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    RPG by Piranha Bytes

    A guide by Lu Richardson

    ------------------------

    ("Paladin" version)

    The game:

    I thought Gothic was one of the best RPGs I had ever played, so Gothic 2

    came

    as the answer to a prayer. Having enjoyed the first product so much I

    feared

    the second would be "improved" beyond recognition. Not so. To my joy (and

    to

    everyone else's who has played Gothic) this is simply more of the same, of

    which we cannot get enough. The same realistic world, the same excellent

    graphics and simple interface, the same sort of logical and interesting

    plot... only bigger. And you get to play the whole thing in three slightlydifferent ways. At the price of the game, you get tremendous value for

    your

    money: hours and hours of superb entertainment. One can hardly hope that

    there will be a Gothic III. This would be just too good to be true.

    General tips:

    I will assume you will have read the manual cover to cover and will know

    all

    about the game before you even start. Even though the manual takes you

    through the start (the "spoiler") I would like to give you more details. I

    will pick you up at the Tower's door when you are loaded down with

    everything

    you took, including the kitchen sink, and with your Heavy Branch already

    equipped (TAB for inventory, put the cursor on the weapon with the correct

    arrow key, press CTRL).

    Before we go on, the general rule is that you will talk to everyone you

    meet

    with a name label; and when I say "talk" to someone, I mean use every line.

    If you need to say or not to say something specific to anyone, I'll let you

    know.

    I will take it for granted that you will look carefully about you and pick

    up

    anything you can and that you will also take whatever people/animals carry

    after you've killed them. Examine item new to you to find out what it is.

    At all times, explore to your heart's content. There are many caves around

    which contain all manner of interesting and dangerous things.

    Combat is the most difficult part of the game. The beasts just love to get

    behind you and gnaw the seat of your pants while you while are fighting for

    your life against one of their number. You have to try and get your back

    against a wall, a tree, whatever - or, with a bit of luck, find a narrow

    doorway. Short-range, I found that pressing CTRL and alternatively left

    arrow

    and right arrow I did quite a lot of damage while preventing the nasties

    getting quite so much at me. Preferably, though, try and shoot them from a

    distance, backing away when they come too close.

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    Learning points are hard to come by and pretty vital. Don't waste them.

    You

    need to use up 5 for skinning animals and 5 for lockpicking. The rest

    should

    be distributed between strength, dexterity and mana. As to weapons, try to

    stick to learning two-handed swords and crossbows as far as you can.

    There are oodles of side-quests designed to give you gold and experience,

    but

    since it would take for ever to write them all up I will only mention the

    necessary ones. The rest is up to you.

    As you are aware, you can join three different groups of people; this

    solution

    is for a citizen/paladin since it will be the easiest way to complete the

    game

    the first time around. You can later play it again and join another group

    and

    see what happens.

    Finally, it will be make your life easier towards the end of the game if

    you

    hang on to the following items when you find them: 5 lab water bottles, 3

    swampweed, 1 holy water vial.

    Well, here we go.

    CHAPTER I

    The Path

    --------

    Leaving the Tower, follow the road towards the city and, without deviating

    too

    much from the path, take all you can find - keep your eyes peeled. You are

    going to need a lot of gold and that means selling surplus items. Ignore

    the

    sheep.

    The first thing that happens is that you get attacked by a goblin. It

    should

    be easy to kill. As the manual says, he is defending a cave - save your

    game,

    turn to your left to the waterfalls and go down towards them, then right.

    You'll find a little complex of caverns and a few goblins and goods (when

    you

    kill the goblins, search their bodies: CTRL, then CTRL to get what they

    are

    carrying singly. If there are multiple items, ALT will let you get them

    all

    at once). If you find you can't cope with this fight yet, reload and come

    back later.

    You'll next be attacked by a wolf along the road, get the meat on it.

    Carry

    on and you will come to a goblin encampment, fight them all and search for

    items. If you go through the rocky arch behind the camp you'll find more

    items.

    Carry on along the path and you'll come to a Bandit. You could give him a

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    wide berth or you could save your game and have a go. First talk to him

    and

    say "Later". He will attack you. Once you've knocked him down, rob him

    and

    examine what you have. Now, if you are fit (you could always go and rest

    at

    the Tower), go up the stairs and dispatch the other two bandits (robbingthem

    - remember their weapons roll away from them). In a chest, you will find a

    bow and arrows which will be handy. Examine all you have and read the

    message, equip the bow. From here on, if you want to use the bow to fight

    you'll have to press 2; 1 will ready whatever other hand weapon you have.

