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Overview
Stereo = 2.0 (two discreet channels) THREE-DIMENSIONAL, even though
only two channels Stereo listening is affected by: THE
ROOM, LISTENING POSTION, SPEAKER POSITION
Most PRACTICAL way to listen
Principles of Loudspeaker Stereo PHANTOM IMAGES: We hear sound
from BETWEEN the speakers even though a speaker is not there
Multi-channel sound was first researched by BELL LABS
Remember: LOUDNESS, DELAY, and FREQUENCY help us to determine the location of sound
More on Phantom Images
Figure 16.2 Place speakers 30 degrees from
center on each side Create a perfect TRIANGLE with the
listener Best phantom imaging, or “Summing
Localization”
Binaural vs. Stereophonic BINAURAL refers to localization of an
individual source STEREOPHONIC is the way we use a
stereo source to create a simulation Fact file 16.1
More on Binaural
Tries to be NATURAL sounding by re-creating the EARS on your head!
Must accurately re-created the HRTF Problems happen because we must
keep our head STILL when listening There can also be problems with
exact reproduction “Binaural Haircut”
Two-Channel Mic Techniques Spaced Pair X/Y Pair “COINCIDENT Pair” Blumlein Midside (MS) Near-Coincident Pairs Decca Tree
Issues with Stereo Micing Fact File 16.5 Frequency Response and Level can
skew the stereo image PHASE will change the natural sound
reproduction and perception of space CROSSTALK: 18dB level difference
makes the signal seem fully left or right
Stereo Width
Fact File 16.6 NULL POINT: Changes “Fully left or
right” Widening the mics makes the stereo
image more extreme Wide mics = narrow angle between
fully left and right = wide sound stage
Mic Configurations
Fact File 16.7 END-FIRE and SIDE-FIRE
configurations End-Fire allows for the mic to
be directly pointed at the source
Side-Fire usually stands vertically
Spaced Microphones
Rely on the PRECEDENCE effect: The delay between the capsules
Also changes based on volume and frequencies
Can capture a very wide sound stage LESS ACCURATE natural imaging:
Must be careful to maintain accuracy if that is what you want
Dummy Heads
Actual model of the human head Use of Pressure Microphones Simulates how the human ear
captures sound
Stereo Studio Setup
Multi-Mic: Levels are panned to a “virtual” stereo position
Some sources still warrant natural stereo reproduction: Acoustic guitar, piano, drums
“PANNED MONO” creates an artificial stereo image
Close micing is used often, but must be done with care so as not to disrupt the stereo image