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7/29/2019 RPG by Piranha Bytes
1/17
RPG by Piranha Bytes
A guide by Lu Richardson
------------------------
("Paladin" version)
The game:
I thought Gothic was one of the best RPGs I had ever played, so Gothic 2
came
as the answer to a prayer. Having enjoyed the first product so much I
feared
the second would be "improved" beyond recognition. Not so. To my joy (and
to
everyone else's who has played Gothic) this is simply more of the same, of
which we cannot get enough. The same realistic world, the same excellent
graphics and simple interface, the same sort of logical and interesting
plot... only bigger. And you get to play the whole thing in three slightlydifferent ways. At the price of the game, you get tremendous value for
your
money: hours and hours of superb entertainment. One can hardly hope that
there will be a Gothic III. This would be just too good to be true.
General tips:
I will assume you will have read the manual cover to cover and will know
all
about the game before you even start. Even though the manual takes you
through the start (the "spoiler") I would like to give you more details. I
will pick you up at the Tower's door when you are loaded down with
everything
you took, including the kitchen sink, and with your Heavy Branch already
equipped (TAB for inventory, put the cursor on the weapon with the correct
arrow key, press CTRL).
Before we go on, the general rule is that you will talk to everyone you
meet
with a name label; and when I say "talk" to someone, I mean use every line.
If you need to say or not to say something specific to anyone, I'll let you
know.
I will take it for granted that you will look carefully about you and pick
up
anything you can and that you will also take whatever people/animals carry
after you've killed them. Examine item new to you to find out what it is.
At all times, explore to your heart's content. There are many caves around
which contain all manner of interesting and dangerous things.
Combat is the most difficult part of the game. The beasts just love to get
behind you and gnaw the seat of your pants while you while are fighting for
your life against one of their number. You have to try and get your back
against a wall, a tree, whatever - or, with a bit of luck, find a narrow
doorway. Short-range, I found that pressing CTRL and alternatively left
arrow
and right arrow I did quite a lot of damage while preventing the nasties
getting quite so much at me. Preferably, though, try and shoot them from a
distance, backing away when they come too close.
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Learning points are hard to come by and pretty vital. Don't waste them.
You
need to use up 5 for skinning animals and 5 for lockpicking. The rest
should
be distributed between strength, dexterity and mana. As to weapons, try to
stick to learning two-handed swords and crossbows as far as you can.
There are oodles of side-quests designed to give you gold and experience,
but
since it would take for ever to write them all up I will only mention the
necessary ones. The rest is up to you.
As you are aware, you can join three different groups of people; this
solution
is for a citizen/paladin since it will be the easiest way to complete the
game
the first time around. You can later play it again and join another group
and
see what happens.
Finally, it will be make your life easier towards the end of the game if
you
hang on to the following items when you find them: 5 lab water bottles, 3
swampweed, 1 holy water vial.
Well, here we go.
CHAPTER I
The Path
--------
Leaving the Tower, follow the road towards the city and, without deviating
too
much from the path, take all you can find - keep your eyes peeled. You are
going to need a lot of gold and that means selling surplus items. Ignore
the
sheep.
The first thing that happens is that you get attacked by a goblin. It
should
be easy to kill. As the manual says, he is defending a cave - save your
game,
turn to your left to the waterfalls and go down towards them, then right.
You'll find a little complex of caverns and a few goblins and goods (when
you
kill the goblins, search their bodies: CTRL, then CTRL to get what they
are
carrying singly. If there are multiple items, ALT will let you get them
all
at once). If you find you can't cope with this fight yet, reload and come
back later.
You'll next be attacked by a wolf along the road, get the meat on it.
Carry
on and you will come to a goblin encampment, fight them all and search for
items. If you go through the rocky arch behind the camp you'll find more
items.
Carry on along the path and you'll come to a Bandit. You could give him a
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wide berth or you could save your game and have a go. First talk to him
and
say "Later". He will attack you. Once you've knocked him down, rob him
and
examine what you have. Now, if you are fit (you could always go and rest
at
the Tower), go up the stairs and dispatch the other two bandits (robbingthem
- remember their weapons roll away from them). In a chest, you will find a
bow and arrows which will be handy. Examine all you have and read the
message, equip the bow. From here on, if you want to use the bow to fight
you'll have to press 2; 1 will ready whatever other hand weapon you have.