    Continue along the path and you'll come to a statue. Don't rob it.

    Donating

    100 gp at these statues gets you permanent mana or hit points. The problem

    is

    cash, of course, and at first you have to conserve it.

    Further on you will find Canthar sitting on a bench at a T-junction (thereis

    a scroll by the cart nearby). Talk to him but don't take the paper.

    Instead,

    trade with him and turn everything you don't need into gold pieces. Go

    along

    the path in front of him and when you spy a man surrounded by sheep to your

    right, go talk to him.

    Use all the lines - if you killed the bandits you get experience points.

    He

    gives you a hint as to how to get into the city. Go to Lobart up the road

    and

    to the left; talk to him and don't commit yourself at first, ask for work

    and

    agree to pick the turnips, they are on a field to your right. Go pick them

    all up and take them to Lobart, then buy the togs he offers at a discount.

    Go into the house, find the chest in the bedroom, get the clothes (and

    nothing

    else). Bring up your inventory with TAB, put the cursor on them and press

    CTRL. You'll wear the clothes. Now go to Hilda and give her the turnips.

    If

    you want to earn more experience points agree to fetch her the pan. Run to

    Canthar, trade and buy the pan, take it back to Hilda. Ask her for food

    and

    she will give it to you.

    Now you can get back to the path to the City. If it's getting dark, use a

    bed

    in Lobart's barn to sleep. At the start of the new day, get to the City.

    How to become a Citizen

    -----------------------

    At the gates of the town you will be challenged by the guards - say you

    have

    to go to the Smithy. Once inside, talk to Lothar and get all the info he

    has.

    When he goes, you will see in front of you two shops, one to the left and

    one

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    to the right. First, talk to Rupert at the stand on your left. Get all

    the

    info, and trade if you have things for sale. Now go to the shop on the

    right

    and talk to Bosper. You want to be his apprentice. He'll tell you about

    Bartok. Get all his info and learn to skin animals (you should have some

    learning points to spend by now, you'll need 5 in this instance).

    Leave the shop and go across to the other one and talk to Matteo. Keep

    talking to him till he tells you about Gritta. Agree to help. Don't buy

    the

    armour until you are sure you have the cash to spare; you are going to need

    a

    lot of gold for other things right now.

    Leave the shop and talk to Regis. On, talk to Thorben: he asks you to get

    a

    blessing from two priests. Don't mention Gritta. Go on towards the Smithy

    and Pablo will speak to you - pretend everything is fine. When he goes,

    youwill see Harad the smith ahead of you. I would advise you not to talk to

    him

    for the moment.

    Turn to your left and head towards the Harbour. In the first house to the

    left there is a moneylender. Continue towards the Harbour. At the last

    buildings, you will see the Red Lantern on your left (don't do anything

    about

    it yet) and on your right you will see the Pegleg tavern. Here Moe will

    try

    to bully you; refuse to give him gold, fight him, rob him while he is out

    and

    when he comes to, question him. Inside the tavern, Kardif will give you

    info

    for gold.

    Outside the tavern turn right and find Brahim sitting on a bench outside

    his

    hut. Buy the two maps from him. It will be worthwhile visiting him later

    on.

    Continue right and talk to Garvell. Further on there is a Warehouse,

    don't

    bother to go in yet.

    Now turn around and follow the edge of the harbour and talk to Jack and to

    Lares, but don't follow him to the farm (you do this only if you want to

    become a Mercenary). When you've done, go back to the Smithy.

    Face it and turn to your right and you will see an archway to your left and

    a

    house to the right. Go into the house and talk to Gritta; be firm with her

    and threaten to sell her stuff. She will give you the money she owes

    Matteo.

    Leave the house and enter the archway. A door on your left: pop in and

    talk

    to Constantino. Say you want to join another master and he will raise no

    objection. Leave and come out of the archway.

    To the left there is a tavern you needn't enter yet and to the right you

    will

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    see the Temple. Talk to Vatras and ask for a blessing, then answer the

    truth

    to all his questions. You get the blessing. You needn't give a donation,

    save your gold.

    Turn your back on Vatras and go to your right past the tavern. You'll come

    tosome free beer and Bartok (don't talk to him yet). Ply with beer the guy

    on

    his right while getting his info. It is probably nearly night time by now,

    so

    just turn to your right and along here to the Hotel. In, talk to Hanna and

    ask for a room. Go upstairs, find a free bed and sleep till morning. When

    you go out of the hotel, turn right and go towards the gate. Canthar will

    make you an improper proposition - there are several possibilities here.

