Rise of the Triad, Dark War

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    Rise of the TriadOfficial FAQVersion 3.00by Derek Greentree

    Laudatory Quotes!!!:"1994 Best Shareware Game of the Year!" - InterActive Gaming

    "ROTT provides everything an action gamer could want." - Computer Game Review

    "Weapons so powerful, they blow you out of the game!" - Joe Siegler, Apogee

    "Gross! Was that his eyeball?" - Anonymous

    "Swim Swim Hungry." - The Dopefish

    Legend:(X) Chapter[X-X] Section(Major Topic)

    [X-X-X] Topic[X-X-X-X] Subsection(Minor, though important, information)

    -------------------------------------------------------------------------Table of Contents:(1) Official Stuff [1-1] Copyright/Trademark Info [1-1-1] Trademarks [1-1-2] RotT FAQ Copyright and Distribution Info [1-2] Legal purchasing of RotT

    [1-3] The Issue of Pirating [1-3-1] How do I report pirating?(2) What is RotT?

    [2-1] What is RotT? [2-2] What company makes RotT? [2-2-1] Who are the authors of RotT? [2-2-2] What other games has Apogee made? [2-2-3] Apogee? Isn't that id?

    [2-2-4] What was RotT written in? [2-2-4-1] What is that DOS/4GW thing? [2-2-4-2] What is protected mode? [2-3] The RotT storyline [2-4] Why RotT? Where did the idea come from? [2-5] Flavors of RotT [2-5-1] Shareware Version [2-5-2] CD/Disk/Site License Versions

    [2-3-2-1] The CD Goodies [2-5-3] Installing RotT [2-5-3-1] SNDSETUP [2-6] Versions

    [2-6-1] What is the current version of ROTT? [2-6-2] Version 1.3 Fixes [2-6-3] I have vXxx. How do I update my copy of RotT? [2-6-3-1] Software Creations BBS [2-6-3-2] The World Wide Web [2-6-3-3] FTP

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    [2-6-4] Why aren't my saved games compatible between versions? [2-7] Where can I get RotT? [2-7-1] Where can I get shareware RotT? [2-7-2] Where can I get registered RotT? [2-8] Where can I find online information about RotT? [2-9] What is a DIP?(3) Stuff in the Game [3-1] Enemies [3-1-1] Enemies Not Used [3-2] Items [3-3] Bosses [3-3-1] How do I defeat General Darian? [3-3-2] How do I defeat Sebastian Krist? [3-3-3] How do I defeat the NME? [3-3-4] How do I defeat El Oscuro? [3-3-5] How do I defeat Snake Oscuro? [3-4] Players [3-4-1] What are the strengths/weaknesses of each player? [3-5] Weapons [3-6] The Shareware Version End Credit Silliness :) [3-7] Bonuses in the game and after....(4) Level Authors [4-1] Very short level hints.(5) Cheating

    [5-1] What are the cheat codes?(6) Playing RotT [6-1] What do I need to run ROTT? [6-1-1] How do I make more memory available for RotT? [6-2] What are the command line options? [6-2-1] What is RotT DOPEFISH? [6-3] Game Controls and Keys [6-4] What input devices can I use for RotT? [6-5] An Apogee Industry First - Variable Violence [6-6] Official RotT Player's Guide(7) Multiplayer(COMM-BAT) RotT [7-1] The SETUP Program [7-2] What do I do to play over the modem?

    [7-3] What do I do to play over a network? [7-4] What if the players have different versions of ROTT? [7-5] Can I play RotT over the Internet? [7-5-1] IHHD - The Internet Head to Head Daemon [7-6] What is COMM-BAT? [7-6-1] What are the different kinds of COMM-BAT in RotT? [7-7] Troubleshooting Multiplayer Connections [7-8] Multiplayer Options(8) Add-ons [8-1] Level Editing with RottED [8-1-1] What is RottED? [8-1-2] Where can I get RottED? [8-1-3] How do I use RottED?

    [8-1-4] What are .RTC and .RTL files? [8-1-5] I've made a neat level and I want to distribute it. Wherecan I put it?(And where can I get levels?)

    [8-1-5-1] The .RTD Authoring File (SAMPLE) [8-1-5-2] SPECTRUM.COM.AU [8-2] Hey, I'm a programmer and I want to make an editor! [8-2-1] Technical info? [8-3] Will there ever be official add-ons for RotT like SOD was for Wolf3d? [8-4] Levels Created at the Time of this FAQ(9) The Creators

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    (10) Troubleshooting RotT(11) Secrets in the Game(12) A Note From the Author----------------------------------------------------------------------(1)OFFICIAL STUFF [1-1] [1-1-1]TrademarksAll of the following are registered trademarks and are so acknowledged:Rise Of The Triad(RotT), Doom, id Software, Apogee Software, COMM-BATWolfenstein 3D,RottED, Pro Audio Spectrum, Sound Blaster, GravisUltrasound(GUS), Gravis Gamepad, IHHD(the Internet Head to Head Daemon),Creative Labs, Gravis Corporation, Media Vision, Roland, Microsoft, MS-DOS,IBM, Intel Corporation, Watcom, Borland, C++, Rational Systems, the DOS/4GWextender, the Apogee FAQ, the Doom FAQ by Hank Leukart, Cyberman, Wingman.All other trademarks not mentioned are(hypothetically! :) )acknowledged. [1-1-2]Copyright InformationThis article, the Official Rise of the Triad FAQ v3.00, is Copyright 1995Derek GreentreeYou are hereby granted the following rights:I. To make copies of this work in original form, so long as

    (a) the copies are exact and complete; (b) the copies include the copyright notice and these paragraphs in their entirety; (c) the copies give obvious credit to the author, Derek Greentree; (d) the copies are in electronic form.II. To distribute this work, or copies made under the provisions above, so long as (a) this is the original work and not a derivative form; (b) you do not charge a fee for copying or for distribution; (c) you ensure that the distributed form includes the copyright notice, this paragraph, the disclaimer of warranty in their entirety and credit to the author; (d) the distributed form is not in an electronic magazine or

    within computer software (prior explicit permission may be obtained from Derek Greentree); (e) the distributed form is the NEWEST version of the article to the best of the knowledge of the distributor; (f) the distributed form is electronic. You may not distribute this work by any non-electronic media,including but not limited to books, newsletters, magazines, manuals,catalogs, and speech. You may not distribute this work in electronicmagazines or within computer software without prior written explicitpermission. These rights are temporary and revocable upon written, oral,or other notice by Derek Greentree. This copyright notice shall be governedby the laws of the state of Florida. If you would like additional rights beyond those granted above,

    write to the author at "[email protected]" on the Internet.I am not associated with Apogee in any way. [1-2]The Legal Purchase of RotTAccording to Apogee Software, the following methods of purchasing RotT arelegal:Directly from Apogee Software, in a retail store in a box distributed byFormGen, or from one of our authorized overseas dealers. A list can befound in the dealers.exe file that accompanies Rise of the Triad. Youcan also purchase and download the registered version from the Software

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    Creations BBS (current as of September 9th). [1-3]The Issue of Pirating: I would like to take a minute to discuss a very important issue facing thesoftware community today : pirating. Pirating, as I'm sure you know, isthe illegal distribution of copyrighted software. Great software like RotTis the result of a lot of work by a lot of honest, nice people. Theydeserve compensation for their long hours developing the product that youuse. That's why pirating is so terrible. You may not consider it, butevery time an illegal copy is distributed these people are hurt, as wellas all their dependents. If you have the registered version of RotT, andyou got it by one of the legal ways listed above, thank you for supportingthe shareware and software ideal. If you haven't, pay now.

    Pirating is a crime. You may not think that you can be caught, butyou can, and the penalties are severe. [1-3-1]How can I report pirating? If you encounter pirating, or the willful participation of any of theillegal methods of software distribution listed above, please call theSoftware Pirating Association(which Apogee is a member of):1-800-388-PIR8REMEMBER! SUPPORT THE SHAREWARE IDEAL!(2) What is RotT? [2-1]

    Now, the good stuff!What is RotT? Rise of the Triad, or RotT, is a first person perspective adventure gamemade by Apogee software. RotT is a great blast-fest, and features aRSAC violence rating of 4(wanton and gratuitous violence), makingit the most violent game ever!

    However, Apogee has led the way with an Industry First: an AdjustableViolence level. The violence level in the current game can be changed fromnone to excessive, and can be password protected. For more information onthis feature, please see section 6-5 of this FAQ. RotT also includes: - an excellent Multiplayer Option, called COMM-BAT(see Chapter 7), supporting modem, network, and serial cable games - multiple-story levels(up to sixteen stories high!)

    - fully-digitized actors, as opposed to the clay model techniques of certain other software developers who shall remain nameless - hazards upon hazards, including SpinBlades, Firechutes,

    Wanderwalls, and more! You'll die in many, many ways! - 20 MB of graphics and sounds - 5 unique characters, each with their own strengths - super power-ups(Godfire!Godfire!Godfire!) - a unique save game feature, allowing you to view a "screen shot" of where you saved your game - 11 player network play - excellent AI for enemies - never-before-seen effects like parallaxing skies, fog, and lighting! - 32 levels plus 40 COMM-BAT ZONES(on the CD version, disk version

    has 30 COMM-BAT ZONES) - An infinite random level generator, so there is no end to the game. Well, all right it's not REALLY infinite. There are actually only

    2,147,483,648 random level sequences( that's 2 billion, 146 million, 483 thousand, 648). If you're not a programmer, that number would have no significance to you. However, if you're among the anointed, you

    would know that 2,147,483,648 is the maximum value for a LONGINT, which is a signed 32-bit number. So there. - REMOTE RIDICULE(a PC first!) - send pre-recorded messages during COMM-BAT

    play and cruelly taunt your opponent. Version 1.3 supports Live recording

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    of messages during Net Play: simply speak into the microphone and all your opponents will hear your insult! - registered version supports : add-on game levels, add-on COMM-BAT levels, and add-on COMM-BAT sounds! Doom Level Designers, go nuts over how easy it is to create levels! No more sectors or sidedefs! - and MORE! [2-2]What company makes RotT?RotT was created and published as shareware by Apogee Software, Ltd.RotT was published commercially by FormGen, Inc. [2-2-1]Who are the authors of RotT?Well, folks, credits go out like this:Designer/Producer:Tom HallProgramming:Mark DochtermannJim Dose'Nolan MartinWilliam ScarboroArt:Stephen HornbackChuck JonesTim Neveu

