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7/30/2019 RoboCup Rescue A Grand Challenge for Multiagent and Intelligent Systems
http://slidepdf.com/reader/full/robocup-rescue-a-grand-challenge-for-multiagent-and-intelligent-systems 1/14
s Disaster rescue is one of the most serious socialissues th at in volves very large n um bers of hetero-
geneous agents in the hostile environment. The
inten tion of the RoboCup Rescue project is to pro-
mote research and development in this socially
significant domain at various levels, involving
multiagent teamwork coordination , physical
agents for search an d rescue, information infra-
structures, personal digital assistants, a standard
simulator and decision-support systems, evalua-
tion bench m arks for rescue strategies, and robotic
systems that are all integrated into a comprehen-
sive system in t he futu re. For th is effort, which wa s
built on th e success of th e RoboCu p Soccer project,
we will provide forums of t echn ical discussions
and competitive evaluations for researchers andpractitioners. Althou gh th e rescue dom ain is int u-
itively appealing as a large-scale multiagent and
intelligent system domain, analysis has not yet
revealed its domain characteristics. The first
research evaluation meeting will be held at
RoboCup-2001, in conjunction with the Seven-
teenth Internation al Joint Con ference on Artificial
Intelligence (IJCAI-2001), as part of the RoboCup
Rescue Sim ulation League an d RoboCup/ AAAI Res-
cue Robot Co mp etition. In t his article, we present
a detailed analysis of the task domain and eluci-
date characteristics necessary for multiagent and
intelligent system s for th is domain. Then , we pre-
sent an overview of th e RoboCup Rescue project.
At 5:47 AM on 17 Janu ary 1995, an earth-
quake of magnitude 7.2 hit Kobe City,
Japan, killing over 6,432 people; injur-
ing at least 43,800 (recorded in h ospitals); an d
crushing houses belonging to one-fifth of the
city’s 1.5 million people. Some 104,906 build-
ings completely collapsed, and on ly 20 percent
of the city’s buildings were usable after theearthqu ake. Th e damage area con centrated on
a strip of land within 13 miles by 0.6 miles,
and over 2,300,000 people were seriously
affected. The cost for repair o f th e basic in fra-
structure damage exceeded $100 billion, and
total property dam age, including private prop-
erties, well exceeded $1 trillion. The devasta-
tion was at least ten times larger th an t hat of
the 1994 Northridge earthquake that hit that
southern California area. Similar t ragedies
have also taken place in Turkey, Taiwan, and
oth er places on th e globe.
With th e first h it of the earthqu ake, h ouses,
buildings, and other facilities collapsed, androad, railways, and oth er pu blic transportation
systems were totally disrupted. Basic urban
infrastructures, such as electricity, gas, water
sup ply, and sewage system s, were severely
dam aged. Althou gh th e earth quake was devas-
tating, in formation on th e scale of damage was
not immediately transmitted to other parts of
the country because information infrastruc-
tures and personnel to t ransmi t damage
reports were catastrophically damaged so that
th ey were incapable of send ing p recise infor-
mat ion.
Many vict ims were un der col lapsed struc-
tures. Immediately after the earthquake, 285
fires were reported, with 14 large-scale fires,
and many were starting to spread into wider
areas. Firefighting was not effective because
water supply was disrupted, and local reser-
voirs were cracked so th at water leaked out
wi thin h ours . To m ake the s i tua t ion worse ,
roads and open areas that were supposed to
stop th e spread of fires turned in to com bustion
Articles
SPRING 200 1 39
RoboCup RescueA Grand Challenge for
Multiagent and IntelligentSystems
Hiroaki Kitano and Satoshi Tadokoro
Copyrigh t © 2001, American Association for Artificial Int elligence. All rights reserved. 0738-4602-2001 / $2.00
A I M ag az in e V o l u m e 2 2 N u m b e r 1 ( 2 0 0 1 ) ( © A A A I )
7/30/2019 RoboCup Rescue A Grand Challenge for Multiagent and Intelligent Systems
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structures. Transfer of some of th ese tech n olo-
gies to th e disaster-rescue dom ain at som e poin t
had been our initial plan. Second, disaster res-
cue and soccer have some similar characteris-
tics, such as team work, un certain ty of informa-
tion, and real-time decision, as well as some
largely different characteristics, such as the
number of agents involved, heterogenei ty,
logistic planning, and emergent collaboration.
Thus, invest igat ion of the two domains pro-
vides a deeper understanding of the essence of
mu ltiagent collaboration and auton om ous real-
tim e system s. Th ird, disaster rescue alon e is seri-
ous en ough to just i fy ini t iat ion of th e large-
scale project , and we bel ieve that the
comm un ity and project-man agemen t approach
th at h as been successful in RoboC up Soccer can
bring about rapid progress in research in this
new field.
AI and robotics research can already make
immediate contribut ions within the reach of
current t echn ologies and a nu mber of long-
range contributions with future technologies:First, there is a potential need for simulating
and understanding the opt imal or near-opti-
mal search-and-rescue strategy for a large-scale
disaster. The aston ishin g fact is that t h ere is n o
s imu lator th a t can carry out com prehensive
simu lation of large-scale disasters. Th erefore,
developm ent of th e sim ulator i tself can be a
major contribution. However, more advanced
simula t ion wi th autonomous agents in the
simu lated en viron m ents m igh t m ake a far larg-
er contribution . As illustrated in th e previous
sec t ion, the numbers of inc idents and the
un certainty in m aking confident decisions is
far beyond current human capability. Provid-ing simu lators and a decision -assistance system
would significant ly improve the qual i ty of
decisions and the understanding of the possi-
ble simulation about t o un fold. Such a simu la-
tor and decision-assistance system should be
an integra ted s imula t ion of proper t ies and
infrastructure damage, fire proliferation, ref-
ugee movement , and other factors involved,
and a group of agents should be deployed to
exam ine t h e efficacy of specific search-an d-res-
cue strategies. In the future, such a simulator
should be l in ked to mob i le comm un ica t ion
and data-acquisition systems in th e field. Th is
simulation possibly involves 1,000 to 10,000
agen ts and events.