    The

    man is a positive pest; if you ignore him or agree to what he says but go

    instead to Andre (up the stairs near here and to the left) and have him

    arrested, he's going to give you grief. I have a feeling it doesn't really

    matter what you do. At any rate, by the gate, talk to Daron and get hisblessing, i.e., pay up. Don't ask about the Monastery since you only do

    that

    if you want to become a magician.

    Now turn around and go find Bartok. Talk to him (don't learn anything from

    him) and ask him to take you hunting; you'll have to pay for the privilege.

    Follow him out of the city gates but save your game. He will kill the

    beasties as he goes along and you will get the experience: watch his

    health

    bar, though, and help him (preferably with a bow) without hurting him.

    With a

    bit of luck he will kill six wolves, which you must skin. At some point he

    will ask you if you want to continue. If he is fit, carry on helping him

    as

    before - if his health bar is looking dodgy, vote for going back to town.

    After all, you have your six skins - if you have only five, you'll find

    another wolf on the other side of the path to the city.

    Once inside, go to Thorben and ask for his approval, then go to Matteo and

    give him his gold, asking for his help. Finally, go to Bosper and talk

    about

    wolf skins. Say you want to become his apprentice. You are in. Continue

    talking to him to get all the information.

    Right, before we go any further, there are a couple of things we have to

    do.

    First of all, make sure you have at least 15 learning points to use. If

    you

    don't, either go out of the city and find small creatures to kill or start

    doing jobs for people to get gold + experience.

    For instance:

    Alwin (the fellow with all the sheep) wants you to stop Fellan making a

    racket. He lives around the corner, get tough with him, knock him out and

    rob

    him, wait till he comes around and threaten to beat him again if he doesn't

    leave off. Then go to Alwin for your reward.

    Alrik (behind the warehouse) wants his sword back. (You can fight himfirst

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    to get 50 g by beating him but don't rob him while he is out). Go to Jora

    in

    the Marketplace and buy the sword back (take it to Alrik afterwards).

    Jora has been robbed and wants his money back. Talk to Rengaru (standing

    by

    Canthar) and he will run off. Follow him and talk to him. After you getthe

    purse you can either have him arrested or take pity on him. I have a

    feeling

    being kind to him and other malefactors has to do with joining the Thieves'

    Guild, a locked door to which is to be found at the Hotel before the

    stairs.

    Have him arrested and return the gold to Jora.

    Go to Regis, get behind him and go around the back of the shop to the left.

    Keep going past Carl the smith and, in the last house, you will meet Ignaz.

    He wants you to test out a spell. Agree. What I did was to go to the

    tavern

    next to the Temple and was lucky enough to find Coragon the landlord on hisown (if not, wait till he is). Save. TAB, put the cursor on the spell,

    press

    CTRL. You will notice a number 4 appears on the spell icon. OK, knock

    Coragon down and, while he is out (you can rob him) press the number 4 key

    and

    CTRL + arrow up to cast the spell on him. Wait for him to come to and

    trade

    with him. He should not remember a thing. Go back to Ignaz for some

    experience. Don't waste your learning points on him just yet.

    If you have 15 learning points, talk to Carl and use 10 on strength - this

    will make fighting a lot easier. Next go to Thorben and spend 5 lp on

    picking

    locks.

    Joining the Militia

    -------------------

    I think that before we go to the upper part of town it would be a good idea

    to

    join the Militia. You need to go to the Marketplace and up the stairs.

    Speak to Andre and ask about paladins, join the Militia. Ask for a weapon

    and

    you will be told to find Peck, ask also for an assignment. At the end,

    don't

    put on your uniform yet. Talk to everyone around, particulary Mortis. Now

    go

    to the Red Lantern and go upstairs to find Peck. Talk to him and persuade

    him

    to go back. Go to the Warehouse and upstairs. Talk to the guard and kill

    him. Search his body for a key and open a couple of chests on this floor,

    you'll find the package.

    Back to Andre, talk to him about Peck but don't say you found him at the

    Red

    Lantern. Hand over the package of weed and ask for your next assignment.

    You

    can now go to the armoury where you will find Peck, talk to him and get a

    sword; talk to Mortis again.

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    Now go to town to the Pegleg tavern and pay Kardif to tell you about the

    weed.

    Go to Meldor, who stands in front of the moneylender's house and talk to

    him.