    Susan SingerCygnus MultimediaMusic:Lee JacksonBobby PrinceAdditional Level Design:Joseph SelinskeJoe SieglerMarianna VayntrubManual Design:Robert M. AtkinsTom HallLes Dorscheid(Cover Illustration)

    See Chapter 9 for some stuff about these folks.[2-2-2]What other games has Apogee made? Apogee is the distributor of Wolfenstein 3D, and the makersof : Duke Nukem', Blake Stone: Aliens of Gold,Raptor, Boppin', Wacky Wheels, Hocus Pocus, and more! Apogee will now release their cutting-edge 3D games through a companycalled 3D Realms. 3D Realms has also released their first game, TerminalVelocity, and quite a game it is. But that's a whole different FAQ, byAdam Williamson. [2-2-3]Apogee? Isn't that id? No, it is not. Apogee and id have always been separate software

    companies and always will be. You see, Apogee is a developer and publisherof software. Almost all the games you see with the Apogee logo are writtenby Apogee. However, id wrote a few games and distributed them through Apogee,namely a some Commander Keen episodes and Wolfenstein 3D. Later on, however,id switched to distributing their own games.There is no bad will between the Apogee and id people, in fact, they aregood friends. [2-2-4]What was RotT written in? RotT was written in Watcom C++ v10.0 with the Rational Systems DOS/4GW

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    extender. [2-2-4-1]What is this DOS/4GW thing? The DOS/4GW extender in a shell for programs that are written in protectedmode. Another protected mode shell is the resident DPMI extender distributedwith Borland C/C++. [2-2-4-2]What is protected mode?In the old days of computing, DOS programs had only 640 KB of memory to workwith. In fact, ol' Bill Gates, President of Microsoft, once said, "640 KBought to be enough for everybody". It wasn't.

    The next advance came withthe development of extended memory. Extended memory provided a way forprograms to load their needed resources in a separate memory location andfree up more of that 640 KB to directly access. The most recent development came with the DOS protected mode extender. Theprotected mode extender provides a way for programs to be able to directlyaccess all of the memory on a computer. If your computer has a total memorysize of 8 MB, then a protected mode program can use that entire 8 MB area.The ROTTHELP.EXE file distributed with RotT contains a more detailedexplanation of protected memory. All right, if you really must know,protected memory uses look-up values in a table which is stored in that640 KB. So you can't access that extra memory really directly, youtake a side turn and access it through a look up table. But that's a

    whole different FAQ. [2-3] The RotT Storyline You are a member of the HUNT, the top secret High-risk United NationsTask Force, sent on extremely covert operations to possible trouble spotsoutside the three-mile boundary waters of member countries. You are on aroutine reconnaissance mission on San Nicolas Island, located in the Pacifictwenty miles west of Los Angeles. Your team is investigating possible cultactivity in an old monastery, when suddenly troops pour out of nowhere!In the distance your boat explodes. Just before your radio goes all static,you hear desperate newsmen describing the systematic destruction of LosAngeles. An escaped prisoner informs you that a pyrotechnics expert and arich studio head have joined forces with the Oscurido cult. Their plan:kill millions of innocent people for the glory of their master, El Oscuro.

    Having no other escape route, the HUNT heads into the monastery, taking theonly course of action left: stop the Oscuridos or die trying. [2-4]Why RotT? Where did the idea for RotT?To "Why RotT", Joe Siegler(Apogee's Online Support Manager) says: "Why not? :) Besides, if the market is so small as to only allow Doom, then we might as well pack up and go home now. Besides, if you look at the list of features in ROTT, there's a lot in ROTT that can't be done in Doom."To "the idea", Joe says: "Originally, the project was to be nothing more than new levels for Wolf3D, with a few extra added graphics. It then turned into a Wolf sequel. The original name was

    "Wolfenstein 3D II: Rise of the Triad". The Wolf references got dropped, but the work done in that era is easy to see in ROTT." [2-5]"Flavors" of RotT [2-5-1]The ShareWare VersionThis shareware version contains one episode entitled "The Hunt Begins", andconsists of 8 levels in episode one and 2 secret(warp-only) levels.The shareware version supports only 4 COMM-BAT modes:Normal

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    CollectorHunterTagThe end credits to the shareware version are pretty silly. See section 3-6.

    Also, read this note from Joe Siegler:"There is an extra version called Rise of the Triad: The HUNT Begins

    SPECIAL EDITION. This is marketed in retail by LaserSoft. It is the same as the regular shareware episode, except is has 3 extra levels, and 3 extra COMM-BAT Levels that are not available on ANY other version. Apogee does not distribute this version, it is only available in stores from LaserSoft." [2-5-2]The CD/Disk/Site License Versions The Disk version retails for $29.95, and contains 32 game levels and 30COMM-BAT Zones. Available for the disk version is the Triad PowerPack, for$10, which contains an additional 10 COMM-BAT Zones. The CD Version(SuperTriad) contains 32 game levels and 40 COMM-BAT Zones, as well as sharewareversions of many of Apogee's popular games. The CD Version hasall the levels contained in the disk version plus the PowerPack, and itretails at $34.95, which saves you five bucks. Both the CD and the Disk versions contain 4 game episodes. The Site License version is for Net Players. It is CD only, and costs$84.95. The Site License version contains 50 COMM-BAT Zones in all, as well

    as 11 command cards. The Site License version is the only registeredversion that can be played on a network unless each computer onthe network has it's own separate copy of RotT. The shareware versioncan be played on a network, but with a limit of 5 players.See section 2-7 for How to Order This Really Cool Game.

    [2-5-2-1]The CD Goodies On the CD is a directory called GOODIES, and it contains a lot ofextra stuff from Apogee. It contains the following:all the songs from the game in MIDI formatall the sounds from the game in .WAV format(including some not used inthe game)some of the textures from the game in .BMP format

    lots of scanned pictures from that hard-working gang at Apogee!Zipped-up shareware versions of lots of Apogee games for easy uploadingRandRott, the Rise of the Triad random-level generatorRTSMaker, for making your own remote-ridicule sounds

    The v1.3 CD has two more things. First, there's a directory in GOODIEScalled RottED that has Wayne Sikes' Rise of the Triad Level Editor.There's also a directory off the root called PREVIEW that has screenshots from Duke Nukem 3D and Shadow Warrior. * The person who grouped the software together to put on CD was Joe Siegler,

    so you can tell him how much you like those groovy pictures. His e-mailaddress is in Chapter 11.

    [2-5-3]Installing RotT To install RotT from the Disk Version, simply put in the first diskand type install, then follow instructions. After the files are successfullycopied, type SNDSETUP to configure your sound card for RotT. To install RotT from the CD, put the CD in your CD-ROM drive, switchto that drive, and type INSTALL. Apogee's graphical interface will letyou choose two install options, to either play from your hard drive orplay from your CD. To play from your CD, you need lots of memory and afast computer and CD-ROM drive. Hard disk installation is recommended. The

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    install program on the CD also allows you to install lots of other sharewareApogee games. [2-5-3-1]The SNDSETUP Program In SNDSETUP, you configure your sound card for RotT. Select Music fromthe Main Menu and choose your sound card. Then do the same for Sound FX.The menu for Number of Voices determines how many voices can be playedsimultaneously during game play. The more voices that are played atthe same time, the slower the game will run. The next menu allows youto choose 8-bit or 16-bit mixing. The 16-bit option provides better soundquality but sacrifices game speed. [2-6]Versions [2-6-1]What is the current version of RotT? The current version of RotT for both the shareware and registered gamesis 1.3. [2-6-2]Version 1.3 fixesþ Reverb Added. In large rooms, sounds now tend to echo more.þ Ability to limit the amount of time you wish to play in the standard game. Please see the section on command line parameters for more info.þ Support added for the Logitech Wingman Assassin.þ Support added for virtual reality hardware.

    þ Dog Mode BarkBlast crashes in registered version fixed.þ Problems with El Oscuro related crashes in registered version fixed.þ Boss Key now works in standard game.þ Live RemoteRidicule back in the game (and works on a GUS now, too!)þ Fixed Gravis UltraSound init problem.þ Other small miscellaneous bugs fixed. [2-6-3]I have vX.xx. How do I update my copy of RotT? There are three areas where you can update your version. [2-6-3-1]Software Creations BBSBBS (508)365-2359 2400 baud (508)368-7036 9600-14.4K baud

    (508)365-4035 28.8K baud Software Creations BBS is Apogee's official #1 file site. Just call upfrom your terminal program, fill out the presented questionnaire, andset your modem a-downloadin'. [2-6-3-2]The World Wide Web You can reach update patches through the Software Creations Web BBS, thefirst Web BBS. The Software Creations Web BBS is located at:http://swcbbs.com [2-6-3-3]FTP The official Apogee FTP site is "ftp.uml.edu" in the directory:/msdos/games/Apogee/

    [2-6-4]Why aren't saved games compatible between versions? When each version of RotT is released, the saved games from aprevious version can't be used on the new version. This is because, inorder for the saved games to be compatible with the new .WAD and .EXE file,the data structures in the save game file change slightly. That'swhy they can't be used. In fact, they are automatically deleted by thepatch program. Sorry! [2-7]Where can I get RotT?

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    [2-7-1]Where can I get shareware RotT? The shareware episode of RotT is available at:FTP ftp.uml.edu /msdos/games/ApogeeWWW http://www.swcbbs.comBBS (508)365-2359 2400 baud (508)368-7036 9600-14.4K baud (508)365-4035 28.8K baudTELNET swcbbs.comWhere can I get Registered RotT?1. A store2. Apogee 1-800-APOGEE13. Online purchasing at Software Creations BBS4. Coming Soon - Online Purchasing at the Web BBS5. FAX the ORDER.FRM file to (214)278-46706. Mail a check or money order to:Apogee SoftwareP.O. Box 496389Garland, TX 75049Please include $5 Shipping and handling. [2-8]Where can I find online information about RotT?A newsgroup exists:alt.games.apogee

    Or, there are 2 good WWW pages: http://www.swcbbs.com/apogee/apogee.htmThis is Joe Siegler's Official Apogee Homepage

    http://cyberspace.org/u/rhfactor/www/apogee.htm This is RHFactor's WWW page.