Second, there are immediate needs and
opportuni t ies for researchers to contribute
search-and-rescue strategies by bui lding a
group of robots that work as a team, each of
wh ich is specialized in specific sensing an d
m obility, as well as inform ation system s th at
can gath er, transm it, and receive information
path ways because debris from th e col lapsed
wood h om es was exposed to air.
Paramedic and rescue teams h ad a h ard time
trying to get to the disaster site because of the
disrupt ion caused b y dam aged roadways, col-
lapsed buildings, and the flood of refugees.
Also, there was insufficient and inaccurate
information about wh ere these teams sho uld
be. Aerial surveillance finally provided a view
of the overal l si tuat ion, but there was no
detailed information about t h e specifics of the
situat ion on the ground. The problem with the
hel icopters and the other aircraft is that the
noise they create hampers ground operations
in locating victims un der th e collapsed h ouses
because the faint sounds that victims create is
th eir on ly source of location information .
The lesson that we learned from the Kobe,
Turkey, and Taiwan earthquakes was the seri-
ous need for a robust , dynamic, intel l igent
plann ing system for search-and -rescue op era-
t ions and for powerful human-machine sys-
tem s, includ ing robo ts and d igital assistan ts, tocope with the ch anging situat ion and to best
save people. The scale of the disaster and the
speed at wh ich the system m ust chan ge accord-
ing to th e situation is far beyond h um an-based
mission planning and results in an extremely
hostile condition that to this point has made
hu m an search and rescue ineffective.
A Grand Challenge
In this article, we describe RoboCup Rescue
(Kitano 2000; Tadokoro et al. 2000; Kitano et
al. 1999) as a grand challenge project for the
AI, multiagent systems, and robotics com mu -n ities. The aim of RoboCu p Rescue is to d evel-
op a series of tech n ologies th at can actual ly
save people in the case of large-scale disasters
and to actual ly operate such systems world-
wide. Although RoboCup Soccer was claimed
to be th e lan dm ark project (Kitano et al. 1997),
RoboC up Rescue is designed as a grand chal-
lenge pro ject to d irectly attack a socially signif-
icant problem. Once accomplished, it will be
th e one of th e largest con tributions that th e AI
and robot ics communi t ies can make for
mankind.
We launched RoboCup Rescue within the
context of RoboCup activities for several rea-
sons: First, RoboCup itself was originally
designed t o con tribute to th e n ext-generation
social and indu strial infrastructure by p roviding
innovative technologies. Soccer was chosen
because it in volves man y issues (such as mu lti-
agen t col laborat ion, real-t ime p lann ing, and
integrated sensing) that are essential for tech-
n ologies in futu re indu stries and social infra-
The aim of
RoboCup
Rescue is to
develop aseries of
technologies
that can
actually save
people in th e
case of large-
scale disasters
and to
actuallyoperate such
systems
worldwide.
Articles
40 AI MAGAZINE
7/30/2019 RoboCup Rescue A Grand Challenge for Multiagent and Intelligent Systems
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on the s i tua t ion and the proper course of
action . For example, to find victims un der the
debris, one robot m igh t h ave hexapot legs and
walk over the debris and insert a rod with a
microphone and a micro-CCD camera in
between debris. An oth er robot m igh t be small
enough to go into the debris with a CCD and
an in frared cam era. These robo ts would collab-
oratively cover the space under the debris. To
efficient ly and completely cover the space,
teamwork would be an essent ial factor. The
number of agents involved in this scenario
could perhaps be less than 20, a l though i t
depends on the size of the single site.
Third, personal digital assistants (PDAs) can
significantly empower search-and-rescue oper-
ations. Such a system must be robust enoughso th at it is operation al in various disaster situ-
at ions. When a certain intel l igence is to be
added to each such device, it h as the poten tial
to chan ge the way a rescue operation might b e
carried ou t. Not on ly personal devices but also
certain in formation infrastructures embedded
in the environment can significantly improve
the efficiency of the operation. For example,
distributin g passive data tags on bu ildin g floors
with respect ive floor numbers can assist in
locating possible victims after a building col-
lapse by using probes to fin d th e distribution of
floor n um bers in th e debris. A n um ber of tech-
nologies can be used and invented within AI,as well as in m ore general tech n ologies, for sav-
ing people
The RoboCup Rescue Project
The RoboCup Rescue project is designed to
maximize the contribution to the society and
at tain high throughp ut in research. From the
research perspective, RoboCup Rescue is
designed to (1) ensure smooth transfer of tech-
no logies inven ted th rough RoboCup activity to
a socially significan t real-world d om ain, (2)establish a dom ain th at comp lem ents features
th at are missing in soccer, and (3) examin e fun -
dam ental principles of teamwork an d real-time
mul t iagent sys tems by having mul t iple
dom ains with certain com mo nalities. Domain
characteristics of soccer, rescue, an d chess are
illustrated in table 1.