    Go to the Red Lantern, go in, talk to Bromor and hire Nadjia. Follow her

    upstairs and ask about the weed. She'll tell you to talk to Borka. Youcan

    also have "fun" if you want. Afterwards go to Borka and talk to him but

    don't

    mention Nadjia. Buy some weed from him and then report to Andre. Get your

    final assignment from him, for which you will have to go to Lobart and

    fight

    the nasties in the fields in front of him and to his right. Make sure you

    kill them all and then go talk to Lobart. Go back to Andre to report. I

    hope

    you have had all the info he could give.

    Right, now you can don your uniform and go to the upper part of town, if

    youremember, up the stairs by the S gates. Have a look around here and talk

    to

    people, but you need to speak to Lord Hagen at the big building with the

    banner on the top. Get all the information he has and before you know it,

    it's...

    CHAPTER 2

    Finish talking to Hagen. You can now leave these quarters and go to the E

    gates of the city, at the Marketplace. As you come out, talk to Mika and

    give

    him 10 gp. We have a little bit of unfinished business, so go left to the

    Lighthouse. You will be attacked by bandits and, if you can't cope, lead

    them

    to the City Guards by the gate, who will deal with them. Back to the

    Lighthouse and go inside - if there are any more bandits in there, you know

    what to do. Go all the way upstairs and get the goods you'll find there

    and

    then leave the Lighthouse. In your forays around you might see some blood

    stains. Don't follow them all the way to the cave because there is a very

    nasty shadowbeast there.

    Go back into town, talk to Jack and to Garvell for more experience points.

    You can buy a new map, too. Before you venture forth, now is the time to

    sell

    your surplus goods, buy what you need (make sure you have plenty of arrows)

    and to use your learning points in any way you like. Learning dexterity

    from

    Lares would be a good move (10 lp); you also need to learn the bow,

    crossbow,

    one-handed and two-handed weapons, plus you require oodles of strength. So

    I'll leave you to take the decision. Press B and see how many experience

    points you need for the next level: if not many, it might be worth your

    while

    to go out and pick some more fights.

    When you are as ready as you are ever going to be, go out of the E gates.

    By

    the way, if it is getting dark, sleep at the Hotel. Never get caught inthe

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    dark outside the city if you can help it.

    The Way to the Pass

    -------------------

    Look at your map: you need to go to the S centre of the map, where there

    is alake. Keep checking your map so that you don't get lost. Things are going

    to

    get pretty tough along the way so save often and don't rush into

    situations.

    Use your bow and fight from a distance whenever you can, backing away if

    necessary. Now would also be a good moment to equip all your magic

    scrolls,

    remembering which number is which. For instance, if Light is in slot 4 and

    Fireball is in slot 5, you don't want to press the wrong number when you

    are

    up to your neck in trouble.

    On the march along the way, check out the scene of a fight where there is acart. There are lots of items here. Up some stairs there is a farm (look

    at

    the map) where Akil is talking to some people. Talk to Kati and she will

    ask

    you for help. Pick on one of the two mercenaries making very sure you

    don't

    hurt anyone else - the other people will tackle the other guy. At the end,

    talk to Akil and refuse any reward. Talk to Randolph.

    Down the stairs and on to the Tavern, go in and talk to Rukhar. Bet on

    someone else (Randolph). Talk to the landlord and hire a room for a week.

    Go

    up and sleep till midnight. Come down and, if Rukhar is outside, open the

    chest, take the gin and put in a bottle of water (if you don't have one

    there

    are three in the unlocked room upstairs). Now go to sleep till morning, go

    back to Randolph and give him some money so that he can challenge Rukhar.

    Go

    to the tavern but leave them to it for now.

    Continue past the tavern and, at the crossroads, follow the sign to "The

    Pass"

    and later the one to "The Prison Colony". In front of the entrance to the

    valley, by the lake, you will meet Gaan. Talk to him. Then talk to the

    guards and go through the door. Take the path to the left and go through

    the

    cave and several rats and, at the other side, go over the bridge and again

    through the cave.

    The Colony Revisited

    --------------------

    Save as soon as you are through. I hope you are ready for this. Those who

    played Gothic will recognize where they are and feel entirely at home.

    Those

    of you didn't need to go left and follow the path downwards under the

    wooden

    bridge. Soon you'll witness a terrible sight. Onwards, you will meet

    Jergan,

    talk to him.

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    Go down the path and to the left so that you are below Jergan. Swim to the

    long sandbank and kill the lurkers. Walk to the other end of this strip of

    sand, killing any others, and jump into the river; follow it to the right,

    keeping a watchful eye on lurkers - if they start swimming towards you, get

    to

    land to kill them. You should swim under two wooden bridges and, after the

    second one, look for a bit of flat land on your right. Climb out and, ifyou

    move forward, you should see in the distance, in front of you, a broken

    siege

    machine against the Castle's walls. Run to it dodging the orcs and climb

    onto

    the wooden beam that reaches the top of the wall. The orcs won't follow

    you.