    Rise of the Triad's official WWW page can be gotten to directly at http://www.swcbbs.com/apogee/rott.htm [2-9]What is a DIP?A DIP is a Developer of Incredible Power. This is what the Apogeedesign team calls themselves. Tom Hall sent out a memo, and at the

    end he said, "If we do this, we will be the Developers of IncrediblePower." It stuck. See Chapter 9 for more.(3) Game Stuff [3-1]Enemies The following is a list of all the enemies in the game plus a shortdescription of each. Since Apogee used digitized shots of all their employeesin costume for the enemies, the names of who is what enemy(and who made thesound for it) are listed in parentheses after each enemy. Unless otherwisespecified, the voices are done by the same person.

    Low Guards(Actor:Steve Quarrella, Former Tech Support)----------

    There are lots of these. They wear gray shirts and black slacks. They arearmed with pistols.Note from Joe Siegler:"There's two ways to get a Lightningguard in the game. You can either tell the game to put one there. The otherway is to put a low guard. In order to further maximize the actor randomness,the game will look at the map grid before starting, and every time it sees thatthere is to be a low guard, it will randomly pick a low guard, or a lightningguard.

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    In regards to random guards, there is such a guard as "random". Whenconstructing a ROTT map, this special guard will be different every time yougo into the level. What the game does is looks and sees which guards areactually placed in the level. For example, if the entire map has TriadEnforcers, Low Guards, & High Guards, it will pick the random actor from thesethree. Strike Team guards will not be picked randomly in this example, sincethey weren't placed in the level by the designer.

    I've never tried to see what happens if *ALL* the guards in a level are randomguards. I also do not think it will pick a BOSS as a random guard, if you puta random guard on a level with a BOSS."

    HP:Easy 30Medium 40Hard 50Crezzy 60

    High Guards(Actor:Steve Blackburn, Apogee's VP of Operations)-----------These guards wear olive green jackets, have black beards, and carry MP40's.Sometimes, when they die, you can take their MP40 machine guns(10 percentchance).HP:

    Easy 35Medium 50Hard 65Crezzy 80

    Lightning Guards(Actor:Kevin Green, Customer Supp. Manager;Voice:Kevin Green---------------- and William Scarboro)These guards also wear olive green jackets. If they're right next toyou, they'll steal your weapons. Some of them also beg for mercy whenthey're about to die. Beware, some have bazookas!The ones that beg will just fall over and "die" if you don't kill them.However, they don't really die, because if you turn your back on them, theywill get back up and start shooting again!

    HP:Easy 45Medium 50Hard 60Crezzy 75

    Triad Enforcers(Actor:George Broussard, Executive VP of Apogee)---------------These guards wear black and carry a chain gun. They throw hand grenadesat you("here,catch!").P.S. George Broussard is now the President of 3D Realms, which is a sistercompany of Apogee. They are distributing a game called Terminal Velocity.

    You outta check that puppy out(ftp.uml.edu/msdos/Games/3DRealms).HP:Easy 425Medium 475Hard 525Crezzy 525

    Strike Team(Actor:Scott Miller, President of Apogee)--------------These guards wear white uniforms and will duck and roll 2 door lengths when

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    shot at.Joe Siegler:"They'll dodge missiles, too. They also try and dodge wanderwalls, but thatdoesn't usually work. :)"

    HP:Easy 40Medium 50Hard 60Crezzy 70

    Overpatrols(Actor:Nolan Martin, Former Programmer)-----------They are dressed in black uniforms and shoot nets at you. If you are trappedin an Overpatrol net, I hope you have the knife.HP:Easy 50Medium 55Hard 60Crezzy 70

    Death Monks(Actor:Lee Jackson, Musician;Voice:Tom Hall, Director)----------Death Monks are dressed in brown robes and waddle around. If they are next

    to you they will drain your life.HP:Easy 200Medium 250Hard 275Crezzy 300

    DeathFire Monks(Actor:Allen H. Blum III, Programmer;Voice:Tom Hall)---------------DeathFire monks are the same as Death Monks except they shoot fireballs.HP:Easy 200Medium 250

    Hard 300Crezzy 350

    Robot Guard(based on a model by Gregor Punchatz;Voice:Sound CD #4005)-----------Small metal robots that shoot explosive disks.HP:Easy 100Medium 125Hard 150Crezzy 175

    Ballistikraft(Gregor Punchatz model;Voice: Sound CD #4005)

    -------------Large metal robots. Slow-moving; fast firing. Run. Run fast, run hard.Look at HP to see why.HP:Easy/Medium/Hard/Crezzy INFINITE

    BOSSESBosses can't be harmed by bullet weapons.General Darian(Actor:Steve Maines, Former Art Director;Voice:Mark Dochtermann,-------------- Programmer)

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    Tall boss with a rocket launcher.Quotes:"They'll bury you in a lunchbox!""You're toast!"HP:Easy 1500Medium 2300Hard 2400Crezzy 2800

    Sebastian "Doyle" Krist(Actor:Joe Siegler, Online Support Manager)-----------------------The boss who sits in a chair and has a monocle. His chair is a duded-upoffice chair, and, though you can't see it, the controls on the armsare office staplers. Joe says he almost stapled his hands during filming.The Chair used is Stephen Blackburn's Comfy Office Chair, with MariannaVayntrub's paper and glue.Quotes:"Hey, where ya' going?""Come back here!"From Joe Siegler:"I also say "Bleh", and "It wasn't supposed to turn out like this". I alsorecorded two other bits that weren't used in the game, but do appear in theWAV file directory on the CD. They are "Dammit", and "I won't fail like

    Darian did"."HP:Easy 2500Medium 3400Hard 3600Crezzy 3800

    NME(based on a model by Gregor Punchatz;Voice:Sound CD #4005)---The Nasty Metallic Enforcer. Hard to kill.Very hard to kill. If you can say you beat the NME withoutcheating, you've made quite and accomplishment. The NME, is, in fact,

    the hardest boss in the game.P.S. - It's very hard to notice, but on the back of the NME's head isa Texas license plate that says "SPRAY". This was the design team's nicknamefor the NME.Quotes:"Whirr-click!""Buzzzz"HP:Easy 3000Medium 4500Hard 5000Crezzy 5900

    El Oscuro, all forms(Actor:Tom Hall, Creative Director)--------------------The Main Boss.From Joe Siegler:"The things that El Oscuro says are true Latin. I forget what they meanoffhand, but it's stuff like "I'll kill you". Except for one. One of thethings that Oscuro says means "Eat Your Veggies". That's a reference to theold Commander Keen series where "Eat Your Veggies" is the name of the songthat appears in the Dopefish level. :) (The Veggies Latin one starts withthe word "Comedi".)"

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    HP(El Oscuro):Easy 3000Medium 3600Hard 2500Crezzy 4800HP(Snake Oscuro;per head):Easy/Medium/Hard/Crezzy 1000

    PLAYERSTaradino Cassatt(Voice:Joe Selinske)Thi Barrett(Voice:Susan Singer)Doug Wendt(Voice:Lee Jackson)Lorelei Ni(Voice:Pau Suet Ying *)Ian Paul Freeley(Voice:Jim Dose')

    * Pau Suet Ying is a waitress at a Chinese restaurantabout half a mile from Apogee's HQ. :) Ahhh, Chinese food. The fodder ofprogrammers everywhere. Chinese food and Jolt Cola, that's the stuff.

    For Dog Mode, the Dog's snout and paw are:Loki(George Broussard's dog), the Carpet Wetting MaestroJoe Siegler says: "The dog's snout and paw are actually Loki. It was not easy getting the

    dog to behave so it could be videotaped for scanning. :)"For God Mode, the Hand of God is:Tim Neveu's Hand [3-1-1]Enemies Not Used The following alternate enemies were digitized but not used at the end.Joe Siegler says: "The female guards were removed from the game at the end of development after the manual was already printed. The reason for this is that the plan was to have the game randomly pick between a male/female guard of the same type. So, the game would have to keep the sounds/graphics for both the male and female guards in memory at once, and because of this, it really increased the amount of memory needed to play the

    game. It was impossible to do this and make it work nicely in 8 megs, or AT ALL in 4 megs, so the idea was dropped. However, the manuals were already printed, so there wasn't anything that could be done about it. If you play ROTT all the way through, and finish it (the registered version) the right way, you'll see a (VERY LONG) list of credits. At the end is a list of "Actors who were cut from the game". Since they were already digitized, we made use of a single frame of them, and stuck 'em in. There were alternates to the low guard, the Overpatrol, and the Strike guards. The rest didn't have female counterparts." The following alternate enemies were not used:

    Alternate Low Guard(Actor:Marianna Vayntrub, Mark Dochtermann's Fiancee;Voice:Colleen Compton)Alternate High Guard(Actor:Steve Hornback, Main RotT Artist)Alternate Overpatrol(Actor:Pat Miller, Scott Miller's Mom)Alternate Strike Team(Actor:Ann Grauherholz, Tom Hall's Friend)Alternate Lightning Guard(Actor:William Scarboro, RotT programmer)Alternate DeathFire Monk(Actor:Mark Dochtermann, RotT programmer;Voice:Tom Hall)

    [3-2]

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    Items The following items are listed from the foreground tilesummary section of RottED. Items followed by a plus(+) inparentheses are registered version only. Items followed by a (SS) areSuper Secret, rarely if ever seen in the game!

    INTERACTIVE/DECORATION----------------------Ceiling Lights, 4 versionsDead Guy, 3 versionsMetal Light PoleEmpty Healing BasinStatue with knife on it(+) - Touching this statue will give you theknifeCrate of TNTBonus Barrel - Barrel with white label on itFire UrnJump Pad - constant, periodic, or one-time only jumpingFloor garbage, 4 varietiesFloor gratingMetal scrapsEmpty key pedestalTableStool

    Brown pillarGray pillarDark pillarOscuro Larvae(+) - In last level onlyCollector Item- Triad that spawns in Collector and Scavenger COMM-BatTree in potPlant in potUrnStatue w/o knife(+)Monk bedBarrelBulletproof vest - blue; no bullet damageAsbestos vest - gray; no fire damage

    Gas maskGADs - Gravitational Anomaly Disks. The gray disks that float at a certainheight. EGADs(Elevator GADs) rise and sink. TGADs(Train GADs) move alonga path.