RoboCup Rescue consists of four major pro-
jec ts (figu re 1): (1 ) sim ulation , (2 ) robotics a n d
infrastructure, (3) integration, and (4) opera-
tion. Th e simulation project involves developing
com preh en sive disaster- rescue simu lation sys-
tems th at can evolve into deployable real-tim e
decision -supp ort system s and investigating th e
best search-an d-rescue strategies usin g th e sim-
ulator with autonomous and nonautonomous
rescue agen ts. Th e robotics and infrastructure pro-
ject involves developing deployable robotics,
digital assistants, and information infrastruc-
tures that can significant ly improve search-
and-rescue operat ions in real disasters. The
integration project involves integratin g th e com-
prehensive simulat ion system, robotics, and
digital assistan t system s for even tual full-scale
deploymen t. Th e operation project involves step-
wise deployment of the sys tem in the rea l
world.It is impo rtant th at both th e simulation pro-
jec t an d th e robo tics an d in fra st ru ct ure pro jec t
are carried out in parallel. There are a number
of issues that each project can independently
work on and contribute to society. Although
our fin al goal is to bring such techn ologies in to
reality an d actu ally save people, we need bu ilt-
in mechanisms to ensure the sus ta inable
progress of quality research an d d eployable sys-
Articles
SPRING 200 1 41
Rescue Soccer Ch ess
Number of Agents 100 or m ore 11 per team —
Agents in the Team Het ero gen eo us Ho mo gen eo us —
Logistics Major Issue No No
Long-Term Planning Major Issue Less Em ph asized In volved
Em ergent Collaboration Major Issue No No
Hostility En viron men t Oppon en t Players Oppon en t
Real Time Secon ds-Min utes Millisecon ds No
Information Access Very Bad Reason ably Good Perfect
Representation Hybrid Non sym bolic Sym bolic
Control Distributed,Semicentral
Distributed Cen tral
Table 1. Features of Rescue, Soccer, and Chess.
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of victims; and h ospital operations (figure 2).
Surprisingly, there is no com preh ensive sim -
ulator for d isaster and rescue operation s. We
consider that the development of a compre-
hen sive sim ulator th at en ables the simu lation
of a m ultiagent rescue operation con tributes to
the quality and effectiveness of an actual res-
cue operation in th e long run . By developing
an integrated and comprehen sive sim ulator for
large-scale disaster rescue, a number of differ-
ent strategies and t actics can be comp ared to
best save people and property. With the
progress of multiagent systems research, tech-
nologies and methodologies invented can
actually be applied to a real search-and -rescue
system that commands fielded personnel and
robots.
Simu lator Architectu re
The simulator should be able to combine vari-
ous domain-specific simulations, such as fire,
building collapse, refugee m ovemen t, and t raf-
fic and p resent th em as a coherent scene. Thecurrent version of the simu lator arch itecture is
shown in figure 3.
A kernel of the simu lator com bines all infor-
mation and updates the status. Several do-
main-specific simulators are connected to the
kernel. Information on an entire disaster field
is stored in a geographic inform ation system. A
nu m ber of agents are deployed in th is simula-
t ion envi ronment to tes t the s t rengths and
weaknesses of the search-and-rescue strategies.
Present ing com plex disaster in formation is a
m ajor challenge in such a sim ulation system .
The current version of the simulator is
equipped with a two-dimensional si tuationmon itor (figure 4), a three-dimen sional view of
collapsed h ouses (figure 5), a th ree-dim ension -
al monitor (figure 6), and a sophisticated lay-
ered presentation system (figure 7).
The bu ilding and hou sing dam age simulator
simulates the degree of damage to buildings
and hou ses. When detailed sim ulation is to be
performed, this simulation needs to be made
block by block, with increased detail for specif-
ic landmarks.
Th e fire simulator simulates the occurrence
of fires and how t hey m ight spread over time.
The comp osition types of buildings and weath -
er factors will be incorporated. The spreading
patterns of fires need to reflect th e collapse of
buildings and th e effectiveness of fire fighting.
Existing sim ulators m odel th is process as a sto-
chastic process of propagating heat and catch-
in g fire with thresholded functions over static
terrain. They do not incorporate damage to
buildings and related fire-fightin g efforts.
The l ife-l ine damage simulator simulates
tem s. Th ree basic principles guide th e research
and d evelopm ent of th e projects: (1) interop er-
ability, (2) open -en dedn ess, an d (3) best prac-
tice.
Int eroperability: Software, robots, and oth er
equipmen t th at comp ly with RoboCup Rescue
standards should h ave a guaranteed level of
interoperabil ity, ensuring th at robots in one
region of the world can be deployed to save
people in oth er region s m ost effectively.
Open-ended system: The en tire system will beopen end ed, so that any new module and tech-
no logies can be p lugged in easily, and th e sys-
tem can be scalable.
Best-practice configurat ion: The system sho uld
be th e collection of th e best-available mo dules
and technologies. The selection of each mod-
ule and techn ology will be made com petitively.
These principles ensure that the results of
the research an d development are always up to
date and that we have a consistent collection
of th e best-available techn ologies. At t he same
time, successful standard form ation guaran tees
a competitive evolution of the overall system
as well as world-wide operational capabilities.
Simulation Project
Disaster simulation requires the integration of
the various aspects of disaster, including fire;
hou sing an d building damage; disruption of
roads, electricity, water supply, gas, and other
infrastructures; movem ent of refugees; status
Articles
42 AI MAGAZINE
Simulation
Project
Robo tics &
Infrastructure
Project
Integration Project
Operation Project
Figure 1. Projects in RoboCup Rescue.