Continue along the path and you'll come to a statue. Don't rob it.
Donating
100 gp at these statues gets you permanent mana or hit points. The problem
is
cash, of course, and at first you have to conserve it.
Further on you will find Canthar sitting on a bench at a T-junction (thereis
a scroll by the cart nearby). Talk to him but don't take the paper.
Instead,
trade with him and turn everything you don't need into gold pieces. Go
along
the path in front of him and when you spy a man surrounded by sheep to your
right, go talk to him.
Use all the lines - if you killed the bandits you get experience points.
He
gives you a hint as to how to get into the city. Go to Lobart up the road
and
to the left; talk to him and don't commit yourself at first, ask for work
and
agree to pick the turnips, they are on a field to your right. Go pick them
all up and take them to Lobart, then buy the togs he offers at a discount.
Go into the house, find the chest in the bedroom, get the clothes (and
nothing
else). Bring up your inventory with TAB, put the cursor on them and press
CTRL. You'll wear the clothes. Now go to Hilda and give her the turnips.
If
you want to earn more experience points agree to fetch her the pan. Run to
Canthar, trade and buy the pan, take it back to Hilda. Ask her for food
and
she will give it to you.
Now you can get back to the path to the City. If it's getting dark, use a
bed
in Lobart's barn to sleep. At the start of the new day, get to the City.
How to become a Citizen
-----------------------
At the gates of the town you will be challenged by the guards - say you
have
to go to the Smithy. Once inside, talk to Lothar and get all the info he
has.
When he goes, you will see in front of you two shops, one to the left and
one
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to the right. First, talk to Rupert at the stand on your left. Get all
the
info, and trade if you have things for sale. Now go to the shop on the
right
and talk to Bosper. You want to be his apprentice. He'll tell you about
Bartok. Get all his info and learn to skin animals (you should have some
learning points to spend by now, you'll need 5 in this instance).
Leave the shop and go across to the other one and talk to Matteo. Keep
talking to him till he tells you about Gritta. Agree to help. Don't buy
the
armour until you are sure you have the cash to spare; you are going to need
a
lot of gold for other things right now.
Leave the shop and talk to Regis. On, talk to Thorben: he asks you to get
a
blessing from two priests. Don't mention Gritta. Go on towards the Smithy
and Pablo will speak to you - pretend everything is fine. When he goes,
youwill see Harad the smith ahead of you. I would advise you not to talk to
him
for the moment.
Turn to your left and head towards the Harbour. In the first house to the
left there is a moneylender. Continue towards the Harbour. At the last
buildings, you will see the Red Lantern on your left (don't do anything
about
it yet) and on your right you will see the Pegleg tavern. Here Moe will
try
to bully you; refuse to give him gold, fight him, rob him while he is out
and
when he comes to, question him. Inside the tavern, Kardif will give you
info
for gold.
Outside the tavern turn right and find Brahim sitting on a bench outside
his
hut. Buy the two maps from him. It will be worthwhile visiting him later
on.
Continue right and talk to Garvell. Further on there is a Warehouse,
don't
bother to go in yet.
Now turn around and follow the edge of the harbour and talk to Jack and to
Lares, but don't follow him to the farm (you do this only if you want to
become a Mercenary). When you've done, go back to the Smithy.
Face it and turn to your right and you will see an archway to your left and
a
house to the right. Go into the house and talk to Gritta; be firm with her
and threaten to sell her stuff. She will give you the money she owes
Matteo.
Leave the house and enter the archway. A door on your left: pop in and
talk
to Constantino. Say you want to join another master and he will raise no
objection. Leave and come out of the archway.
To the left there is a tavern you needn't enter yet and to the right you
will
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see the Temple. Talk to Vatras and ask for a blessing, then answer the
truth
to all his questions. You get the blessing. You needn't give a donation,
save your gold.
Turn your back on Vatras and go to your right past the tavern. You'll come
tosome free beer and Bartok (don't talk to him yet). Ply with beer the guy
on
his right while getting his info. It is probably nearly night time by now,
so
just turn to your right and along here to the Hotel. In, talk to Hanna and
ask for a room. Go upstairs, find a free bed and sleep till morning. When
you go out of the hotel, turn right and go towards the gate. Canthar will
make you an improper proposition - there are several possibilities here.