    KEYS----Gold Key Pedestal - Contains Gold KeySilver Key Pedestal- Contains Silver KeyIron Key Pedestal- Contains Iron KeyOscuro Key Pedestal- Contains Oscuro(red) key

    HEALTH/LIVES

    -------------Monk Meal(called Guard Gruel in the manual) - oatmeal-like substance in Greenbowl; replenishes 10 hit pointsPriest porridge cold - red substance in brown bowl; replenishes 10 hit pointsPriest porridge hot- red substance that glows in brown bowl; replenishes 50hit points. Priest porridge hot can be make from Priest Porridge coldby detonating a missile near it.Small monk crystal - thin glowing crystal; worth 10 hit pointsLarge Monk crystal - large glowing crystal; worth 50 hit points1Up - Looks like a powerup containing a glowing blue ankh, gives extra life

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    3Up - Same as 1Up except ankh glows green, gives 3 extra lives!Healing Basin - Large, ornate basin containing water; worth random number ofhit points, from 25 to 100Life Item, 1 point - Gray circle with ankh inside it, worth 1 lifepoint(collecting 100 life points gives you an extra life)Life Item, 5 points - Gold circle with ankh inside itLife Item, 10 points - Gold Studded circle with ankhLife Item, 25 points - Two revolving circles surrounding red ankh

    SUPER SECRET------------Developer Ball(D, I, and P)(SS)(+) - The Developer balls don't really"do" anything. They are super secret items, and the three existon three different levels in the game. If you collect them all, you geta 100,000 point bonus at the end of the game. The DIPs put them in because...well, they're just cool, let's put it that way.Scott's Mystical Head(SS)(+) - a digitized frame of ScottMiller(the President of Apogee)'s head. This super-secret item givesyou 2,764,331 points. A sound clip also says, "Scott's Mystical Head!" Thisitem is found on the level called "the room". 1-800-276-4331 is Apogee'sorder number. Hint, hint.Joe Siegler says: "It's a digitized shot of Scott Miller, the President of Apogee. The idea was to find something really super secret, and the frame used was

    one of him in shock. Remember "The Wizard of Oz", and the "Pay no attention to the Man behind the curtain" bit? Well, the joke was based off of that. The real reason isn't all that interesting I suppose, it's just funny to us. :)"

    HAZARDS-------Firechutes, 4 directions - shoots fireballsSpinblade Stabber, from Ceiling - a rotating, bladed pole comesout from the ceilingSpinblade Stabber, from Floor- same as ceiling, but comes from floor

    Spinblade Stabber, attached to Ceiling - a rotating, bladed pole is attachedto the ceiling and remains exposedSpinblade Stabber, attached to Floor - same as ceiling but attached to floorRaising gun emplacement, 4 directions(+) - raises when you are near andshoots in one directionFour-way gun emplacement(+) - Shoots directly at you when nearRolling Boulder, 4 directions(+) - drops and rolls in 4 directionsHeat pitPit trap(+) - normal looking floor that breaks under you and causes damagePath-Following Spinblade - This is a SpinBlade, or series of them, thatfollow a path along the floor or ceilingFirejet - A plume of flame shoots from the floor or ceilingStabbers - A revolving series of spears comes out from the floor or

    ceiling. Not fun.Crushing Cylinders(+) - Floor or Ceiling. If the ceiling is high enough, thecylinders that come from the floor will lift you up.

    PUSHWALLS/TRIGGERS------------------Touchplates - Trigger remote events; have four levels of visibilityTurbo WanderWall- A wall that moves around a room and is lethalPushpillar - will move when activated, 3 colors(brown, gray, or dark)

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    POWERUPS/POWERDOWNS-------------------God Mode Powerup - powerup with a rotating hand in it; makes you ten feettall and able to shoot Godfire(which seeks out and utterly discorporatespeople); YOU ARE INVINCIBLE.Dog Mode Powerup(+) - powerup with a rotating bone it;makes you 3 feet talland gives you the BarkBlast; YOU ARE INVINCIBLE.Mercury Mode powerup - powerup with a winged shoe in it;makes you fast andallows you to fly with PGUP and PGDNRandom Powerup(+) - Random powerup or powerdownShrooms Mode Powerdown - powerup with a mushroom in it; colors explodeeverywhere and your vision wanders sickeninglyElasto Powerdown - powerdown with a ball in it;reduces your friction factorto nothing, and you bounce off walls

    [3-3]Bosses Help me with a boss, you say. Right here, I say! [3-3-1]How do I defeat General Darian? Darian does not have any special weaknesses, but a trick to knowwhen fighting Darian is how to avoid the SpinBlade Stabbers he uses.If you stand underneath a light, Darian can't use his Stabbers againstyou. If you do it right, you can blast him through an open door and

    then scoot out of the way. [3-3-2]How do I defeat Sebastian "Doyle" Krist? There are no tricks to defeat Krist, butJoe Siegler says: "... Krist, if he escapes the room, and goes up on a stairwell of GAD's will stay up there, and won't come back down. That's a bug. It was fixed in v1.3 registered, but is cute to see if you don't have v1.3 registered." [3-3-3]How do I defeat the NME? Joe Siegler says: "NME can't fire at you if you land on him, but if you land

    on top of NME, you're pretty much SOL anyway, since as soon as you jump off, you're hosed.

    Oh yeah, don't lead NME out of the room he's in. We never intended for him to leave the room he's in, and if you do, and get him down near the SpinBlades, the game will crash."So there are no tricks to defeat the NME.For those of you who were expecting a little more and are disappointed,this is the exact answer that I got straight from the horse'smouth(Joe Siegler): "I have a standard answer for all other bosses besides El Oscuro: As for the boss creature, there is no trick that I can tell you like

    'move the left arrow five times, hit the up arrow, dance a jig, fire 7 times'. It's really just a timing thing. You need to watch the guy, and see what his pattern is. All Apogee boss creatures have patterns, and if you watch them, you'll see where you can safely go and where you cannot go." [3-3-4]How do I defeat El Oscuro?Joe Siegler: "The trick to El Oscuro in the "Lair of El Oscuro" level is to not fire at him at all. You need to just avoid him for awhile, and he'll

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    eventually expend his own energy and die. Firing at him only makes him stronger. Bear in mind that this is not the last level, there are two more levels with some variant of El Oscuro."

    [3-3-5]How do I defeat Snake Oscuro? Joe Siegler says: "Here's how to really do it. (This solution implies that you save your game several times, since you'll probably die a few times doing all this if you've never done it before.)

    To defeat El Oscuro properly in the "In the Dark Nest" level, you need to first get rid of the two rooms of larvae that are at the start of the level. Do NOT go up the stairs right away. Back up, and get one of the heat vests, and look around on the left hand wall. There's a bunch of larvae in there. Destroy them, and while you're in there, go over towards the Oscuro wall, and you'll hit a touchplate. Then, go back to the stairwell, but do not go up, go into the similar room of larvae on the other side, and you'll note that a wall has moved back, and you'll be able to get the Oscuro key behind a wall that was in the way (it would have been in the way if you went to this room first). Get rid of all the larvae in this room too, and THEN you can go up the stairwell (you might as well grab a fully charged weapon and another

    heat vest before you go up there). Go to the top of the stairs, but do not go over yet. Look down, and you'll see two "rooms" in front of you. The rightmost one is the one you want to go at first. If you just walk off gently, you'll fall on a mercury mode that is suspended in the air. If you run off, you'll miss it. There's a touchplate around the outside of the aforementioned "room" that will allow access inside. (This goes for all 4 "rooms" in the main battle chamber, but this one is the one we want to concern ourselves with now). Anyway, inside there is a touchplate. Hit that touchplate, and a firewall at the far end of the room, a firewall will move out of the way revealing a doorway which is opened with the Oscuro key you got before you came up the stairs. To get over the

    wall, you need to do one of these things. Try not to let Snake Oscuro get trapped in here with you, or it will make things very difficult.

    1) Fly over it (if you got the mercury mode when falling off the steps) 2) Grab the firevest, and then the firebomb. Turn around, and point the firebomb at the floor. You'll fly up in the air, and over the wall.

    Once over, there's a pushwall to be pushed. Follow the now opened up pathway, and you'll be led to the third room of larvae. Look out in this room, as there are a lot of Deathfire Monks in here, too. Once

    you dispose of all the larvae, SAVE YOUR GAME! :) You can then go back out the way you came in, and defeat the Oscuro Snake, and on to final victory. Note: The Oscuro snake can only be hurt when he's over a firepit." [3-4]Players There are five available characters in the registered version. They arelisted below. Only the first is available in the shareware episode.

    1) Taradino Cassatt

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    2) Thi Barrett3) Doug Wendt4) Lorelei Ni5) Ian Paul Freeley(Get it? I.P. Freeley.) [3-4-1]What are the strengths/weaknesses of each player?Taradino Cassatt: Cassatt is Mr.Average. That's why he's in the shareware episode. Hehas average life, average speed, and average weapons accuracy. If nothingspecial is called for, Cassatt's a good choice.Thi Barrett: She's pretty average, too. She's a female average character, in caseyou don't like Cassatt or you prefer a female character. She's a littlefaster than Cassatt. My personal favorite.Doug Wendt: This guy is a tank. He's pretty slow, and only has average weaponsaccuracy, but, man, he can take tons of damage. Lots o' hit points here.Lorelei Ni: Not many hit points. Fast. Extremely good weapons accuracy. Notfor beginners.Ian Paul Freeley: Freeley is a player who is provided for a happy medium between playerslike Cassatt or Barrett and Wendt. He's got more hit points than Cassattor Barrett, but he's slower. On the other hand, he doesn't have as many

    hit points as Wendt, but he's faster.[3-5]Weapons.Hee hee hee.Keep in mind that firing rate is only an approximation by me. Initial Ammois how much ammo you have when you pick up the weapon. Once again, a weaponfollowed by a (+) is in the registered version only. The things onecan do with a stopwatch and a lot of time on one's hands.BULLET WEAPONS:Pistol - Standard start off weapon. Better upgrade quick unless all you want to do is see yourself die, which is pretty cool in itself.

