths, weaknesses, possibilities and priorities in the

organisation against its operating environment.

Context Interviews

60 59

These are interviews with users, staff or stakeholders that

take place in the environment or context in which the

service process of interest occurs. Discussing work or service

routines is always easier when the conversation takes place

in the place where they unfold.

An interviewer will spot activity that the interviewee takes

for granted and probe that activity. It helps the interviewee

remember the kind of specific details that can get lost in a

traditional focus group setting.

People are more comfortable providing insights into their

thoughts and behaviours in when in a familiar environment.

These can be validated or expanded upon by the

observations of the interviewer in context. The interviewer

can also notice more about the physical and social

environment of the service process in context.

The interview will be documented by text, video or audio

and this gives powerful material to present back to the

service provider project team.

Customer Journey Map

62 61

The Customer Journey Map visualises the service-user’s

experience. This shows the touchpoints where the user

interacts with the service and the accompanying emotions.

Touchpoints can be face to face between people, virtual

through website or mobile phone, or physical such as a trip

to a building, reading signage etc.

The customer journey should be drawn from the customer

rather than from staff. The internal business model process

of the service will not capture all of the service touchpoints,

because the customer may be interacting with relating

agencies or services before the decision to even use the

service in question. Interviews work well here or the

customers can document their service journey themselves.

The map can be based around particular personas showing

different journeys on each map.

The map gives a high-level insight into the factors

influencing the user’s experience constructed from their

own perspective.

This enables the identification of problem areas, success

areas or opportunities for innovation. Different service

expectations or perceptions from different customer groups

can also be identified.

Expectation Maps

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An expectation map involves investigating and mapping

what customers expect when they interact with a service at

each stage of the service or at particular stages requiring

insight.

The material for this can come from media reviews,

interviews with users, complaint logs etc.

The map can then be compared to existing service routines

to highlight gaps. This will identify areas in need of

particular attention from the point of view of the user.

Expectations across the different stages or mediums can

also be compared.

Desktop Walk-throughs

This is a small three-dimensional model of a service

environment using props such as stick figures and simulated

physical elements in the service environment. Common

situations can then be acted out by moving the figures

around the model or to insert different personas.

The same scene can be acted out several times, changing

physical elements or character elements. They are used to

gain a shared understanding of the service situation among

the group and create a service situation in which all team

members can input in an engaging manner.

In the User’s Shoes

66 65

Here people (usually staff) are asked to go out and

experience a service in order to understand the common

issues and needs of service users.

This could involve experiencing the specific service under

review, other services in the same sector, a similar service

environment in another sector, or a variety of services.

They will be asked to explore examples of what they think

are good or bad services and to record their experiences.

This helps people to understand the factors that are

common to any positive service experience.

These insights are then used to develop opportunities for

service improvement or innovation.

Five Whys

The 5 Whys are a chain of questions used to dig below the

outward symptoms of a user experience, or the outward

explanation for a situation, in order to find the root cause.

It is used to tease out a specific problem by producing a

convincing explanation of the cause pathway from the

current situation to the root cause.

This can help uncover service stages that the user doesn’t

usually see or user actions that the service provider doesn’t

usually see.

We have abandoned 3,000 customer calls. Why?

We didn’t have the right number of staff. Why?

There were more calls than expected. Why?

Lots of bills went in the post on the same day. Why?

We didn’t print any for a week. Why?

Because we recently optimised the system to print bills

only once a week

Role Play

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This technique, drawn from the field of drama, involves an

interactive training experience that helps staff contribute to

the improvement of the service experience while playing

the role or observing the acted role of different service

actors. Staff enact various service situations, and play the

role of customer, staff or management. It helps to video-

record the role-play and then to review and analyse the

material in a follow-up workshop.

This technique helps staff to develop the tools and skills to

respond to customers’ needs or particular service situations.

It helps to identify which props, guidelines or artefacts

would be useful in the specific service situation. It can bring

kinaesthetic learning or empathy into the service situation.

The acting can also be performed by corporate actors

instead of staff members who will be prompted by or

observed by staff.

A similar process can be applied to users, acting out the

roles of staff, in order to provide insight into the service

using a different viewing point.