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damage to roads, electricity, water supply, gas,
and other infrastructures. These damage simu-
lat ions need to be t ightly coupled with thebuilding and hou sing d amage simulator. Cur-
rent ly, a few sim ulators can predict road block-
age with 70- to 80-percent accuracy (Takahash i
et al. 1998); th ese simu lators, however, are no t
yet coupled with other simulators.
The vict im m odeling simu lator represents
victim s and refugees, critical comp on ent s of a
simulation. Depending on the type of disaster,
the location of victim s, and the m agnitude of
the disaster, the physical and mental damage
th at victim s suffer differs drastically. Such a
simulator needs to reflect what the changing
difference an d u rgency of th e victim s is as well
as how to rescue them. Factors to consider
include th e t ime fram e of the operation, th e
kind of paramedic first aids, hospitals that vic-
t ims can be transported to, and the types of
equipmen t and the expertise of the paramedic
teams.
Articles
SPRING 2001 43
Disaster Simu lator Disaster Preven tion / Search an d Rescue Agent sTraffic Flow Model
Traffic Ma pDoctor Agent
Comm ander Agent
Rescuer Agen t
Robot Agent
Fire Fighter Agen t
Police Agen t
Victim Agen t
Back Sup por ter Agen t
Fire Spread Mod el
Mass Behavior Model
Building Collapse Map
Structu ral Vibration Model
Tsunami Model
Seism ic Motion ModelFluid Dynam ics Model
Liquefaction Mo del
Geographic
Information
System
Mission Critical
Man-Machine
Interface
AR Presen tation of Inform ation
Victims • Mass Media • Rescuers
Fire Fight ers • Police • Volunteers
Doctors • Commanders
Disaster Contro l Center
Prim e Minister • PresidentMayor • Politicians
Behavior Com m and
Transmission
Virtu al DisasterExperience
Workers • Students • Children
Sh opp ing Malls • Museums
Real-World
Interface
Disaster Inform ation
CollectionVictims • Mass Media
Action Command Transmission
Traffic Signa ls • Evacuation Signals
Gas Valves • Water Gates
Electricity Controls • Rescue Robot s
Army
• Virtual Experience an d Training
• Con dition ing of Optim al Action in Disaster
• Action Simulation of Parties of Rescue,
• Fire Fighters, and Back Supporters
• Simu lation of Disaster Con trol Strategy
• Decision Supp ort at Urgent Disaster
• En ligh ten m ent o f Disaster Prevent ion• Generic Disaster Prediction
• Urban Plan n ing for Disaster Prevention
• Real-Tim e Mon itoring of Dam age
• Synch ron ous Simu lation Using Real Data
• Efficient Generalization of Rescue Parties
Disaster Informat ion Collection
Seismometers
Tsunam i Meters
Video Cam eras
Reconn aissance Parties
Mobile Telecom m un icators
Combustion Model
Mass Psychology
R e al Di s a s t e r
S of t w ar e W o
r l d
H um an W or d
P l u g g e d I n B y
R e s e a r c h e r s W
o r l d w i d e
Intern ation al In terdisciplinary
Coo perative Research
Figure 2. The Overall Concept for the Simulation Project.
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important because massive refugee marching
to escape from a disaster site seriously blocks
rescue t raf fic. It is possible that some artificial
life type of approach can provide reasonable
sim ulation of th is aspect. The sim ulation, h ow-
ever, needs to b e interactive because of chan g-
ing terrain. Collapsed buildin gs and roads and
police road blockades can con tinu ously chan ge
th e terrain, and t h e effects of these chan ges on
refugees need to be simu lated.
The data-collection an d -visualization simu-
lator sim ulates the d ata collection of a situa-
tion in a d isaster site; the visualization of com-
plex information is a major issue for such
system s to h ave practical value. Data collection
is not a major problem if we use the simulator
Victim m odeling also has a serious time-sen-
sitive element. Certain casualties need to be
taken care of within a short period of time, and
if a paramedic team arrives late to the scene,
the n ature of the operation could be very dif-
ferent . If certain casualties are less serious, th eir
priority would be lower, and rescue would be
directed toward vict ims with more urgent
needs. Saving such victims can become time
critical as victim att rition gets serious, an d ot h -
er urgent factors are revealed.
The refugee behavior simulator simulates a
large number of people who are trying to
escape from a disaster site, trying to find a
secure place, and searching for family and
friend s. Th e m ovemen t of a refugee is critically
Articles
44 AI MAGAZINE
GIS
GIS In terface
KERNEL
Fire
Stations
Hospitals
Police Statio n s
Disaster Sim 1
Disaster Sim n
Interagent Protocol
Monitoring Viewer
Civilian Agent s
Professional Agents
Building In formation
Road In formation
Planner Information Fire Brigades
Police Agen ts
Army Agents
Medical Agents
Figure 3. An Architecture of the Simulator.
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for offl ine simulation during training and
research. However, if we wan t to use th e simu-
lation system as a decision-support tool and
assist decision m akers, th e m eth od of appro-
priately collecting and consolidating informa-
tion is a major issue. No such effort is under-
way a t t he momen t , and t he number o f
research op portu n ities is vast.
Visualization aspects are also im portan t. The
amount of information that needs to be dis-
played and conveyed to decision makers and
people in th e field is tremend ous. It would n ot
be useful for the systems to display al l the
information th at would be available. People
would be unable to quickly comprehend al l
this information. There is a need for selective
display and a new m ethod of providing m ean-
ingful information that is suited to comman-
ders, rescue personnel, and civilians. The
research on this area has just started (Shinjoh
et al. 1999).