    Initial Ammo : Infinite Firing Rate : 2.5 shots/sec

    Damage : 13 HPDual Pistols - Better than the regular pistol but still not good enough. Initial Ammo : Infinite Firing Rate : 3.25 shots/sec Damage : 26 HPMP40 - Good weapon. You should use this on lower enemies and save your

    ammo. For instance, if you get a heat seeker and you're in a room of low guards, use your MP40. Save the heat seeker.

    Initial Ammo : Infinite(Thank you, DIPs!!!!!) Firing Rate : 4.25 shots/sec Damage : 10/bulletMISSILE WEAPONS:All the missle weapons have a firing rate of

    2.2 missles/secexcept the Split Missle.

    Bazooka - Pretty straight forward. Point, shoot, boom. Best weapon, I think, to get ludicrous gibs.

    Initial Ammo: 10 missles(NOTE: if you get this weapon by killing a lightning guard, it will only have 3 shots left). Damage : 160-222Heat Seeker - This works better the farther away you are from your enemy. If

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    you are too close, it's likely that the missle will not be able to turn intime and will miss. This is a good weapon, but the missles aren't verypowerful.

    Initial Ammo : 7 missles Damage : 100-162Drunk Missle - Without a doubt the most fun weapon. Not the most powerful, but, man, it's really cool. Even the sound is cool. Upon firing, a

    cluster of 5 missles shoots out which then heat seek. The results are _messy_ :).

    An individual missle is pretty weak. Here's a neat little story about Drunk Missles from

    Joe Rovang([email protected]):"I love trying to outrun drunk missiles in Comm-bat play. Once I

    was killed three separate times in a row by the same single shot of drunk missiles.

    Another time I was trying to outrun drunk missiles, I managed to dodge them and get them to chase me as I ran toward my opponent (the one who shot them). I slipped around him and into a corridor just in time to have him get splattered by his own drunks, while I got away without a scratch." Initial Ammo : 7 clusters of 5 missles each Damage : 25-56/missleFirebomb - Dangerous to you and to enemies. This is a long range weapon only. You should be very careful. Some of us have been fragged more

    than once by being too trigger happy and using it in close quarters. >:) Upon firing, little mushroom clouds spread out in a "X" formation. Good for checking behind corners. Another good use of the firebomb(when you have an asbestos suit) is if you shoot it down(so the missle detonates

    right next to you) it will fling you up and away. A workable alternativeto not having Mercury Mode.

    Initial Ammo : 5 missles Damage : 150-242Flamewall - One of the best weapons to use. Whenever you use it you should try not to hit people with the missle but have it hit the ground in front of them. This is because the missle isn't powerful enough to kill with a direct hit, but on hitting the ground, a wall of fire spreads out and goes away from you. All regular enemies are instantly fragged by this

    fire. The flamewall is great for Multiple Frags. NOTE: If you have afast player, you can actually run into your own wall of fire. It's not pretty, especially in COMM-BAT. Doh! Initial Ammo : 5 Damage : death or destroys Asbestos vestSplit Missle(+) - This weapon is pretty cool. It works like this: You hold down the fire button and a missle shoots out. When you release

    the fire button, the missle splits into 2 missles which go out at 45degree angles and heat seek. This is good because the individualwarheads are about average strength, and while's they're combinedthey're a bit stronger than a bazooka shot. The missles release likethis:

    (You)

    |(Missle) |(You release fire button here) / \ (Missle) (Missle) / \ Initial Ammo : 7 missle clusters of 2 each Firing Rate : N/A(will not fire constantly if you hold down the fire

    button) Damage : 100-162/missleMAGICAL WEAPONS:Excalibat(+) - A glowing bat that you can hit enemies with(which

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    isn't very powerful but it really cool to see). If you hold down the fire button, after a period of time(See firing rate) a 180 degree wall of glowing, explosive baseballs fire out, and those baseballs are really powerful. It's called an Excaliblast.

    You can really have fun with this one. Initial Ammo : Infinite swings, 10 Excaliblasts Firing Rate : 1 Excaliblast/3.5 seconds Damage(Swing) : 10-50 Damage(Excaliblast) : 160-122/ball

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    12) 13) Sigh. 14) All right, um . . . you found the secret message! Congratulations! 15) Didn't work, huh? Okay, how about this . . .

    16) THE END 17) Dang. Thought I had you there. 18) Stop watching. Pretty please? 19) With sugar on top? 20) Wait . . . I could just go to the demo loop! See ya. After #20, one of the patrol robots comes on the right side of the screen and the text "Am I late?" appears over his head.Version 1.1 #1-#12 Same as Version 1.0 13) Fnord. #14-#18 Same as Version 1.0 19) Bet you were expecting some new messages in Version 1.1. 20) Well, too bad. This is the only one. 21) OK, I lied. There are 2 different messages. So sue me. 22) Actually three is a nice number. That's it. Hope you enjoyed it. P.S. did you find the new cheat codes? After #22, the patrol robot comes out.Version 1.2 #1-#12 Same as Version 1.1 13) "Bob"

    #14-#18 Same as Version 1.1 19) You know that if you registered, there would be a lot more cool stuff happening right now. 20) Episode IV : A New Hope *(FAQ Author's Note: For those of you living in the Stone Age, this is from the first Star Wars movie)* 21) Just think of all the new secret messages you could find hidden in

    the registered version! 22) Someone right now is probably enjoying the really exciting ending of the registered version. 23) ROTT was filmed before a live audience. 24) No animals were harmed during the creation of this video game,

    although one dog did get its butt spanked when it peed on the carpet.After #24, the patrol robot comes out.

    There were no changes in V1.3 over V1.2. [3-7]Bonuses in the game and after... If you've played RotT, you've probably noticed that you get somebonuses after some levels. If you want to know what they mean, here theyare(note, they are also included in the ROTTHELP.EXE file supplied withversion 1.3). BONUS WHAT IT MEANS Supercharge Bonus Got all powerups on level Adrenaline Bonus 100% Kills Bleeder Bonus used all health items on level Skin of Teeth ended level with 1 dot of health Republican Bonus 1 Got all missile weapons on level

    Republican Bonus 2 Destroyed all plants on level Democrat Bonus 1 Never used a handgun on level Democrat Bonus 2 All shrooms & healing basins used on level Ground Zero Bonus Hit with your own missile (hint: FW) Bull in China Shop Destroyed all life items on level Curiosity Bonus Every switch, pushwall, pillar, sound area pushed, messed with, or whatever Bonus Bonus Got all bonuses

    It is REALLY hard to get the Bonus Bonus.

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    There are more bonuses at the end of the whole game in Dark War. They are pretty tough to get, too.

    Genocide Bonus Kill every one of the same type of actor in the game. This can be gotten multiple times depending on how many different types of actors you can wipe out. DIP Bonus Collect all three developer balls.(4)Level DescriptionsFrom Joe Siegler:Here is a listing of all the levels for Rise of the Triad, and whodesigned them. The vast bulk of levels were done by Tom Hall, so toavoid typing his name a zillion times, assume it was done by Tom Hallunless you see a name after the level.

    Also, the individual registered episodes have their own names, but thisinformation was never really publicized much. Their names are alsolisted here.

    Rise of the Triad: The HUNT Begins (Shareware)----------------------------------------------1-1 The HUNT Begins1-2 Foggy Mountain Shareware Warp Only Levels

    1-3 The Fourth Door --------------------------1-4 Dark Tunnels 2-1 Too Tall1-5 Metal Threat 2-2 Play Room1-6 Ride 'em Cowboy (Joe Siegler)1-7 Boom Boom Boom1-8 Wall to Wall (Joe Siegler)

    Rise of the Triad: Dark War (Registered)----------------------------------------Episode 1: Approach Episode 2:Monastery=================== ===================1-1 The Thick of It 2-1 Into the Castle1-2 Winding Way 2-2 Great Halls of Fire (Marianna)

    1-3 Burned and Amazed 2-3 The Room1-4 Too Much Room 2-4 Spiraling In (Marianna)1-5 Two Key Return 2-5 Rocky Plateau1-6 Spring Surprise 2-6 Four Way Chamber1-7 General Darian 2-7 Sebastian Krist1-8 Turn of the Screw (Marianna Vayntrub) 2-8 Elevator Trouble

    Episode 3:Caves Below Episode 4:The Slow and the Dead===================== ===============================3-1 Robotricks 4-1 "Monky" Business3-2 Down & Over (Marianna Vayntrub) 4-2 Fire and Brimstone3-3 Dead in Five Seconds 4-3 Crushing Defeat3-4 Clear and Present Dangers 4-4 Diamonds & Rust

    3-5 The Angry Quilt 4-5 Backfire3-6 Movin' Walls 4-6 Circles of Fire3-7 Know Thine NME 4-7 Lair of El Oscuro3-8 Eight Ways to Hell (Joe Siegler) 4-8 Switched Around (Joe Selinske) 4-9 Canyon ChaseRegistered Warp Only Levels 4-10 In the Dark Nest---------------------------5-1 Dead in Two Seconds5-2 The Vomitorium5-3 This Causes an Error! (Joe Siegler)(This level is a joke level)

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    Rise of the Triad COMM-BAT Levels---------------------------------Shareware Comm-Bat Registered Comm-Bat (Continued)================== ===============================The Corpseyard (William Scarboro) Batter Up!Falling for It AttonementFun House Memorize ThisThe Labryinth Swimmin' PoolDark Warrens The Sanctum of Rocking (William)Hill and Hill Again Think Up!Iron Tower ZiggurattackThe Great Divide Free Flight Cross Purposes (Joe Siegler)Registered Comm-Bat Joustin' Time (Mark Dochtermann)=================== CapturedOne Stop Gun Shop Yellow Brick RoadThe Well Crystal FieldsWay Too TinySign Language Site License Comm-BatLand Bridge ---------------------Checkers King of the Hill (Joe Selinske)Tree House The CastleMazewar '94 It's the Pits (Joe Selinske & Tom Hall)

    Impossible Land Popcore (Joe Selinske with Tom Mods)Picture This Round 'n' RoundMark's Madness (Mark Dochtermann) Hey! More Barrels! (Joe Selinske & Tom)Bazooka Joke Too TightAbove All This Race Track (Mark Dochtermann)Four Square Cave In (Joe Selinske with Tom Mods)Giza Glen ParkRamp Urge to Kill (Jim Dos )Into the Fray Death TreeLotta Lava Oh Yeah! (Joe Selinske)The Machine Staff Meeting [4-1]Hints

    If a level has a hint that I can find, here it is.These hints come from the RotT Players Guide(See Ch.11), and Ican't very well copy that entire book into here, so if a hint seemstoo cryptic, tough. Use the map cheat or something else.E1A1 Get the four one-ups on this level. The first is easy:Wait 2 minutes and shoot some guys while the elevator comes. Thesecond is hard : run like the wind to outrun the closing wall.The third is easy : Use a jump pad to land on a pillar andpush the wall back. The fourth is hard : Avoid the fireballs.E1A2 Getting the two 1 ups while in Dog Mode is the big thing here.E1A3 The way to the secret level is fairly easy. Leap to getthe Mercury Mode power up in the maze, then fly to the secret room,shoot, push the pushwall, and fly to the exit. Don't forget the 2

    one-ups.E1A4 Use the God and 2 Dog power-ups.E1A5 You can get all the ankh coins in the room with the cage.It takes practice. Try all the jump pads in the room. The optionalarea is harder; in fact, these are the toughest jumps in the whole game. Thenext-to-last jump is nasty.E1A6 The elevator area is the hardest. Use the jump pads to skippart of the puzzle.E1A8 Don't miss the 2 power-ups, especially the one the touchplatemaze.