    At the end of the beam you'll have to ALT + arrow up a couple of times to

    clamber inside.

    Start talking to everybody and exploring around, reading books, picking up

    the

    odd stray item, etc. You know what to do. Your main tasks here, apartfrom

    meeting Garond, is to find your old mates. You will find Milten in one of

    the

    buildings, speak to him. (Upstairs in this building you will find a rune

    for

    getting back here, get it.) Be sure you speak to Parcival and Oric. When

    you

    speak to Garond ask him to free Gorn and pay up. If you don't have the

    money

    you'll have to go around opening chests and selling surplus items to Tandor

    or

    Engor. To open the locked chests save first to a file called Chests, try

    CTRL

    + arrow left or arrow right till they open and write down the correct

    combination. Then reload and do it for real. Go to Gerold at the other

    end

    of the castle and talk to him. Go in and free Gorn (use the switch by his

    door), you'll agree to meet at Milten's. Go there and wait for him, then

    talk

    to them both.

    When you've done everything you could here, go back to the broken siege

    machine. Study the map Garond gave you and note the position of the mines.

    Save your game here and don't overwrite it because sometimes there is a bug

    that does not allow you to see the mines marked on the map once you are on

    your way. If you can't remember where they are when you are miles away

    you'll

    have to save there and reload this game.

    To the Mines

    ------------

    Scramble down the beam as before and, dodging the orcs run straight on and

    into the river. Go right and swim to a low bridge. Here you will have to

    land to the right and follow the path and, with the minimum of diversions,

    get

    to a crossroads. Examine your map and take the middle road. Along here,

    on

    your left you will see some wooden walls. Enter the mine and you'll find

    everyone dead, also some minecrawlers. Fight them from narrow doorways and

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    don't let them get behind you. Explore the mines and you will find

    Silvestro

    in the last cave. Get his belongings and read his note. Thank goodness,

    Diego is OK, even if we don't know where he is.

    Leave: you can turn left and follow the path to the Tower. Just get right

    tothe top avoiding side rooms and get the rune and the scrolls. The skeleton

    goblins are a minor bother. Go back to the mine and this time follow the

    path

    towards the left till you come to some snappers and the other mine. Talk

    to

    everyone; find out about Diego from Jergan. Fajeth will ask you to kill

    all

    the snappers. Don't argue and do so. Some are in front of the mine, some

    above. When you've killed them all go to Fajeth.

    To find Diego, look at your map. Between the big tower and the castle you

    will see a horseshoe-shaped structure. Take the path to it and you will

    findDiego in there. Talk to him. Make for the river and the next mine.

    This time follow the river all the way north (dodging orcs and killing

    lurkers) till you come to a waterfall. Actually, you can go under this

    waterfall to find a lurker and some items. If you don't want to go in,

    turn

    to your right and get out of the river, you will see the mine tower in

    front

    of you. Go in and talk to Grimes. To follow Marcos, go back to the river

    and

    cross the wooden bridge. You will meet a variety of challenges on the way

    but

    you will eventually come to a derelict building with lots of rats. Behind

    it,

    in a cave, you will find Marcos. Talk to him.

    Equip the rune for getting back to the Castle, cast the spell and go report

    to

    Gerond.

    Get back to the Pass. As you go through, it will be...

    CHAPTER 3

    When you get to the gate you will meet a seeker; crowd him and kill him.

    Outside the gate you will see the two knights dead. Collect what they are

    carrying, particularly the rune. Further on you meet Lester, who gives you

    another rune and requests that you visit Xardas. Do so and talk to him.

    Head to town avoiding the seekers like the plague. When you get into the

    upper quarters, talk to Fernando and to Hagen. Report and ask to join

    their

    order. Go back down the stairs and talk to Diego. Agree to help him -

    let's

    get that out of the way. Use the rune to get back to the pass, go into the

    newworld. If you have one of those potions which make run like the wind,

    use

    it now. Run to your right dodging orcs till you get to the pond, the

    satchel

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    is on the left side of it. Grab it and run back to the pass. Use the rune

    to

    get to the harbour town and give Diego his money. He will ask you to take

    a

    letter to Gerbrandt in the upper quarter. Do so and then come back to

    Diego

    for experience points. Go to see Bosper and unload your surplus. Go toLares

    and ask for news, he'll tell you about Bennet. Go to Andre and ask to see

    Bennet; go to his right, talk to the gaoler and then use the switch by the

    door to two prisoners. Talk to Bennet. Leave him locked up.