Open Evolution of Simu lator
The simulator is designed to be scalable in
terms of functions and the size of simulation
events. New simulator functions can be added
by specialized plug-in simu lation m odules with
an interface protocol that complies with th e
defined stan dard. If an yon e provides a specific
simulation module that has a higher perfor-
Art icles
SPRING 2001 45
Figure 4. A Two-Dimensional Situation Monitor View.
Figure 5. A Simulator View of Collapsed Houses.
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m ance rating than the existing m odule, it will
be possible for a better module to replace an
existing module, so that the simulator systems
are always at their best con figuration.
The important issue is to make resources
open and available to researchers, so that any-
one who wants to participate can make their
contribution from an y of a num ber of aspects.
Thus, i t is important that protocols and the
overall architecture are well agreed on at th e
start and improved on based on ongoing dis-
cussions and t he developm ental progress of the
technologies.
Industrial sectors can contribute by provid-
ing the way in wh ich their systems can be con-
n ected to th e sim ulator, as well as making th eir
codes available, so t hat th e RoboCu p Rescue
simulator can be the hub of all rescue-related
m odules. In th e long term, com panies will be
able to make sure that th eir products are con-
sistent with th e de facto open standard for all
th e disaster-rescue simu lation an d d ecision -
support systems. Already, there are local gov-ernm ents (mostly in Japan for n ow) that are
working on rescue strategy and u rban plan nin g
using th e RoboCu p Rescue simu lator.
Search-and-Rescue Strategy
Finding out the best search-and-rescue strate-
gies for large-scale disasters involves state-of-
the-art plannin g and m ultiagent research, such
as teamwork (Tambe an d Zhang 1998), plan-
n ing un der uncerta in ty (Pol lack and Zhang
1998), resource boun dedness (Russel 1995),
hierarchical planning (Kambhampati et al .
1998), and real-time planning.Just like the RoboCup Soccer simulation
league, the RoboCup Rescue simulation project
provides a simu lator and a set of scenario so th at
researchers interested in rescue strategy will be
able to investigate an d evaluate th eir approach.
In conjunction with several government sec-
tors, researchers who are interested in disaster
simulation efforts will provide realistic scenarios
of disasters for a few cities in th e world to th ose
who are interested in rescue operations. Any
number of researchers can work on the same
scenario to com pare the ad vantages and disad-
vant ages of each rescue strategy.
There are a nu m ber of issues to be investigat-
ed. Although we cannot possibly create an
exhau stive list of research issues, th e followin g
m ajor issues can be addressed.
Multiagent Planning
This dom ain can involve plann ing and execu-
tion monitoring for more than 10,000 agents
with different physical and informational
Art icles
46 AI MAGAZINE
Figure 6. A Three-Dimensional Situation Monitor View.
Figure 7. A Layered Display of Complex Disaster Information.
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capabilities un der a dynam ically ch anging h os-
tile environ m ent . Plann ers can work in several
ways: First, th ey can coordinat e global strategy
with several subordinate planners. Flexible
hierarchical planning is essential to achieving
large-scale plann ing. Second , plann ing is done
in a distributed manner because disaster sites
are typically spread over wide areas, and com -
munication between them is l imited. Each
local plannin g system , however, m ust comm u-
nicate with the ot her plann ers, and th e global
planner must synchronize activi t ies and
update th e status to achieve an op timal strate-
gy. Third, contrary to the notion of a global
planning system, there is a need to establish
techn ologies that effect totally distributed an d
asynchronous planning when no clear global
planning center exists, or the expected global
planning site is destroyed. Whether the most
ef ficient strategy planning can be achieved by
global plannin g with subordinate plann ers or
totally distributed plann ing is a major research
issue. The entire planning system needs to beflexible enough t o dynam ically reformulate the
plann ing strategy from distributed plannin g to
h ierarchical plann ing an d vice versa.
In addition, th e agents involved are h etero-
geneous. There are rescue people an d robo ts,
helicopters and airplanes, ground-based vehi-
c les , and o ther au tonomous and nonau-
tonomous agents.
Real-Tim e–Anytime Planning
Quite obviously, the need for plann ing un der
real-tim e constraint s is critical in t h is dom ain,
given that the si tuation can change quickly
and often for the worse . Coming up wi th agood plan as quickly as possible might not be
good enough —in th is case, a plan agent sh ould
be able to provide a plan on deman d.
Heterogeneous Agent
The plann er should be able to recognize the
capability of each agent and coordinate them
to accomplish certain tasks. It might often be
th e case that th e capability necessary is m issin g
in the agents available on si te. The planner
shou ld be able to access th e poten tial availabil-
i ty of missing features and request that the
capability be added to the agent or that new
agents be added to th e team.
Robust Plan n ing
Much of the information available to agents
and decision makers during a disaster can be
incorrect, partial, and essentially unreliable.
Planning systems should be able to assess the
reliability of in formation and cope with p ossi-
ble errors. A feature that enables the p lann er to
actively request in formation gathering would
be critical. Not on ly inform ation b ut also actual
agents can be involved in accident s or disabled
for various reasons. In addition, because of
un expected h ardships at th e site of a disaster, it
is no t always guaranteed th at plans dispatched
to agent s will be executed. There mu st be ways
of copin g with th e range of un certainty an d be
able to replan an d execute in real time.
Mixed-Initiative Planning
Many t imes, the human rescuers wil l make
their own decisions and execute a search-and-
rescue plan that is not necessarily consistent
with tha t of th e p lanner. The p lann er must
cope with such a complex situation an d n ego-
tiate to find t he best solution. At th e same tim e,
if act ions taken by human rescue personnel
that are incon sistent with th e planner worked
well, certain learnin g and archival capabilities
can transfer such successful actions to other
sites.