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    E2A1 The Excalibat is hidden by a bunch of pushwalls just off thesecret bird-shaped room.E2A2 Get the gas mask hidden in the hallway before entering the gas room.Don't miss the one-up in the touchplate tunnel.E2A3 This map has Scott's Mystical Head. Get the Mercury power-up, destroythe gun emplacements, and meet Scott.E2A4 There are 2 one-ups in this level, but I hope you like pushwalls.E2A5 There's 2 one-ups(one easy, one hard), and a secret exit to the secretlevel.E2A6 The first Developer Ball is in this level.E2A8 2 one-ups.E3A1 3 one-ups and a God powerup.E3A2 2 one-ups and Godmode.E3A3 The I Developer Ball is easy to get here, use the fireproof vesthidden behind a maze pushwall.E3A4 Go into each side room to move the pillars out of the wayon the East side of the level. If you have Shrooms mode, the pushablepush pillar will glow; this is true of any pushpillar maze.E3A5 Bring big weapons when you round the corner.E3A6 Traps guard the way to the secret level...E3A8 A power-up kind of level.E4A1 Get the Dog and God mode powerups for Monky Fun.E4A2 Four 1-ups and Dog Mode.E4A3 Don't panic at the start, just walk forward.

    E4A4 3 one-ups for the true explorer.E4A5 Getting out alive here is a trick.E4A6 Don't let the calm at the beginning of the level fool you; it's atrap. The P Developer Ball is here.E4A8 10 one ups.E4A9 One up hidden near the end.(5)Cheating [5-1]What are the cheat codes? Type in each cheat code, letter by letter, to get thedesired effect. You can type in either the "code" orthe "alternate". Note that for the codes, the slash

    is a backslash, not a forward slash. The codes are notcase sensitive. The "dipstick" code must be given beforeany others, to enable the other cheats. Note that anycheats marked by an asterisk work only in the registeredversion of the game. All other cheats work in both theshareware and registered versions. Codes that give a message on thescreen are followed by "confirmation message".

    Code Alternate Description ---- --------- ----------- \ECC DIPSTICK Enable/disable cheat codes. Confirmation Message: "Cheat Codes Enabled!"

    Transport: \GTL GOTO Provides a menu to the accompaniment of the "Fish Polka" and allows you to choose a level. \GOO GOOBERS Restart from first level. \REL REEN Re-enter level. \L8R GOGATES Exit to DOS. \ECL GOARCH Exit current level. \FUN [none] Pause and enter rotation mode (use mouse). Left and right buttons zoom in and out. \EKG [none] Extreme Gib mode.

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    Every kill you make will be the kinds thatbring up the message "Ludicrous Gibs!". In

    other words, the kills you make will beEXTREMELY messy.

    Confirmation Message: "EKG Mode On!" \LEE MAESTRO Game jukebox. Choose a song!

    Gameplay: \WWW CHOJIN Woundless with weapons. This is the

    "invulnerability" code. With this code,you also have all the weapons, and you

    will never run out of ammo for anything. After a while, this just sucks the fun out of the game. Confirmation Message: "Woundless with Weapons On." \GOD TOOSAD God mode. Confirmation Message: "God Mode!" * \DOG WOOF Dog mode. Confirmation Message: "Dog Mode!" \MER FLYBOY Mercury mode.

    Confirmation Message: "Mercury Mode! Press PGUP and PGDN to fly." \SHR BADTRIP Shrooms mode. Confirmation Message: "Shrooms Mode POWERDOWN!" \ELA BOING Elasto mode. \RFA SPEED Enable autorun(all movements will be running). \PAN PANIC Reset to normal; full health; no modes, keys, or extra guns. Confirmation Message: "Back to normal. Ahhh." \OOF WHACK Hurt yourself. \DIE 86ME Kill yourself.

    Confirmation Message: A voice says "Youuuu suuucckkk." Effects: \DON DIMON Light diminishing on. \DOF DIMOFF Light diminishing off. \FON LONDON Fog on. \FOF NODNOL Fog off. \SON SHINEON Light sourcing on. \SOF SHINEOFF Light sourcing off. \CON GOTA386 Turn off floor and ceiling textures. \COF GOTA486 Turn on floor and ceiling textures.

    Equipment:

    \BAR SHOOTME Bulletproof armor. \FAR BURNME Asbestos armor. \GAR LUNGDUNG Gas mask. \GAI SIXTOYS Get items (keys, bulletproof armor, health). Confirmation Message: "Items Aplenty! Bulletproof armor!" \BUM SLACKER Get all keys required to finish the level. Confirmation Message: "Slacker Pack." \OFP HUNTPACK Outfit player (bulletproof armor, keys,

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    heatseeker, and, in the registered version, a split missile). Confirmation Message: "Outfit player!" \GW2 JOHNWOO Double pistols. \GW3 PLUGEM MP40 machine gun. \GW4 VANILLA Bazooka. \GW5 HOTTIMES Heakseeker. \GW6 BOOZE Drunk missile. \GW7 FIREBOMB Firebomb. \GW8 BONES Flamewall. \GW9 SEEYA Hand of god (permanent god mode). * \GWA SPLIT Split missile. * \GWB KESOFDEATH Kinetic energy sphere. * \GWC HOMERUN Excalibat. * \GWD CUJO Dog weapon (permanent dog mode).

    Views: \CAM RIDE Missile camera on/off. \HUD WHERE HUD on/off (x,y,room coordinates).

    Demos: RECORD Record a demo (does not work in v1.0). STOP Stop a demo (does not work in v1.0).

    PLAY Play a demo (does not work in v1.0).+ Misc Command Line Parameter - In the registered version, "dopefish" will cause Scott's Mystical Head to appear on the main log on screen to the accompaniment of belches performed by Joe Siegler. :)(6) Playing RotTUnless otherwise stated, this material comes almost verbatim fromthe ROTTHELP.EXE file for version 1.3. [6-1]What do I need to run RotT?þ Rise of the Triad's minimum requirements are a 386DX/40 with 4 megs of total memory. However, Apogee strongly recommends a 486DX2/66 with 8 megs of

    total memory, and a local bus video card. A fast hard drive will also help things a lot. A sound card is also strongly recommended. *FAQ AUTHOR'S NOTE: I run RotT on a 486 DX-33, at it runs fine.* [6-1-1]How do I make more memory available for RotT? The best way around this is to "boot clean." This means to boot your system without loading any unnecessary memory resident programs. The easiest way to do this is to create a bootable floppy disk according to the instructions in your DOS manual (see the FORMAT /S command) and create a file called CONFIG.SYS and a file called AUTOEXEC.BAT on that disk. Please refer to your DOS manual for instructions on creating these files.

    These files should contain the following lines:

    CONFIG.SYS ========== FILES=30 BUFFERS=30 STACKS=9,256

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    AUTOEXEC.BAT ============ @echo off MOUSE SET BLASTER=

    The and items in the sample AUTOEXEC.BAT file refer to the lines that start with the words PATH and PROMPT in the AUTOEXEC.BAT file that is on your C: drive. These lines are optional, but including them will make navigating your hard drive a little easier.

    If you have DOS 5, you will need to create a boot disk and make CONFIG.SYS and AUTOEXEC.BAT files, using the above examples. If you have DOS 6 or higher, you have two ways of booting clean without the need for a boot disk.

    For DOS 6 and higher, the fastest way is to reboot your computer and watch for a message that says "Starting MS-DOS" (IBM versions will say either "Starting PC DOS" or "Starting IBM DOS"). When you see this message, press your F8 function key. You will then be prompted to

    confirm each line of your current CONFIG.SYS and AUTOEXEC.BAT files. This will allow you to temporarily turn off the programs that you do not need or that may be causing problems. ONLY ANSWER "YES" TO THE LINES SHOWN ABOVE AND THE "OK to process AUTOEXEC.BAT?" QUESTION. When finished, you will be left at a plain C:\> prompt.

    NOTE: Pressing the Left Shift or F5 function key at the "Starting MS-DOS" prompt will not work properly. ROTT requires at least 30 available "file handles" to operate properly. This is defined by the FILES=30 statement in your CONFIG.SYS file. If you bypass your CONFIG.SYS file completely by pressing Left Shift or F5, you are stuck with the DOS default of 8 file handles. You will experience errors if you attempt to run the game this way.

    If you are more familiar with DOS, we strongly recommend that you set up a multi-boot option. These newer versions of DOS allow you to set up multiple boot configuration sections in your CONFIG.SYS and AUTOEXEC.BAT files, mostly eliminating the need for boot disks. Again, please consult your DOS manual for instructions on how to create a boot disk, or a multi-boot configuration using the parameters stated above.

    ROTT is a protected mode program, and it does not require the services of such memory managers as QEMM, EMM386, etc. Please read the section on protected mode programs for more information. [6-2]What are the command line options?