    Go to Hagen and speak to him about Bennet. When you have all the info, go

    upstairs and confront Cornelius. Keep talking to him till you say "I don't

    believe you". Ask him what he wants and cough up the money. Go to Hagen

    and

    show him the proof. He frees Bennet and allows you to become a paladin.

    Talk

    to Albretch to get a fine rune.

    Back to town, visit Vatras at the temple (he gives you a message to carry)

    then head for the harbour, talk to Pablo, buy a very old map from Brahim,

    talk

    to Andr? and finally Canther. Pay what he wants for a bit of peace.

    The Eye of Innos

    ----------------

    Leave town by the E gate and, avoiding seekers, go to the tavern to see

    about

    the contest. Talk to everyone involved. If it's getting late, sleep at

    the

    tavern. Go out and look at your map: the monastery is the reddish

    building

    around the centre of the map. Get there. Before you arrive, on your left,

    you will see Isgaroth, give him Vatras's message. Continue and, at the

    bridge, you will meet Jorgen. Talk to him.

    Cross the bridge and speak to Milten, who will give you the key to the

    monastery. In, don't go into the church yet, go everywhere and talk to

    everyone and get all the info. To help Babo, buy his papers from Igarz and

    give them to him.

    Enter the church and tall to the three guys. Out, talk to Jorgen and jump

    into the water. You need to get under the rocky arch and swim to the NE.

    When you see a tramp at a bend, get out of the water and talk to him. Go

    upwards here and across the bridge. Soon you'll come to a faint branch of

    the

    path, keep left and follow the trail of dead bodies. Eventually you will

    see

    a camp, go and talk to Grimbald and help him with the snappers. Then ask

    him

    about the missing novice. He'll tell you about a rocky arch. Look at the

    map. You will see a troll cave marked (go in and have a go, if you like),

    but

    you need to follow the path to the SW, to the circle of stones. Go through

    the SW arch and you will meet some tramps who want to kill you. Kill them

    instead and keep going to the circle of stones. There you will learn that

    the

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    Eye of Innos has been broken. Fight all the seekers, find Dragomir's

    crossbow

    (he is off a road parallel to the one to the Monastery) and teleport back

    to

    the monastery.

    Speak to Pyrokar and he will send you to Vatras. Go to town and speak tohim.

    Get a load of everything he has to tell you. While you are here, buy a

    magic

    sword from Harad, buy the book the guy from the Library wanted from Zuris

    at

    the Marketplace, talk to Lares about Bennet (he suggests you go visit him).

    Do whatever else you need to do here and teleport to Pyrokar. He will not

    work with Xardas. If you have the necessary cash, consecrate your sword at

    the statue; do this as soon as you can. Give the book to the guy who

    wanted

    it at the library and teleport to Xardas. Talk to him twice. The proof

    you

    are going to need is in Sekob's farm.

    So follow signposts to the Landlord - Sekob's farm is to the N of the big

    fields you will see on the map. Talk to Sekob and he'll ask you to get the

    seekers out of his house. Go in and kill all four and retrieve Xardas

    goods

    from the chest. Speak to Sekob.

    While you are here, and if you don't have the 3 swampweed you need, go and

    visit Sagitta who lives in a cave N and slightly E of Sekob's farm, near

    one

    of those statues you have to purify - you know, you kneel in front of the

    statue first.

    Go to the Landlord's farm and speak to Bennet. Not only he will give you a

    gift but he can also mend jewelry, which is handy. Get him to repair the

    setting of the Eye.

    Finally, teleport to Pyrokar and give him Xardas' book. Now all you have

    to

    do is go to the stone circle again.

    If you are short of cash and try to make a detour to the temple to the NE

    where the path branches, as marked in the very old map, be on the look out

    for

    a troll. Actually, there isn't that much treasure. There is a little more

    in

    some caverns to the NE of the main temple, but don't even think of going in

    there.

    Anyway, watch what happens at the stone circle. Before you continue, make

    sure you have at least 5 lab water flasks. If you don't have them you can

    buy

    them from Ignaz at the town.

    CHAPTER 4

    Teleport to the Pass and go into the oldworld, teleport to the Castle.

    Speak

    to Garond and then to Oric.