The
man is a positive pest; if you ignore him or agree to what he says but go
instead to Andre (up the stairs near here and to the left) and have him
arrested, he's going to give you grief. I have a feeling it doesn't really
matter what you do. At any rate, by the gate, talk to Daron and get hisblessing, i.e., pay up. Don't ask about the Monastery since you only do
that
if you want to become a magician.
Now turn around and go find Bartok. Talk to him (don't learn anything from
him) and ask him to take you hunting; you'll have to pay for the privilege.
Follow him out of the city gates but save your game. He will kill the
beasties as he goes along and you will get the experience: watch his
health
bar, though, and help him (preferably with a bow) without hurting him.
With a
bit of luck he will kill six wolves, which you must skin. At some point he
will ask you if you want to continue. If he is fit, carry on helping him
as
before - if his health bar is looking dodgy, vote for going back to town.
After all, you have your six skins - if you have only five, you'll find
another wolf on the other side of the path to the city.
Once inside, go to Thorben and ask for his approval, then go to Matteo and
give him his gold, asking for his help. Finally, go to Bosper and talk
about
wolf skins. Say you want to become his apprentice. You are in. Continue
talking to him to get all the information.
Right, before we go any further, there are a couple of things we have to
do.
First of all, make sure you have at least 15 learning points to use. If
you
don't, either go out of the city and find small creatures to kill or start
doing jobs for people to get gold + experience.
For instance:
Alwin (the fellow with all the sheep) wants you to stop Fellan making a
racket. He lives around the corner, get tough with him, knock him out and
rob
him, wait till he comes around and threaten to beat him again if he doesn't
leave off. Then go to Alwin for your reward.
Alrik (behind the warehouse) wants his sword back. (You can fight himfirst
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to get 50 g by beating him but don't rob him while he is out). Go to Jora
in
the Marketplace and buy the sword back (take it to Alrik afterwards).
Jora has been robbed and wants his money back. Talk to Rengaru (standing
by
Canthar) and he will run off. Follow him and talk to him. After you getthe
purse you can either have him arrested or take pity on him. I have a
feeling
being kind to him and other malefactors has to do with joining the Thieves'
Guild, a locked door to which is to be found at the Hotel before the
stairs.
Have him arrested and return the gold to Jora.
Go to Regis, get behind him and go around the back of the shop to the left.
Keep going past Carl the smith and, in the last house, you will meet Ignaz.
He wants you to test out a spell. Agree. What I did was to go to the
tavern
next to the Temple and was lucky enough to find Coragon the landlord on hisown (if not, wait till he is). Save. TAB, put the cursor on the spell,
press
CTRL. You will notice a number 4 appears on the spell icon. OK, knock
Coragon down and, while he is out (you can rob him) press the number 4 key
and
CTRL + arrow up to cast the spell on him. Wait for him to come to and
trade
with him. He should not remember a thing. Go back to Ignaz for some
experience. Don't waste your learning points on him just yet.
If you have 15 learning points, talk to Carl and use 10 on strength - this
will make fighting a lot easier. Next go to Thorben and spend 5 lp on
picking
locks.
Joining the Militia
-------------------
I think that before we go to the upper part of town it would be a good idea
to
join the Militia. You need to go to the Marketplace and up the stairs.
Speak to Andre and ask about paladins, join the Militia. Ask for a weapon
and
you will be told to find Peck, ask also for an assignment. At the end,
don't
put on your uniform yet. Talk to everyone around, particulary Mortis. Now
go
to the Red Lantern and go upstairs to find Peck. Talk to him and persuade
him
to go back. Go to the Warehouse and upstairs. Talk to the guard and kill
him. Search his body for a key and open a couple of chests on this floor,
you'll find the package.
Back to Andre, talk to him about Peck but don't say you found him at the
Red
Lantern. Hand over the package of weed and ask for your next assignment.
You
can now go to the armoury where you will find Peck, talk to him and get a
sword; talk to Mortis again.
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Now go to town to the Pegleg tavern and pay Kardif to tell you about the
weed.
Go to Meldor, who stands in front of the moneylender's house and talk to
him.