    The command line parameters for ROTT are stackable, which means that you can use more than one at a time, if you need to. An example of a stacked set of command line parameters would look like this...

    ROTT NOSOUND CYBERMAN

    Please note that while these are intended for use with the ROTT game, you can use them on the setup program. The setup program will pass any command line parameters to the ROTT game that were given to it.

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    Here is a list of the command line parameters you can use with ROTT. NOTE : These command line params are from v1.3 and some have no effect on earlier versions.

    ? ¯ Gives you a list of all the common command line parameters used by Rise of the Triad.

    NOSOUND ¯ This option turns off all sounds (both music and sound effects) for the game, and makes it silent.

    QUIET ¯ Disables all displays of text (except error msgs) that would normally occur before the title screen.

    NOJOYS ¯ This turns off joystick detection. Useful if you are getting false joystick detection. Use this if the menus just start scrolling on their own, with no input from you. NOMOUSE ¯ This turns off mouse detection. If your menus start scrolling on their own, and the NOJOYS parameter didn't fix it, try this instead. If you still get self-scrolling menus, try using both NOJOYS and NOMOUSE together.

    NOECHO ¯ Disables reverb/echo sound.

    DEMOEXIT ¯ Forces the game to exit to DOS if the demo loop is interrupted (by a keypress).

    TEDLEVEL ¯ Used with Apogee's Internal ROTT Level Editor. Has no useful function other than for Apogee's use.

    SPACEBALL ¯ This turns on detection for the Spaceball controller.

    CYBERMAN ¯ Turns on detection for the Cyberman controller.

    ASSASSIN ¯ Turns on detection for the Logitech Wingman Assassin.

    ENABLEVR ¯ Enables driver for virtual reality hardware. Contact your VR hardware vendor for support.

    TIMELIMIT ¯ Allows you to play for a certain amount of time with unlimited lives. Killing enemies and picking up life items adds time to the clock. (This is for standalone play only.) If you use this, you MUST also use MAXTIMELIMIT.

    MAXTIMELIMIT ¯ Sets the maximum time limit you can play, so you can only earn up to this many seconds of time.

    WARP ¯ Warps to a specific level number from 1 to whatever.

    DOPEFISH ¯ See section 6-2-1. :) :) :)

    FILE ¯ This is the name of a user added wad file for ROTT. For example, if you wanted to use a custom wad file named FNORD.WAD, you'd need to type in this... ROTT FILE FNORD.WAD You can add three such files using this method.

    SOUNDSETUP ¯ Makes ROTT go through setting up your sound card.

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    VER ¯ Shows the version of ROTT you are playing.

    SLOWDEATH ¯ When you die in ROTT, this will let you see your death in slow motion, as opposed to the normal speed it's shown at. "Wicked."

    NOWAIT ¯ This will bypass all opening cinematics and screens, and will place you at the Main Menu.

    NOW ¯ This will bypass all menus and screens, automatically placing you into the game in Level 1 as the default default character and using the default difficulty.

    PAUSE ¯ This will bring up a "Press any key to continue" prompt when you first run the game. This is useful if you need to contact Apogee for help, and they need to ask you a few questions about ROTT and your system.

    NET ¯ Tells ROTT that you're playing a multi-player game. This is listed here for completeness' sake, but should never be used. It's really used by the setup program to pass data to the communication vectors.

    In other words, the real explanation isn't worth all the time it would take to explain it. :)

    MAPSTATS ¯ This will output the map statistics (ie: Number of different walls, doors, etc.) of the current level to the file MAPINFO.TXT.

    TILESTATS ¯ This will output the tile statistics (ie: Number of different actors, plants, objects, etc) of the current level to the file MAPINFO.TXT.

    LEVELSIZE ¯ Computes the amount of memory needed to run a particular level.

    IS8250 ¯ This parameter is passed by ROTTSER.EXE. It will tell ROTT you are playing with an 8250, and in which case, it will turn off the music for modem games.

    The final three command line parameters were only used during development, sowe could make sure that the levels we were designing didn't blow up the game!

    There are also some command line parameters that are used by the ROTTIPX.EXEand ROTTSER.EXE programs to control various aspects of modem/serial and networkgame play. They are being provided here for completeness sake. The incorrectusage of these can cause problems. Apogee recommends that you not use thesedirectly, and start all multi-player games from the setup.exe program provided.

    Both sections require the use of the NET command line parameter for them to beof any use at all.

    These parameters relate to ROTTSER.EXE (Serial and Modem play)...

    VECTOR interrupt vector with which to communicate with ROTT ANSWER answer mode DIAL dial mode PAUSE pause before launching STATS print out run time stats after ROTT returns

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    PLAYER 0 - makes you the master 1 - makes you not the master must be used on both systems with different values, to work properly

    These parameters relate to ROTTIPX.EXE (IPX Network play)...

    VECTOR interrupt vector with which to communicate with ROTT PAUSE pause before launching NODES number of players in game SOCKET network socket to use SERVER specify this computer to be a server STANDALONE specify this server to be standalone else client on top of server REMOTERIDICULE turn on RemoteRidicule support MASTER This will force a specific client in Comm-Bat ROTT to be Player 1 (or the Master). Only the first use of this in a game will be honored. Any uses beyond the first will be ignored. If this is not used, the first person to launch into a NetROTT game will be the Master. (This parameter can cause instability in Comm-Bat ROTT. We recommend against it's use.) [6-2-1]What is ROTT DOPEFISH? If you type in ROTT DOPEFISH, the first screen you see is a head swirling

    around the screen, and lots of belching. The head is Scott's MysticalHead(See the items section), and the belcher is Joe Siegler. :)The full story of the Dopefish is printed here from the APOGEE FAQ, which Irecommend you check out. It's chock full of info.(from the Apogee Faq)Lee Jackson's history of the Dopefish, added to by Joe Siegler:

    Dopefish is the product of the fertile mind of Tom Hall. It was one of 24drawings he did of ideas for characters for Commander Keen: Good-bye, Galaxy!while part of id Software. Dopefish was one of the characters from thesedrawings that made the cut. According to Tom, "I just drew this stupidlittle fish," and the rest is history.

    Dopefish is described in the cast of characters for Secret of the Oracle asthe second dumbest creature in the universe (the number one ranking isanyone's guess). His thought patterns go, "swim swim hungry, swim swimhungry." Dopefish "will eat anything alive and moving near them, though theyprefer heroes."

    Dopefish was "adopted" by the Tech Support staff at Apogee soon after JoeSiegler, Steve Quarrella, and myself came onboard. Dopefish was Joe'sfavorite character, and Steve was the resident Keen expert -- I provided afew vocal effects and some art. We got hold of some screen capture softwareand went to town.

    The Dopefish "product line" started with an ANSI screen which Joe and I did --

    he converted a screen capture to raw ANSI, and I cleaned it up and made itpresentable. You can see the results by logging into Software Creations andtyping DOPEFISH (or just DO for short) at the menu prompt. After this, weconvinced Jay Wilbur of id to have some Dopefish polo shirts made from an EPSfile of the front-facing burping Dopefish (a.k.a. "Burpfish"). When Christmasrolled around, my wife decided we needed to bring Dopefish into the realworld, so she made 20 or so stuffed Dopefish dolls (mostly side view, with acouple of Burpfish for good measure). These were done in both EGA (green)and CGA (purple) versions and were given out at the Apogee Christmas partythat year. When Jay Wilbur heard of this, his first thought was that we

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    Pgup Look/Fly up PgDn Look/Fly Down Insert Scroll through weapons Enter Toggle weapons Home Aim Down End Aim Up Backspace Volte-face(180-degree turn) Tab Map view Ctrl Fire

    < Strafe left > Strafe Right Esc Main Menu Shift Run Caps Lock AutoRun

    1-4 Weapon change Del Drop Weapon F2 Save Game

    F1 Help F3 Restore Game F4 Controls/Sound/Music

    F5 Detail Level F6 QuickSave F7 Messages On/Off F8 End Game

    F9 QuickLoad F10 Quit F11 Gamma Correction F12 Boss Key(v1.3 only, a "The Boss Is Coming" screen.

    Shows the Dos Prompt. Any keypress restoresGame).

    COMM-BAT -------- F1-F11 Remote Ridicule Messages F12 Live Remote Ridicule, NETPLAY ONLY T General Message Z Direct Message

    CYBERMAN/3 BUTTON MOUSE ----------------------- Movement Move or turn Button 1 Fire Button 2 Sidestep Button 3 Use object/open door

    GRAVIS GAMEPAD(Or, as one of my friends says, "BEAVIS GAMEPAD") -------------- Pad Direction Move or turn Button 1 Fire Button 2 Sidestep Button 3 Use object/open door

    Button 4 Run

    JOYSTICK -------- Stick direction Move or turn Button 1 Fire Button 2 Use object/open door

    SPACEPLAYER -----------

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    Movement Move or turn Button 1 Use object/open door Button 2 Automap Button 3 Fire Button 4 Aim Button 5 Switch weapons

    [6-4]What input devices can I use for RotT?þ For game play the following devices are optionally supported: Keyboard, Mouse, Cyberman, Space Player, Gravis GamePad, Logitech Wingman Assassin, & virtual reality hardware(The Assasin and VR hardware are only supported in v1.3). [6-5]Variable Violence This is an adjustable violence level, and can be password protected.You must end your game to change the violence level. Violence rangesfrom NONE to EXCESSIVE. [6-6]The Official RotT Player's Guide There is a book available from Apogee called "The OfficialRotT Player's Guide". This book is written by Bernie Yee, and containsa complete inventory of all RotT objects, obstacles, and enemies. Italso has a complete map as well as a walkthrough for every level

    of the game, Q and A from the creators of RotT, and Tom Hall's tipson creating your own levels. I highly recommend it(I got a lot ofgood stuff from it, but I couldn't very well put _everything_).It's specs are:Publisher=Infotainment WorldISBN= 1-57280-053-4(7)Multiplayer(COMM-BAT) RotT [7-1]Using the SETUP ProgramIf you want to play a network, modem, or serial game, you must use theSETUP.EXE program, found in your game's directory. This setup program willallow you to launch any of the multi-player games mentioned above, as well as

    allow you to select alternate level packs, graphics, and sound (if you havethem), and access other miscellaneous game options. This section of thetechnical help file will explain and show you how to use the options that thesetup program offers.