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    Hosh-Pak is directly S of the castle. Run down the beam of the siege

    machine:

    before you actually jump off it, you might try a little exercise. It

    would

    appear that the orcs in front of you cannot come up the beam, so you could

    try

    to shoot them all dead before you leave the safety of the beam. At anyrate,

    follow the path by the river towards your right. Kill Hosh-Pak and any

    other

    shaman first, then deal with the other orcs. Because they move around a

    lot I

    found shooting them easier, even if I caught the odd blow.

    Teleport to the Castle and report to Garond, then talk to Oric.

    The Dragon Hunt

    ---------------

    You need to get to the swamp to the W of the city, but first make sure youare

    wearing the Eye of Innos. Again, look at your map and get there as fast as

    you can. Once there, take a few orcs/lizards at a time, don't rush in and,

    above all, don't get yourself surrounded. The dragon is in the SW corner

    of

    the swamp. Talk to him. When you attack, come right up close to him and

    don't let him get away from you. Once dead, click on it to collect his

    heart.

    Check out the hoard nearby for cash and items. Teleport to the Castle,

    use

    the alchemist table to recharge the Eye of Innos and be sure you are

    wearing

    it. Report to Garond and talk to Oric. This pattern is repeated for every

    dragon.

    Look at the map: you next have to go to the reddish structure S of the

    castle, so get to the river as usual and swim S till you get to the low

    wooden

    bridge, then follow the path, not rushing and killing every enemy in your

    way,

    preferably from a distance. Wear protection against fire and use ice magic

    against the fire golem. Once you've done the bit with the dragon, you can

    clamber to his hoard if you look around for an accessible spot. Again,

    teleport to the Castle and do as before.

    Next go to the river and swim N/NW to the frozen area. Swim to the

    waterfall

    as before, climb out to the right, cross the bridge. The dragon is to the

    SW

    of this area. Use fire magic against the ice golems. You know the rest.

    The last dragon is to the SE, in the Fortress. Swim S past the low bridge

    and

    pick up the path on your left before the large waterfall streaming down on

    your right. Follow the path to the Fortress dispatching enemies as you go.

    You can try lightning magic on the stone golems. When you get to the first

    floor of the Fortress find ways of climbing higher and higher until you

    find

    the dragon at the top. You know what to do. Teleport to the Castle,

    recharge

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    the Eye, report to Garond and do whatever you need to before going to the

    Pass

    and to the newworld. As soon as you go through it's...

    CHAPTER 5

    Teleport to Xardas and talk to Lester. Read the note. Teleport to the

    Monastery and talk to Pyrokar. He gives you permission to get the book.

    Leave the church, go down to your cellars to the left. If you found an egg

    in

    your travels, talk to Neoras and ask for the potion he is researching.

    Out,

    find Talamon and he will let you go through. Pick up the book and use it

    to

    read it, plus the note. Look to your left and you will see in the far wall

    a

    bookshelf. To the right of it, a lamp - use it to open the bookshelf.

    Cast a

    light spell, go in and be prepared to fight skeletons. Go generally rightand, at the end, when you can see a larger chamber with a door and a

    pillar,

    stay this side of the pillar, ignore the skeletons and then run around next

    to

    the door to kill the spirit which is generating the skeletons.

    Get through to the library and fight the demons. Search their bodies - the

    Demon Lord has a useful spell on him. With it you can summon demons to

    help

    you in a tight spot. Read the books and collect what's on the table.

    Examine

    all the items you've just picked up, specially the map.

    Now you need to create a rune. If you don't have the holy water, teleport

    to

    the town and buy it from Lutero (upper quarters, through archway to the

    left

    of the main building). Take the opportunity to talk to Hagen.

    Teleport back to the Monastery (avoid Milten just now), go to the library

    to

    the left there and use the rune table, use the rune to teleport and get the

    Paladin's armour (wear it). Go to Pyrokar and, when you explain about the

    book, say you were lucky. Ask about the Tears of Innos. Leave and enter

    the

    room of consecration, use the statue to reconsecrate your sword and you

    will

    have the perfect weapon.

    The ship

    --------

    Now you need to recruit a captain and a crew (your old pals Milten, Lester,

    Gorn, Diego and Lares). Go outside and talk to Milten, then go inside and

    talk to Jorgen. Next, talk to Pyrokar - if you want to free Jorgen you'll

    have to teleport to Xardas' tower and clear it of demons from top to

    bottom.

    Go there, recruit Lester who is nearby, kill all the demons and teleport

    back

    to Pyrokar. After you speak to him talk to Jorgen and he'll be off.Teleport

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    to town and go talk to Diego in the upper quarters, recruiting him. If you

    haven't talked to Hagen before, do so now.

