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Rule 5: Timing Regulations
There are four situations when time-out may occur:
1. Official signals time-out for a foul, violation or held ball
2. Official signals time-out to stop play due to injury, unusual delay, to confer with scorer/timer or for any other emergency
3. Official signals time out to grant a request for a 30/60 second t/o
4. Official signals t/o to respond to the scorer/timer’s signal for a correctable error, or to request a timing, scoring or alternating possession arrow concern
Rule 5: Timing Regulations
Guidelines for stopping play as a result of a FOUL, VIOLATION, or HELD BALL.
All three of the signals are “stop the clock signals”
Officials should be “Demonstrating” one of these signals when the whistle sounds
Guidelines for stopping play due to injury Suspend play immediately when
necessary to protect injured player
“Player away from the play” suspend play after the ball is dead, in control of injured player’s team or when the opponents complete a play
Remember: “If you err… err on the side of safety”
Rule 5: Timing Regulations
Guidelines for stoppage of play to grant a request for a time out
Either team may be granted a time-out when the ball is dead
When the ball is live and the clock is NOT running, such as a throw-in or free throw, ONLY the team with the ball may be granted a time-out
When the ball is live and the clock is RUNNING, only the team with the ball may be granted a T/O, however that team MUST have player control….
A T/O CANNOT be granted until after substitutes are beckoned into the game and/or disqualified/injured player(s) have been replaced
POINT OF EMPHASIS
Coaches must understand that a timeout request while the ball is live places a burden on the official. The official must focus on game action, identify that team control is clearly established, and that the head coach is requesting the timeout.
Officials must prevent a 30 second timeout from being extended. Spilling of water, cheerleaders, entertainment, chairs and stools are issues to be addressed.
Rule 5: Timing Regulations
Other guidelines pertaining to stoppage of play
NO time-out is charged when requested for displacement of eyeglasses/contact lens
Correctable Errori. NO time-out is charged when resolved
or preventedii. When NO correction is made only one
60 sec. t/o is charged… regardless of time
Timing/scoring/alternating possession mistakes
i. NO t/o is charged when resolved or prevented
ii. When NO correction is made .. Only one 60 sec. t/o is charged … regardless of time
Two types of charged time-outs
The “warning” signal WARNS the teams that play will resume on the next horn.
1. 60-Sec. TIME OUT No more than 60 sec. In length A “warning” signal shall be sounded at
45 sec. Play shall resume immediately
following the end of 60 sec.
2. 30-Sec. TIME OUT Each team is awarded two 30 sec.
Time-outs per game No more than 30 sec. In length A “warning” signal shall be sounded
after 15 sec. Play should resume immediately
following the end of 30 sec. Each team is awarded two 30-second
time-outs per game No on-court entertainment should
occur
Three ways the game clock is re-started
1. Jump Ball: the clock starts when the tossed ball is legally touched by a jumper
2. Throw-in: the clock starts when the passed ball, after release by the thrower, touches or is touched by an inbounds player.. Other than the thrower
3. Missed Free Throw: When the ball is to remain LIVE.. The clock starts when the ball touches a player or is touched by a player on the court.
Timing Mistakes Can Be Corrected
The referee may correct mistakes in starting and/or stopping the clock:
When the referee has definite knowledge as to the amount of time involved
The referee may use an Officials Count(s) or other Official Information to make corrections
The lag time of the clock operator has been eliminated. If the official observes the time on the clock when an error occurs, the exact time will be able to be put back on the clock. The referee will instruct the timer to put the exact time, for which there was definite knowledge, back on the clock
Other Time-Outs & Notes
Additional Time-outs Each team receives and
additional 60-sec. T/O for each extra period
Cannot be used until after the ball becomes Live to begin the extra period
Excessive Time-outs Shall be granted Team accessed Technical Foul
Successive Time-outs May be granted during game May NOT be granted after
expiration of playing time for the fourth period or any extra period
NOTES
A time-out may NOT be granted until after the ball has become LIVE to begin the game
Time-out conferences Shall be conducted within the confines of each teams respective bench area
Any unused time-outs “Carry-Over” into extra periods
Time-outs shall NOT be reduced in length, unless both teams are ready to play before expiration of the charged time-out
NOTES
Note:Candidates, for the next
section should know and understand:
Rule 1 Section 13, Rule 2 Section 11, Rule 4 Section 5 All of Rule 5