Observation of Users

This involves team researchers immersing themselves in the

lives of users, front-line staff, or back-room staff to

understand their behaviour and experiences. People

naturally exhibit behaviours unconsciously so this method

shows up things that would not be apparent or articulated

in an interview.

Text, video and photographs can be used here to capture

activity.

It allows observers to spot problems that the person being

observed may not even be aware of even recognise as a

problem. It can identify when a person says one thing but

does another.

Service Blueprint

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In the same way a product will have specification drawings detailing

how a product is to be manufactured, a service blueprint gives

detailed information about all aspects of how a service should be

performed. This will be a visual schematic incorporating the

perspectives of user, service provider and other key players, showing

front-end and back-end relationships.

The blueprint is not a static document but a living one and should be

continually revised in a process of continuous service improvement.

The document can be developed collaboratively, with all service

players having input, in order to capture the full picture of the service.

It should be drafted roughly at the beginning of the project, and

developed and refined throughout the project. As new ideas become

appropriate solutions and service experiences get articulated the

blueprint gets updated. The final blueprint is a roadmap for the actual

service delivery.

Scenario Building

Designing scenarios helps bring potential service situations

to life. They are hypothetical stories which can involve

particular personas or user types in a specific service

context. Scenarios can be presented using plain text,

storyboards or video.

Scenarios enable a shared understanding and knowledge

sharing within a group. They can be applied to any area of

the service that has a particular problem to explore that

service stage from various viewpoints or in a variety of

situations.

Storyboards

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Borrowed from the film industry, storyboards are a series of drawings

or pictures that visualise a sequence of events that occur within a

service journey.

A common visualisation is the comic-strip. The storyboard will bring in

key details so that anyone viewing it can have a clear understanding of

what is going on in the service without having to be in the service

environment. It can present a real-life situation or an imaginary

situation to explore possible ideas and variations. This can be used to

provoke discussion among users or providers about what works or

doesn’t work.

Six Thinking Hats

This technique developed by Edward De Bono is used to tap into the

collective wisdom of a team in order to develop a shared vision. The

process avoids the conflicts that can occur through different

personality and thinking types in a team. The technique guides the

team through six thinking modes. During each mode the team

members ‘wear only that hat’, that is they exclusively in that mode.

The 6 modes are:

Information (White) - considering purely what information is

available, what are the facts?

Emotions (Red) - intuitive or instinctive statements of emotional

feeling (but not any justification)

Judgement (Black) – devil’s advocate

Optimism (Yellow) - identifying benefits, seeking harmony

Creativity (Green) – focus on possibilities, alternatives, ideas

Managing the process (Blue) – used to reflect on the process.

References & Appendix

74 73

References

74 73

References

Recommended Reading

For Those Interested in the Service Design Method

Mortiz, S. 2005. Service Design. Practical Access to an Evolving Field [Online].

Available from: http://stefan-moritz.com/welcome/Service_Design_files/Practical%

20Access%20to%20Service%20Design.pdf

Stickdorn M., Schneider J. 2011. This is Service Design Thinking. New Jersey USA:

Wiley

Websites

Tassi, R 2009. Service Design Tools. Communication Methods Supporting Design

Processes [Online]. Available from: http://www.servicedesigntools.org [Accessed

7th May 2012].

http://www.mind-lab.dk/en/methods

http://www.servicedesigntoolkit.org/

http://www.stby.eu/

Recommended Reading

For Decision-makers in Local Government

A key accessible text is Heapy & Parker.

Department of Public Expenditure and Reform 2011. Public Service Reform Plan

[Online]. Available from: http://per.gov.ie/wp-content/uploads/Public-Service-

Reform-181120111.pdf

Gaskarth, G. 2010. Small Is Beautiful. Innovation from the Frontline in Local

Government [Online]. Available from: http://www.nesta.org.uk/library/documents/

Small_is_Beautiful.pdf

Helsinki design Lab 2011. In Studio: Recipes for Systemic Change [Online]. Available

from: http://helsinkidesignlab.org/instudio/

Heapy, J., Parker S. 2006. The Journey to the Interface . How Public Service design can