    Find Lares and recruit him, too. Leave town by the E gate and make for the

    Landlord farm. You should meet a chatty orc, kill him and take his goods

    but

    don't wear his ring. When you get to the farm enter the main building andgo

    right. There you will find Gorn, recruit him. Teleport back to town.

    Turn to the sea and go left following the seawall. Under the arch, to the

    ship, up the ramp and bully the knights into letting you go on board. As

    soon

    as you have done so (you can explore it if you want) go down the ramp again

    and to your left. In the distance you will see the paladin Girion. Talk

    to

    him and persuade him to come along. Now go talk to Jorgen, who will be

    sitting by the ramp to the ship. He will tell you to get yourself sorted

    out

    before you go on board. Do so: once on the ship, turn left, up thestairs,

    through the door and through another door. The moment you enter the

    Captain's

    cabin it will be...

    CHAPTER 6

    Turn around and talk to everybody on board before you continue. Give the

    orc

    ring to Girion. When you are ready, leave the boat.

    Explore the caves killing everyone. At the Troll guarding three rooms, go

    up

    the ramp to the left. Kill all the orcs and search the Colonel. You get a

    key. Go down the ramp and through the arch, open the door to the left.

    Talk

    to Pedro but don't kill him. Rather, lead him back to the ship. Once

    there,

    question him.

    Go back to the place where the colonel was and pull the left torch then the

    right one. Go through. You will come to a large chamber - this is going

    to

    be tough. Be sure you are wearing the Eye of Innos. Go to the right

    killing

    everybody and you will as you come around towards the entrance you will

    meet

    another dragon. Talk to it and fight it with a bow or crossbow and running

    around. At the end, get his heart. Before you go you might like to pick

    up

    all the dragon eggs in the middle of the chamber, not that it will do you

    much

    good. Go behind the dragon and shoot two switches high up either side of

    the

    chasm. Just enter into combat with a bow or crossbow and shoot - you hit

    them

    automatically. A bridge will appear. Cross it and go to your right to

    kill

    the seeker.

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    You need to go up both towers either side of the bridge and pull a switch

    at

    the top of each. Now continue to a passage with columns and go kill the

    seekers before you deal with the skeletons. Up the stairs and to your

    left.

    Stand in the archway and kill the skeletons and Shadow Lord Archol. Search

    him and, before you go through the door to the right, turn right around andopen the door in front of you. Use the Alchemist's bench to recharge the

    Eye

    of Innos. Look around you. Now continue through the door in the other

    room.

    You'll come through another battle (though there is another handy archway)

    and

    then you will come to a round chamber with doors all around. Start with

    the

    first on your left and get at the seeker for a key. Go back up, open the

    next

    door and pull both switches then go back down and through. In the last

    roomlook for switches to push which will bring up another switch in the middle

    of

    the room. Turn that and go up and go to the room with the gears, watching

    out

    for Skeleton Mages along the way. Pull the switches again and go to the

    next

    door. Go on up and through and press the switches till another comes in

    the

    middle, turn it and leave. Every time, look out for Skeleton Mages on the

    way

    back.

    You have to do this again, this time on the other side. Open the middle

    door

    and pull the switches. Go down the first door going down and press the

    switch

    in the far wall. Two zombies will appear, fight them and push the two new

    switches. Another switch will appear in the centre of the room, turn it,

    go

    and turn the gears again and go up the last room. Here you must push the

    switches in the following order: centre, left, right. Once you turn the

    new

    switch, you can go back to the round chamber and push the four switches

    which

    will have appeared.

    Another will appear. Before you push this last one, get ready. You might

    like to cast Summon Demon a couple of times before you actually push the

    switch so they can aid you when you go through; fight all the seekers and,

    at

    the other end of the room, talk to the Black Magician, kill him and collect

    his key. Search the four side rooms and in one of them you will find a

    chest

    with the Eye of Power in it. Take it and go to the door with the glowing

    eyes. You have to "use" it as you would a statue, so move a bit till you

    are

    in the right position. You will kneel and the door will open.

    Go either side of the wall and up the stairs. Wearing the Eye of Innos,

    areyou? Talk to the undead dragon. When the fight begins, get right close to

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    him and don't let up, chase him around and kill him. Watch what happens.

    You can get back to the dragon and get his Soul if you like, but then start

    back for the ship. You will meet some of your pals on the way back, talk

    to

    them. At the ship you'll have to fight the odd orc. Find the captain

    (asleep) and talking to him starts the last cut scene. Watch.

    This ends the Paladin version of the game. Watch the credits to the end,

    there is a nice little extra to see.