Go to the Red Lantern, go in, talk to Bromor and hire Nadjia. Follow her
upstairs and ask about the weed. She'll tell you to talk to Borka. Youcan
also have "fun" if you want. Afterwards go to Borka and talk to him but
don't
mention Nadjia. Buy some weed from him and then report to Andre. Get your
final assignment from him, for which you will have to go to Lobart and
fight
the nasties in the fields in front of him and to his right. Make sure you
kill them all and then go talk to Lobart. Go back to Andre to report. I
hope
you have had all the info he could give.
Right, now you can don your uniform and go to the upper part of town, if
youremember, up the stairs by the S gates. Have a look around here and talk
to
people, but you need to speak to Lord Hagen at the big building with the
banner on the top. Get all the information he has and before you know it,
it's...
CHAPTER 2
Finish talking to Hagen. You can now leave these quarters and go to the E
gates of the city, at the Marketplace. As you come out, talk to Mika and
give
him 10 gp. We have a little bit of unfinished business, so go left to the
Lighthouse. You will be attacked by bandits and, if you can't cope, lead
them
to the City Guards by the gate, who will deal with them. Back to the
Lighthouse and go inside - if there are any more bandits in there, you know
what to do. Go all the way upstairs and get the goods you'll find there
and
then leave the Lighthouse. In your forays around you might see some blood
stains. Don't follow them all the way to the cave because there is a very
nasty shadowbeast there.
Go back into town, talk to Jack and to Garvell for more experience points.
You can buy a new map, too. Before you venture forth, now is the time to
sell
your surplus goods, buy what you need (make sure you have plenty of arrows)
and to use your learning points in any way you like. Learning dexterity
from
Lares would be a good move (10 lp); you also need to learn the bow,
crossbow,
one-handed and two-handed weapons, plus you require oodles of strength. So
I'll leave you to take the decision. Press B and see how many experience
points you need for the next level: if not many, it might be worth your
while
to go out and pick some more fights.
When you are as ready as you are ever going to be, go out of the E gates.
By
the way, if it is getting dark, sleep at the Hotel. Never get caught inthe
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dark outside the city if you can help it.
The Way to the Pass
-------------------
Look at your map: you need to go to the S centre of the map, where there
is alake. Keep checking your map so that you don't get lost. Things are going
to
get pretty tough along the way so save often and don't rush into
situations.
Use your bow and fight from a distance whenever you can, backing away if
necessary. Now would also be a good moment to equip all your magic
scrolls,
remembering which number is which. For instance, if Light is in slot 4 and
Fireball is in slot 5, you don't want to press the wrong number when you
are
up to your neck in trouble.
On the march along the way, check out the scene of a fight where there is acart. There are lots of items here. Up some stairs there is a farm (look
at
the map) where Akil is talking to some people. Talk to Kati and she will
ask
you for help. Pick on one of the two mercenaries making very sure you
don't
hurt anyone else - the other people will tackle the other guy. At the end,
talk to Akil and refuse any reward. Talk to Randolph.
Down the stairs and on to the Tavern, go in and talk to Rukhar. Bet on
someone else (Randolph). Talk to the landlord and hire a room for a week.
Go
up and sleep till midnight. Come down and, if Rukhar is outside, open the
chest, take the gin and put in a bottle of water (if you don't have one
there
are three in the unlocked room upstairs). Now go to sleep till morning, go
back to Randolph and give him some money so that he can challenge Rukhar.
Go
to the tavern but leave them to it for now.
Continue past the tavern and, at the crossroads, follow the sign to "The
Pass"
and later the one to "The Prison Colony". In front of the entrance to the
valley, by the lake, you will meet Gaan. Talk to him. Then talk to the
guards and go through the door. Take the path to the left and go through
the
cave and several rats and, at the other side, go over the bridge and again
through the cave.
The Colony Revisited
--------------------
Save as soon as you are through. I hope you are ready for this. Those who
played Gothic will recognize where they are and feel entirely at home.
Those
of you didn't need to go left and follow the path downwards under the
wooden
bridge. Soon you'll witness a terrible sight. Onwards, you will meet
Jergan,
talk to him.
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Go down the path and to the left so that you are below Jergan. Swim to the
long sandbank and kill the lurkers. Walk to the other end of this strip of
sand, killing any others, and jump into the river; follow it to the right,
keeping a watchful eye on lurkers - if they start swimming towards you, get
to
land to kill them. You should swim under two wooden bridges and, after the
second one, look for a bit of flat land on your right. Climb out and, ifyou
move forward, you should see in the distance, in front of you, a broken
siege
machine against the Castle's walls. Run to it dodging the orcs and climb
onto
the wooden beam that reaches the top of the wall. The orcs won't follow
you.