connect users to reform [Online]. Available from: http://www.demos.co.uk/files/

journeytotheinterface.pdf?1240939425

Metropolis 2011. IDEO takes on the Government [Online]. Available from: http://

www.ideo.com/images/uploads/news/pdfs/Metropolis_IDEO_govt_June2011_1.pdf

UK Cabinet Office 2004. Service Design Principles. A pocket Guide [Online]. Available

from: http://webarchive.nationalarchives.gov.uk/+/http://

www.cabinetoffice.gov.uk/media/cabinetoffice/corp/assets/publications/

delivery_council/pdf/service_design070524.pdf

Websites

http://publicpolicylab.org/

http://www.mind-lab.dk/en

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Appendix of Dublin City

Council Services

Appendix of Dublin City

Council Services

Accounts, financial management, financial planning, fund management,

management and control, spending plans, Animals, dog bins, dog fouling,

horses, registration, warden services, inspection, pest control, stray Archaeology,

advice, consultancy, excavation, survey Architecture, advice, consultation,

design, project management Archives, access, enquiries, general information,

loans, donations bequests and sales Arts, development, information, facilities,

grants, Biodiversity, information, policy Business, advice, rates, annual

notification Business Process improvement, Car parks, council, private, staff

Children and young people, drop in activities, organised activities, playgrounds

and play facilities, Civil emergencies, business continuity, advice, emergency

plan, flooding, major accident, hazards Coastline protection Community

centres, facilities management programming supporting health and safety

Community development, regeneration projects, resource procurement,

Community planning assemblies, groups and committees , consultation,

engagement, support policies, ABCS Community safety, community policing

forums, lane closures, intoxicating liquor fines, public lighting Complaints,

procedures, appeals Conference, hall and meeting room, Hire. Public and private

use, Council Events, civic and public events, Council Planning, policy and

making of regulations, corporate and other plan and policies Council Customer

information services, Phone, web, advertising and communication, Council -

consultation and community engagement, Facilities Management , air handling

units, catering services, council offices, energy and fuel, equipment, internal

mail , internal room, maintenance, printing and copying, reception, staff/visitor

car parking, vehicle maintenance, Council Festive decoration, Council

communication, Media, web, press management, publications, internal

communication, Council Permissions, to host events, film and photograph,

Council procurement, - contracts lists, contract management, expenditure, policy,

Council Risk management, Insurance claims, policies, business continuity,

Councillors , General information, minutes, agenda reports, meeting

management, Death, coroner’s court, exhumations, mortuaries, Disabled people

, accessibility, home adaptations, parking bays - parking permits, specialist

equipment, Education , -early years facilities, higher education grants, free

school meals, Elections, electoral nominations, electoral register, postal votes,

results publication, voting, Environmental information, Exhibitions, permanent

and temporary Facilities,

Fire and rescue, - attending automatic alarms, - attending fires, attending road

traffic accidents, community safety, emergency medical services, fire

certificates, fire safety education, hazardous chemical (HAZCHEM) incidents,

hydrants maintenance, post-incident support, regulations enforcement, special

services, workplace regulation, Freedom of Information, Grants, Arts,

community, community facilities, cultural, home renovation, sports, talented and

gifted individuals, voluntary organisations, Health and safety, Housing -

allocation, decision, system, change of tenancy, information, registering,

alterations by tenants, rehousing , mutual exchange, Housing - tenants, Advice

and support, clearance, , community safety, caretaking, communal heating,

tenancy arrears, deeds, evictions, home insurance, maintenance and repairs,

modernisation schemes, rents, sale of council housing, unauthorised occupants,

nuisance and threatening behaviour, tenancy issues, Housing - homeless

services, Housing - improvements, adaptations of council property, disability

facility grant for a private property, renovation grants, Housing - legal advice and

support, Housing - private, Registration for Private Rented tenancies, Rent

Assessment Scheme, shared ownership – low cost home ownerships, Housing -

sheltered, council tenants, homeless people, housing association tenants, non-

council tenants, older people, Housing - special needs - , Capital grants, Housing

associations, Housing - Repairs - , communal areas, council property, emergency

out of hours repairs, surveying and major repairs, Housing- social housing policy,