Execution Mon itorin g
In such a hostile environment, it is not at all
guaranteed th at comm ands and operators dis-
patched from the plann er will be executed as
expected. The m ajor questions to add ress are
(1) how to gath er information on t he status of
plan execution, (2) how to cope with the d is-
ruption of comm unication, and (3) how to deal
with misinformation when personnel on site
are given incorrect information. This issue of
execution m onitoring is tight ly coupled with
robust plann ing.
Scenario-Based Plann ingIt is total ly incon ceivable that we would be
completely prepared for disasters. There are a
number of search-and-rescue scenarios and
doctrin es, just like in m ilitary plan nin g. There
are political and social decisions that are not
easily incorporated into automated planning,
and rescue strategies devised by responsible
of ficers need to be accom m odated. Thu s, plan-
ners m ust be able to use a given set of plan sce-
narios as well as create th eir own p lan.
Resource-Bounded Planning
Search-and-rescue operations are always con-
strained by resources, such as m aterials, per-
sonnel, and time. For example, the num ber of
robots and personn el that can arrive at a specif-
ic site within a given time limit, is seriously
limited by traf fic, fatigue, an d available agents.
The p lanner m ust be able to take into account
such con straints and p ossibly propose plans to
mitigate such constraints and st i l l maintain
long-range strategies.
Finding out
the best
search-and-
rescue
strategies for
large-scale
disastersinvolves state-
of-the-art
planning and
multiagent
research, such
as teamwork,
planning
under
uncertainty,resource
boundedness,
hierarchical
planning, and
real-time
planning.
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SPRING 2001 47
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n ot battle proven. Altho ugh efforts to imp rove
the level of autonomy will continue, it would
be better if we provided technologies with an
adjustable level of autonomy, so that systems
can be used as teleoperation systems when
autonomous systems are yet technically infea-
sible. With the advancement of technologies,
the system can gradually increase the level of
auton om y when judged appropriate.
Another issue for rescue robots is that in
m any cases, they will h ave to be used for other
purposes as well. Disasters do not always take
place. Having dedicated robots and intelligent
systems only for disasters that might happen
only once in 30 years is not practical from an
engineering or an economic point of view. Of
course, certain numbers of robots can be spe-
cially designed for rescue an d u sed for fire and
other small-scale disasters that happen more
frequently. The system has to be used in daily
life so that it is justified economically, and we
can be sure that it will be function al at the tim e
of the disaster.AI and robo tics can con tribute to th e search-
and-rescue problem in a number of different
areas. With reference to actual robots and
PDAs, rather than high-level planning,
m echan ical aspects of robots, the robots’ phys-
ical performance, and concrete multirobot col-
laboration m ust be investigated. The following
issues, amon g man y, need to be add ressed:
First are robust robot systems that can go
into disaster si tes, which means moving
around o n an un even surface and in a h ostile
environment.
Second are multiple sensing systems with
flexible con figurations, so that sensors can beplaced and extended into debris to capture
sign s of victim s. Th is task can be accom plish ed
not only by single robots but also by multiro-
bot teams. Intelligent systems are also needed
to autom atically, or semiautom atically, carry
out sensor placements and self-positioning.
Third are m ult iple-robot systems t hat can
collaborate as a team with h um an p ersonn el to
rescue vict ims. Such robots should work
together to remove debris, so that elaborate
plannin g and com mu nication are unn ecessary.
Fourth is a human-robot interface that
enables rescue personnel to control a team of
robots for m ore effective operation s.
Fifth is an interface with strategic planning
system s to coordin ate local operation s with
global operations.
Most of th ese issues are still open problem s
for AI and robotics; th us, th is domain is a rich
source of insp i rat ion th a t can p romote n ot
only rescue-related robotics and AI but also
more general technologies. Already, there is
Data-Collection Agents an d Plan n ing
One of the major problems in a disaster is, as
repeated many times already, the dif ficulty in
getting accurate information in a reasonable
amou nt of t ime. There is a need for explici t
planning and a specific agent for data collec-
tion, which is tied to other agents and plan-
ners, so th at th e necessary information can be
obtain ed faster and m ore reliably. This issue istotally open and has n ot yet been investigated.
Robotics and
Infrastructure Project
The robotics and infrastructure project focuses
on th e developm ent of robots, digital assis-
tants, and infrastructures to enhance search-
and-rescue operations with AI, robotics, and
information technologies.
The most im portant task in search and res-
cue is to find victims under the debris. Unless
we identify th e location of victims, rescue op er-at ions cannot take place. Thus, the ini t ial
emphasis of the project might focus on,
althou gh n ot exclusively, establishin g the t ech-
nologies for highly effective and practical sys-
tems for victim search. Concurrently, effort
will be made to achieve robotic systems that
work with human rescue personnel to rescue
victim s at th e disaster site.
In ei ther si tuation, robots need to work
together as a multiagent robotics team as well
as with hum an rescue personnel and comm an-
ders. Assum ing th at robo ts, digital devices, and
human rescue personnel are al l t reated as
agents, we have a massive multiagent roboticsproblem. Various kinds of robot can be used
and form t eams at various levels. Som e robots
might be very small , and hundreds of them
will be deployed to go in to sm all spaces with in
the debris to find victims. Other robots might
be b ig , wi th a human on board to remove
debris so th at victims can be rescued.