At the end of the beam you'll have to ALT + arrow up a couple of times to
clamber inside.
Start talking to everybody and exploring around, reading books, picking up
the
odd stray item, etc. You know what to do. Your main tasks here, apartfrom
meeting Garond, is to find your old mates. You will find Milten in one of
the
buildings, speak to him. (Upstairs in this building you will find a rune
for
getting back here, get it.) Be sure you speak to Parcival and Oric. When
you
speak to Garond ask him to free Gorn and pay up. If you don't have the
money
you'll have to go around opening chests and selling surplus items to Tandor
or
Engor. To open the locked chests save first to a file called Chests, try
CTRL
+ arrow left or arrow right till they open and write down the correct
combination. Then reload and do it for real. Go to Gerold at the other
end
of the castle and talk to him. Go in and free Gorn (use the switch by his
door), you'll agree to meet at Milten's. Go there and wait for him, then
talk
to them both.
When you've done everything you could here, go back to the broken siege
machine. Study the map Garond gave you and note the position of the mines.
Save your game here and don't overwrite it because sometimes there is a bug
that does not allow you to see the mines marked on the map once you are on
your way. If you can't remember where they are when you are miles away
you'll
have to save there and reload this game.
To the Mines
------------
Scramble down the beam as before and, dodging the orcs run straight on and
into the river. Go right and swim to a low bridge. Here you will have to
land to the right and follow the path and, with the minimum of diversions,
get
to a crossroads. Examine your map and take the middle road. Along here,
on
your left you will see some wooden walls. Enter the mine and you'll find
everyone dead, also some minecrawlers. Fight them from narrow doorways and
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don't let them get behind you. Explore the mines and you will find
Silvestro
in the last cave. Get his belongings and read his note. Thank goodness,
Diego is OK, even if we don't know where he is.
Leave: you can turn left and follow the path to the Tower. Just get right
tothe top avoiding side rooms and get the rune and the scrolls. The skeleton
goblins are a minor bother. Go back to the mine and this time follow the
path
towards the left till you come to some snappers and the other mine. Talk
to
everyone; find out about Diego from Jergan. Fajeth will ask you to kill
all
the snappers. Don't argue and do so. Some are in front of the mine, some
above. When you've killed them all go to Fajeth.
To find Diego, look at your map. Between the big tower and the castle you
will see a horseshoe-shaped structure. Take the path to it and you will
findDiego in there. Talk to him. Make for the river and the next mine.
This time follow the river all the way north (dodging orcs and killing
lurkers) till you come to a waterfall. Actually, you can go under this
waterfall to find a lurker and some items. If you don't want to go in,
turn
to your right and get out of the river, you will see the mine tower in
front
of you. Go in and talk to Grimes. To follow Marcos, go back to the river
and
cross the wooden bridge. You will meet a variety of challenges on the way
but
you will eventually come to a derelict building with lots of rats. Behind
it,
in a cave, you will find Marcos. Talk to him.
Equip the rune for getting back to the Castle, cast the spell and go report
to
Gerond.
Get back to the Pass. As you go through, it will be...
CHAPTER 3
When you get to the gate you will meet a seeker; crowd him and kill him.
Outside the gate you will see the two knights dead. Collect what they are
carrying, particularly the rune. Further on you meet Lester, who gives you
another rune and requests that you visit Xardas. Do so and talk to him.
Head to town avoiding the seekers like the plague. When you get into the
upper quarters, talk to Fernando and to Hagen. Report and ask to join
their
order. Go back down the stairs and talk to Diego. Agree to help him -
let's
get that out of the way. Use the rune to get back to the pass, go into the
newworld. If you have one of those potions which make run like the wind,
use
it now. Run to your right dodging orcs till you get to the pond, the
satchel
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is on the left side of it. Grab it and run back to the pass. Use the rune
to
get to the harbour town and give Diego his money. He will ask you to take
a
letter to Gerbrandt in the upper quarter. Do so and then come back to
Diego
for experience points. Go to see Bosper and unload your surplus. Go toLares
and ask for news, he'll tell you about Bennet. Go to Andre and ask to see
Bennet; go to his right, talk to the gaoler and then use the switch by the
door to two prisoners. Talk to Bennet. Leave him locked up.