Information Communication Technology, business continuity, data management,

hardware, helpdesk, networks, peripheral, software, webs site, policy, telephony,

Information management, Jobs, employment, training initiatives, equal

opportunities, local authority vacancies, vetting of contract and supplier staff,

Land and property, -area search service, availability lists, building control.

commercial lettings, compulsory acquisition, out of hours emergencies,

dangerous structures, demolitions, property enquiries, property searches, derelict

properties, estate management, grass cutting, improvement, securing, historic

sites, statutory development plans, valuations, Languages, translating and

interpreting services Irish Language services, sign language, Law, legal advice,

CCTV procedures for the release of evidence, litigation support, coroners sudden

death investigations

78 77

Appendix of Dublin City

Council Services Appendix of Dublin City

Council Services

Leisure and sport, Indoor and outdoor activities, Libraries -, catalogues, children's

services, computers and the internet, fines , information services loans and

renewals, local collection, mobile library service, online information resource,

prison library service, reserving books and other items, sale of publications,

school libraries, special collections, special needs, Licences, Bridges, buildings,

beams and cables over or along highway, markets and casual trading, Fats Oils

and Greases, obstruction, scaffolding, hoarding, skip operators, street café, street

trading, road opening, Local economy, development, reports and forecasts, Lord

Mayor, Administration, support, expenses, Markets, cleaning, information, stall

rental, Members, allowances, committee membership, declaration of interests,

minutes, agendas and reports, secretariat, Members of the Oireachtas TDs,

Senators MEPS , General information and communication, Memorials and

statues, maintenance and policy, Motor tax, -Drivers, provisional, commercial

and lost licences - Vehicle taxation services, Museums and galleries, enquiries,

information, loans donation, bequest, shops, Older people, Activities, Parks and

open spaces, events, general information, landscaping, maintenance, outdoor,

Planning, development control; advertisement control; allotments; building and

landscape design services; building control; conservation advice; conservation

areas; consultation , decision notices, statutory register, development control

enforcement, land use proposals; landscape character assessment; listed

buildings; - statutory register; Local Development Frameworks; local plans;

environmental policies; rights of way enforcement and maintenance; street

names and numbering; transport policy; tree management and preservation,

zoning, planning applications, Pollution control, air quality, construction,

contaminated land, inspection and regulation, noise, nuisance, water, water

quality, Public toilets, Recycling, bags and containers; composters; information;

residential collections ; recycling sites, Refuse, spillage; collection permits,

flytipping, hazardous waste movement permits, disposal sites, special collections

for large items, Litter - enforcement, fines, removal, litter bins, Refuse, skip-

permits and services, Roads, Safety - cameras, cycle training, cycling and walking

to school, - dangerous road junctions, pedestrian crossings, school crossings

speed bumps, spillages, traffic schemes , speed limits, weigh limits, Street

cleaning programme, Street Furniture Policy, acquisition, Provision, maintenance

and licensing, Street lighting, Street parking, clamping and removal, enforcement,

residents and disk parking, pavement,

permits, zones, Traffic lights systems and management, Roads, Kerbs, footpath

dishing, verges, maintenance, Safety, health and safety - accident reporting;

occupational health services; advice and training ; petrol delivery and storage;

Safety - syringes – disposal, Sports, Development, facilities, information and

booking, pitches and courts, Staff, annual leave , appraisal, apprenticeships ,

disciplinary procedures grievance, job analysis, payroll procedures, redeployment,

reorganisations, sickness management , continuing professional development,

Statistics, census information, economic information and analysis, usage,

telemetry, Sustainable development, Town twinning, Transport, abnormal

loads, bus stops and shelters positioning, journey planning, Travelling people,

provision of sites and housing, Vandalism, fly posting and graffiti - reporting and

removal, Vehicles - abandoned, Reporting and removal, Wastewater, general

information, new connection, effluent licences, fats oil and grease, flood

planning, drainage studies, gully cleaning, maintenance, Water, new water

connections, quality and testing, provision, leakage repair, reservoir and storage

management

Produced by Una Mc Grath for The Studio at Dublin City Council.

Contact [email protected] or [email protected]