At th e tim e of a d isaster, person-power is at
an absolute sh ortage. It is not feasible that two
or more persons are needed to operate one
robot at the disaster si te unless the robot is
extremely ef ficient for victim search. It is pre-
ferred that m ultiple robots be operated by on e
person; thus, robots must have an adjustable
level of autonomy. Robots should have auton-
omy because they can search for victims with-
out h um an h elp. However, it sho uld be realized
that a disaster si te is very complex, and i t
would be difficult to build fully autonomous
systems that can accomplish a task without
any h um an intervention . Also, rescue of ficials
would generally resist technologies that were
The most
important
task in search
and rescue is
to find victims
under the
debris.
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some pion eering research in th is area (Murph y
et al. 2000). Some robots and multiple-robot
teams th at h ave been d eveloped for other pur-
poses, including multisegment robots for pipe
inspection s at GMD (Scholl et al. 1999), can be
applied for rescue purp oses.
Integration
The in tegra t ion of s im ula t ion , informat ion
infras t ruc ture , and robot ics systems i s the
ultim ate techn ical goal of the p roject. Figure
8 gives an abstract view of how this integra-
tion will take place. Th e challenges are to (1)
interface with real-world sensors and reports
to determ ine th e situation at th e disaster site,
(2) represent such information in th e sim ula-
t ion, (3) transmit information to PDAs and
other devices in the appropriate way for per-
sons on si te, and (4) produce comm ands and
instructions for robots and their operators at
an ad justable level of auton om y.
Although it is too early to discuss full-scale
deployment, m any interesting research issues
involve man-machine interaction at various
levels as well as information representation
and sensing.
Evaluat ion Session s
A series of evaluation session s can be organ ized
to measure the performance of various
approaches . Al though the theme of the
research is life and d eath , it is no t app ropriate
to organize evaluation sessions as entertain-
ment events, as with RoboCup Soccer. Never-
th eless, certain forms of com petition wo uld be
useful to evaluate overall characteristics of th e
various approaches and prom ote techn ological
development.
In the simulation project , evaluations for
rescue strategies can be m ade on th e basis of
the number of lives saved and the amount of
property damage prevented. Figures 9 and 10
show evaluation results for two teams (TRIDENT
Art icles
SPRING 2001 49
Simulation and
Decision Support System
Comm and, Control, and Com mu nication
PDARescue
RobotsData Collection
Figure 8. Integrated System .
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Art icles
50 AI MAGAZINE
Figure 9. Snapshot from a RoboCup-2000 Rescue Simulator
Dem onstration — Successful Fire Fighting Rescue Operation.
Top: Onset. Middle: 160 min. Bottom: 300 min.
(Courtesy of Milind Tambe, ISI/USC)
Figure 10. Snapshot from a RoboCup-2000 Rescue Simulator
Dem onstration — Unsuccessful Fire Fighting Rescue Operation.
Top: Onset. Middle: 160 min. Bottom: 300 min.
(Courtesy of Milind Tambe, ISI/USC)
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team from University of Southern California
Information Sciences Inst i tute an d th e team
from the Nagoya Institute of Technology) for
small-scale fire-fightin g simu lation using actual
data from the Kobe earthquake (Nair et al .
2000). In addition , th e accuracy of specific sim -
ulat ion submodules can be evaluated and
always upgraded t o th e best-available mod ule.
In th e robotics and infrastructure project ,evaluation for search-and-rescue systems can
be don e by locatin g num bers of victim s (faked
or actual human) under the simulated debris
and measuring the accuracy and speed of fin d-
ing these victim s under th e debris with no or
minimum visual contact. The evaluation can
be extended to measure the speed of pulling
victims from the debris and sendin g them to a
designated first-aid station. Th is time, th e level
of ph ysical damage to th e victims can be eval-
uated using sensors attached to th e sim ulated
victims. Currently, the RoboCup Rescue tech-
nical com m ittee is working with th e National
Institute of Standards and the American Asso-ciatio n for Artificial In telligen ce (AAAI) to
define the simulated debris field used in the
competitive evaluation at the RoboCup/AAAI
Rescue Robot Competi t ion to take place at
RoboCu p-2001 in Seattle, Washin gton , in con-
ju n ct io n wi th th e Seven teen th In tern at ion al
Joint Conference on Artificial Intelligence
(Murph y, Casper, and Micire 2000). This field
was already used at th e Twelfth Nation al Con-
ference on Artificial Intelligence (AAAI-2000)
rescue robot com petition (figure 11).
ConclusionIn th is article, we described RoboCu p Rescue as
the grand challenge project for RoboCup. The
basic motivation behind the project is the
sense of obligation as scientists and engineer-
ing researchers in AI and robotics to h elp miti-
gate th e suffering of p eople from disasters. It is
also consistent with RoboCup ’s initial inten-
tion to apply technologies developed through
Robo Cup Soccer to serious social problem s. It is
design ed to ensure the smoot h tran sfer of tech-
n ologies developed in RoboCu p Soccer as well
as promote inn ovation as it com plements fea-
tures missing in soccer. RoboCup Rescue has
both simu lation and real robot aspects, each of
which initially focus on different areas of the
overall activity. As was clearly illustrated,
RoboCup Rescue is a rich source of research,
and direct contribution to society is expected.
For further information, please visit www.
robocup .org/rescue/ as well as the m ailing list
Art icles
SPRING 2001 51
Figure 11. Rescue Robot Evaluation.
National Institute of Standards test-bed red zone: Scenes from AAAI-2000 rescue
robot comp etit ion. Photo courtesy of W illiam A dams (NRL), Alan Schultz (NRL), and
Robin Murphy (USF).