Go to Hagen and speak to him about Bennet. When you have all the info, go
upstairs and confront Cornelius. Keep talking to him till you say "I don't
believe you". Ask him what he wants and cough up the money. Go to Hagen
and
show him the proof. He frees Bennet and allows you to become a paladin.
Talk
to Albretch to get a fine rune.
Back to town, visit Vatras at the temple (he gives you a message to carry)
then head for the harbour, talk to Pablo, buy a very old map from Brahim,
talk
to Andr? and finally Canther. Pay what he wants for a bit of peace.
The Eye of Innos
----------------
Leave town by the E gate and, avoiding seekers, go to the tavern to see
about
the contest. Talk to everyone involved. If it's getting late, sleep at
the
tavern. Go out and look at your map: the monastery is the reddish
building
around the centre of the map. Get there. Before you arrive, on your left,
you will see Isgaroth, give him Vatras's message. Continue and, at the
bridge, you will meet Jorgen. Talk to him.
Cross the bridge and speak to Milten, who will give you the key to the
monastery. In, don't go into the church yet, go everywhere and talk to
everyone and get all the info. To help Babo, buy his papers from Igarz and
give them to him.
Enter the church and tall to the three guys. Out, talk to Jorgen and jump
into the water. You need to get under the rocky arch and swim to the NE.
When you see a tramp at a bend, get out of the water and talk to him. Go
upwards here and across the bridge. Soon you'll come to a faint branch of
the
path, keep left and follow the trail of dead bodies. Eventually you will
see
a camp, go and talk to Grimbald and help him with the snappers. Then ask
him
about the missing novice. He'll tell you about a rocky arch. Look at the
map. You will see a troll cave marked (go in and have a go, if you like),
but
you need to follow the path to the SW, to the circle of stones. Go through
the SW arch and you will meet some tramps who want to kill you. Kill them
instead and keep going to the circle of stones. There you will learn that
the
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Eye of Innos has been broken. Fight all the seekers, find Dragomir's
crossbow
(he is off a road parallel to the one to the Monastery) and teleport back
to
the monastery.
Speak to Pyrokar and he will send you to Vatras. Go to town and speak tohim.
Get a load of everything he has to tell you. While you are here, buy a
magic
sword from Harad, buy the book the guy from the Library wanted from Zuris
at
the Marketplace, talk to Lares about Bennet (he suggests you go visit him).
Do whatever else you need to do here and teleport to Pyrokar. He will not
work with Xardas. If you have the necessary cash, consecrate your sword at
the statue; do this as soon as you can. Give the book to the guy who
wanted
it at the library and teleport to Xardas. Talk to him twice. The proof
you
are going to need is in Sekob's farm.
So follow signposts to the Landlord - Sekob's farm is to the N of the big
fields you will see on the map. Talk to Sekob and he'll ask you to get the
seekers out of his house. Go in and kill all four and retrieve Xardas
goods
from the chest. Speak to Sekob.
While you are here, and if you don't have the 3 swampweed you need, go and
visit Sagitta who lives in a cave N and slightly E of Sekob's farm, near
one
of those statues you have to purify - you know, you kneel in front of the
statue first.
Go to the Landlord's farm and speak to Bennet. Not only he will give you a
gift but he can also mend jewelry, which is handy. Get him to repair the
setting of the Eye.
Finally, teleport to Pyrokar and give him Xardas' book. Now all you have
to
do is go to the stone circle again.
If you are short of cash and try to make a detour to the temple to the NE
where the path branches, as marked in the very old map, be on the look out
for
a troll. Actually, there isn't that much treasure. There is a little more
in
some caverns to the NE of the main temple, but don't even think of going in
there.
Anyway, watch what happens at the stone circle. Before you continue, make
sure you have at least 5 lab water flasks. If you don't have them you can
buy
them from Ignaz at the town.
CHAPTER 4
Teleport to the Pass and go into the oldworld, teleport to the Castle.
Speak
to Garond and then to Oric.