    Here is a brief summary of the options inside the ROTT setup program:

    þ MODEM GAME

    This option will let you setup the parameters needed to play ROTT over a modem. When you select this option, you will see a new menu with the following items listed:

    ¯ Quick Dial Default Number - This option will dial your default player phone number without having to do anything else. If you have not set up any phone numbers in the phone book, this will not be highlighted.

    ¯ Number List - This will bring up a screen where you can set up the various phone numbers of your ROTT opponents. You can use the up and down arrows to scroll around the list. Press "E" to edit the parameters. Pressing Space next to an entry will define it as a default. You can only have one default number.

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    Pressing Enter on a selected phone number will dial that number immediately.

    ¯ Manual Dial - This will let you manually enter and dial a phone number that is not set up in your Number List.

    ¯ Wait for Call - This will put your modem into answer mode, so your friend can call you to play.

    ¯ Change Modem Setup - This option will bring up another screen where you can select your modem type from the supplied list of modem strings. After you select one of the modems, you can then alter the init and hangup strings if you so desire. The file that these strings is kept in is called MODEM.PCK, and is editable/listable with any standard ASCII file editor/viewer.

    ¯ Change Dial Out Prefix - This option will be useful for people who might need to enter a 9 to reach an outside line to dial on, disable call waiting, etc.

    þ NETWORK GAME

    This option will let you play ROTT via an IPX/SPX network. Please note you

    need to have your IPX/SPX software loaded before picking this option, or the network driver will tell you it cannot find an IPX network. There are two ways to play network ROTT. You can either have one computer dedicated as a ROTT "Server", with all players launching the game from standalone "Client" systems, or you may have one player's computer act as both Server *and* client while all other players launch as Clients. If you have more than 8 players, you must have a dedicated server. Please see the "Setting up an IPX/SPX Network Game" section for more information on starting network games.

    þ SERIAL GAME

    This option will let you play via a serial (null-modem) cable. Please make sure you have your COM port correctly defined before selecting this option.

    Please note that if you are playing a serial game, both players MUST select the same port speed, or the game will not work properly.

    þ SETUP COM PORT

    This option will allow you to set up the various options of your COM port for modem or serial play. This must be done before attempting to play either a serial or modem game, or you will have problems. Pressing enter here will bring up a submenu of COM port setup options. They are:

    ¯ Select COM port - This will tell ROTT which com port you are using. If you are unsure, check your computer's manual for more info.

    ¯ Select IRQ - This will let you alter the default IRQ settings for your COM port. This can be dangerous, and unless you know you need to alter this, it is a good idea to leave this option alone.

    ¯ Select UART - This will let you alter the COM I/O port that your computer uses to communicate. A Hexadecimal number is required here. This can be dangerous, and unless you know you need to alter this, it is a good idea to leave this option alone. This is NOT where you indicate the type of UART chip you have. The UART chip type cannot be changed from the setup program.

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    ¯ Select Port Speed - This option will allow you to select what port speed you wish to open your com port at. This is not to be confused with a connect rate. If you run into trouble with modem/serial games, it's probably a good idea to start with a low number and work your way up until you find the fastest rate at which your systems can connect successfully. Also, the 115200 rate is only available if you have a 16550 or higher serial chip/card. While 8250 and 16450 are supported in v1.1+ it is recommended that you use a 16550, due to the 16550's far larger buffer size. 8250 and 16450 buffers are far smaller, and can cause problems with multi-player ROTT games.

    ¯ Select PULSE/TONE - This option will let you tell ROTT what type of phone you have; pulse or tone. By default, this is set to tone. If you only have pulse dialing, this is where you can alter this option.þ USE MODIFIED STUFF

    ( This option is non-functional in the shareware version of ROTT )

    This option will allow you to play ROTT with various alternate files, from new levels, to different sounds and graphics. Normally, these things are

    kept in the same directory as the ROTT game is, but if you wish to keep these files separate from the game itself, you can alter the directory that ROTT will look for them in by choosing the "Change Alternate Directories" Option. Any of the other options here will allow you to select which alternate file you wish to use. In this example, I will use 'Alternate Game Levels'. You would scroll down to "Choose Alternate Game Levels", and then press enter. You will be presented with a list of all the alternate game levels that are present in your defined level directory. You would scroll to the one you wish to play, and press the space bar. A û would appear next to the selected file, and it would then be loaded when you played ROTT. Please note that if you select alternate files like this, you MUST run ROTT from the "Run ROTT" option. Alternate level selections are not saved. If you wish to play with alternate files, you will need to select them every time you wish to play

    the game.þ CHANGE CODENAME

    When you play in multi-player mode, you are given the choice to enter a name that you are identified as. This option in the setup program will let you choose a default name so you don't have to keep typing it in every time you play a game; whatever you enter here can be overridden when you start the game. This is only here as a convenience.

    þ MODIFY MACROS

    When you are in Comm-Bat mode, you can send preset pieces of text to your

    opponents instead of having to type the same message over and over again. This is where you set them up. Use the arrow keys to scroll to the macro you wish to edit, and press ENTER. You can type in your macro here. Please see the section on Comm-Bat play on how to use these in the game.

    þ CONFIGURE SOUNDS

    This option will let you set up your sound card for music and sound effects. You can alter the volume level for both music and sfx here.

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    þ RUN ROTT

    This option so incredibly runs Rise of the Triad! [7-2]What do I do to play over the modem?þ There are a few global rules that will apply no matter what you do in playing ROTT over the modem. These rules are as follows:

    ¯ You must have a 9600bps modem or higher. ¯ When connected to another computer, both sides MUST use the same port speed. I ¯ The init string you are using MUST disable data compression. ¯ The init string you are using MUST disable error correction. ¯ Make sure you are running from DOS. Multi-tasking environments such as Windows or DesqView are not supported. ¯ This isn't a requirement, but we strongly recommend that you have a 16550 chip as your serial chip. Serial ports that use 8250's and 16450's are old, and do not have very large buffers, and can cause problems with modem play. ¯ This isn't actually a requirement, but we strongly recommend that you do this in your init string. Have your init string monitor the DTR, and if dropped, have the modem enter command state. This will allow ROTT to hang up the phone properly. If you do not do this, ROTT may not be able to properly hang up the telephone when it's done. This command is usually &D1. Please consult your modem manual for more information.

    þ Please check your modem manual for the proper init strings. Apogee technical support is unable to assist with specific modem string setups. The reason for this is that in order to provide a tested string, we would have to have that modem, and since we do not have all modems at Apogee HQ, it is not possible for us to provide support on a modem that we do not have. The modems we do have are listed in the MODEM.PCK file under "Tested Modem Strings". If you find you need to make your own string, please consult your modem's manual or contact either the modem manufacturer or the computer vendor or manufacturer for assistance. They will be able to provide much better info that Apogee's Tech Support department, since they are intimately familiar with their own product. This goes for any error received during modem or serial play. Virtually all of them are related to a bad modem init string.

    þ If you have trouble getting your modem working with ROTT, but have been able to properly play either Doom or Heretic by id Software with your modem, you might wish to try the init string from Doom or Heretic in ROTT. We've found that a lot of Doom modem strings work with Rise of the Triad.

    So, you're sitting there saying, "I just want to set up and play!". OK, here'sa list of the steps you'll need to follow to get ROTT up and running via modem.Please consult the section on using the setup program for detailed help on howto do these various things.

    1) Type in "setup" to begin.2) Go to "Setup COM Port" and ensure that the COM port you're using is setup

    properly with the right port speed, and adjust PULSE/TONE, if you need to. NOTE: For modem play, it is recommended that both sides open the port at the same speed. If you are playing via serial mode, you MUST have both sides opening their ports at the same speed. Start at 9600, and see if it works OK; you can then pick higher speeds if you wish to.3) Go to "Modem Game" and set up your modem with the Change Modem Setup option. If you need to, also change the dial out prefix.4) Go to the "Number List" & set up all your friends in the dialing directory.5) If you are going to be called, just go to "Wait for Call". If you are going to be doing the dialing, select someone and call them!

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    6) Once connected, you're ready to play Comm-Bat ROTT! Please consult the section on Comm-Bat play for details on how to set up the various Comm-Bat play options of ROTT. [7-3]What do I do to play over a network?þ There are a few global rules that will apply no matter what you do in playing ROTT over a network. These rules are as follows:

    ¯ The network has to have IPX/SPX protocols. ¯ Make sure you are running from DOS. Multi-tasking environments such as Windows or DesqView are not supported.

    Setting up network play is easier than setting up modem or serial mode. Hereare the steps necessary for getting Comm-Bat IPX play working in ROTT.

    1) Make sure your IPX/SPX protocols are loaded on all computers. The ROTTIPX driver will not run without your protocols loaded.2) Decide which computer will be acting as the ROTT server, and whether this computer will be playing or not. If the server computer will also be playing, it should be a fairly powerful computer (we recommend at least a 486 (not an SX) with at least 8 megs of memory, preferably more. The reason for this is that the server computer will be at a slight disadvantage if playing, and more memory or a more powerful computer will help alleviate the problem.

    3) Figure out how many people are playing.4) If you are playing multiple games of ROTT on the same network at the same time, you will need to make use of the "Change Socket Number" option. Please see your network administrator for more info regarding what to put here. This is something specific to your network.4) Go to the ROTT Server and run the setup program, then go to 'Network game', and select "Launch as Server".5) Enter the number of players and press ENTER. The ROTT server will then wait for the designated number of players to join.6) If the server computer is to be playing, pick "Client on top of Server." If there is a standalone server, pick "Standalone Server".7) Go to the Client computers, run the setup program, and then select "Launch as Client". Once the server is found, you will see a message

    telling you which player you are. If the other players are slow getting into the game, they will be ridiculed on your computer!8) At this point, you're ready to play! Consult the Comm-Bat section on how to set up all the various play options of ROTT Comm-Bat play.

    Here are some miscellaneous network items to keep in mind:

    þ Each player must have a registered copy of Rise of the Triad on their computer, or there must be a site-licensed version of ROTT in use. This does not apply if you are using Shareware only.

    þ It is not possible to play a n