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Hiroaki Kitano is a
senior researcher at Sony
Com puter Science Labo-
ratories, Inc.; director of
ERATOKitan o Sym biot ic
Systems Project, Japan
Science and Technology
Corporat ion, a govern-
ment organizat ion for
basic science; and president of The
RoboCup Federation. Kitano was a visiting
researcher at Carnegie Mellon University
from 1988 to 1993 an d received a Ph .D. in
comp uter science from Kyoto Un iversity in
1991. Kitano received The Com puters and
Though t Award from IJCAI in 1993 an d th e
Prix Ars Electronica in 2000. His e-mail
add ress is kitan o@symb io.jst.go.jp.
Satoshi Tadokoro
received a B.E. in preci-
s ion machinery engi -
neering in 1982, an M.E.
in precision m achinery
engineer ing in 1984from the University of
Tokyo, an d a D .E. in sys-
tem science in 1991
from Kobe University. From 1984 to 1993,
he was a research associate in the Depart-
ment of Inst rumentat ion Engineer ing,
Kobe Un iversity, and h as been an associate
professor in the Department of Computer
and Systems Engineering since 1993. His
research interest is in rescue robotics and
molluscan robotics. He received the
Hydraul ic and Pneumat ic Technology
Foun dation Award in 1993, the Japan Soci-
ety of Artificial Intell igence Incentive
Award in 2000, and th e Robotics Symp osia
Best Paper Award in 200 0. His e-m ail
add ress is tadoko [email protected].
Mobile Robots in RoboCup Rescue. Paper
presented at th e RoboCup Workshop 2000,
31 August, Melbourne, Australia.
Murphy, R.; Casper, J.; Micire, M.; and
Hyams, J. 2000. Assessment of the NIST
Stan dard Test Best for Urban Search an d
Rescue. Paper presented at the NIST Work-
shop on Performance Metrics for Intell i-
gent Systems, 14–16 August, Gaithersburg,
Maryland.Nair, R.; Ito, T.; Tam be, M.; an d Ma rsella, S.
2000. RoboCu p Rescue: A Proposal an d Pre-
l iminary Experiences. Paper presented at
th e Worksho p on RoboCup Rescue 2000, 8
July, Boston , Massachu setts.
Pollack, M., and Zhang, W. N. 1998. Plan
Generat ion, Plan Management , and the
Design of Computational Agents. Paper
presented at the International Conference
on Multiagent Systems 1998, 2–8 July,
Paris, Fran ce.
Russel, S., and Norvig, P. 1995. Arti fi cia l
Int elligence: A Modern Approach. New York:
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Scholl, K.; Kepp lin , V.; Bern s, K.; an d D ill-
m ann , R. 1999. An Articulated Service
Robot for Auton om ous Sewer Inspection
Tasks. Paper presented at th e Intern ational
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the Disaster Mitigation Problem: A Mis-
sion-Critical Man-Machin e Interface of th e
RoboCup-Rescue Simulator. Paper present-
ed at the Ninth International Conference
on Artificial Reality and Tele-Existence,
16 –18 December, Waseda, Tokyo, Japan.
Tadokoro, S.; Kitano, H.; Takahashi, T.;
Noda, I.; Matsubara, H.; Shijoh, A.; Koto, T.;Tekeuch i, I.; Takah ash i, H.; Matsun o, F.;
Hatayam a, M.; Nobe, J.; and Shim ada, S.
2000. Th e RoboCup Rescue Project: A Mul-
ti-Agent Approach to the Disaster Mitiga-
tion Problem. Paper presented at the IEEE
International Conference on Robotics and
Autom ation (ICRA-00), 24–28 April, San
Francisco, Californ ia.
Tam be, M., and Zhan g, W. N. 1998. Toward
Flexible Teamwork in Persistent Teams.
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ference o n Multiagent Systems, 2–8 July,
Paris, Fran ce.
Takah ash i, H.; Akakura , Y.; Nakam oto , T.;
an d Yoshim ura, H. 1998. Simu lation of Street Blockages Caused by Earthquake
through the Analysis of the Hyougoken-
Nanbu Earthquake. Paper presented at the
Tenth Japan Earthq uake Engineering Sym-
posium, 25–27 Novem ber, Yokoh am a,
Japan.
Acknowledgments
This article is based on discussions of
the RoboCup Rescue Technical Com-
mittee, which includes Satoshi
Tadokoro, Koichi Osuka, Tomoichi
Takahashi, Atsushi Shinjou, Ikuo
Takeuchi, Kazuhiko Noguchi, Jun
Nobe, Mitunori Hatayama, Takeshi
Matsui, Fum itoshi Matsun o, Sh u Ishig-uro, Yuuich i Oh tan i, Toshiyuki Kan e-
da, Tetsuhiko Koto, Hironao Taka-
hashi, Haruki Nishi, Hajime Asama,
tomohiko Sakao, Hitoshi Matsubara,
Itsuki Noda, Najit Nair, Milind Tambe,
and Stacy Marsella. The authors want
to th ank Robin Murph y (University of
South Florida), Manuela Veloso
(Carnegie Mellon University [CMU]),
Silvia Co radesh i (Orebro University,
Sweden), John Blitch (Defense
Advanced Research Projects Agency
and National Inst i tute for Urban
Search an d Rescue), Adam Jacoff (National In stitute of Stan dards), Alan
Schultz (Naval Research Laboratory),
Gal Kaminka (University of Southern
Californ ia Inform ation Scien ces In sti-
tute, CMU), Pedro Lima (Lisbon Tech-
n ical University), Klaus Fisher (GMD),
and the execut ive members of
RoboCup for useful comments and
discussions.
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