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Hosh-Pak is directly S of the castle. Run down the beam of the siege
machine:
before you actually jump off it, you might try a little exercise. It
would
appear that the orcs in front of you cannot come up the beam, so you could
try
to shoot them all dead before you leave the safety of the beam. At anyrate,
follow the path by the river towards your right. Kill Hosh-Pak and any
other
shaman first, then deal with the other orcs. Because they move around a
lot I
found shooting them easier, even if I caught the odd blow.
Teleport to the Castle and report to Garond, then talk to Oric.
The Dragon Hunt
---------------
You need to get to the swamp to the W of the city, but first make sure youare
wearing the Eye of Innos. Again, look at your map and get there as fast as
you can. Once there, take a few orcs/lizards at a time, don't rush in and,
above all, don't get yourself surrounded. The dragon is in the SW corner
of
the swamp. Talk to him. When you attack, come right up close to him and
don't let him get away from you. Once dead, click on it to collect his
heart.
Check out the hoard nearby for cash and items. Teleport to the Castle,
use
the alchemist table to recharge the Eye of Innos and be sure you are
wearing
it. Report to Garond and talk to Oric. This pattern is repeated for every
dragon.
Look at the map: you next have to go to the reddish structure S of the
castle, so get to the river as usual and swim S till you get to the low
wooden
bridge, then follow the path, not rushing and killing every enemy in your
way,
preferably from a distance. Wear protection against fire and use ice magic
against the fire golem. Once you've done the bit with the dragon, you can
clamber to his hoard if you look around for an accessible spot. Again,
teleport to the Castle and do as before.
Next go to the river and swim N/NW to the frozen area. Swim to the
waterfall
as before, climb out to the right, cross the bridge. The dragon is to the
SW
of this area. Use fire magic against the ice golems. You know the rest.
The last dragon is to the SE, in the Fortress. Swim S past the low bridge
and
pick up the path on your left before the large waterfall streaming down on
your right. Follow the path to the Fortress dispatching enemies as you go.
You can try lightning magic on the stone golems. When you get to the first
floor of the Fortress find ways of climbing higher and higher until you
find
the dragon at the top. You know what to do. Teleport to the Castle,
recharge
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the Eye, report to Garond and do whatever you need to before going to the
Pass
and to the newworld. As soon as you go through it's...
CHAPTER 5
Teleport to Xardas and talk to Lester. Read the note. Teleport to the
Monastery and talk to Pyrokar. He gives you permission to get the book.
Leave the church, go down to your cellars to the left. If you found an egg
in
your travels, talk to Neoras and ask for the potion he is researching.
Out,
find Talamon and he will let you go through. Pick up the book and use it
to
read it, plus the note. Look to your left and you will see in the far wall
a
bookshelf. To the right of it, a lamp - use it to open the bookshelf.
Cast a
light spell, go in and be prepared to fight skeletons. Go generally rightand, at the end, when you can see a larger chamber with a door and a
pillar,
stay this side of the pillar, ignore the skeletons and then run around next
to
the door to kill the spirit which is generating the skeletons.
Get through to the library and fight the demons. Search their bodies - the
Demon Lord has a useful spell on him. With it you can summon demons to
help
you in a tight spot. Read the books and collect what's on the table.
Examine
all the items you've just picked up, specially the map.
Now you need to create a rune. If you don't have the holy water, teleport
to
the town and buy it from Lutero (upper quarters, through archway to the
left
of the main building). Take the opportunity to talk to Hagen.
Teleport back to the Monastery (avoid Milten just now), go to the library
to
the left there and use the rune table, use the rune to teleport and get the
Paladin's armour (wear it). Go to Pyrokar and, when you explain about the
book, say you were lucky. Ask about the Tears of Innos. Leave and enter
the
room of consecration, use the statue to reconsecrate your sword and you
will
have the perfect weapon.
The ship
--------
Now you need to recruit a captain and a crew (your old pals Milten, Lester,
Gorn, Diego and Lares). Go outside and talk to Milten, then go inside and
talk to Jorgen. Next, talk to Pyrokar - if you want to free Jorgen you'll
have to teleport to Xardas' tower and clear it of demons from top to
bottom.
Go there, recruit Lester who is nearby, kill all the demons and teleport
back
to Pyrokar. After you speak to him talk to Jorgen and he'll be off.Teleport
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to town and go talk to Diego in the upper quarters, recruiting him. If you
haven't talked to Hagen before, do so now.
Find Lares and recruit him, too. Leave town by the E gate and make for the
Landlord farm. You should meet a chatty orc, kill him and take his goods
but
don't wear his ring. When you get to the farm enter the main building andgo
right. There you will find Gorn, recruit him. Teleport back to town.
Turn to the sea and go left following the seawall. Under the arch, to the
ship, up the ramp and bully the knights into letting you go on board. As
soon
as you have done so (you can explore it if you want) go down the ramp again
and to your left. In the distance you will see the paladin Girion. Talk
to
him and persuade him to come along. Now go talk to Jorgen, who will be
sitting by the ramp to the ship. He will tell you to get yourself sorted
out
before you go on board. Do so: once on the ship, turn left, up thestairs,
through the door and through another door. The moment you enter the
Captain's
cabin it will be...
CHAPTER 6
Turn around and talk to everybody on board before you continue. Give the
orc
ring to Girion. When you are ready, leave the boat.
Explore the caves killing everyone. At the Troll guarding three rooms, go
up
the ramp to the left. Kill all the orcs and search the Colonel. You get a
key. Go down the ramp and through the arch, open the door to the left.
Talk
to Pedro but don't kill him. Rather, lead him back to the ship. Once
there,
question him.
Go back to the place where the colonel was and pull the left torch then the
right one. Go through. You will come to a large chamber - this is going
to
be tough. Be sure you are wearing the Eye of Innos. Go to the right
killing
everybody and you will as you come around towards the entrance you will
meet
another dragon. Talk to it and fight it with a bow or crossbow and running
around. At the end, get his heart. Before you go you might like to pick
up
all the dragon eggs in the middle of the chamber, not that it will do you
much
good. Go behind the dragon and shoot two switches high up either side of
the
chasm. Just enter into combat with a bow or crossbow and shoot - you hit
them
automatically. A bridge will appear. Cross it and go to your right to
kill
the seeker.
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You need to go up both towers either side of the bridge and pull a switch
at
the top of each. Now continue to a passage with columns and go kill the
seekers before you deal with the skeletons. Up the stairs and to your
left.
Stand in the archway and kill the skeletons and Shadow Lord Archol. Search
him and, before you go through the door to the right, turn right around andopen the door in front of you. Use the Alchemist's bench to recharge the
Eye
of Innos. Look around you. Now continue through the door in the other
room.
You'll come through another battle (though there is another handy archway)
and
then you will come to a round chamber with doors all around. Start with
the
first on your left and get at the seeker for a key. Go back up, open the
next
door and pull both switches then go back down and through. In the last
roomlook for switches to push which will bring up another switch in the middle
of
the room. Turn that and go up and go to the room with the gears, watching
out
for Skeleton Mages along the way. Pull the switches again and go to the
next
door. Go on up and through and press the switches till another comes in
the
middle, turn it and leave. Every time, look out for Skeleton Mages on the
way
back.
You have to do this again, this time on the other side. Open the middle
door
and pull the switches. Go down the first door going down and press the
switch
in the far wall. Two zombies will appear, fight them and push the two new
switches. Another switch will appear in the centre of the room, turn it,
go
and turn the gears again and go up the last room. Here you must push the
switches in the following order: centre, left, right. Once you turn the
new
switch, you can go back to the round chamber and push the four switches
which
will have appeared.
Another will appear. Before you push this last one, get ready. You might
like to cast Summon Demon a couple of times before you actually push the
switch so they can aid you when you go through; fight all the seekers and,
at
the other end of the room, talk to the Black Magician, kill him and collect
his key. Search the four side rooms and in one of them you will find a
chest
with the Eye of Power in it. Take it and go to the door with the glowing
eyes. You have to "use" it as you would a statue, so move a bit till you
are
in the right position. You will kneel and the door will open.
Go either side of the wall and up the stairs. Wearing the Eye of Innos,
areyou? Talk to the undead dragon. When the fight begins, get right close to
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him and don't let up, chase him around and kill him. Watch what happens.
You can get back to the dragon and get his Soul if you like, but then start
back for the ship. You will meet some of your pals on the way back, talk
to
them. At the ship you'll have to fight the odd orc. Find the captain
(asleep) and talking to him starts the last cut scene. Watch.
This ends the Paladin version of the game. Watch the credits to the end,
there is a nice little extra to see.